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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /lib/mods/theme/edit/k_info.txt
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'lib/mods/theme/edit/k_info.txt')
-rw-r--r--lib/mods/theme/edit/k_info.txt13
1 files changed, 0 insertions, 13 deletions
diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt
index 055f9e5e..a4c5d2db 100644
--- a/lib/mods/theme/edit/k_info.txt
+++ b/lib/mods/theme/edit/k_info.txt
@@ -3277,19 +3277,6 @@ F:IGNORE_ELEC
F:IGNORE_FIRE
D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares.
-N:353:Probing
-G:-:d
-I:66:7:50
-W:40:0:15:4000
-A:40/4
-P:0:1d1:0:0:0
-F:IGNORE_ACID
-F:IGNORE_COLD
-F:IGNORE_ELEC
-F:IGNORE_FIRE
-D:A rod of knowledge which will tell you about nearby creatures' health.
-D:If they are sleeping, the intrusion will wake them.
-
N:354:Recall
G:-:d
I:66:3:80