diff options
author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/edit | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/edit')
95 files changed, 53407 insertions, 0 deletions
diff --git a/lib/mods/theme/edit/a_info.txt b/lib/mods/theme/edit/a_info.txt new file mode 100644 index 00000000..e2a312c5 --- /dev/null +++ b/lib/mods/theme/edit/a_info.txt @@ -0,0 +1,3359 @@ +# File: a_info.txt + + +# This file is used to initialize the "lib/raw/a_info.raw" file, which is +# used to initialize the "artifact" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/a_info.raw" file. + + +# The artifact indexes are defined in "defines.h", and must not be changed. + +# Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons". + +# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might +# not be dropped when Morgoth is killed. Note that they, like the "special" +# artifacts, are never created "accidentally". + +# Artifacts now have descriptions. Special thanks to J.R.R Tolkien, +# without whom the words would be unwritten, the images unconceived, +# the deed undone. +# -Leon Marrick +# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia +# The 'Theme' module for ToME introduces many changes into this file; please +# refer to changes.txt in the module root folder for details. + +# Version stamp (required) + +V:2.0.0 + + + +# The Phial of Galadriel + +N:1:of Galadriel +I:39:100:4 +W:20:10:10:10000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEARCH | LITE3 | LUCK +F:INSTA_ART | HIDE_TYPE +a:HARDCORE=LIGHT +D:A small crystal phial, with the light of Earendil's Star contained inside. +D:Its light is imperishable, and near it darkness cannot endure. + + +# The Star of Elendil + +N:2:of Elendil +I:39:101:1 +W:30:25:5:32500 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | +F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE +a:HARDCORE=MAP_LIGHT +Z:detect curses +D:The shining Star of the West, a famed heirloom of Elendil's house. +D:A white diamond set as a star in a silver fillet to be bound at the +D:forehead. + +# The Arkenstone of Thrain +# Was +2 WIS/DEX + +N:3:of Thrain +I:39:102:3 +W:50:50:5:50000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK +F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 | SPECIAL_GENE +a:HARDCORE=THRAIN +D:A great globe seemingly filled with moonlight, the famed Heart of the +D:Mountain, which splinters the light that falls upon it into a thousand +D:glowing shards. + +# The Amulet of Annatar (replaces Carlammas in Theme) + +N:4:of Annatar +I:40:10:10 +W:70:30:3:90000 +F:HIDE_TYPE | MANA | LIFE | SPELL | DRAIN_EXP | AGGRAVATE +F:INSTA_ART +D:This fiery golden circle once belonged to one who was known to the elves +D:of Eregion as 'The Lord of Gifts'. Treacherous were his gifts, as was his +D:teaching. Sauron the Sorcerer lurked behind the guise and his gifts, like +D:this necklace, were not without cost. + +# The Amulet of Ingwe + +N:5:of Ingwe +I:40:11:3 +W:65:30:3:90000 +F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | ACTIVATE | +F:RES_ACID | RES_COLD | RES_ELEC | +F:INSTA_ART +a:HARDCORE=DISP_EVIL +D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing +D:of evil could stand. + + +# The Necklace 'Nauglamir' +# Inherits Flare's old activation, since Flare is gone in Theme. + +N:6:'Nauglamir' +I:40:12:3 +W:70:50:3:75000 +F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR | +F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED | +F:INSTA_ART | SPECIAL_GENE +a:HARDCORE=DIM_DOOR +D:A carencet of gold, set with a multitude of shining gems of +D:Valinor. Despite its size, its weight seems as that of gossamer. + +# The Shadow Blade 'Ancanaur' - adapted from Annals of Ea + + +N:7:'Ancanaur' +I:23:32:3 +W:80:120:45:5000000 +P:0:12d12:10:10:0 +F:CHR | CON | DEX | DRAIN_EXP | FREE_ACT | HEAVY_CURSE | HIDE_TYPE | HOLD_LIFE | IM_FIRE | INT | KILL_DEMON | LEVELS | LITE1 | REGEN | RES_DARK | RES_FEAR | RES_NETHER | RES_NEXUS | SEE_INVIS | SHOW_MODS | SLAY_EVIL | SLAY_UNDEAD | SPEED | STR | WIS +Z:mind blast +D:"The Jaws of Fire", this is the sword that Feanor forged in secret +D:to do battle against his enemies. The sword which threatened Fingolfin, +D:the sword which in the end did not prevent its owner's untimely death. + +# The Ring of Barahir + +N:8:of Barahir +I:45:32:1 +W:50:25:2:75000 +F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | +F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | +F:INSTA_ART +a:HARDCORE=BARAHIR +D:A ring shaped into twinned serpents with eyes of emerald meeting beneath +D:a crown of flowers, an ancient treasure of Isildur's house. + +# The Slaughter Axe 'Dramborleg' - Tuor's axe +# Replaces the Ring of Tulkas in Theme +# Inherits the activation. + +N:9:'Dramborleg' +I:24:30:5 +W:90:60:300:500000 +P:0:5d7:18:25:0 +F:CRIT | HIDE_TYPE | KILL_DEMON | SHOW_MODS | VORPAL | WOUNDING | ACTIVATE +a:HARDCORE=TULKAS +D:The great axe of Tuor, Thudder-Sharp is its name. The axe that smote +D:both a heavy dint as of a club and cleft as a sword. When it was swung +D:by the hands of Tuor, it sang like the rush of eagle's wings in the +D:air and took death as it fell. Its name alone instills fear in Balrogs +D:and other corruptions of Morgoth. + +# The Ring of Power 'Narya' + +N:10:of Power 'Narya' +I:45:34:1 +W:70:30:2:100000 +P:0:1d1:6:6:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | FREE_ACT | SEE_INVIS | +F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | +F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | +F:INSTA_ART +a:HARDCORE=NARYA +D:The Ring of Fire, set with a ruby that glows like flame. Narya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Nenya' + +N:11:of Power 'Nenya' +I:45:35:2 +W:80:40:2:200000 +P:0:1d1:9:9:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | +F:INSTA_ART +a:HARDCORE=NENYA +D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Vilya' + +N:12:of Power 'Vilya' +I:45:36:3 +W:90:50:2:300000 +P:0:1d1:12:12:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:FEATHER | SLOW_DIGEST | REGEN | +F:SUST_STR | SUST_DEX | SUST_CON | +F:IM_ELEC | RES_POIS | RES_DISEN | +F:INSTA_ART +a:HARDCORE=VILYA +D:The Ring of Sapphire, with clear blue gems that shine like stars, +D:glittering untouchable despite all that Sauron ever wrought. Vilya is +D:one of the three Rings of Power created by the Elves and hidden by them +D:from Sauron. + + +# The Ring of Power 'The One Ring' + +N:13:of Power 'The One Ring' +I:45:37:5 +W:100:100:2:5000000 +P:0:1d1:15:15:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | +F:ACTIVATE | AUTO_CURSE | HEAVY_CURSE | INVIS | SPELL | MANA | +F:SEE_INVIS | REGEN | FREE_ACT | CURSED | CURSE_NO_DROP | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | PERMA_CURSE | +F:SUST_STR | SUST_DEX | SUST_CON | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | +F:INSTA_ART +a:HARDCORE=POWER +Z:change the world +D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh +D:burzum-ishi krimpatul". Unadorned, made of massive gold, +D:set with runes in the foul speech of Mordor, with power so great that it +D:inevitably twists and masters any earthly being who wears it. + + +# The Anchor of Space-Time + +N:14:of Space-Time +I:39:105:0 +W:30:12:15:50000 +P:0:1d1:0:0:0 +F:INSTA_ART | LITE1 +D:A powerful stone that provides a strong light for any who +D:wields it. It is rumoured that it may even protect the wearer from +D:the passing of time. + + +# The Key of Orthanc - replaces Stone of Lore +# This artifact has a low artifact level to prevent it being worthless for +# chars with poor magic skills. + +N:15:of Orthanc +I:39:106:0 +W:15:12:15:20000 +P:0:1d1:0:0:0 +F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | +F:INSTA_ART +a:HARDCORE=STONE_LORE +D:The key to the tower of Saruman, which fills your mind +D:with images of knowledge and dreadful understanding. It +D:is not a regular key - it is a perfectly round stone +D:that is meant to fit into a hole. It can be used to +D:light your way in the dungeon as well. + +# The Multi-Hued Dragon Scale Mail 'Lothronfaun' + +N:16:'Lothronfaun' +I:38:6:0 +W:90:9:500:400000 +P:30:2d4:-4:0:25 +F:FREE_ACT | IM_ELEC | SPECIAL_GENE | +F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | +F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON +F:ACTIVATE +a:HARDCORE=RAZORBACK +D:A massive suit of heavy dragon scales deeply saturated with many colours. +D:It throbs with angry energies. May-cloud it is called, after the +D:element lightning which courses through it with unusual vigour. + +# The Power Dragon Scale Mail of the Sun + +N:17:of the Sun +I:38:30:0 +W:100:16:600:500000 +P:50:2d4:-8:0:35 +F:HOLD_LIFE | REGEN | ESP_DRAGON | +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FEATHER | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE +F:ACTIVATE +a:HARDCORE=BLADETURNER +D:A suit of tilkal, set with scales of every colour, surrounded in a nimbus +D:of perfectly untramelled yet inextricably intermingled and utterly mastered +D:powers elemental and ethereal. + + +# The Spear of Melkor + +N:18:of Melkor +I:22:2:-4 +W:65:45:200:100000 +P:0:4d6:12:24:0 +F:STEALTH | WIS | CURSED | HEAVY_CURSE | TY_CURSE | ESP_GOOD | +F:DRAIN_MANA | DRAIN_HP | +F:RES_DARK | RES_BLIND | RES_LITE | RES_NETHER | BRAND_POIS | RES_CONF +D:The mighty spear used once by Melkor to slay the trees of Valinor. + +# The Galvorn Plate Mail of Eol + +N:19:of Eol +I:37:30:2 +W:75:9:420:300000 +P:40:2d4:-4:0:20 +F:CON | +F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | +F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | +F:ACTIVATE +a:HARDCORE=CURE_1000 +D:A suit of imperishable galvorn, with unconquerable strength to endure evil +D:and disruptive magics. It protects the life force of its wearer like +D:nothing else can. Eol the Dark Elf made it in secret for his son, but +D:Maeglin left Nan Elmoth with his mother Aredhel and never got to wear it. + +# The Full Plate Armour of Isildur + +N:20:of Isildur +I:37:15:1 +W:30:3:300:50000 +P:25:2d4:0:0:25 +F:CON | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_SOUND | RES_CONF | RES_NEXUS +D:A gleaming steel suit covering the wearer from neck to foot, with runes of +D:warding and stability deeply engraved into its surface. + + +# The Metal Brigandine Armour of the Rohirrim + +N:21:of the Rohirrim +I:37:9:2 +W:30:3:200:30000 +P:19:1d4:0:0:15 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND +D:A stiff suit of armour composed of small metal plates sewn to an +D:inner layer of heavy canvas, and covered with a second layer of +D:cloth. Within it is the spirit of Eorl the Young, matchless in combat. + + +# The Mithril Chain Mail 'Belegennon' + +N:22:'Belegennon' +I:37:20:4 +W:40:10:150:135000 +P:28:1d4:-1:0:20 +F:STEALTH | WIS | INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:HOLD_LIFE | RES_DARK | RES_FEAR | +F:SEE_INVIS | +F:ACTIVATE +a:HARDCORE=BELEGENNON +D:This wondrous suit of fine-linked chain shimmers as though of pure silver. +D:It stands untouched amidst the fury of the elements, and a power of +D:concealment rests within. + + +# The Mithril Plate Mail of Celeborn + +N:23:of Celeborn +I:37:25:4 +W:40:3:250:150000 +P:35:2d4:-3:0:25 +F:STR | CHR | HIDE_TYPE | ESP_ORC +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | +F:RES_DISEN | ACTIVATE +a:HARDCORE=GENOCIDE +D:A shimmering suit of true-silver, forged long ago by dwarven smiths of +D:legend. It gleams with purest white as you gaze upon it, and mighty are +D:its powers to protect and banish. + + +# The Chain Mail of Arvedui + +N:24:of Arvedui +I:37:4:2 +W:20:3:220:32000 +P:14:1d4:-2:0:15 +F:STR | CHR | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS +D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded +D:with leather. You feel strong and tall as Arvedui, last king of Arnor, +D:as you put it on. + + +# The Augmented Chain Mail of Caspanion + +N:25:of Caspanion +I:37:6:3 +W:25:9:270:40000 +P:16:1d4:-2:0:20 +F:INT | WIS | CON | HIDE_TYPE | +F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE +a:HARDCORE=DEST_DOOR +D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically +D:reinforced at vital locations with a second layer of chain. Magics to +D:enhance body and mind lie within, and no door can hope to resist the wearer. + + +# The Mithril Helm of Gil-galad +# Designed with no-infravision warrior-types in mind. +# Replaces Marda's coat in Theme + +N:26:of Gil-galad +I:32:8:10 +W:50:80:50:20000 +P:6:1d3:0:0:10 +F:ACTIVATE | HIDE_TYPE | INFRA | LITE2 | LITE3 | SEARCH +a:HARDCORE=SUNLIGHT +D:The shining helm that Gil-galad, legendary Elven-king, wore in battle. + +# The Leather Jerkin of Tom Bombadil +# Based on a suggestion by Maverick in the forums: +# Replaces Trone's coat in Theme. + + +N:27:of Tom Bombadil +I:36:12:1 +W:10:10:70:30000 +P:40:2d4:0:0:0 +F:CHR | CON | DEX | HIDE_TYPE | INT | STR | WIS +Z:teleport +D:This garment was once the property of Tom Bombadil - +D:a strange being rumoured to be older than Arda itself. It +D:may be the explanation for how Tom could always turn up +D:when he was most needed. + +# The Leather Scale Mail 'Thalkettoth' + +N:28:'Thalkettoth' +I:36:11:3 +W:20:3:60:25000 +P:11:1d1:-1:0:25 +F:DEX | SPEED | HIDE_TYPE | SPECIAL_GENE | +F:RES_ACID | RES_SHARDS +D:A tunic and skirt sewn with thick, overlapping scales of hardened +D:leather whose wearer moves with agility and assurance. + + +# The Pair of Soft Leather Boots of Wormtongue + +N:29:of Wormtongue +I:30:2:3 +W:40:20:20:50000 +P:2:1d1:-10:-10:10 +F:INT | DEX | CHR | STEALTH | SEARCH | SPEED | HIDE_TYPE | +F:FREE_ACT | FEATHER | RES_DARK | RES_LITE | ESP_GOOD | ESP_UNIQUE +Z:panic hit +D:The pair of boots used by Grima son of Galmod, also named the Wormtongue: +D:a treacherous but persuasive counsellor, ever ready to betray, sneak, +D:lie, cheat and steal - but never ready to actually fight. + + +# The Small Mithril Shield of Thorin + +N:30:of Thorin +I:34:7:4 +W:30:6:65:60000 +P:5:1d2:0:0:25 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | IM_ACID | RES_SOUND | +F:RES_CHAOS | ESP_ORC +D:Invoking the strength and endurance of Thorin, King under the Mountain, +D:this little shield forged of true-silver is proof against the Element +D:of Earth. + +# The Large Leather Shield of Celegorm + +N:31:of Celegorm +I:34:4:0 +W:30:3:60:12000 +P:4:1d2:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK +D:This shield emblazoned with a multitude of creatures not seen for ages +D:once protected Celegorm, lord of Himlad; around it lies a mystic balance +D:that contains the conflicts of the elements. + + +# The Large Metal Shield of Anarion + +N:32:of Anarion +I:34:5:0 +W:40:9:120:160000 +P:5:1d3:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT | +F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | ESP_EVIL +D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found +D:himself powerless to wither or diminish. + + +# The Beaked Axe of Hurin + +N:33:of Hurin +I:22:10:3 +W:20:15:180:90000 +P:0:2d6:12:20:0 +F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | +F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS +F:MUST2H +f:MUST2H +a:HARDCORE=HURIN +D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this +D:troll-bane smoked in the black blood of Gothmog's guards. + + +# The Massive Iron Crown of Morgoth + +N:34:of Morgoth +I:33:50:125 +W:100:1:20:10000000 +P:0:1d1:0:0:0 +F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:RES_LITE | RES_DARK | RES_CONF | RES_NEXUS | RES_NETHER | +F:LITE1 | SEE_INVIS | ESP_ALL | +F:CURSED | HEAVY_CURSE | PERMA_CURSE | +F:INSTA_ART | SPECIAL_GENE +D:Two Silmarils of Feanor blaze from the thunderous crown of twisted +D:iron. The corrupted metal feels at once as infernal as hellfire +D:and as chilling as the Outer Darkness. One protrusion from the +D:crown is abruptly ended where a third jewel might have shone. + + +# The Iron Crown of Beruthiel + +N:35:of Beruthiel +I:33:10:-5 +W:40:12:20:0 +P:0:1d1:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:FREE_ACT | SEE_INVIS | ESP_ANIMAL | ESP_EVIL | ESP_NONLIVING | ESP_ALL | +F:CURSED | AUTO_CURSE +D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which +D:grants extraordinary powers of sight and awareness at a terrible physical +D:cost. + + +# The Hard Leather Cap of Thranduil + +N:36:of Thranduil +I:32:2:2 +W:20:2:15:50000 +P:2:0d0:0:0:10 +F:INT | WIS | HIDE_TYPE | +F:RES_BLIND | ESP_ORC | ESP_EVIL | ESP_TROLL +D:The hunting cap of King Thranduil, to whose ears come all the secrets of +D:his forest domain. + + +# The Metal Cap of Thengel + +N:37:of Thengel +I:32:3:3 +W:10:2:20:22000 +P:3:1d1:0:0:12 +F:WIS | CHR | RES_CONF | HIDE_TYPE | LUCK +D:A ridged helmet made of steel, and embossed with scenes of valour in fine- +D:engraved silver. It grants the wearer nobility, clarity of thought and +D:understanding. + + +# The Steel Helm of Hammerhand + +N:38:of Hammerhand +I:32:6:3 +W:20:2:60:45000 +P:6:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | SPECIAL_GENE | RES_FEAR | +F:SUST_STR | SUST_DEX | SUST_CON | +F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK | SLOW_DIGEST | +Z:berserk +D:A great helm as steady as the heroes of the Westdike. Mighty were the +D:blows of Helm, the Hammerhand! + + +# The Dragon Helm of Dor-Lomin + +N:39:of Dor-Lomin +I:32:7:4 +W:40:12:75:300000 +P:8:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | +F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE +a:HARDCORE=GORLIM +D:The legendary dragon helm of Turin Turambar, an object of dread to the +D:servants of Morgoth. + +# The Iron Helm 'Holhenneth' + +N:40:'Holhenneth' +I:32:5:2 +W:20:5:75:100000 +P:5:1d3:0:0:10 +F:INT | WIS | SEARCH | HIDE_TYPE | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:HARDCORE=DETECT_ALL +D:A famous helm of forged iron granting extraordinary powers of mind and +D:awareness. + + +# The Iron Helm of Gorlim + +N:41:of Gorlim +I:32:5:-5 +W:20:5:75:0 +P:5:1d3:25:25:10 +F:INT | WIS | SEARCH | HIDE_TYPE | SHOW_MODS | +F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE +F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | +F:IM_COLD | ACTIVATE | DRAIN_HP | +F:TELEPORT | CURSED +a:HARDCORE=GORLIM +D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most +D:needed succor. + + +# The Golden Crown of Gondor + +N:42:of Gondor +I:33:11:3 +W:40:40:30:125000 +P:0:1d1:0:0:15 +F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | +F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | +F:LITE1 | SEE_INVIS | REGEN | ACTIVATE +a:HARDCORE=CURE_700 +D:The shining winged circlet brought by Elendil from dying Numenor, emblem of +D:Gondor through an age of the world. + + +# The Jewel Encrusted Crown of Numenor +# Stolen from Oangband + +N:43:of Numenor +I:33:12:3 +W:60:30:40:50000 +P:0:1d1:0:0:18 +F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | +F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | +F:LITE1 | ACTIVATE | DRAIN_MANA +a:HARDCORE=NUMENOR +D:A crown of massive gold, set with wondrous jewels of thought and warding, +D:worn by the kings of ancient Numenor. Its wearer may go into battle +D:always knowing what he faces - unless his own folly blinds him to the +D:nature and magnitude of the task. + +# The Cloak of Valinor +# Replaces Colluin in Theme +# *THE* cloak for Barehanders/Mages + +N:44:of Valinor +I:35:1:0 +W:60:90:10:40000 +P:1:0d0:0:0:20 +F:ACTIVATE | IM_ACID | IM_COLD | IM_ELEC | IM_FIRE | RES_POIS +a:HARDCORE=COLLUIN +D:A cape worn by a hero from Valinor, a land utterly beyond the strife +D:of the elements. + +# The Cloak 'Holcolleth' + +N:45:'Holcolleth' +I:35:1:2 +W:5:25:10:13000 +P:1:0d0:0:0:4 +F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | +F:RES_ACID | ACTIVATE +a:HARDCORE=SLEEP +D:This elven-grey mantle possesses great powers of tranquility and of +D:concealment, and grants the wearer the knowledge and understanding of +D:the Sindar. + + +# The Cloak of Thingol + +N:46:of Thingol +I:35:1:3 +W:10:50:10:35000 +P:1:0d0:0:0:18 +F:DEX | CHR | HIDE_TYPE | +F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE +a:HARDCORE=RECHARGE +D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm +D:and clear as moonlight on still water. + + +# The Cloak of Thorongil + +N:47:of Thorongil +I:35:1:0 +W:5:10:10:8000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_ACID | SEE_INVIS | RES_FEAR +D:A cloak of shimmering green and brown that grants sight beyond sight and +D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth +D:as he adventured under the name of Thorongil. + + +# The Cloak 'Colannon' + +N:48:'Colannon' +I:35:1:3 +W:5:20:10:11000 +P:1:0d0:0:0:15 +F:STEALTH | SPEED | RES_NEXUS | +F:RES_ACID | ACTIVATE +a:HARDCORE=TELEPORT +D:A crystal-blue cape of fine silk worn by a silent messenger of +D:the forces of Law. Somehow, its wearer is always able to escape +D:trouble. + + +# The Shadow Cloak of Luthien + +N:49:of Luthien +I:35:6:2 +W:40:40:5:55000 +P:6:0d0:0:0:20 +F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK +F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=REST_LIFE +D:The opaque midnight folds, inset with a multitude of tiny diamonds, of +D:this cloak swirl around you and you feel a hint, a fragment of the +D:knowledge and power to restore that lay in Luthien, the most beautiful +D:being that ever knew death. + + +# The Shadow Cloak of Tuor + +N:50:of Tuor +I:35:6:4 +W:40:40:5:35000 +P:6:0d0:0:0:12 +F:STEALTH | DEX | HIDE_TYPE | INVIS | WATER_BREATH +F:FREE_ACT | IM_ACID | SEE_INVIS | CLIMB +D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, +D:shielded by his cloak from a multitude of hostile eyes. + + +# The Main Gauche of Azaghal, which wounded Glaurung +N:51:of Azaghal +I:23:5:0 +W:15:30:30:40000 +P:0:2d5:12:14:0 +F:KILL_DRAGON | IM_FIRE | ESP_DRAGON | RES_FEAR +D:The weapon of Azaghal when he wounded Glaurung. It is deadly +D:when fighting dragons and is said to make the breaths of fire +D:completely harmless. + + +# The Set of Leather Gloves 'Cambeleg' + +N:52:'Cambeleg' +I:31:1:2 +W:10:6:5:36000 +P:1:0d0:8:8:15 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | SHOW_MODS +D:A hero's handgear that lends great prowess in battle. + + +# The Set of Leather Gloves 'Cammithrim' + +N:53:'Cammithrim' +I:31:1:0 +W:10:3:5:30000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE +F:SPECIAL_GENE +a:HARDCORE=BO_MISS_1 +D:These gloves glow so brightly as to light the way for their owner and cast +D:magical bolts with great frequency. + +# The Set of Gauntlets of Eregion (formerly 'Paurhach') + +N:54:of Eregion +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_FIRE | ACTIVATE | +F:SUST_STR | STR | REGEN | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_FIRE_1 +D:A fiery set of gauntlets that can even shoot fire from the user's +D:hands. Wrought by Curufin's people, they guard the wearer's +D:strength and enhance it. + +# The Set of Gauntlets of Nargothrond (formerly 'Paurnimmen') + +N:55:of Nargothrond +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_COLD | ACTIVATE | +F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_COLD_1 +D:A set of handgear so icy as to be able to fire frost bolts. Wrought by +D:Finrod Felagund himself, it is inscribed with runes that guard and +D:boost health. + +# The Set of Gauntlets of Lorien (formerly 'Pauraegen') + +N:56:of Lorien +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_ELEC | ACTIVATE | FREE_ACT | +F:SUST_DEX | DEX | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_ELEC_1 +D:A set of handgear wrought by the Galadhrim. Sparks surround it, enabling +D:the wearer to fire bolts of electricity. Ever has lightning improved and +D:protected agility, and these gauntlets are no exception. + +# The Set of Gauntlets of Ossiriand (formerly 'Paurnen') + +N:57:of Ossiriand +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_ACID | ACTIVATE | +F:SUST_CHR | CHR | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_ACID_1 +D:Mighty was the woodcraft of the Laiquendi, for they learned to control the +D:element of acid to a level theretofore unknown. This set of handgear is so +D:corrosive that it may fire bolts of acid. + +# The Set of Gauntlets 'Camlost' + +N:58:'Camlost' +I:31:2:-3 +W:10:20:25:0 +P:2:1d1:-11:-12:0 +F:STR | DEX | HIDE_TYPE | DRAIN_MANA | +F:RES_POIS | IM_FIRE | IM_COLD | RES_DISEN | RES_NETHER | FREE_ACT | +F:AGGRAVATE | SHOW_MODS | HEAVY_CURSE | TY_CURSE | TELEPORT | CURSED +D:A pair of gauntlets that sap combat ability, named after the empty hand +D:of Beren that once clasped a Silmaril. + + +# The Set of Cesti of Fingolfin + +N:59:of Fingolfin +I:31:5:4 +W:40:15:40:110000 +P:5:1d1:10:10:20 +F:DEX | HIDE_TYPE | LUCK +F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS +a:HARDCORE=BO_MISS_2 +Z:magic missile +D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave +D:Morgoth seven mighty wounds and pain that will last forever. + + +# The Pair of Hard Leather Boots of Feanor + +N:60:of Feanor +I:30:3:15 +W:40:120:40:300000 +P:3:1d1:0:0:20 +F:SPEED | HIDE_TYPE | +F:RES_NEXUS | ACTIVATE +a:HARDCORE=SPEED +D:This wondrous pair of leather boots once sped Feanor, creator of the +D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to +D:Middle-earth at last. + + +# The Pair of Soft Leather Boots 'Dal-i-thalion' + +N:61:'Dal-i-thalion' +I:30:2:5 +W:10:25:20:40000 +P:2:1d1:0:0:15 +F:DEX | HIDE_TYPE | CHR | SUST_CHR | +F:ACTIVATE | FREE_ACT | +F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON +a:HARDCORE=CURE_POISON +D:A pair of high-laced shoes, strong against the powers of corruption and +D:withering, that grant the wearer extraordinary agility. + + +# The Pair of Metal Shod Boots of Thror + +N:62:of Thror +I:30:6:3 +W:30:25:80:15000 +P:6:1d1:0:0:20 +F:STR | CON | HIDE_TYPE | SPEED | RES_FEAR | CLIMB +D:Sturdy footwear of leather and steel as enduring as the long-suffering +D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will +D:make their wearer completely at home in the mountains. + + +# The Seeker Arrow of Bard +# This is, of course, from my 'Artifact Ammo' thread and doesn't need much +# explanation. It's rather nasty and deals 1000 or more damage on a +# normal hit to a dragon. :) Doesn't put a dent in Sky Drakes and Power +# Dragons, tho it's still good for helping to take down Smaug, Tiamat and +# the other dragon uniques. +# P+ changed name, rarity to 30 + +N:63:of Bard +I:17:2:0 +W:55:30:2:50000 +P:0:8d4:20:15:0 +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | KILL_DRAGON | +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:Deadliest of arrows, imbued with elemental strength, this shaft is +D:feared especially by the wyrmkin. + + +# The Main Gauche of Maedhros + +N:64:of Maedhros +I:23:5:3 +W:15:30:30:22500 +P:0:2d5:12:15:0 +F:INT | DEX | HIDE_TYPE | SPEED | SPECIAL_GENE +F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS +D:A short thrusting blade with a large guard worn by Maedhros the Tall, +D:eldest son of Feanor, and wielded with his left hand after the loss of +D:his right hand in the pits of Thangorodrim. + +# The Broken Dagger 'Angrist' + +N:65:'Angrist' +I:23:1:4 +W:25:80:12:150000 +P:0:2d4:10:15:5 +F:BRAND_ACID | BRAND_POIS | DEX | FREE_ACT | HIDE_TYPE | LUCK | RES_DARK | SEARCH | SEE_INVIS | SHOW_MODS | SLAY_EVIL | SLAY_ORC | SLAY_TROLL | STEALTH | SUST_DEX +D:The knife Beren Barahir`s son took from Curufin and with which he cut +D:out a Silmaril from the crown of Morgoth, The blade snapped and broke +D:when he tried to gain one more and the splint hit Morgoth at his chin. +D:It was made of Telchar the dwarf from Nogrod and it could cut through +D:stone. Even broken, it retains power. + +# The Dagger of Samwise + +N:66:of Samwise +I:23:4:0 +W:4:100:12:12000 +P:0:1d4:4:6:0 +F:ACTIVATE | BRAND_FIRE | LEVELS | LITE1 | RES_FIRE | SHOW_MODS +a:HARDCORE=BO_FIRE_1 +D:The blade of Samwise Gamgee, chosen by him from the hoard of the +D:Barrow-wights. A fiery dagger finely balanced for deadly throws. + +# The Dagger of Peregrin + +N:67:of Peregrin +I:23:4:0 +W:3:100:12:11000 +P:0:1d4:4:6:0 +F:ACTIVATE | BRAND_COLD | LEVELS | RES_COLD | SHOW_MODS +a:HARDCORE=BO_COLD_1 +D:The blade of Peregrin Took, chosen by him from the hoard of the +D:Barrow-wights. A frosty dagger finely balanced for deadly throws. + +# The Dagger of Meriadoc + +N:68:of Meriadoc +I:23:4:0 +W:5:100:12:13000 +P:0:1d4:4:6:0 +F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS +a:HARDCORE=BO_ELEC_1 +D:The blade of Meriadoc Brandybuck, chosen by him from the hoard of +D:the Barrow-wights. A dagger covered in sparks and finely balanced +D:for deadly throws. + +# The Dagger of Rilia + +N:69:of Rilia +I:23:4:0 +W:5:40:12:35000 +P:0:2d4:4:3:0 +F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS +a:HARDCORE=BA_POIS_1 +D:A large stiletto dagger that glistens with odourless poison, to which the +D:wearer seems oddly immune. + + +# The Dagger 'Belangil' + +N:70:'Belangil' +I:23:4:2 +W:10:40:12:50000 +P:0:2d4:6:9:0 +F:DEX | HIDE_TYPE | SPEED | BLOWS | +F:BRAND_COLD | RES_COLD | +F:SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BRAND_POIS +a:HARDCORE=BELANGIL +D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and +D:an edge to wound the wind. + + +# The Bastard Sword 'Calris' + +N:71:'Calris' +I:23:21:5 +W:30:15:140:100000 +P:0:5d4:-20:20:0 +F:CON | HIDE_TYPE | DRAIN_HP | +F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | ESP_DRAGON | ESP_DEMON | +F:AUTO_CURSE | +F:COULD2H +f:COULD2H +D:This sword has runes of power incised on its ornate hilt and a single +D:blood channel that gleams coldly blue as you grasp this mighty weapon of +D:peril. + + +# The Broad Sword 'Aranruth' + +N:72:'Aranruth' +I:23:16:4 +W:20:45:150:125000 +P:0:3d5:20:12:0 +F:STR | DEX | CON | SUST_CON | SUST_STR +F:REGEN | FREE_ACT | SEE_INVIS | +F:RES_CHAOS | RES_NETHER | HOLD_LIFE | RES_FEAR | +F:RES_COLD | +F:SLAY_DEMON | SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | +F:BRAND_COLD | +F:SLOW_DIGEST | SHOW_MODS | HIDE_TYPE | BLESSED +D:The beautiful sword of Thingol with a hilt of gold and silver inlay, +D:glistening icily enough to freeze the hearts of demons. You feel supple +D:and lightfooted as you hold it. + + +# The Broad Sword 'Glamdring' + +N:73:'Glamdring' +I:23:16:1 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | HIDE_TYPE | BLESSED | SLAY_DEMON | +F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE1 | +F:SLOW_DIGEST | SHOW_MODS | ESP_ORC | SPECIAL_GENE +D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs +D:who dared to come near hidden Gondolin. Inscribed upon the guard in Cirth +D:is the following -- +D:gûd daedheloth, dam an Glamhoth." - "Turgon King of Gondolin wields, has and +D:holds the sword Glamdring, foe of Morgoth's realm, hammer to the Din-horde." + +# The Quarterstaff of Thranduil [Replaces the 'Aeglin' sword in Theme] + +N:74:of Thranduil +I:21:3:0 +W:20:18:150:50000 +P:0:1d9:10:20:0 +F:BRAND_POIS | COULD2H | RES_POIS | SLAY_ANIMAL | HIDE_TYPE | SHOW_MODS | ESP_ANIMAL +f:COULD2H +D:The carven oak staff of the King of the Woodland Realm, +D:this weapon is a fighter's best friend in a forest. + +# The Broad Sword 'Orcrist' + +N:75:'Orcrist' +I:23:16:3 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | ESP_ORC | SLAY_DRAGON | ESP_DRAGON | RES_COLD | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE1 | RES_DARK | +F:SLOW_DIGEST | SHOW_MODS +D:This coldly gleaming blade is called simply "Biter", by orcs who came to +D:know its power all too well. + +# The Two-Handed Sword 'Anglachel' + +N:76:'Anglachel' +I:23:25:2 +W:30:30:200:100000 +P:0:3d6:13:17:0 +F:STR | HIDE_TYPE | VORPAL | ESP_DRAGON | DRAIN_HP | +F:RES_FIRE | RES_POIS | BRAND_FIRE | BRAND_POIS | +F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS | +F:MUST2H +f:MUST2H +D:A giant sword once wielded by mighty Turin, and a great dragonbane which +D:bathed in Glaurung's blood. Its blade once shone brightly, it can cleave +D:iron as though it is old wood. Beleg Cuthalion chose this sword from the +D:armoury of Thingol in Doriath. Turin son of Hurin slew his friend Beleg +D:with it by accident, and since then the blade is black and dull. + +# The Two-Handed Sword 'Zarcuthra' + +N:77:'Zarcuthra' +I:23:25:4 +W:30:180:250:205000 +P:0:4d6:19:21:0 +F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | DRAIN_MANA | +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE | +F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:RES_FIRE | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE | SHOW_MODS | +F:MUST2H +f:MUST2H +D:Dark and deadly runes stand stark against the naked steel of this awesome +D:weapon, and you feel a stunning power of slaying and rending as you +D:slowly approach. + + +# The Dark Sword 'Mormegil' + +N:78:'Mormegil' +I:23:33:2 +W:30:15:250:0 +P:0:6d7:0:0:-20 +F:SPEED | IM_FIRE | RES_FIRE | BRAND_FIRE | RES_DISEN | RES_FEAR | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | LEVELS | TY_CURSE | +F:BLOWS | SLAY_DRAGON | RES_CHAOS | ANTIMAGIC_50 | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP +D:A foul, twisted sword with blackened spines and knobs, whose very name is a +D:curse upon the lips of Elves and Men. + + +# The Cutlass 'Gondricam' + +N:79:'Gondricam' +I:23:12:3 +W:20:8:110:28000 +P:0:1d7:10:11:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS +D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade +D:with a perfect edge shining cleanly in the sun, an object of hate to the +D:men of Umbar who met it in combat. + + +# The Executioner's Sword 'Crisdurian' + +N:80:'Crisdurian' +I:23:28:0 +W:40:15:260:111000 +P:0:4d5:18:19:0 +F:SLAY_DRAGON | SLAY_EVIL | SLAY_UNDEAD | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SEE_INVIS | SHOW_MODS | VORPAL | BRAND_POIS | WOUNDING | +F:MUST2H +f:MUST2H +D:A giant's weapon, with a long blade tall and straight thrusting out from a +D:massive double-pronged hilt. On its blade are written doomspells against +D:both the living and undead. + +# The Long Sword 'Herugrim' - sword of Theoden +# Replaces 'Aglarang' in Theme + +N:81:'Herugrim' +I:23:17:2 +W:60:40:130:300000 +P:0:3d5:8:9:0 +F:ACTIVATE | ESP_EVIL | FREE_ACT | HIDE_TYPE | INT | RES_CONF | RES_DARK | SHOW_MODS | VORPAL +a:HARDCORE=CURE_INSANITY +D:The ancient blade of Theoden, King of the Mark. It was taken from +D:the king by Grima the Wormtongue, and hidden from him in a dusty +D:chest. It was once instrumental in restoring the King's wits from +D:evil bewitchment. + +# The Long Sword 'Ringil' + +N:82:'Ringil' +I:23:17:10 +W:20:120:130:300000 +P:0:4d5:22:25:0 +F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | +F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | +F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS +a:HARDCORE=BA_COLD_2 +D:The weapon of Fingolfin, High King of the Noldor; it shines like a column +D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it +D:of old; his lame foot will remind him of its might should he meet it again. + + +# The Long Sword 'Anduril' + +N:83:'Anduril' +I:23:17:4 +W:20:40:130:100000 +P:0:3d5:10:15:5 +F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 | +F:RES_DISEN | SPECIAL_GENE +a:HARDCORE=BA_FIRE_1 +D:The famed "Flame of the West", the sword that was broken and is forged +D:again. It glows with the essence of fire, its wearer is mighty in combat, +D:and no creature of Sauron can withstand it. It will never be stained or +D:broken even in defeat. Its pommel glows anew with the Quenya words -- +D:"Anar. Nanye Anduril i ne Narsil i macil Elendilo. Lercuvanten i moli +D:Mordoreo. Isil." - "Sun. I am Anduril who once was Narsil, sword of Elendil. +D:The slaves of Mordor shall flee from me. Moon." + +# The Long Sword 'Anguirel' + +N:84:'Anguirel' +I:23:17:2 +W:20:30:130:40000 +P:0:2d5:8:12:0 +F:STR | CON | SPEED | HIDE_TYPE | +F:SLAY_EVIL | BRAND_ELEC | SLAY_DEMON | FREE_ACT | RES_ELEC | +F:RES_LITE | RES_DARK | SEE_INVIS | SHOW_MODS | VORPAL | WOUNDING | +F:AGGRAVATE | CURSED +D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the +D:living lightning trapped inside. + + +# The Long Sword 'Elvagil' + +N:85:'Elvagil' +I:23:17:2 +W:20:8:130:20000 +P:0:2d5:5:7:0 +F:DEX | CHR | STEALTH | HIDE_TYPE | ESP_ORC | ESP_TROLL +F:SLAY_TROLL | SLAY_ORC | FEATHER | SEE_INVIS | SHOW_MODS +D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden +D:and secret places of the earth. + + +# The Rapier 'Forasgil' + +N:86:'Forasgil' +I:23:7:0 +W:15:8:40:15000 +P:0:1d6:12:19:0 +F:SLAY_ANIMAL | BRAND_COLD | RES_COLD | RES_LITE | SHOW_MODS +D:A slender, tapered blade whose wielder strikes icy blows with deadly +D:accuracy. + + +# The Sabre 'Careth Asdriag' + +N:87:'Careth Asdriag' +I:23:11:2 +W:15:8:50:25000 +P:0:2d7:6:8:0 +F:DEX | BLOWS | SPEED | CON | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SHOW_MODS | ESP_ANIMAL +D:An heirloom of the Lords of Rhun far to the east, and a name of +D:dismay to creatures natural and unnatural. + +# The Short Sword 'Sting' + +N:88:'Sting' +I:23:10:2 +W:20:205:75:100000 +P:0:1d7:7:8:0 +F:BLOWS | CON | DEX | ESP_ORC | ESP_SPIDER | ESP_UNDEAD | FREE_ACT | +F:LEVELS | LITE1 | RES_LITE | SEE_INVIS | SHOW_MODS | SLAY_ANIMAL | +F:SLAY_EVIL | SLAY_ORC | SLAY_UNDEAD | SPEED | STR +D:The perfect size for Bilbo, and stamped forever by the courage he found +D:in Mirkwood, this sturdy little blade grants the wearer combat prowess +D:and survival abilities they did not know they had. The blade is inscribed +D:with Tengwar writing -- "Sting is my name, I am the spiders' bane." + +# The Scimitar 'Haradekket' + +N:89:'Haradekket' +I:23:18:2 +W:20:8:130:111111 +P:0:2d5:9:11:0 +F:INT | WIS | BLOWS | +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON | +F:RES_CHAOS | RES_DISEN | RES_NEXUS | +F:SEE_INVIS | BLESSED | +F:SHOW_MODS +D:A damascened scimitar that seems wondrously easy to hold. Famed in song as +D:the "Sickle of Harad", and a deadly foe to the undead. + + +# The Short Sword 'Gilettar' + +N:90:'Gilettar' +I:23:10:2 +W:20:8:80:35000 +P:0:1d7:3:7:0 +F:BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLOW_DIGEST | REGEN | SHOW_MODS | SEE_INVIS | RES_DISEN +D:A stubby blade worn by Beren, whose horn sounded of old in the glades of +D:Brethil. + +# The Blade of Chaos 'Daedheloth' + +N:91:'Daedheloth' +I:23:30:0 +W:70:25:180:250000 +P:0:6d5:18:28:-50 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_COLD | SLAY_TROLL | +F:SLAY_ORC | FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_CHAOS | SEE_INVIS | ESP_EVIL | AGGRAVATE | SHOW_MODS | +F:CHAOTIC | VORPAL | BRAND_FIRE | BRAND_POIS | SPECIAL_GENE +D:This weapon of wrath, cursed with a violent anger, dives hungrily +D:into the flesh of its enemies. It gathers shadows of death into its +D:owner as they inflict wounds that will never heal. + +# The Long Sword 'Sereghathol' + +N:92:'Sereghathol' +I:23:17:2 +W:50:30:150:250000 +P:0:5d5:32:32:0 +F:DEX | FREE_ACT | LEVELS | REGEN | SEE_INVIS | SLAY_EVIL | SLOW_DIGEST | SPEED | STR | VORPAL | WOUNDING +D:Blood-Sword it is called, after its thirst for the blood of foes. + +# The Beaked Axe of Dain Ironfoot + +N:93:of Dain Ironfoot +I:22:10:3 +W:20:15:180:40000 +P:0:2d6:8:10:0 +F:WIS | CON | HIDE_TYPE | +F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS +a:HARDCORE=DRAIN_2 +D:The narrow axe head of this weapon, finely balanced by a crow's beak, +D:would pierce even the armour of Smaug, and its wielder becomes aware of +D:the minds of their enemies. + + +# The Glaive of Pain + +N:94:of Pain +I:22:13:0 +W:30:155:190:50000 +P:0:9d6:0:30:0 +F:SHOW_MODS | LEVELS | DRAIN_MANA | +F:COULD2H +f:COULD2H +D:The massive chopper that crowns this glaive glows blood-red and black; +D:fell spells of annihilation swirl and dance as you swing death's myrmidon +D:down. + + +# The Halberd 'Osondir' + +N:95:'Osondir' +I:22:15:3 +W:20:8:190:22000 +P:0:3d5:6:9:0 +F:CHR | HIDE_TYPE | +F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND | +F:FEATHER | SEE_INVIS | SHOW_MODS | ESP_GIANT | +F:COULD2H +f:COULD2H +D:Lordly and tall did Osondir stand against the wrath of giants, and +D:clear-eyed in barrows fell, wielding a halberd glowing ruby red. + + +# The Pike 'Til-i-arc' + +N:96:'Til-i-arc' +I:22:8:2 +W:20:15:160:32000 +P:0:2d5:10:12:10 +F:INT | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | ESP_GIANT +F:RES_FIRE | RES_COLD | SUST_INT | SLOW_DIGEST | SHOW_MODS | +F:COULD2H +f:COULD2H +D:Within this long thrusting spear lie the spirits of frost giants and fire +D:demons, who war forever, trapped by magely spells. + +# The Spear 'Aiglos' + +N:97:'Aiglos' +I:22:2:4 +W:15:45:50:180000 +P:0:3d6:15:25:5 +F:DEX | WIS | HIDE_TYPE | +F:BRAND_COLD | BRAND_ELEC | LITE1 | +F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | +F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | +F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS +a:HARDCORE=BA_ELEC_2 +D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of +D:Elves, against which all the foul corruptions of Sauron dashed in vain. +D:The spear is inscribed with Tengwar runes, reading "Gil-galad ech vae +D:vaegannen matha, / Aith heleg nin i orch gostatha; / Nin cíniel na +D:nguruthos / Hon ess nín istatha -- +D:well-made spear, / The Orc will fear my point of ice; / When he sees me, +D:in fear of death / he will know my name + +# The Spear of Caradhras + +N:98:of Caradhras +I:22:2:4 +W:15:45:50:77777 +P:0:4d6:15:15:0 +F:INT | WIS | SPEED | TUNNEL | INFRA | HIDE_TYPE | SEARCH | +F:BRAND_FIRE | +F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON | +F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | FEATHER | ESP_GIANT | +F:SEE_INVIS | ACTIVATE | BLESSED | SHOW_MODS +a:HARDCORE=STONE_MUD +D:A magical spear, rumoured to have been forged by Orome himself +D:in the coldest reach of the cruel Redhorn. + +# The Spear 'Nimloth' + +N:99:'Nimloth' +I:22:2:3 +W:15:12:50:30000 +P:0:1d6:11:13:0 +F:STEALTH | RES_DARK | INFRA | SPEED | BLESSED | +F:BRAND_COLD | SLAY_UNDEAD | RES_COLD | SEE_INVIS | SHOW_MODS +D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from +D:a legendary tree; spells to break the will of the undead and strike cold +D:fear into the hearts of foes lie on this perfectly balanced spear. + + +# The Lance of Eorlingas + +N:100:of Eorlingas +I:22:20:2 +W:20:23:360:55000 +P:0:3d8:3:21:0 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | SEE_INVIS | SHOW_MODS | +F:MUST2H +f:MUST2H +D:"Forth Eorlingas!". To the field of Cormallen came Eorl the Young +D:to save beleaguered Gondor, and from his lance fled massive trolls +D:and dire wolves. + + +# The Great Axe of Durin + +N:101:of Durin +I:24:25:3 +W:30:90:230:150000 +P:0:4d4:10:20:15 +F:STR | CON | TUNNEL | HIDE_TYPE | ESP_EVIL | RES_FEAR | +F:SLAY_DRAGON | KILL_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_FIRE | RES_LITE | RES_DARK | RES_CHAOS | SHOW_MODS | +F:BRAND_ACID | BRAND_FIRE | +F:MUST2H +f:MUST2H +D:The twin massive axe heads of this ancient demon's dread gleam with +D:mithril inlay, which tell sagas of endurance, invoking the powers of +D:Khazad-dum to protect the wearer and slay all evils found underground. + + +# The Great Axe of Eonwe + +N:102:of Eonwe +I:24:25:2 +W:30:120:230:200000 +P:0:4d4:15:18:8 +F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING +F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | +F:BLESSED | SHOW_MODS +a:HARDCORE=MASS_GENO +D:The axe of Eonwe, leader of the Hosts of the West before the gates of +D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of +D:evil at a word, and grants Maia-like powers of body and mind. + + +# The Battle Axe of Balli Stonehand + +N:103:of Balli Stonehand +I:22:22:3 +W:30:15:170:90000 +P:0:3d8:8:11:5 +F:STR | CON | STEALTH | HIDE_TYPE | ESP_NONLIVING +F:SLAY_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_BLIND | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS | +F:COULD2H +f:COULD2H +D:The twin blades of this weapon were forged in Belegost, and powerful forces +D:to resist and endure lie ready for he who shall wield it once more. + + +# The Battle Axe 'Lotharang' + +N:104:'Lotharang' +I:22:22:1 +W:30:15:170:21000 +P:0:2d8:4:3:0 +F:STR | DEX | HIDE_TYPE | +F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS +a:HARDCORE=CURE_MW +D:A superbly crafted double-bladed axe that slays the creatures of earth and +D:allows rapid recovery from their blows. + + +# The Lochaber Axe 'Mundwine' -> of the Dwarves + +N:105:of the Dwarves +I:22:28:10 +W:30:8:250:80000 +P:0:3d8:12:17:0 +F:SLAY_EVIL | TUNNEL | INFRA | SEARCH | SLAY_GIANT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_FEAR | +F:SHOW_MODS | +F:COULD2H +f:COULD2H +D:A massive axe with twin razor-sharp heads, so large that it usually +D:requires two hands to wield, intricately engraved in gold with spells +D:to ward off the elements and smite evil. + +# The Broad Axe 'Barukkheled' + +N:106:'Barukkheled' +I:24:11:3 +W:20:8:160:50000 +P:0:2d6:13:19:0 +F:CON | HIDE_TYPE | +F:SLAY_EVIL | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:SEE_INVIS | SHOW_MODS | +F:COULD2H +f:COULD2H +D:A royal heirloom of the southern coast, strong in combat against evil +D:creatures of the earth. + +# The Broad Sword 'Guthwine' - sword of Eomer +# Replaces the Trident of Wrath in Theme + +N:107:'Guthwine' +I:23:16:1 +W:30:10:150:45000 +P:0:2d6:6:7:0 +F:CRIT | ESP_ORC | HIDE_TYPE | LITE1 | RES_BLIND | RES_FEAR | +F:SHOW_MODS | SLAY_ORC | WOUNDING +D:The sword of Eomer, son of Eomund, leader of the Riders of the Mark. +D:As one flashed this sword with Anduril during a battle long ago. +D:Legendary are its powers in the rallying of desperate troops. + +# The Trident of Osse + +N:108:of Osse +I:22:5:4 +W:30:90:70:120000 +P:0:4d8:15:19:0 +F:DEX | HIDE_TYPE | +F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | +F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | +F:BLESSED | SHOW_MODS | WATER_BREATH +a:HARDCORE=TELE_AWAY +D:The awesome weapon imbued with some of the power of the Vala Ulmo, +D:Lord of Waters. It allows the wearer to laugh in scorn at the dread +D:powers of the undead, and be utterly in command of the element of water. + +# The Scythe 'Avavir' + +N:109:'Avavir' +I:22:17:3 +W:40:8:250:18000 +P:0:5d3:8:8:10 +F:DEX | CHR | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | +F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS | +F:COULD2H +f:COULD2H +a:HARDCORE=RECALL +D:With elemental powers whose struggles turn this weapon red and purest +D:white, this shining reaper bears within it a power of going forth and +D:returning. + +# The Long Sword of Dernhelm - from T-Plus by Ingeborg S. Norden +# Replaces the Long Sword of the Dawn in Theme + +N:110:of Dernhelm +I:23:17:5 +W:70:50:150:250000 +P:0:3d5:20:25:0 +F:BLESSED | ESP_UNIQUE | FREE_ACT | HIDE_TYPE | HOLD_LIFE | KILL_UNDEAD | +F:LITE1 | LUCK | RES_DISEN | RES_FEAR | RES_MORGUL | SEE_INVIS | +F:SHOW_MODS | SLAY_EVIL | SPEED | STEALTH | VORPAL | WOUNDING | SPECIAL_GENE +D:Eomer's sister Eowyn once wielded this shining sword when she +D:battled the Witch-King of Angmar, hiding her true identity to +D:join the battle. Others are less likely to notice the wielder +D:immediately. Eowyn's sword also allowed her to move swiftly, +D:sense powerful enemies, inflict terrible wounds, and partly +D:withstand the worst attacks of the Nazgul. + +# The Mighty Hammer 'Grond' + +N:111:'Grond' +I:21:50:2 +W:100:1:1000:500000 +P:0:9d9:25:25:10 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | IMPACT | KILL_UNDEAD | NO_MAGIC | +F:KILL_DEMON | SLAY_TROLL | SLAY_ORC | RES_ACID | RES_ELEC | RES_FIRE | +F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | +F:LEVELS | ACTIVATE | SPECIAL_GENE | +F:MUST2H +f:MUST2H +a:HARDCORE=GROND +D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, +D:whose wielder holds the lives of all Morgoth's servants in his hand. + +# The Flail 'Totila' + +N:112:'Totila' +I:21:13:2 +W:20:8:150:55000 +P:0:3d6:6:8:0 +F:STEALTH | +F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | +F:SHOW_MODS | LITE1 | +F:COULD2H +f:COULD2H +a:HARDCORE=CONFUSE +D:A flail whose head befuddles those who stare as you whirl it around, and +D:becomes a fiery comet as you bring it down. + + +# The Two-Handed Flail 'Thunderfist' + +N:113:'Thunderfist' +I:21:18:4 +W:45:38:300:160000 +P:0:3d6:5:18:0 +F:STR | CON | HIDE_TYPE | RES_FEAR | +F:SLAY_ANIMAL | BRAND_FIRE | BRAND_ELEC | SLAY_TROLL | SLAY_ORC | +F:RES_ELEC | RES_FIRE | RES_DARK | SHOW_MODS | +F:MUST2H +f:MUST2H +D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, +D:with runes of strength in its handle, and flames and sparks that roar and +D:crackle around its massive head. + +# The Morning Star 'Maegnas-in-sereg' + +N:114:'Maegnas-in-sereg' +I:21:12:4 +W:20:30:150:30000 +P:0:2d6:8:22:0 +F:STR | HIDE_TYPE | BRAND_POIS | +F:SLAY_ANIMAL | SLAY_TROLL | SLAY_ORC | RES_NEXUS | SEE_INVIS | +F:SHOW_MODS +D:You feel strong and firm of foot as you whip the chain-suspended spiked orb +D:around - and bathe it in the blood of your foes. + +# The Morning Star 'Naurgil' + +N:115:'Naurgil' +I:21:12:0 +W:20:100:150:35000 +P:0:2d6:5:7:2 +F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 +a:HARDCORE=FIRESTAR +D:A famed battle-lord of old, with a ruddy head, coloured as embers are that +D:can yet rise up in wrath. + + +# The Mace 'Taratol' + +N:116:'Taratol' +I:21:5:0 +W:20:15:200:50000 +P:0:3d4:12:12:0 +F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS | +F:COULD2H +f:COULD2H +a:HARDCORE=SPEED +D:A great ridged mace that calls around you a nimbus of living lightning; +D:you remain utterly untouched even as fat sparks arc around your +D:fingers and eyebrows. + +# The War Hammer of Gamil Zirak + +N:117:of Gamil Zirak +I:21:8:4 +W:40:75:120:250000 +P:0:9d3:19:21:5 +F:WIS | TUNNEL | HIDE_TYPE | RES_FEAR | +F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON | +F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS | +F:SEE_INVIS | SHOW_MODS | +F:COULD2H +f:COULD2H +D:Gamil Zirak was a great craftsman, the master of Telchar of Nogrod. +D:This weapon was rescued from Thingol's treasury, and it is rumoured +D:that its wielder need not fear dragons or other fell beings of the +D:Dark. + +# The Quarterstaff 'Nar-i-vagil' + +N:118:'Nar-i-vagil' +I:21:3:3 +W:20:18:150:70000 +P:0:1d9:10:20:0 +F:INT | HIDE_TYPE | +F:SLAY_ANIMAL | BRAND_FIRE | RES_FIRE | SHOW_MODS | +F:COULD2H +f:COULD2H +D:Named for a fiery star and set with gems of great worth binding mystic +D:virtues of protection and thought. + + +# The Quarterstaff 'Eriril' + +N:119:'Eriril' +I:21:3:4 +W:20:18:150:20000 +P:0:1d9:3:5:0 +F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST +F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +a:HARDCORE=ID_PLAIN +D:The radiant golden staff of an Istari of legend, this wizard's companion +D:grants keen sight and the knowledge of many hidden things. + + +# The Quarterstaff of Olorin + +N:120:of Olorin +I:21:3:4 +W:30:105:150:140000 +P:0:2d9:10:13:0 +F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST +F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS +a:HARDCORE=DETECT_XTRA +D:A staff tall and sturdy, with rough-hewn runes that invoke the element of +D:Earth, and which strikes down all creatures who live in the shadow of +D:mountains. + +# The Mace of Disruption 'Nguruthos' + +N:121:'Nguruthos' +I:21:20:6 +W:80:38:400:444444 +P:0:7d8:18:18:0 +F:STR | TUNNEL | HIDE_TYPE | NO_TELE | DRAIN_MANA | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | KILL_UNDEAD | BRAND_FIRE | +F:IM_FIRE | RES_DARK | RES_CHAOS | RES_DISEN | AGGRAVATE | +F:SHOW_MODS | BRAND_POIS | VAMPIRIC | +F:MUST2H +f:MUST2H +D:A weapon so massive it seems beyond the strength of mortals, yet you feel +D:the might of giants within you as you heft it. As you grip the handle +D:of ebony and steel, coronas of fire blaze and mighty spells to preserve +D:magic activate around you. It is named 'Fear of Death' - you wield the +D:Fear of Dragons and the Despair of the Undead. + +# The Lucerne Hammer 'Turmil' + +N:122:'Turmil' +I:21:10:4 +W:20:15:120:30000 +P:0:2d5:10:6:8 +F:WIS | INFRA | HIDE_TYPE | +F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | +F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT | +F:COULD2H +f:COULD2H +a:HARDCORE=TURMIL +D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as +D:though moonlit, and it can strike as mighty a blow spiritually as +D:physically. + + +# The Whip of Gothmog + +N:123:of Gothmog +I:21:2:-2 +W:20:15:120:100000 +P:0:3d6:15:16:0 +F:INT | DEX | INFRA | HIDE_TYPE | DRAIN_HP | HEAVY_CURSE | +F:CURSED | AGGRAVATE | BRAND_FIRE | SLAY_ANIMAL | SLAY_DEMON | +F:RES_FIRE | ESP_SPIDER | VORPAL | RES_LITE | LITE1 | REGEN | +F:ESP_DEMON | WOUNDING | SHOW_MODS +D:With this unbearably bright whip of flame, the Balrog Gothmog has become +D:known for never having lost in combat. + + +# The Long Bow 'Belthronding' + +N:124:'Belthronding' +I:19:13:3 +W:40:20:40:35000 +P:0:0d0:20:22:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_DISEN | XTRA_SHOTS | SHOW_MODS +D:The great bow of Beleg, made of black yew and strung with elven hair that +D:faintly shines a pale clear gold. + + +# The Long Bow of Bard + +N:125:of Bard +I:19:13:2 +W:30:20:40:20000 +P:0:0d0:17:19:0 +F:DEX | HIDE_TYPE | ESP_DRAGON | LUCK +F:FREE_ACT | XTRA_MIGHT | SHOW_MODS +D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that +D:songs record. + + +# The Light Crossbow 'Cubragol' + +N:126:'Cubragol' +I:19:23:10 +W:50:25:110:50000 +P:0:0d0:10:14:0 +F:SPEED | HIDE_TYPE | +F:RES_FIRE | ACTIVATE | SHOW_MODS +a:HARDCORE=CUBRAGOL +D:A crossbow that grants fiery speed to he who finds it, and from which +D:shoot bolts that blaze with flame unquenchable. + +# The Mage Staff of Manwe +# The ULTIMATE "weapon" for a mage + +N:127:of Manwe +I:6:1:12 +W:127:220:20:9000000 +P:0:1d4:-19:-19:0 +F:INT | CHR | WIS | MANA | SPELL | ACTIVATE | LUCK | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SPECIAL_GENE | +F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA | +F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST | +F:COULD2H +f:COULD2H +a:HARDCORE=GANDALF +D:A simple, wooden wizard's staff. Unremarkable in all aspects... +D:except that it pulses with overwhelming power. + +# Boomerang Artifacts + +# The Metal Boomerang of Beor + +N:128:of Beor +I:15:4:4 +W:20:10:20:40000 +P:0:4d5:8:12:0 +F:DEX | SPEED | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +D:Beor's boomerang makes its wielder as agile as the winds, +D:and as hard to harm. + + +# The Metal Boomerang 'Glimdrir' + +N:129:'Glimdrir' +I:15:4:3 +W:40:20:20:60000 +P:0:5d5:15:16:0 +F:DEX | SPEED | FREE_ACT | BRAND_POIS | SLAY_EVIL | SLAY_UNDEAD | REGEN +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SOUND | NO_TELE | CURSED +D:A powerful boomerang that makes one agile and fast, with a thirst for +D:evil and undead creatures, but demands its wielder not teleport, for fear +D:of desertion. + + +# The Robe of Incanus [aka Gandalf] + +N:130:of Incanus +I:36:2:3 +W:30:20:20:60000 +P:2:0d0:0:0:20 +F:INT | WIS | SEARCH | HIDE_TYPE | SPELL_CONTAIN | WIELD_CAST +F:SUST_INT | SUST_WIS | FREE_ACT | SEE_INVIS | +F:RES_ACID | RES_ELEC | IM_FIRE | RES_COLD +Z:weigh magic +D:Gandalf's long, flowing robe. It provides insight and allows the +D:wearer to see things not seen by all. + + +# The Sling of the Thain + +N:131:of the Thain +I:19:2:4 +W:40:20:40:35000 +P:0:0d0:15:15:0 +F:HIDE_TYPE | DEX | CON +F:RES_NETHER | XTRA_SHOTS | XTRA_MIGHT | SHOW_MODS +D:This sling was crafted by Faramir I, Thain of the Shire, just in case +D:the nasties of his father's stories ever dare to enter the Shire again. + +# The Small Metal Shield of Gimli + +N:132:of Gimli +I:34:3:3 +W:40:3:65:80000 +P:3:0d0:9:10:40 +F:INT | CON | RES_FEAR | HIDE_TYPE | IM_FIRE | RES_SHARDS +Z:find secret passages +D:A gift from the King of Rohan to Gimli the Dwarf, this shield +D:combines the cunning and stamina of Gimli Elf-friend, Gimli the +D:Lock-bearer. + +# The Bearded Axe of Gimli + +N:133:of Gimli +I:24:3:2 +W:35:60:35:65000 +P:0:1d6:5:15:0 +F:STR | BLOWS | LEVELS | SLAY_ORC | FREE_ACT | VORPAL | +F:ESP_UNDEAD | ESP_NONLIVING | COULD2H +f:COULD2H +D:"Gimli sensed the Dead behind following, but he continued on +D:after Aragorn." The trusty axe of Gimli son of Gloin, one of +D:the Nine Walkers of old. + +# The Whip 'Lasher' + +N:134:'Lasher' +I:21:2:3 +W:20:5:30:50000 +P:0:1d6:12:15:0 +F:DEX | BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLAY_ORC | BRAND_POIS | VORPAL | +F:RES_POIS | FREE_ACT | ESP_ORC +D:A powerful whip that is deadly against orcs. It poisons your foes +D:and is said to go "snicker snack". + +# The Harp of Thorin + +N:135:of Thorin +I:14:59:2 +W:50:10:30:40000 +P:0:1d1:0:0:0 +F:ACTIVATE | CHR | INFRA | INSTA_ART | LUCK | STEALTH | SUST_CHR | TUNNEL +a:HARDCORE=CHARM_OTHERS +Z:remove fear +D:This magical instrument once belonged to Thorin Oakenshield, +D:a mighty dwarf warrior of old. The sounds emanating from it +D:once gave a frightened hobbit a glimpse of beauty and helped +D:allay his fears, and to this day the harp preserves its magical +D:powers to encourage when all seems horribly wrong. + +# The Mithril Helm of Thorin + +N:136:of Thorin +I:32:8:3 +W:40:5:20:55000 +P:10:2d4:0:0:0 +F:ACTIVATE | DEX | HIDE_TYPE | HOLD_LIFE | REGEN | RES_FEAR | SUST_CON | SUST_DEX | SUST_STR +a:HARDCORE=TERROR +D:Mighty was Thorin Oakenshield as he emerged from the Gate of the +D:Lonely Mountain on the day of the Battle of the Five Armies, clad +D:in shining armour, part of which was this helm. He gleamed like +D:gold in the dying fire of the day, red light leapt from his +D:eyes, and his foes were terrified at the mere sight of him. + +# The Harp of Maglor + +N:137:of Maglor +I:14:59:3 +W:60:10:20:100000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ESP_UNIQUE +D:This harp that once belonged to Maglor makes those who use it seem +D:more forceful and convincing. It is also said that those who have +D:used it found themselves walking faster, as if to an unheard beat. + + +# The Drum of the Sky + +N:138:of the Sky +I:14:58:2 +W:40:10:15:80000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +D:The drum is decorated with the images of the stars, the clouds, the +D:Sun guided by Arien and the Moon with Tilion. It imparts to the +D:wearer an echo of the beauty of the sky, and protects him from the +D:elements day or night. The beat of the drum marks the passage of +D:time, and will make time pass differently for the wearer. + + +# The Harp of Daeron + +N:139:of Daeron +I:14:59:1 +W:20:10:10:50000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +D:A pretty harp that makes those who play it beautiful, wise and +D:fast. + + +# The Dwarven Pick of Erebor + +N:140:of Erebor +I:20:6:5 +W:50:15:200:55000 +P:0:3d4:5:0:0 +F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB +F:RES_CHAOS | RES_LITE | RES_DARK +a:HARDCORE=EREBOR +D:A pick that provides a magical light by which to see while tunnelling. + + +# The Drum of the Druedain + +N:141:of the Druedain +I:14:58:4 +W:19:10:15:10000 +P:0:3d4:0:0:0 +F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK +a:HARDCORE=DRUEDAIN +D:The fabled Drum of the Druedain that will protect those who play it +D:from darkness and poison attacks. It also aids in the seeing of +D:warm-blooded creatures. + + +# The Horn of Rohan + +N:142:of Rohan +I:14:60:2 +W:14:10:15:80000 +P:0:3d4:0:0:0 +F:ACTIVATE | CHR | WIS | ESP_DRAGON +a:HARDCORE=ROHAN +D:A horn carved from the bones of the Dragon of Ered-Mithrin, this +D:heirloom of the House of Eorl bestows to its user the gifts of +D:courage and command. + + +# The Horn of Helm + +N:143:of Helm +I:14:60:2 +W:16:10:15:15000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR +a:HARDCORE=HELM +D:Heedless of cold, fearless of darkness -- besiegers fled at the wind +D:of the solitary coming of King Helm Hammerhand, proclaimed by a single +D:horn-blast in the dead of winter. + + +# The Horn of Boromir + +N:144:of Boromir +I:14:60:3 +W:18:10:15:18000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE +a:HARDCORE=BOROMIR +D:The great horn made of the horns of kine of Araw. It is inlaid with silver +D:and gold signs; when blown, it can be heard for miles over. The horn gives +D:courage and endurance to its wearer, provided that secrecy is not desired. +D:"Loud and clear it sounds in the valleys of the hills... and then let all +D:the foes of Gondor flee!" + +# The Lochaber Axe of Gothmog, which slew Fingon + +N:145:of Gothmog +I:22:28:-4 +W:30:8:250:30000 +P:0:3d8:14:19:0 +F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE +a:HARDCORE=AXE_GOTHMOG +D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty +D:spells of evil make it unsafe in any hands but those of its original wielder. + + +# The Seeker Arrow of Gondor + +N:146:of Gondor +I:17:2:0 +W:20:5:3:25000 +P:0:10d8:10:20:0 +F:SLAY_EVIL | SLAY_DEMON +D:An arrow that was created to rid the world of demons. + +# The Long Sword of Tulkas +# The ULTIMATE weapon for a Swordmaster class + +N:147:of Tulkas +I:23:17:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:LIFE | CON | CHR | LUCK +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | VORPAL | IM_COLD | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | +F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BLESSED | +F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +a:HARDCORE=ERU +D:A warm light bathes this translucent blade. The power of the fates are +D:at the command of its wielder as the weapon passes Supreme Judgment on +D:the inhabitants of Angband. + + +# The Robe of Great Luck + +N:148:of Great Luck +I:36:2:60 +W:50:120:20:60000 +P:2:0d0:0:0:0 +F:LUCK | HIDE_TYPE | +F:FREE_ACT | DRAIN_HP | DRAIN_MANA +D:A powerful wizard once created this robe to grant him incredible luck.... +D:It seems he forgot to wear it. + + +# The Sling of Farmer Maggot + +N:149:of Farmer Maggot +I:19:2:2 +W:10:10:5:20000 +P:0:0d0:20:0:0 +F:INFRA | SEARCH | HIDE_TYPE | +F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE +a:SPELL=Artifact Maggot +D:This ordinary seeming leather sling has been raised to legendary +D:status amongst generations of hobbit children. Farmer Maggot's +D:ability to notice and strike any mushroom thief anywhere within +D:his patch almost keeps young poachers at bay, but once they get +D:within range they soon flee for less painful pastures, frequently +D:with rounded pebbles stinging their backsides... + + +# The Long Sword of Angmar (a.k.a. anti-Ringil) +# The next time someone wields an unidentified Long Sword (4d5) ... + +N:150:of Angmar +I:23:17:-10 +W:20:40:130:30000 +P:0:4d5:-22:-25:0 +F:SPEED | STR | WIS | CHR | ESP_UNDEAD +F:BRAND_FIRE | SEE_INVIS | SLOW_DIGEST | FREE_ACT | +F:VAMPIRIC | NO_TELE | AGGRAVATE | WRAITH | INVIS | +F:CURSED | HEAVY_CURSE | DG_CURSE | SHOW_MODS | CLONE +D:Dark flames wreath the naked steel of the Witch-King of Angmar. +D:A mighty curse to all those who wield it apart from its master, +D:the torture of the wraithworld awaits those who dare. + + +# The Seeker Bolt of Feanor + +N:151:of Feanor +I:18:2:0 +W:127:220:130:100000 +P:0:5d5:5:6:0 +F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID | BRAND_POIS | +F:SLAY_DRAGON | SLAY_GIANT | SLAY_TROLL | KILL_UNDEAD | SLAY_ORC | +F:SLAY_DEMON | SLAY_EVIL | SPECIAL_GENE +D:Made during the war against Morgoth by Feanor, this powerful +D:bolt is the bane of Morgoth's power, and has especial strength +D:against those foes who are already dead. + +# The Heavy Crossbow of Orome +# The ULTIMATE crossbow for a crossbow-master + +N:152:of Orome +I:19:24:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:CON | DEX | ESP_EVIL | ESP_ORC | ESP_TROLL | FLY | FREE_ACT | IM_ELEC | INFRA | INVIS | LUCK | NO_MAGIC | PRECOGNITION | REFLECT | RES_BLIND | RES_CHAOS | RES_CONF | RES_DISEN | SEE_INVIS | SLOW_DIGEST | SPECIAL_GENE | SPEED | STEALTH | SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | XTRA_MIGHT | XTRA_SHOTS +D:A crossbow handcrafted by Aule for the Huntsman of the Valar during +D:the first pursuit of Melkor Bauglir. + +# The Soft Leather Armour of the Sandworm + +N:153:of the Sandworm +I:36:4:5 +W:30:3:80:65000 +P:30:0d0:0:0:0 +F:RES_POIS | RES_ELEC | RES_FIRE | RES_ACID | SPECIAL_GENE +F:TUNNEL | STR | STEALTH | INFRA | ESP_ANIMAL +D:This powerful piece of armour was made using the remains of +D:the Sandworm Queen. + +# The Lochaber Axe 'Lhugdagnir' + +N:154:'Lhugdagnir' +I:22:28:2 +W:70:20:260:33000 +P:0:3d8:20:20:0 +F:BLOWS | KILL_DRAGON | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_POIS | SHOW_MODS +D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, +D:this axe has been lost to time... until now. + +# The Light War Axe 'Cam-tal-crist' + +N:155:'Cam-tal-crist' +I:24:8:4 +W:15:3:140:12000 +P:0:2d5:12:15:0 +F:DEX | VORPAL | HIDE_TYPE | SHOW_MODS | WOUNDING +D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst +D:for blood. + + +# The Broad Axe 'Orchast' + +N:156:'Orchast' +I:24:11:4 +W:15:2:170:12000 +P:0:2d7:20:14:0 +F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS | +F:COULD2H +f:COULD2H +a:HARDCORE=ORCHAST +D:Forged by the dwarves of Khazad-dum in a time of desperation, +D:this axe turned many a battle against the invading orcs. + + +# The Hatchet of the Night + +N:157:of the Night +I:24:1:4 +W:45:20:45:34000 +P:0:2d6:34:22:0 +F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | +F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP +a:HARDCORE=NIGHT +D:Found on an unmarked grave after a violent storm, this hatchet +D:has a sinister aura of darkness and decay. + +# The Slaughter Axe 'Lavandagnir' + +N:158:'Lavandagnir' +I:24:30:3 +W:70:20:300:28400 +P:0:5d7:31:27:0 +F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | +F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP +a:HARDCORE=NATUREBANE +D:Used by the orcs in their battle at Dagor Bragollach against the elves, this +D:axe has a bloodthirst for nature. + +# The Light War Axe of Helcar + +N:159:of Helcar +I:24:8:3 +W:30:25:140:26550 +P:0:2d5:3:15:0 +F:INT | CHR | SUST_DEX | BRAND_COLD | IM_COLD | RES_NEXUS | HIDE_TYPE | +F:SHOW_MODS +D:Crafted of purest ice and held solid by powerful spells, this icy axe +D:delivers a chill of death to its victims. + + +# The Iron Helm of Knowledge + +N:160:of Knowledge +I:32:5:-6 +W:20:5:75:100000 +P:6:1d3:0:0:20 +F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK | +F:AUTO_ID | ACTIVATE +a:HARDCORE=KNOWLEDGE +D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a +D:long lost project, is made of finest glass. Its light banishes all secrets, +D:and makes audible whispers from the deceased. + + +### Trapping Kits ### + +# The Catapult Trap Set of the Edain + +N:161:of the Edain +I:46:3:3 +W:20:10:40:20000 +P:0:0d0:25:15:30 +F:STEALTH | AUTOMATIC_99 | XTRA_MIGHT | HIDE_TYPE +D:A trap that can almost never be detected. Its missiles may be mere pebbles, +D:but fired at an incredibly high velocity to penetrate even the toughest +D:hide or armour. + +# The Device Trap Set of the Noegyth Nibin + +N:162:of the Noegyth Nibin +I:46:6:3 +W:20:20:40:20000 +P:0:0d0:0:0:25 +F:STEALTH | XTRA_SHOTS | TELEPORT_TO | HIDE_TYPE | AUTOMATIC_99 +D:A magical trap, armed with a wand. Unaccountably, its victims keep +D:on coming back for more... + +# The Bolt Trap Set of the Naugrim + +N:163:of the Naugrim +I:46:2:2 +W:20:20:200:20000 +P:0:0d0:17:27:37 +F:STEALTH | XTRA_SHOTS | XTRA_MIGHT | HIDE_TYPE | ONLY_DEMON +D:A snare set not for animals, or people, but for demons alone, and +D:enchanted so that whenever the demon sets foot or claw into the +D:(hidden) pentagram, its hide is immediately pierced by many magical +D:crossbow bolts. + +# The Broken Sword 'Narsil' + +N:164:'Narsil' +I:23:2:2 +W:20:5:30:15000 +P:0:3d2:6:10:0 +F:BLESSED | DEX | HIDE_TYPE | RES_FIRE | SLAY_ORC | SLAY_TROLL | STR +D:These are the shards of the mighty blade of Isildur, which deprived +D:the dark lord Sauron of The One Ring of Power. Legend has it that +D:the sword that was broken shall be reforged. You can barely make out +D:a Tengwar inscription on the pommel, reading "Narsil essenya, macil +D:meletya; Telchar carneron Navarotesse." - "Narsil is my name, a mighty +D:sword; Telchar made me in Nogrod." + +# The Chain Mail of Peregrin Took +# From T-Plus by Ingeborg S. Norden + +N:165:of Peregrin Took +I:37:4:2 +W:20:3:220:32000 +P:14:1d4:3:5:11 +F:ACTIVATE | ESP_TROLL | HIDE_TYPE | LITE1 | REGEN | RES_FEAR | SHOW_MODS | STR | SUST_STR +a:HARDCORE=GORLIM +D:This sturdy mail shirt was a gift from the nobility of Gondor to the halfling +D:Peregrin Took. It enables a warrior to fight more capably and cling to life when +D:others would be killed. It also reveals enemies (especially trolls) hiding in the +D:dark, and terrifies anyone who threatens the wearer. + +# The Balance Dragon Scale Mail 'Loknare' + +N:166:'Loknare' +I:38:20:0 +W:95:12:500:400000 +P:50:2d4:-8:0:35 +F:FEATHER | FLY | ESP_DRAGON | +F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:ACTIVATE +a:HARDCORE=MEDIATOR +D:A mighty suit of dragon armour, set with the scales of dragons of both +D:Law and Chaos, and with power over both. Loknare means Dragonblaze. + +# The Hard Leather Armour of Himring + +N:167:of Himring +I:36:6:0 +W:50:20:100:35000 +P:6:0d0:0:0:15 +F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE +a:HARDCORE=PROT_EVIL +D:Contained within this studded cuirass of pliable leather is the memory of +D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. + + +# The Soft Leather Armour 'Hithlomir' + +N:168:'Hithlomir' +I:36:4:4 +W:20:3:80:45000 +P:4:0d0:0:0:20 +F:STEALTH | HIDE_TYPE | SEARCH | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK +D:Familiar with the secret ways hidden in darkness, this leather cuirass is +D:truly more than it appears. + + +# The Shield of Deflection of Gil-galad +# Description from Sangband + +N:169:of Gil-galad +I:34:10:5 +W:70:4:80:65000 +P:10:1d3:0:0:20 +F:ACTIVATE | +F:LITE1 | WIS | CHR | SEARCH | LUCK +F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | +F:SUST_WIS | SUST_DEX | SUST_CHR +a:HARDCORE=GILGALAD +D:The legendary shield of Gil-Galad, who fought his way to the gates of +D:the Dark Tower, and with whom came light even to Gorgoroth. + + +# The Metal Cap of Celebrimbor + +N:170:of Celebrimbor +I:32:3:3 +W:55:12:20:45000 +P:3:1d1:0:0:18 +F:INT | DEX | CHR | SPELL | SEARCH | +F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | +F:ACTIVATE +a:HARDCORE=CELEBRIMBOR +D:This once belonged to Celebrimbor, maker of the Rings of Power. One who +D:knows both fire and acid, from the business of forging and engraving, will +D:fear neither: nor have his enchantments ever faded. Celebrimbor was even +D:aware of Sauron before Sauron became aware of him, when Sauron put on the +D:One Ring for the first time. + + +# The Heavy Crossbow of Umbar + +N:171:of Umbar +I:19:24:2 +W:60:20:200:35000 +P:0:4d1:18:18:0 +F:STR | CON | XTRA_MIGHT | AGGRAVATE | +F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | +F:HIDE_TYPE | ACTIVATE | SHOW_MODS +a:HARDCORE=UMBAR +D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with +D:speed and power for those brave enough to risk betrayal. + +# The Short Bows of Amrod and Amras, Feanor's twin sons + +# The Short Bow of Amrod + +N:172:of Amrod +I:19:12:2 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:STR | CON | XTRA_MIGHT | +F:RES_FIRE | RES_ELEC | RES_COLD | REGEN +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives endurance +D:and strength, while the other gives quickness and subtlety. + + +# The Short Bow of Amras + +N:173:of Amras +I:19:12:1 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:INT | WIS | DEX | XTRA_SHOTS | XTRA_MIGHT | SPEED | +F:RES_FIRE | RES_ELEC | RES_COLD | SLOW_DIGEST +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives quickness +D:and subtlety, while the other gives endurance and strength. + + +# The Mattock of Nain + +N:174:of Nain +I:20:7:6 +W:60:5:250:30000 +P:0:3d8:12:18:0 +F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | +F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | +F:ACTIVATE +a:HARDCORE=STONE_MUD +D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great +D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain +D:himself fell at the last, even with victory already assured. + + +# The Ball-and-Chain of Fundin Bluecloak + +N:175:of Fundin Bluecloak +I:21:6:4 +W:25:100:130:60000 +P:0:5d4:13:17:10 +F:STR | WIS | SPEED | LITE1 | HIDE_TYPE | +F:SLAY_EVIL | SLAY_UNDEAD | ACTIVATE | +F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | +F:COULD2H +f:COULD2H +a:HARDCORE=FUNDIN +D:The weapon of one of the great dwarven priests, with powers +D:to preserve body, soul and enchantments, and the bane of those +D:who seek life beyond death. + + +# The Large Leather Shield of the Haradrim + +N:176:of the Haradrim +I:34:4:2 +W:35:12:120:25000 +P:4:1d2:0:0:15 +F:ACTIVATE | +F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | +F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE +a:HARDCORE=HARADRIM +D:A great shield from the far lands of the South, whose wielder +D:will go charging into battle heedless of danger, with the +D:strength and endurance of a madman. Nor will he fear poison, for +D:the Southron barbarians handle poisoned darts naturally. + +# The Lead-Filled Mace 'Dolcrist' + +N:177:'Dolcrist' +I:21:15:5 +W:30:15:500:60000 +P:0:5d4:11:23:20 +F:STR | TUNNEL | INFRA | HIDE_TYPE | +F:CURSED | AGGRAVATE | NO_MAGIC | ACTIVATE | +F:RES_NEXUS | RES_BLIND | RES_SOUND | +F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | +F:COULD2H +f:COULD2H +a:HARDCORE=SKULLCLEAVER +D:This mighty bludgeon brings destruction to all around it, and is the +D:bane of dragons and magic. Skull-cleaver (or head-cleaver) it is called. + +# The Set of Gauntlets of Eol + +N:178:of Eol +I:31:2:3 +W:55:35:25:40000 +P:3:1d1:0:0:15 +F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | +F:ACTIVATE | LUCK | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=EOL +D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics +D:that he could channel in battle. + + +# The Pair of Hard Leather Boots of Nevrast + +N:179:of Nevrast +I:30:3:3 +W:20:8:40:35000 +P:3:1d1:0:0:13 +F:STEALTH | CON | SPEED | HIDE_TYPE +D:Footgear made of bear leather and set with opals, which grant the wearer +D:silent, hasted movement. + + +# The Pair of Metal Shod Boots of Gimli + +N:180:of Gimli +I:30:6:4 +W:40:8:60:22500 +P:4:1d1:5:5:10 +F:INFRA | SEARCH | TUNNEL | CLIMB | HIDE_TYPE +Z:magic map +D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless +D:ally to those journeying through halls of stone under mountains. + +# The demon garbs of Gothmog + +# The Demonblade of Gothmog + +N:181:of Gothmog +I:115:55:-20 +W:10:0:150:500 +P:0:7d6:13:13:0 +F:SHOW_MODS | SLAY_DEMON | SLAY_EVIL | BRAND_FIRE | BRAND_POIS +F:LUCK | CHAOTIC | LITE1 | WOUNDING | RES_MORGUL | WIELD_CAST +F:HEAVY_CURSE | AUTO_CURSE + + +# The Demonshield of Gothmog + +N:182:of Gothmog +I:115:56:4 +W:15:0:70:500 +P:13:1d1:0:0:13 +F:DEX | INVIS | SUST_STR | SUST_CON | SUST_DEX +F:FEATHER | SH_FIRE | FREE_ACT | HOLD_LIFE +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + + +# The Demonhorn of Gothmog + +N:183:of Gothmog +I:115:57:-5 +W:20:0:30:500 +P:2:1d1:0:0:13 +F:LITE2 | REGEN | ESP_DEMON +F:CHR | SLOW_DIGEST | SEE_INVIS +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + +# The Elven cloak of Peregrin Took +# From T-Plus by Ingeborg S. Norden + +N:184:of Peregrin Took +I:35:2:3 +W:10:10:10:12500 +P:4:0d0:0:0:16 +F:ACTIVATE | CHR | DEX | HIDE_TYPE | INVIS | LUCK | SEARCH | STEALTH +a:HARDCORE=CURE_HUNGER +D:This simple-looking cloak, dyed in hues that blend into the woodlands, was a gift +D:from the elves of Lothlorien to the halfling Peregrin Took. Its wearer has an +D:uncanny knack for making friends, escaping bonds, moving among enemies completely +D:unseen--and finding food. + +# The Harp of Tom Bombadil +# From T-Plus by Ingeborg S. Norden + +N:185:of Tom Bombadil +I:14:59:4 +W:80:60:20:150000 +P:0:3d4:0:0:0 +F:ACTIVATE | BLESSED | CHR | ESP_UNDEAD | FREE_ACT | +F:HIDE_TYPE | HOLD_LIFE | LIFE | LUCK | RES_FEAR | +F:RES_SOUND | SEARCH | SEE_INVIS | STEALTH | SUST_CHR +a:HARDCORE=PROT_EVIL +D:This small, serviceable wooden harp once belonged to Tom Bombadil-- +D:a mysterious figure whose song prevented the Wight-King from +D:attacking Frodo and his companions. Its music still inspires +D:boldness and strengthens the life force of all who play it. + +# The Quarterstaff of Radagast +# From T-Plus by Ingeborg S. Norden + +N:186:of Radagast +I:21:3:2 +W:100:120:150:180000 +P:0:2d9:10:13:0 +F:ACTIVATE | BLESSED | CHR | ESP_ANIMAL | ESP_EVIL | +F:HIDE_TYPE | INFRA | INT | MANA | RES_COLD | RES_ELEC | +F:RES_FIRE | RES_MORGUL | SEARCH | SEE_INVIS | SHOW_MODS | +F:SLAY_ANIMAL | SLAY_EVIL | SPELL | SPELL_CONTAIN | +F:STEALTH | WATER_BREATH | WIELD_CAST | WIS +a:SPELL=Artifact Radagast +Z:grow trees +D:Rumoured to be a gift from Yavanna to Radagast the Brown, this +D:plain-seeming oak staff shields its bearer against the elements +D:and helps him fight off malicious beasts (such as the goblins' +D:Warg-steeds). It also grants exceptional insight into Nature +D:magic, and can even cause trees or healing herbs to spring forth +D:at the bearer's command. + +# The Horn 'Valaroma' +# From T-Plus by Ingeborg S. Norden + +N:187:'Valaroma' +I:14:60:4 +W:80:60:15:90000 +P:0:3d4:0:0:0 +F:ACTIVATE | BLESSED | CON | ESP_ANIMAL | ESP_EVIL | +F:FREE_ACT | HIDE_TYPE | LUCK | RES_CONF | RES_FEAR | +F:RES_SOUND | SEARCH | SEE_INVIS | STEALTH +a:SPELL=Artifact Valaroma +D:This heavenly instrument, wrought from gleaming silver, most +D:often appears in the hands of the Valarin huntsman Orome; yet +D:he may lend mortal champions the horn from time to time. Its +D:music inspires courage and clarity of mind in pure-hearted +D:beings, but drives evil ones far away. + +# The Cloak 'Menelcol' +# From T-Plus by Ingeborg S. Norden + +N:188:'Menelcol' +I:35:1:5 +W:70:70:10:27500 +P:1:0d0:0:0:25 +F:ACTIVATE | CHR | FLY | HIDE_TYPE | IM_ELEC | INFRA | +F:LITE1 | MAGIC_BREATH | RES_COLD | RES_DARK | RES_LITE | +F:SEARCH | SEE_INVIS | SUST_CHR +a:HARDCORE=GILGALAD +D:This deep-blue velvet cloak, embroidered with silvery stars, sheds a +D:celestial light that reveals hidden things and bestows unearthly +D:beauty. It also wards off damage from elements of the skies, and +D:allows the wearer to fly unscathed even through airless space. + +# The Filthy Rag of Ghan-buri-Ghan +# Suggested by ShinesmanOffWhite in the forums + +N:189:of Ghan-buri-Ghan +I:36:1:2 +W:25:10:20:30000 +P:2:0d0:0:0:32 +F:CON | HIDE_TYPE | LIFE | RES_COLD | RES_FIRE | +F:RES_POIS | RES_SOUND | STR | SUST_CON | +F:SUST_STR | SUST_WIS | WIS +Z:poison dart +D:The wrappings of a leader among the wild Men of Druadan +D:forest. It contains a multitude of tiny pockets filled +D:with small darts dripping with venom. + +# The Cloak of Ghan-buri-Ghan +# Suggested by ShinesmanOffWhite in the forums + +N:190:of Ghan-buri-Ghan +I:35:1:5 +W:30:15:10:25000 +P:1:0d0:5:5:13 +F:DEX | HIDE_TYPE | INVIS | SPEED | STEALTH | SUST_DEX +Z:berserk +D:This dark-coloured cloak once belonged to the leader of the +D:Druedain. As you put it on, you feel safer from attempts to +D:waylay you on your travels. + +# The Black Banner of Gondor +# Suggested by ShinesmanOffWhite in the forums + +N:191:of Gondor +I:39:108:-3 +W:60:30:50:50000 +P:0:0d0:0:0:0 +F:ACTIVATE | ESP_UNDEAD | HIDE_TYPE | INSTA_ART | INVIS | +F:LITE1 | RES_CHAOS | RES_DARK | RES_NETHER | STEALTH +a:HARDCORE=SUMMON_UNDEAD +D:A large banner of pure black, strangely gleaming with a dark light +D:that is faint and at the same time so bright it attracts attention. + +# The Mage Staff of Saruman +# Suggested by ShinesmanOffWhite in the forums + +N:192:of Saruman +I:6:1:4 +W:60:80:12:60000 +P:0:1d4:5:5:0 +F:ACTIVATE | HIDE_TYPE | INT | MANA | SHOW_MODS | SPEED | +F:SPELL | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BA_COLD_1 +Z:weigh magic +D:A white quarterstaff that faintly gleams a pale white, it once belonged +D:to one of the most powerful beings on Middle-Earth, Saruman the White. +D:Saruman fell into shadow, and the staff left him during his travels. As +D:you wield it, you become much more attuned to magic. + +# The Robe of Curunir +# Suggested by ShinesmanOffWhite in the forums + +N:193:of Curunir +I:36:2:10 +W:60:80:20:2000000 +P:2:0d0:-40:-40:36 +F:ACTIVATE | HIDE_TYPE | IM_COLD | IM_ELEC | SPEED | SPELL_CONTAIN | +F:SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | WIELD_CAST +a:HARDCORE=BA_ELEC_2 +D:The white robe of the Istari wizard Curunir, known on Middle-earth as +D:Saruman the White and Saruman of Many Colours. Imbued with cold and +D:lightning used in the creation of the Fire of Orthanc, it grants the +D:wearer some mastery over these elements. + +# The Light Crossbow of Brand +# Adapted from Hengband + +N:194:of Brand +I:19:23:10 +W:30:10:110:40000 +P:0:0d0:5:7:0 +F:ACTIVATE | HIDE_TYPE | RES_COLD | SHOW_MODS | STEALTH +a:HARDCORE=RUNE_EXPLO +D:The bow of Brand, last King of Dale. It was given to him +D:as a gift by the King under the Mountain of Erebor, and +D:has access to an especially secret realm of Dwarven lore. + +# The Pearl 'Nimphelos' +# Adapted from Annals of Ea by Feanor + +N:195:'Nimphelos' +I:39:109:1 +W:20:10:10:40000 +P:0:1d1:0:0:0 +F:HIDE_TYPE | INFRA | INSTA_ART | LITE3 | SEARCH +Z:dazzle +D:It was a gift from the Falas-Elves to the Naugrim who built Menegroth, +D:the abode of Thingol and Melian. It shines like starlight on the waves +D:of the sea. + +# The Silmaril of Flames +# Adapted from Annals of Ea by Feanor + +N:196:of Flames +I:39:110:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:ACTIVATE | AUTO_CURSE | CURSED | DRAIN_EXP | DRAIN_MANA | +F:ESP_EVIL | HEAVY_CURSE | HIDE_TYPE | INSTA_ART | LITE2 | +F:LITE3 | RES_CHAOS | RES_DARK | RES_FIRE | RES_LITE | +F:RES_NETHER | RES_NEXUS | RES_SHARDS | SEE_INVIS | STR +a:HARDCORE=INVULN +Z:banish evil +D:A Silmaril of Feanor. It shines with the unquenchable light of the +D:White Trees of Valinor. It was stolen from the camp of Eonwe by +D:Maedhros the Tall, whose evil deeds made him unable to hold the +D:shining jewel. Desperate and anguished, he cast himself into a +D:fiery chasm, along with the jewel. Yet the jewel seems to have +D:survived. Forever did the Oath of Feanor bind this jewel to the fate +D:of Middle-earth. + +# The Silmaril of the Seas +# Adapted from Annals of Ea by Feanor + +N:197:of the Seas +I:39:111:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:ACTIVATE | AUTO_CURSE | CURSED | DRAIN_EXP | DRAIN_HP | ESP_EVIL | +F:HEAVY_CURSE | HIDE_TYPE | INSTA_ART | INT | LITE2 | LITE3 | +F:RES_CHAOS | RES_DARK | RES_LITE | RES_NETHER | RES_NEXUS | SEE_INVIS +a:HARDCORE=RECALL +Z:banish evil +D:A Silmaril of Feanor. It shines with the unquenchable light of the +D:White Trees of Valinor. It was stolen from the camp of Eonwe by +D:Maglor, yet he soon discovered that the light of the Valar cannot +D:abide in the hands of evildoers. Thus he could not bear to hold it, +D:and he cast it into the sea. Thereafter he wandered ever upon the +D:shores singing in pain, regret and sorrow. Forever did the Oath of +D:Feanor bind this jewel to the fate of Middle-earth. + +# The Sceptre of Numenor + +N:198:of Numenor +I:12:2:-3 +W:50:40:24:80000 +P:0:0d0:0:0:0 +F:ACTIVATE | AUTO_CURSE | CHR | CON | CURSED | HEAVY_CURSE | +F:INSTA_ART | LUCK | SPEED | SPELL_CONTAIN | STR | WIELD_CAST | WRAITH +a:HARDCORE=DISP_GOOD +D:The chief mark of royalty in Westernesse, it is said to have perished +D:in the fall of Numenor. It once belonged to Ar-Pharazon the Golden and +D:the evilness of that fallen King still courses through it. + +# The Rod of Annuminas + +N:199:of Annuminas +I:12:3:4 +W:60:50:24:80000 +P:0:0d0:0:0:0 +F:ACTIVATE | BLESSED | CHR | FREE_ACT | INSTA_ART | LUCK | +F:RES_CONF | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=RUNE_PROT +D:The chief mark of royalty in Arnor, possibly the oldest remaining work +D:of Men. It came from Numenor, but it belonged to the Lords of Andunie +D:of whom the first was Valandil son of Silmarien. It was passed down to +D:Elendil and thus survived the downfall of Numenor. +# The Feanorian Lamp of Taniquetil +# From T-Plus by Ingeborg S. Norden + +N:200:of Taniquetil +I:39:4:2 +W:75:60:200:100000 +P:0:1d1:0:0:0 +F:ACTIVATE | BLESSED | ESP_ALL | HIDE_TYPE | INFRA | INT | +F:LITE1 | LITE2 | LITE3 | RES_BLIND | RES_LITE | SEARCH | +F:SEE_INVIS | WATER_BREATH | WIS +a:HARDCORE=PALANTIR +Z:detect curses +D:This holy lamp once belonged to a seeress who warned Ar-Pharazon of +D:the dire fate Numenor would suffer for daring to break the ban against +D:mortals' entering the Blessed Realms alive. The king had the seeress +D:executed and discarded her possessions--but rumors persist that a source +D:of pure vision, untainted by Sauron's darkness, lies hidden away +D:somewhere on Arda. + +# The template for artifacts corpses + +N:201: +I:9:1:0 +W:200:1:10:0 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +# The Palantir of Orthanc + +N:202:of Orthanc +I:39:104:2 +W:75:60:200:100000 +P:0:10d10:0:0:0 +F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | +F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 +F:INSTA_ART +a:HARDCORE=PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. Nothing is hidden from one who +D:gazes into a Palantir, but the observed will also be aware of the +D:observer, as was Sauron when Saruman tried to spy on him with this +D:particular Palantir. + +# The Ring 'Fuin' + +N:203:'Fuin' +I:45:55:15 +W:110:0:2:3000000 +P:0:1d1:0:0:0 +F:SPEED | SEE_INVIS | LUCK | MAGIC_BREATH +F:CURSED | HEAVY_CURSE | REGEN +F:WRAITH | IM_NETHER | DRAIN_EXP | HOLD_LIFE | SPECIAL_GENE | +F:INSTA_ART +Z:teleport +D:Imbued with the screams of the victims of undead everywhere, this +D:ring is more a hole in reality than anything else. Strange forces ripple over +D:its surface, giving you visions of a reality considerably less solid than this +D:one. You feel your senses reel, and must make a conscious effort not to throw +D:this ring as far from you as possible. + +# The Blue Stone 'Coimir' (formerly 'Toris Mejistos') +# From T-Plus by Ingeborg S. Norden + +N:204:'Coimir' +I:40:18:2 +W:80:120:3:120000 +P:0:0d0:0:0:0 +F:FREE_ACT | HIDE_TYPE | HOLD_LIFE | INSTA_ART | LIFE | LITE1 | LUCK | REGEN | RES_NETHER | SLOW_DIGEST | SPECIAL_GENE | SPELL_CONTAIN | SUST_CON | SUST_DEX | SUST_STR | WATER_BREATH | WIELD_CAST +Z:restore life +D:Called 'Life-jewel' by the Vanyar of old, this flawless sapphire +D:pendant bears potent runes that preserve body and soul. + +# The Ring of Durin - last of the Seven Rings of the Dwarf-lords + +N:205:of Durin +I:45:57:2 +W:70:70:2:65000 +F:CON | CHR | STR | SUST_CHR | SUST_CON | SUST_STR | HIDE_TYPE | +F:ESP_EVIL | AGGRAVATE | HEAVY_CURSE | HOLD_LIFE | DRAIN_EXP | +F:RES_DARK | RES_CHAOS | RES_NETHER | RES_COLD | RES_ACID | +F:INSTA_ART | SPECIAL_GENE | CURSED +Z:Midas touch +D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be +D:lost. Alone among the Seven, it was not taken by Sauron when he made +D:war on the Elves, but was given as a gift from Celebrimbor to King Durin +D:III of Moria in token of friendship: nevertheless, Sauron in disguise +D:had a hand in its making, and so it is cursed, and draws evil towards it. + + +# The Elfstone 'Elessar' + +N:206:'Elessar' +I:40:19:4 +W:60:60:3:40000 +P:0:0d0:7:7:10 +F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | +F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | +F:ACTIVATE +a:HARDCORE=ELESSAR +D:This green gem glows with inner light. Aragorn son of Arathorn wore +D:it at the Battle of the Pelennor Fields, and he was himself given the +D:name of 'Elessar' by the people of Gondor because of this. + + +# The Jewel 'Evenstar' + +N:207:'Evenstar' +I:40:20:3 +W:50:50:3:35000 +F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | +F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | +F:ACTIVATE +a:HARDCORE=REST_ALL +D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo +D:Baggins, intended to be worn around his neck on the chain that had +D:once borne the One Ring. + +# The Palantir of Minas Ithil + +N:208:of Minas Ithil +I:39:107:-3 +W:75:60:200:0 +P:0:10d10:0:0:-30 +F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 +F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:HARDCORE=PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. This Palantir, however, was +D:taken by Sauron long ago, and mastered to his evil uses, to the +D:destruction of all others who would gaze into it. + +### More new artifacts in Theme ### + +# The Map of Thror + +N:209:of Thror +I:8:33:0 +W:70:100:30:1 +P:0:0d0:0:0:0 +F:INSTA_ART | SPECIAL_GENE +D:A map made by Thror, the King under the Mountain. It shows the Lonely +D:Mountain of Erebor, the Running River, and the lands about devastated by +D:Smaug. It also contains mention of a secret entrance to the Mountain. +D:This map and a key are all you need to enter a special cavern in Erebor. + +# The Key of Thorin + +N:210:of Thorin +I:11:13:0 +W:70:100:5:1 +P:0:0d0:0:0:0 +F:INSTA_ART | SPECIAL_GENE +D:A small silver key, given to Thorin Oakenshield by Gandalf the Grey, +D:who got it from Thrain, Thorin's father, in Dol Guldur. It opens a +D:magical gate to a special cavern in the Lonely Mountain - you will +D:also need a map to show you the gate's precise location. + +# The Cup of Thror + +N:211:of Thror +I:11:14:0 +W:70:100:50:100000 +P:0:0d0:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD | HIDE_TYPE | INSTA_ART | SPECIAL_GENE +a:HARDCORE=ALCHEMY +D:It was made for Thror, King under the Mountain. It is a huge golden bowl +D:with two handles, hammered and carved, with birds and flowers whose eyes +D:and leaves are made in jewels. + +# The Red Arrow of Gondor + +N:212:of Gondor +I:11:15:0 +W:40:70:2:70000 +P:0:0d0:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD | HIDE_TYPE | INSTA_ART +a:HARDCORE=BOROMIR +D:The summons of Gondor, an arrow sent as a symbol of desperate need from +D:Gondor to its northern allies, the Rohirrim. The tradition dates back to +D:the time of Borondir, who rode north from Gondor to summon aid from the +D:ancestors of the Rohirrim, the Eotheod. The Red Arrow was only sent north +D:in the most perilous of circumstances. + +# ToME artifacts (new since 2.3.x) # + +# The Mage Staff of Forochel + +N:213:of Forochel +I:6:1:3 +W:65:70:60:60000 +P:0:3d4:-12:-8:0 +F:INT | WIS | MANA | SPELL | INFRA | SEE_INVIS | +F:SUST_INT | SUST_WIS | RES_BLIND | IM_COLD | SENS_FIRE | +F:SPECIAL_GENE | WIELD_CAST | +F:COULD2H +f:COULD2H +D:A shaft of pure, invincible crystal cut from the heart of one +D:of the great glaciers ringing the Ice-Bay of Forochel. +D:While you hold it, your mind feels as clear as the winter sky. + + +# The Elven Cloak of Mellyrn + +N:214:of Mellyrn +I:35:2:4 +W:40:40:5:65000 +P:4:0d0:0:0:20 +F:HIDE_TYPE | INVIS | DEX | SPEED | STEALTH | LUCK | +F:SUST_DEX | RES_LITE | RES_DARK +D:Bearing the same lyrical name as the great trees of Lothlorien +D:and containing in its close-woven folds the speed and skill of +D:the Galadrim, this grey cloak is ideal for those who travel in +D:forests. + + +# The Bluesteel Blade of Ephel Duath + +N:215:of Ephel Duath +I:23:31:-3 +W:60:60:50:30000 +P:0:2d6:-20:-18:0 +F:STR | WIS | CHR | BRAND_POIS | VAMPIRIC | VORPAL | +F:INVIS | AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | +D:This filthy orc-blade is famed for vile deeds of torture and blood, +D:and its wielder will never cease to fear treachery. + + +# The Slaughter Axe 'Garachoth' + +N:216:'Garachoth' +I:24:30:2 +W:70:50:400:0 +P:0:7d5:18:18:-20 +F:STR | CON | SPEED | LEVELS | BLACK_BREATH | +F:KILL_DEMON | SLAY_ANIMAL | BRAND_FIRE | VORPAL | +F:RES_FEAR | RES_FIRE | RES_CHAOS | RES_NETHER | +F:HIDE_TYPE | SHOW_MODS +D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying +D:creation reverberates with the screams of the damned. As you gaze into its +D:glassy, translucent blade, it seems that endless sulphrous wastelands +D:stretch away from you into the distance, obscured by sheets of fire. + + +# The Set of Cesti 'Skycleaver' + +N:217:'Skycleaver' +I:31:5:1 +W:40:45:40:100000 +P:5:1d1:16:7:16 +F:STR | CON | DEX | CHR | LUCK | FLY | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:HIDE_TYPE | SHOW_MODS +D:The handgear of a legendary dragonslaying hero. The wearer of these +D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no +D:dragon that walks or flies. + + +# The Pair of Metal Shod Boots of the Machine +# Replaced the stealth malus with AGGRAVATE + +N:218:of the Machine +I:30:6:3 +W:30:100:170:19000 +P:6:1d1:0:0:24 +F:INT | SPEED | TUNNEL | AGGRAVATE | +F:RES_CHAOS | RES_SHARDS | RES_CONF | +F:ESP_NONLIVING | HIDE_TYPE | SPECIAL_GENE +D:A massive pair of adamantine boots studded with gold, the final and +D:greatest product of the petty-dwarven magical forge. Despite +D:the great powers they contain, they are heavy and awkward enough to +D:make quite a racket whenever you move. + +# Theme artifacts continued # + +# The Robe of Belegaer +# Based on Robe of the Seven Seas from T-Plus by Ingeborg S. Norden + +N:219:of Belegaer +I:36:2:5 +W:100:200:20:1500000 +P:2:0d0:0:0:20 +F:FREE_ACT | HIDE_TYPE | IM_ACID | IM_COLD | IM_ELEC | LITE1 | LUCK | RES_BLIND | RES_DARK | SEARCH | STEALTH | WATER_BREATH +D:This pearl-trimmed blue robe was created by a Maia loremaster in +D:Ulmo's service. No ocean storm can harm its wearer or anything +D:he carries; the pressure and darkness of deep water cannot hinder +D:him, either. + +# The Necklace of Girion + +N:220:of Girion +I:40:4:5 +W:20:5:2:15000 +P:0:1d1:0:0:10 +F:ACTIVATE | CHR | INSTA_ART | RES_NEXUS | RES_POIS | SEE_INVIS | SUST_CHR +a:HARDCORE=GROW_MOLD +D:A necklace of emeralds, green as the grass. It once belonged to Girion, +D:King of Dale, and was given to the Dwarves of the Lonely Mountain as +D:payment for a mithril mail shirt for Girion's son. It seems to have +D:overgrown with a strange moss over the years. + +# The Silver Bolt 'Dailir' - the 'dart' of Beleg Cuthalion, based on Heart's Blood + +N:221:'Dailir' +I:18:3:5 +W:85:40:3:35000 +P:0:8d5:15:20:0 +F:CRIT | HIDE_TYPE | SHOW_MODS | VORPAL | WOUNDING +D:The beloved dart of Beleg Cuthalion. It never failed to be found +D:unharmed, until it broke when Beleg fell upon it while he was +D:carrying Turin Turambar away from an Orc-camp, the night Beleg +D:met his end. Turin remade the bolt and kept it to his dying day in +D:memory of his friend. + +# The Amulet of Faramir [adapted from Oangband] +# The equivalent of the Phial (not too rare) for a stealth bonus and a source of RES_CONF early + +N:222:of Faramir +I:40:29:5 +W:10:2:2:10000 +P:0:0d0:18:0:8 +F:HIDE_TYPE | INSTA_ART | RES_CONF | SHOW_MODS | STEALTH | SUST_DEX +D:A slim neckpiece of True-silver, with quiet spells of Ithilien to aid and +D:protect the wearer. + +# The Large Mithril Shield of Earendil +# Adapted from Oangband; its chief benefits are the +to_ac and the activation + +N:223:of Earendil +I:34:8:0 +W:95:80:100:90000 +P:20:1d1:0:0:80 +F:ACTIVATE | RES_BLIND | RES_DARK | RES_ELEC | RES_FIRE | RES_NETHER +a:HARDCORE=BLADETURNER +D:A shining shield, once borne by the great mariner Earendil, "scored with +D:runes to keep all wounds and harm from him". + +# The Long Bow of Legolas + +N:224:of Legolas +I:19:13:3 +W:40:20:40:30000 +P:0:0d0:17:19:0 +F:XTRA_MIGHT | XTRA_SHOTS | FREE_ACT | HIDE_TYPE | ESP_ORC | +F:STEALTH | INFRA | DEX +D:The great bow of Legolas, one of the Nine Walkers of old. +D:Handcrafted specially for Thranduil's son in Lothlorien, +D:this bow gives clarity of sight and agility to the wielder. + +# The Large Metal Shield of Erkenbrand + +N:225:of Erkenbrand +I:34:5:3 +W:40:9:120:200000 +P:0:0d0:0:0:30 +F:REFLECT | STR | CHR | SUST_DEX | HIDE_TYPE | ESP_ORC | +F:FREE_ACT | REGEN +D:Tall and strong stood Erkenbrand, Lord of the Westfold, as he rode +D:to combat the forces of Isengard. The valour of Helm Hammerhand lived +D:again in him. This shield is painted red according to Rohan custom +D:and it grants magical protection against enemy projectiles, as well +D:as lets the wearer sense approaching enemy hordes. + +# XXX 226 Room for another artifact here XXX # +# XXX 227 Room for another artifact here XXX # +# XXX 228 Room for another artifact here XXX # +# XXX 229 Room for another artifact here XXX # +# XXX 230 Room for another artifact here XXX # +# XXX 231 Room for another artifact here XXX # +# XXX 232 Room for another artifact here XXX # +# XXX 233 Room for another artifact here XXX # +# XXX 234 Room for another artifact here XXX # +# XXX 235 Room for another artifact here XXX # +# XXX 236 Room for another artifact here XXX # +# XXX 237 Room for another artifact here XXX # +# XXX 238 Room for another artifact here XXX # +# XXX 239 Room for another artifact here XXX # +# XXX 240 Room for another artifact here XXX # + +### New Ultimate items added in Theme ### + +# The Lucerne Hammer of the Eruchin (Haftedmasters/Eru warriors) + +N:241:of the Eruchin +I:21:10:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:ACTIVATE | BLESSED | BRAND_COLD | BRAND_ELEC | BRAND_FIRE | +F:CHR | CON | FREE_ACT | IM_COLD | LIFE | LITE1 | LUCK | +F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | +F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | +F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | +F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL +a:HARDCORE=ERU +D:A weapon forged by Aule himself and blessed by Eru Iluvatar, +D:calling upon the strength of all his children (hence the name, +D:which means Children of Eru). It is Eru Iluvatar's gift to you, +D:made for a single purpose + +# The Trident of Ulmo (Polearmmasters) + +N:242:of Ulmo +I:22:5:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:ACTIVATE | BLESSED | BRAND_COLD | BRAND_ELEC | BRAND_FIRE | +F:CHR | CON | FREE_ACT | IM_COLD | LIFE | LITE1 | LUCK | +F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | +F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | +F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | +F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL +a:HARDCORE=ERU +D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the +D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers +D:of the undead, and is utterly in command of the element of water. + +# The Broad Axe of Aule (Axemasters) + +N:243:of Aule +I:24:11:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:ACTIVATE | BLESSED | BRAND_COLD | BRAND_ELEC | BRAND_FIRE | +F:CHR | CON | FREE_ACT | IM_COLD | LIFE | LITE1 | LUCK | +F:NO_MAGIC | PRECOGNITION | REGEN | RES_DARK | RES_FIRE | +F:SEE_INVIS | SHOW_MODS | SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | +F:SLAY_UNDEAD | SLOW_DIGEST | SPECIAL_GENE | SUST_CHR | SUST_CON | +F:SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | ULTIMATE | VORPAL +a:HARDCORE=ERU +D:Aule's mighty weapon, granted to you to aid the defeat of Melkor. + +# The Rapier of Vaire (Rogues, whose Critical-hits skill is only useful with lighter swords) + +N:244:of Vaire +I:23:7:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:ACTIVATE | BLESSED | BRAND_COLD | BRAND_ELEC | BRAND_FIRE | CHR | +F:CON | FREE_ACT | IM_COLD | LIFE | LITE1 | LUCK | NO_MAGIC | +F:PRECOGNITION | REGEN | RES_DARK | RES_FIRE | SEE_INVIS | SHOW_MODS | +F:SLAY_DEMON | SLAY_EVIL | SLAY_TROLL | SLAY_UNDEAD | SLOW_DIGEST | +F:SPECIAL_GENE | SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | +F:SUST_WIS | ULTIMATE | VORPAL +a:HARDCORE=ERU +D:A shining rapier used by Vaire to cut the strings of time when +D:dire need arises. Its power with that of the Flame Imperishable +D:will let you destroy Melkor forever. + +# The Long Bow of Irmo (Bow-masters) + +N:245:of Irmo +I:19:13:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:CON | DEX | ESP_EVIL | ESP_ORC | ESP_TROLL | FLY | FREE_ACT | +F:IM_ELEC | INFRA | INVIS | LUCK | NO_MAGIC | PRECOGNITION | +F:REFLECT | RES_BLIND | RES_CHAOS | RES_CONF | RES_DISEN | +F:SEE_INVIS | SLOW_DIGEST | SPECIAL_GENE | SPEED | STEALTH | +F:SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | +F:SUST_WIS | ULTIMATE | XTRA_MIGHT | XTRA_SHOTS +D:A gift from Orome to Irmo, a mighty bow that sings the songs of the +D:garden of Lorien. It will guide your hand and steady your grip in +D:your encounter with Melkor. + +# The Sling of Nessa (Sling-masters) + +N:246:of Nessa +I:19:2:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:CON | DEX | ESP_EVIL | ESP_ORC | ESP_TROLL | FLY | FREE_ACT | +F:IM_ELEC | INFRA | INVIS | LUCK | NO_MAGIC | PRECOGNITION | +F:REFLECT | RES_BLIND | RES_CHAOS | RES_CONF | RES_DISEN | +F:SEE_INVIS | SLOW_DIGEST | SPECIAL_GENE | SPEED | STEALTH | +F:SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | +F:ULTIMATE | XTRA_MIGHT | XTRA_SHOTS +D:This sling was made for the most lithe of the Valier to provide +D:her with amusement as she used it to shoot magical pebbles of +D:cheer and charm while dancing in the lush green fields of Valinor. +D:She grants it to you now in your time of trial. + +# The Metal Boomerang of Varda (Boomerang-masters) + +N:247:of Varda +I:15:4:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:CON | DEX | ESP_EVIL | ESP_ORC | ESP_TROLL | FLY | FREE_ACT | +F:IM_ELEC | INFRA | INVIS | LUCK | NO_MAGIC | PRECOGNITION | +F:REFLECT | RES_BLIND | RES_CHAOS | RES_CONF | RES_DISEN | +F:SEE_INVIS | SLOW_DIGEST | SPECIAL_GENE | SPEED | STEALTH | +F:SUST_CHR | SUST_CON | SUST_DEX | SUST_INT | SUST_STR | SUST_WIS | +F:ULTIMATE | XTRA_MIGHT | XTRA_SHOTS +D:Made from living starlight, this boomerang will dispel the darkest +D:of darkness. It is a gift from Varda Elentari, to aid you in your +D:task. + +# The Amulet of Mandos (Weaponless fighters) + +N:248:of Mandos +I:40:27:0 +W:100:16:60:500000 +P:0:2d4:0:0:85 +F:ACTIVATE | ESP_DRAGON | FEATHER | FLY | HOLD_LIFE | IGNORE_ACID | +F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | REGEN | RES_ACID | +F:RES_BLIND | RES_CHAOS | RES_COLD | RES_CONF | RES_DARK | RES_DISEN | +F:RES_ELEC | RES_FIRE | RES_LITE | RES_NETHER | RES_NEXUS | RES_POIS | +F:RES_SHARDS | RES_SOUND | SPECIAL_GENE | ULTIMATE +a:HARDCORE=BLADETURNER +D:This amulet contains the power of Mandos, the Doomsman of the +D:Valar. It will grant you protection against the foul dark magic +D:of Melkor, though you will still need your wits and strength +D:about you as you face your ultimate foe. + +# XXX 249 Room for another artifact here XXX ### +# XXX 250 Room for another artifact here XXX ### +# XXX 251 Room for another artifact here XXX ### +# XXX 252 Room for another artifact here XXX ### +# XXX 253 Room for another artifact here XXX ### +# XXX 254 Room for another artifact here XXX ### +# XXX 255 Room for another artifact here XXX ### +# XXX 256 Room for another artifact here XXX ### + +### 256 is the maximum number of artifacts (257 in misc.txt). + +# N: serial number : & object name~ +# G: symbol : color +# I: tval : sval : pval +# W: depth : rarity : weight : cost +# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac +# F: flag | flag | etc +# D: description diff --git a/lib/mods/theme/edit/ab_info.txt b/lib/mods/theme/edit/ab_info.txt new file mode 100644 index 00000000..4272776a --- /dev/null +++ b/lib/mods/theme/edit/ab_info.txt @@ -0,0 +1,109 @@ +# File: ab_info.txt + + +# This file is used to initialize the "lib/data/ab_info.raw" file, which is +# used to initialize the "abilities" information for the ToME game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# The ToME abilities indexes are defined in "defines.h", and must not be changed. +# If you want to add new ones, add them after the tome ones + +# N:idx:name +# D:desc +# I:cost(in skill points) +# A:action mkey:action desc + +# Prerequisites +# k:level:skill +# S:level(linear mode):stats +# a:needed ability + +# E:excluding ability:excluding ability + +# If you need more sophisticated prereqs use the HOOK_LEARN_ABILITY + +# Version stamp (required) + +# Do not forget to update misc.txt with an entry like the following : +# Maximum number of traits in ab_info.txt +# M:b:50 + +V:2.2.0 + +N:0:Spread blows +D:If a monster dies to your attack but you still have blows left +D:you won't lose the full turn, allowing you to attack some other +D:monster in the same turn +D:Prereq: Weaponmastery skill@30, Dex@17 +I:5 +k:30:Weaponmastery +S:17:DEX + +N:1:Tree walking +D:Allows you to walk in dense forest +D:Prereq: Nature skill@20 +I:7 +k:20:Nature + +N:2:Perfect casting +D:Allows you to reach 0% failure rate on spells +D:Prereq: Magic skill@35 +I:6 +k:35:Magic + +N:3:Extra Max Blow(1) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@10 +I:7 +k:10:Combat + +N:4:Extra Max Blow(2) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@20, Extra Max Blow(1) +I:7 +k:20:Combat +a:Extra Max Blow(1) + +N:5:Ammo creation +D:Allows you to create shots, arrows and bolts from various materials +D:Prereq: Archery@10 +A:10:Forge ammo +I:8 +k:10:Archery + +N:6:Touch of death +D:Your melee blows can insta-kill, but you only receive 1/3 of the experience +D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 +A:100:Activate touch of death +I:15 +k:50:Necromancy +k:40:Combat +S:30:DEX +S:30:STR + +N:8:Far reaching attack +D:You can attack an enemy one square far using a long polearm. +D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. +D:Prereq: Combat@15, Polearm-mastery@15 +I:10 +A:102:Far reaching attack +k:15:Combat +k:15:Polearm-mastery + +N:9:Trapping +D:Ability to set monster traps +D:Prereq: Disarming@15 +I:10 +A:14:Set trap +k:15:Disarming + +N:10:Undead Form +D:Ability to turn into a weak undead being when you "die". +D:You must then kill enough monsters to absorb enough life energy +D:to come back to life. +D:Prereq: Necromancy@30, INT@25 +I:15 +k:30:Necromancy +S:25:INT diff --git a/lib/mods/theme/edit/al_info.txt b/lib/mods/theme/edit/al_info.txt new file mode 100644 index 00000000..c5e7c55d --- /dev/null +++ b/lib/mods/theme/edit/al_info.txt @@ -0,0 +1,12 @@ +# File: al_info.txt + + +# This file is used to initialize the "lib/raw/al_info.raw" file, which is +# used as the alchemist recipes in ToME + +# This file is intentionally blank in Theme +# because the Alchemist class has been removed. + +# Version stamp (required) + +V:2.0.0
\ No newline at end of file diff --git a/lib/mods/theme/edit/ba_info.txt b/lib/mods/theme/edit/ba_info.txt new file mode 100644 index 00000000..b76f79dd --- /dev/null +++ b/lib/mods/theme/edit/ba_info.txt @@ -0,0 +1,310 @@ +# File: ba_info.txt + + +# This file is used to initialize the "lib/raw/ba_info.raw" file, which is +# used to initialize the "store/building actions type" information for +# the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# C:<hated cost>:<normal cost>:<liked cost> +# I:<action>:<acttion restriction>:<letter> + +# Restriction: +# 0 = No restrictions +# 1 = Restrict to normal & liked +# 2 = Restrict to liked + +# Version stamp (required) + +V:2.0.0 + +N:0:Nothing +C:0:0:0 +I:0:0:. + +N:1:Sell an item +C:0:0:0 +I:43:0:s:d + +N:2:Purchase an item +C:0:0:0 +I:44:0:p:g + +N:3:Examine an item +C:0:0:0 +I:45:0:x + +N:4:Steal an item +C:0:0:0 +I:46:0:Z + +N:5:Rest for the night +C:25:20:15 +I:17:0:r + +N:6:Buy food and drink +C:3:2:1 +I:18:0:f + +N:7:Listen for rumours +C:0:0:0 +I:19:0:u + +N:8:Presage fate +C:600:500:480 +I:42:0:l + +N:9:In-Between +C:0:0:0 +I:12:0:b + +N:10:Play craps +C:0:0:0 +I:14:0:c + +N:11:Spin the wheel +C:0:0:0 +I:15:0:s + +N:12:Play dice slots +C:0:0:0 +I:16:0:d + +N:13:Game rules +C:0:0:0 +I:13:0:r + +N:14:Research item +C:1400:1300:1200 +I:1:0:a + +N:15:Town history +C:0:0:0 +I:2:0:h + +N:16:Race legends +C:0:0:0 +I:3:0:l + +N:17:Look at busts of Kings +C:0:0:0 +I:5:0:l + +N:18:Research monster +C:1600:1500:1400 +I:20:0:r + +N:19:View bounties +C:0:0:0 +I:38:0:v + +N:20:Receive bounty money +C:0:0:0 +I:39:0:b + +N:21:Get quest monster +C:0:0:0 +I:54:0:q + +N:22:Turn in quest corpse +C:0:0:0 +I:55:0:m + +N:23:Compare weapons +C:220:200:180 +I:21:0:c + +N:24:Enchant weapon +C:750:700:150 +I:23:0:w + +N:25:Enchant armour +C:750:700:150 +I:24:0:a + +N:26:Recharge item +C:350:300:75 +I:25:0:r + +N:27:Identify possessions +C:900:800:100 +I:26:0:i + +N:28:Healing prayer +C:600:400:0 +I:28:0:h + +N:29:Restoration +C:600:500:100 +I:29:0:r + +N:30:Get share of stolen gold +C:0:0:0 +I:7:2:g + +N:31:Enchant arrows +C:550:500:100 +I:30:0:a + +N:32:Enchant bow +C:550:500:100 +I:31:0:b + +N:33:Recall to dungeon +C:300:200:100 +I:33:0:r + +N:34:Teleport to dungeon-level +C:15000:10000:1000 +I:34:0:t + +N:35:Get a quest +C:0:0:0 +I:6:0:q + +# Restrict to liked/normal +N:36:Get a quest +C:0:0:0 +I:46:1:q + +N:37:Get a quest +C:0:0:0 +I:47:0:q + +N:38:Get a quest +C:0:0:0 +I:49:0:q + +N:39:Herbal Healing +C:32000:10000:0 +I:50:0:h + +N:40:Song of Lore +C:2000:800:50 +I:26:0:s + +N:41:Distribute earnings +C:0:0:0 +I:7:2:d + +N:42:Morph restoration +C:3000:1500:750 +I:37:0:r + +#for The Mirror +N:43:View fate +C:500:500:500 +I:42:0:v + +#for The Mirror +N:44:Research item +C:1500:1500:1500 +I:1:0:a + +#for library in gondol +N:45:Research item +C:2000:2000:2000 +I:1:0:a + +#for Star-Dome +N:46:Identify possessions +C:1200:1000:250 +I:26:0:i + +#for Star-Dome +N:47:Recharge item +C:1200:1000:150 +I:25:0:r + +#for Valarin Temple +N:48:Restoration +C:1200:1000:200 +I:29:0:r + +#for Sea-Dome +N:49:Morph restoration +C:1500:1500:1500 +I:37:0:r + +#for The Golden Flower +N:50:Enchant arrows +C:1100:1000:200 +I:30:0:a + +#for The Golden Flower +N:51:Enchant bow +C:1100:1000:200 +I:31:0:b + +#for The Fountain +N:52:Enchant armour +C:1100:1000:200 +I:24:0:a + +#for The Fountain +N:53:See Healers +C:1100:1000:0 +I:28:0:h + +N:54:Drop an item +C:0:0:0 +I:43:0:d:s + +N:55:Get an item +C:0:0:0 +I:44:0:g:p + +N:56:Request an item +C:0:0:0 +I:51:2:r + +N:57:Ask for loan +C:0:0:0 +I:52:2:a + +N:58:Pay back loan +C:0:0:0 +I:53:2:p + +N:59:Donate an item +C:0:0:0 +I:43:0:d + +# Mage Tower quest in Lothlorien +N:60:Get a quest +C:0:0:0 +I:56:0:q + +N:61:Get a quest +C:0:0:0 +I:61:0:q + +# Free rest for the night option for homes +N:62:Rest for the night +C:0:0:0 +I:17:0:r + +# Free rest for the night option at some 'town' locations +# Restricted to 'liked' races for thematic reasons +N:63:Rest for the night +C:0:0:0 +I:17:2:r + +# Enchant arrows option with a different letter for Imladris forge +N:64:Enchant arrows +C:550:500:100 +I:30:0:r + +# Getting free dinner at some 'town' locations +# Restricted to 'liked' races for thematic reasons +N:65:Get food and drink +C:0:0:0 +I:18:2:f + +# Ask Bard for directions to Erebor +N:66:Ask about Erebor +C:0:0:0 +I:66:0:a
\ No newline at end of file diff --git a/lib/mods/theme/edit/between.map b/lib/mods/theme/edit/between.map new file mode 100644 index 00000000..4fed5c95 --- /dev/null +++ b/lib/mods/theme/edit/between.map @@ -0,0 +1,71 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 14/08/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Floor with dirt +F:.:88:3 + +# Floor with grass +F:,:89:3 + +# Tree +F:T:96:3 + +# Floor with grass with a green thunderlord +F:G:89:5:955 + +# Floor with grass with a blue thunderlord +F:L:89:5:956 + +# Floor with grass with a brown thunderlord +F:B:89:5:957:0:0:0:0:0:0:2 + +# Floor with grass with a bronze thunderlord +F:z:89:5:958:0:0:0:0:0:0:2 + +# Floor with dirt with a bronze thunderlord +F:Z:88:5:958:0:0:0:0:0:0:2 + +# Floor with grass with a gold thunderlord +F:D:88:5:959:0:0:0:0:0:0:2 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 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+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:17:47 diff --git a/lib/mods/theme/edit/d_info.txt b/lib/mods/theme/edit/d_info.txt new file mode 100644 index 00000000..c54c9f8f --- /dev/null +++ b/lib/mods/theme/edit/d_info.txt @@ -0,0 +1,701 @@ +# File: d_info.txt + + +# This file is used to initialize the "lib/raw/d_info.raw" file, which is +# used to initialize the "dungeon type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Some store indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> + +# Note for <flags mode> : +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR + +# Version stamp (required) + +V:2.0.0 + +### Wilderness(purely cosmetic, never used) ### + +N:0:Wilderness +D:Wil:a way to the Wilderness +W:0:0:0:0:14:500 +L:89:80:199:20:1:0 +A:96:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | FLAT | NO_RECALL +R:100:0 + +### The principal dungeons, they were created by spliting the vanilla dungeon ### + +N:1:Mirkwood +D:Mkw:a way to the Mirkwood Forest. +W:11:33:5:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +N:2:Barad-Dur +D:BDr:a door to the tower of Barad-Dur. +W:34:66:15:0:14:160 +L:88:67:93:33:1:0 +L:0:100:0 +A:97:50:56:50:56:0:57:97 +A:0:100:0 +O:20:20:20:20 +F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS +F:FILL_METHOD_2 | NO_RECALL +R:100:0 + +N:3:Angband +D:Ang:an entrance to the Pits of Angband. +W:67:100:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +N:4:Barrow-Downs +D:BDw:a way to the Barrow-Downs. +W:1:10:1:0:14:160 +# Theme adds *fog* (dense mist) on the Barrow-Downs :) +L:88:94:210:2:199:4 +A:96:80:97:19:57:1:57:97 +A:100:0:0 +O:20:20:20:20 +F:PRINCIPAL | FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# The Additional dungeons + +# Mount Doom +# Levels 85-99 +N:5:Orodruin +D:MDm:a way to the top of the Mount Doom. +W:85:99:18:0:14:160 +L:86:90:205:10:1:0 +A:177:100:0:0:0:0:85:87 +O:10:10:30:30 +E:2d10:10:FIRE +F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 | NO_EASY_MOVE +R:100:1 +M:IM_FIRE + +# Nether Realm +# Levels 666-696 (!!!) +# guarded by Tik'srvzllat, who has the Ring 'Fuin' +N:6:Nether Realm +D:Nth:a magical portal to the Nether Realm. +W:666:696:40:0:14:160 +L:102:80:86:15:85:5 +A:85:80:87:20:87:0:57:85 +A:50:50:0 +O:25:25:25:25 +E:10d10:3:NETHER +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT +F:ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS +F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 +F:FILL_METHOD_2 | NO_RECALL_OUT +R:5:0 +R:95:3 +M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U + +# The Lost Land of Numenor +# levels 35-50 +# guarded by Ar-Pharazon the Golden, who has the stone "Coimir". +N:7:Submerged Ruins +D:Num:a submerged way to the lost land of Numenor. +W:35:50:25:0:14:160 +L:84:95:187:5:1:0 +A:187:80:84:10:56:10:57:187 +A:60:0:40 +O:30:30:10:10 +E:1d1:1:ACID +F:NO_STREAMERS +F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 +F:FILL_METHOD_3 | WATER_BREATH +R:20:0 +R:80:3 +M:AQUATIC | CAN_SWIM | CAN_FLY + +# Used for astral mode +N:8:Halls of Waiting +D:HWa:*A BUG*YOU should see this message!* +W:1:98:1:0:14:160 +L:1:100:1:0:1:0 +O:20:20:20:20 +A:56:100:56:0:56:0:57:58 +F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT +F:FILL_METHOD_0 +R:100:2 +M:UNIQUE + +# Cirith Ungol +# levels 25-50 +# guarded by Shelob. +# Updated for Theme to lead out into Gorgoroth a la Moria +N:9:Cirith Ungol +D:CUg:an entrance to Cirith Ungol. +W:25:50:10:0:14:160 +L:87:5:88:65:16:30 +A:97:90:16:10:56:0:16:58 +O:30:30:30:10 +E:4d4:20:POISON +F:FINAL_GUARDIAN_481 +F:RANDOM_TOWNS | CIRCULAR_ROOMS +F:FILL_METHOD_2 +F:FORCE_DOWN +F:WILD_65_56__67_53 +R:2:0 +R:49:3 +M:SPIDER | R_CHAR_a | R_CHAR_I | +R:49:3 +M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j + +# The Heart of the Earth +# levels 25-36 +# guarded by Golgarach, the Living Rock +N:10:Heart of the Earth +D:HoE:a passage leading into the very heart of the world. +W:25:36:10:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:40:10:10:20 +G:life +F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT +R:40:3 +M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +R:30:3 +M:PASS_WALL | KILL_WALL | HURT_ROCK +R:30:0 + +# The Void +# Levels 128-150 +# Where Melkor lurks for the final battle! +N:11:The Void +D:Vod:a jumpgate to the Void +W:128:150:40:0:20:160 +L:183:97:102:3:0:0 +A:183:90:102:10:0:0:102:102 +A:40:60:0 +O:25:25:25:25 +E:20d6:100:DARK +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1044 | +R:1:0 +R:99:3 +M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT + +# TEST dungeon +N:12:Test +D:Tst:a way to test dungeon gen +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:177:100:0:0:0:0:85:87 +A:100:0:0 +O:20:20:20:20 +F:FILL_METHOD_3 | SMALL +R:100:0 +G:dungeon2 + + +# The Paths of the Dead +# levels 40-70 +# Feagwath is there, guarding Doomcaller +N:16:Paths of the Dead +D:PoD:the entrance to the Paths of the Dead. +W:40:70:18:0:24:100 +L:88:85:84:15:1:0 +A:56:75:87:25:56:0:57:58 +O:30:30:30:2 +E:1d1:20:RAISE +F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 +F:FILL_METHOD_3 +R:5:0 +R:10:3 +M:R_CHAR_p +R:85:3 +M:UNDEAD | NONLIVING + +# The Illusory Castle +# levels 35-52 +# Guarded by The Glass Golem guarding The Helm of Knowledge +N:17:Illusory Castle +D:Ill:an entrance to the Illusory Castle. +W:35:52:10:0:24:100 +L:1:98:188:2:1:0 +A:56:50:189:50:56:0:57:58 +O:50:10:20:20 +E:6d2:6:CONFUSION +F:RANDOM_TOWNS | NO_STREAMERS +F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 +F:FILL_METHOD_1 +R:30:0 +R:70:3 +M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | +M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL +S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY + +# The Maze +# Levels 25-37 +# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand +N:18:Maze +D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. +W:25:37:15:0:20:160 +L:1:100:1:0:1:0 +A:56:98:48:2:56:0:57:58 +O:2:40:10:40 +G:maze +F:SMALLEST | FORGET +F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +R:80:0 +R:20:3 +M:R_CHAR_p + +# The Orc Cave +# levels 10-22 +# There is Azog with the Wand of Thrain at the bottom +N:19:Orc Cave +D:Orc:a dark tunnel leading to an Orc Cave. +W:10:22:8:0:35:200 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:5:50:10:25 +F:RANDOM_TOWNS | +F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:FILL_METHOD_0 +F:FORCE_DOWN +F:WILD_21_49__51_19 +R:30:3 +M:TROLL +R:20:0 +R:50:3 +M:ORC | R_CHAR_o | R_CHAR_O + +# Erebor +# levels 60-72 +# There is Glaurung +N:20:Erebor +D:Ere:a tunnel leading into depths of the Lonely Mountain. +W:60:72:35:0:20:140 +L:88:100:1:0:1:0 +A:97:90:87:10:56:0:57:97 +O:40:40:40:40 +F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS +F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:FILL_METHOD_2 +R:10:0 +R:60:1 +M:DRAGON | R_CHAR_D +R:30:1 +M:DRAGON | R_CHAR_d + +# The Old Forest +# levels 13-25 +# Old Man Willow protects it +N:21:The Old Forest +D:OFr:a path into the Old Forest. +W:13:25:5:0:15:100 +L:88:76:84:16:199:8 +L:68:16:16 +A:96:100:56:0:56:0:202:96 +O:20:5:15:30 +F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS +F:RANDOM_TOWNS | FINAL_GUARDIAN_206 +F:FILL_METHOD_3 +R:30:0 +R:40:3 +M:ANIMAL +R:30:3 +M:UNDEAD | R_CHAR_h | R_CHAR_l + +# The Mines of Moria +# levels 30-50 +# There is Durin's Bane +N:22:Moria +D:MoM:a stone door leading to the Mines of Moria. +W:30:50:20:0:40:40 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:30:50:10:5 +F:FINAL_GUARDIAN_872 | WATER_RIVER | NO_STREAMERS +F:FORCE_DOWN +F:RANDOM_TOWNS +F:WILD_45_30__44_37 +F:FILL_METHOD_0 +R:40:3 +M:ORC +R:30:3 +M:TROLL | GIANT +R:20:3 +M:DEMON +R:10:0 + +# The tower of Dol Guldur +# Levels 57-70 +# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin +N:23:Dol Guldur +D:TDG:a gate leading to the tower of Dol Guldur. +W:57:70:34:0:24:160 +L:1:80:174:20:1:0 +A:56:100:56:0:56:0:57:58 +O:20:1:70:9 +F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 +F:FILL_METHOD_3 +R:30:3 +M:R_CHAR_p | R_CHAR_P +R:10:3 +M:ORC | TROLL +R:20:3 +M:UNDEAD +R:30:3 +M:DEMON | DRAGON +R:10:0 + +# Dungeons from Variaz + +# The Small Water Cave +# levels 32-34 +# The Watcher in the Water is at the bottom +N:24:The Small Water Cave +D:SWC:the entrance to a small water cave. +W:32:34:20:0:14:160 +L:84:100:84:0:84:0 +A:97:100:56:0:56:0:57:58 +O:10:10:30:30 +E:1d1:20:ACID +F:FINAL_GUARDIAN_517 | NO_RECALL +F:FILL_METHOD_0 +R:10:0 +R:10:3 +M:AQUATIC +R:40:1 +M:IM_COLD +S:BA_WATE +R:40:3 +M:IM_COLD + +# The Land of Mountains +# Trone the rebel Thunderlord is hiding here, with +# the Robe of Curunir (Theme update as Trone's coat is gone) +# Levels 45-70 +N:25:The Sacred Land Of Mountains +D:LoM:the way to the Sacred Land of Mountains. +W:45:70:20:0:14:160 +L:89:100:89:0:89:0 +A:97:100:56:0:56:0:97:97 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS +F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_228 +F:FILL_METHOD_0 +R:60:3 +M:CAN_FLY +R:40:0 + +# The Land of Rhun +# levels 26-40 +# Guarded by Ulfang the Black, Morgoth's first Easterling follower. +N:26:The Land Of Rhun +D:LoR:a way to the Land of Rhun. +W:26:40:15:0:14:160 +L:89:100:1:0:1:0 +A:89:50:96:25:84:25:57:58 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 +F:FILL_METHOD_1 +R:30:3 +M:R_CHAR_p | R_CHAR_h | R_CHAR_l +R:30:3 +M:ANIMAL +R:40:0 + +# The Withered Heath +# level 22-30 +# guarded by the Sandworm Queen (and her children), who will drop her armour +N:27:The Withered Heath +D:SwL:the Withered Heath, from whence came the Great Worms. +W:22:30:12:0:5:200 +L:91:85:94:10:93:5 +A:98:100:96:0:84:0:94:94 +O:15:5:60:20 +F:NO_DOORS | SAND_VEIN | +F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 +F:FILL_METHOD_0 +R:100:1 +M:R_CHAR_w +R:10:3 +S:MULTIPLY + +# Used by the death fate +N:28:Death fate +D:Dth:a fated death. +W:1:1:1:0:30:255 +L:1:100:1:0:1:0 +A:1:100:1:0:1:0:1:1 +O:1:1:1:1 +F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 +R:100:0 + +# The Grinding Ice +# levels 20-40 +# Guarded by Elenwe the Lost +N:29:The Helcaraxe +D:Ice:the entrance to the Grinding Ice of the Helcaraxe. +W:20:40:10:0:14:160 +L:90:0:88:70:84:30 +L:90:0:10 +A:95:0:56:100:56:0:57:58 +A:100:0:0 +O:20:20:20:20 +E:1d4:15:COLD +F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS +F:FINAL_GUARDIAN_1034 | +F:FILL_METHOD_2 +R:100:1 +M:IM_COLD + +# The Lost Temple of "..player.pgod.." +# Generated in god quest. +# Most dungeon attributes altered during the quest. +# See god.lua for details +N:30:a Lost Temple +D:LTm:the entrance to a lost temple. +W:1:50:1:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:FILL_METHOD_4 | NO_RECALL +R:100:0 + +### New dungeons added for Theme module ### + + +# Forodwaith +# levels 75-80 +# Guarded by The Hunter +N:31:Forodwaith +D:NWa:a path leading through the wastelands of the North +W:75:80:40:0:14:160 +# ice, ash, and dirt +L:90:20:93:40:88:40 +#Ugly - using floor tiles for walls, only rooms have real walls +A:90:20:93:40:88:40:88:211 +O:20:20:20:20 +# it is always dark here in the northern wastelands +E:2d4:1:DARK +F:NO_DOORS | CAVERN | COLD | NO_DESTROY | EMPTY | FLAT | +F:NO_RECALL | LIFE_LEVEL | NO_STREAMERS | NO_SHAFT | +F:FINAL_GUARDIAN_389 | +F:FILL_METHOD_4 +R:100:3 +M:COLD_BLOOD | HURT_LITE | IM_COLD + +# Emyn Luin +# levels 60-70 +# Guarded by Naugladur, who has Nauglamir +N:32:Emyn Luin +D:ELu:a path into the depths of the Blue Mountains +W:60:70:30:0:14:160 +# grass, flowers, and dirt +L:89:45:81:5:88:50 +# blue mountains, granite, hailstones +A:215:100:215:0:215:0:56:211 +# lots of treasure, not much magic +O:50:20:10:30 +F:CAVE | CAVERN | CIRCULAR_ROOMS | RANDOM_TOWNS | +F:NO_STREAMERS | NO_RECALL | NO_DESTROY +# no_recall because it should not be so easy to get Nauglamir. :P +F:FINAL_GUARDIAN_457 | FINAL_ARTIFACT_6 +F:FILL_METHOD_3 +R:100:0 +M:R_CHAR_k | R_CHAR_o + +#Dol Amroth - Castle of Prince Imrahil +#levels 25-35 +#Guarded by Prince Imrahil (yes, he's evil in this game) +N:33:Dol Amroth +D:DAm:a way to the top of the castle of Dol Amroth +W:25:35:15:0:14:160 +# Vanilla-style +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:SMALLEST | NO_DESTROY | TOWER | RANDOM_TOWNS | +F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_STAIR | +F:NO_EASY_MOVE | FILL_METHOD_2 +F:FINAL_GUARDIAN_402 | +R:80:3 +M:R_CHAR_p | R_CHAR_P +R:20:3 +M:SMART | TAKE_ITEM + +#Angmar +#levels 80-90 +#Guarded by Fuinur, who has Eowyn's sword +N:34:Angmar +D:WRA:a dark path through the Witch Realm of Angmar +W:80:90:49:0:14:160 +# Tainted, dark, evil +L:93:70:174:20:226:10 +# Dark mountain chains only +A:214:100:214:0:214:0:214:214 +O:20:20:20:20 +# In addition to swamp water poison, we have disenchantment +E:1d1:1:DISENCHANT +F:ADJUST_LEVEL_1_2 | NO_DOORS | NO_STREAMERS | +F:HOT | FLAT | NO_SHAFT | NO_NEW_MONSTER | CIRCULAR_ROOMS | +F:FINAL_GUARDIAN_242 | FINAL_ARTIFACT_110 +F:FILL_METHOD_2 +R:50:0 +R:50:3 +M:RES_DISE | UNDEAD | DEMON | NONLIVING + +#Near Harad +#levels 20-25 +#Guarded by Herumor, who has the heavy crossbow of Umbar +N:35:Near Harad +D:NHa:a desert path into Near Harad +W:20:25:15:0:14:160 +#It's a desert, so sand and only sand +L:91:100:91:0:91:0 +#Ugly - using floor tiles for walls, only rooms have real walls +A:91:100:91:0:91:0:98:91 +O:20:20:20:20 +#Living is slow in the desert, heh :) +E:1d1:1:INERTIA +F:NO_DOORS | CAVE | CAVERN | HOT | NO_DESTROY | EMPTY | FLAT +F:RANDOM_TOWNS | NO_STREAMERS | NO_SHAFT | +F:FINAL_GUARDIAN_395 | FINAL_ARTIFACT_171 +F:FILL_METHOD_4 +#It's a desert (sort of wilderness) so WILD_TOO monsters, plus the 'p's for the Haradrim +R:30:0 +R:70:3 +M:WILD_TOO | R_CHAR_p + +#Isengard - Orc Cave on steroids. +#levels 35-40 +#It ends in a special level with the Palantir of Orthanc and Sharkey +N:36:Isengard +D:Isg:a passage to the caves beneath Isengard +W:35:40:20:0:14:160 +# Like the Orc caves +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:20:20:20:20 +F:CAVE | ADJUST_LEVEL_2 | NO_STREAMERS | +F:FILL_METHOD_0 +R:20:0 +R:30:3 +M:TROLL | R_CHAR_T | +R:50:3 +M:ORC | R_CHAR_o | R_CHAR_O + +# Tol Eressea - of course you never actually set foot on Tol Eressea ;) +# levels 40-45 +# Guarded by Marda and the Robe of Belegaer +N:37:Tol Eressea +D:TEr:a way to the Lonely Isle +W:40:45:40:0:14:160 +# shallow water, lilies +L:84:60:222:40:222:0 +# Going to have to add walls here to avoid being overly nasty +A:211:100:211:0:211:0:211:211 +# As little loot as possible, this is open water, after all +O:1:1:1:1 +F:SMALLEST | NO_DOORS | NO_DESTROY | EMPTY | FLAT | +F:ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT | NO_NEW_MONSTER | +F:FINAL_GUARDIAN_791 | FINAL_ARTIFACT_219 | +F:FILL_METHOD_0 +R:1:0 +R:99:1 +M:R_CHAR_B + +#Utumno +#levels 101-127 +#Guarded by no one (yet!) +N:38:Utumno +D:Utu:an entrance to the depths of Utumno +W:101:127:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +# Bilbo's trail in the Barrow-downs +# just one special level that later becomes a different one, sans princess. +N:39:Bilbo's trail +D:Btr:a trail left by a fleeing hobbit +W:10:10:1:0:14:160 +L:88:94:210:2:199:4 +A:96:80:97:19:57:1:57:97 +A:100:0:0 +O:20:20:20:20 +F:FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# Thorin's trail in Mirkwood +# just one special level that later becomes a different one, sans princess. +N:40:Thorin's trail +D:Ttr:a trail left by a purposeful dwarf +W:33:33:15:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR diff --git a/lib/mods/theme/edit/dragons.map b/lib/mods/theme/edit/dragons.map new file mode 100644 index 00000000..164c97c8 --- /dev/null +++ b/lib/mods/theme/edit/dragons.map @@ -0,0 +1,43 @@ +# permanent wall +F:X:61:0 + +# Mountain Chain +F:^:97:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^.....................^^^^^X +D:X^^^.........................^^^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^^^........................<^^^X +D:X^^^^^.....................^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:6:6 + diff --git a/lib/mods/theme/edit/e_info.txt b/lib/mods/theme/edit/e_info.txt new file mode 100644 index 00000000..72b8348e --- /dev/null +++ b/lib/mods/theme/edit/e_info.txt @@ -0,0 +1,3007 @@ +# File: e_info.txt + + +# This file is used to initialize the "lib/data/e_info.raw" file, which is +# used to initialize the "ego-item" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/e_info.raw" file. + +# The ego-item indexes are defined in "defines.h", and must not be changed. + +# Note that every "ego-item" type has a different "index", and can only be +# created from items that belong to a certain "slot" in the equipment, if +# one assumes that "ammo" belongs to an imaginary slot (23). However, it +# is possible for several "ego-item" types to have the same "textual name", +# such as with "Armor of Resistance" and "Shield of Resistance". + +# === Understanding e_info.txt === + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags + +# 'N' indicated the beginning of an entry. The serial number must increase +# for each new item. + +# 'D' contains description. This field is currently not supported. + +# 'T' is for possible tval and sval value of the base item. +# Up to 5 entries are possible. + +# 'R' stands for rarity, or randomness. It specifies percentual chance +# of generated item to have following 'F' flags. I.e. 'R:40' followed +# by 'F:SPEED' means, that 40% of item of this ego type will boost speed. + +# 'X' is for extra information. Position value 'A' means that ego-type name +# will appear after base-item name ('Robe of Permanence'), value 'B' means +# that ego-type name will appear before base-item name ('Elven Plate Mail'). +# Slot is determining in which equipment slots item could be equipped. This +# value is currently ignored. Rating determines how level feeling will be +# affected. + +# 'W' is for extra information. Depth is the depth the object is normally +# found at, rarity determines how common the object is and cost is the items +# value. + +# 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and +# stats (pval) values item can get. + +# 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943). + +# 'F' contains flags. Most are self explaining, rest could be found in source. + + + +# Version stamp (required) + +V:2.0.0 + +### Mage Staff ### + +N:1:of Mana +X:A:24:20 +T:6:0:99 +W:5:3:8:10000 +C:-30:-30:0:3 +R:100 +F:MANA +f:MANA +R:70 +F:PVAL_M2 + +N:2:of Power +X:A:24:30 +T:6:0:99 +W:5:5:8:20000 +C:-30:-30:0:10 +R:100 +F:SPELL +f:SPELL +R:70 +F:PVAL_M2 + +N:3:of Wizardry +X:A:24:60 +T:6:0:99 +W:10:1:8:50000 +C:-40:-40:0:3 +R:100 +F:MANA | SPELL +R:50 +F:PVAL_M2 + +N:4:of Spell +T:6:0:99 +X:A:24:60 +W:0:2:8:40000 +C:0:0:0:0 +R:100 +F:ACTIVATE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +### Body Armor ### + +N:5:of Resist Acid +T:36:0:99 +T:37:0:99 +X:A:30:16 +W:0:4:20:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:6:of Resist Lightning +T:36:0:99 +T:37:0:99 +X:A:30:10 +W:0:4:20:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:7:of Resist Fire +T:36:0:15 +T:36:17:99 +T:37:0:99 +X:A:30:14 +W:0:4:20:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:8:of Resist Cold +T:36:0:15 +T:36:17:99 +T:37:0:99 +X:A:30:12 +W:0:4:20:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:9:of Resistance +T:36:0:99 +T:37:0:99 +X:A:30:20 +W:0:2:20:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +R:25 +F:R_HIGH + +N:10:Elven +T:36:0:99 +T:37:0:99 +X:B:30:25 +W:0:2:20:15000 +C:0:0:10:3 +R:100 +F:STEALTH | ESP_ORC +f:STEALTH +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:25 +F:RES_POIS + +# Robe +N:11:of Permanence +T:36:2:2 +X:A:30:30 +W:0:1:10:30000 +C:0:0:10:0 +R:100 +F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | +F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:2 +F:R_IMMUNITY + +# Armour of Dunharrow - built on Filthy rags of leprousness +N:12:of Dunharrow +T:35:0:99 +T:36:0:99 +T:37:0:99 +X:A:30:0 +W:0:1:10:0 +C:0:0:0:-6 +R:100 +F:CON | STR | R_STAT | CURSED | HEAVY_CURSE | AGGRAVATE +# No CURSE_NO_DROP here, players seems to unlike surprises + +# Mithirl & Galvorn mails & PDSM +N:13:of Immunity +T:37:25:25 +T:37:30:30 +T:38:30:30 +X:A:30:40 +W:60:10:100:30000 +C:0:0:5:0 +R:100 +F:R_IMMUNITY + +# Ego DSM +N:14:of Defense +T:38:0:99 +X:A:30:5 +W:20:40:100:1000 +C:0:0:8:0 +R:100 +F:SUSTAIN + +# Boots of Jumping +N:15:of Jumping +T:30:0:99 +X:A:35:16 +W:0:3:27:500 +C:0:0:0:3 +Z:blink +R:100 +F:ACTIVATE +a:HARDCORE=JUMP + +### Shields ### + +N:16:of Resist Acid +T:115:56:56 +T:34:0:5 +T:34:7:99 +X:A:32:16 +W:0:6:22:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:17:of Resist Lightning +T:34:0:5 +T:34:7:99 +T:115:56:56 +X:A:32:10 +W:0:6:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:18:of Resist Fire +T:34:0:5 +T:34:7:99 +T:115:56:56 +X:A:32:14 +W:0:6:22:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:19:of Resist Cold +T:115:56:56 +T:34:0:5 +T:34:7:99 +X:A:32:12 +W:0:6:22:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:20:of Resistance +T:115:56:56 +T:34:0:5 +T:34:7:99 +X:A:32:20 +W:0:2:22:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:21:of Reflection +T:115:56:56 +T:34:0:5 +T:34:7:99 +X:A:32:20 +W:0:2:22:15000 +C:0:0:5:0 +R:100 +F:REFLECT +f:REFLECT +F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE + +# Metal shields only +N:22:of Electricity +T:34:3:3 +T:34:5:5 +T:34:10:10 +X:A:32:10 +W:0:2:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC | SH_ELEC +f:SH_ELEC + +### Crowns and Helms ### + +N:23:of the Noldor +T:115:57:57 +T:32:0:6 +T:32:8:99 +X:A:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:DEX | SUST_DEX | ACTIVATE | ESP_ORC +a:HARDCORE=NOLDOR + +N:24:of Intelligence +X:A:33:13 +C:0:0:0:2 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | SUST_INT +f:INT + +N:25:of Wisdom +X:A:33:13 +W:0:2:15:500 +C:0:0:0:2 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS | SUST_WIS +f:WIS + +N:26:of Beauty +X:A:33:8 +W:0:2:15:1000 +C:0:0:0:4 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR | SUST_CHR +f:CHR + +# 40% chance of increase spell power +N:27:of the Magi +X:A:33:15 +W:0:1:8:7500 +C:0:0:0:3 +T:33:0:99 +R:100 +F:INT | SUST_INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ABILITY | R_HIGH +R:40 +F:SPELL +R:50 +F:SPELL_CONTAIN | WIELD_CAST + +N:28:of Gondor +X:A:33:19 +W:0:1:8:2000 +C:0:0:0:3 +T:32:0:99 +T:33:0:99 +R:100 +F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT +F:R_HIGH + +N:29:of Arnor +X:A:33:17 +W:0:1:8:2000 +C:0:0:0:3 +T:32:0:99 +T:33:0:99 +R:100 +F:WIS | CHR | SUST_WIS | SUST_CHR +F:R_HIGH + +N:30:of Seeing +X:A:33:8 +W:0:1:8:1000 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:SEARCH | RES_BLIND | SEE_INVIS +f:SEARCH +R:20 +F:ESP_ALL + +N:31:of Infravision +X:A:33:11 +W:0:1:15:500 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INFRA | HIDE_TYPE +f:INFRA + +N:32:of Light +X:A:33:6 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:LITE1 | RES_LITE +f:LITE1 + +N:33:of Telepathy +X:A:33:20 +W:0:1:8:50000 +T:33:0:99 +R:100 +F:ESP_ALL +f:ESP_ALL + +N:34:of Regeneration +X:A:33:10 +W:0:1:8:1500 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:REGEN +f:REGEN + +N:35:of Teleportation +X:A:33:0 +W:0:1:7:50 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:TELEPORT +f:TELEPORT +R:90 +F:CURSED + +N:36:of Stupidity +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | CURSED +f:INT +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:37:of Naivety +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS +f:WIS + +N:38:of Ugliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR +f:CHR + +N:39:of Sickliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:33:0:99 +R:100 +F:STR | DEX | CON + +N:40:Dwarven +T:32:0:6 +T:32:8:99 +X:B:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON + + +### Cloaks ### + +N:41:of Protection +X:A:31:10 +W:0:4:19:1500 +C:0:0:10:0 +T:35:0:99 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS + +N:42:of Eriador +X:A:31:10 +W:0:8:18:500 +C:0:0:0:3 +T:35:0:99 +R:100 +F:STEALTH +f:STEALTH +R:10 +F:LUCK +f:LUCK + +N:43:of Aman +X:A:31:20 +W:0:1:28:4000 +C:0:0:20:3 +T:35:0:99 +R:100 +F:STEALTH | +f:STEALTH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST + +# Aura, Fire +N:44:of Immolation +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:99 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE +f:SH_FIRE + +N:45:of Enveloping +X:A:31:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:35:0:99 +R:100 +F:SHOW_MODS + +N:46:of Vulnerability +X:A:31:0 +W:0:1:3:0 +C:0:0:-50:0 +T:35:0:99 +R:100 +F:AGGRAVATE + +N:47:of Irritation +X:A:31:0 +W:0:1:3:0 +C:-15:-15:0:0 +T:35:0:99 +R:100 +F:AGGRAVATE | SHOW_MODS + +# Aura, Electricity +N:48:of Electricity +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:99 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC + +### Gloves ### + +N:49:of Free Action +X:A:34:11 +W:0:4:10:1000 +T:31:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:50:of Slaying +X:A:34:17 +W:0:3:10:1500 +C:6:6:0:0 +T:31:0:99 +R:100 +F:SHOW_MODS + +N:51:of Agility +X:A:34:14 +W:0:2:10:1000 +C:0:0:0:5 +T:31:0:99 +R:100 +F:DEX | HIDE_TYPE +f:DEX + +N:52:of Power +T:31:0:99 +X:A:34:22 +W:0:1:10:2500 +C:5:5:0:5 +R:100 +F:STR | SHOW_MODS | HIDE_TYPE +f:STR +F:R_HIGH + +# 53 Gauntlets only +N:53:of Peace +X:A:34:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:31:2:2 +R:100 +F:HEAVY_CURSE | CURSED + +# 54 Gloves only +N:54:of Charming +X:A:34:5 +T:31:1:1 +W:0:1:11:400 +C:0:0:0:6 +R:100 +F:CHR +R:33 +F:STEALTH +f:STEALTH + +N:55:of Weakness +T:31:0:99 +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:STR + +N:56:of Clumsiness +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:DEX +T:31:0:99 + + +### Boots ### + +N:57:of Levitation +X:A:35:7 +W:0:8:27:250 +T:30:0:99 +R:100 +F:FEATHER +f:FEATHER +R:40 +F:R_HIGH + +N:58:of Eriador +X:A:35:16 +W:0:8:27:500 +C:0:0:0:3 +T:30:0:99 +R:100 +F:STEALTH +f:STEALTH +R:10 +F:LUCK +f:LUCK + +N:59:of Free Action +X:A:35:15 +W:0:5:27:1000 +T:30:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:60:of Rohan +X:A:35:25 +W:0:1:27:200000 +C:0:0:0:10 +T:30:0:99 +R:100 +F:SPEED | HIDE_TYPE +f:SPEED +R:10 +F:PVAL_M3 + +# 61 Metal boots only + +N:61:of Dwarvish Endurance +X:A:35:15 +W:0:1:20:5000 +C:0:0:0:6 +T:30:6:6 +R:100 +F:CON | INFRA | RES_DARK +R:33 +F:STR + +N:62:of Noise +X:A:35:0 +W:0:1:3:0 +T:30:0:99 +R:100 +F:AGGRAVATE +f:AGGRAVATE + +N:63:of Slowness +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-5 +T:30:0:99 +R:100 +F:SPEED +f:SPEED + +N:64:of Annoyance +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-10 +T:30:0:99 +R:100 +F:SPEED | AGGRAVATE + + +### Weapons ### + +N:65:of Aman +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:30 +W:0:2:44:20000 +C:6:6:4:3 +R:100 +F:WIS | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL +F:SUSTAIN | LIMIT_BLOWS +R:10 +F:BLOWS +R:1 +F:PVAL_M1 + +N:66:(Defender) +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:25 +W:0:2:44:15000 +C:4:4:8:4 +R:100 +F:STEALTH | +f:STEALTH | +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SUSTAIN | R_HIGH +R:33 +F:RES_POIS + +N:67:Blessed +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:B:24:20 +W:0:1:44:5000 +C:0:0:0:3 +R:100 +F:WIS | ESP_GOOD +F:BLESSED | ABILITY +f:BLESSED + +N:68:of Greater Life +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:3 +r:N:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +N:69:of Westernesse +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:20 +W:0:2:44:20000 +C:5:5:0:2 +R:100 +F:STR | DEX | CON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | +F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT +R:33 +F:RES_FEAR +R:50 +F:RES_MORGUL + +N:70:of Extra Attacks +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:20 +W:0:1:44:10000 +C:0:0:0:3 +R:100 +F:BLOWS +f:BLOWS + +N:71:of Slaying +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:15 +W:0:2:44:2500 +C:0:0:0:0 +R:100 +F:SLAY_WEAP | WOUNDING + +N:72:of Spinning +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:18 +W:0:1:44:9000 +C:8:8:0:2 +R:100 +F:DEX | STR | VORPAL | ACTIVATE +a:HARDCORE=SPIN + +# The "Elemental" brands (4) (6) + +N:73:Acidic +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:15 +W:0:4:44:5000 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +f:BRAND_ACID + +N:74:Shocking +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:20 +W:0:4:44:4500 +R:100 +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +f:BRAND_ELEC + +N:75:Fiery +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:20 +W:0:4:44:3500 +R:100 +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1 +f:BRAND_FIRE | + +N:76:Frozen +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:15 +W:0:4:44:3000 +R:100 +F:BRAND_COLD | RES_COLD | IGNORE_COLD +f:BRAND_COLD | + +N:77:Venomous +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:20 +W:0:4:44:4000 +R:100 +F:BRAND_POIS | RES_POIS +f:BRAND_POIS | + +N:78:Chaotic +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:29 +T:23:31:99 +T:24:0:99 +T:115:55:55 +X:B:24:28 +W:0:1:44:10000 +R:100 +F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE +f:CHAOTIC +F:R_ANY + +N:79:Sharp +T:125:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:20 +W:0:2:44:5000 +R:100 +F:VORPAL +f:VORPAL + +N:80:of Earthquakes +T:125:0:99 +T:21:0:99 +T:115:55:55 +X:A:24:20 +W:0:1:44:4000 +C:10:10:0:6 +R:100 +F:IMPACT | STR | TUNNEL | HIDE_TYPE +f:IMPACT + +# The "Slay" brands (8) + +N:81:of Slay Animal +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:82:of Slay Evil +T:15:0:99 +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:83:of Slay Undead +T:15:0:99 +T:21:0:19 +T:21:21:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:84:of Slay Demon +T:15:0:99 +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:85:of Slay Orc +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_ORC +f:SLAY_ORC + +N:86:of Slay Troll +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_TROLL +f:SLAY_TROLL + +N:87:of Slay Giant +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_GIANT +f:SLAY_GIANT + +N:88:of Slay Dragon +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON + +# The "Kill" brands (8) + +N:89:of *Slay Animal* +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL +f:SLAY_ANIMAL | STEALTH + +N:90:of *Slay Evil* +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY +f:SLAY_EVIL | + +N:91:of *Slay Undead* +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER +f:KILL_UNDEAD | + +N:92:of *Slay Demon* +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:16 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS +f:KILL_DEMON | + +N:93:of *Slay Orc* +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX | +f:SLAY_ORC | + +N:94:of *Slay Troll* +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR +f:SLAY_TROLL | + +N:95:of *Slay Giant* +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:16 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR +f:SLAY_GIANT | + +N:96:of *Slay Dragon* +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR | +f:KILL_DRAGON +F:R_LOW | R_ELEM +R:20 +F:RES_POIS + +N:97:Vampiric +T:125:0:99 +T:23:0:99 +T:115:55:55 +X:B:24:25 +W:0:2:44:10000 +C:0:0:0:-2 +R:100 +F:LIFE | VAMPIRIC | HOLD_LIFE +f:LIFE | VAMPIRIC + +N:98:(*Defender*) +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:35 +W:0:1:100:50000 +C:-15:-15:20:4 +R:100 +F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE | +f:STEALTH +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +# 'of the Thunderlords' renamed to 'of Tulkas' and picked up some new flags:) --furiosity +N:99:of Tulkas +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:22 +W:10:6:90:45000 +C:4:4:0:2 +a:HARDCORE=TELEPORT +R:100 +F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC +F:REGEN | SLOW_DIGEST | RES_MORGUL | ACTIVATE | ESP_DRAGON +R:50 +F:RES_NEXUS | HOLD_LIFE +R:30 +F:R_HIGH | KILL_UNDEAD +R:12 +F:ABILITY | KILL_DEMON +R:2 +F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS + +N:100:of Gondolin +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:26 +W:0:1:44:25000 +C:7:7:0:3 +R:100 +F:STR | CON | ESP_EVIL | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON | +F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY | +F:IGNORE_ACID | IGNORE_FIRE +R:33 +F:R_HIGH +R:33 +F:HOLD_LIFE +R:22 +F:DEX + +# Diggers only + +N:101:of Digging +T:20:0:99 +X:A:24:4 +W:0:1:2:500 +C:0:0:0:5 +R:100 +F:TUNNEL | +f:TUNNEL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# More weapons + +N:102:Spectral +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:B:24:30 +W:0:1:5:5000 +R:100 +F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP +F:ACTIVATE +a:HARDCORE=SPECTRAL + +N:103:of Morgul +T:125:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:0 +W:0:1:1:0 +C:-20:-20:-10:-10 +R:100 +F:LUCK +F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP | +F:AUTO_CURSE | WOUNDING +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:104:of Angmar +T:125:0:99 +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:0 +W:0:1:2:0 +C:-100:-100:0:0 +R:100 +F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE + + +### Missile Launchers ### + +N:105:of Accuracy +T:19:0:99 +T:15:0:99 +X:A:25:10 +W:0:8:21:1000 +C:15:5:0:0 + +N:106:of Power +T:19:0:99 +T:15:0:99 +X:A:25:10 +W:0:8:21:1000 +C:5:15:0:0 + +N:107:of Extra Might +T:19:0:99 +X:A:25:20 +W:0:4:21:10000 +C:5:10:0:1 +R:100 +F:XTRA_MIGHT | PVAL_M3 | R_ANY +f:XTRA_MIGHT | + +N:108:of Extra Shots +T:19:0:99 +X:A:25:20 +C:10:5:0:1 +W:0:4:21:10000 +R:100 +F:XTRA_SHOTS | PVAL_M2 +f:XTRA_SHOTS | + +# Bows only +N:109:of Lothlorien +T:19:12:13 +X:A:25:20 +W:50:2:21:30000 +C:10:10:0:2 +R:100 +F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | +F:BLESSED | ABILITY + +# Crossbows only +N:110:of the Haradrim +T:19:23:24 +X:A:25:30 +W:50:2:21:20000 +C:5:15:0:1 +R:100 +F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + +# Slings only +N:111:of Buckland +X:A:25:25 +W:40:2:21:20000 +C:8:8:0:2 +T:19:1:1 +R:100 +F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + + +### Ammo ### + +N:112:of Slay Animal +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:113:of Slay Evil +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:114:of Slay Undead +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:115:of Venom +T:16:0:99 +T:17:0:2 +T:18:0:2 +X:A:23:10 +R:100 +F:BRAND_POIS +f:BRAND_POIS +W:0:2:12:25 + +N:116:of Acid +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ACID | IGNORE_ACID +f:BRAND_ACID | +W:0:1:12:30 + +# 117 All Elements at once - melee weapon +N:117:Elemental +X:B:24:30 +W:10:1:50:26000 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE +F:BRAND_COLD | RES_COLD | IGNORE_COLD +F:BRAND_POIS | RES_POIS | DRAIN_MANA +f:BRAND_ACID | +f:BRAND_ELEC | +f:BRAND_FIRE | +f:BRAND_COLD | +f:BRAND_POIS | + +N:118:of Slay Demon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:119:of Slay Dragon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON +W:0:1:12:35 + +N:120:of Slaying +X:A:23:15 +W:0:1:12:20 +C:12:12:0:0 +R:100 +F:DAM_DIE + +N:121:of Lightning +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ELEC | IGNORE_ELEC +f:BRAND_ELEC | +W:0:1:12:30 + +N:122:of Flame +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_FIRE | IGNORE_FIRE +f:BRAND_FIRE | +W:0:2:12:25 + +N:123:of Frost +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_COLD | IGNORE_COLD +f:BRAND_COLD | +W:0:2:12:25 + +N:124:of Wounding +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:5 +W:0:3:12:20 +C:6:6:0:0 + +N:125:of Backbiting +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:0 +W:0:1:2:0 +C:-50:-50:0:0 + + +### Special Broken Items ### + +# Destroyed Weapon +N:126:Shattered +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:24:0 +W:0:1:2:0 +C:-5:-5:0:0 + +# Destroyed Body Armor + +N:127:Blasted +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:30:0 +W:0:1:2:0 +C:0:0:-10:0 + + +# Instruments + +N:128:of the Eldar +T:14:0:59 +T:14:61:99 +X:A:25:20 +W:0:2:3:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M2 +R:25 +F:PVAL_M1 + +N:129:of Power +T:14:0:59 +T:14:61:99 +X:A:25:20 +W:0:1:3:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR | +F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M3 +R:50 +F:PVAL_M1 +R:35 +F:PVAL_M1 + +# Horn, now four different ego items (for different GF_ values) +# see items 181, 182 & 183. +N:130:Dragon +T:14:60:60 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE +F:R_ANY | PVAL_M2 +R:50 +F:PVAL_M1 +R:25 +F:PVAL_M1 +a:HARDCORE=BA_ACID_H + +# Rods ego +N:131:Capacity of +T:67:0:99 +X:A:51:10 +W:0:2:10:1000 +C:0:0:0:0 +R:100 +F:CAPACITY +f:CAPACITY + +N:132:Cheapness of +T:67:0:99 +X:A:51:10 +W:0:2:10:700 +C:0:0:0:0 +R:100 +F:CHEAPNESS +f:CHEAPNESS + +N:133:Quickness of +T:67:0:99 +X:A:51:15 +W:0:3:10:1100 +C:0:0:0:0 +R:100 +F:FAST_CAST +f:FAST_CAST + +N:134:Charging of +T:67:0:99 +X:A:51:15 +W:0:2:10:1500 +C:0:0:0:0 +R:100 +F:CHARGING +f:CHARGING + +N:135:the Istari of +T:67:0:99 +X:A:51:10 +W:0:1:10:10000 +C:0:0:0:0 +R:100 +F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST | + +### Lights ### + +N:136:of Boldness +X:A:0:5 +T:39:0:99 +W:0:1:5:1000 +Z:remove fear + +N:137:of Fearlessness +X:A:0:5 +T:39:0:99 +W:0:1:10:1500 +R:100 +F:RES_FEAR + +N:138:of Illumination +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +Z:illuminate +R:10 +F:LITE1 +R:5 +F:LITE2 +R:2 +F:LITE3 + +N:139:of Brightness +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +R:100 +F:LITE1 +f:LITE1 +R:60 +F:LITE2 +R:30 +F:LITE3 +R:30 +F:RES_DARK + +N:140:of *Brightness* +X:A:0:9 +T:39:0:99 +W:0:1:40:5000 +R:100 +F:LITE1 +F:LITE2 +F:LITE3 +f:LITE1 +f:LITE2 +f:LITE3 +F:RES_DARK + +N:141:of the Shadows +X:A:0:6 +T:39:0:99 +W:0:1:20:3000 +C:0:0:0:2 +R:100 +F:INVIS +R:70 +F:RES_DARK +R:50 +F:RES_LITE + +N:142:of Infravision +X:A:0:3 +T:39:0:99 +W:0:1:10:700 +C:0:0:0:3 +R:100 +F:INFRA +f:INFRA + +N:143:of the Eternal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +R:100 +F:RES_BLIND | SEE_INVIS + +N:144:of the Ethereal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +Z:magic map + +N:145:of Fading +X:A:0:0 +T:39:2:99 +W:0:1:1:0 +C:0:0:0:0 +R:100 +F:FUEL_LITE + +# Armor (dwarven): must be heavy metal, and not rusty chain mail + +N:146:Dwarven +T:37:2:99 +X:B:30:18 +W:0:2:20:5000 +C:0:0:15:2 +R:100 +F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# Magical: affects soft armour, gloves, cloaks + +N:147:Magical +X:B:0:2 +T:31:0:99 +T:35:0:99 +T:36:0:99 +T:40:0:99 +T:45:0:99 +W:5:1:10:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +R:50 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN | WIELD_CAST + +# Ring and Amulet egos + +N:148:Cursed +X:B:0:0 +T:40:0:99 +T:45:0:99 +W:0:1:10:0 +C:0:0:0:0 +R:100 +F:AUTO_CURSE +f:AUTO_CURSE + +# Scrolls & school spellbooks & staves +N:149:Fireproof +X:B:0:1 +T:70:0:99 +T:111:0:99 +T:55:0:99 +W:0:1:10:1000 +C:0:0:0:0 +R:100 +F:IGNORE_FIRE +f:IGNORE_FIRE + +# Wands & Staffs(NOT wishing nor nothing) +N:150:of Plenty +X:A:0:1 +T:55:0:29 +T:55:32:99 +T:65:0:29 +T:65:31:99 +W:0:1:20:1000 +C:0:0:0:3 +R:100 +F:PVAL_M5 | PVAL_M3 +R:50 +F:PVAL_M5 | PVAL_M3 +R:10 +F:PVAL_M5 | PVAL_M3 +R:1 +F:PVAL_M5 | PVAL_M3 + + +### Trapping Kits ### + +N:151:of Extra Might +X:A:0:5 +T:46:1:3 +W:0:1:10:1000 +C:20:20:0:2 +R:100 +F:XTRA_MIGHT +f:XTRA_MIGHT + +N:152:of Extra Shots +X:A:0:10 +T:46:0:99 +W:0:1:10:2000 +C:20:20:0:3 +R:100 +F:XTRA_SHOTS +f:XTRA_SHOTS + +N:153:Automatic +X:B:0:15 +T:46:0:99 +W:0:1:10:3000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_5 +f:AUTOMATIC_5 + +N:154:Fully Automatic +X:B:0:15 +T:46:0:99 +W:0:1:15:5000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_99 +f:AUTOMATIC_99 + +N:155:Well-hidden +X:B:0:5 +T:46:0:99 +W:0:1:8:1000 +C:15:15:5:12 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:STEALTH | HIDE_TYPE +f:STEALTH + +N:156:Complicated +X:B:0:10 +T:46:0:99 +W:0:1:12:2000 +C:15:15:30:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE + +N:157:Obvious +X:B:0:0 +T:46:0:99 +W:0:1:1:0 +C:-20:-20:-20:-20 +R:100 +F:STEALTH | CURSED | HIDE_TYPE +f:STEALTH + +N:158:for Dragons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS | +F:IGNORE_ACID | IGNORE_FIRE + +N:159:for Demons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS +F:IGNORE_ACID | IGNORE_FIRE + +N:160:for Animals +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS + +N:161:for Undead +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +N:162:for Evil +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +# Lite ego +N:163:of the Magi +X:A:0:0 +T:39:1:99 +W:0:1:150:2000 +C:0:0:0:3 +Z:magic map +R:100 +F:INT | WIS | CHR +R:60 +F:INVIS | RES_BLIND +R:30 +F:R_HIGH +R:30 +F:PVAL_M2 +R:50: +F:SPELL_CONTAIN | WIELD_CAST + +### New ego-items added by JLE + +# Armor of Vulnerability (the only cursed armor) [not in Theme, it isn't!] +N:164:of Vulnerability +X:A:30:0 +W:0:2:20:0 +C:0:0:-50:0 +T:36:0:99 +T:37:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Vulnerability (the only cursed shield) [not in Theme, it isn't!] +N:165:of Vulnerability +X:A:32:0 +W:0:2:22:0 +C:0:0:-50:0 +T:115:56:56 +T:34:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Preservation - +N:166:of Preservation +X:A:32:25 +W:40:2:44:20000 +C:-10:-10:20:0 +T:115:56:56 +T:34:0:99 +R:100 +F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +R:33 +F:R_LOW +R:33 +F:R_LOW + +# Helm/Crown of Serenity +N:167:of Serenity +X:A:33:20 +W:35:1:15:4000 +T:32:0:6 +T:32:8:99 +T:33:0:99 +R:100 +F:RES_SOUND | RES_CONF | RES_FEAR + +# Crown of Night and Day +N:168:of Night and Day +X:A:33:18 +W:35:1:15:4000 +T:33:0:99 +R:100 +F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS | RES_BLIND | IGNORE_ACID + +# Cloak of the Magi +N:169:of the Magi +X:A:31:15 +W:30:1:18:2000 +C:-5:-5:5:3 +T:35:0:99 +R:100 +F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID +R:30 +F:SPELL_CONTAIN | WIELD_CAST + +# Cloak of Invisibility +N:170:of Invisibility +X:A:31:20 +W:40:1:18:3000 +C:0:0:10:5 +T:35:0:99 +R:100 +F:STEALTH | HIDE_TYPE | INVIS +f:INVIS + +# Cloak of the Bat +N:171:of the Bat +X:A:31:15 +W:50:1:35:3000 +C:-10:-10:10:3 +T:35:0:99 +R:100 +F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH + +# Leather Gloves of Thievery +N:172:of Thievery +X:A:34:22 +W:40:1:15:5000 +C:8:3:0:5 +T:31:1:1 +R:100 +F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID +R:10 +F:SPEED + +# Gauntlets and Cesti of Combat +N:173:of Combat +X:A:34:22 +W:50:1:15:7000 +C:6:8:-20:2 +T:31:2:99 +R:100 +F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR | +F:DRAIN_HP +R:25 +F:BLOWS + +# Boots of Stability +N:174:of Stability +X:A:35:20 +W:0:3:27:5000 +T:30:0:99 +R:100 +F:RES_NEXUS | FEATHER + +# Boots of Elvenkind (leather boots only) +N:175:of Elvenkind +X:A:35:30 +W:60:1:36:200000 +C:0:0:0:4 +T:30:2:3 +R:100 +F:STEALTH | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY +R:50 +F:SPEED + +# Weapon of Fury (must be big heavy type of weapon, no daggers or whips) +N:176:of Fury +X:A:24:30 +W:40:1:66:20000 +T:21:12:99 +T:22:10:99 +T:23:16:99 +T:24:8:99 +T:125:0:99 +C:10:10:-20:2 +R:100 +F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | +F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA + +# Staffs of wishing +N:177:of Plenty +X:A:0:1 +T:55:31:31 +W:0:1:20:1000 +C:0:0:0:2 +R:100 +F:PVAL_M2 + + +# Diggers only + +N:178:Magical +T:20:0:99 +X:B:24:4 +W:0:1:10:500 +C:0:0:0:0 +Z:stone to mud +R:100 + +# Rod +N:179:Simplicity of +T:67:0:99 +X:A:51:8 +W:3:2:8:1000 +C:0:0:0:0 +R:100 +F:EASY_USE +f:EASY_USE + +# Lite ego +N:180:of Warmth +X:A:0:0 +T:39:1:99 +W:0:1:10:500 +C:0:0:0:0 +R:100 +F:RES_COLD + +#Three more horn types, for different activation types... +N:181:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_COLD_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:182:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_ELEC_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:183:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_FIRE_H +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +# Helm of water breathing +N:184:of Water Breathing +X:A:33:13 +C:0:0:0:2 +W:15:1:25:1000 +T:32:5:10 +R:100 +F:WATER_BREATH | IGNORE_ACID +f:WATER_BREATH + +# A second of life for non MUST2H weapons, much lower value tho +N:185:of Life +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:1 +r:F:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +# Cloak of Air +N:186:of Air +X:A:31:10 +W:30:1:35:1500 +C:0:0:0:0 +T:35:0:99 +R:100 +F:MAGIC_BREATH + +# Ego DSM +N:187:Polished +T:38:0:99 +X:B:30:5 +W:40:25:100:25000 +C:0:0:0:0 +R:100 +F:REFLECT + +# Ego Heavy Crossbow +N:188:of Siegecraft +T:19:24:24 +X:A:25:30 +W:60:5:30:30000 +C:10:15:20:2 +R:120 +F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE + +### New ego-items from T-Plus by Ingeborg S. Norden ### + +# Rogue's Boots, no Metal-Shod or cursed ones allowed // Reworked to balance in Theme 1.1.5 + +N:189:Rogue's +X:B:35:15 +W:15:10:25:2500 +C:-5:-5:0:2 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +T:30:2:3 +Z:panic hit +R:100 +F:SEARCH +f:SEARCH +R:50 +F:STEALTH +f:STEALTH +R:25 +F:LUCK +f:LUCK +R:10 +F:R_HIGH | + +### Egos for rings, amulets and crowns (partly inspired by Multiband) + +# Glowing (no "Nothings", Amulets of Brilliance, or Rings of +# Light and Darkness Resistance) + +N:190:Glowing +X:B:0:5 +T:33:0:99 +T:40:0:5 +T:40:7:15 +T:45:0:38 +W:5:1:10:1250 +C:0:0:0:0 +R:100 +F:LITE1 | +f:LITE1 | + +# Dazzling (as above, with more light plus resistance/granted ability) + +N:191:Dazzling +X:B:0:7 +T:33:0:99 +T:40:0:5 +T:40:7:15 +T:45:0:38 +W:10:3:12:2500 +C:0:0:0:0 +Z:illuminate +R:100 +F:LITE2 | RES_LITE | +f:LITE2 | +R:50 +F:LITE1 | +f:LITE1 | +R:25 +F:LITE3 | +f:LITE3 | + +# Radiant (Dazzling with some extras; +# no cursed jewelry) + +N:192:Radiant +X:B:0:12 +T:33:0:99 +T:40:17:99 +T:45:0:38 +T:45:40:49 +T:45:51:99 +W:15:5:15:3500 +C:0:0:0:0 +Z:illuminate +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:100 +F:LITE3 | RES_LITE | +f:LITE3 | +R:50 +F:LITE2 | +f:LITE2 | +R:25 +F:LITE1 | +f:LITE1 | +R:20 +F:RES_BLIND | +R:2 +F:REFLECT | + +# Blazing (Glowing plus fiery sheath, resistance, undamaged by +# fire; restrictions as per Glowing, but no Cold Resistance/Ice +# rings either) + +N:193:Blazing +X:B:0:15 +T:33:0:99 +T:40:17:99 +T:45:20:38 +T:45:40:49 +T:45:51:99 +W:15:5:15:3000 +C:0:0:0:0 +R:100 +F:LITE1 | RES_FIRE | SH_FIRE | +f:LITE1 | SH_FIRE | IGNORE_FIRE +R:25 +F:LITE2 | +f:LITE2 | +R:10 +F:LITE3 | +f:LITE3 | +R:2 +F:IM_FIRE | + +# Lucky (amulets only--resists cursing, undamaged by elements, luck +# bonus added; no inherently cursed types or Nothing amulets) + +N:194:Lucky +X:B:0:12 +T:40:2:15 +T:40:17:99 +W:15:5:15:2750 +C:0:0:0:5 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:100 +F:BLESSED | LUCK | + +# Unlucky (amulets only; no Prot/Evil, Doom, or Nothing amulets) +N:195:Unlucky +X:B:0:0 +T:40:3:15 +T:40:17:99 +W:0:3:10:0 +C:-5:-5:-5:-5 +R:100 +F:CURSED | AUTO_CURSE | LUCK | AGGRAVATE +R:20 +F:HEAVY_CURSE | + +# Armour of the Maiar (of the Chosen in T-Plus) + +N:196:of the Maiar +T:36:2:99 +T:37:2:99 +X:A:30:30 +W:10:3:45:15000 +C:0:0:15:0 +R:100 +F:BLESSED | ESP_EVIL | ESP_GIANT | ESP_TROLL | +F:FREE_ACT | RES_FEAR | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:OLD_RESIST | +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +Z:berserk +R:25 +F:R_HIGH | SUSTAIN | + +### Weapons of the Maiar (of the Chosen in T-Plus) +N:197:of the Maiar +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:35 +W:10:5:45:30000 +C:6:6:4:3 +R:100 +F:SLAY_GIANT | SLAY_TROLL | +F:SEE_INVIS | FREE_ACT | BLESSED | RES_FEAR | +F:ESP_GIANT | ESP_TROLL | +F:LIMIT_BLOWS | +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +R:33 +F:ESP_EVIL | SLAY_EVIL | R_ANY | +R:10 +F:BLOWS +R:1 +F:PVAL_M1 +r:F:CHAOTIC | DRAIN_HP | VAMPIRIC | CURSED | HEAVY_CURSE | + +# Robe of Ithryn (of the Archmagi in T-Plus) +N:198:of the Ithryn +T:36:2:2 +X:A:30:30 +W:15:3:45:15000 +C:-5:-5:15:2 +R:100 +F:FREE_ACT | RES_BLIND | RES_CONF | R_HIGH | SUST_INT | +F:SPELL_CONTAIN | WIELD_CAST | +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SUST_INT | +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:33 +F:RES_DISEN | SPELL | +R:10 +F:MANA | + +# Robe of Sanctity + +N:199:of Sanctity +T:36:2:2 +X:A:30:30 +W:15:3:45:15000 +C:0:0:15:2 +R:100 +F:FREE_ACT | RES_BLIND | RES_CONF | R_HIGH | SUST_WIS | +F:BLESSED | ACTIVATE | +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SUST_WIS | +a:HARDCORE=PROT_EVIL +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:33 +F:ESP_EVIL | +R:10 +F:SPELL | + +N:200:Ethereal +T:35:0:99 +T:36:2:2 +X:B:25:25 +W:15:2:20:27500 +C:0:0:20:0 +R:100 +F:FREE_ACT | SEE_INVIS | HOLD_LIFE | +F:ACTIVATE | +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +f:FREE_ACT | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +a:HARDCORE=SPECTRAL +R:33 +F:RES_NETHER | +R:5 +F:MAGIC_BREATH | +f:MAGIC_BREATH | + +### More new ego-items from Annals of Ea by Feanor: + +# Mage staff of the Sindar +N:201:of the Sindar +T:6:0:99 +X:A:24:80 +W:40:25:100:25000 +C:0:0:0:5 +R:100 +F:ESP_EVIL | SPELL | MANA +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# Swords of the Noldor +N:202:of the Noldor +T:23:0:99 +X:A:24:35 +W:40:25:100:50000 +C:15:15:20:4 +R:100 +F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE | +f:STEALTH +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:R_ANY | R_LOW | SUSTAIN +F:SLAY_EVIL | BLESSED | WOUNDING +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +# Spear of Vanyar +N:203:of the Vanyar +T:22:0:99 +R:100 +X:A:24:35 +W:40:25:100:50000 +C:15:15:20:4 +F:STEALTH | HOLD_LIFE | SEE_INVIS | WIS | INT | +F:REGEN | RES_FEAR | RES_DARK | RES_LITE | RES_BLIND | +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD | +F:SLAY_DEMON | SLAY_UNDEAD | BLESSED | +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +# Axe of the Nandor +N:204:of the Nandor +T:24:0:99 +R:100 +X:A:24:35 +W:40:25:100:50000 +C:15:15:20:5 +F:STEALTH | SPEED | SEE_INVIS | RES_COLD | RES_ELEC | +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC | +F:SLAY_ORC | SLAY_ANIMAL | RES_POIS | +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +# Arrow of Teleri +N:205:of the Teleri +T:17:0:99 +X:A:23:10 +W:40:25:100:5000 +R:100 +F:R_ANY | WOUNDING | BLESSED + +# Hafted of Avari +N:206:of the Avari +T:21:0:99 +R:100 +X:A:24:35 +W:40:25:100:50000 +C:15:15:20:5 +F:STEALTH | INVIS | SEE_INVIS | INFRA | RES_DARK | +F:RES_BLIND | SLAY_UNDEAD | +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +### Ravenred's Weapons of Unmagic + +N:207:of Unmagic +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:24 +W:0:2:44:8000 +C:-10:-10:0:0 +R:100 +F:ANTIMAGIC_50 +f:ANTIMAGIC_50 + +### Amulet and ring egos suggested by power + +#Blessed - anything but Doom +N:208:Blessed +T:40:0:99 +T:45:1:99 +X:B:0:10 +W:0:5:100:2000 +C:0:0:10:2 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:100 +F:WIS | SEE_INVIS | HOLD_LIFE | BLESSED +f:WIS | SEE_INVIS | HOLD_LIFE | BLESSED + +#Demonic - anything but Devotion and Protection from Evil +N:209:Demonic +T:40:0:1 +T:40:3:24 +T:40:26:99 +T:45:0:99 +X:B:0:10 +W:0:5:100:2000 +C:0:0:0:2 +r:F:BLESSED +R:100 +F:ESP_DEMON | RES_FIRE +f:ESP_DEMON | RES_FIRE + +# Jewellery of the Rohirrim - no speed rings +N:210:Rohirric +T:40:0:99 +T:45:0:30 +T:45:32:99 +X:B:0:10 +W:0:5:100:20000 +C:0:0:0:3 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE | +R:100 +F:RES_FEAR | SPEED +f:RES_FEAR | SPEED + +# Draconic - anything but Devotion and Protection from Evil +N:211:Draconic +T:40:0:1 +T:40:3:24 +T:40:26:99 +T:45:0:99 +X:B:0:10 +W:0:5:100:2000 +C:5:5:10:1 +r:F:BLESSED +R:100 +F:ESP_DRAGON +f:ESP_DRAGON + +#Elemental - the ones that already give resists are obviously not eligible +N:212:Elemental +T:40:16:28 +T:40:30:99 +T:45:10:16 +T:45:20:99 +X:B:0:30 +W:25:5:50:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC | +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | R_ANY +R:20 +F:IM_FIRE | R_HIGH +R:15 +F:IM_COLD | R_HIGH +R:10 +F:IM_ELEC | R_HIGH +R:5 +F:IM_ACID | R_HIGH +R:1 +F:IM_NETHER + +### New ego-items unique to Theme module ### + +#Musical instruments of Melkor + +N:213:of Melkor +T:14:0:59 +T:14:61:99 +X:A:0:30 +W:0:5:30:0 +C:0:0:0:-10 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC | +F:CURSED | HEAVY_CURSE | AUTO_CURSE | AGGRAVATE +R:50 +F:R_STAT | CURSED | HEAVY_CURSE | AUTO_CURSE + +#Horns of Ulmo (Ulumuri) + +N:214:of Ulmo +T:14:60:60 +X:A:0:80 +W:0:5:80:5000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC | +F:PVAL_M5 | R_IMMUNITY + +# Reverse Armour of the Maiar (of the Chosen in T-Plus) +N:215:of the Fallen +T:36:2:99 +T:37:2:99 +X:A:30:30 +W:0:3:45:0 +C:0:0:-15:0 +R:25 +F:CURSED | AUTO_CURSE | ESP_GOOD | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +R:50 +F:CURSED | AUTO_CURSE | R_LOW | SUSTAIN | AGGRAVATE +R:75 +F:CURSED | AUTO_CURSE | WRAITH | DRAIN_EXP | +R:100 +F:CURSED | AUTO_CURSE | DRAIN_MANA | DRAIN_HP | BLACK_BREATH + +###Reverse Weapons of the Maiar (of the Chosen in T-Plus) +N:216:of the Fallen +T:15:0:99 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:24:35 +W:0:5:45:0 +C:+6:+6:-5:-3 +R:100 +F:NEVER_BLOW | IM_NETHER | PERMA_CURSE +R:50 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | NO_MAGIC | CLONE +R:33 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | DRAIN_EXP | DRAIN_MANA +R:10 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | CHAOTIC | DRAIN_HP +R:1 +F:R_STAT | CURSED | AUTO_CURSE | ESP_GOOD | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | + +# Robe of Fools (reverse of Ithryn/Archmagi in T-Plus) +N:217:of the Fools +T:36:2:2 +X:A:30:30 +W:0:3:45:0 +C:-5:-5:-15:-2 +R:100 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | LIFE +R:33 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | RES_DISEN | SPELL | NO_MAGIC | +R:10 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | MANA | + +# Robe of Vice (reverse of Sanctity in T-Plus) +N:218:of Vice +T:36:2:2 +X:A:30:30 +W:0:3:45:0 +C:0:0:-15:-2 +R:100 +F:CURSED | HEAVY_CURSE | AUTO_CURSE | LIFE | AGGRAVATE +R:33 +F:ESP_GOOD | ANTIMAGIC_50 + +# Soft and Hard Armour of Sensitivity, no paper armour +N:219:of Sensitivity +T:30:0:99 +T:31:0:99 +T:32:0:99 +T:33:0:99 +T:34:0:99 +X:A:30:30 +W:0:3:45:0 +C:0:0:-5:-2 +R:100 +F:CURSED | SENS_FIRE | R_STAT | + +# Elemental ammo +N:220:Elemental +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:30:30 +W:0:1:50:1000 +C:5:5:0:0 +R:100 +F:BRAND_ACID | IGNORE_ACID +F:BRAND_ELEC | IGNORE_ELEC +F:BRAND_FIRE | IGNORE_FIRE +F:BRAND_COLD | IGNORE_COLD +F:BRAND_POIS | +f:BRAND_ACID | +f:BRAND_ELEC | +f:BRAND_FIRE | +f:BRAND_COLD | +f:BRAND_POIS | + +# Cursed ammo + +N:221:of Angmar +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:30:30 +W:0:1:50:0 +C:-10:-10:0:0 +R:100 +F:CURSED | IMMOVABLE + +# Bows of Numenor + +N:222:of Numenor +T:19:12:34 +X:A:50:50 +W:0:1:50:0 +C:10:10:0:3 +R:100 +F:DEX | XTRA_MIGHT | XTRA_SHOTS | +F:RES_FEAR | RES_POIS | RES_DARK | FREE_ACT + +# Lights of Valinor (no refillable lights) + +N:223:of Valinor +T:39:2:4 +X:A:60:60 +W:0:2:60:45000 +C:0:0:0:2 +R:100 +F:STR | INT | WIS | DEX | CON | CHR +F:ESP_ALL +f:STR | INT | WIS| DEX | CON | CHR | ESP_ALL + +# Lucky weapons - named after smith of legend +N:224:of Telchar +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:70:70 +W:10:2:70:3000 +C:10:10:0:2 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE +R:100 +F:LUCK +f:LUCK + +# Unlucky weapons - of the Din-horde (Orcs) +N:225:of the Glamhoth +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:50:50 +W:0:2:50:0 +C:5:5:0:-2 +R:100 +F:LUCK | CURSED | HEAVY_CURSE | AUTO_CURSE | AGGRAVATE +f:LUCK | CURSED | HEAVY_CURSE | AUTO_CURSE | AGGRAVATE + +# Holy ammo - based on 'Of Holy Might' from Hengband +N:226:Blessed +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:30:30 +W:0:5:60:600 +C:5:10:0:0 +R:100 +F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED +F:IGNORE_FIRE | IGNORE_ACID + +# Holy Avenger weapons brought back, modified +N:227:(Holy Avenger) +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:50:50 +W:0:2:60:20000 +C:5:5:0:3 +R:100 +F:WIS | SUSTAIN | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SEE_INVIS | BLESSED + +# A Whip of the Balroeg, adapted from Oangband +N:228:of the Balroeg +T:21:2:2 +X:A:50:50 +W:0:3:50:12000 +C:-10:10:0:-3 +R:100 +F:STEALTH | BRAND_FIRE | RES_FIRE | LITE2 | +F:IGNORE_FIRE | ESP_GOOD | +R:5 +F:IM_FIRE + +# Bows of the Nazgul, adapted from Angband +N:229:of the Nazgul +T:19:0:99 +T:15:0:99 +R:80 +X:A:25:10 +W:0:3:50:0 +C:0:0:0:-1 +r:F:BLESSED +F:DRAIN_EXP | SEE_INVIS | CHR + +# Magical missile launchers +# Tiny mana boost for magic-using archers or warrior-types +N:230:Magical +T:19:0:99 +T:15:0:99 +X:B:25:10 +W:25:9:30:8000 +C:0:0:0:1 +R:100 +F:MANA +f:MANA + +# Magical jewelry (no rings/amulets of spell, anti-magic, cursed items) +N:231:Magical +X:B:0:2 +T:40:0:12 +T:40:14:26 +T:40:28:99 +T:45:0:56 +T:45:59:99 +W:5:1:10:2000 +C:0:0:0:0 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +R:50 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN | WIELD_CAST + +# Magestaves of Sorcery, added in Theme 1.0.1 +N:232:of Sorcery +X:A:24:60 +T:6:0:99 +W:30:1:8:100000 +C:-80:-80:0:3 +r:F:CURSED | HEAVY_CURSE | PERMA_CURSE +R:100 +F:MANA | SPELL | LIFE +R:50 +F:PVAL_M2 + +# Sentient weapons, added in Theme 1.0.2 +N:233:of Doriath +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +X:A:70:70 +W:0:2:70:50000 +C:1:1:0:0 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE +R:100 +F:LEVELS +f:LEVELS + +# Bows of Mirkwood, added in Theme 1.0.2 +N:234:of Mirkwood +T:19:12:13 +X:A:25:20 +W:50:2:21:50000 +C:10:10:0:2 +R:100 +F:CON | XTRA_MIGHT | XTRA_SHOTS | RES_POIS | STEALTH +F:IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | SEE_INVIS + +# Spear of Mirkwood, added in Theme 1.0.2 +N:235:of Mirkwood +T:22:2:2 +X:A:24:35 +W:40:25:100:50000 +C:15:15:20:3 +r:F:CURSED | HEAVY_CURSE | AUTO_CURSE +R:100 +F:STEALTH | HOLD_LIFE | SEE_INVIS | CON | +F:RES_FEAR | RES_DARK | RES_LITE | RES_BLIND | +F:IGNORE_ACID | IGNORE_FIRE | +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH + +# Dwarven jewelry - no speed rings; added in Theme 1.1.4 +N:236:Dwarven +T:40:0:99 +T:45:0:30 +T:45:32:99 +X:B:0:5 +W:5:1:10:1250 +C:0:0:10:1 +R:100 +F:INFRA +Z:stone to mud +R:50 +F:SUSTAIN +R:25 +F:R_ANY | SUSTAIN +R:5 +F:CON + +# Sharpened arrows and bolts; added in Theme 1.1.5 +# Separating from 'Sharp' weapons to avoid cost of 5000 AU per missile +N:237:Sharpened +T:17:0:99 +T:18:0:99 +X:B:23:10 +W:5:2:30:400 +R:100 +F:VORPAL +f:VORPAL + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags diff --git a/lib/mods/theme/edit/evil.map b/lib/mods/theme/edit/evil.map new file mode 100644 index 00000000..a2f00914 --- /dev/null +++ b/lib/mods/theme/edit/evil.map @@ -0,0 +1,52 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# Mountain Chain +F:^:97:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Lesser Balrog +F:b:88:0:996:0:0:0:0:0:0:2 + +# Greater Balrog +F:B:88:0:807:0:0:0:0:0:0:2 + +# Pit Fiend +F:P:88:0:812:0:0:0:0:0:0:2 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^^^^^..^^^^^^^^^^^^^^^^^X +D:X^...^^^^^^.........^^^^^^^^^^^^X +D:X^^..^^^^^..^^^^..^B^^^^^^^^^^^^X +D:X^...^^^^...^^^^^..^^^^^^^^^^^^^X +D:X^^..^^^..^^.^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^.....^^^^^.^^^^^^^^^^^^X +D:X^^..^^^^..^^.^^^.^......^^^^^^^X +D:X^..^^^^..^^...^^...^..^.^^^^^^^X +D:X^^..^^^..^^^..^...^^^....^^^^^^X +D:X^^^...^.^^^.....^^^^P...<^^^^^^X +D:X^^^.....^^^^..^^^^^^^^..^^^^^^^X +D:X^^^^^^.^^^^..^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^...^^^^^^^^^^^^^^^^^X +D:X^^^^^.^^^^.^..^^^^^^^^^^^^^^^^^X +D:X^^^^...^^...^^^...^^^^^^...^^^^X +D:X^^^^.^....^^^^.^.....^..^..^^^^X +D:X^^^^..^^^^^.....^...^..^^^B^^^^X +D:X^^^P........^.....^^^^^^^^^^^^^X +D:X^^^^^^...^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:4 + diff --git a/lib/mods/theme/edit/f_info.txt b/lib/mods/theme/edit/f_info.txt new file mode 100644 index 00000000..dbfec51a --- /dev/null +++ b/lib/mods/theme/edit/f_info.txt @@ -0,0 +1,1245 @@ +# File: f_info.txt + + +# This file is used to initialize the "lib/raw/f_info.raw" file, which is +# used to initialize the "terrain feature" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/f_info.raw" file. + +# Note that the terrain feature are grouped into very regular groups, +# such that each of the bits in the feature type conveys information. + +# Note that terrain feature zero contains the "darkness" picture. + + +# Version stamp (required) + +V:2.0.0 + + +# 0x00 --> nothing + +N:0:nothing +G: :w +F:FLOOR + +# 0x01 --> open floor + +N:1:open floor +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:SUPPORT_GROWTH + +# 0x02 -> fountain +N:2:fountain +G:_:w +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The liquid here seems magical. + +# 0x03 --> glyph of warding + +N:3:glyph of warding +G:;:y +F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +D:0:There is a mighty spell of protection here. + +# 0x04 --> open door + +N:4:open door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x05 --> broken door + +N:5:broken door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x06 --> up stairs (perm) + +N:6:up staircase +G:<:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is an up staircase here. +D:1:You cannot tunnel a stair. + +# 0x07 --> down stairs (perm) + +N:7:down staircase +G:>:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is a down staircase here. +D:1:You cannot tunnel a stair. + +N:8:quest entrance +G:>:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest entrance. + +N:9:quest exit +G:<:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest exit. + +N:10:quest down level +G:>:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:11:quest up level +G:<:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:12:town exit +G:>:g +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:13:shaft down +G:>:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft down here. +D:1:You cannot tunnel a shaft. + +N:14:shaft up +G:<:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft up here. +D:1:You cannot tunnel a shaft. + +# 0x0F -> empty fountain +N:15:fountain +G:_:D +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The fountain seems empty. + +N:16:web +G:+:y +F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +D:1:You tunnel through the web. +D:2:a web blocking your way + +# Trap -- the flags are not used by the program +N:17:trap +G:^:w +F:FLOOR | NOTICE | REMEMBER + +# 0x12 --> 0x1F -- UNUSED + +# 0x2x --> locked door (power 0) + +N:32:door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 1) + +N:33:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 2) + +N:34:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 3) + +N:35:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 4) + +N:36:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 5) + +N:37:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 6) + +N:38:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 7) + +N:39:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 0) + +N:40:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 1) + +N:41:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 2) + +N:42:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 3) + +N:43:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 4) + +N:44:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 5) + +N:45:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 6) + +N:46:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 7) + +N:47:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x30 --> secret door + +N:48:secret door +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel. + +# 0x31 --> rubble + +N:49:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT +F:TUNNELABLE +D:1:You dig in the rubble. + +# 0x32 --> magma vein + +N:50:magma vein +G:%:s +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x33 --> quartz vein + +N:51:quartz vein +G:%:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x34 --> magma vein + treasure + +N:52:magma vein +G:%:s +M:50 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x35 --> quartz vein + treasure + +N:53:quartz vein +G:%:w +M:51 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x36 --> magma vein + known treasure + +N:54:magma vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x37 --> quartz vein + known treasure + +N:55:quartz vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x38 --> granite wall -- basic + +N:56:granite wall +G:#:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x39 --> granite wall -- inner + +N:57:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3A --> granite wall -- outer + +N:58:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3B --> granite wall -- solid + +N:59:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3C --> permanent wall -- basic (perm) + +N:60:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3D --> permanent wall -- inner (perm) + +N:61:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3E --> permanent wall -- outer (perm) + +N:62:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3F --> permanent wall -- solid (perm) + +N:63:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:64:explosive rune +G:*:R +F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +D:0:This rune seems unstable. + +N:65:Straight Road startpoint +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:66:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:67:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:68:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:69:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:70:section of the Straight Road +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:71:section of the Straight Road (discharged) +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:72:Straight Road exit +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:73:corrupted section of the Straight Road +G:*:D +F:FLOOR | REMEMBER | NOTICE + +# 74 --> shop + +N:74:Building +G:1:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +# 75 --> 78 Quests index + +N:75:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:76:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:77:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:78:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +#Elanor +N:79:grass with Elanor flowers +G:&:y +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Fumellar +N:80:grass with Fumella flowers +G:;:r +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Anemones +N:81:grass with anemones +G:;:v +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Niphredil +N:82:grass with Niphredil flowers +G:;:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Iris +N:83:grass with irises +G:;:b +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:84:stream of shallow water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# -1 = player level +N:85:pool of deep lava +G:.:R +E:-1d2:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the deep lava. + +N:86:stream of shallow lava +G:.:r +E:-1d1:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the shallow lava. + +N:87:dark pit +G:#:D +F:CAN_LEVITATE | CAN_FLY +F:NO_WALK | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +D:0:Ohhh, it is dark and deep. + +N:88:dirt +G:.:U +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:89:patch of grass +G:.:G +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:90:ice +G:.:W +E:1d1:50:ICE +F:FLOOR | NOTICE + +N:91:sand +G:.:y +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:92:dead tree +G:#:D +F:CAN_FLY | CAN_PASS +F:WALL | NO_WALK | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the dead tree. +D:2:a tree blocking your way + +N:93:ash +G:.:s +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:94:puddle of mud +G:.:u +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:95:ice wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the ice wall... #BOh, chilly#w. +D:2:an ice wall blocking your way + +N:96:tree +G:#:G +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the tree. +D:2:a tree blocking your way + +N:97:mountain chain +G:^:U +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +# 0x62 --> sandwall + +N:98:sandwall +G:#:y +F:WALL | NO_WALK | CAN_PASS | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x63 --> sandwall + treasure + +N:99:sandwall +G:%:y +M:98 +F:WALL | NO_WALK | CAN_PASS | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x64 --> sandwall + known treasure + +N:100:sandwall with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily tunnel into the sandwall. +D:2:a sandwall blocking your way + +N:101:high mountain chain +G:^:W +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:This rock is far too hard. +D:2:a very hard stone block blocking your way + +N:102:nether mist +G:.:v +S:v:R:r:v:R:r:D +E:1d1:40:NETHER +F:ATTR_MULTI +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# A diggable glass wall. +N:103:molten glass wall +G:.:B +F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE +F:DONT_NOTICE_RUNNING +D:1:You tunnel into the molten glass wall... +D:2:a molten glass wall blocking your way + +N:159:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +N:160:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +###### Here are the altars. ###### + +N:161:Altar of Being +G:0:W +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel at peace. + +N:162:Altar of Winds +G:0:B +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to become a bird. + +N:163:Altar of Force +G:0:R +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to fight evil. + +N:164:Altar of Darkness +G:0:D +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:Images of pain and death fill your mind. + +N:165:Altar of Nature +G:0:g +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel the desire to walk in a great forest. + +N:166:Altar of Stone +G:0:s +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to forge items. + +N:167:Altar of Light +G:0:y +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to light up dark places. + +N:168:Altar of Waters +G:0:b +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to bathe in the ocean. + +N:169:Altar of Doom +G:0:o +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to do justice. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Used as a marker for random quests +N:172:open floor +G:.:w +F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# Underground Tunnel +N:173:Underground Tunnel +G:#:s +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Tainted water +N:174:stream of tainted water +G:~:u +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:175:monster trap +G:;:v +F:FLOOR + +N:176:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +N:177:lava wall +G:#:R +S:R:R:r:r:U:u:R +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +D:1:The lava is far too hot to tunnel into it. +D:2:a lava wall blocking your way + +N:178:Great Fire +G:%:v +S:R:R:y:v:y:v:R +E:150d2:1:HELL_FIRE +F:ATTR_MULTI +F:FLOOR | REMEMBER | NOTICE | PERMANENT +D:0:This fire is so powerful it could destroy even the most powerful artifacts. + +N:179:path to the next area +G:>:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the next area here. +D:1:You cannot tunnel a path. + +N:180:path to the previous area +G:<:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the previous area here. +D:1:You cannot tunnel a path. + +N:181:field +G:::g +F:FLOOR | PERMANENT | NOTICE | REMEMBER +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel a field. + +N:182:Ekkaia, the Encircling Sea +G:*:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:183:void +G: :d +F:FLOOR + +# XXX 182 - 186 + +# 187 --> terrain -- deep water + +N:187:pool of deep water +G:~:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +# Glass wall -- can see but not pass +N:188:glass wall +G:.:B +F:NO_WALK | WALL | PERMANENT | NOTICE +F:DONT_NOTICE_RUNNING +D:1:This glass seems to be totaly impenetrable. +D:2:a glass wall blocking your way + +# Illusion wall -- can't see but can pass +N:189:illusion wall +G:#:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +D:0:Looks like this wall is not so real. + +# Grass roof +N:190:Grass roof +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof top +N:191:grass roof top +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof chimney +N:192:grass roof chimney +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof +N:193:brick roof +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof top +N:194:brick roof top +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof chimney +N:195:brick roof chimney +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# window +N:196:window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# small window +N:197:small window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# rain barrel +N:198:rain barrel +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass with Kingsfoil flowers +N:199:grass with Kingsfoil flowers +G:;:G +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +# cobblestone road +N:200:cobblestone road +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# cobblestone with outlet +N:201:cobblestone with outlet +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:202:small tree +G:#:g +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + +# Just to have a town entrance picture +N:203:town +G:*:w +F:FLOOR | NOTICE + +# Underground Tunnel +N:204:Underground Tunnel +G:^:U +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Fire +N:205:a blazing fire +G:%:y +S:y:y:y:R:r:y:R +E:-1d2:1:FIRE +D:0:The blazing fire burns you! +F:ATTR_MULTI +F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# Permanent rubble -- town use +N:206:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +D:1:Looks like this pile of rubble is quite hard. + +# Rocky ground - rougher terrain. +N:207:rocky ground +G:.:s +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# cloud-like vapour. Floor for Eru's temple +N:208:cloud-like vapour +G:.:W +S:W:B:B:W:w:W:B +F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT +F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING + +# condensing water +N:209:condensing water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# Dense mist. Can pass through, but not see through +N:210:dense mist +G:#:w +S:w:W:s:s:s:w:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT +F:ATTR_MULTI | DONT_NOTICE_RUNNING +D:0:You wander through the mist. +D:1:You cannot tunnel through mist! + +# Hail-stone wall +N:211:hail-stone wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the hail-stone wall. + +N:212:dead small tree +G:#:D +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + +# Low hill +N:213:low hill +G:^:g +F:FLOOR | DONT_NOTICE_RUNNING| CAN_RUN | SUPPORT_LIGHT | NO_VISION +D:0:You go over the hill. +D:1:You cannot tunnel through that. + +#Angband and Mordor (Ered Lithui, Ephel Duath) mountains +N:214:dark mountain chain +G:^:D +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:This rock is far too hard. +D:2:a very hard stone block blocking your way + +#Ered Luin - Blue Mountains +N:215:blue mountain chain +G:^:B +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +#Ered Mithrin - Grey Mountains +N:216:grey mountain chain +G:^:s +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +#Orodruin - Mount Doom +N:217:part of Mount Doom +G:^:R +F:WALL | NO_WALK | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel through that. +D:2:a stream of searing lava barring your way + +#Snow-capped peak +N:218:snow-capped peak +G:^:w +F:WALL | NO_WALK | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | PERMANENT +D:1:The ice is too cold to tunnel into it. +D:2:an unusually thick wall of ice barring your way + +#Fir tree +#BUG - these do not burn. +N:219:fir tree +G:#:g +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the fir tree. +D:2:a fir tree blocking your way + +#section of a flet (wooden platforms built high up in the trees of Lothlórien) +N:220:section of a flet +G:_:u +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +#light post +N:221:light post +G:|:w +F:WALL | NO_WALK | CAN_FLY | CAN_PASS +F:SUPPORT_LIGHT | REMEMBER +D:1:You cannot tunnel a light post. +D:2:A light post blocking your way + +#Water lily +N:222:water lily +G:;:B +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Dead Marshes swamp water +N:223:part of the Dead Marshes +G:~:G +E:10d10:6:CONFUSION +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +#Morannon +N:224:Black Gate +G:+:D +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel through that. +D:2:a closed Black Gate blocking your way + +#River (overland view only) +N:225:river +G:~:w +S:w:w:w:B:w:w:B +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING | SUPPORT_GROWTH + +#Swamp +N:226:swamp pool +G:~:g +E:1d1:1:POISON +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +#Anduin river +N:227:stream of the Anduin river +G:~:B +E:1d1:1:WATER +S:w:w:w:b:w:w:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | SUPPORT_GROWTH + +#Road sign to Gondolin to avoid Maeglin quest silliness somewhat +N:228:road sign that says 'Find Gondolin!' +G:?:v +S:v:R:B:G:w:v:R +F:ATTR_MULTI +F:WALL | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | + +### New terrain features for town use ### + +#Beehive +N:229:beehive +G:*:o +E:1d1:1:POISON +F:WALL | PERMANENT | CAN_FLY | REMEMBER | SUPPORT_LIGHT | +F:CAN_PASS | NO_WALK | NO_VISION | DONT_NOTICE_RUNNING | +D:0:Ouch! A bee stung you! +D:1:You'll just get stung. +D:2:a beehive blocking your way + +#Dirt road - same as dirt but more appropriate for towns +N:230:dirt road +G:.:U +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +#Wide gate +N:231:wide gate +G:-:D +F:WALL | PERMANENT | CAN_FLY | SUPPORT_LIGHT | NOTICE | +F:CAN_PASS | NO_WALK | NO_VISION | DONT_NOTICE_RUNNING | +D:1:You cannot tunnel through that. +D:2:a closed gate barring your way + +#Same gate, but opened +N:232:open gate +G:':D +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | + +### For wood houses, bridges, etc: + +#Wooden board - horizontal +N:233:wooden board +G:-:u +F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY +D:1:You cannot tunnel through that. +D:2:a wooden board blocking your way + +#Wooden board - vertical +N:234:wooden board +G:|:u +F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY +D:1:You cannot tunnel through that. +D:2:a wooden board blocking your way + +#Light wooden board - horizontal +N:235:wooden board +G:-:U +F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY +D:1:You cannot tunnel through that. +D:2:a wooden board blocking your way + +#Light wooden board - vertical +N:236:wooden board +G:|:U +F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY +D:1:You cannot tunnel through that. +D:2:a wooden board blocking your way + +#White tree +#BUG - these do not burn. +N:237:white tree +G:#:w +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel through that. +D:2:a white tree blocking your way + +#Swift waterfall +N:238:swift waterfall +G:|:B +E:25d10:1:WATER +S:w:w:w:b:w:w:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | +F:DONT_NOTICE_RUNNING | SUPPORT_GROWTH | + +#Slippery rock ledge +N:239:slippery rock ledge +G:&:s +E:5d10:1:COLD +F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT | +F:SUPPORT_GROWTH + +#Stable +N:240:stable +G:#:u +F:WALL | NO_WALK | NO_VISION | PERMANENT | CAN_FLY +D:1:You cannot tunnel through that. +D:2:a stable wall blocking your way + +#Wooden plank +N:241:wooden plank +G:%:U +F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | +F:SUPPORT_GROWTH | + +#Fosse (dry moat) +N:242:fosse pit +G:&:g +F:CAN_LEVITATE | CAN_FLY +F:NO_WALK | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel through that. +D:2:a dry moat blocking your way + +#Mallorn +N:243:Mallorn +G:*:y +S:y:W:W:y:w:W:y +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +D:1:It isn't a good idea to harm a Mallorn. +D:2:a Mallorn blocking your way + +# New features for the Maps of Lord Dimwit + +N:244:copper pillar +G:#:u +S:u:u:u:o:u:u:u +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | ATTR_MULTI +D:1:The copper is too tough to tunnel through. +D:2:a copper pillar blocking your way + +N:245:ethereal wall +G:.:w +F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +D:1:You can't even see your obstruction! +D:2:an unseen force blocking your way + +N:246:glacial wall +G:#:B +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the glacial wall... #BOh, chilly!#w. +D:2:a hard glacial wall blocking your way + +N:247:battlement +G:#:w +F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the battlement. +D:2:a hard stone battlement blocking your way + +N:248:door of Orthanc +G:':r +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +F:SUPPORT_LIGHT | DONT_NOTICE_RUNNING +D:0:The Key of Orthanc allows you to pass.
\ No newline at end of file diff --git a/lib/mods/theme/edit/haunted.map b/lib/mods/theme/edit/haunted.map new file mode 100644 index 00000000..49f72d5b --- /dev/null +++ b/lib/mods/theme/edit/haunted.map @@ -0,0 +1,49 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Floor +F:.:1:0 + +# Locked Door +F:D:38:0 + +# Secret Door +F:S:48:0 + +# Great item +F:g:1:0:0:*:* + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXX...D.........................X +D:XXX...XXXXXXXXXXXXXXXXXXXXXXXXX.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXXDXXXDXXXXDXXXXDXXXXDXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X +D:X.S.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:XgX.....X.....X.....X.....X...X.X +D:XXXDXXXXXDXXXXXDXXXXXDXXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXDXXXXXDXXXXXDXXXXXDXXXXXDX +D:XgX<....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.S.....X.....X.....X.....X.....X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:5 + diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt new file mode 100644 index 00000000..07e4bbe2 --- /dev/null +++ b/lib/mods/theme/edit/k_info.txt @@ -0,0 +1,6865 @@ +# File: k_info.txt + + +# This file is used to initialize the "lib/data/k_info.raw" file, which is +# used to initialize the "object kind" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/k_info.raw" file. + +# Available slots are marked with # XXX: 294, 299, 444-464, ... + +# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. + +# The old "MULTI_HUED" objects are now "violet", and no other object +# is violet, so all six violet objects can be made "multi-hued", though +# this would be a heinous hack. XXX XXX + +# Note that object zero is used for the "stack" picture (unused). + +# N: serial number : & object name~ +# G: symbol : color +# I: tval : sval : pval +# W: depth : rarity : weight : cost +# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac +# A: depth/rarity : depth/rarity : etc +# F: flag | flag | etc + +# Version stamp (required) + +V:2.0.0 + + +##### Something special ##### + +N:0:something +G:&:w + + +##### Mushrooms ##### + +N:1:Blindness +G:,:d +I:80:1:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushrooms will blind you. You cannot cast magic +D:or see monsters when you are blinded. You can still use magic items or +D:quaff potions. + +N:2:Fear +G:,:d +I:80:2:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will make you scared. +D:You will not be able to hit your enemies in combat if you're scared. + +N:3:Confusion +G:,:d +I:80:3:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will confuse you. You will not be able to cast spells, +D:use wands, staves or scrolls. You can still quaff potions, though. + +N:4:Hallucination +G:,:d +I:80:4:500 +W:10:0:1:0 +A:10/1 +D:'E'ating this mushroom will make you hallucinate. +D:You will not be able to recognise any monster or item. + +N:5:Cure Poison +G:,:d +I:80:12:500 +W:10:0:1:60 +A:10/1 +D:'E'ating this mushroom will cure you from poison. + +N:6:Cure Blindness +G:,:d +I:80:13:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure you from blindness. + +N:7:Cure Fear +G:,:d +I:80:14:500 +W:10:0:1:25 +A:10/1 +D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are +D:too afraid to attack monsters. + +N:8:Cure Confusion +G:,:d +I:80:15:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused +D:to cast spells, zap staves, aim wands or read scrolls. + +N:9:Weakness +G:,:d +I:80:6:500 +W:10:0:1:0 +A:10/1 +P:0:5d5:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. + +N:10:Unhealth +G:,:d +I:80:10:500 +W:15:0:1:50 +A:15/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. + +N:11:Restore Constitution +G:,:d +I:80:18:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your constitution. Your constitution +D:needs restoring when it is displayed in yellow. + +N:12:Restoring +G:,:d +I:80:19:500 +W:20:0:1:1000 +A:20/8:30/4:40/1 +D:'E'ating this mushroom will restore your strength, dexterity, constitution, +D:intelligence, wisdom and charisma. These need restoring when they +D:are displayed in yellow. + +N:13:Stupidity +G:,:d +I:80:8:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your intelligence by one point. +D:That's a bad thing. + +N:14:Naivety +G:,:d +I:80:9:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your wisdom by one point. +D:That's a bad thing. + +N:15:Poison +G:,:d +I:80:0:500 +W:5:0:1:0 +A:5/1:5/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint +D:per turn until you magically stop the poison or until your body has +D:fought off the poison. +D:That's a bad thing. + +N:16:Sickness +G:,:d +I:80:7:500 +W:10:0:1:0 +A:10/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:17:Paralysis +G:,:d +I:80:5:500 +W:20:0:1:0 +A:20/1 +D:'E'ating this mushroom will paralyse you for a certain time. +D:Any nearby monsters will take this opportunity to kill you. +D:That's a bad thing. + +N:18:Restore Strength +G:,:d +I:80:17:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your strength. Your strength +D:needs restoring when it is displayed in yellow. + +N:19:Disease +G:,:d +I:80:11:500 +W:20:0:1:50 +A:20/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:20:Cure Serious Wounds +G:,:d +I:80:16:500 +W:15:0:1:75 +A:15/1 +D:'E'ating this mushroom will heal several hit points. Your hit points +D:need healing when they are displayed in yellow or red. + +##### Normal Food ##### + +N:21:& Ration~ of Cram +G:,:U +I:80:35:5000 +W:0:0:10:3 +A:0/1:5/1:10/1 +D:It is biscuitish, keeps good indefinitely, is supposed to be sustaining but +D:certainly not entertaining. Its origin is Esgaroth, the city of Lake-men. +D:You can 'E'at it. + +N:22:& Round Seed-Cake~ +G:,:U +I:80:32:500 +W:0:0:2:1 +D:It's a treat, but 'E'ating it will only fill your stomach for a short time. + +N:23:& Strip~ of Venison +G:,:u +I:80:33:1500 +W:0:0:2:2 +D:It looks great, and 'E'ating it will fill your stomach well. + +N:24:& Slime Mold~ +G:,:g +I:80:36:3000 +W:1:0:5:2 +A:1/1 +D:It looks disgusting, but if you really want to you can 'E'at it. +D:Not an incredible taste experience, but that'd be asking a bit much. + +# New - now Lembas works as a scroll of Satisfy Hunger +N:25:& Lembas~ +G:,:B +I:80:37:0 +W:5:0:3:10 +A:5/1:10/1:20/1 +D:Small golden-brown wafers wrapped in silver leaves. Its fabrication is a +D:secret of the Elves, and it sustains life where nothing else can. If you +D:'E'at it, you will be full. + +N:26:& Pint~ of Fine Ale +G:,:y +I:80:38:500 +W:0:0:5:1 +D:A bottle of a dark beer-like beverage from Eriador. You can drink it by pressing 'E'. + +N:27:& Pint~ of Old Winyards +G:,:r +I:80:39:1000 +W:0:0:10:2 +D:A bottle of fine wine from Eriador. You can drink it by pressing 'E'. + +##### Extra digger ##### + +N:28:& Mattock~ +G:\:D +I:20:7:3 +W:50:0:250:700 +A:50/2 +P:0:1d8:0:0:0 +F:TUNNEL +f:TUNNEL +D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. + +# The Blue Stone 'Coimir' -- see artifact list + +N:29:& Blue Stone~ +G:":B +I:40:18:0 +W:60:0:3:90000 +F:INSTA_ART | SPECIAL_GENE + +##### Edged Weapons ##### + +N:30:& Broken Dagger~ +G:|:D +I:23:1:0 +W:0:0:5:1 +A:0/2:5/2 +P:0:1d1:-2:-4:0 +F:SHOW_MODS +D:The blade itself is a foot long and broken off not far above the hilt. + +N:31:& Bastard Sword~ +G:|:W +I:23:21:0 +W:15:0:140:350 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a long, double-edged sword with a plain hilt that could +D:be wielded in one or two hands. It's called a "bastard sword" because in +D:size, it falls between the broad sword and the two-handed sword, thus not +D:having a family of its own. It's typically around 51 inches long. +D:It is effective for cutting through tougher armours. It could be used for +D:thrusting, but most wielders swing it like a bat. + +N:32:& Scimitar~ +G:|:W +I:23:18:0 +W:10:0:130:250 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This oriental blade has 2 edges and is deeply curved. It has a wide +D:and very sharp end. It is the forefather of the sabre. + +N:33:& Tulwar~ +G:|:W +I:23:15:0 +W:5:0:100:200 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This vicious sword is half sword and half club, with a slight hook on the tip. + +N:34:& Broad Sword~ +G:|:W +I:23:16:0 +W:10:0:150:255 +A:10/1:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This broader version of the long sword is a standard weapon in the army +D:of Gondolin. + +N:35:& Short Sword~ +G:|:W +I:23:10:0 +W:5:0:80:90 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This shorter version of the long sword is a common weapon for rogues +D:and mages. + +N:36:& Blade~ of Chaos +G:|:v +I:23:30:0 +W:70:0:180:4000 +A:70/8 +P:0:6d5:0:0:0 +F:ATTR_MULTI +F:RES_CHAOS | CHAOTIC | SHOW_MODS +f:RES_CHAOS | CHAOTIC +D:A mighty sword which seems to be completely blunt. However, it is a conduit +D:into the realms of pure chaos and strikes its victims with the devastating +D:might of chaos itself whenever it connects. It gives you resistance to chaos +D:and it can polymorph, teleport, confuse or drain hit points from the monster +D:you hit. It occasionally causes earthquakes as well. + +N:37:& Two-Handed Sword~ +G:|:W +I:23:25:0 +W:30:0:200:775 +A:30/1:40/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This blade is lot longer, wider and heavier than a long sword. You have to +D:wield it with two hands. This means that wielding a shield makes fighting +D:very difficult. + +N:38:& Main Gauche~ +G:|:W +I:23:5:0 +W:3:0:30:25 +A:3/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:This blade is sinuously curved and tipped with a harpoon-like end. +D:This blade has a large handguard and was designed as an off-hand weapon. +D:This short but cruel blade is a favourite among orcs. + +N:39:& Cutlass~ +G:|:W +I:23:12:0 +W:5:0:110:85 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This oriental weapon is a short, thick, curving sword +D:with a single cutting edge. This simple slashing weapon +D:is typically carried by buccaneers, pirates, and sailors. + +N:40:& Executioner's Sword~ +G:|:r +I:23:28:0 +W:40:0:260:850 +A:40/1 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:These weapons have been built in all sizes. They are custom-made +D:for warriors that want to set out and kill their archenemy. These +D:blades are rare, costly and very deadly. + +N:41:& Katana~ +G:|:W +I:23:20:0 +W:20:0:120:400 +A:20/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The katana is a long blade with only a small disk for a guard. +D:Its hilt is long enough for two hands, though it could be used +D:with only one hand, and is usually wrapped in cloth or leather. +D:The art of forging such swords is largely unknown in this part +D:of Middle-earth, and such weapons are typically imported from +D:distant lands. + +N:42:& Long Sword~ +G:|:W +I:23:17:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A long straight sword, tapering to a pronounced point. Mainly good for +D:piercing attacks, but it can be used for slashing, too. It is a very +D:popular design and has become standard issue in many armies. + +N:43:& Dagger~ +G:|:W +I:23:4:0 +W:0:0:12:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:It's the standard weapon of rogues and thieves. The blade is +D:a foot long. + +N:44:& Rapier~ +G:|:W +I:23:7:0 +W:5:0:40:42 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:The rapier's hilt consisted of a pair of oval guards pierced with holes, +D:recurved quillions, and a knuckle guard. The guard is very intricate +D:and very effective as protection. + +N:45:& Sabre~ +G:|:W +I:23:11:0 +W:5:0:50:50 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:A long, one-edged, slightly curved sword with a knuckle guard and short +D:hilt. It is two-edged in its lower part. + +N:46:& Small Sword~ +G:|:W +I:23:8:0 +W:5:0:75:48 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:It's the favourite weapon of strong mages and thieves. The blade is +D:about twenty inches long. It's very easy to handle, although it is a lot less +D:efficient than the longer and heavier designs. + +N:47:& Broken Sword~ +G:|:D +I:23:2:0 +W:0:0:30:2 +A:0/2:5/2 +P:0:1d2:-2:-4:0 +F:SHOW_MODS +D:Just a hilt and a few inches of blade, broken off in a jagged stump. +D:Probably worthless. + +##### Hafted Weapons ##### + +N:48:& Ball-and-Chain~ +G:\:D +I:21:6:0 +W:20:0:150:200 +A:20/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon has a ball linked with a chain to a wooden handle. +D:Preferred tactic is smashing the brains of your opponent. + +N:49:& Whip~ +G:\:D +I:21:2:0 +W:3:0:30:30 +A:3/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:This weapon is light and easy to fight with. It has nasty barbs and +D:hooks fixed to the thong to make it useful in combat. +D:Whips easily give multiple attacks. + +N:50:& Flail~ +G:\:D +I:21:13:0 +W:10:0:150:353 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon was originally used to cut corn. More warlike versions +D:sport a large blade stuck on a wooden handle. The hinge allows it to get +D:past enemy defences or to strike with added momentum when used skillfully. + +N:51:& Two-Handed Flail~ +G:\:y +I:21:18:0 +W:45:0:280:590 +A:45/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This two-handed version of the flail gives the fighter a fearsome +D:weapon that can do a fair amount of damage. It typically has several +D:spiked metal lumps on chains. + +N:52:& Morning Star~ +G:\:D +I:21:12:0 +W:10:0:150:396 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS +D:This weapon consists of a large club with chains that have wooden balls +D:with metal spikes on the end. + +N:53:& Mace~ +G:\:D +I:21:5:0 +W:5:0:120:130 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon is a club ending in a sphere. The sphere is studded +D:with metal shards, and thus can both crush and cut your adversary. + +N:54:& Quarterstaff~ +G:\:U +I:21:3:0 +W:10:0:150:200 +A:10/1 +P:0:1d9:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A long, wooden pole, usually the height of the wielder. Four of them can be +D:made out of the trunk of one young tree, hence the name. The quarterstaff +D:is an excellent weapon for travellers as it doubles both as a walking staff +D:and as a deterrent against brigands. The quarterstaff is used more in +D:fencing and brawling than melee combat. + +N:55:& War Hammer~ +G:\:D8 +I:21:8:0 +W:5:0:120:225 +A:5/1 +P:0:3d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large hammer, designed to crush skulls with mighty strikes. + +N:56:& Lead-Filled Mace~ +G:\:D +I:21:15:0 +W:15:0:180:502 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large, mean mace filled with lead in order to wreak a maximum of havoc. + +N:57:& Mace~ of Disruption +G:\:v +I:21:20:0 +W:80:0:400:4300 +A:80/5 +P:0:5d8:0:0:0 +F:SLAY_UNDEAD | SHOW_MODS | MUST2H +f:MUST2H | SLAY_UNDEAD +D:This mace is custom-made for priests that go out to destroy evil. +D:It is deadly, especially for undead. + +N:58:& Lucerne Hammer~ +G:\:B +I:21:10:0 +W:10:0:120:376 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A war hammer combined with a spearpoint, mounted on a long pole. + +##### Polearms ##### + +N:59:& Beaked Axe~ +G:/:s +I:22:10:0 +W:15:0:180:408 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This polearm has a beak mounted opposite the blade. + +N:60:& Glaive~ +G:/:s +I:22:13:0 +W:20:0:190:363 +A:20/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A polearm with a long, slightly curved knife-like blade. It has spurs on +D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives +D:are often used to protect archers, crossbowmen, and gunners while they reload. +D:Outside of combat they are a popular processional weapon and therefore many +D:have ornately carved blades. + +N:61:& Halberd~ +G:/:s +I:22:15:0 +W:25:0:190:430 +A:25/1 +P:0:3d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The halberd has a broad, short axe blade on a 5-6 ft long haft, with a +D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to +D:combat heavier armour. It's usually used for cutting and stabbing. It's the most +D:versatile polearm in Middle-earth. The axe is used in general melee. The top +D:pike is used to pierce armour, or is set against a cavalry charge. The back +D:hook could unseat horses, trip opponents, parry a blow, or be a general +D:piercing weapon. + +N:62:& Awl-Pike~ +G:/:s +I:22:4:0 +W:10:0:160:340 +A:10/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a polearm with a long square-sectioned spike on the end. + +N:63:& Pike~ +G:/:s +I:22:8:0 +W:15:0:160:358 +A:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A staff, 16-18 feet long, that has a small piercing head about 10 inches +D:long. The pike is often used by infantry to fend off cavalry. It is very +D:effective against mounted troops. + +N:64:& Spear~ +G:/:s +I:22:2:0 +W:5:0:50:36 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the +D:middle. The spearhead is attached to the wooden shaft by a socket. The +D:sockets are usually riveted to the shaft and some have two small lugs near +D:the base of the socket to allow the head to be possibly bound on as well. +D:This spear is 7 feet long. + +N:65:& Trident~ +G:/:y +I:22:5:0 +W:5:0:70:120 +A:5/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The trident is based on the pitchfork. In fact, when not used as a weapon, +D:it is often employed as a pitchfork. It is famous for its uses in +D:gladiatorial arenas. It is used much like a spear and could even be thrown +D:like one in desperate situations. + +N:66:& Lance~ +G:/:s +I:22:20:0 +W:10:0:300:230 +A:10/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the original polearm. It is shaped like a spear but is bigger. It's +D:meant to fend off enemies, not to be thrown. + +N:67:& Great Axe~ +G:/:s +I:24:25:0 +W:40:0:230:500 +A:40/1 +P:0:4d4:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A huge and heavy two-headed axe. + +N:68:& Battle Axe~ +G:/:s +I:22:22:0 +W:15:0:170:334 +A:15/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:The Nordics' take on the halberd. The polearm of choice for many Nordics, +D:ideally suited for slashing, thrusting, and unseating cavalry. + +N:69:& Lochaber Axe~ +G:/:D +I:22:28:0 +W:45:0:250:750 +A:45/1 +P:0:3d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:Another Nordic version of the halberd. The polearm of choice for many Nordics, +D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. + +N:70:& Broad Axe~ +G:/:s +I:24:11:0 +W:15:0:160:304 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A one-headed axe made for combat, with an elongated moon-shaped blade. + +N:71:& Scythe~ +G:/:s +I:22:17:0 +W:45:0:250:800 +A:45/1 +P:0:5d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A simple farm implement, converted into a weapon by slightly straightening +D:its blade and putting it in line with its pole, instead of the typical +D:right angle. + +N:72:& Scythe~ of Slicing +G:/:r +I:22:30:0 +W:80:0:250:10000 +A:80/20 +P:0:8d4:0:0:0 +F:SHOW_MODS | MUST2H | WOUNDING | VORPAL +f:MUST2H | VORPAL | WOUNDING +D:The simple design of the war scythe, but this one uses a finely crafted and +D:incredibly sharp steel blade which causes terrible wounds when it hits. + +##### Bows, Crossbows, Slings ##### + +N:73:& Short Bow~ +G:}:U +I:19:12:0 +W:3:0:30:50 +A:3/1:50/2 +F:SHOW_MODS +D:A piece of bent wood, fitted with a string. Easy to transport and use, but +D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. + +N:74:& Long Bow~ +G:}:U +I:19:13:0 +W:10:0:40:120 +A:10/1:70/2 +F:SHOW_MODS +D:A bow almost as long as a human. It takes considerable strength and skill to +D:use and is rather awkward to carry around inside buildings. Nevertheless, it +D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. + +N:75:& Light Crossbow~ +G:}:s +I:19:23:0 +W:15:0:110:140 +A:15/1:60/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This +D:design is relatively light and not too difficult to cock, but also shoots its +D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. + +N:76:& Heavy Crossbow~ +G:}:s +I:19:24:0 +W:30:0:200:300 +A:30/1:80/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It +D:takes considerable time and strength to cock it and it's rather heavy. +D:However, it hurls its ammunition with incredible force. You can 'f'ire with +D:it after you 'w'ield it. + +N:77:& Sling~ +G:}:u +I:19:2:0 +W:1:0:5:5 +A:1/1:40/2 +F:SHOW_MODS +D:A simple cloth or leather pouch with two strings attached. It is used to hurl +D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. + +##### Missiles ##### + +N:78:& Arrow~ +G:{:U +I:17:1:0 +W:3:0:2:1 +A:3/1:15/1:50/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. +D:You can use it for 'f'iring a bow. + +N:79:& Seeker Arrow~ +G:{:G +I:17:2:0 +W:55:0:2:20 +A:55/2:80/2 +P:0:4d4:0:0:0 +F:SHOW_MODS +D:A precision-made arrow, which allows you to hit precisely the most vulnerable +D:place of an opponent. You can use it for 'f'iring a bow. + +N:80:& Bolt~ +G:{:s +I:18:1:0 +W:3:0:3:2 +A:3/1:25/1:60/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:Short metal arrows, to be fired with crossbows. You can use it for 'f'iring a +D:crossbow. + +N:81:& Seeker Bolt~ +G:{:B +I:18:2:0 +W:65:0:3:25 +A:65/2:90/2 +P:0:4d5:0:0:0 +F:SHOW_MODS +D:A precision-made bolt, which allows you to hit exactly the most vulnerable +D:place of an opponent. You can use it for 'f'iring a crossbow. + +N:82:& Rounded Pebble~ +G:{:s +I:16:0:0 +W:0:0:4:1 +A:0/1:10/2 +P:0:1d2:0:0:0 +F:SHOW_MODS +D:Small round stones. When fired with a sling, they could even hurt a giant. +D:You can use them for 'f'iring a sling. + +N:83:& Iron Shot~ +G:{:s +I:16:1:0 +W:3:0:5:2 +A:3/1:40/2 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:Metal balls, made for shooting with slings. You can use them for 'f'iring a +D:sling. + +##### Shovels and Picks ##### + +N:84:& Shovel~ +G:\:s +I:20:1:1 +W:1:0:60:10 +A:5/2 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:A simple digging tool for shovelling away rubble and maybe even soft rock. + +N:85:& Gnomish Shovel~ +G:\:G +I:20:2:2 +W:20:0:60:100 +A:20/3 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise +D:honed in the burrowing of their hovels. + +N:86:& Dwarven Shovel~ +G:\:B +I:20:3:3 +W:40:0:120:200 +A:40/4 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:The lighter digging tool used by dwarves to remove debris, but also good +D:enough to clear away bits of rock when no pick is easily available. + +N:87:& Pick~ +G:\:s +I:20:4:1 +W:5:0:150:50 +A:10/2 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:A heavy digging tool, primarily for earthworking, but also good for tunnelling +D:through stone, if one is willing to perform the time-consuming labour. + +N:88:& Orcish Pick~ +G:\:g +I:20:5:2 +W:30:0:180:300 +A:30/3 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:Although orcs tend to dig rather untidy mines and overcome difficulties in +D:this work less by skill than mere stubbornness, they have amassed +D:quite some expertise in mining, which has gone into this digging tool. + +N:89:& Dwarven Pick~ +G:\:b +I:20:6:3 +W:50:0:200:600 +A:50/4 +P:0:1d4:0:0:0 +F:TUNNEL +f:TUNNEL +D:The dwarves, miners of legend, have made this pick, which is so expertly +D:crafted that even weaklings can bore through solid rock with it. + +##### Armour ##### + +N:90:& Elven Cloak~ +G:(:G +I:35:2:0 +W:30:0:5:1500 +A:30/4 +P:4:0d0:0:0:4 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC +F:STEALTH | SEARCH | LUCK +f:STEALTH +D:A wonderfully light cloak coloured in brown and green hues. Its colouring +D:greatly helps the wearer to avoid undesired attention. Wearing it makes you +D:feel lucky and somehow you seem to see what was meant to stay unseen. + +N:91:& Pair~ of Soft Leather Boots +G:]:U +I:30:2:0 +W:3:0:20:7 +A:3/1 +P:2:1d1:0:0:0 +D:A pair of low boots, comfortable to wear. + +N:92:& Pair~ of Hard Leather Boots +G:]:U +I:30:3:0 +W:5:0:40:12 +A:5/1 +P:3:1d1:0:0:0 +D:A pair of boots, with hardened leather at the caps, offering a little +D:extra protection for the feet. + +N:93:& Pair~ of Metal Shod Boots +G:]:s +I:30:6:0 +W:20:0:80:50 +A:20/1 +P:6:1d1:0:0:0 +D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, +D:to better protect the wearer's feet from harm. + +N:94:& Hard Leather Cap~ +G:]:u +I:32:2:0 +W:3:0:15:12 +A:3/1 +P:2:0d0:0:0:0 +D:A piece of protective headgear made from hardened leather, just covering the +D:skull. + +N:95:& Metal Cap~ +G:]:s +I:32:3:0 +W:10:0:20:30 +A:10/1 +P:3:1d1:0:0:0 +D:A metal skullcap with nose and cheekguards. + +N:96:& Iron Helm~ +G:]:s +I:32:5:0 +W:20:0:75:75 +A:20/1 +P:5:1d3:0:0:0 +D:A large helmet that can protect the entire head. Ventilation and bad vision +D:can be a problem, however. + +N:97:& Steel Helm~ +G:]:W +I:32:6:0 +W:40:0:60:200 +A:40/1 +P:6:1d3:0:0:0 +D:A helmet which protects the entire head. The expensive steel as base material +D:allows it to offer very good protection while being fairly light. + +N:98:& Iron Crown~ +G:]:s +I:33:10:0 +W:45:0:20:500 +A:45/1 +P:0:1d1:0:0:0 +D:An iron circlet which might be worn, but which is purely ornamental unless it +D:has special powers. + +N:99:& Golden Crown~ +G:]:y +I:33:11:0 +W:45:0:30:1000 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gilded crown, which just looks good. Sometimes such headgear also has +D:additional properties which might make it worth wearing. + +N:100:& Jewel Encrusted Crown~ +G:]:v +I:33:12:0 +W:50:0:40:2000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gorgeous-looking silver crown, adorned with several gems. You might wear it +D:on your head, if you really think you're worthy. + +N:101:& Robe~ +G:(:b +I:36:2:0 +W:1:0:20:4 +A:1/1:50/1 +P:2:0d0:0:0:0 +D:A full-length garment which can be worn on the body. It is not really +D:armour, but mages often wear them as they are very light and don't hinder +D:movement much. + +N:102:& Filthy Rag~ +G:(:D +I:36:1:0 +W:0:0:20:1 +A:0/1 +P:1:0d0:0:0:-1 +D:A piece of discarded cloth, smelly and dirty. Probably worthless. + +N:103:& Soft Leather Armour~ +G:(:U +I:36:4:0 +W:3:0:80:18 +A:3/1 +P:4:0d0:0:0:0 +D:A suit of soft armour, light and unencumbering, but not very protective. + +N:104:& Soft Studded Leather~ +G:(:U +I:36:5:0 +W:3:0:90:35 +A:3/1 +P:5:1d1:0:0:0 +D:A leather jerkin with metal studs in critical places offering slightly better +D:protection. + +N:105:& Hard Leather Armour~ +G:(:U +I:36:6:0 +W:5:0:100:150 +A:5/1 +P:6:1d1:-1:0:0 +D:A leather armour covering only the body. It is made of hardened leather to +D:make it harder to penetrate. It's also a bit harder to move in, as it is +D:rather stiff. + +N:106:& Hard Studded Leather~ +G:(:U +I:36:7:0 +W:10:0:110:200 +A:10/1 +P:7:1d2:-1:0:0 +D:A suit of hardened leather armour, reinforced with metal studs. + +N:107:& Leather Scale Mail~ +G:(:U +I:36:11:0 +W:15:0:140:450 +A:15/1 +P:11:1d1:-1:0:0 +D:A suit of armour made of overlapping hardened leather scales. It offers good +D:protection while still being rather lightweight. + +N:108:& Metal Scale Mail~ +G:[:s +I:37:3:0 +W:25:0:250:550 +A:25/1 +P:13:1d4:-2:0:0 +D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. + +N:109:& Chain Mail~ +G:[:s +I:37:4:0 +W:25:0:220:750 +A:25/1 +P:14:1d4:-2:0:0 +D:A suit of interlinked metal rings, to be worn over a woollen garment. + +N:110:& Rusty Chain Mail~ +G:[:r +I:37:1:0 +W:25:0:200:550 +A:25/1 +P:14:1d4:-5:0:-8 +D:This chain mail has rusted beyond repair. It can still be worn, but some of +D:the rings have gone missing and the rust has made the suit inflexible. +D:Consequently, it offers very poor protection and is cumbersome to move in. + +N:111:& Augmented Chain Mail~ +G:[:s +I:37:6:0 +W:30:0:270:900 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional metal plates or scales +D:covering vulnerable parts of the wearer. + +N:112:& Bar Chain Mail~ +G:[:s +I:37:8:0 +W:35:0:280:950 +A:35/1 +P:18:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional short metal bars added in +D:many places to prevent penetration of the armour by piercing attacks. + +N:113:& Metal Brigandine Armour~ +G:[:s +I:37:9:0 +W:35:0:290:1100 +A:35/1 +P:19:1d4:-3:0:0 +D:This is a leather armour with many small metal plates fixed to it, covering +D:it entirely. + +N:114:& Partial Plate Armour~ +G:[:W +I:37:12:0 +W:45:0:260:1200 +A:45/1 +P:22:1d6:-3:0:0 +D:An armour made of steel plates, covering only the body of the wearer. + +N:115:& Metal Lamellar Armour~ +G:[:W +I:37:13:0 +W:45:0:340:1250 +A:45/1 +P:23:1d6:-3:0:0 +D:Lamellar consists of small rectangular plates (lames) attached to each other +D:at each edge or corner with leather lacings through small holes in the plates. + +N:116:& Full Plate Armour~ +G:[:W +I:37:15:0 +W:45:0:380:1350 +A:45/1 +P:25:2d4:-3:0:0 +D:A suit of armour made of metal plates, covering the body, arms and upper legs. +D:A very effective but very heavy armour. + +N:117:& Ribbed Plate Armour~ +G:[:W +I:37:18:0 +W:50:0:380:1500 +A:50/1 +P:28:2d4:-3:0:0 +D:This full suit of armour has been strengthened in places to better deflect or +D:absorb blows. + +N:118:& Galvorn Plate Mail~ +G:[:g +I:37:30:0 +W:75:0:420:20000 +A:75/4 +P:40:2d4:-4:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:A suit of plate armour fashioned from a metal whose secret is only known to Eol, +D:the dark Elvensmith. It is practically unbreakable. + +N:119:& Mithril Plate Mail~ +G:[:B +I:37:25:0 +W:60:0:300:15000 +A:60/3 +P:35:2d4:-3:0:0 +F:IGNORE_ACID +D:A full suit of plate armour, fashioned from the rare true-silver. Only the +D:dwarves know the secret of making armour or weapons of this metal. + +N:120:& Mithril Chain Mail~ +G:[:B +I:37:20:0 +W:55:0:150:7000 +A:55/3 +P:28:1d4:-1:0:0 +F:IGNORE_ACID +D:A suit of chain mail, made by dwarven smiths from the rare and precious metal +D:also called true-silver. + +N:121:& Double Chain Mail~ +G:[:s +I:37:7:0 +W:30:0:250:850 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of chain mail, with an additional layer of mail in some places. + +# This shield does not belong here + +N:122:& Shield~ of Deflection +G:[:B +I:34:10:0 +W:70:0:100:10000 +A:70/3 +P:10:1d1:0:0:10 +F:IGNORE_ACID +D:A large shield fashioned from a metal alloy that is not subject to corrosion. +D:It was especially crafted to better deflect attacks. + +### The Cloaks ### + +N:123:& Cloak~ +G:(:g +I:35:1:0 +W:1:0:10:3 +A:1/1:20/1 +P:1:0d0:0:0:0 +D:A cloth coat typically worn as a loose outer garment. It is spacious enough +D:to be worn even over bulky metal armour. + +N:124:& Shadow Cloak~ +G:(:D +I:35:6:1 +W:60:0:5:7500 +A:75/4 +P:6:0d0:0:0:4 +F:RES_DARK | RES_LITE | STEALTH +f:STEALTH +D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both +D:extreme brightness and darkness. + +### The Gloves ### + +N:125:& Set~ of Leather Gloves +G:]:U +I:31:1:0 +W:1:0:5:3 +A:1/1 +P:1:0d0:0:0:0 +D:Light gloves which do not seriously hinder finger movements, while still +D:protecting the hands somewhat. + +N:126:& Set~ of Gauntlets +G:]:U +I:31:2:0 +W:10:0:25:35 +A:10/1 +P:2:1d1:0:0:0 +D:Metal gloves protecting the hands up to the middle of the lower arm. + +N:127:& Set~ of Cesti +G:]:W +I:31:5:0 +W:50:0:40:100 +A:50/1 +P:5:1d1:0:0:0 +D:A set of metal gloves with nasty spikes and barbs. Though originally made to +D:help in combat, the additional metal on the backs of the hands also offers a +D:lot more protection. + +### The shields ### + +N:128:& Small Leather Shield~ +G:):U +I:34:2:0 +W:3:0:50:30 +A:3/1 +P:2:1d1:0:0:0 +D:A small disc of lindenwood, with a leather covering on one side. + +N:129:& Large Leather Shield~ +G:):U +I:34:4:0 +W:15:0:100:120 +A:15/1 +P:4:1d2:0:0:0 +D:A large oval or rectangular shield. It is made of wood, typically linden, and +D:covered with a layer of hardened leather to offer better protection. + +N:130:& Small Metal Shield~ +G:):s +I:34:3:0 +W:10:0:65:50 +A:10/1 +P:3:1d2:0:0:0 +D:A small shield strengthened with a layer of metal. + +N:131:& Large Metal Shield~ +G:):s +I:34:5:0 +W:30:0:120:200 +A:30/1 +P:5:1d3:0:0:0 +D:A large piece of wood, rectangular or oval in shape, and covered with metal +D:to strengthen it. It's to be worn strapped to the arm not occupied by the +D:weapon when fighting. + +##### Rings ##### + +N:132:Strength +G:=:d +I:45:24:0 +W:30:0:2:500 +A:30/1 +F:STR | HIDE_TYPE | SUST_STR +f:STR +D:This bauble magically improves your strength. + +N:133:Dexterity +G:=:d +I:45:26:0 +W:30:0:2:500 +A:30/1 +F:DEX | HIDE_TYPE | SUST_DEX +f:DEX +D:This piece of jewellery magically improves your agility. + +N:134:Constitution +G:=:d +I:45:27:0 +W:30:0:2:500 +A:30/1 +F:CON | HIDE_TYPE | SUST_CON +f:CON +D:This ring magically grants you health, improving your constitution. + +N:135:Intelligence +G:=:d +I:45:25:0 +W:30:0:2:500 +A:30/1 +F:INT | HIDE_TYPE | SUST_INT +f:INT +D:This magical piece of jewellery makes you smarter. + +N:136:Speed +G:=:d +I:45:31:0 +W:75:0:2:100000 +A:75/1 +F:SPEED | HIDE_TYPE +f:SPEED +D:This wonderful ring grants you additional energy, allowing you to act faster. + +N:137:Searching +G:=:d +I:45:23:0 +W:5:0:2:250 +A:5/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This ring magically improves your attention, so you can detect hidden things better. + +# New : It can be activated but at the cost of its destruction +N:138:Teleportation +G:=:d +I:45:4:0 +W:5:0:2:250 +A:5/1 +a:HARDCORE=DEST_TELE +F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE +f:TELEPORT +D:This ring will uncontrollably send you to different places at its whim. +D:You can use its power once at your will, but it will destroy the ring. + +N:139:Slow Digestion +G:=:d +I:45:6:0 +W:5:0:2:250 +A:5/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This magical bauble grants you some sustenance, allowing you to subsist on less food. + +N:142:Levitation +G:=:d +I:45:7:0 +W:5:0:2:200 +A:5/1 +F:FEATHER | EASY_KNOW +f:FEATHER +D:When you put on this ring, you will be able to float just above the floor. +D:It prevents you from drowning, and all your falls will be painless. + +N:143:Poison Resistance +G:=:d +I:45:20:0 +W:60:0:2:16000 +A:60/2 +F:RES_POIS | EASY_KNOW +f:RES_POIS +D:This magical ring grants protection from poison. +D:It is rumoured that in deep dungeons monsters can kill you at once if you +D:don't have poison resistance. + +N:144:Free Action +G:=:d +I:45:21:0 +W:20:0:2:1500 +A:20/1 +F:FREE_ACT | EASY_KNOW +f:FREE_ACT +D:This magical bauble prevents you from being held. +D:Some monsters will paralyse you and then kill you if you lack free action. + +N:145:Weakness +G:=:d +I:45:2:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | STR | HIDE_TYPE +f:STR +D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. + +N:146:Flames +G:=:d +I:45:18:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_FIRE_4 +F:RES_FIRE | ACTIVATE +f:RES_FIRE | IGNORE_FIRE +D:This fiery circlet grants you protection, makes fire less dangerous and even +D:allows you to call forth a ball of flame. + +N:147:Acid +G:=:d +I:45:17:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ACID_4 +F:RES_ACID | ACTIVATE +f:RES_ACID | IGNORE_ACID +D:This magical ring is imbued with spells of devouring acid, granting protection against such +D:assaults and the ability to shoot acid at your foes. + +N:148:Ice +G:=:d +I:45:19:0 +W:50:0:2:3000 +A:50/1 +a:HARDCORE=BA_COLD_4 +P:0:0d0:0:0:15 +F:RES_COLD | ACTIVATE +f:RES_COLD | IGNORE_COLD +D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects +D:and occasionally allows you to throw balls of ice at your foes. + +N:149:Woe +G:=:d +I:45:0:-5 +W:50:0:2:0 +A:50/1 +F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE +D:This accursed ring will turn you into a bumbling fool and, in addition, magically +D:transports you to places you never wanted to see. It can recurse itself if +D:you leave it on too long. + +N:150:Stupidity +G:=:d +I:45:3:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | INT | HIDE_TYPE +f:INT +D:This wicked ring feeds off your intellect, magically making you stupid. + +N:151:Damage +G:=:d +I:45:29:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring makes your hands magically strong in combat, allowing you to inflict +D:greater pain with your hand-to-hand attacks. + +N:152:Accuracy +G:=:d +I:45:28:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE | EASY_USE | ACTIVATE | +a:HARDCORE=WHIRLWIND +D:This ring magically improves your control in combat, allowing you to hit more often. +D:It can also sometimes be used to hit several nearby opponents with deadly accuracy. + +N:153:Protection +G:=:d +I:45:16:0 +W:10:0:2:500 +A:10/1 +D:This ring creates a magical aura around you, protecting you against the blows of your enemies. + +N:154:Aggravate Monster +G:=:d +I:45:1:0 +W:5:0:2:0 +A:5/1 +F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE +f:AGGRAVATE +D:This faithless ring will draw opponents' attention towards its hapless owner. +D:If you have any pets, it will also make them turn against you. + +N:155:See Invisible +G:=:d +I:45:22:0 +W:30:0:2:340 +A:30/1 +F:SEE_INVIS | EASY_KNOW +f:SEE_INVIS +D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. + +N:162:Slaying +G:=:d +I:45:30:0 +W:40:0:2:1000 +A:40/1 +F:SHOW_MODS +D:This ring magically improves your fighting prowess, allowing to hit more often and harder. + +##### Amulets ##### + +N:163:Brilliance +G:":d +I:40:6:0 +W:50:0:3:1000 +A:50/4 +F:INT | WIS | HIDE_TYPE | LITE1 +D:This talisman grants a sharper wit, greater insight and brightness to light dark places. + +N:164:Charisma +G:":d +I:40:7:0 +W:30:0:3:500 +A:30/1 +F:CHR | HIDE_TYPE +f:CHR +D:This amulet grants beauty beyond mere looks. + +N:165:Searching +G:":d +I:40:5:0 +W:15:0:3:600 +A:15/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This amulet grants keen sight, finding things that are hidden. + +N:166:Teleportation +G:":d +I:40:1:0 +W:10:0:3:250 +A:10/1 +F:CURSED | TELEPORT | EASY_KNOW +f:TELEPORT +D:This amulet nastily throws you all over the place. + +# Replacing Adornment with Protection from Evil from T-Plus by Ingeborg S. Norden + +N:169:Protection from Evil +G:":d +I:40:2:0 +W:25:0:3:10000 +A:25/1 +F:EASY_KNOW | ACTIVATE | BLESSED | ESP_EVIL +a:HARDCORE=PROT_EVIL +D:This blessed amulet fends off evil beings and warns the wearer +D:of their presence. + +##### Extra armour ##### + +N:170:& Double Ring Mail~ +G:[:s +I:37:5:0 +W:25:0:230:700 +A:25/1 +P:15:1d4:-2:0:0 +D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is +D:reinforced with mail. + +##### Additional amulets ##### + +N:171:the Magi +G:":d +I:40:8:0 +W:70:0:3:30000 +A:70/8 +P:0:0d0:-4:-4:0 +F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST +F:FREE_ACT | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive +D:and impervious to magics which would make their own magic-use impossible. + +N:172:Doom +G:":d +I:40:0:-5 +W:50:0:3:0 +A:50/1 +F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE +F:AUTO_CURSE | CURSE_NO_DROP +D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It +D:is exceedingly hard to get rid of. + +##### Scrolls ##### + +N:173:Enchant Weapon To-Hit +G:?:d +I:70:17:0 +W:15:0:5:125 +A:15/1 +D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. +D:However, weapons which are already very highly enchanted are more difficult to improve +D:further. + +N:174:Enchant Weapon To-Dam +G:?:d +I:70:18:0 +W:15:0:5:125 +A:15/1 +D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your +D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this +D:enchantment may fail, wasting the scroll. + +N:175:Enchant Armour +G:?:d +I:70:16:0 +W:15:0:5:125 +A:15/1 +D:This scroll will try to enchant a piece of armour in your possession, making it more effective +D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. + +N:176:Identify +G:?:d +I:70:12:0 +W:1:0:5:50 +A:1/1:5/1:10/1:30/1 +D:If you read this scroll, the identity of an item you specify will be laid open to you. + +N:177:*Identify* +G:?:d +I:70:13:0 +W:30:0:5:1000 +A:30/1:50/2:80/1:100/1 +D:This scroll will allow you to gain insight into an object's special properties. +D:Only the highly magical objects, like rare rings and amulets or very unusual weapons +D:and armour possess abilities which warrant the use of this magic. + +N:178:Rumour +G:?:d +I:70:51:0 +W:1:0:5:10 +A:1/1 +D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your +D:leisure. + +N:179:Chaos +G:?:d +I:70:50:0 +W:100:0:5:10000 +A:100/8 +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release +D:a blast of chaotic forces. + +N:180:Remove Curse +G:?:d +I:70:14:0 +W:10:0:5:100 +A:10/1:20/2:40/2 +D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed +D:from your possessions. + +N:181:Light +G:?:d +I:70:24:0 +W:0:0:5:15 +A:0/1:3/1:10/1 +D:A scroll which will create a permanent magical light, illuminating your surroundings. + +N:182:Fire +G:?:d +I:70:48:0 +W:50:0:5:1000 +A:50/4 +F:IGNORE_FIRE +D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast +D:of fire will be released. + +N:183:Ice +G:?:d +I:70:49:0 +W:75:0:5:5000 +A:75/6 +F:IGNORE_COLD +D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, +D:a large icy blast will be released. + +N:184:Summon Monsters +G:?:d +I:70:4:0 +W:1:0:5:0 +A:1/1 +D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight +D:you. + +N:185:Phase Door +G:?:d +I:70:8:0 +W:1:0:5:15 +A:1/1 +D:Upon reading this scroll, you will be translocated over a short distance. + +N:186:Teleportation +G:?:d +I:70:9:0 +W:10:0:5:40 +A:10/1 +D:If you read this scroll, you will immediately be transported to another place on the level. + +N:187:Teleport Level +G:?:d +I:70:10:0 +W:20:0:5:50 +A:20/1 +D:This scroll will magically transport you to the level directly above or below, when read. + +N:188:Monster Confusion +G:?:d +I:70:36:0 +W:5:0:5:30 +A:5/1 +D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will +D:attempt to confuse the next creature you hit with a hand or weapon attack. + +N:189:Magic Mapping +G:?:d +I:70:25:0 +W:5:0:5:40 +A:5/1 +D:Reading this scroll will reveal the layout of your immediate surroundings to you. + +N:190:Rune of Protection +G:?:d +I:70:38:0 +W:50:0:5:500 +A:50/2:90/4 +D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a +D:strong magical ward around the location you currently stand on. Be aware that this magic is +D:easily disturbed by already present structures and thus cannot work where an object is lying, or +D:on a trap. + +N:191:*Remove Curse* +G:?:d +I:70:15:0 +W:50:0:5:8000 +A:50/2:75/2:85/2:95/1 +D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the +D:mightiest curses which may have been laid on your possessions. + +N:192:Treasure Detection +G:?:d +I:70:26:0 +W:0:0:5:15 +A:0/1 +D:This scroll magically reveals the locations of nearby loose change to you. + +N:193:Object Detection +G:?:d +I:70:27:0 +W:0:0:5:15 +A:0/1 +D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, +D:however, not those carried by creatures. + +N:194:Trap Detection +G:?:d +I:70:28:0 +W:5:0:5:35 +A:5/1:10/1 +D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you +D:might otherwise blunder into. + +##### Extra ammunition ##### + +N:195:& Sheaf Arrow~ +G:{:o +I:17:1:0 +W:10:0:4:3 +A:15/2:50/2 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:These arrows have bigger arrowheads and bigger feathers. +D:They also make bigger holes. + +N:196:& Mithril Shot~ +G:{:B +I:16:2:0 +W:40:0:4:20 +A:40/2:65/1 +P:0:3d4:5:5:0 +F:SHOW_MODS | IGNORE_ACID +D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting +D:with great force, and are almost imperishable. + +##### Additional scrolls ##### + +N:197:Door/Stair Location +G:?:d +I:70:29:0 +W:5:0:5:35 +A:5/1:10/1:15/1 +D:This scroll will reveal nearby doors and stairs. + +N:198:Acquirement +G:?:d +I:70:46:0 +W:20:0:5:100000 +A:20/8 +D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the +D:words will release it. + +N:199:*Acquirement* +G:?:d +I:70:47:0 +W:60:0:5:200000 +A:60/16 +D:Several great treasures have been hidden in a magical compartment. This scroll serves as the +D:key and will release them when read. + +N:200:Mass Genocide +G:?:d +I:70:45:0 +W:50:0:5:1000 +A:50/4:100/4 +D:An astoundingly powerful death spell is stored in the runes of this spell. Reading +D:it will annihilate all nearby creatures. Only a few beings of legendary stature +D:can withstand it. + +N:201:Detect Invisible +G:?:d +I:70:30:0 +W:1:0:5:15 +A:1/1 +D:A minor detection spell is stored in this scroll, showing you the locations of otherwise +D:unseen beings for a brief moment. + +N:202:Aggravation +G:?:d +I:70:1:0 +W:5:0:5:0 +A:5/1 +D:This nasty scroll will make a loud noise when read, waking up foes in your vicinity. + +N:203:Trap Creation +G:?:d +I:70:7:0 +W:10:0:5:0 +A:10/1 +D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around +D:you, ready to do nasty things to you once you walk onto them. + +N:204:Trap/Door Destruction +G:?:d +I:70:39:0 +W:10:0:5:50 +A:10/1 +D:A very specifically destructive spell is written on this scroll. It will smash all traps and all +D:doors immediately next to you. + +N:205:Artifact Creation +G:?:d +I:70:52:0 +W:70:0:5:200000 +A:70/16 +D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, +D:also rendering the object indestructible. + +N:206:Recharging +G:?:d +I:70:22:0 +W:40:0:5:200 +A:40/1 +D:This scroll is inscribed with a spell releasing the enchantments used to give wands and +D:staves their power, allowing you to replenish their spent charges. + +N:207:Genocide +G:?:d +I:70:44:0 +W:40:0:5:750 +A:40/4:80/4 +D:This rare and powerful scroll will annihilate all members of a specified race of monsters in +D:your current location, but this will also exact a price of pain from you. + +N:208:Darkness +G:?:d +I:70:0:0 +W:1:0:5:0 +A:1/1 +D:This scroll will create a blast of utter darkness, which then fades to leave the immediate +D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to +D:it. + +N:209:Protection from Evil +G:?:d +I:70:37:0 +W:30:0:5:250 +A:30/1 +D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence +D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. + +N:210:Satisfy Hunger +G:?:d +I:70:32:0 +W:5:0:5:10 +A:5/1:20/1:50/1:75/1 +D:Reading this scroll will create a nutritious mass in your stomach, satisfying your hunger. + +N:211:Dispel Undead +G:?:d +I:70:42:0 +W:40:0:5:200 +A:40/1 +D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations +D:nearby, possibly even destroying them. + +N:212:*Enchant Weapon* +G:?:d +I:70:21:0 +W:50:0:5:500 +A:50/1 +D:Reading this scroll will magically infuse a weapon of your choice, making it more effective +D:in combat. It may not work on weapons that are already powerful or unique. + +N:213:Curse Weapon +G:?:d +I:70:3:0 +W:50:0:5:0 +A:50/1 +D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of +D:escaping destruction, but even they will often be shattered. + +N:214:*Enchant Armour* +G:?:d +I:70:20:0 +W:50:0:5:500 +A:50/1:50/1 +D:This scroll will place a great enchantment on a piece of armour of your choice, making it much +D:better at protecting you. Mark that improving armours which are already highly enchanted is very +D:difficult and will often fail. + +N:215:Curse Armour +G:?:d +I:70:2:0 +W:50:0:5:0 +A:50/1 +D:This scroll bears a curse that will tear your armour to shreds. + +N:216:Summon Undead +G:?:d +I:70:5:0 +W:15:0:5:0 +A:15/1 +D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. + +N:217:Blessing +G:?:d +I:70:33:0 +W:1:0:5:15 +A:1/1 +D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident +D:in attack and defence for a few moments. + +N:218:Holy Chant +G:?:d +I:70:34:0 +W:10:0:5:40 +A:10/1 +D:This blessing will give you a holy warrior's prowess in battle for a while. + +N:219:Holy Prayer +G:?:d +I:70:35:0 +W:25:0:5:80 +A:25/1 +D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and +D:defence. + +N:220:Word of Recall +G:?:d +I:70:11:0 +W:5:0:5:150 +A:5/1 +D:The spell on this scroll will slowly build an ethereal conduit to the surface for you if you are in +D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you +D:will suddenly be translocated to the other place. + +N:221:*Destruction* +G:?:d +I:70:41:0 +W:40:0:5:250 +A:40/1 +D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. +D:Monsters and objects will be annihilated by this blast; only completely indestructible things can +D:withstand it. + +##### Potions ##### + +N:222:Slime Mold Juice +G:!:d +I:71:2:400 +W:0:0:4:2 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. + +N:223:Apple Juice +G:!:d +I:71:1:250 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A healthy fruit beverage. + +N:224:Water +G:!:d +I:71:0:200 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle filled with pure water. + +N:225:Strength +G:!:d +I:71:48:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will permanently improve your physical strength. + +N:226:Weakness +G:!:d +I:71:16:0 +W:3:0:4:0 +A:3/1 +P:0:3d12:0:0:0 +F:FOUNTAIN +D:This nasty potion will sap your strength, making you weaker. + +N:227:Restore Strength +G:!:d +I:71:42:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will bring back your physical power to its full extent, should it be drained. + +N:228:Intelligence +G:!:d +I:71:49:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will magically enhance your wit, permanently improving your intellect. + +N:229:Stupidity +G:!:d +I:71:17:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This accursed potion will cloud your intellect, making you stupid. + +N:230:Restore Intelligence +G:!:d +I:71:43:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will magically heal your brain, restoring drained intelligence. + +N:231:Wisdom +G:!:d +I:71:50:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This potion grants great insight, making you permanently wiser. + +N:232:Naivety +G:!:d +I:71:18:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion casts a shadow on your knowledge, making you naive. + +N:233:Restore Wisdom +G:!:d +I:71:44:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion benefits the naive, bringing back their wisdom to what it once was. + +N:234:Charisma +G:!:d +I:71:53:0 +W:20:0:4:1000 +A:20/1:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses you with permanent beauty and charm. + +N:235:Ugliness +G:!:d +I:71:21:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion slightly twists your features, making you appear less fair. + +N:236:Restore Charisma +G:!:d +I:71:47:0 +W:20:0:4:300 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This useful potion restores drained charm. + +N:237:Curing +G:!:d +I:71:61:100 +W:18:0:4:250 +A:18/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion helps to recover from a wide variety of ailments. + +### Note! Invulnerability decreases your food... ### + +N:238:Invulnerability +G:!:d +I:71:62:-2500 +W:90:0:4:100000 +A:90/9 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This immensely powerful potion makes your physique almost indestructible for a very short +D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. + +N:239:New Life +G:!:d +I:71:63:100 +W:50:0:4:750000 +A:50/20:100/10:120/5 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion fundamentally twists your physical features, as if you were another mother's child. +D:Your physique will be shaped anew. This may make you more or less hardy in battle. + +N:240:Cure Serious Wounds +G:!:d +I:71:35:100 +W:3:0:4:40 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will cure some wounds and other inhibiting ailments. + +N:241:Cure Critical Wounds +G:!:d +I:71:36:100 +W:5:0:4:100 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion will cure a good bit of hurt you have suffered and also allows you to recover +D:from unhealthy conditions like blood poisoning, confusion or blindness. + +N:242:Healing +G:!:d +I:71:37:200 +W:15:0:4:300 +A:15/1:30/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion greatly heals you and also cures many other ailments from +D:which you might suffer. + +N:243:Constitution +G:!:d +I:71:52:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This magical concoction greatly improves your health, making you permanently tougher. + +N:244:Experience +G:!:d +I:71:59:0 +W:65:0:4:25000 +A:65/1 +P:0:1d1:0:0:0 +D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. + +N:245:Sleep +G:!:d +I:71:11:100 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion will make you fall asleep for some turns, allowing monsters +D:to attack you with impunity. + +N:246:Blindness +G:!:d +I:71:7:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see. + +N:247:Booze +G:!:d +I:71:9:50 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle of a dark brown distilled beverage. It will impede your ability to see clearly. + +N:248:Poison +G:!:d +I:71:6:0 +W:3:0:4:0 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly +D:unwise. + +N:249:Speed +G:!:d +I:71:29:0 +W:1:0:4:75 +A:1/1:40/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical drink which temporarily allows you to act much faster. + +N:250:Slowness +G:!:d +I:71:4:50 +W:1:0:4:0 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical concoction that will temporarily force you to move and act a lot slower. + +N:251:Dexterity +G:!:d +I:71:51:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:A strange magical drink which permanently improves your agility. + +N:252:Restore Dexterity +G:!:d +I:71:45:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew brings your agility back to its former glory should it have been reduced. + +N:253:Restore Constitution +G:!:d +I:71:46:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A beneficial magical concoction, restoring your damaged health. + +N:254:Lose Memories +G:!:d +I:71:13:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion will make you lose a lot of the experience you've gained. + +N:255:Salt Water +G:!:d +I:71:5:0 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A solution of salt in water, made for curing meat. Drinking it causes violent nausea. + +N:256:Enlightenment +G:!:d +I:71:56:0 +W:25:0:4:800 +A:25/1:50/1:100/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:An exceptional magical drink which lets you "remember" your current location as if you had +D:already seen all of it. + +N:257:Heroism +G:!:d +I:71:32:0 +W:1:0:4:35 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:Quaffing this potion will temporarily make you fight like a hero of great might. + +N:258:Berserk Strength +G:!:d +I:71:33:0 +W:3:0:4:100 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This strange drink will instill in you a wild battle rage for a while. + +N:259:Boldness +G:!:d +I:71:28:0 +W:1:0:4:10 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will improve your courage, dispelling all fear. + +N:260:Restore Life Levels +G:!:d +I:71:41:0 +W:40:0:4:400 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:If your life force has been drained, this blessed brew will bring it back. + +N:261:Resist Heat +G:!:d +I:71:30:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will render you less vulnerable to outward heat. + +N:262:Resist Cold +G:!:d +I:71:31:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will for a short while grant you a familiarity with frost, so that you take +D:less harm from extreme cold. + +N:263:Detect Invisible +G:!:d +I:71:25:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will temporarily improve your eyesight so that you can see creatures +D:otherwise unseen. + +N:264:Slow Poison +G:!:d +I:71:26:0 +W:1:0:4:25 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy potion will dilute poisons in your blood and reduce the damage they cause. + +N:265:Neutralise Poison +G:!:d +I:71:27:0 +W:5:0:4:75 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This powerful antidote will negate the effect of all poisons currently affecting you. + +N:266:Restore Mana +G:!:d +I:71:40:0 +W:25:0:4:350 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses the drinker with pure magic force, bringing their magical potential back to +D:its full extent. + +N:267:Infra-vision +G:!:d +I:71:24:0 +W:3:0:4:20 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion temporarily grants or improves the ability to optically perceive heat sources. + +N:268:Resistance +G:!:d +I:71:60:100 +W:20:0:4:250 +A:20/1:45/1:80/1:100/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FOUNTAIN +D:This great potion infuses you with the power of the elements, so that you can better +D:withstand their ravages. + +##### Wands ##### + +# Wand of school spells +N:269:Spell +G:-:d +I:65:1:0 +W:3:0:10:100 +A:3/1:13/1:23/1:43/1:63/1:83/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE + +N:270:Manathrust +G:-:d +I:65:3:-1:SPELL=Manathrust +W:3:0:10:100 +A:3/1 +P:0:1d1:0:0:0 + +N:271:Fireflash +G:-:d +I:65:4:-1:SPELL=Fireflash +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:272:Firewall +G:-:d +I:65:5:-1:SPELL=Firewall +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:273:Tidal Wave +G:-:d +I:65:6:-1:SPELL=Tidal Wave +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:274:Ice Storm +G:-:d +I:65:7:-1:SPELL=Ice Storm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:275:Noxious Cloud +G:-:d +I:65:8:-1:SPELL=Noxious Cloud +W:5:0:10:100 +A:5/2 +P:0:1d1:0:0:0 + +N:276:Poison Blood +G:-:d +I:65:9:-1:SPELL=Poison Blood +W:30:0:10:100 +A:30/2 +P:0:1d1:0:0:0 + +N:277:Thunderstorm +G:-:d +I:65:10:-1:SPELL=Thunderstorm +W:40:0:10:100 +A:40/2 +P:0:1d1:0:0:0 + +N:278:Dig +G:-:d +I:65:11:-1:SPELL=Dig +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:279:Stone Prison +G:-:d +I:65:12:-1:SPELL=Stone Prison +W:50:0:10:100 +A:50/3 +P:0:1d1:0:0:0 + +N:280:Strike +G:-:d +I:65:13:-1:SPELL=Strike +W:30:0:10:100 +A:30/1 +P:0:1d1:0:0:0 + +N:281:Teleport Away +G:-:d +I:65:14:-1:SPELL=Teleport Away +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:282:Summon Animal +G:-:d +I:65:15:-1:SPELL=Summon Animal +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:283:Magelock +G:-:d +I:65:16:-1:SPELL=Magelock +W:1:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:284:Slow Monster +G:-:d +I:65:17:-1:SPELL=Slow Monster +W:3:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:285:Essence of Speed +G:-:d +I:65:18:-1:SPELL=Essence of Speed +W:25:0:10:100 +A:25/2 +P:0:1d1:0:0:0 + +N:286:Banishment +G:-:d +I:65:19:-1:SPELL=Banishment +W:45:0:10:100 +A:45/2 +P:0:1d1:0:0:0 + +N:287:Disperse Magic +G:-:d +I:65:20:-1:SPELL=Disperse Magic +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:288:Charm +G:-:d +I:65:21:-1:SPELL=Charm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:289:Confuse +G:-:d +I:65:22:-1:SPELL=Confuse +W:7:0:10:100 +A:7/2 +P:0:1d1:0:0:0 + +N:290:Demon Blade +G:-:d +I:65:23:-1:SPELL=Demon Blade +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:291:Heal Monster +G:-:d +I:65:24:-1:SPELL=Heal Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + +N:292:Haste Monster +G:-:d +I:65:25:-1:SPELL=Haste Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + + +##### Extra ammunition ##### + +N:293:& Flight Arrow~ +G:{:y +I:17:1:0 +W:3:0:1:1 +A:3/2 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. You can use it for 'f'iring a bow. + +# XXX + +N:295:& Boulder~ +G:*:W +I:11:1:0 +W:3:0:50:1 +A:3/200 +P:0:5d5:0:0:0 +F:SPECIAL_GENE +D:A big nasty-looking piece of rock. + +# Used for a quest +N:296:& Flame~ Imperishable +G:~:v +I:11:255:0 +W:127:0:4:0 +A:127/255 +P:0:1d1:0:0:0 +T:39:2 +F:NORM_ART | FULL_NAME | SPECIAL_GENE +F:ACTIVATE | ACTIVATE_NO_WIELD +a:SPELL=Artifact Eternal Flame +D:An impossibly bright, flickering living flame. It can be used +D:once to imbue an object with the power of Eru Iluvatar himself. + +N:297:& Necromantic Teeth~ +G:|:D +I:23:34:0 +W:0:0:7:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE +D:A temporary weapon that only a necromancer can use. + +# The Horn of the Thunderlords +N:298:& Golden Horn~ of the Thunderlords +G:_:d +I:55:23:-1:SPELL=Artifact Thunderlords +W:50:10:10:12000 +P:0:1d4:0:0:0 +A:50/200 +T:55:8 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD | +F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE +D:This horn was given to you as a reward. Blow it if you are in dire need +D:of leaving your current location fast. + +# XXX + +##### Staves ##### + +N:300:Spell +G:_:d +I:55:1:0 +W:5:0:50:100 +A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 +P:0:1d2:0:0:0 +F:SPECIAL_GENE + +N:301:Nothing +G:_:d +I:55:2:-1:SPELL=Nothing +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:302:Globe of Light +G:_:d +I:55:3:-1:SPELL=Globe of Light +W:7:0:50:100 +A:7/1 +P:0:1d2:0:0:0 + +N:303:Fiery Shield +G:_:d +I:55:4:-1:SPELL=Fiery Shield +W:15:0:50:100 +A:15/2 +P:0:1d2:0:0:0 + +N:304:Remove Curses +G:_:d +I:55:5:-1:SPELL=Remove Curses +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:305:Wings of Winds +G:_:d +I:55:6:-1:SPELL=Wings of Winds +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:306:Shake +G:_:d +I:55:7:-1:SPELL=Shake +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:307:Disarm +G:_:d +I:55:8:-1:SPELL=Disarm +W:2:0:50:100 +A:2/1 +P:0:1d2:0:0:0 + +N:308:Teleportation +G:_:d +I:55:9:-1:SPELL=Teleportation +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:309:Probability Travel +G:_:d +I:55:10:-1:SPELL=Probability Travel +W:50:0:50:100 +A:50/3 +P:0:1d2:0:0:0 + +N:310:Recovery +G:_:d +I:55:11:-1:SPELL=Recovery +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:311:Healing +G:_:d +I:55:12:-1:SPELL=Healing +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:312:Vision +G:_:d +I:55:13:-1:SPELL=Vision +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:313:Identify +G:_:d +I:55:14:-1:SPELL=Identify +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:314:Sense Hidden +G:_:d +I:55:15:-1:SPELL=Sense Hidden +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:315:Reveal Ways +G:_:d +I:55:16:-1:SPELL=Reveal Ways +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:316:Sense Monsters +G:_:d +I:55:17:-1:SPELL=Sense Monsters +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:317:Genocide +G:_:d +I:55:18:-1:SPELL=Genocide +W:55:0:50:100 +A:55/2 +P:0:1d2:0:0:0 + +N:318:Summon +G:_:d +I:55:19:-1:SPELL=Summon +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:319:Sterilization +G:_:d +I:55:24:-1:SPELL=Sterilize +W:20:0:50:100 +A:20/3 +P:0:1d2:0:0:0 + +N:320:Wish +G:_:d +I:55:20:-1:SPELL=Wish +W:95:0:50:10000 +A:95/40 +P:0:1d2:0:0:0 +F:NO_RECHARGE + +N:321:Mana +G:_:d +I:55:21:-1:SPELL=Mana +W:60:0:50:100 +A:60/2 +P:0:1d2:0:0:0 + +# XXX +# ... +# XXX + +##### School Books ##### + +N:330:& Tome~ of Magical Energy +G:?:B +I:111:0:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The slick black cover of this tome seems to glow +D:with an inner violet light. You feel more attuned +D:to raw magic as you hold it. + +N:331:& Tome~ of the Eternal Flame +G:?:R +I:111:1:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE +D:The cover of this tome is bright red, with flickering +D:flames dancing across it once in a while. As you hold +D:it, you begin to gain a much closer knowledge of all +D:that is fiery. + +N:332:& Tome~ of the Blowing Wind +G:?:b +I:111:2:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ELEC +D:The pages of this tome have a tendency to turn themselves, +D:as though flipped by an errant wind. As you hold it, +D:you start feeling wind at your fingertips. + +N:333:& Tome~ of the Impenetrable Earth +G:?:U +I:111:3:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ACID +D:The solid leather cover of this tome seems permanently +D:stained with caked mud and grass. Heavy it is to lift, +D:yet strangely comforting to hold - you feel stronger +D:and better supported. + +N:334:& Tome~ of the Everrunning Wave +G:?:B +I:111:4:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover and pages of this tome seem to be perpetually +D:wet, though they are not wet to the touch. As you hold +D:it, you begin to understand ocean storms better. + +N:335:& Tome~ of Translocation +G:?:B +I:111:5:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book seems to flicker strangely. It's one of those books +D:with an annoying tendency to disappear when you need it and +D:reappear in the unlikeliest places. As you hold it, you start +D:to understand what conveyance really means. + +N:336:& Tome~ of the Tree +G:?:G +I:111:6:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome is a bright shade of green, and it gives off +D:a healthy, zesty scent that makes your thoughts clearer. As you +D:hold it, your heart goes out to all living things upon Arda. + +N:337:& Tome~ of Knowledge +G:?:D +I:111:7:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A thick book with solid leather binding. It looks entirely +D:unremarkable, but as you hold it, you feel strangely able +D:to learn the inner workings of things and creatures. + +##### Chests ##### + +N:338:& Small wooden chest~ +G:~:s +I:7:1:0 +W:5:0:250:20 +A:5/1 +P:0:2d3:0:0:0 +D:A small wooden box, locked and possibly trapped. + +N:339:& Large wooden chest~ +G:~:s +I:7:5:0 +W:15:0:500:60 +A:15/1 +P:0:2d5:0:0:0 +D:A large wooden box, locked and possibly trapped + +N:340:& Small iron chest~ +G:~:s +I:7:2:0 +W:25:0:300:100 +A:25/1 +P:0:2d4:0:0:0 +D:A small rectangular container made of wood and reinforced with iron corners and latches. +D:It is locked and possibly trapped. + +N:341:& Large iron chest~ +G:~:s +I:7:6:0 +W:35:0:1000:150 +A:35/1 +P:0:2d6:0:0:0 +D:A large container made of wood, with a heavy iron lock, and probably a trap. + +N:342:& Small steel chest~ +G:~:s +I:7:3:0 +W:45:0:500:200 +A:45/1 +P:0:2d4:0:0:0 +D:A small wooden box with strong steel locks and reinforcements. It's likely to be trapped. + +N:343:& Large steel chest~ +G:~:s +I:7:7:0 +W:55:0:1000:250 +A:55/1 +P:0:2d6:0:0:0 +D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it +D:might be trapped. + +N:344:& Ruined chest~ +G:~:s +I:7:0:0 +W:0:0:250:0 +A:75/1 +D:A broken, empty chest. + +##### Various Stuff ##### + +N:345:& Iron Spike~ +G:~:W +I:5:0:0 +W:1:0:10:1 +A:1/1 +P:0:1d1:0:0:0 +D:A small spur of iron. Ramming one between a door and its frame might jam it. + +N:346:& Wooden Torch~ +G:~:u +I:39:0:0:4000 +W:1:0:30:2 +A:1/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | LITE1 | FUEL_LITE +f:LITE1 | FUEL_LITE +D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and +D:much smoke. + +N:347:& Brass Lantern~ +G:~:U +I:39:1:0:7500 +W:3:0:50:35 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE +f:LITE2 | FUEL_LITE +D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased +D:paper. It can be carried by a handle. + +N:348:& Flask~ of oil +G:!:y +I:77:0:7500 +W:1:0:10:3 +A:1/1 +P:0:2d6:0:0:0 +D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern +D:fuel. + +N:349:& Empty Bottle~ +G:!:w +I:2:1:0 +W:0:0:2:1 +A:0/1 +P:0:1d1:0:0:0 +D:A small glass bottle. It's empty. + + +##### Here are the Rod Tips ##### + +N:350:Havoc +G:-:d +I:66:28:90 +W:95:0:15:150000 +A:100/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This powerful rod will release great blasts of destructive energy, but there's no knowing what +D:this effect will concentrate on. + +N:351:Door/Stair Location +G:-:d +I:66:1:10 +W:15:0:15:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:When fuelled with enough ambient mana, this rod can detect nearby passages. + +N:352:Trap Location +G:-:d +I:66:29:8 +W:5:0:15:100 +A:5/1:10/1:20/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. + +N:353:Probing +G:-:d +I:66:7:50 +W:40:0:15:4000 +A:40/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A rod of knowledge which will tell you about nearby creatures' health. +D:If they are sleeping, the intrusion will wake them. + +N:354:Recall +G:-:d +I:66:3:80 +W:30:0:15:4500 +A:30/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A rod which can transport you from the depths to your home and back. + +N:355:Illumination +G:-:d +I:66:4:8 +W:20:0:15:1000 +A:20/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever +D:activated. + +N:356:Light +G:-:d +I:66:15:15 +W:10:0:15:500 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. + +N:357:Lightning Bolts +G:-:d +I:66:21:30 +W:20:0:15:2000 +A:20/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod shoots a small spark of lightning, zapping the creature it hits. + +N:358:Frost Bolts +G:-:d +I:66:23:35 +W:25:0:15:2500 +A:25/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:A small but extremely cold shard of ice will fly from this rod to the enemy you zap it at. + +N:359:Fire Bolts +G:-:d +I:66:22:40 +W:30:0:15:3000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod fires a magical flaming arrow at your foe, burning them. + +N:360:Polymorph +G:-:d +I:66:19:25 +W:35:0:15:1200 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod of change will cause its target creature to mutate into someone else. +D:Beware, it can make a weak enemy into a more powerful one. + +N:361:Slow Monster +G:-:d +I:66:17:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This obstructive rod will slow the creature its spell hits. + +N:362:Sleep Monster +G:-:d +I:66:16:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This sorcerous rod will cause its target to stop in its tracks. + +N:363:Drain Life +G:-:d +I:66:18:30 +W:75:0:15:3600 +A:75/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This necromantic magical rod will hurt a living creature struck by its spell. + +N:364:Teleport Other +G:-:d +I:66:13:60 +W:45:0:15:1400 +A:45/2 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod of movement will displace its target to another location. + +N:365:Disarming +G:-:d +I:66:14:50 +W:35:0:15:2100 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. + +N:366:Lightning Balls +G:-:d +I:66:25:50 +W:55:0:15:4000 +A:55/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. + +N:367:Cold Balls +G:-:d +I:66:27:55 +W:60:0:15:4500 +A:60/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. + +N:368:Fire Balls +G:-:d +I:66:26:60 +W:75:0:15:5000 +A:75/1 +P:0:1d1:0:0:0 +D:This rod will cause a small storm of flame to rage in a small circular area of your choice. +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE + +N:369:Acid Balls +G:-:d +I:66:24:60 +W:70:0:15:5500 +A:70/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This destructive rod will drown its target and its immediate surroundings in caustic acid. + +N:370:Acid Bolts +G:-:d +I:66:20:40 +W:40:0:15:3500 +A:40/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod will shoot a small glob of powerful acid at its target. + +N:371:Enlightenment +G:-:d +I:66:5:40 +W:65:0:15:10000 +A:65/4 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod grants you knowledge of your surroundings. + +N:372:Perception +G:-:d +I:66:2:20 +W:50:0:15:13000 +A:50/8:100/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod makes you insightful, laying open the identity of your possessions. + +N:373:Curing +G:-:d +I:66:8:35 +W:65:0:15:15000 +A:65/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This is a rod with minor healing powers, alleviating many disabling conditions. + +N:374:Healing +G:-:d +I:66:9:120 +W:80:0:15:20000 +A:80/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod has major healing powers and can restore your health if you have been wounded. + +N:375:Detection +G:-:d +I:66:6:80 +W:30:0:15:5000 +A:30/8 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod grants knowledge about all things worthy of notice in your vicinity. + +N:376:Restoration +G:-:d +I:66:10:140 +W:80:0:15:25000 +A:80/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This rod lets you remember and gain back previously reduced abilities. + +N:377:Speed +G:-:d +I:66:11:100 +W:95:0:15:50000 +A:95/16 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE +D:This energising rod will allow you to act a lot faster for some time. + +# Ring of Spell + +N:378:Spell +G:=:d +I:45:58:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell onto it. + +# Amulet of Spell + +N:379:Spell +G:":d +I:40:27:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell onto it. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +##### Skeletons ##### + +N:391:& Broken Skull~ +G:~:w +I:1:1:0 +W:0:0:1:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowing, mud-stained, cracked skull. + +N:392:& Broken Bone~ +G:~:w +I:1:2:0 +W:0:0:2:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowish bone, broken off. + +N:393:& Canine Skeleton~ +G:~:w +I:1:4:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:The only thing this dog has is its bones. + +N:394:& Rodent Skeleton~ +G:~:w +I:1:3:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:A dead critter's remains. + +N:395:& Human Skeleton~ +G:~:w +I:1:8:0 +W:5:0:60:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a human who met his or her demise here. + +N:396:& Dwarf Skeleton~ +G:~:w +I:1:7:0 +W:5:0:50:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a dwarf who met his or her demise here. + +N:397:& Elf Skeleton~ +G:~:w +I:1:6:0 +W:5:0:40:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of an elf who met his or her demise here. + +N:398:& Gnome Skeleton~ +G:~:w +I:1:5:0 +W:5:0:30:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a gnome who met his or her demise here. + +##### Additional weapon ##### + +N:399:& Great Hammer~ +G:\:D +I:21:19:0 +W:45:0:300:350 +A:45/3 +P:0:4d6:0:0:0 +F:SHOW_MODS +D:A massive smith's hammer, so large and heavy it can be used as a weapon. + +##### Dragon Scale Mail ##### + +N:400:& Black Dragon Scale Mail~ +G:[:s +I:38:1:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ACID +F:RES_ACID | FLY | +f:RES_ACID | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A pitch-black armour made from a black dragon's hide. +D:It contains some of the dead beast's powers. + +N:401:& Blue Dragon Scale Mail~ +G:[:b +I:38:2:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ELEC +F:RES_ELEC | FLY | +f:RES_ELEC | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A shimmering bright blue armour made from a blue dragon's hide. +D:It contains some of the dead beast's powers. + +N:402:& White Dragon Scale Mail~ +G:[:w +I:38:3:0 +W:50:0:200:40000 +A:50/8 +a:HARDCORE=BR_COLD +P:30:2d4:-2:0:10 +F:RES_COLD | FLY | +f:RES_COLD | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A gleaming white armour made from a white dragon's hide. +D:It contains some of the dead beast's powers. + +N:403:& Red Dragon Scale Mail~ +G:[:r +I:38:4:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_FIRE +F:RES_FIRE | FLY | +f:RES_FIRE | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A glowing red armour made from a red dragon's hide. +D:It contains some of the dead beast's powers. + +N:404:& Green Dragon Scale Mail~ +G:[:g +I:38:5:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_POIS +F:RES_POIS | FLY | +f:RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A dirty green, foul-smelling armour made from a green dragon's hide. +D:It contains some of the dead beast's powers. + +N:405:& Multi-Hued Dragon Scale Mail~ +G:[:v +I:38:6:0 +W:90:0:200:150000 +A:90/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_MANY +F:ATTR_MULTI +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A powerful armour glowing red, blue, green, black, and white. +D:made from a multihued dragon's hide, it contains some of the dead beast's powers. + +N:406:& Pseudo Dragon Scale Mail~ +G:[:v +I:38:10:0 +W:70:0:200:70000 +A:70/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_LIGHT +F:RES_LITE | RES_DARK | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A strangely glowing armour made from a pseudo-dragon's hide. +D:It contains some of the dead beast's powers. + +N:407:& Law Dragon Scale Mail~ +G:[:B +I:38:12:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SHARD +F:RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A sharp-scaled armour that seems to roar, made from a law dragon's hide. +D:It contains some of the dead beast's powers. + +N:408:& Bronze Dragon Scale Mail~ +G:[:U +I:38:14:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CONF +F:RES_CONF | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A brownish armour glittering in a dazzling light, made from a bronze dragon's hide. +D:It contains some of the dead beast's powers. + +N:409:& Gold Dragon Scale Mail~ +G:[:y +I:38:16:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SOUND +F:RES_SOUND | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour with rustling scales, made from a gold dragon's hide. +D:It contains some of the dead beast's powers. + +N:410:& Chaos Dragon Scale Mail~ +G:[:v +I:38:18:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CHAOS +F:ATTR_MULTI +F:RES_CHAOS | RES_DISEN | FLY | +f:RES_CHAOS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you +D:put it on, you feel like you could change the world and are no longer afraid of your equipment +D:losing its magic. + +N:411:& Balance Dragon Scale Mail~ +G:[:v +I:38:20:0 +W:95:0:200:100000 +A:95/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_BALANCE +F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you +D:understand the principles of law and chaos, and no longer fear either. + +N:412:& Power Dragon Scale Mail~ +G:[:v +I:38:30:0 +W:100:0:250:350000 +A:100/64 +P:40:2d4:-3:0:15 +a:HARDCORE=BR_POWER +F:ATTR_MULTI +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have +D:to fear dragons if you put it on. + +#### PDSM has been restored to (almost) its former glory in Zangband + +N:413:& Dragon Helm~ +G:]:G +I:32:7:0 +W:45:0:50:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant +D:protection against some dragon's attacks, based on the dragon the hide was taken from. + +N:414:& Dragon Shield~ +G:[:G +I:34:6:0 +W:70:0:100:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it +D:might grant protection against some sorts of dragon breath. + +##### Extra potions ##### + +N:415:Death +G:!:d +I:71:23:0 +W:55:0:4:0 +A:55/4 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:A potent and very quickly working poison, sometimes utilised by those who wish to end their +D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your +D:hands. + +N:416:Ruination +G:!:d +I:71:15:0 +W:40:0:4:0 +A:40/8 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:This wicked potion will seriously damage your abilities beyond the powers of magical +D:restoration. + +N:417:Detonations +G:!:d +I:71:22:0 +W:60:0:4:10000 +A:60/8 +P:0:25d25:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a strange substance which will violently explode if strongly agitated. + +N:418:Augmentation +G:!:d +I:71:55:0 +W:40:0:4:60000 +A:40/16 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion will greatly improve all your abilities if they can still be improved. + +N:419:*Healing* +G:!:d +I:71:38:0 +W:40:0:4:1500 +A:40/4:60/2:80/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This highly desirable potion will greatly help recovering from wounds, typically healing you +D:fully. + +N:420:Life +G:!:d +I:71:39:0 +W:60:0:4:5000 +A:60/4:100/2 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained +D:abilities to recover and remove various other ailments. + +N:421:Self Knowledge +G:!:d +I:71:58:0 +W:40:0:4:2000 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A drink of insight that lets you know yourself better. + +N:422:*Enlightenment* +G:!:d +I:71:57:0 +W:70:0:4:80000 +A:70/4 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will grant you great insight, magically improving your wits and +D:wisdom, letting you know precisely who and where you are and what you possess. + +# XXX +# XXX + +N:425:Fear Resistance +G:=:d +I:45:38:0 +W:10:0:2:300 +A:10/2 +F:RES_FEAR | EASY_KNOW +f:RES_FEAR | +D:This ring grants courage, so that you can never become afraid. + +N:426:Light and Darkness Resistance +G:=:d +I:45:39:0 +W:30:0:2:3000 +A:30/2 +F:RES_LITE | RES_DARK | EASY_KNOW +f:RES_LITE | RES_DARK | +D:This ring protects against fluctuations of the light. + +N:427:Nether Resistance +G:=:d +I:45:40:0 +W:34:0:2:14500 +A:34/2 +F:RES_NETHER | HOLD_LIFE | EASY_KNOW +f:RES_NETHER | +D:This blessed ring improves your life force, protecting you from the draining forces of nether +D:and other attempts to suck your lifeblood. + +N:428:Nexus Resistance +G:=:d +I:45:41:0 +W:24:0:2:3000 +A:24/2 +F:RES_NEXUS | EASY_KNOW +f:RES_NEXUS | +D:This ring of stability protects you from the warping forces of nexus. + +N:429:Sound Resistance +G:=:d +I:45:42:0 +W:26:0:2:3000 +A:26/2 +F:RES_SOUND | EASY_KNOW +f:RES_SOUND | +D:This ring projects an aura of quiet around you, protecting you from loud noise. + +N:430:Confusion Resistance +G:=:d +I:45:43:0 +W:22:0:2:3000 +A:22/2 +F:RES_CONF | EASY_KNOW +f:RES_CONF | +D:This ring stabilises your mind, protecting you from all kinds of befuddlement. + +N:431:Shard Resistance +G:=:d +I:45:44:0 +W:25:0:2:3000 +A:25/2 +F:RES_SHARDS | EASY_KNOW +f:RES_SHARDS | +D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. + +N:432:Disenchantment Resistance +G:=:d +I:45:45:0 +W:90:0:2:15000 +A:90/10 +F:RES_DISEN | EASY_KNOW +f:RES_DISEN | +D:This rare ring of preservation protects your equipment from attempts to sap its magic, also +D:causing you to suffer less pain from such attacks. + +N:433:Chaos Resistance +G:=:d +I:45:46:0 +W:50:0:2:13000 +A:50/2 +F:RES_CHAOS | RES_CONF | EASY_KNOW +f:RES_CHAOS | +D:This ring protects you from the horribly warping forces of chaos. + +N:434:Blindness Resistance +G:=:d +I:45:47:0 +W:60:0:2:7500 +A:60/2 +F:RES_BLIND | EASY_KNOW +f:RES_BLIND | +D:This ring magically preserves your eyesight, making you impervious to any attempt to blind +D:you. + +N:435:Arnor +G:=:d +I:45:48:0 +W:100:0:2:100000 +A:100/5 +F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life +D:force and holding magic. + +N:436:Extra Attacks +G:=:d +I:45:49:0 +W:50:0:2:100000 +A:50/2 +F:BLOWS | ACTIVATE | EASY_USE | +f:BLOWS | ACTIVATE +a:HARDCORE=SPIN +D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack +D:more often in a round of combat. + +N:437:Cure Light Wounds +G:!:d +I:71:34:50 +W:0:0:4:15 +A:0/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy drink heals a little damage you have taken. + +N:438:Clumsiness +G:!:d +I:71:19:0 +W:5:0:4:0 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nasty concoction will numb your nerves, making you clumsier. + +N:439:Sickliness +G:!:d +I:71:20:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This unhealthy drink damages your health, reducing your physical constitution. + +###### Here start the maps ##### + +# Map of Bree +N:440:Map of Bree +G:?:s +I:8:200:0 +W:3:100:5:100 +A:3/3 +D:A map, showing the town of Bree and the landscape around it. + +# Map of Gondolin +N:441:Map of Gondolin +G:?:s +I:8:201:0 +W:70:100:5:50000 +A:70/3 +D:A map detailing the place of the hidden city of Gondolin. + +# Map of Lothlorien +N:442:Map of Lothlorien +G:?:s +I:8:202:0 +W:6:100:5:1000 +A:6/3 +D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. + +# Map of Minas Anor +N:443:Map of Minas Anor +G:?:s +I:8:203:0 +W:36:100:5:10000 +A:36/3 +D:A map of the great city of Gondor. + +# XXX Numbers 444-464 unused # + +N:465:& Silver Arrow~ +G:{:W +I:17:3:0 +W:55:0:2:35 +A:50/4:90/2 +P:0:3d4:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:An arrow to be shot with a bow, its iron head coated with hallowed silver, +D:a material that sears the flesh of all evil creatures. + +N:466:& Silver Bolt~ +G:{:w +I:18:3:0 +W:50:0:2:40 +A:60/4:95/2 +P:0:3d5:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. + +N:468:Wisdom +G:":d +I:40:28:0 +W:30:0:3:500 +A:30/1 +F:WIS | SUST_WIS | HIDE_TYPE +f:WIS | +D:This magical amulet will magically make you wiser, and fend off +D:attacks that would reduce your wisdom. Beware: if cursed, the +D:amulet will do the opposite. + +N:469:Regeneration +G:":d +I:40:30:0 +W:30:0:3:600 +A:30/3 +F:REGEN | EASY_KNOW +f:REGEN | +D:Wearing this amulet will trigger your body's regenerational +D:processes quicker and make them proceed faster. + +N:470:Infravision +G:":d +I:40:26:0 +W:10:0:3:200 +A:10/1 +F:INFRA | HIDE_TYPE +f:INFRA | +D:This amulet will increase your ability to sense warm-blooded +D:creatures in your vicinity. Beware: if cursed, it will do +D:just the opposite. + +N:471:Devotion +G:":d +I:40:25:0 +W:70:0:3:30000 +A:70/8 +F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE | +F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | +D:This blessed amulet will protect your wisdom and charms from +D:diminishing, often adding to them as well. It also grants +D:some extra protective magics by the grace of the Valar. + +N:472:Weaponmastery +G:":d +I:40:24:0 +W:70:0:3:30000 +A:70/8 +F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DISEN | +D:The ultimate amulet for a warrior, it will grant protection +D:in the face of some evil magics, protect your strength and health, +D:also increasing them. Beware: if cursed, the amulet will +D:sap your strength and health instead. + +N:473:Trickery +G:":d +I:40:23:0 +W:70:0:3:30000 +A:70/8 +F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE | +F:RES_NEXUS | RES_POIS +D:The ultimate amulet for a rogue or assassin, it protects the +D:wearer against some evil magics, granting improvements in +D:the abilities vital to these adventurers. Beware: if cursed, +D:the amulet will do just the opposite. + +N:474:Telepathy +G:":d +I:40:22:0 +W:50:0:3:25000 +A:50/6 +F:ESP_ALL | +f:ESP_ALL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare and powerful amulet lays bare the minds of monsters +D:before the wearer. + +N:475:Sustenance +G:":d +I:40:21:0 +W:60:0:3:20000 +A:60/4 +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This blessed amulet will make the wearer impervious to evil magics +D:that would sap innate abilities. It also slows down the digestive +D:system, making food less necessary on long journeys. + +# The Palantir of Minas Ithil -- see artifact list + +N:476:& Palantir~ +G:~:y +I:39:107:0 +W:75:0:200:0 +P:0:10d10:0:0:0 +F:INSTA_ART + +# The Elfstone 'Elessar' -- see artifact list + +N:477:& Elfstone~ +G:":g +I:40:19:0 +W:60:0:3:50000 +F:INSTA_ART + +# The Jewel 'Evenstar' -- see artifact list + +N:478:& Jewel~ +G:":w +I:40:20:0 +W:50:0:3:35000 +F:INSTA_ART + +# The Ring of Durin -- see artifact list + +N:479:& Ring~ +G:=:d +I:45:57:0 +W:70:0:2:65000 +F:INSTA_ART | SPECIAL_GENE + +##### And here starts the gold/gems ##### + +N:480:copper +G:$:u +I:100:1:0 +W:1:0:0:3 + +N:481:copper +G:$:u +I:100:2:0 +W:1:0:0:4 + +N:482:copper +G:$:u +I:100:3:0 +W:1:0:0:5 + +N:483:silver +G:$:s +I:100:4:0 +W:1:0:0:6 + +N:484:silver +G:$:s +I:100:5:0 +W:1:0:0:7 + +N:485:silver +G:$:s +I:100:6:0 +W:1:0:0:8 + +N:486:garnets +G:$:r +I:100:7:0 +W:1:0:0:9 + +N:487:garnets +G:$:r +I:100:8:0 +W:1:0:0:10 + +N:488:gold +G:$:y +I:100:9:0 +W:1:0:0:12 + +N:489:gold +G:$:y +I:100:10:0 +W:1:0:0:14 + +N:490:gold +G:$:y +I:100:11:0 +W:1:0:0:16 + +N:491:opals +G:$:W +I:100:12:0 +W:1:0:0:18 + +N:492:sapphires +G:$:b +I:100:13:0 +W:1:0:0:20 + +N:493:rubies +G:$:r +I:100:14:0 +W:1:0:0:24 + +N:494:diamonds +G:$:w +I:100:15:0 +W:1:0:0:28 + +N:495:emeralds +G:$:g +I:100:16:0 +W:1:0:0:32 + +N:496:mithril +G:$:B +I:100:17:0 +W:1:0:0:40 + +N:497:adamantite +G:$:G +I:100:18:0 +W:1:0:0:80 + + +##### Objects 498 and 499 are the "Morgoth Artifacts" ##### + +# These objects, like objects 500 to 511, are never created +# without being turned into artifacts. This simplifies the +# code for "killing the winner monster". + +N:498:& Mighty Hammer~ +G:\:D +I:21:50:0 +W:15:0:200:1000 +P:0:3d9:0:0:0 +F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE +f:MUST2H + +N:499:& Massive Iron Crown~ +G:]:D +I:33:50:0 +W:44:0:20:1000 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +##### Objects 500 to 511 are "Special Artifacts" ##### + +# These objects do not specify "full names" because the artifact name +# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). +# +# These objects do specify a "base name", which is used when the object +# is "aware" (always true for lites) +# +# The Lites (and the One Ring) specify "physical colors", which +# over-ride the "flavor" colors, if any. Note that the "One Ring" +# also has a specific check for "unknown" in which it changes its +# name to "a plain gold ring". See "object1.c" +# +# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", +# so we do not need to specify that here. +# +# Note that the "INSTA_ART" flag is used to prevent these objects from +# being created without also turning them into artifacts. This flag +# must be specified both here and in the artifact template. +# +# The only reason for having six different "ring" templates and three +# different "amulet" templates is to allow each "special artifact" to +# have a different "color" and "flavor", and also to allow the use of +# special "base names" (such as "Necklace"). + + +# The Phial of Galadriel -- see artifact list + +N:500:& Phial~ +G:~:y +I:39:100:0 +W:20:0:10:10000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Star of Elendil -- see artifact list + +N:501:& Star~ +G:~:B +I:39:101:0 +W:30:0:5:25000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Arkenstone of Thrain -- see artifact list + +N:502:& Arkenstone~ +G:~:R +I:39:102:0 +W:60:0:5:60000 +P:0:1d1:0:0:0 +F:INSTA_ART + + +# The Amulet of Annatar -- see artifact list + +N:503:& Amulet~ +G:":d +I:40:10:0 +W:70:0:3:90000 +F:INSTA_ART + +# The Amulet of Ingwe -- see artifact list + +N:504:& Amulet~ +G:":d +I:40:11:0 +W:60:0:3:90000 +F:INSTA_ART + +# The Necklace 'Nauglamir' -- see artifact list + +N:505:& Necklace~ +G:":d +I:40:12:0 +W:70:0:3:75000 +F:INSTA_ART + + +# The Ring of Barahir -- see artifact list + +N:506:& Ring~ +G:=:d +I:45:32:0 +W:50:0:2:65000 +F:INSTA_ART + +# The Ring of Tulkas -- see artifact list +# Gone in Theme +#N:507:& Ring~ +#G:=:d +#I:45:33:0 +#W:90:0:2:150000 +#F:INSTA_ART + +# The Ring of Power 'Narya' -- see artifact list + +N:508:& Ring~ +G:=:d +I:45:34:0 +W:80:0:2:100000 +F:INSTA_ART | SPECIAL_GENE + +# The Ring of Power 'Nenya' -- see artifact list + +N:509:& Ring~ +G:=:d +I:45:35:0 +W:90:0:2:200000 +F:INSTA_ART + +# The Ring of Power 'Vilya' -- see artifact list + +N:510:& Ring~ +G:=:d +I:45:36:0 +W:100:0:2:300000 +F:INSTA_ART + +# The Ring of Power 'The One Ring' -- see artifact list + +N:511:& Ring~ +G:=:y +I:45:37:0 +W:110:0:2:5000000 +F:INSTA_ART + + +### Room for new objects added after 511 (Zangband 2.1.0): 512-575 + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:520:Reflection +G:":d +I:40:9:0 +W:60:0:3:30000 +A:60/4 +F:REFLECT | EASY_KNOW +f:REFLECT | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This wondrous amulet will magically make the wearer +D:reflect arrows and bolts launched by adversaries. + +#521 and 522 cannot have EASY_KNOW because they may be cursed + +N:521:Anti-Magic +G:":d +I:40:13:0 +W:40:0:3:30000 +A:40/4 +F:NO_MAGIC +f:NO_MAGIC +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet wards off magic of any kind, good or bad. + +N:522:Anti-Teleportation +G:":d +I:40:14:0 +W:30:0:3:15000 +A:30/4 +F:NO_TELE +f:NO_TELE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will prevent the space-time continuum from +D:being disrupted around the wearer. + +#523 cannot have EASY_KNOW because it can get random resistances + +N:523:Resistance +G:":d +I:40:15:0 +W:50:0:3:25000 +A:50/4 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will make the wearer resist the elements. + +##### New arms ##### + +N:524:& Zweihander~ +G:|:w +I:23:29:0 +W:40:0:280:580 +A:40/3 +P:0:4d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This great sword of foreign origin is approximately 6 feet long. The hilt is +D:long enough for even four hands to grip. A mighty weapon for a warrior. + +# Dwarven lantern +N:525:& Dwarven Lantern~ +G:~:b +I:39:3:0 +W:15:0:50:5000 +A:15/2 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 +f:LITE2 +D:Made by the Dwarves, this lantern provides light in the +D:darkest recesses of the earth. + +N:526:& Splint Mail~ +G:[:D +I:37:10:0 +W:35:0:250:950 +A:35/1 +P:19:1d4:-2:0:0 +D:A variant of banded mail. The metal strips are applied to the backing of chain, +D:leather, or cloth rather than horizontally. + +# Everburning torch +N:527:& Everburning Torch~ +G:~:R +I:39:2:0 +W:5:0:50:2500 +A:5/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE1 +f:LITE1 +D:This enchanted torch never needs to be fuelled. + +N:528:& Trifurcate Spear~ +G:/:o +I:22:26:0 +W:35:0:140:400 +A:35/3 +P:0:2d9:0:0:0 +F:SHOW_MODS +D:This deadly spear's point has three branches, suited for inflicting +D:slightly greater damage per hit than a regular spear. + +N:529:& Three Piece Rod~ +G:\:u +I:21:11:0 +W:20:0:120:350 +A:20/3 +P:0:3d3:0:0:0 +F:SHOW_MODS +D:A descendant of the threshing flail, consisting of three short wooden +D:pieces linked by chain or rope. + +# Feanorian Lamp +N:530:& Feanorian Lamp~ +G:~:B +I:39:4:0 +W:25:0:50:15000 +A:25/3 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE3 +f:LITE3 +D:Made by the descendants of the Noldo craftsman, this lamp +D:contains a part of the flame which burned inside Feanor. + +N:531:& Fur Cloak~ +G:(:W +I:35:3:0 +W:20:0:30:100 +A:20/2:30/2 +P:3:0d0:0:0:0 +F:RES_COLD +D:A coat made from the fur of various wild animals - it is +D:somewhat bulky, but still spacious enough to wear over armour. +D:It is ideal for cold weather conditions. + +N:532:Water Curing +G:!:d +I:72:18:80 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:It is a magical component that can purify water. + +N:533:& Hatchet~ +G:/:s +I:24:1:0 +W:10:0:60:120 +A:10/2 +P:0:1d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a larger version of a throwing axe. It has a single +D:blade with a pick on the reverse, designed for armour piercing. + +##### New armour ##### + +N:535:& Mumak Hide Armour~ +G:(:s +I:36:8:0 +W:15:0:110:400 +A:15/1 +P:8:1d1:-1:0:0 +D:This suit of armour is fashioned from the hide of a dead Mumak, +D:or Oliphaunt. It is tough, leathery, and a bit cumbersome. + +N:536:& Leather Jerkin~ +G:(:U +I:36:12:0 +W:20:0:70:550 +A:20/3 +P:7:1d2:0:0:0 +D:A kind of vest with a colarless neck, made from roughout leather. This +D:is what Middle-earth rangers usually wear on their travels. + +##### New weapons ##### + +N:537:& Sickle~ +G:/:s +I:22:3:0 +W:10:0:70:110 +A:10/3 +P:0:2d3:0:0:0 +F:SHOW_MODS +D:A semicircular blade attached to a short handle, good for chopping +D:things up into pieces. + +# XXX +# XXX +# XXX +# XXX + +N:542:& Club~ +G:\:u +I:21:1:0 +W:0:0:100:3 +A:0/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A stout heavy stick, thicker at one end. Useful for +D:shattering and smashing things. + +N:543:& Broad Spear~ +G:/:w +I:22:7:0 +W:14:0:100:240 +A:14/3 +P:0:1d9:0:0:0 +F:SHOW_MODS +D:It looks like it has just come from the forge. Designed specifically for +D:foot soldiers combatting mounted cavalry, it is too heavy to be effective +D:when thrown. + +N:544:& Khopesh~ +G:|:W +I:23:14:0 +W:10:0:130:190 +A:10/2 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This sword comes from the regions of Far Harad. The blade is straight +D:for 18 inches, and then it curves for another 2 feet. + +N:545:& Flamberge~ +G:|:W +I:23:26:0 +W:40:0:230:600 +A:40/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A large, two-handed sword with a blade that weaves +D:left and right until it reaches the hilt. + +N:546:& Claymore~ +G:|:W +I:23:23:0 +W:40:0:200:600 +A:40/2 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Also known as a Claidhmore, or Greatsword, this weapon is favoured +D:by powerful mercenaries. The blade is large, straight, and broad, +D:almost as large as a two-handed sword. + +N:547:& Espadon~ +G:|:W +I:23:24:0 +W:40:0:200:600 +A:40/3 +P:0:2d9:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the strictly two-handed version of the bastard sword. +D:The blade is of medium length, double-edged, and considerably +D:heavy to wield. + +N:548:& Great Scimitar~ +G:|:W +I:23:22:0 +W:40:0:240:500 +A:40/3 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a larger version of the curved oriental blade. +D:Runes of war decorate its golden hilt. + + +### Trapping Kits + +N:549:Arrow +G:`:r +I:46:2:0 +W:10:0:60:150 +A:10/2:50/2 +F:SHOW_MODS +D:It must be loaded with arrows, which will be +D:fired at the monster who triggers the trap. + +N:550:Bolt +G:`:o +I:46:3:0 +W:20:0:220:300 +A:20/2:50/2 +F:SHOW_MODS +D:It must be loaded with crossbow bolts, which will +D:be fired at the monster who triggers the trap. + +N:551:& Fauchard~ +G:/:s +I:22:6:0 +W:18:0:155:301 +A:18/2 +P:0:1d10:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It is a type of glaive with two ornate hooks on the back +D:of the blade. It is typically 8 to 9 feet long. + +N:552:& Guisarme~ +G:/:s +I:22:16:0 +W:21:0:165:320 +A:21/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Mounted on a long shaft for maximum reach, this weapon is +D:effective at repelling both cavalry and infantry. + +N:553:& Heavy Lance~ +G:/:s +I:22:29:0 +W:43:0:400:700 +A:43/2 +P:0:4d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a shock weapon. Its purpose is to unhorse a rider +D:in single combat, or smash through the armour of opposing lines. + +N:554:& Basilard~ +G:|:w +I:23:9:0 +W:15:0:80:220 +A:15/3 +P:0:1d8:0:0:0 +F:SHOW_MODS +D:This is a two-edged dagger with a long blade. A favourite among travellers +D:and warriors alike, because it can be worn comfortably with plain clothes +D:as well as armour. + +### Trapping Kits + +N:555:Catapult +G:`:R +I:46:1:0 +W:1:0:50:40 +A:1/2:20/2 +F:SHOW_MODS +D:It must be loaded with sling bullets, which will +D:be fired at the monster who triggers the trap. + +N:556:& Ring Mail~ +G:[:s +I:37:2:0 +W:20:0:200:500 +A:20/1 +P:12:1d4:-2:0:0 +D:A suit of non-overlapping metal rings sewn onto a +D:heavy leather backing. + +N:557:& Cord Armour~ +G:(:y +I:36:9:0 +W:5:0:80:40 +A:5/1 +P:6:1d1:0:0:0 +D:Fibres of hemp or other natural material woven and knotted +D:into a thick, tough fabric. + +N:558:& Paper Armour~ +G:(:w +I:36:3:0 +W:5:0:30:40 +A:5/2 +P:4:1d1:0:0:0 +F:SENS_FIRE +D:Thickly pleated sheets of paper assembled together into +D:a suit of armour. It is useful against arrows, but it may +D:catch on fire quite easily. + +N:559:& Padded Armour~ +G:(:y +I:36:10:0 +W:2:0:60:40 +A:2/1 +P:4:1d1:0:0:0 +D:Heavy, multi-layered cloth sewn together to cover the body, +D:with extra padding between layers. + +### Trapping Kits + +N:560:Fumes +G:`:G +I:46:4:0 +W:2:0:20:50 +A:2/2:30/2 +D:It must be loaded with potions, which will splatter +D:over the monster who triggers the trap. + +N:561:& Golden Ring Mail~ +G:(:y +I:36:15:0 +W:35:0:150:500 +A:35/7 +P:8:1d4:-1:0:0 +D:A suit of non-overlapping thin golden rings sewn onto a soft leather +D:backing. It looks beautiful, and is worn on special occasions. + +### Trapping Kits + +N:562:Magic +G:`:g +I:46:5:0 +W:5:0:20:50 +A:5/2:40/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with scrolls, which will release +D:their spells at the monster who triggers the trap. + +N:563:Device +G:`:v +I:46:6:0 +W:20:0:20:50 +A:20/2:40/2:60/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with a magic device (wand, staff, or rod), which +D:will fire its spell at the monster who triggers the trap. + +# XXX +# XXX +# XXX +# XXX +# XXX + +N:569:Nothing +G:-:d +I:66:0:1 +W:5:0:10:50 +A:5/1 +P:0:1d1:0:0:0 + + +#Artifact Potion +N:573:& Blood~ of Life +G:!:d +I:71:3:200 +W:70:0:4:10000 +A:70/16 +P:0:1d1:0:0:0 +T:71:2 +F:NORM_ART | FULL_NAME +D:This magical potion contains a small part of the power of +D:Eru Iluvatar on Middle-Earth. + +# XXX +# XXX +# XXX + +# Mage staffs (for Sorcerers to wield.) + +N:577:& Mage Staff~ +G:\:B +I:6:1:0 +W:5:0:12:300 +A:5/1:20/1:50/1:80/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It looks like a simple walking stick, plain and nondescript. +D:In the hands of a spellcaster, it can be a deadly weapon. + +# An extra ring, out of place + +N:578:Lightning +G:=:d +I:45:56:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ELEC_4 +F:RES_ELEC | ACTIVATE +f:RES_ELEC | IGNORE_ELEC +D:This sparkling circlet grants you protection, makes electricity less +D:dangerous and even allows you to call forth a ball of lightning. + +# XXX +# XXX +# XXX + +# The Ring of Flare -- see artifact list +# Gone in Theme. +#N:582:& Ring~ +#G:=:y +#I:45:52:5 +#W:50:25:2:75000 +#F:INSTA_ART + +N:583:Invisibility +G:!:d +I:71:8:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew will temporarily hide you from sight, and also attunes you to this state so +D:that your eyes can still perceive your hidden form. + +# Potion of Corruption + +N:585:Corruption +G:!:d +I:71:10:0 +W:10:0:4:0 +A:10/1:17/1:27/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This concoction of toxic wastes will strangely warp your shape. + +# Ring of Invisibility + +N:586:Invisibility +G:=:d +I:45:53:4 +W:50:0:2:10000 +A:50/1 +F:INVIS | HIDE_TYPE +f:INVIS | +D:This magical bauble will hide you from sight. + +# XXX + +######### Here are the parchments ######## + +N:588:Deep Thoughts +G:?:o +I:8:0:0 +W:3:0:5:50 +A:3/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:589:More Deep Thoughts +G:?:o +I:8:1:0 +W:4:0:5:50 +A:4/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:590:Compendium of Deep Thoughts +G:?:o +I:8:2:0 +W:5:0:5:50 +A:5/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +# Artifact Lore - Edged weapons +N:591:Artifact Lore Vol. I +G:?:o +I:8:6:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Hafted weapons +N:592:Artifact Lore Vol. II +G:?:o +I:8:7:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Polearms +N:593:Artifact Lore Vol. III +G:?:o +I:8:8:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:594:Monstrous Compendium 1 +G:?:o +I:8:9:0 +W:10:0:5:100 +A:10/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:595:Monstrous Compendium 2 +G:?:o +I:8:10:0 +W:11:0:5:200 +A:11/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:596:Monstrous Compendium 3 +G:?:o +I:8:11:0 +W:12:0:5:300 +A:12/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:597:Monstrous Compendium 4 +G:?:o +I:8:12:0 +W:13:0:5:400 +A:13/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:598:Monstrous Compendium 5 +G:?:o +I:8:13:0 +W:14:0:5:500 +A:14/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:599:Monstrous Compendium 6 +G:?:o +I:8:14:0 +W:15:0:5:600 +A:15/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:600:Monstrous Compendium 7 +G:?:o +I:8:15:0 +W:16:0:5:700 +A:16/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:601:Monstrous Compendium 8 +G:?:o +I:8:16:0 +W:17:0:5:800 +A:17/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:602:Monstrous Compendium 9 +G:?:o +I:8:17:0 +W:18:0:5:900 +A:18/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:603:Monstrous Compendium 10 +G:?:o +I:8:18:0 +W:19:0:5:1000 +A:19/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:604:Monstrous Compendium 11 +G:?:o +I:8:19:0 +W:20:0:5:1200 +A:20/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +#### Here come the shape-shifting potions. #### + +N:605:& Morphic Oil~ of # +G:!:d +I:72:1:0 +W:5:0:4:100 +A:1/3:5/1:10/1 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This concoction can transform your body for a short period of time. + +### New Parchments for Theme - monster and artifact spoilers + +# XXX + +# Artifact Lore - Axes +N:607:Artifact Lore Vol. IV +G:?:o +I:8:22:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Shooters and missiles +N:608:Artifact Lore Vol. V +G:?:o +I:8:23:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Musical instruments +N:609:Artifact Lore Vol. VI +G:?:o +I:8:24:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Body armour +N:610:Artifact Lore Vol. VII +G:?:o +I:8:25:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Cloaks +N:611:Artifact Lore Vol. VIII +G:?:o +I:8:26:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Shields and Boots +N:612:Artifact Lore Vol. IX +G:?:o +I:8:27:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Headgear and Gloves +N:613:Artifact Lore Vol. X +G:?:o +I:8:28:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Gothmog's set and other sets +N:614:Artifact Lore Vol. XI +G:?:o +I:8:29:0 +W:40:0:5:1000 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Light sources +N:615:Artifact Lore Vol. IX +G:?:o +I:8:30:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Amulets and Rings +N:616:Artifact Lore Vol. X +G:?:o +I:8:31:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# Artifact Lore - Tools +N:617:Artifact Lore Vol. XI +G:?:o +I:8:32:0 +W:40:0:5:500 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +# The Mimic's cloaks + +N:618:& #~ +G:(:y +I:35:100:0:50 +W:5:130:30:100 +A:5/1:15/1:35/1:55/1:75/1 +P:1:1d1:0:0:0 +D:Combined with proper skill, this cloak can make you seem +D:like a different creature. Otherwise, it just provides some +D:extra protection. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Here are the corpses + +N:641:corpse +G:~:U +I:9:1:3000 +W:20:0:80:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A decaying corpse. + +N:642:skeleton +G:~:U +I:9:2:800 +W:20:0:2:0 +A:30/1 +P:0:1d1:0:0:0 +D:The bony remains of some creature. + +N:643:head +G:~:U +I:9:3:600 +W:20:0:10:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A severed head. + +N:644:skull +G:~:U +I:9:4:1000 +W:20:0:20:0 +A:30/1 +P:0:1d1:0:0:0 +D:A white bony skull. + +N:645:raw meat +G:~:U +I:9:5:1200 +W:20:0:10:2 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:A piece of raw meat. + +N:646:& Great Eagle Down Coat~ +G:(:y +I:36:16:0 +W:5:0:60:400 +A:25/1 +P:9:1d1:0:0:0 +F:RES_FIRE | RES_COLD | +D:This coat is made from the down of Manwe's Great Eagles, +D:gathered painstakingly from nests. It is magical, protecting +D:the wearer from extremes of temperatures. + +# The Key to Orthanc -- see artifact list +N:647:& Key~ +G:~:g +I:39:106:0 +W:15:0:15:20000 +F:INSTA_ART | SPECIAL_GENE + +# Here are the boomerangs + +N:648:& Small Wooden Boomerang~ +G:{:y +I:15:1:0 +W:1:0:60:10 +A:1/1:5/2:10/2:20/2 +P:0:1d4:0:0:0 +D:A small curved piece of wood. + +N:649:& Wooden Boomerang~ +G:{:y +I:15:2:0 +W:10:0:60:100 +A:10/1:20/2 +P:0:1d8:0:0:0 +D:A curved leaf-shaped piece of wood. + +N:650:& Small Metal Boomerang~ +G:{:y +I:15:3:0 +W:20:0:60:400 +A:20/1:30/2 +P:0:3d4:0:0:0 +D:A small curved piece of wood with metal blades on the "forward" edges. + +N:651:& Metal Boomerang~ +G:{:y +I:15:4:0 +W:30:0:60:800 +A:30/1:50/2 +P:0:4d5:0:0:0 +D:A curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. + +# The Space-Time Anchor -- see artifact list +N:652:& Anchor~ +G:~:v +I:39:105:0 +W:30:0:15:50000 +F:INSTA_ART + +# To convert monsters into objects for wielding them ! ! ! :) +# Funny, funny, funny :) +# pval the monster idx, pval2 for the monster hp +N:653:& ~ +G:~:y +I:99:1:0 +W:127:200:60:0 +A:127/255 +P:0:0d0:0:0:0 + +N:654:Summon Never-Moving Pet +G:?:d +I:70:6:0 +W:5:0:5:125 +A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 +D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. + +# XXX +# XXX + +###The potions of cure insanity, in light, medium, regular, and full +###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing +###at 50' - nyra + +N:657:Cure Light Insanity +G:!:d +I:72:14:0 +W:1:5:4:15 +A:5/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical potion which drives away irrational quirks of behaviour. + +N:658:Cure Serious Insanity +G:!:d +I:72:15:0 +W:10:5:4:40 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical brew which will lift shadows that have been cast on your soul. + +N:659:Cure Critical Insanity +G:!:d +I:72:16:0 +W:15:5:4:100 +A:15/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will cure you even of serious mental disorders. + +N:660:Cure Insanity +G:!:d +I:72:17:0 +W:25:5:4:300 +A:25/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion can make you completely sane and healthy, even if you have only the +D:faintest shred of sanity left. + +# The Phial of Undeath -- see artifact list. He he he he... + +#N:661:& Phial~ +#G:~:y +#I:39:103:0 +#W:1:0:10:0 +#P:0:1d1:0:0:0 +#F:INSTA_ART + +# Here is the random artifact type. +# This is used as a template -- the sval will be chosen later +# on in the game to be an index to the random_artifacts array, +# which in turn determines: +# +# Name +# Color +# Level +# Cost + +N:662:Random Artifact +G:~:o +I:102:0:0 +W:1:0:50:0 +A:1/1:10/1:20/1:30/1 +F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD + +N:663:Craftsmanship +G:?:d +I:70:19:0 +W:80:0:5:200000 +A:80/16 +D:A powerful scroll, desired by many, as it can magically improve the special powers of magical +D:weaponry. + +# A Parchment, not the Artifact +N:664:The One Ring +G:?:s +I:8:4:0 +W:10:100:5:50 +A:10/2 +D:This parchment contains words in the Black Speech and Westron, +D:and they seem to speak of a powerful Ring... could it be true? + +# XXX 665 - 668 were the old music books + +### Musical Instruments ### + +N:669:& Horn~ +G:/:W +I:14:60:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CON | ACTIVATE | WIELD_CAST +D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds +D:like somebody making "prbbt!" noises down a drainpipe. + +N:670:& Drum~ +G:/:W +I:14:58:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:STR | WIELD_CAST +D:A sort of clay pot with a bit of skin stretched over its mouth. + +N:671:& Harp~ +G:/:W +I:14:59:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CHR | WIELD_CAST +D:A number of strings held by a wooden frame. + +# XXX +# XXX + +# The Palantir of Orthanc -- see artifact list + +N:675:& Palantir~ +G:~:y +I:39:104:0 +W:75:0:200:100000 +P:0:10d10:0:0:0 +F:INSTA_ART + +### The Monster Egg template; note the theoretical weight of 3 lbs ### + +N:676:Egg +G:,:W +I:10:1:0 +W:5:0:30:100 +A:5/1:15/1:25/1:35/1 +P:0:1d1:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD + +### Two more scrolls ### + +N:677:Reset Recall +G:?:d +I:70:23:0 +W:20:0:5:125 +A:20/1:25/1:35/1 +D:A strange formula is inscribed on this scroll, which allows you to define another place as the +D:location to which recalls shall move you. + +N:678:Divination +G:?:d +I:70:31:0 +W:20:0:5:600 +A:30/1:45/1:55/1 +D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for +D:you. + +### Here comes the Runes ### + +N:679:Self +G:?:b +I:105:0:0 +W:3:5:2:40 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying the caster. + +N:680:Ray +G:?:b +I:105:2:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | EASY_KNOW +D:A rune signifying a beam or ray. + +N:681:Sphere +G:?:b +I:105:3:0 +W:15:5:2:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying a ball or sphere. + +N:682:Knowledge +G:?:b +I:104:91:0 +W:6:5:2:200 +A:6/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying knowledge. + +N:683:Life +G:?:D +I:104:53:0 +W:3:5:2:200 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A rune signifying life. + +N:684:Fire +G:?:r +I:104:5:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_FIRE | EASY_KNOW +D:A rune signifying flame. + +N:685:Cold +G:?:b +I:104:4:0 +W:12:5:2:300 +A:12/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | EASY_KNOW +D:A rune signifying cold. + +N:686:Lightning +G:?:W +I:104:1:0 +W:13:5:2:300 +A:13/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying a lightning beam. + +N:687:Acid +G:?:B +I:104:3:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying acid. + +N:688:Element +G:?:g +I:104:10:0 +W:23:5:2:1000 +A:23/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying an element. + +N:689:Chaos +G:?:v +I:104:30:0 +W:26:5:2:2000 +A:26/1 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW +D:A rune signifying raw chaos. + +N:690:Mind +G:?:D +I:104:85:0 +W:19:5:2:3000 +A:19/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying the mind. + +N:691:Holding +G:?:B +I:104:75:0 +W:5:5:2:500 +A:5/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying the action of holding, or sleep. + +N:692:Arrow +G:?:b +I:105:1:0 +W:6:5:2:100 +A:6/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | EASY_KNOW +D:A rune signifying an arrow. + +N:693:Power Surge +G:?:b +I:105:4:0 +W:50:5:2:5000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID | EASY_KNOW +D:A rune signifying a powerful surge. + +N:694:Armageddon +G:?:b +I:105:5:0 +W:30:5:2:4000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID | EASY_KNOW +D:A rune signifying a powerful blast. + +N:695:Gravity +G:?:G +I:104:35:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying the forces of gravity. + +# XXX + +N:697:Undeath +G:?:G +I:104:92:0 +W:35:5:2:1000 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying undeath. + +N:698:Protection +G:?:G +I:104:74:0 +W:45:5:2:1500 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | EASY_KNOW +D:A rune signifying protection. + +# XXX + +# The Ring of Precognition (now a k_info.txt artifact) +N:700:& Ring~ of Precognition +G:=:d +I:45:51:0 +W:90:0:2:300000 +A:90/100 +T:45:23 +F:PRECOGNITION | +f:PRECOGNITION | +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This magical ring allows you to know what you will encounter in the near future. + +# Athelas, cures Black Breath + +N:701:& Sprig~ of Athelas +G:,:g +I:80:40:0 +W:25:5:2:450 +A:25/2:55/1:85/1 +D:A sprig of a healing plant brought to Middle-Earth by the Numenoreans. Also known +D:as Kingsfoil, it will cure you from the ravages of the Black Breath. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Scroll of Deincarnation (now an artifact) + +N:720:& Old Scroll~ of Deincarnation +G:?:d +I:70:40:0 +W:90:0:5:160000 +A:90/140 +T:70:51 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:It allows you to leave your body to reincarnate into +D:another one. However, your current body is lost in the process. + +N:721:& Dark Sword~ +G:|:D +I:23:33:0 +W:25:0:70:500 +A:25/1:80/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | ANTIMAGIC_50 +f:ANTIMAGIC_50 +D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you +D:wield it, you feel much less attuned to magic. + +N:722:Numenorean for Beginners (I) +G:?:s +I:8:101:0 +W:10:100:5:100 +A:10/2 +D:These ancient words still contain magic. + +N:723:Numenorean for Beginners (II) +G:?:s +I:8:102:0 +W:5:100:5:150 +A:5/2 +D:These ancient words still contain magic. + +N:724:Advanced Lessons of Numenorean +G:?:s +I:8:103:0 +W:20:100:5:300 +A:20/2 +D:These ancient words still contain magic. + +N:725:Advanced Lessons of Sindarin +G:?:s +I:8:104:0 +W:20:100:5:400 +A:20/2 +D:These ancient words still contain magic. + +##### Junk ##### + +N:726:& Shard~ of Pottery +G:~:r +I:11:3:0 +W:0:0:5:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of clay that looks like it got broken off something. + +N:727:& Broken Stick~ +G:~:r +I:11:6:0 +W:0:0:3:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of rotten wood. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:738:& Book~ of Beginner Cantrips +G:?:w +I:111:50:0 +W:5:0:30:100 +A:5/1 +P:0:1d1:0:0:0 +D:A standard beginner's spellbook with some useful spells. +D:The cover is blood-stained and weather-worn. + +N:739:& Book~ of Teleportation +G:?:w +I:111:51:0 +W:10:0:30:1000 +A:10/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:The smell of the cover makes you think of wind. + +# XXX + +N:741:& Book~ of Summoning +G:?:w +I:111:52:0 +W:7:0:30:700 +A:7/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:It smells like camel. + +# XXX + +# The Potion of Learning - no longer an artifact in Theme + +N:743:Learning +G:!:d +I:71:12:200 +W:99:2:2:100000 +A:99/10 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:This old potion is supposed to grant more learning power +D:to its user. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:751:Khuzdul - The Hidden Tongue of the Dwarves +G:?:s +I:8:105:0 +W:2:100:5:50 +A:2/2 +D:These ancient words still contain magic. + +N:752:Nandorin for Dummies +G:?:s +I:8:106:0 +W:20:100:5:100 +A:20/2 +D:These ancient words still contain magic. + +N:753:Advanced Lessons of Orcish +G:?:s +I:8:107:0 +W:30:100:5:200 +A:30/2 +D:These ancient words still contain magic. + +# Here's the Ring of Flying +N:755:Flying +G:=:d +I:45:54:0 +W:20:0:2:16000 +A:20/3 +F:FLY | EASY_KNOW +f:FLY | +D:This ring is imbued with the power of eagles. It grants you the power of flight. + +N:756:& Tome~ of the Time +G:?:b +I:111:8:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages +D:contain all that is known about the currents of time. + +N:757:& Spellbook~ of # +G:?:w +I:111:255:0 +W:10:0:30:200 +A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 +P:0:1d1:0:0:0 +D:This book contains a single spell within its pages. + +N:758:& Tome~ of Meta Spells +G:?:v +I:111:9:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI +D:This tome gives you deeper insights on the works of magic. + +N:759:& Tome~ of the Mind +G:?:B +I:111:10:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome has no pages; knowledge is transferred to you if you simply +D:hold it. + +N:760:& Holy Tome~ of Eru Iluvatar +G:?:G +I:111:20:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This dusty tome is filled with ancient rituals, +D:designed to uncover all that is hidden. + +N:761:& Holy Tome~ of Manwe Sulimo +G:?:B +I:111:21:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A large jewel-encrusted tome that transfers +D:wisdom and understanding to its bearer. + +N:762:& War Tome~ of Tulkas +G:?:R +I:111:22:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome fills you with glorious visions of total devastation. +D:Anyone in your way shall be destroyed. + +N:763:& Unholy Tome~ of the Hellflame +G:?:v +I:111:11:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI +D:This singed book smells like burned flesh. Its power is as evident +D:as its thirst for your blood. + +N:764:& Corrupted Tome~ of Melkor +G:?:D +I:111:23:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A black and scarlet flame springs from this tome, issuing +D:a thunderous roar, and you hear the screams of tormented souls. + +N:765:& Ironclad Tome~ of Aule +G:?:s +I:111:63:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The sleek black cover of this tome is covered with intricate +D:carved decorations, inset with rubies that sparkle like fire. + +N:766:& Shining Tome~ of Varda +G:?:y +I:111:64:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome's cover and pages radiate a soft white light. + +N:767:& Ocean Tome~ of Ulmo +G:?:B +I:111:65:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book smells faintly of seaweed and appears to be wet. + +N:768:& Forest Tome~ of Yavanna +G:?:G +I:111:24:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome reminds you of tree bark. +D:You feel the smell of grass and flowers as you read it. + +# for the Library Quest +# Tome of PLAYER +N:769:Tome of# +G:?:v +I:111:61:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART +D:This book has some of your favourite spells inside. + +# The Ring of Phasing -- see artifact list + +N:770:& Ring~ +G:=:d +I:45:55:0 +W:110:0:2:300000 +A:110/5 +F:INSTA_ART | SPECIAL_GENE + +N:771:& Holy Tome~ of Mandos +G:?:w +I:111:66:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:Just holding this tome makes you fill with quiet strength. + +# XXX # +# XXX # +# XXX # +# XXX # + +# Rod Tip of Home Summoning: now an artifact +#N:776:& Great Rod Tip~ of Home Summoning +N:776:Home Summoning +G:-:d +I:66:30:75 +W:90:0:15:150000 +A:100/14 +P:0:1d1:0:0:0 +T:66:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This rod creates a little hatch, allowing access to your home no matter how far away it is. + +# Additional swords +N:777:& Shadow Blade~ +G:|:D +I:23:32:1 +W:50:900:45:2000 +A:48/4:60/2:80/1 +P:0:4d4:-2:2:0 +F:IGNORE_ACID | RES_DARK | STEALTH +f:STEALTH +D:A thin long sword made of a completely black metal, which reflects no light. + +N:778:& Bluesteel Blade~ +G:|:b +I:23:31:0 +W:60:1800:50:6000 +A:60/20 +P:0:1d6:4:0:0 +F:SHOW_MODS | VORPAL +D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt +D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. + +# Amulet +N:779:the Serpents +G:":G +I:40:17:0 +W:25:0:3:10000 +A:25/1 +a:HARDCORE=BA_POIS_4 +F:RES_POIS | DEX | ACTIVATE +D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you +D:like a snake, able to wriggle out of tight corners, impervious to poisons and poisonous +D:yourself. + +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Nine Rings for mortal men doomed to die! When a Nazgul is +# destroyed, it drops a Ring of Power with random powers. + +N:785:Ring~ of Power +G:=:d +I:45:5:0 +W:100:0:2:1 +A:100/100 +F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP +f:INVIS +F:SPECIAL_GENE | FULL_NAME + +# To help people climb mountains... + +N:786:& Climbing Set~ +G:`:B +I:12:0:0 +W:40:0:2:50000 +A:40/3 +F:CLIMB +f:CLIMB +D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face +D:isn't really high, this collection of tools should help you across it. + +# Parchment to help beginners +N:787:Adventurer's Guide to Middle-earth +G:?:o +I:8:20:0 +W:0:0:5:1 +A:0/1 +D:This parchment contains vital information no adventurer can live without. + +##### Demonblades ##### +N:788:& Demonblade~ +G:|:R +I:115:55:0 +W:10:0:150:500 +A:10/1 +P:0:4d6:0:0:0 +F:SHOW_MODS | SLAY_DEMON | WIELD_CAST +D:This blade has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, helping +D:you slay other demons. + +N:789:& Demonshield~ +G:]:R +I:115:56:0 +W:15:0:70:500 +A:15/1 +P:5:1d1:0:0:0 +F:REGEN | WIELD_CAST +D:This shield has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, giving +D:life to any that wield it. + +N:790:& Demonhorn~ +G:[:R +I:115:57:0 +W:20:0:30:500 +A:20/1 +P:2:1d1:0:0:0 +F:LITE2 | WIELD_CAST +D:This horn is about six feet long, and originates from a demon. +D:Some demonic energy is still coursing through it. + +# XXX +# XXX + +### Rods ### + +N:793:& Wooden Rod~ of# +G:-:u +I:67:10:0 +W:10:0:15:100 +A:5/1:10/1 +P:0:1d1:0:0:0 +D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. + +N:794:& Copper Rod~ of# +G:-:s +I:67:20:0 +W:15:0:15:200 +A:15/1 +P:0:1d1:0:0:0 +D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. + +N:795:& Iron Rod~ of# +G:-:D +I:67:50:0 +W:20:0:15:500 +A:20/1 +P:0:1d1:0:0:0 +D:This is the better version of the copper rod. It has been forged with iron that comes from +D:the greatest depths, where even the Dwarves fear to go. + +N:796:& Moonstone Rod~ of# +G:-:U +I:67:75:0 +W:25:0:15:750 +A:25/1 +P:0:1d1:0:0:0 +D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. + +N:797:& Silver Rod~ of# +G:-:s +I:67:100:0 +W:30:0:15:1000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod is used often used by court mages. Its creation costs an insane amount of gold. + +N:798:& Golden Rod~ of# +G:-:y +I:67:125:0 +W:40:0:15:1250 +A:40/2 +P:0:1d1:0:0:0 +D:These rods are rare, since finding gold that can withstand the great magic +D:capacity that this rod holds is very difficult. + +N:799:& Mithril Rod~ of# +G:-:B +I:67:160:0 +W:50:0:15:1600 +A:50/5 +P:0:1d1:0:0:0 +D:The mithril of this rod comes from very deep, too deep. Unknown powers have been +D:infused in this rod, making it the second most powerful type of rod on Middle-earth. + +N:800:& Tilkal Rod~ of# +G:-:v +I:67:200:0 +W:70:0:15:2000 +A:70/30 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:This is the rarest and most powerful kind of rod there is. Its material was once used +D:to chain Melkor Bauglir in the Halls of Mandos, and only Aule knows the secret of its +D:making. Treasure this rod greatly. + +N:801:& Greater Ration~ of Health +G:,:g +I:80:41:0 +W:90:0:2:60000 +A:90/70 +D:This food will, once eaten, permanently add 70 HP. + +# Scroll of Mass Resurrection - artifact scroll +N:802:& Crumpled Scroll~ of Mass Resurrection +G:?:d +I:70:43:0 +W:55:0:5:0 +A:55/1 +T:70:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been +D:slain by the reader. + +### Axes ### + +N:803:& Cleaver~ +G:/:s +I:24:2:0 +W:13:0:110:175 +A:13/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:A small axe with a heavy rectangular blade. + +N:804:& Light War Axe~ +G:/:s +I:24:8:0 +W:16:0:140:300 +A:16/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A broad-bladed axe, suited for battle. + +N:805:& Slaughter Axe~ +G:/:G +I:24:30:0 +W:70:0:300:6000 +A:70/8 +P:0:5d7:0:0:0 +F:SLAY_ANIMAL | SHOW_MODS +D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against +D:natural creatures. + +N:806:& Runestone~ +G:?:v +I:105:255:0 +W:10:5:2:300 +A:10/3:20/2:30/1:60/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into +D:it. + +N:807:& Fortune cookie~ +G:,:U +I:80:42:500 +W:0:0:2:10 +A:0/1:5/1:10/1 +D:A small, sweet bakery product, with a scrap of paper inside. + +# 808 was Portable hole + +N:809:Critical Hits +G:=:d +I:45:59:0 +W:50:0:2:10000 +A:50/3 +F:CRIT +f:CRIT +D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. + +# The Wand of Stone to Mud of Thrain +N:810:& Wand~ of Digging of Thrain +G:-:d +I:65:26:-1:SPELL=Dig +W:10:10:10:3200 +A:10/200 +P:0:10d10:0:0:0 +T:65:6 +F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:The miner's friend. This wand was used by Thrain to dig into the +D:walls of the dungeon. Its indestructible nature makes it quite useful. + +# The Staff of Holy Fire of Mithrandir +N:811:& Gnarled Staff~ of Holy Fire of Mithrandir +G:_:d +I:55:22:-1:SPELL=Holy Fire of Mithrandir +W:50:10:10:12000 +P:0:10d4:0:0:0 +A:50/200 +T:55:8 +F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:Mithrandir's staff that throws powerful fire attacks at all enemies. It +D:can be recharged without blowing up, for it is built to hold +D:much magical energy. + +### Summoner totems ### + +N:812:Partial Totem +G:":v +I:54:1:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to animate a copy of a creature that +D:only exists by the will of its master. + +N:813:True Totem +G:":v +I:54:2:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to revive a true copy of a creature. + +### Holy relics for God Quests ### + +N:814:& Piece~ of the Relic of Eru +G:~:v +I:11:7:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden +D:from all but but his most dedicated followers. + +N:815:& Piece~ of the Relic of Manwe +G:~:v +I:11:8:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden +D:from all but his most dedicated followers. + +N:816:& Piece~ of the Relic of Tulkas +G:~:v +I:11:9:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, +D:hidden from all but his most dedicated followers. + +N:817:& Piece~ of the Relic of Melkor +G:~:v +I:11:10:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Dark Priests. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Melkor. + +N:818:& Piece~ of the Relic of Yavanna +G:~:v +I:11:11:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Druids. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Yavanna. + +### Dwarven Rings of Power were here + +# XXX # +# XXX # +# XXX # +# XXX # +# XXX # +# XXX # + +### More God relics ### + +N:825:& Piece~ of the Relic of Aule +G:~:v +I:11:16:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Stonewrights. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Aule. + +N:826:& Piece~ of the Relic of Varda +G:~:v +I:11:17:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Varda. The relic now lies in pieces, +D:hidden from all but the most faithful followers of Varda. + +N:827:& Piece~ of the Relic of Ulmo +G:~:v +I:11:18:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Ulmo. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Ulmo. + +N:828:& Piece~ of the Relic of Mandos +G:~:v +I:11:19:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | FULL_NAME +F:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to the Priests of Mandos. The relic now lies in pieces, +D:hidden from all but the most faithful followers of Mandos. + +# XXX Orome's relic goes here # +# XXX Lorien/Nienna's relic goes here # + +### New items for the Theme module ### + +### Food ### + +N:831:& Pinch~ of Longbottom Leaf +G:.:g +I:80:45:10 +#Prized at stores :P +W:1:1:1:300 +A:1/1 +D:It's chewing tobacco, and not very nutritious. It is said to +D:contain great stress-relieving properties. + +# XXX # +# XXX # +# XXX # +# XXX # + +N:836:& Jar~ of Honey +G:~:y +I:80:43:1000 +W:1:1:10:50 +A:1/1:5/1:10/1:15/1 +D:A clay jar filled with pure honey. You can 'E'at it. + +N:837:& Jug~ of Milk +G:~:w +I:80:44:1000 +W:1:1:10:50 +A:1/1 +D:A clay jug filled with fresh milk. You wonder how that is +D:possible in the dungeon. You can drink it by pressing 'E'. + +### Amulets and rings ### + +N:838:of War +G:":d +I:40:3:3 +W:70:12:3:55000 +A:70/12 +F:BLOWS | STR | DEX +F:AGGRAVATE | DRAIN_MANA | DRAIN_EXP +D:This rare amulet will magically improve your fighting prowess +D:greatly, but this improvement comes at a cost. Nothing can +D:ignore the challenge this amulet magically issues when worn. + +N:839:of Life +G:":d +I:40:16:1 +W:70:12:3:100000 +A:70/12 +F:LIFE | SUST_CON | HOLD_LIFE | DRAIN_MANA +D:This rare amulet will magically increase your life force and +D:even prevent it from being sapped. However, wearing this +D:amulet makes you feel less adept at using magic. + +# New jewelry from T-Plus by Ingeborg S. Norden +# They reuse some svals and so colours will match. This will change when ToME3 comes out. + +N:840:Wizardry +G:=:d +I:45:10:2 +W:100:0:2:125000 +A:100/10 +F:MANA | SPELL | SPELL_CONTAIN | WIELD_CAST | HIDE_TYPE | +f:IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | SPELL | +D:This powerful ring not only stores a chosen spell (which must be +D:engraved by 'copying' it); it also improves the power of cast spells +D:and augments the wearer's magical reserves. + +N:841:Vitality +G:=:d +I:45:11:2 +W:100:0:2:125000 +A:100/10 +F:SUST_STR | SUST_DEX | SUST_CON | REGEN | +F:HOLD_LIFE | LIFE | +F:HIDE_TYPE | ACTIVATE | +a:HARDCORE=CURE_HUNGER +f:SUST_STR | SUST_DEX | SUST_CON | REGEN | +D:This valuable ring enhances and protects the wearer's life force in every way. + +N:842:Clear Thought +G:=:d +I:45:12:0 +W:100:0:2:125000 +A:100/10 +F:SUST_INT | SUST_WIS | RES_FEAR | RES_CONF | +F:ACTIVATE | EASY_KNOW | +a:HARDCORE=CURE_INSANITY +f:SUST_INT | SUST_WIS | +D:This valuable ring protects the wearer's intellect and intuition, as well as +D:guarding him from most mental attacks. From time to time, the wearer can +D:even purge himself of insanity. + +### New scroll ### +N:846:Sterilise +G:?:d +I:70:54:0 +W:40:0:5:200 +A:30/1 +D:This scroll humanely neuters all nearby monsters. + +### Maps ### + +### Massimiliano Marangio's map ### +N:847:Map of Middle-earth +G:?:s +I:8:204:0 +W:70:100:30:100000 +A:70/3 +D:A large map describing all lands of Middle-earth. + +# Map of Edoras +N:848:Map of Edoras +G:?:s +I:8:205:0 +W:10:100:5:500 +D:A map of the capital city of Rohan. + +# Map of Esgaroth +N:849:Map of Esgaroth +G:?:s +I:8:206:0 +W:15:100:5:1500 +D:A map of the city upon the Long Lake at the foot +D:of the Lonely Mountain. + +# Map of Hobbiton +N:850:Map of Hobbiton +G:?:s +I:8:207:0 +W:5:100:5:150 +D:A map of the famous Halfling village. + +# Map of Osgiliath +N:851:Map of Osgiliath +G:?:s +I:8:208:0 +W:25:100:5:10000 +D:A map of the proud stronghold of Gondor. + +# Map of Pelargir +N:852:Map of Pelargir +G:?:s +I:8:209:0 +W:25:100:5:10000 +D:A map of the great city of Men at the mouth +D:of the Anduin river. + +# Map of Beorn's domain +N:853:Map of Beorn's domain +G:?:s +I:8:210:0 +W:20:100:5:3000 +D:A map showing the location of the house of Beorn. + +# Map of Dale +N:854:Map of Dale +G:?:s +I:8:211:0 +W:10:100:5:200 +D:A map of the area where Dale is being rebuilt. + +# Map of Henneth Annun +N:855:Map of Henneth Annun +G:?:s +I:8:212:0 +W:70:100:5:30000 +D:A map showing the secret location of the Ranger +D:outpost in Ithilien. + +# Map of Helm's Deep +N:856:Map of Helm's Deep +G:?:s +I:8:213:0 +W:50:100:5:3000 +D:A map showing the location of the greatest +D:fortress in Rohan. + +# Map of Thranduil's realm +N:857:Map of Thranduil's realm +G:?:s +I:8:214:0 +W:60:100:5:8000 +D:A map showing the location of the secret realm +D:of the Wood-elves. + +# Map of Imladris +N:858:Map of Imladris +G:?:s +I:8:215:0 +W:60:100:5:9000 + +### Axes from T-Plus ### + +N:859:& Bearded Axe~ +G:\:s +I:24:3:0 +W:8:0:35:100 +P:0:1d6:0:0:0 +A:8/1:15/1 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A throwing-length axe with a "beard", an increased depth at the lower +D:end of the blade. Surprisingly light and durable, it doubles as a +D:wood-chopping implement in times of peace. + +N:860:& Double Axe~ +G:\:s +I:24:4:0 +W:25:0:200:450 +P:0:3d6:0:0:0 +A:25/1:40/1 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A mighty axe with two moon-shaped blades on each side of the headpiece, +D:the immense weight leads to slow but powerful swings. + +N:861:& Crusader Axe~ +G:\:W +I:24:6:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:The predecessor of the Battle Axe. Shorter and lighter, it delivers less +D:of a punch, but is favored by mounted cavalry. + +N:862:& Reaper Axe~ +G:\:W +I:24:7:0 +W:22:0:150:420 +A:22/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large axe with an elongated moon shaped blade. Strikes a good balance +D:between swinging power and speed. + +### New armour adapted from T-Plus (well, I had Mithril Helms before T-Plus +### did, but they didn't work, so I took them out. :P) + +N:863:& Mithril Helm~ +G:]:B +I:32:8:0 +W:50:0:60:2500 +P:7:1d2:0:0:5 +F:IGNORE_ACID +D:A cone-shaped helm with cheekguards, made of True-silver. + +N:864:& Set~ of Mithril Gauntlets +G:]:B +I:31:4:0 +W:50:0:25:3500 +A:50/2 +P:4:1d2:0:0:5 +F:IGNORE_ACID +D:Flexible and strong set of handguards, with a gripping +D:surface and surprisingly smooth interior. + +N:865:& Small Mithril Shield~ +G:):B +I:34:7:0 +W:50:0:65:5000 +A:50/2 +P:5:1d2:0:0:5 +F:IGNORE_ACID +D:A light shield made of a metal alloy, with a mithril +D:coating. + +### Added in Theme +N:866:& Large Mithril Shield~ +G:):B +I:34:8:0 +W:50:0:80:7000 +A:50/2 +P:8:1d2:0:0:10 +F:IGNORE_ACID +D:A sturdy shield made of a metal alloy, with a mithril +D:coating. + +### Artifacts ### + +# New artifacts needed for Erebor quest + +N:867:Map +G:?:U +I:8:33:0 +W:70:100:30:50000 +F:INSTA_ART | +D:At first glance, this looks like another crumpled piece of paper. +D:As you smooth out the parchment, you see the faint outline of a +D:map... You have a feeling you might find use for this map one day. +D:Better hang on to it, you never know when you might need it. + +N:868:& Key~ +G:-:W +I:11:13:0 +W:70:100:5:50000 +F:INSTA_ART | +D:As you clear away some mud from this item, you notice that it is +D:actually a small silver key. You wonder what it opens. Perhaps +D:you should hang on to this key, you might find it useful later. +D:Better hang on to it, you never know when you might need it. + +# New artifact that acts as a junkart +N:869:& Cup~ +G:+:y +I:11:14:0 +W:70:100:50:100000 +F:INSTA_ART | +D:It looks like a lump of clay, and as you prepare to throw it +D:away, a piece breaks off, and you see a faint gleam of gold. +D:Taking off the rest of the caked-on mud, you see that it is +D:a golden cup with ornate jewels. It may hold hidden powers. + +# The Red Arrow of Gondor - see artifact list +N:870:& Red Arrow~ +G:{:R +I:11:15:0 +W:40:70:2:70000 +F:INSTA_ART +D:As you clear away some dirt from this object, you notice that it is an arrow +D:with steel barbs, black flights, and a red tip. Perhaps it isn't so useless. + +# The Sceptre of Numenor - see artifact list +N:871:& Sceptre~ +G:|:B +I:12:2:4 +W:50:40:24:80000 +F:INSTA_ART +D:A beautiful golden sceptre of kings, encrusted with shining gems. + +# The Rod of Annuminas - see artifact list +N:872:& Rod~ +G:|:G +I:12:3:4 +W:60:50:24:80000 +F:INSTA_ART +D:A royal sceptre made of gold and silver, inlaid with emeralds. + +# The Necklace of Girion - see artifact list +N:873:& Necklace~ +G:":G +I:40:4:5 +W:20:5:2:15000 +F:INSTA_ART + +# The Amulet of Faramir - see artifact list +N:874:& Amulet~ +G:":B +I:40:29:5 +W:10:2:2:10000 +F:INSTA_ART + +# The Black Banner of Gondor - see artifact list +N:875:& Black Banner~ +G:~:D +I:39:108:0 +W:60:30:50:50000 +F:LITE1 | INSTA_ART +D:A strange banner of black thread rolled up as though it were a scroll. + +# The Pearl 'Nimphelos' - see artifact list +N:876:& Pearl~ +G:~:w +I:39:109:1 +W:20:10:10:40000 +P:0:1d1:0:0:0 +F:LITE3 | INSTA_ART | FULL_NAME +D:A beautiful shining pearl, about the size of a dove's egg. + +# The Silmaril of Flames - see artifact list +N:877:& Silmaril~ +G:*:R +I:39:110:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:LITE2 | LITE3 | INSTA_ART | FULL_NAME +D:A dazzling, mesmerizingly beautiful jewel, shining in pure white +D:light with a slight tinge of red. It hurts your eyes to look at it, +D:yet you cannot bear to turn away from it, either. + +# The Silmaril of the Seas - see artifact list +N:878:& Silmaril~ +G:*:B +I:39:111:2 +W:75:90:200:100000 +P:0:10d10:0:0:0 +F:LITE2 | LITE3 | INSTA_ART +D:A dazzling, mesmerizingly beautiful jewel, shining in pure white +D:light with a slight tinge of blue. It hurts your eyes to look at it, +D:yet you cannot bear to turn away from it, either. + +### Golden Harp of Thorin - see artifact list. +N:879:& Golden Harp~ +G:/:y +I:14:59:2 +W:50:0:30:40000 +P:0:1d1:0:0:0 +F:INSTA_ART +D:A musical instrument made of pure shining gold. + +### Map of the Northern Reaches + +N:880:Map of Forodwaith +G:?:s +I:8:216:0 +W:40:100:30:40000 +A:40/3 +D:A map showing the northern reaches of Middle-earth. + +N:881:& Ranger's Arrow~ +G:{:g +I:17:3:0 +W:5:7:1:3 +P:0:2d6:0:0:0 +A:5/7:20/7:50/7 +F:SHOW_MODS +F:SLAY_ANIMAL | ESP_ANIMAL +D:A sharpened metal head on a piece of wood, fitted with decorative +D:green feathers. You can use it for 'f'iring a bow. + +N:882:& Throwing Axe~ +G:/:s +I:24:7:0 +A:0/2:5/2:10/2:20/2 +W:0:0:15:30 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:The smallest and lightest of its kind, this axe has a single blade +D:with a sharp steel tip, counterbalanced by a pointed fluke. + +# Buckler adapted from FuryMod in Theme 1.1.5 + +N:883:& Buckler~ +G:):U +I:34:1:1 +W:10:9:50:10 +P:-30:1d1:0:0:0 +A:10/2:15/2:20/2 +F:BLOWS +f:BLOWS +D:A small, round fist-shield made of wood, with a central dome +D:under which there is a handle. Generally used with smaller +D:arms; the buckler does not afford much protection. Its chief +D:use is as an aid in fighting. + +# Mithril boomerangs adapted from FuryMod in Theme 1.1.5 + +N:884:& Small Mithril Boomerang~ +G:{:B +I:15:3:0 +W:25:0:40:300 +A:25/1:35:/2 +P:0:2d5:0:0:0 +F:SHOW_MODS | IGNORE_ACID +D:A small curved piece of wood with mithril blades on the "forward" edges. + +N:885:& Mithril Boomerang~ +G:{:B +I:15:4:0 +W:35:5:40:1000 +A:35/1:50/2 +P:0:5d6:0:0:0 +F:SHOW_MODS | IGNORE_ACID +D:A curved leaf-shaped piece of wood, its "forward" edges enhanced with mithril blades. + +# N: serial number : & object name~ +# G: symbol : color +# I: tval : sval : pval +# W: depth : rarity : weight : cost +# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac +# A: depth/rarity : depth/rarity : etc +# F: flag | flag | etc
\ No newline at end of file diff --git a/lib/mods/theme/edit/maeglin.map b/lib/mods/theme/edit/maeglin.map new file mode 100644 index 00000000..e3be9972 --- /dev/null +++ b/lib/mods/theme/edit/maeglin.map @@ -0,0 +1,85 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 26/07/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Marker +F:<:172:3 + +# up stairs with maeglin +F:{:6:3:825:0:0:0:0:0:0:2 + +# Floor with dirt +F:.:88:5 + +# Floor with dirt with an Ettin +F:e:88:5:621 + +# Floor with dirt with a War Troll +F:w:88:5:631 + +# Floor with dirt with a Troll Chieftan +F:t:88:5:799 + +# Floor with dirt with a Snagga sapper +F:s:88:5:251 + +# Floor with dirt with an Orc Captain +F:o:88:5:285 + +# Floor with dirt with an Elite Uruk +F:u:88:5:866 + +# Floor with dirt with an Ancient blue dragon +F:L:88:5:601 + +# Floor with dirt with an Ancient bronze dragon +F:Z:88:5:602 + +# Floor with dirt with an Ancient white dragon +F:W:88:5:617 + +# Floor with dirt with an Ancient green dragon +F:G:88:5:618 + +# Floor with dirt with an Ancient black dragon +F:B:88:5:624 + +# Floor with dirt with an Ancient red dragon +F:R:88:5:644 + +# Floor with dirt with an Ancient gold dragon +F:O:88:5:645 + +# Floor with dirt with a Lesser Balrog +F:U:88:5:996:0:0:0:0:0:0:2 + +# Granite wall +F:#:56:5 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X##..#########...#........###..R.....###.e...{X +D:X#.wt.######..O....#s..#..##w.#..###.....#.t..X +D:X#wBLe.####.U.###....##.U.#...##..u####.#####.X +D:X#eRe.####..#..######.B...w...#.U#uuu##.#U...eX +D:X##...#...G###s...##....##..####..##uu#B..##..X +D:X####...e...#####.t...####...####.###u#####.w#X +D:X###....##.w.######.e.#..##...###..##uu#e...##X +D:X##..W#####...###.....#...##.e####.L##...#####X +D:X##...######e.##Z..w.###.......####.###t.#####X +D:X....########s....#s...##R..#.U.##..####..####X +D:Xs..####....##.tU####...#####t...#.######..###X +D:X#...##..##..#..######.t..e..##.w...#####w.###X +D:X##.....####s..######.e.#.#t...#.#U.####..####X +D:X#...####uu##.t..#####...e####s#........w.####X +D:X...####uou...##...#####.....###..#####...####X +D:X..#####uu##...###s.##........##..#####..#####X +D:X.o.#######...e.###.....o.###s.##..###s...#..#X +D:X#s..o#......#s.......u...####..#s.##...o.G...X +D:Xsss##o....u###....u..o.o.#####........###.OZ.X +D:X<ss...###############...##################U.#X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX diff --git a/lib/mods/theme/edit/misc.txt b/lib/mods/theme/edit/misc.txt new file mode 100644 index 00000000..2d380202 --- /dev/null +++ b/lib/mods/theme/edit/misc.txt @@ -0,0 +1,91 @@ +# File: misc.txt + +# Maximum number of towns +M:T:100 + +# Maximum number of non random towns(must be < 20) +M:t:17 + +# Maximum x size of the wilderness +M:X:101 + +# Maximum y size of the wilderness +M:Y:66 + +# Maximum number of randart parts in ra_info.txt +M:Z:519 + +# Maximum number of monsters in r_info.txt +# WARNING ! add one more to the real count for the player ghost !! +M:R:1081 + +# Maximum number of monsters in re_info.txt +# WARNING ! Use the exact amount of ego types used, if not you +# will get weird results ! +M:r:14 + +# Maximum number of items in k_info.txt +M:K:886 + +# Maximum number of vaults in v_info.txt +M:V:108 + +# Maximum number of terrain features in f_info.txt +M:F:249 + +# Maximum number of alchemist recipes +M:a:1000 + +# Maximum number of artifacts in a_info.txt +M:A:257 + +# Maximum number of sets types in set_info.txt +M:s:17 + +# Maximum number of ego-items in e_info.txt +M:E:238 + +# Maximum number of dungeon types in d_info.txt +M:D:41 + +# Maximum number of trap types in tr_info.txt +M:U:176 + +# Maximum number of terrain types in wf_info.txt +M:W:64 + +# Maximum number of owners types in ow_info.txt +M:N:215 + +# Maximum number of building actions in ba_info.txt +M:B:70 + +# Maximum number of store types in st_info.txt +M:S:89 + +# Maximum size for "o_list[]" +M:O:1024 + +# Maximum size for "m_list[]" +M:M:768 + +# Maximum number of race types in p_info.txt +M:P:R:24 + +# Maximum number of subrace types in p_info.txt +M:P:S:26 + +# Maximum number of class types in p_info.txt +M:P:C:50 + +# Maximum number of meta class types in p_info.txt +M:P:M:1 + +# Maximum number of histories types in p_info.txt +M:P:H:294 + +# Maximum number of skills in s_info.txt +M:k:60 + +# Maximum number of traits in ab_info.txt +M:b:50 diff --git a/lib/mods/theme/edit/nirnaeth.map b/lib/mods/theme/edit/nirnaeth.map new file mode 100644 index 00000000..a8c06999 --- /dev/null +++ b/lib/mods/theme/edit/nirnaeth.map @@ -0,0 +1,64 @@ +# Permanent wall +F:X:63:3 + +# up stairs +F:<:6:3 + +# Floor with dirt +F:.:1:5 + +# Dirt (no-tele) +F:s:88:5 + +# Shallow water +F:V:84:5 + +# Dirt with Olog +F:a:88:5:538:0:0:0:0:0:0:2 + +# Dirt with Cave Troll +F:b:88:5:496:0:0:0:0:0:0:2 + +# Dirt with with Eldrak +F:c:88:1:620:0:0:0:0:0:0:2 + +# Dirt with with Ettin +F:e:88:1:621:0:0:0:0:0:0:2 + +# Dirt with with War troll +F:f:88:1:631:0:0:0:0:0:0:2 + +# Dirt with with Hru +F:g:88:1:709:0:0:0:0:0:0:2 + +# Dirt with Ulik the Troll +F:h:88:5:729:0:0:0:0:0:0:2 + +# Dirt with Ancient green dragon +F:i:88:5:618:0:0:0:0:0:0:2 + +# Dungeon +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X...a.bab....f.....f.XXXXXXXXXXX +D:X..ab...b..ff..aa..b..XXXXXXXXXX +D:X.aa..b..fff...a..g.f.b.XXXXXXXX +D:Xab.....b....f.......f..bf..XXXX +D:X..b.f......ff.f..aa...f..b.XXXX +D:X...ff..f..ff.c.a..f.g.a..fXXXXX +D:Xb.f....fff.ff...aaa....f..XXXXX +D:X...ff...ff...f......aa..a..XXXX +D:Xb.ff.a...f...bbb..a..aa.....XXX +D:X.f.a...a....bbebb......f.fa.XXX +D:X.....a.....bbecebb..g.a.a....XX +D:X.a.a....aa.beccceb....f.a..c.XX +D:X......a..f.bbecebba.f....ea...X +D:XX.b.aa.f..f.bbebb...a.aa...g.aX +D:XX..bb...a..f.bbb..a..a..aae..iX +D:XXX....aa.aa.f...aa...e..b..h..X +D:XXXXXX........bb...g....aa...gcX +D:XXXXXXXX.g..aa...a...a.e...ac.<X +D:XXXXXXXX........bb....e.c.i.e.iX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 diff --git a/lib/mods/theme/edit/numenor.txt b/lib/mods/theme/edit/numenor.txt new file mode 100644 index 00000000..ec8621b1 --- /dev/null +++ b/lib/mods/theme/edit/numenor.txt @@ -0,0 +1,80 @@ +# File: numenor.txt + +# Way to the lost land of Numenor +F:>:7:3:0:0:0:0:0:7 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# 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initialize the "lib/raw/ow_info.raw" file, which is +# used to initialize the "owner info type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# I:<max_cost>:<max_inflate>:<min_inflate>:<haggle_per>:<insult_max> +# C:<hated cost>:<normal cost>:<liked cost> +# L:liked races +# H:hated races + +# Version stamp (required) + +V:2.0.0 + +# The zero index owner. If she owns a shop, there is a problem. :P +N:0:Bell Goodchild(Hobbit) +I:20000:170:108:5:15 +C:120:100:80 +L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight +H:Dragon | Demon | Orc | Troll | Half-Ogre | Beorning | Druadan | Dark-Elf + +### The General Store - 1 ### + +N:1:Balin(Dwarf) +I:25000:180:108:2:2 +C:150:100:50 +L:Dwarf | Petty-Dwarf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Troll + +N:2:Berylla Boffin(Hobbit) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | Hobbit +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +N:3:Adrahil(Half-Elf) +I:30000:170:107:1:1 +C:110:100:80 +L:Half-Elf | High-Elf | Dunadan | Elf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Petty-Dwarf | Dwarf | Troll + +N:4:Aegnor(Wood-Elf) +I:10000:200:110:4:8 +C:110:100:80 +L:High-Elf | Dunadan | Elf +H:Dragon | Demon | Orc | Half-Ogre | Troll | Easterling + +### The Armoury - 2 ### + +N:5:Bifur(Dwarf) +I:20000:190:109:3:4 +C:125:100:70 +L:Hobbit | Petty-Dwarf | 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| Demon | Orc | Half-Ogre | Troll + +N:24:Arminas(Dark-Elf) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | Dark-Elf | Elf +H:Dragon | Demon | Beorning | Orc | High-Elf | Half-Ogre | Petty-Dwarf | Troll | Easterling + +### The Black Market - 7 ### + +N:25:Dori(Dwarf) +I:30000:210:120:8:8 +C:110:100:90 +L:Dwarf | Easterling +H:Dragon | Demon | Orc + +N:26:Halfred Greenhand(Hobbit) +I:30000:210:120:8:8 +C:110:100:90 +L:Hobbit +H:Dragon | Demon | Troll + +N:27:Deorwine(Half-Elf) +I:30000:210:120:8:8 +C:110:100:90 +L:Half-Elf | Easterling +H:Dragon | Demon | Dark-Elf + +N:28:Artanis(Wood-Elf) +I:30000:210:120:8:8 +C:110:100:90 +L:High-Elf | Elf | Easterling +H:Dragon | Demon | Orc | Troll + +### The Bookstore - 9 ### + +N:29:Dwalin(Dwarf) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | Petty-Dwarf | Dwarf +H:Dragon | Demon | Orc | Elf | Half-Ogre | Troll + +N:30:Tanta Hornblower(Hobbit) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | Hobbit | Elf +H:Dragon | Demon | Beorning | Orc | Troll + 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Troll + +### The Mayors/Kings/Rulers ### + +#Bree +N:37:Uldrik(Human) +I:0:0:0:0:0 +C:0:0:0 +L:Human | RohanKnight | Dunadan | Hobbit | +H:Dragon | Demon | Orc | Half-Ogre | Troll + +#Minas Anor +N:38:Aragorn (Dunadan) +I:0:0:0:0:0 +C:0:0:0 +L:Human | High-Elf | RohanKnight | Dunadan | Hobbit | Elf +H:Dragon | Demon | Orc | Half-Ogre | Petty-Dwarf | Troll + +#Khazad-Dum +N:39:Gimli(Dwarf) +I:0:0:0:0:0 +C:0:0:0 +L:RohanKnight | Dunadan | Hobbit | Elf | Dwarf +H:Dragon | Demon | Orc | Half-Ogre | Troll + +#Beorn's Halls +N:40:Deor(Beorning) +I:100:100:100:0:0 +C:110:100:90 +L:Beorning | Dwarf | Maia | Hobbit | Ent +H:Dragon | Demon | Orc | Half-Ogre | Troll + +#Dale +N:41:Bard the Grim(Human) +I:100:100:100:0:0 +C:110:100:90 +L:Human | Hobbit | Dwarf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll + +#Henneth Annun +N:42:Halbarad(Dunadan) +I:100:100:100:0:0 +C:110:100:90 +L:Human | High-Elf | Dunadan | Hobbit | Elf +H:Dragon | Demon | Orc | Half-Ogre | Troll + +#Imladris 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| Half-Ogre | Troll | Easterling + +N:99:Ulbar(Easterling) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | RohanKnight | Dunadan +L:Half-Elf | High-Elf | Elf | Easterling + +N:100:Brego(RohanKnight) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Dark-Elf | Petty-Dwarf | Troll | Easterling + +N:101:Ostoher(Dunadan) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll | Easterling + +#Tower of Magery + +N:102:Arveleg(Human) +I:25000:180:108:2:2 +C:125:100:70 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Orc | Half-Ogre | Troll | Easterling + +N:103:Uldar(Easterling) +I:30000:170:107:1:1 +C:110:100:80 +L:Human | RohanKnight | Dunadan | Easterling +L:Half-Elf | High-Elf | Elf + +N:104:Aldor(RohanKnight) +I:20000:190:109:3:4 +C:150:100:50 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Dark-Elf | Petty-Dwarf | Troll | Easterling + +N:105:Tarannon(Dunadan) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll | Easterling + +#Inner Temple + +N:106:Eradan(Human) +I:30000:170:107:1:1 +C:125:100:70 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Orc | Half-Ogre | Troll + +N:107:Ulwise(Easterling) +I:25000:180:108:2:2 +C:150:100:50 +L:Human | RohanKnight | Dunadan | Easterling +L:Half-Elf | High-Elf | Elf + +N:108:Gram(RohanKnight) +I:20000:190:109:3:4 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Dark-Elf | Petty-Dwarf | Troll | Easterling + +N:109:Minalcar(Dunadan) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll + +#Paladins Guild + +N:110:Herion(Human) +I:30000:170:107:1:1 +C:150:100:50 +L:Human | RohanKnight | Dunadan | Easterling +H:Dragon | Demon | Orc | Half-Ogre | Troll + +N:111:Ulgug(Easterling) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | RohanKnight | Dunadan | Easterling +L:Half-Elf | High-Elf | Elf + +N:112:Walda(RohanKnight) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Dark-Elf | Petty-Dwarf | Troll | Easterling + +N:113:Calimehtar(Dunadan) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll | Easterling + +#Rangers Guild + +N:114:Egalmoth(Human) +I:25000:180:108:2:2 +C:125:100:70 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Orc | Half-Ogre | Troll | Easterling + +N:115:Ulaf(Easterling) +I:30000:170:107:1:1 +C:110:100:80 +L:Human | RohanKnight | Dunadan | Easterling +L:Half-Elf | High-Elf | Elf + +N:116:Fengel(RohanKnight) +I:20000:190:109:3:4 +C:150:100:50 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Dark-Elf | Petty-Dwarf | Troll | Easterling + +N:117:Telemnar(Dunadan) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll + +### Dungeon Markets ### + +### The Axesmiths ### + +N:118:Ris(Dwarf) +I:30000:200:130:1:1 +C:150:100:50 +L:Dwarf +H:Dragon | Demon | Orc + +N:119:Malach Aradan(Human) +I:25000:300:150:2:2 +C:125:100:60 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:120:Indis(Half-Elf) +I:20000:250:140:3:4 +C:115:100:70 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:121:Rogdug(Half-Orc) +I:10000:150:120:4:8 +C:125:100:80 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Haftedsmiths ### + +N:122:Sogur(Dwarf) +I:20000:250:140:3:4 +C:125:100:80 +L:Dwarf +H:Dragon | Demon | Orc + +N:123:Manwendil(Human) +I:25000:300:150:2:2 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:124:Lenwe(Half-Elf) +I:10000:150:120:4:8 +C:150:100:50 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:125:Ghaz(Half-Orc) +I:30000:200:130:1:1 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Polearmsmiths ### + +N:126:Tolin(Dwarf) +I:10000:150:120:4:8 +C:115:100:70 +L:Dwarf +H:Dragon | Demon | Orc + +N:127:Narmacil(Human) +I:25000:300:150:2:2 +C:125:100:80 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:128:Lindir(Half-Elf) +I:20000:250:140:3:4 +C:150:100:50 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:129:Stogash(Half-Orc) +I:30000:200:130:1:1 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Swordsmiths ### + +N:130:Tis(Dwarf) +I:20000:250:140:3:4 +C:125:100:80 +L:Dwarf +H:Dragon | Demon | Orc + +N:131:Nuneth(Human) +I:10000:150:120:4:8 +C:125:100:60 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:132:Mahtan(Half-Elf) +I:30000:200:130:1:1 +C:115:100:70 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:133:Rudak(Half-Orc) +I:25000:300:150:2:2 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Rare Jewellers ### + +N:134:Uin(Dwarf) +I:25000:300:150:2:2 +C:115:100:70 +L:Dwarf +H:Dragon | Demon | Orc + +N:135:Ornendil(Human) +I:10000:150:120:4:8 +C:125:100:60 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:136:Malgalad(Half-Elf) +I:30000:200:130:1:1 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:137:Ghashuf(Half-Orc) +I:20000:250:140:3:4 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Jewellers ### + +N:138:Vali(Dwarf) +I:25000:300:150:2:2 +C:150:100:50 +L:Dwarf +H:Dragon | Demon | Orc + +N:139:Orodreth(Human) +I:30000:200:130:1:1 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:140:Theodred(Half-Elf) +I:10000:150:120:4:8 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:141:Rangush(Half-Orc) +I:20000:250:140:3:4 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Footwear Shop owners ### + +N:142:Nellas(Human) +I:10000:150:120:4:8 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:143:Tindomiel(Half-Elf) +I:25000:300:150:2:2 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:144:Ragnor(Half-Elf) +I:20000:250:140:3:4 +C:150:100:50 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:145:Idrish(Half-Orc) +I:30000:200:130:1:1 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Rare Footwear Shop owners ### + +N:146:Nerwen(Human) +I:20000:250:140:3:4 +C:125:100:80 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:147:Ulbar (Half-Elf) +I:10000:150:120:4:8 +C:125:100:60 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:148:Pelendur(Half-Elf) +I:30000:200:130:1:1 +C:115:100:70 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:149:Budgar(Half-Orc) +I:25000:300:150:2:2 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Dungeon Librarians ### + +N:150:Nom(Human) +I:25000:300:150:2:2 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:151:Urwen (Half-Elf) +I:10000:150:120:4:8 +C:125:100:60 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:152:Rian(Half-Elf) +I:30000:200:130:1:1 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:153:Mosrog(Half-Orc) +I:20000:250:140:3:4 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Expensive Black Marketeers ### + +N:154:Olwe(Human) +I:30000:300:150:8:8 +C:125:100:90 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:155:Valacar(Half-Elf) +I:30000:300:150:8:8 +C:125:100:90 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:156:Silmarien(Half-Elf) +I:30000:300:150:8:8 +C:125:100:90 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:157:Ghaz(Half-Orc) +I:30000:300:150:8:8 +C:125:100:90 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Common Shop Owners ### + +N:158:Ioreth(Human) +I:25000:300:150:2:2 +C:150:100:50 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:159:Vidugavia(Half-Elf) +I:30000:200:130:1:1 +C:115:100:70 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:160:Soronto(Half-Elf) +I:10000:150:120:4:8 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:161:Nazg(Half-Orc) +I:20000:250:140:3:4 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Dragon Hunters ### + +N:162:Oropher(Human) +I:10000:150:120:4:8 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:163:Walda(Half-Elf) +I:25000:300:150:2:2 +C:125:100:80 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:164:Mithrellas(Half-Elf) +I:20000:250:140:3:4 +C:150:100:50 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:165:Urbag(Half-Orc) +I:30000:200:130:1:1 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Speed Ring Market Owners ### + +N:166:Orophin(Human) +I:20000:250:140:3:4 +C:125:100:80 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:167:Wulf(Half-Orc) +I:10000:150:120:4:8 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +N:168:Baguk(Half-Troll) +I:30000:200:130:1:1 +C:115:100:70 +L:Troll | Easterling +H:Dragon | Demon | Human + +N:169:Zikram(Half-Orc) +I:25000:300:150:2:2 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Scribes ### + +N:170:Rumil(Human) +I:25000:300:150:2:2 +C:115:100:70 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:171:Saeros(Half-Elf) +I:10000:150:120:4:8 +C:125:100:60 +L:Half-Elf | Easterling +H:Dragon | Demon | Half-Ogre + +N:172:Zartosh(Half-Orc) +I:30000:200:130:1:1 +C:125:100:80 +L:Orc | Easterling +H:Dragon | Demon | Elf + +N:173:Shog(Half-Troll) +I:20000:250:140:3:4 +C:150:100:50 +L:Troll | Easterling +H:Dragon | Demon | Human + +### The Potion Peddlers ### + +N:174:Zamin(Human) +I:25000:300:150:2:2 +C:150:100:50 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:175:Algosh(Half-Orc) +I:30000:200:130:1:1 +C:115:100:70 +L:Orc | Easterling +H:Dragon | Demon | Elf + +N:176:Seghash(Half-Troll) +I:10000:150:120:4:8 +C:125:100:80 +L:Troll | Easterling +H:Dragon | Demon | Human + +N:177:Kabbug(Half-Orc) +I:20000:250:140:3:4 +C:125:100:60 +L:Orc | Easterling +H:Dragon | Demon | Elf + +### The Master Archers ### + +N:178:Palin(Dwarf) +I:30000:170:107:1:1 +C:125:100:70 +L:Human | Dwarf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +N:179:Wilcome Cotton(Hobbit) +I:20000:190:109:3:4 +C:110:100:80 +L:Human | Hobbit +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +N:180:Inzilbeth(Dunadan) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | High-Elf | Dunadan | Elf +H:Dragon | Demon | Orc | Half-Ogre | Troll + +N:181:Gildor Inglorion(Dark-Elf) +I:10000:200:110:4:8 +C:150:100:50 +L:Dark-Elf | Elf | Easterling +H:Dragon | Demon | Orc | Half-Ogre | Petty-Dwarf | Dwarf | Troll + +### Theme stores ### + +### The Miners / Builders ### + +N:182:Gror(Dwarf) +I:20000:190:109:3:4 +C:125:100:70 +L:Half-Elf | Petty-Dwarf | Dwarf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll + +N:183:Saradoc Oldbuck(Hobbit) +I:30000:170:107:1:1 +C:110:100:80 +L:Human | High-Elf | Hobbit | Elf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll + +N:184:Gloredhel(Half-Elf) +I:10000:200:110:4:8 +C:150:100:50 +L:Human | Half-Elf | Dunadan | Elf | Easterling +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Troll + +N:185:Erellont(Wood-Elf) +I:25000:180:108:2:2 +C:110:100:80 +L:High-Elf | Dunadan | Hobbit | Elf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Dwarf | Troll | Easterling + +### The Hunters ### + +N:186:Kili(Dwarf) +I:20000:190:109:3:4 +C:110:100:80 +L:Petty-Dwarf | Dwarf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Elf | Troll + +N:187:Ruby Bolger(Hobbit) +I:10000:200:110:4:8 +C:150:100:50 +L:Human | Half-Elf | High-Elf | Hobbit | Elf | Easterling +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll + +N:188:Goldwine(Human) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | Half-Elf | RohanKnight | Dunadan | Elf | Easterling +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Troll + +N:189:Erestor(High-Elf) +I:30000:170:107:1:1 +C:125:100:70 +L:Human | Half-Elf | High-Elf | Dunadan | Elf +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Dwarf | Troll | Easterling + +### The Runecrafters ### + +N:190:Nori(Dwarf) +I:30000:170:107:1:1 +C:150:100:50 +L:Petty-Dwarf | Dwarf | Half-Elf | Dunadan +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Human | Troll | Eagle + +N:191:Camellia Sackville(Hobbit) +I:10000:200:110:4:8 +C:110:100:80 +L:Hobbit | Easterling +H:Dragon | Demon | Orc | Troll + +N:192:Hador Lorindol(Dunadan) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | Half-Elf | High-Elf | RohanKnight | Dunadan | Hobbit | Elf +H:Dragon | Demon | Orc | Half-Ogre | Troll | Easterling + +N:193:Galathil(Dark-Elf) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | Dark-Elf | Elf +H:Dragon | Demon | Beorning | Orc | High-Elf | Half-Ogre | Petty-Dwarf | Troll + +### The Musicians ### + +N:194:Oin(Dwarf) +I:20000:190:109:3:4 +C:125:100:70 +L:Human | Petty-Dwarf | Dwarf +H:Dragon | Demon | Orc | Elf | Half-Ogre | Troll | Easterling + +N:195:Robin Smallburrow(Hobbit) +I:10000:200:110:4:8 +C:110:100:80 +L:Human | Hobbit | Elf +H:Dragon | Demon | Beorning | Orc | Troll | Easterling + +N:196:Hareth(Half-Elf) +I:30000:170:107:1:1 +C:150:100:50 +L:Human | RohanKnight | Dunadan +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +N:197:Galdor(Wood-Elf) +I:25000:180:108:2:2 +C:110:100:80 +L:Half-Elf | High-Elf | Elf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Petty-Dwarf | Dwarf | Troll | Easterling + +### The Precious Metalsmiths ### + +N:198:Gabil(Dwarf) +I:10000:150:120:4:8 +C:115:100:70 +L:Dwarf +H:Dragon | Demon | Orc + +N:199:Isil(Human) +I:25000:300:150:2:2 +C:125:100:80 +L:Human | Easterling +H:Dragon | Demon | Troll + +N:200:Grima(Half-Orc) +I:20000:250:140:3:4 +C:150:100:50 +L:Orc | Easterling +H:Dragon | Demon | Elf + +N:201:Kosh(Half-Troll) +I:30000:200:130:1:1 +C:125:100:60 +L:Troll | Easterling +H:Dragon | Demon | Human + +### The Mapmakers ### + +N:202:Pas(Dwarf) +I:20000:190:109:3:4 +C:125:100:70 +L:Half-Elf | Petty-Dwarf | Dwarf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll + +N:203:Isumbras Took(Hobbit) +I:30000:170:107:1:1 +C:110:100:80 +L:Human | High-Elf | Hobbit | Elf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +N:204:Labadal(Half-Elf) +I:10000:200:110:4:8 +C:150:100:50 +L:Human | Half-Elf | Dunadan | Elf | Easterling +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Troll + +N:205:Guilin(Wood-Elf) +I:25000:180:108:2:2 +C:110:100:80 +L:High-Elf | Dunadan | Hobbit | Elf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Dwarf | Troll + +### The Farmers ### + +N:206:Rili(Dwarf) +I:20000:190:109:3:4 +C:110:100:80 +L:Petty-Dwarf | Dwarf +H:Dragon | Demon | Orc | Dark-Elf | Half-Ogre | Elf | Troll + +N:207:Wiseman Gamwich(Hobbit) +I:10000:200:110:4:8 +C:150:100:50 +L:Human | Half-Elf | High-Elf | Hobbit | Elf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Dwarf | Troll + +N:208:Lalaith(Human) +I:25000:180:108:2:2 +C:110:100:80 +L:Human | Half-Elf | RohanKnight | Dunadan | Elf +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Troll | Easterling + +N:209:Gwindor(High-Elf) +I:30000:170:107:1:1 +C:125:100:70 +L:Human | Half-Elf | High-Elf | Dunadan | Elf +H:Dragon | Demon | Beorning | Orc | Dark-Elf | Half-Ogre | Dwarf | Troll + +### The Old Mage in Minas Anor ### + +N:210:Malbeth the Seer +I:20000:170:110:4:4 +C:110:100:80 +L:Human | RohanKnight | Dunadan | High-Elf +H:Dragon | Demon | Beorning | Orc | Half-Ogre | Troll | Easterling + +### For the Merchants' Guild ### +N:211:Worm(Human) +I:30000:180:110:0:0 +C:110:100:90
\ No newline at end of file diff --git a/lib/mods/theme/edit/p_info.txt b/lib/mods/theme/edit/p_info.txt new file mode 100644 index 00000000..49832c32 --- /dev/null +++ b/lib/mods/theme/edit/p_info.txt @@ -0,0 +1,2855 @@ +# File: p_info.txt + + +# This file is used to initialize the "lib/raw/p_info.raw" file, which is +# used to initialize the "player race/race mod/class" information for the +# Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +V:2.0.0 + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# General skills, that everybody starts with +# G:k:value:modifier:skill name +G:k:+0:+500:Monster-lore +G:k:+1000:+0:Spell-learning +G:k:+0:+500:Prayer +G:k:+0:+400:Udun +G:k:+1000:+1000:Magic-Device + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# C:N:index:name +# C:D:0:class desc +# C:D:1:titles +# C:S:str:int:wis:dex:con:chr:mana:bonus blows +# C:K:dis:dev:sav:stl:srh:fos:thn:thb +# C:X:dis:dev:sav:stl:srh:fos:thn:thb +# C:P:hitdie:xp% +# C:B:num:wgt:mul +# C:C:(H|L):(H|L):base:pl:plus +# first (H|L) is for weapons/.. second is for magic things +# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) +# C:G:class flags +# C:R:level:pval +# C:F:flags +# C:Z:power +# C:E:weapons:torso:arms:finger:head:legs +# C:O:tval:sval:xdy +# C:k:value:modifier:skill name +# C:b:level:ability + +# Specialities, autoskiller +# C:a:N:Name +# C:a:D:Desc +# C:a:K:lvl 50 skill value:skill name +# C:a:k:value:mod:skill name +# C:a:b:level:ability +# C:a:O:tval:sval:xdy + +C:N:0:Warrior +C:D:0:Simple fighters, they hack away with their trusty weapon. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:3 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+2000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+400:Sword-mastery +C:k:+0:+400:Axe-mastery +C:k:+0:+400:Hafted-mastery +C:k:+0:+400:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+1000:+400:Spirituality +C:k:+0:+550:Antimagic +C:k:+0:+150:Magic-Device +C:b:25:Spread blows +C:b:1:Extra Max Blow(1) +C:b:1:Extra Max Blow(2) + +# Specialities, autoskiller +C:a:N:Warrior +C:a:D:Simple fighters, they hack away with their trusty weapon. +C:a:O:23:16:1d1 +C:a:g:All Gods + +C:a:N:Swordmaster +C:a:D:Fighters specialised in the use of swords +C:a:k:+1000:+300:Sword-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:23:16:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari +C:a:g:Varda Elentari +C:a:g:Aule the Smith +C:a:g:Ulmo +C:a:g:Mandos + +C:a:N:Axemaster +C:a:D:Fighters specialised in the use of axes +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+1000:+300:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:24:1:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari +C:a:g:Varda Elentari +C:a:g:Aule the Smith +C:a:g:Ulmo +C:a:g:Mandos + +C:a:N:Haftedmaster +C:a:D:Fighters specialised in the use of hafted weapons +C:a:k:+1000:+300:Hafted-mastery +C:a:k:+0:+500:Stunning-blows +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:21:13:1d1 +C:a:g:All Gods + +C:a:N:Polearmmaster +C:a:D:Fighters specialised in the use of polearms +C:a:k:+1000:+300:Polearm-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Sword-mastery +C:a:O:22:8:1d1 +C:a:b:20:Far reaching attack +C:a:g:All Gods + +C:a:N:Unbeliever +C:a:D:They don't believe in magic and can even prevent its usage around them +C:a:k:=0:=0:Prayer +C:a:k:=0:=0:Magic +C:a:k:=0:=0:Magic-Device +C:a:k:=0:=0:Spirituality +C:a:k:+1000:+100:Antimagic +C:a:O:23:33:1d1 +C:a:g:Nobody + +C:a:N:Demonologist +C:a:D:Masters of the school of demonology, they are trained in both melee +C:a:D:fighting and using demon spells to enhance their combat potential. +C:a:O:115:55:1d1 +C:a:k:+0:-50:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:+200:Sword-mastery +C:a:k:=0:=0:Axe-mastery +C:a:k:=0:=0:Hafted-mastery +C:a:k:=0:=0:Polearm-mastery +C:a:k:+1000:-200:Archery +C:a:k:+1000:+900:Sneakiness +C:a:k:+1000:+900:Disarming +C:a:k:+1000:+400:Magic +C:a:k:+1000:+300:Spirituality +C:a:k:=0:=0:Antimagic +C:a:k:+1000:+1000:Demonology +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir + +C:a:N:Wainrider +C:a:D:A proud warrior riding a majestic chariot. +C:a:D:Wainriders are traditionally aligned with Melkor. +C:a:O:71:10:1d1 +C:a:O:23:32:1d1 +C:a:g:Melkor Bauglir +C:a:k:+0:+600:Sword-mastery +C:a:k:=0:=0:Axe-mastery +C:a:k:=0:=0:Hafted-mastery +C:a:k:=0:=0:Polearm-mastery +C:a:k:+0:+500:Critical-hits +C:a:k:+0:+500:Magic +C:a:k:+0:+500:Spirituality +C:a:k:+1000:+200:Prayer +C:a:k:=0:=0:Antimagic + +C:N:1:Mage +C:D:0:The basic spellcaster with lots of different skills +C:D:1:Apprentice +C:D:1:Trickster +C:D:1:Illusionist +C:D:1:Spellbinder +C:D:1:Evoker +C:D:1:Conjurer +C:D:1:Warlock +C:D:1:Sorcerer +C:D:1:Ipsissimus +C:D:1:Archimage +C:S:-5:3:0:1:-2:1:50:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:40:2 +C:C:L:H:240000:1:5 +C:P:0:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+200:Magic-Device +C:k:+0:+600:Spell-power +C:k:+1000:+600:Mana +C:k:+0:+700:Fire +C:k:+0:+700:Water +C:k:+0:+700:Air +C:k:+0:+700:Earth +C:k:+0:+700:Temporal +C:k:+0:+700:Divination +C:k:+0:+700:Conveyance +C:k:+0:+700:Nature +C:k:+0:+700:Meta +C:k:+0:+700:Mind +C:k:+0:+700:Necromancy +C:k:+0:+700:Runecraft +C:k:+0:+700:Thaumaturgy +C:k:+1000:+550:Spirituality +C:k:+1000:+200:Combat +C:k:+700:+500:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:b:1:Perfect casting +C:g:All Gods + +C:a:N:Mage +C:a:D:The basic unspecialized warrior-spellcaster +C:a:k:+0:+300:Combat +C:a:k:+0:+200:Sorcery +C:a:k:+0:+300:Mana +C:a:k:+0:+200:Fire +C:a:k:+0:+200:Water +C:a:k:+0:+200:Air +C:a:k:+0:+200:Earth +C:a:k:+0:+200:Conveyance +C:a:k:+0:+200:Nature +C:a:k:+0:+200:Temporal +C:a:k:+0:+200:Divination +C:a:k:+0:+200:Meta +C:a:k:+0:+200:Mind +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Geomancer +C:a:D:The master of the four elements +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:-1000:-600:Mana +C:a:k:+1000:+700:Geomancy +C:a:k:+1000:+350:Fire +C:a:k:+1000:+350:Water +C:a:k:+1000:+350:Air +C:a:k:+1000:+350:Earth +C:a:k:+0:-100:Weaponmastery +C:a:O:6:1:1d1 + +C:a:N:Warper +C:a:D:The master of space and time +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:+0:+100:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Water +C:a:k:+0:+100:Air +C:a:k:+0:+100:Earth +C:a:k:+0:+500:Conveyance +C:a:k:+0:+100:Nature +C:a:k:+0:+500:Temporal +C:a:k:+0:+500:Divination +C:a:k:+0:+100:Meta +C:a:k:+0:-100:Weaponmastery +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Sorceror +C:a:D:The master of all magic schools +C:a:k:+0:-200:Magic-Device +C:a:k:=0:=0:Weaponmastery +C:a:k:=0:=0:Combat +C:a:k:+1000:+700:Sorcery +C:a:k:+0:+100:Magic +C:a:k:-1000:+300:Mana +C:a:k:+0:+300:Fire +C:a:k:+0:+300:Water +C:a:k:+0:+300:Air +C:a:k:+0:+300:Earth +C:a:k:+0:+300:Conveyance +C:a:k:+0:+300:Nature +C:a:k:+0:+300:Temporal +C:a:k:+0:+300:Divination +C:a:k:+0:+300:Meta +C:a:k:+0:+300:Mind +C:a:k:+0:+200:Necromancy +C:a:k:+0:+200:Runecraft +C:a:k:+0:+200:Thaumaturgy +C:a:O:36:2:1d1 +C:a:O:111:50:1d1 + +C:a:N:Necromancer +C:a:D:The master of death, and undeath +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+200:Combat +C:a:k:+1000:+300:Necromancy +C:a:k:-1000:+0:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Earth +C:a:k:+0:-200:Nature +C:a:k:+0:+100:Temporal +C:a:k:+0:+200:Mind +C:a:k:+1000:+600:Monster-lore +C:a:k:+5000:+900:Corpse-preservation +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 +C:a:b:25:Undead Form + +C:a:N:Runecrafter +C:a:D:Runecrafters use the runes found in Middle-earth to create +C:a:D:finely tuned spells for each specific situation. +C:a:k:+1000:+50:Magic +C:a:k:+1000:+300:Runecraft +C:a:k:+0:-100:Weaponmastery +C:a:O:111:50:1d1 +C:a:O:105:1:1d1 +C:a:O:104:5:1d1 +C:a:O:23:4:1d1 + +C:a:N:Thaumaturgist +C:a:D:Thaumaturgy spells come from within and are different for each character. +C:a:D:Since attack is the best defence, all their spells are offensive. +C:a:k:+2000:+50:Magic +C:a:k:=0:=0:Spell-power +C:a:k:=0:=0:Mana +C:a:k:=0:=0:Fire +C:a:k:=0:=0:Water +C:a:k:=0:=0:Air +C:a:k:=0:=0:Earth +C:a:k:=0:=0:Temporal +C:a:k:=0:=0:Divination +C:a:k:=0:=0:Conveyance +C:a:k:=0:=0:Nature +C:a:k:=0:=0:Meta +C:a:k:=0:=0:Mind +C:a:k:=0:=0:Necromancy +C:a:k:=0:=0:Runecraft +C:a:k:+1000:+300:Thaumaturgy +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-150:Magic-Device +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +### Clairvoyant - new class added in Theme + +C:a:N:Clairvoyant +C:a:D:The master of the mind who sacrifices breadth of +C:a:D:ability for additional favour with their deity. +C:a:k:=0:=0:Mana +C:a:k:=0:=0:Fire +C:a:k:=0:=0:Water +C:a:k:=0:=0:Air +C:a:k:=0:=0:Earth +C:a:k:=0:=0:Conveyance +C:a:k:=0:=0:Nature +C:a:k:=0:=0:Temporal +C:a:k:=0:=0:Meta +C:a:k:=0:=0:Necromancy +C:a:k:=0:=0:Runecraft +C:a:k:=0:=0:Thaumaturgy +C:a:k:+1000:+300:Divination +C:a:k:+1000:+300:Mind +C:a:k:+0:+500:Spirituality +C:a:k:+0:+500:Prayer +C:a:k:+1000:+700:Mindcraft +C:a:O:111:50:1d1 +C:a:O:21:3:1d1 + +C:N:2:Archer +C:D:0:'Kill them before they see you' could be the motto of the archer class. +C:D:0:As deadly with a bow as a warrior is with a sword. +C:D:1:Rock Thrower +C:D:1:Slinger +C:D:1:Great Slinger +C:D:1:Tosser +C:D:1:Bowman +C:D:1:Great Bowman +C:D:1:Great Bowman +C:D:1:Archer +C:D:1:Archer +C:D:1:Great Archer +C:S:2:1:0:2:1:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:4 +C:C:H:L:9000:2:40 +C:P:4:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+800:Combat +C:k:+1000:+500:Weaponmastery +C:k:+1000:+750:Archery +C:k:+0:+300:Bow-mastery +C:k:+0:+300:Crossbow-mastery +C:k:+0:+300:Sling-mastery +C:k:+0:+300:Boomerang-mastery +C:k:+0:%150:Boulder-throwing +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+100:Magic-Device +C:k:+1000:+400:Spirituality +C:b:2:Ammo creation + +C:a:N:Archer +C:a:D:'Kill them before they see you' could be the motto of the archer class. +C:a:D:As deadly with a bow as a warrior is with a sword. +C:a:k:+0:+100:Archery +C:a:k:+0:+200:Bow-mastery +C:a:k:+0:+200:Crossbow-mastery +C:a:k:+0:+200:Sling-mastery +C:a:k:+0:+200:Boomerang-mastery +C:a:k:-1000:-100:Magic +C:a:O:19:12:1d1 +C:a:O:19:2:1d1 +C:a:O:17:1:10d3 +C:a:O:17:1:10d3 +C:a:g:All Gods + +C:a:N:Ranger +C:a:D:Rangers are capable archers but are also trained in hand-to-hand combat, +C:a:D:the nature and divination magic schools, and trapping. +C:a:k:+0:+200:Weaponmastery +C:a:k:+0:+400:Magic +C:a:k:+0:+500:Nature +C:a:k:+0:+500:Divination +C:a:k:+0:+700:Disarming +C:a:k:+0:+50:Sneakiness +C:a:k:+0:+200:Monster-lore +C:a:k:+0:+300:Summoning +C:a:O:19:12:1d1 +C:a:O:17:1:10d3 +C:a:O:23:10:1d1 +C:a:O:46:1:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Yavanna Kementari +C:a:g:Varda Elentari +C:a:g:Aule the Smith +C:a:g:Ulmo +C:a:g:Mandos +C:a:b:1:Trapping + +C:a:N:Sniper +C:a:D:Snipers are very stealthy archers without much hand-to-hand combat +C:a:D:ability, but with a penchant to disappear when it suits them. +C:a:k:+0:-300:Combat +C:a:k:+1000:+100:Sneakiness +C:a:k:+1000:+700:Stealth +C:a:k:+0:+100:Disarming +C:a:k:+1000:+700:Backstab +C:a:k:+0:+300:Magic +C:a:k:+1000:+500:Conveyance +C:a:O:19:12:1d1 +C:a:O:17:1:10d3 +C:a:g:All Gods + +C:N:3:Rogue +C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, +C:D:0:and lure monsters into deadly monster traps. +C:D:1:Cutpurse +C:D:1:Robber +C:D:1:Burglar +C:D:1:Filcher +C:D:1:Sharper +C:D:1:Low Thief +C:D:1:High Thief +C:D:1:Master Thief +C:D:1:Assassin +C:D:1:Guildmaster +C:S:2:1:-2:3:1:-1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:H:20000:2:40 +C:P:6:25 +C:O:23:4:1d1 +C:G:EASE_STEAL +C:R:3:1 +C:F:CRIT +C:R:6:1 +C:F:CRIT +C:R:9:1 +C:F:CRIT +C:R:12:1 +C:F:CRIT +C:R:15:1 +C:F:CRIT +C:R:18:1 +C:F:CRIT +C:R:21:1 +C:F:CRIT +C:R:24:1 +C:F:CRIT +C:R:27:1 +C:F:CRIT +C:R:30:1 +C:F:CRIT +C:R:33:1 +C:F:CRIT +C:R:36:1 +C:F:CRIT +C:R:39:1 +C:F:CRIT +C:R:42:1 +C:F:CRIT +C:R:45:1 +C:F:CRIT +C:R:48:1 +C:F:CRIT +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+300:Sword-mastery +C:k:+1000:+500:Critical-hits +C:k:+1000:+700:Magic +C:k:+0:+550:Magic-Device +C:k:+0:+500:Conveyance +C:k:+0:+500:Divination +C:k:+0:+500:Temporal +C:k:+1000:+700:Spirituality +C:k:+1000:+2000:Sneakiness +C:k:+1000:+1500:Stealth +C:k:+1000:+2000:Disarming +C:k:+1000:+1000:Backstab +C:k:+1000:+2000:Stealing +C:k:+1000:+2000:Dodging +C:g:All Gods +C:b:10:Extra Max Blow(1) + +C:a:N:Rogue +C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, +C:a:D:and lure monsters into deadly monster traps. +C:a:b:1:Trapping +C:a:O:46:1:1d1 + +C:a:N:Assassin +C:a:D:Assassins are stealthy killers. +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+300:Sword-mastery +C:a:k:+1000:+300:Critical-hits +C:a:k:+1000:+300:Boomerang-mastery +C:a:k:+0:-500:Magic +C:a:k:+0:-400:Conveyance +C:a:k:+0:-400:Divination +C:a:k:+0:-300:Temporal +C:a:k:+0:+500:Stealth +C:a:k:+0:-1000:Disarming +C:a:k:+0:+1000:Backstab +C:a:k:+0:-1800:Stealing +C:a:k:+0:-550:Magic-Device + +C:a:N:Mercenary +C:a:D:Mercenaries are daring swashbucklers, masters of the blade. +C:a:k:+0:+200:Weaponmastery +C:a:k:+0:+400:Sword-mastery +C:a:k:+0:+200:Critical-hits +C:a:k:+0:+050:Magic-Device +C:a:k:=0:=0:Conveyance +C:a:k:=0:=0:Divination +C:a:k:+0:+500:Temporal +C:a:b:15:Extra Max Blow(2) +C:a:O:23:7:1d1 +C:a:O:35:1:1d1 + +C:N:4:Loremaster +C:D:0:Loremasters are skilled in most combat and monster skills. +C:D:1:Apprentice +C:D:1:Apprentice +C:D:1:Initiate +C:D:1:Initiate +C:D:1:Sage +C:D:1:Sage +C:D:1:Lorekeeper +C:D:1:Lorekeeper +C:D:1:Loremaster +C:D:1:Loremaster +C:S:1:-2:1:1:0:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:L:9000:2:40 +C:P:8:40 +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+700:Archery +C:k:+1000:+700:Barehand-combat +C:k:+0:+600:Magic +C:k:+1000:+700:Sneakiness +C:k:+1000:+700:Stealth +C:k:+1000:+700:Disarming +C:k:+1000:+700:Spirituality +C:k:+1000:+600:Monster-lore +C:k:+0:+500:Possession +C:k:+1000:+700:Corpse-preservation +C:k:+0:+500:Summoning +C:k:+0:+500:Symbiosis +C:k:+0:+500:Mimicry +C:k:+0:+300:Music + +C:a:N:Loremaster +C:a:D:Loremasters are skilled in most combat and monster skills. +C:a:O:21:3:1d1 +C:a:O:36:6:1d1 +C:a:O:19:2:1d1 +C:a:O:16:0:3d10 +C:a:g:All Gods + +C:a:N:Possessor +C:a:D:Only the soul matters; a possessor can abandon his/her current body to +C:a:D:incarnate in the body of a dead monster, thus gaining its powers +C:a:D:and weaknesses. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+1000:+300:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:g:All Gods + +C:a:N:Mimic +C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry +C:a:D:they can change shape for a limited time. They also can temporarily +C:a:D:change part of their anatomy. +C:a:O:71:37:1d1 +C:a:O:23:4:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+1000:+300:Mimicry +C:a:g:All Gods + +C:a:N:Symbiant +C:a:D:A symbiant can merge his/her body with one of a monster unable to move +C:a:D:by itself. They also have a few spells to help the symbiosis. +C:a:O:23:4:1d1 +C:a:O:70:6:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+1000:+300:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:g:All Gods + +C:a:N:Summoner +C:a:D:The summoner can conjure monsters from totems made from defeated foes. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+1000:+200:Magic +C:a:k:+0:+0:Sneakiness +C:a:k:+0:+0:Stealth +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+15000:+100:Monster-lore +C:a:k:+0:-500:Possession +C:a:k:+0:+300:Corpse-preservation +C:a:k:+1000:+200:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:g:All Gods + +C:a:N:Monk +C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with +C:a:D:their bare fists, and can also use a few prayers. +C:a:O:71:37:1d1 +C:a:O:36:4:1d1 +C:a:k:-1000:+200:Combat +C:a:k:-1000:-400:Weaponmastery +C:a:k:-1000:-300:Archery +C:a:k:+0:+200:Barehand-combat +C:a:k:+0:+0:Magic +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+200:Stealth +C:a:k:+0:+200:Disarming +C:a:k:+0:+200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:-200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:k:+0:+500:Meta +C:a:k:+0:+500:Mind +C:a:k:+0:+500:Temporal +C:a:k:+0:+700:Dodging +C:a:g:All Gods + +C:a:N:Bard +C:a:D:Bards sing and play songs full of power, beauty or sadness to affect +C:a:D:everything that can hear them, using music instruments of various types. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:2:1d1 +C:a:O:14:59:1d1 +C:a:k:+1000:+0:Magic +C:a:k:-1000:-700:Archery +C:a:k:+0:-100:Barehand-combat +C:a:k:+0:-100:Disarming +C:a:k:+0:+100:Spirituality +C:a:k:+0:-500:Possession +C:a:k:+0:-100:Summoning +C:a:k:+0:-100:Symbiosis +C:a:k:+0:-100:Mimicry +C:a:k:+1000:+500:Music +C:a:g:All Gods + +C:a:N:Ascetic +C:a:D:The monk who has sworn off all worldly things. +C:a:D:The ascetics do not believe in magic or gods. +C:a:k:+0:+200:Combat +C:a:k:=0:=0:Weaponmastery +C:a:k:+0:+200:Barehand-combat +C:a:k:+1000:+1000:Antimagic +C:a:k:+0:+200:Disarming +C:a:k:+0:+300:Stealth +C:a:k:+0:+1000:Dodging +C:a:k:=0:=0:Magic +C:a:k:=0:=0:Magic-Device +C:a:k:=0:=0:Spell-power +C:a:k:=0:=0:Meta +C:a:k:=0:=0:Conveyance +C:a:k:=0:=0:Divination +C:a:k:=0:=0:Temporal +C:a:k:=0:=0:Nature +C:a:k:=0:=0:Prayer +C:a:k:=0:=0:Music +C:a:k:=0:=0:Summoning +C:a:k:=0:=0:Symbiosis +C:a:k:=0:=0:Possession +C:a:k:=0:=0:Mimicry +C:a:b:10:Spread blows +C:a:b:1:Extra Max Blow(1) +C:a:b:5:Extra Max Blow(2) +C:a:O:71:37:1d1 +C:a:g:Nobody + +C:N:5:Pacifist +C:D:0:Pacifists do not believe in violence and do not want to kill +C:D:0:everything in sight. +C:D:1:Novice +C:D:1:Appeaser +C:D:1:Arbitrator +C:D:1:Elf-Friend +C:D:1:Conciliator +C:D:1:Diplomat +C:D:1:Mediator +C:D:1:Negotiator +C:D:1:Pacifist +C:D:1:Peacemaker +C:S:0:2:2:2:0:4:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:P:0:0 +C:B:0:0:0 +C:C:H:H:20000:2:40 +C:Z:detect doors and traps +C:E:-1:0:0:0:0:0 +C:k:=0:=0:Combat +C:k:=0:=0:Weaponmastery +C:k:=0:=0:Archery +C:k:=0:=0:Barehand-combat +C:k:+0:+600:Sneakiness +C:k:+0:+600:Stealth +C:k:+1000:+700:Dodging +C:k:+1000:+600:Disarming +C:k:+1000:+600:Magic +C:k:=0:=0:Magic-Device +C:k:+0:+500:Spell-power +C:k:+1000:+1000:Nature +C:k:+0:+700:Spirituality +C:k:+1000:+400:Monster-lore +C:k:=0:=0:Possession +C:k:=0:=0:Corpse-preservation +C:k:=0:=0:Mimicry +C:k:=0:=0:Music +C:b:15:Perfect casting +C:g:All Gods + +C:a:N:Trapper +C:a:D:These pacifists use traps to snare monsters, and +C:a:D:make totems from corpses to summon aid. +C:O:46:1:1d1 +C:a:k:+1000:+600:Summoning +C:a:b:1:Trapping +C:a:b:10:Ammo creation + +C:a:N:Peace-mage +C:a:D:These pacifists use magic to escape danger, and +C:a:D:rely on symbiotic relationships to defend themselves. +C:a:O:70:6:1d1 +C:a:k:+0:+700:Meta +C:a:k:+1000:+700:Conveyance +C:a:k:+0:+700:Divination +C:a:k:+0:+700:Temporal +C:a:k:+1000:+600:Symbiosis + +C:N:6:Priest +C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down +C:D:0:the empire of fear and shadows of Morgoth. +C:D:1:Believer +C:D:1:Acolyte +C:D:1:Adept +C:D:1:Curate +C:D:1:Canon +C:D:1:Priest +C:D:1:High Priest +C:D:1:Cardinal +C:D:1:Inquisitor +C:D:1:Pope +C:S:-1:-3:3:-1:0:2:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:3 +C:C:L:H:10000:2:40 +C:P:2:20 +C:Z:detect curses +C:G:GOD_FRIEND | +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+600:Spell-power +C:k:+0:+600:Necromancy +C:k:+0:+600:Mindcraft +C:k:+1000:+1000:Spirituality +C:k:+1000:+700:Prayer +C:k:+2000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+900:Disarming +C:k:+0000:+400:Stealth +C:k:+0:+50:Magic-Device +C:b:1:Perfect casting + +C:a:N:Priest(Eru) +C:a:D:A priest that serves Eru Iluvatar to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power + +C:a:N:Priest(Manwe) +C:a:D:A priest that serves Manwe Sulimo to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Manwe Sulimo +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery + +C:a:N:Druid +C:a:D:A priest that serves Yavanna Kementari to protect +C:a:D:and help the regrowth of nature on Arda. +C:a:O:21:5:1d1 +C:a:g:Yavanna Kementari +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery +C:a:k:+1000:+700:Monster-lore +C:a:k:+1000:+700:Summoning + +C:a:N:Dark-Priest +C:a:D:A priest that serves Melkor Bauglir to bring chaos +C:a:D:and destruction to Arda. +C:a:O:21:5:1d1 +C:a:g:Melkor Bauglir +C:a:k:+0:+200:Prayer +C:a:k:+0:+200:Necromancy +C:a:k:+0:-600:Mindcraft +C:a:k:+0:+200:Spell-power +C:a:k:+1000:+1000:Corpse-preservation + +C:a:N:Paladin +C:a:D:A fighting priest that serves Tulkas to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:23:25:1d1 +C:a:g:Tulkas +C:a:k:+0:+200:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:+900:Barehand-combat +C:a:b:1:Extra Max Blow(1) + +C:a:N:Mindcrafter +C:a:D:A priest who has learned to tap in his own mental powers +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari +C:a:g:Varda Elentari +C:a:g:Aule the Smith +C:a:g:Ulmo +C:a:g:Mandos +C:a:k:+0:-300:Prayer +C:a:k:+0:-200:Necromancy +C:a:k:+1000:+300:Mindcraft +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+100:Magic-Device + +C:a:N:Stonewright +C:a:D:A war-priest of Aule who serves to protect and +C:a:D:further the works of the Valarin Smith. +C:a:O:24:8:1d1 +C:a:g:Aule the Smith +C:a:k:+0:+400:Axe-mastery +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power +C:a:b:10:Extra Max Blow(1) + +C:a:N:Priest(Varda) +C:a:D:A priest who serves Varda to bring light +C:a:D:to all the reaches of the world. +C:a:O:21:5:1d1 +C:a:g:Varda Elentari +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power +C:a:k:+0:+400:Archery + +C:a:N:Priest(Ulmo) +C:a:D:A priest that serves Eru Iluvatar to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:22:5:1d1 +C:a:g:Ulmo +C:a:k:+0:+400:Polearm-mastery +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power + +C:a:N:Priest(Mandos) +C:a:D:A priest that serves Eru Iluvatar to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Mandos +C:a:k:+0:+400:Hafted-mastery +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power + +###############################TEST############################### +C:N:30:Test +C:D:0:Simple testers. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:3 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:6:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+1000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+200:Sword-mastery +C:k:+0:+200:Axe-mastery +C:k:+0:+200:Hafted-mastery +C:k:+0:+200:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+550:Antimagic + +C:a:N:Shinny test +C:a:D:Simple testers, they test all with their shiny hacks ! +C:a:O:23:16:1d1 +###############################TEST############################### + + + + + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# R: Race definition +# R:N:index:name +# R:D:race desc +# R:S:str:int:wis:dex:con:chr:luck +# R:K:dis:dev:sav:stl:srh:fos:thn:thb +# R:P:hitdie:xp%:infra:history chart +# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# R:E:weapons:torso:arms:finger:head:legs +# R:C:allowed classes +# R:G:race flags +# R:R:level:pval +# R:F:flags +# R:k:value:modifier:skill name +# R:b:level:ability + +I: + +R:N:0:Human +R:D:Humans are the second born, the Edain. +R:D:They are the basic race to which all others are compared. +R:D:Average in ability, they can be any class. +R:S:0:0:0:0:0:0:0 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:1 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster | Pacifist + +R:N:1:Half-Elf +R:D:A crossbreed of elf and human, they get the best of the two races. +R:S:0:1:1:1:-1:1:0 +R:K:2:3:3:1:6:11:-1:5 +R:P:9:110:2:4 +R:M:24:16:66:6:130:15:62:6:100:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster | Pacifist +R:G:ELF +R:k:+200:+000:Disarming +R:k:+300:+000:Magic-Device +R:k:+1500:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-100:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:2:Elf +R:D:Elves are the first born, the Eldar. +R:D:More spiritual than physical beings, they are weaker than humans +R:D:but are more intelligent. +R:S:-1:2:2:1:-2:2:0 +R:K:5:6:6:2:8:12:-5:15 +R:P:8:120:3:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster | Pacifist +R:G:ELF +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1500:+000:Archery + +R:N:3:Hobbit +R:D:An old but quiet race related to humans. +R:D:They are small and quite weak but good at many things. +R:S:-2:2:1:3:2:1:5 +R:K:15:18:18:5:12:15:-10:20 +R:P:7:110:4:10 +R:M:21:12:36:3:60:3:33:3:50:3 +R:E:1:1:1:2:1:0 +R:Z:create food +R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING | +R:R:1:0 +R:F:SUST_DEX | +R:C:Warrior | Archer | Mage | Rogue | Loremaster | Pacifist +R:k:+0:+300:Sling-mastery +R:k:+1500:+000:Disarming +R:k:+1800:+000:Magic-Device +R:k:+9000:+000:Spirituality +R:k:+6000:+000:Stealth +R:k:+1200:+000:Sneakiness +R:k:-1000:+000:Weaponmastery +R:k:+2000:+000:Archery + +R:N:4:Gnome +R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. +R:D:Very good at magic use, they are poor as fighters. +R:S:-1:2:0:2:1:-2:2 +R:K:10:12:12:3:6:13:-8:12 +R:P:8:135:4:13 +R:M:50:40:42:3:90:6:39:3:75:3 +R:E:1:1:1:2:1:1 +R:Z:blink +R:R:1:0 +R:F:FREE_ACT | +R:C:Warrior | Mage | Rogue | Pacifist +R:k:+1000:+000:Disarming +R:k:+1200:+000:Magic-Device +R:k:+6000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-800:+000:Weaponmastery +R:k:+1200:+000:Archery + +R:N:5:Dwarf +R:D:The children of Aule, a strong but small race. +R:D:Miners and fighters of legend. +R:S:2:-2:2:-2:2:-3:0 +R:K:2:9:10:-1:7:10:15:0 +R:P:11:125:5:16 +R:M:35:15:48:3:150:10:46:3:120:10 +R:E:1:1:1:2:1:1 +R:Z:find secret passages +R:R:1:0 +R:F:RES_BLIND | LITE1 +R:C:Warrior | Priest | Pacifist +R:k:+0:+200:Axe-mastery +R:k:+200:+000:Disarming +R:k:+900:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+700:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:6:Orc +R:D:Quite strong but not very smart. +R:S:2:-1:0:1:1:-4:-3 +R:K:-3:-3:-3:-1:0:7:12:-5 +R:P:10:110:3:25 +R:M:11:4:66:1:150:5:62:1:120:5 +R:E:1:1:1:2:1:1 +R:Z:remove fear +R:R:1:0 +R:F:RES_DARK | +R:C:Warrior | Archer | Rogue | Priest +R:k:-300:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+1200:+000:Weaponmastery +R:k:-500:+000:Archery + +R:N:7:Troll +R:D:They can bear the light of the sun. +R:D:They are extremely strong and dumb. +R:S:4:-4:-2:-4:3:-6:-4 +R:K:-5:-8:-8:-2:-1:5:20:-10 +R:P:12:137:3:22 +R:M:20:10:96:10:250:50:84:8:225:40 +R:E:1:1:1:2:1:1 +R:Z:berserk +R:R:1:0 +R:F:SUST_STR | +R:R:15:0 +R:F:REGEN | +R:C:Warrior +R:k:-500:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-4000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:+0:+200:Hafted-mastery +R:k:-1000:+000:Archery + +R:N:8:Dunadan +R:D:The greatest of the Edain, humans in all respects but +R:D:stronger, smarter and wiser. +R:S:1:2:2:2:3:2:2 +R:K:4:5:5:2:3:13:15:10 +R:P:10:180:0:1 +R:M:50:50:82:5:190:20:78:6:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SUST_CON | REGEN | +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster | Pacifist +R:k:+400:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:9:High-Elf +R:D:Elves are the first born, the Eldar. +R:D:High elves are the best of the Eldar, strong, fast, intellectual, though +R:D:they sometimes lack wisdom. +R:S:1:3:2:3:1:5:0 +R:K:4:20:20:4:3:14:10:25 +R:P:10:200:4:7 +R:M:100:30:90:10:190:20:82:10:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SEE_INVIS | +R:F:RES_LITE | +R:G:ELF +R:C:Warrior | Archer | Mage | Priest | Loremaster | Pacifist +R:k:+400:+000:Disarming +R:k:+2000:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+4000:+000:Stealth +R:k:+300:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:+2500:+000:Archery + +R:N:10:Half-Ogre +R:D:A crossbreed between a human and an ogre. +R:D:They are similar to half-trolls, strong and dumb. +R:S:3:-1:-1:-1:3:-3:-2 +R:K:-3:-5:-5:-2:-1:5:20:0 +R:P:12:130:3:74 +R:M:40:10:92:10:255:60:80:8:235:60 +R:E:1:1:1:2:1:1 +R:Z:set explosive rune +R:R:1:0 +R:F:SUST_STR | RES_DARK | +R:C:Warrior | Priest | Pacifist +R:k:-300:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:11:Beorning +R:D:A race of men shapeshifters. +R:D:They have the unique power of being able to polymorph to bear forms. +R:S:4:-2:-2:-1:3:-5:1 +R:K:-6:-8:-6:-2:-1:5:25:5 +R:P:12:150:3:75 +R:M:40:10:100:10:255:65:80:10:240:64 +R:E:1:1:1:2:1:1 +R:Z:turn into a bear +R:R:1:0 +R:F:SUST_STR | +R:R:20:1 +R:F:STR | +R:C:Warrior | Rogue | Loremaster +R:k:+1000:+1000:Bearform-combat +R:k:-600:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-3000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2500:+000:Weaponmastery +R:k:+500:+000:Archery + +### Druedain - replace Kobolds in Theme + +R:N:12:Druadan +R:D:Druedain are an ancient branch of the race of Men. +R:D:Wiser and quicker than the Edain, but weaker and less intelligent. +R:D:Not as pretty as their common human cousins, but sturdier. +R:S:-2:-3:2:3:2:-2:1 +R:K:5:0:0:5:15:15:0:5 +R:P:9:115:0:82 +R:M:14:6:65:6:162:25:58:4:145:20 +R:E:1:1:1:2:1:1 +R:Z:poison dart +R:R:1:0 +R:F:RES_POIS | +R:C:Warrior | Archer | Rogue | Loremaster | Pacifist +R:k:+0:+250:Boomerang-mastery +R:k:-200:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:+800:+000:Archery + +R:N:13:Petty-Dwarf +R:D:A nearly extinct subrace of dwarves. +R:D:They prefer to live in the darkness. +R:S:1:-1:2:0:2:-4:-5 +R:K:3:5:10:1:5:10:9:0 +R:P:11:135:5:87 +R:M:40:12:43:3:92:6:40:3:78:3 +R:E:1:1:1:2:1:1 +R:Z:detect doors and traps +R:R:1:0 +R:F:RES_DARK | RES_DISEN | LITE1 +R:C:Warrior | Rogue +R:k:+300:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:14:Dark-Elf +R:D:Elves are the first born, the Eldar. +R:D:Dark elves are rare on Middle-earth and even though not evil +R:D:they are not good. +R:S:-1:3:2:2:-2:1:-2 +R:K:5:15:20:3:8:12:-5:10 +R:P:9:150:5:69 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:Z:magic missile +R:R:1:0 +R:F:RES_DARK | +R:R:20:0 +R:F:SEE_INVIS | +R:C:Warrior | Archer | Mage | Rogue | Priest +R:G:ELF +R:k:+0:+200:Magic +R:k:+500:+000:Disarming +R:k:+1500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:15:Ent +R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before +R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. +R:S:10:-3:2:-5:11:-3:-2 +R:K:5:5:20:-6:5:4:15:5 +R:P:14:210:5:95 +R:M:255:70:72:6:100:25:66:4:100:20 +R:E:1:1:1:2:1:1 +R:Z:grow trees +R:G:NO_STUN | NO_FOOD | +R:G:AC_LEVEL | +R:R:1:-5 +R:F:SPEED | SENS_FIRE | SLOW_DIGEST | RES_POIS +R:R:5:0 +R:F:SEE_INVIS | +R:R:20:0 +R:F:ESP_ORC | +R:F:ESP_TROLL | ESP_EVIL | +R:C:Warrior | Priest | Loremaster | Pacifist +R:O:70:32:2d3 +R:b:1:Tree walking +R:k:+0:+200:Barehand-combat +R:k:+0:+600:Boulder-throwing +R:k:+500:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:-6000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:-300:+000:Weaponmastery +R:k:-200:+000:Archery + +R:N:16:RohanKnight +R:D:Humans from the land of Rohan, riding the great Mearas. +R:D:Fast and powerful in battle. +R:S:4:-2:3:1:4:2:0 +R:K:10:5:5:-8:1:1:5:5 +R:P:10:220:0:84 +R:M:20:3:60:3:80:4:54:3:70:4 +R:E:1:1:1:2:1:1 +R:Z:Rohan Knight's Powers +R:R:1:3 +R:F:SPEED | +R:R:5:1 +R:F:SPEED | +R:R:10:1 +R:F:SPEED | +R:R:15:1 +R:F:SPEED | +R:R:20:1 +R:F:SPEED | +R:R:25:1 +R:F:SPEED | +R:R:30:1 +R:F:SPEED | +R:R:35:1 +R:F:SPEED | +R:R:40:1 +R:F:SPEED | +R:R:45:1 +R:F:SPEED | +R:C:Warrior | Priest | Pacifist +R:k:+1000:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:-8000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+100:+200:Weaponmastery +R:k:+500:+000:Archery + +### Eagles - replace Thunderlords + +R:N:17:Eagle +R:D:A Great Eagle of Manwe, his most faithful servant. +R:D:They have been given many gifts from their master. +R:S:6:2:1:-2:3:6:4 +R:K:6:0:10:-16:30:10:0:0 +R:P:12:300:5:89 +R:M:14:6:180:6:255:25:150:4:230:20 +R:E:0:1:0:4:1:1 +R:R:1:0 +R:F:FEATHER | FLY +R:R:4:0 +R:F:ESP_DRAGON | +R:R:5:0 +R:F:RES_ELEC | +R:R:10:0 +R:F:RES_COLD | +R:R:15:0 +R:F:RES_ACID | +R:R:17:0 +R:F:RES_FIRE | +R:R:35:0 +R:F:RES_POIS | +R:R:45:0 +R:F:IM_ELEC | +R:R:50:0 +R:F:CLIMB +R:k:+1000:+300:Barehand-combat +R:C:Loremaster | Mage | Priest | Pacifist +R:k:+600:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-16000:+000:Stealth +R:k:+3000:+000:Sneakiness + +### Base race characteristics tweaked from Annals of Ea for Theme. + +R:N:18:Dragon +R:D:One of Morgoth's favourite pets. +R:D:Very strong and smart, but unstealthy. +R:D:They cannot play instruments or wield weapons. +# R:S:str:int:wis:dex:con:chr:luck +R:S:3:2:2:-2:2:-5:-2 +R:K:5:5:5:-10:5:5:5:-20 +R:P:9:250:5:100 +R:M:50:150:200:-200:80:120:54:-50:100:60 +# R:E:weapons:torso:arms:finger:head:legs +R:E:0:1:0:6:1:1 +R:R:1:0 +R:k:=0:=0:Weaponmastery +R:k:+0:+400:Barehand-combat +R:k:=0:=0:Geomancy +R:F:FLY +R:C:Loremaster | Mage | Priest | Pacifist +#R:G:EVIL +R:k:+1000:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:-4000:+000:Spirituality +R:k:-10000:+000:Stealth +R:k:+000:+000:Sneakiness + +R:N:19:Yeek +R:D:The weakest of all the races, bad at everything except gaining levels quickly. +R:S:-5:-5:-5:-5:-5:-5:-5 +R:K:-5:-5:-10:0:-5:0:-10:-10 +R:P:6:25:2:29 +R:M:10:4:40:5:50:10:35:4:45:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster | Pacifist +R:k:-500:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-5000:+000:Stealth +R:k:-500:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:-500:+000:Archery + +### Wood-Elves tweaked in Theme. + +R:N:20:Wood-Elf +R:D:Elves are the first born, the Eldar. +R:D:Wood Elves live in the great forests of Middle-earth. +R:D:They are more dangerous but less wise than High Elves. +R:S:2:2:-3:5:0:1:0 +R:K:5:6:6:5:8:12:-5:40 +R:P:7:130:4:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:G:XTRA_MIGHT_BOW | +R:R:1:1 +R:F:XTRA_MIGHT | RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster | Pacifist +R:G:ELF +R:k:+0:+200:Archery +R:b:1:Tree walking +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+5000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:+4000:+000:Archery + +### Maiar heavily tweaked in Theme + +R:N:21:Maia +R:D:An old race, dating from before the creation of Arda, the Maiar were +R:D:created by Eru to help the Valar in their task. +R:S:0:0:0:0:0:0:4 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:91 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:G:NO_GOD +R:R:20:0 +R:F:DRAIN_EXP | +R:R:6:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:12:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:18:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:24:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:30:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:36:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:42:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:48:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:C:Warrior | Archer | Mage | Pacifist +R:k:+000:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+000:+000:Spirituality +R:k:=0:=0:Prayer +R:k:+000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +### Easterling -- new race added in Theme. + +R:N:22:Easterling +R:D:The humans of the Southeast, servants of the Dark. +R:D:They are traditional masters of many combat skills. +R:D:Fanatical warriors, they do not trust magic. +R:S:2:-2:-2:-2:2:-1:-1 +R:K:0:-5:-1:0:0:10:5:5 +R:P:10:140:0:105 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer +R:G:XTRA_MIGHT_XBOW | NO_STUN +R:R:5:0 +R:F:FREE_ACT +R:R:15:0 +R:F:RES_CONF +R:k:+1000:+100:Combat +R:k:+500:+100:Weaponmastery +R:k:+0:+200:Sword-mastery +R:k:+0:+200:Axe-mastery +R:k:+0:+200:Hafted-mastery +R:k:+0:+200:Polearm-mastery +R:k:+2000:+200:Archery +R:k:+1000:+300:Sneakiness +R:k:+1000:+200:Stealth +R:k:+1000:+200:Disarming +R:k:=0:=0:Magic +R:k:=0:=0:Magic-Device +R:k:=0:=0:Spell-power +R:k:+2500:+300:Spirituality + +### Demon -- new race added in Theme + +R:N:23:Demon +R:D:Demons (Roeg) are minor servants of the Dark, +R:D:they were once natural creatures and have been +R:D:corrupted by Melkor to serve his ends. +# They all get an inherent CHR penalty, other stats depend on subrace. +R:S:0:0:0:0:0:-1:0 +# Again, here everything depends on subrace +R:K:0:0:0:0:0:0:0:0 +R:P:10:170:3:109 +R:M:14:6:72:6:180:25:66:4:150:20 +# Everything at zero here, depends on type of demon. +R:E:0:0:0:0:0:0 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:G:CORRUPT +R:F:RES_FEAR | HOLD_LIFE | RES_DARK +R:Z:spear of darkness +R:k:+500:+000:Disarming +R:k:+050:+000:Magic-Device +R:k:-5000:+000:Spirituality +R:k:+000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# S: Subrace definition +# S:N:index:name +# S:D:'A'fter/'B'efore:subrace desc +# S:S:str:int:wis:dex:con:chr:luck:mana +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +# S:P:hitdie:xp%:infra +# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# S:E:weapons:torso:arms:finger:head:legs +# S:A:allowed races +# S:C:'A'llow/'F'orbid:allowed/forbiden classes +# S:G:subrace flags +# S:R:level:pval +# S:F:flags +# S:k:value:modifier:skill name +# S:b:level:ability + +# Make the parser actually work :) +I: + +S:N:0: +S:D:A:A normal member of the race. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Druadan | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Eagle | +S:A:Yeek | Wood-Elf | Maia | Easterling + +# Just a place holder, the actualy setting are done with corruptions, see +# corrupt.lua and player.lua +S:N:1:Vampire +S:D:B:Vampires are powerful undead, wielding great powers. They still fear the +S:D:B:sunlight and cannot easily satiate their hunger. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc | +S:A:Troll | Dunadan | Half-Ogre | Beorning | Druadan | Petty-Dwarf | +S:A:Dark-Elf | RohanKnight | Yeek | Easterling +S:C:A:Mage +S:O:70:0:5d3 +S:O:70:32:2d3 + +S:N:2:Spectre +S:D:B:Spectres only partially exist in the mortal world and so they can +S:D:B:pass through walls. They are somewhat physically weak. +S:S:-5:1:1:2:-3:-6:-3:105 +S:K:2:8:7:2:2:7:-5:-2 +S:P:-4:80:3 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | Easterling | +S:A:Druadan | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Warrior | Archer +S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER | +S:O:70:32:2d3 +S:k:+200:+000:Disarming +S:k:+800:+000:Magic-Device +S:k:+700:+000:Spirituality +S:k:+2000:+000:Stealth +S:k:+200:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-200:+000:Archery + +S:N:3:Skeleton +S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable +S:D:B:to sharp things. +S:S:0:-2:-2:0:1:-4:-3:70 +S:K:-5:-5:5:-1:-1:8:8:0 +S:P:0:45:1 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | Easterling | +S:A:Druadan | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:RES_POIS | RES_SHARDS | +S:R:10:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-500:+000:Disarming +S:k:-500:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+800:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:4:Zombie +S:D:B:Strong and dumb is a zombie. +S:S:2:-6:-6:1:4:-5:-4:70 +S:K:-2:-2:5:-1:-1:2:5:0 +S:P:3:45:1 +S:M:50:15:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | Easterling | +S:A:Druadan | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Mage +S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_POIS | +S:R:5:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-200:+000:Disarming +S:k:-200:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+500:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:5:Barbarian +S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. +S:S:2:-3:-2:1:1:-3:1:50 +S:K:-2:-10:2:-2:0:1:12:5 +S:P:1:25:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning | Druadan | Easterling +S:C:F:Mage +S:R:10:0 +S:F:RES_FEAR | +S:k:-200:+000:Disarming +S:k:-1000:+000:Magic-Device +S:k:+200:+000:Spirituality +S:k:-2000:+000:Stealth +S:k:+000:+000:Sneakiness +S:k:+1200:+000:Weaponmastery +S:k:+500:+000:Archery + +S:N:6:Hermit +S:D:A:Through years of isolation hermits can manage to increase their mana +S:D:A:reserves but at the cost of an increased physical weakness. +S:S:-3:1:1:-3:-3:1:0:120 +S:K:5:10:5:3:4:10:-5:-5 +S:P:-3:20:1 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | +S:A:Eagle | Yeek | Wood-Elf | Maia | +S:C:F:Warrior | Archer +S:k:+500:+000:Disarming +S:k:+1000:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:+3000:+000:Stealth +S:k:+400:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-500:+000:Archery + +S:N:8:LostSoul +S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:G:ASTRAL | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS +S:A:Half-Elf | Elf | High-Elf | Dark-Elf | Wood-Elf | Maia | +S:A:Hobbit | Gnome | Dwarf | Petty-Dwarf | Ent | Eagle | +S:O:70:32:25d2 +S:O:70:12:25d3 + +# Used for corruptions that can change your subrace +S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 + +### Dragon subraces added for Theme + +S:N:10:Red +S:D:B:These majestic creatures are surrounded by a furious blaze. +S:D:B:They are especially resistant to fire and with time learn +S:D:B:to resist its effects entirely. They are stronger than other +S:D:B:dragons and can prevent attacks from sapping their strength. +S:S:3:0:0:0:0:0:0:100 +S:K:0:0:0:0:-2:2:5:0 +S:P:0:0:1 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Warrior | Archer +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_STR | SH_FIRE | RES_FIRE +S:R:5:1 +S:F:STR +S:R:10:1 +S:F:STR +S:R:15:1 +S:F:STR +S:R:20:1 +S:F:STR +S:R:30:1 +S:F:STR +S:R:40:1 +S:F:STR +S:R:45:0 +S:F:IM_FIRE +S:R:50:1 +S:F:STR | CLIMB +S:Z:fire breath +S:k:+1000:+600:Fire + +S:N:11:Black +S:D:B:The hide of these dragons glistens with droplets of viscous +S:D:B:liquid. They are especially resistant to acid and with time +S:D:B:will come to resist its effects entirely. They look more +S:D:B:beautiful than other dragons and are expert at protecting that. +S:S:0:0:0:0:0:3:0:100 +S:K:2:0:1:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Archer | Warrior +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_CHR | | RES_ACID +S:R:5:1 +S:F:CHR +S:R:10:1 +S:F:CHR +S:R:15:1 +S:F:CHR +S:R:20:1 +S:F:CHR +S:R:30:1 +S:F:CHR +S:R:40:1 +S:F:CHR +S:R:45:0 +S:F:IM_ACID +S:R:50:1 +S:F:CHR | CLIMB +S:Z:spit acid +S:k:+1000:+600:Water + +S:N:12:Green +S:D:B:The entire forms of these creatures give off sickly greenish. +S:D:B:vapours. They are especially resistant to poison and resist +S:D:B:poison attacks exceptionally well. They are healthier and sturdier +S:D:B:than other dragons and are not as susceptible to diseases. +S:S:0:0:0:0:3:0:0:100 +S:K:0:0:2:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Archer | Warrior +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_CON | RES_POIS +S:R:5:1 +S:F:CON +S:R:10:1 +S:F:CON +S:R:15:1 +S:F:CON +S:R:20:1 +S:F:CON +S:R:30:1 +S:F:CON +S:R:40:1 +S:F:CON +S:R:50:1 +S:F:CON | CLIMB +S:Z:poison dart +S:k:+1000:+600:Air + +S:N:13:Blue +S:D:B:These enormous creatures are wreathed in living lightning. +S:D:B:They are especially nimble and agile, and their dexterity +S:D:B:is not sapped easily. +S:S:0:0:0:3:0:0:0:100 +S:K:3:0:0:2:1:0:0:0 +S:P:0:0:1 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Archer | Warrior +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_DEX | RES_ELEC | SH_ELEC +S:R:5:1 +S:F:DEX +S:R:10:1 +S:F:DEX +S:R:15:1 +S:F:DEX +S:R:20:1 +S:F:DEX +S:R:30:1 +S:F:DEX +S:R:40:1 +S:F:DEX +S:R:45:0 +S:F:IM_ELEC +S:R:50:1 +S:F:DEX | CLIMB +S:Z:dazzle +S:k:+1000:+600:Earth + +S:N:14:White +S:D:B:These enormous dragons look like they'd been hewed from ice. +S:D:B:They are the most cunning and calculating among their kind, +S:D:B:and attacks against their intelligence are unlikely to succeed. +S:S:0:3:0:0:0:0:0:100 +S:K:0:2:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Archer | Warrior +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_INT | RES_COLD | SENS_FIRE +S:R:5:1 +S:F:INT +S:R:10:1 +S:F:INT +S:R:15:1 +S:F:INT +S:R:20:1 +S:F:INT +S:R:30:1 +S:F:INT +S:R:40:1 +S:F:INT +S:R:45:0 +S:F:IM_COLD +S:R:50:1 +S:F:INT | CLIMB +S:Z:cold breath +S:k:+1000:+600:Divination + +S:N:15:Ethereal +S:D:B:These dragons' body surfaces seem to be in constant flux. +S:D:B:They are powerful undead beings and are thus wiser than other +S:D:B:dragons. Wisdom-sapping and life-draining attacks are not +S:D:B:very effective against them. +S:S:0:0:3:0:0:0:0:100 +S:K:0:0:1:5:2:2:0:0 +S:P:0:0:3 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Dragon +S:C:F:Archer | Warrior +S:G:NO_SUBRACE_CHANGE | UNDEAD | SEMI_WRAITH +S:R:1:0 +S:F:SUST_WIS | HOLD_LIFE +S:R:5:1 +S:F:WIS +S:R:10:1 +S:F:WIS +S:R:15:1 +S:F:WIS +S:R:20:1 +S:F:WIS +S:R:30:1 +S:F:WIS +S:R:40:1 +S:F:WIS +S:R:50:1 +S:F:WIS | CLIMB +S:Z:chaos breath +S:k:+1000:+600:Meta + +### Demon subraces for Theme module + +S:N:16:(Narrog) +S:D:A:These ratlike demons have fangs that drip with venom, +S:D:A:quick, scurrying feet, and winglike appendages on their +S:D:A:slick, black backs. They are somewhat weak and sickly, +S:D:A:but sly, cunning, and agile. +S:S:-1:1:1:1:-1:-2:0:100 +S:K:2:0:1:2:2:20:0:0 +S:P:1:20:1 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:RES_POIS +S:R:10:2 +S:F:SPEED +S:R:30:2 +S:F:SPEED +S:R:45:0 +S:F:FLY +S:R:50:2 +S:F:SPEED +S:Z:poison dart +R:k:-200:+000:Weaponmastery +R:k:+1000:+300:Archery +R:k:+1000:+000:Sneakiness +R:k:+500:+200:Disarming +S:k:+1000:+500:Stealth +R:k:+050:+000:Magic-Device +S:k:+0:+200:Magic +S:k:+1000:+300:Conveyance +R:k:-500:+000:Spirituality + +S:N:17:(Aewrog) +S:D:A:These birdlike demons' wings flap with blinding speed. +S:D:A:They are somewhat physically weak, but may befuddle enemies +S:D:A:so that they believe they'd never seen anything so beautiful. +S:S:-2:0:0:0:0:+3:0:100 +S:K:0:0:1:-2:0:10:0:0 +S:P:1:0:1 +S:M:14:6:72:6:180:25:66:4:150:20 +# R:E:weapons:torso:arms:finger:head:legs +S:E:0:1:2:4:1:1 +S:A:Demon +S:C:F:Warrior | Archer | Priest +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SUST_CHR | FLY +S:R:5:0 +S:F:FREE_ACT +S:R:10:0 +S:F:RES_FIRE +S:R:50:0 +S:F:CLIMB +R:k:-400:+000:Weaponmastery +R:k:+000:+300:Archery +R:k:+1000:+000:Sneakiness +R:k:+500:+100:Disarming +S:k:+500:+200:Stealth +S:k:+0:+200:Magic +S:k:+1000:+300:Mind +S:Z:dazzle + +S:N:18:(Hurog) +S:D:A:These doglike demons are one of the lowest forms of Morgoth's +S:D:A:corrupted races, though their sense of smell is uncanny, and +S:D:A:increases with experience. +S:S:-1:0:0:0:-1:0:0:100 +S:K:2:0:2:0:5:30:0:0 +S:P:0:-10:2 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest +S:G:NO_SUBRACE_CHANGE +S:R:5:0 +S:F:ESP_ANIMAL +S:R:10:1 +S:F:ESP_ORC | SEARCH +S:R:15:0 +S:F:ESP_TROLL +S:R:20:1 +S:F:ESP_DRAGON | SEARCH +S:R:25:0 +S:F:ESP_UNDEAD +S:R:30:1 +S:F:ESP_NONLIVING | SEARCH +S:R:35:0 +S:F:ESP_EVIL +S:R:40:1 +S:F:ESP_GOOD | SEARCH +S:R:45:0 +S:F:ESP_DEMON +S:R:50:1 +S:F:ESP_ALL | SEARCH +S:Z:smell monsters +S:Z:smell metal +R:k:+500:+300:Stealth +R:k:+500:+200:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +S:N:19:(Sarnrog) +S:D:A:Medium-sized winged humanoids that look like living stone. +S:D:A:They are clumsy and dumb, but very strong and stout, and +S:D:A:resist the elements fairly well. +S:S:2:-1:-2:-2:2:-1:0:100 +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +S:K:-1:0:0:-8:-2:-10:5:0 +S:P:2:20:0 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest | Mage +S:G:NO_SUBRACE_CHANGE | NO_STUN +S:R:1:0 +S:F:RES_POIS +S:R:10:1 +S:F:RES_FIRE | TUNNEL +S:R:20:1 +S:F:RES_ACID | TUNNEL +S:R:30:1 +S:F:RES_ELEC | TUNNEL +S:R:40:1 +S:F:RES_COLD | TUNNEL +S:R:45:1 +S:F:RES_SHARDS | TUNNEL +S:R:50:1 +S:F:RES_SOUND | TUNNEL +S:k:+1000:+500:Boulder-throwing +S:Z:eat rock +R:k:-800:+000:Stealth +R:k:-500:+000:Sneakiness +R:k:-500:+000:Archery + +S:N:20:(Caborrog) +S:D:A:Among the foulest of Morgoth's servants, these froglike +S:D:A:demons are fast and smart, but not very strong or stealthy. +S:D:A:As a result of their corruption, they develop a strange +S:D:A:protective layer around them as they mature. +S:S:-1:2:1:0:0:-3:0:100 +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +S:K:0:0:1:-10:2:10:0:0 +S:P:2:10:0 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Archer | Priest +S:G:NO_SUBRACE_CHANGE | NO_STUN | AC_LEVEL +S:R:1:0 +S:F:RES_POIS +S:R:1:7 +S:F:SPEED +S:R:10:2 +S:F:INT +S:R:30:2 +S:F:INT +S:R:50:2 +S:F:INT +S:k:+1000:+400:Dodging +S:k:+0:+200:Magic +S:k:+0:+300:Conveyance +S:k:+0:+300:Temporal +S:Z:panic hit +R:k:-1000:+000:Stealth +R:k:-500:+000:Sneakiness + +S:N:21:(Draugrog) +S:D:A:These doglike demons are of a higher order than the Huroeg, +S:D:A:they learn more quickly and have more sophisticated magical +S:D:A:powers. Their arrogant snarling, however, makes them quite +S:D:A:unstealthy. +S:S:1:1:1:1:1:-1:0:100 +S:K:2:0:2:-20:5:30:0:0 +S:P:0:-20:2 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest +S:G:NO_SUBRACE_CHANGE +S:R:4:0 +S:F:ESP_ANIMAL +S:R:8:1 +S:F:ESP_ORC | SEARCH +S:R:12:0 +S:F:ESP_TROLL +S:R:16:1 +S:F:ESP_DRAGON | SEARCH +S:R:20:0 +S:F:ESP_UNDEAD +S:R:24:1 +S:F:ESP_NONLIVING | SEARCH +S:R:28:0 +S:F:ESP_EVIL +S:R:32:1 +S:F:ESP_GOOD | SEARCH +S:R:36:0 +S:F:ESP_DEMON +S:R:40:1 +S:F:ESP_ALL | SEARCH +S:R:50:0 +S:F:PRECOGNITION +S:Z:smell monsters +S:Z:smell metal +S:k:+0:+200:Magic +S:k:+0:+200:Spirituality +S:k:+1000:+500:Mindcraft +R:k:-10000:+000:Stealth +R:k:-500:+200:Sneakiness +R:k:+300:+000:Weaponmastery +R:k:+200:+000:Archery + +### This is Theme's implementation of the Avatar subrace from T-Plus by Ingeborg S. Norden, with obvious limitations. + +S:N:22:(Lygrog) +S:D:A:These slithering snakelike forms lack many physical +S:D:A:advantages, but are no less deadly for it. Their magical +S:D:A:abilities, stealth, and cunning are legendary. +S:S:-3:5:5:5:-1:-6:0:200 +S:K:5:5:5:10:5:50:0:0 +S:P:2:40:3 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:0:1:0:1:1:0 +S:A:Demon +S:C:F:Warrior | Archer | Priest | Rogue +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:FEATHER | FREE_ACT | LITE1 | RES_POIS | +S:R:1:0 +S:F:REGEN | SEE_INVIS | SLOW_DIGEST | SUST_CHR | +S:R:1:10 +S:F:SPEED | +S:R:5:0 +S:F:ESP_ANIMAL | RES_FIRE | RES_COLD | SUST_WIS | +S:R:5:1 +S:F:LUCK | SPEED | +S:R:10:0 +S:F:ESP_ORC | RES_ELEC | RES_ACID | SUST_INT | WATER_BREATH | +S:R:10:1 +S:F:LUCK | SPEED | +S:R:15:0 +S:F:ESP_TROLL | FLY | RES_CONF | RES_LITE | SUST_CON | +S:R:15:1 +S:F:LUCK | SPEED | SPELL | +S:R:20:0 +S:F:ESP_DRAGON | ESP_GIANT | LITE2 | RES_BLIND | SUST_DEX | +S:R:20:1 +S:F:LUCK | SPEED | +S:R:25:0 +S:F:ESP_UNDEAD | ESP_NONLIVING | RES_DISEN | RES_CHAOS | SUST_STR | +S:R:25:1 +S:F:LUCK | SPEED | +S:R:30:0 +S:F:ESP_EVIL | ESP_DEMON | RES_SOUND | +S:R:30:1 +S:F:LUCK | SPEED | SPELL | +S:R:35:0 +S:F:CLIMB | ESP_GOOD | ESP_THUNDERLORD | RES_SHARDS | +S:R:35:1 +S:F:LUCK | SPEED | +S:R:40:0 +S:F:ESP_UNIQUE | LITE3 | PRECOGNITION | RES_NEXUS | RES_NETHER | +S:R:40:1 +S:F:LUCK | SPEED | +S:R:45:0 +S:F:ESP_ALL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | MAGIC_BREATH | +S:R:45:1 +S:F:SPEED | SPELL | +S:R:50:0 +S:F:IM_NETHER | REFLECT | WRAITH | +S:R:50:1 +S:F:LUCK | SPEED | +R:k:+25000:+500:Stealth +R:k:+2000:+200:Sneakiness +R:k:+2000:+300:Magic-Device + +S:N:23:(Limrog) +S:D:A:Humanoid creatures with gill slits at the necks, +S:D:A:they seem to flit in and out of existence. +S:S:-2:1:1:3:-1:-1:2:150 +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +S:K:2:2:2:2:2:30:0:0 +S:P:1:50:2 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:WATER_BREATH +S:R:50:0 +S:F:MAGIC_BREATH +R:k:+3000:+300:Stealth +R:k:+500:+200:Sneakiness +R:k:+2000:+200:Disarming +S:k:+0:+200:Magic +S:k:+0:+500:Conveyance +S:k:+0:+500:Temporal +S:k:+0:+500:Meta +S:Z:teleport +S:Z:blink +S:Z:panic hit +S:Z:find secret passages + +S:N:24:(Rawrog) +S:D:A:These creatures resemble lions standing on two legs. +S:D:A:Very strong and smart, they instill fear in all who +S:D:A:encounter them and are afraid of nothing. +S:S:2:1:1:-1:2:1:1:100 +S:K:0:0:4:-3:0:10:10:10 +S:P:2:30:0 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest | Mage +S:G:NO_SUBRACE_CHANGE +S:R:5:0 +S:F:RES_FIRE | RES_COLD +S:R:10:0 +S:F:RES_ELEC | RES_ACID +S:R:15:0 +S:F:RES_POIS | RES_CONF +S:k:+1000:+100:Combat +S:k:+1000:+100:Weaponmastery +R:k:+1000:+100:Archery +R:k:-300:+000:Stealth +R:k:+500:+200:Sneakiness +R:k:+500:+100:Disarming +S:Z:scare monster +S:Z:berserk + +S:N:25:(Adanrog) +S:D:A:Horrifying humanoids wreathed in flames. +S:D:A:They can be equally skilled in combat and +S:D:A:magic; and they can temporarily assume the +S:D:A:forms of true Balrogs. +S:S:1:1:1:1:1:1:0:150 +S:K:1:1:1:1:1:20:15:10 +S:P:3:50:2 +S:M:14:6:72:6:180:25:66:4:150:20 +S:E:1:1:1:2:1:1 +S:A:Demon +S:C:F:Priest | Loremaster | Rogue +S:G:NO_SUBRACE_CHANGE +S:R:1:0 +S:F:IM_FIRE | SH_FIRE +S:k:+0:+300:Combat +S:k:+0:+300:Magic +S:Z:turn into a Balrog +R:k:+1000:+300:Weaponmastery +R:k:+1000:+300:Archery +R:k:+1000:+200:Stealth +R:k:+500:+200:Sneakiness +R:k:+1000:+200:Disarming +R:k:+500:+200:Magic + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# H: Race history +# H:index:chance:chart:next chart:social class bonus:desc + +# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53. +# Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56. +# High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56. +# Dark-elf: 69 -> 70 -> 71 -> 72 -> 73. +# Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53. +# Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53. +# Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Eagle: 89 -> 90. +# Maia: 91 -> 92 -> 93 -> 94. +# Ent: 95 -> 96. +# Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66. +# Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66. +# Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53. +# (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.) +# Druadan: 82 -> 83 -> 71 -> 72 -> 73. +# Dragon: 100 -> 101 -> 102 -> 103 -> 104. +# Easterling: 105 -> 106 -> 107 -> 108. +# Demon: 109 -> 110 -> 111 -> 112. + +H:0:10:1:2:25:You are the illegitimate and unacknowledged child +H:1:20:1:2:35:You are the illegitimate but acknowledged child +H:2:95:1:2:45:You are one of several children +H:3:100:1:2:50:You are the first child + +H:4:40:2:3:65:of a Serf. +H:5:65:2:3:80:of a Yeoman. +H:6:80:2:3:90:of a Townsman. +H:7:90:2:3:105:of a Guildsman. +H:8:96:2:3:120:of a Landed Knight. +H:9:99:2:3:130:of a Noble Lord. +H:10:100:2:3:140:of the Royal Blood Line. + +H:11:20:3:50:20:You are the black sheep of the family. +H:12:80:3:50:55:You are a credit to the family. +H:13:100:3:50:60:You are a well-liked child. + +H:14:25:4:1:40:Your mother was of the Avari. +H:15:40:4:1:50:Your father was of the Avari. +H:16:65:4:1:60:Your mother was of the Nandor. +H:17:80:4:1:60:Your father was of the Nandor. +H:18:96:4:1:70:Your mother was of the Sindar. +H:19:99:4:1:70:Your father was of the Sindar. +H:20:100:4:1:100:Your ancestry traces to Elrond. + +H:21:60:5:6:50:You are one of several children +H:22:100:5:6:55:You are the only child + +H:23:40:6:9:40:of an Avarin +H:24:70:6:9:50:of a Nandorin +H:25:100:6:9:60:of a Sindarin + +H:26:60:7:8:50:You are one of several children +H:27:100:7:8:55:You are the only child + +H:28:75:8:9:50:of a Telerin +H:29:95:8:9:55:of a Noldorin +H:30:100:8:9:60:of a Vanyarin + +H:31:40:9:54:80:Ranger. +H:32:70:9:54:90:Archer. +H:33:87:9:54:110:Warrior. +H:34:95:9:54:125:Mage. +H:35:99:9:54:140:Prince. +H:36:100:9:54:145:King. + +H:37:85:10:11:45:You are one of several children of a Hobbit +H:38:100:10:11:55:You are the only child of a Hobbit + +H:39:20:11:3:55:Bum. +H:40:30:11:3:80:Tavern Owner. +H:41:40:11:3:90:Miller. +H:42:50:11:3:100:Home Owner. +H:43:80:11:3:110:Burglar. +H:44:95:11:3:115:Warrior. +H:45:99:11:3:125:Mage. +H:46:100:11:3:140:Clan Elder. + +H:47:85:13:14:45:You are one of several children of a Gnome +H:48:100:13:14:55:You are the only child of a Gnome + +H:49:20:14:3:55:Beggar. +H:50:50:14:3:70:Braggart. +H:51:75:14:3:85:Prankster. +H:52:95:14:3:100:Warrior. +H:53:100:14:3:125:Mage. + +H:54:25:16:17:40:You are one of two children of a Dwarven +H:55:100:16:17:50:You are the only child of a Dwarven + +H:56:10:17:18:60:Thief. +H:57:35:17:18:80:Smith. +H:58:75:17:18:90:Miner. +H:59:90:17:18:110:Warrior. +H:60:99:17:18:130:Priest. +H:61:100:17:18:150:King. + +H:62:15:18:57:10:You are the black sheep of the family. +H:63:85:18:57:50:You are a credit to the family. +H:64:100:18:57:55:You are a well liked child. + +H:65:100:20:2:50:You are the adopted child + +H:66:100:22:23:50:You are the offspring of a + +H:67:30:23:24:20:Forest-Troll +H:68:60:23:24:25:Cave-Troll +H:69:75:23:24:30:Hill-Troll +H:70:90:23:24:35:Stone-Troll +H:71:95:23:24:40:Snow-Troll +H:72:100:23:24:45:Water-Troll + +H:73:25:24:62:50:Worker. +H:74:95:24:62:55:Warrior. +H:75:99:24:62:65:Shaman. +H:76:100:24:62:80:Clan Chief. + +H:77:100:25:26:50:You are one of several children of + +H:78:40:26:27:40:a Snaga +H:79:80:26:27:50:an Orc +H:80:100:26:27:60:an Uruk + +H:81:30:27:28:20:Slave +H:82:60:27:28:50:Archer +H:83:90:27:28:60:Warrior +H:84:95:27:28:80:Shaman +H:85:100:27:28:100:Chieftain + +H:86:30:28:80:50:from the Misty Mountains. +H:87:60:28:80:50:from the Grey Mountains. +H:88:90:28:80:70:from the orc-hold of Mount Gundabad. +H:89:100:28:80:80:from the Pits of Angband. + +H:90:25:29:3:50:You are one of five children of a blue Yeek. +H:91:75:29:3:75:You are one of five children of a brown Yeek. +H:92:100:29:3:100:You are one of five children of a master Yeek. + +H:93:20:50:51:50:You have dark brown eyes, +H:94:60:50:51:50:You have brown eyes, +H:95:70:50:51:50:You have hazel eyes, +H:96:80:50:51:50:You have green eyes, +H:97:90:50:51:50:You have blue eyes, +H:98:100:50:51:50:You have blue-gray eyes, + +H:99:70:51:52:50:straight +H:100:90:51:52:50:wavy +H:101:100:51:52:50:curly + +H:102:30:52:53:50:black hair, +H:103:70:52:53:50:brown hair, +H:104:80:52:53:50:auburn hair, +H:105:90:52:53:50:red hair, +H:106:100:52:53:50:blond hair, + +H:107:10:53:0:50:and a very dark complexion. +H:108:30:53:0:50:and a dark complexion. +H:109:80:53:0:50:and an average complexion. +H:110:90:53:0:50:and a fair complexion. +H:111:100:53:0:50:and a very fair complexion. + +H:112:85:54:55:50:You have light grey eyes, +H:113:95:54:55:50:You have light blue eyes, +H:114:100:54:55:50:You have light green eyes, + +H:115:75:55:56:50:straight +H:116:100:55:56:50:wavy + +H:117:75:56:0:50:black hair, and a fair complexion. +H:118:85:56:0:50:brown hair, and a fair complexion. +H:119:95:56:0:50:blond hair, and a fair complexion. +H:120:100:56:0:50:silver hair, and a fair complexion. + +H:121:99:57:58:50:You have dark brown eyes, +H:122:100:57:58:60:You have glowing red eyes, + +H:123:90:58:59:50:straight +H:124:100:58:59:50:wavy + +H:125:75:59:60:50:black hair, +H:126:100:59:60:50:brown hair, + +H:127:25:60:61:50:a one foot beard, +H:128:60:60:61:51:a two foot beard, +H:129:90:60:61:53:a three foot beard, +H:130:100:60:61:55:a four foot beard, + +H:131:100:61:0:50:and a dark complexion. + +H:132:60:62:63:50:You have slime green eyes, +H:133:85:62:63:50:You have puke yellow eyes, +H:134:99:62:63:50:You have blue-bloodshot eyes, +H:135:100:62:63:55:You have glowing red eyes, + +H:136:33:63:64:50:dirty +H:137:66:63:64:50:mangy +H:138:100:63:64:50:oily + +H:139:33:64:65:50:sea-weed green hair, +H:140:66:64:65:50:bright red hair, +H:141:100:64:65:50:dark purple hair, + +H:142:25:65:66:50:and green +H:143:50:65:66:50:and blue +H:144:75:65:66:50:and white +H:145:100:65:66:50:and black + +H:146:33:66:0:50:ulcerous skin. +H:147:66:66:0:50:scabby skin. +H:148:100:66:0:50:leprous skin. + +H:149:85:69:70:45:You are one of several children of a Dark Elven +H:150:100:69:70:55:You are the only child of a Dark Elven + +H:151:50:70:71:60:Warrior. +H:152:80:70:71:75:Warlock. +H:153:100:70:71:95:Noble. + +H:154:100:71:72:50:You have black eyes, + +H:155:70:72:73:50:straight +H:156:90:72:73:50:wavy +H:157:100:72:73:50:curly + +H:158:100:73:0:50:black hair and a very dark complexion. + +H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged. +H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged. + +H:161:90:75:76:50:You are a descendant of Beorn to the +H:162:100:75:20:100:Your father was Beorn. + +H:163:13:76:20:55:9th degree. +H:164:25:76:20:60:8th degree. +H:165:38:76:20:65:7th degree. +H:166:50:76:20:70:6th degree. +H:167:63:76:20:75:5th degree. +H:168:75:76:20:80:4th degree. +H:169:88:76:20:85:3rd degree. +H:170:100:76:20:90:2nd degree. + +H:171:100:78:79:50:You are one of several children of + +H:172:50:79:80:50:a Brown Yeek. +H:173:75:79:80:50:a Blue Yeek. +H:174:95:79:80:85:a Master Yeek. +H:175:100:79:80:120:Boldor, the King of the Yeeks. + +H:176:25:80:81:50:You have pale eyes, +H:177:50:80:81:50:You have glowing eyes, +H:178:75:80:81:50:You have tiny black eyes, +H:179:100:80:81:50:You have shining black eyes, + +H:180:20:81:65:50:no hair at all, +H:181:40:81:65:50:short black hair, +H:182:60:81:65:50:long black hair, +H:183:80:81:65:50:bright red hair, +H:184:100:81:65:50:colourless albino hair, + +### Kobold histories replaced by Druadan histories + +H:185:100:82:83:50:You are one of several children of + +H:186:40:83:71:50:a Druadan Gatherer. +H:187:75:83:71:55:a Druadan Hunter. +H:188:95:83:71:65:a Druadan Shaman. +H:189:100:83:71:100:Ghan-buri-Ghan. + +H:190:85:84:85:45:You are one of several children +H:191:100:84:85:50:You are the first child + +H:192:60:85:50:40:of a Serf. +H:193:85:85:50:55:of a Devoted Mercenary. +H:194:96:85:50:60:of a Landed Knight. +H:195:99:85:50:100:of a Marshal of the Riddermark. +H:196:100:85:50:120:of a King of the Mark. + +H:197:100:87:88:89:You are one of several children of + +H:198:30:88:18:20:a Petty-Dwarf Slave. +H:199:50:88:18:40:a Petty-Dwarf Thief. +H:200:70:88:18:60:a Petty-Dwarf Smith. +H:201:90:88:18:75:a Petty-Dwarf Miner. +H:202:95:88:18:100:a Petty-Dwarf Shaman. +H:203:100:88:18:100:Mim, Betrayer of Turin. + +H:204:85:89:90:50:You are one of many Eagles of Manwe. +H:205:100:89:90:60:You are the one of the most known Eagles of Manwe. + +H:206:90:90:0:100:Your back and breast are dark brown, and you have very large wings. +H:207:100:90:0:120:Your back and breast are dazzling white, your wings magnificent. + +H:208:10:91:92:20:You are a unnoticed minion of +H:209:25:91:92:30:You are a minor servant of +H:210:45:91:92:40:You are a subject of +H:211:65:91:92:50:You have attached yourself to +H:212:85:91:92:65:You are associated with +H:213:95:91:92:80:You are a notable follower of +H:214:100:91:92:100:You are a celebrated assistant to + +H:215:20:92:93:55:Nessa. +H:216:40:92:93:60:Vana. +H:217:50:92:93:65:Tulkas. +H:218:80:92:93:75:Mandos. +H:219:90:92:93:80:Nienna. +H:220:95:92:93:90:Varda. +H:221:100:92:93:95:Manwe. + +H:222:100:93:94:50:In the past you dwelt on earth in the form of + +H:223:25:94:0:50:various animals. +H:224:55:94:0:55:a spirit of forest and river. +H:225:70:94:0:60:a beneficent but unseen force. +H:226:96:94:0:70:a wise and ancient counsellor. +H:227:100:94:0:80:a Wizard of legend. + +H:228:30:95:96:30:You are of an unknown generation of the Ents. +H:229:40:95:96:50:You are of the third generation of the Ents. +H:230:60:95:96:60:You are of the second generation of the Ents. +H:231:100:95:96:80:You are one of the first beings who awoke on Arda. + +H:232:50:96:0:50:You have green skin and inflexible members. +H:233:100:96:0:50:You have brown skin and inflexible members. + +### Death Mold histories have been replaced by Dragon histories. + +H:234:10:100:101:30:You were born in the land of Rhun, +H:235:20:100:101:35:You were born in the Misty Mountains, +H:236:30:100:101:40:You were born in the Blue Mountains, +H:237:40:100:101:45:You were born in Dol Guldur, +H:238:50:100:101:50:You were born in Angmar, +H:239:60:100:101:50:You were born in Barad-dur, +H:240:70:100:101:55:You were born at the foot of the Orodruin, +H:241:80:100:101:60:You were born in Angband, +H:242:90:100:101:65:You were born in Utumno, +H:243:100:100:101:70:You were born in the Void, + +H:244:10:101:102:30:awakened by accident. +H:245:20:101:102:35:awakened by hunger. +H:246:30:101:102:40:awakened by the glint of jewels. +H:247:40:101:102:45:awakened by an unsuspecting traveler. +H:248:50:101:102:50:awakened by a corrupt Mage. +H:249:60:101:102:50:awakened by an evil Sorcerer. +H:250:70:101:102:55:awakened by a powerful evil Wizard. +H:251:80:101:102:60:awakened by the Witch-King of Angmar. +H:252:90:101:102:65:awakened by Gorthaur. +H:253:100:101:102:70:awakened by Melkor Bauglir. + +H:254:100:102:103:50:Since then you have destroyed + +H:255:10:103:104:30:no +H:256:20:103:104:35:one weak-willed +H:257:30:103:104:40:two +H:258:40:103:104:45:three +H:259:50:103:104:50:four +H:260:60:103:104:50:five +H:261:70:103:104:55:about twenty +H:262:80:103:104:60:dozens of +H:263:90:103:104:65:hundreds of +H:264:100:103:104:70:uncounted multitudes of + +H:265:100:104:0:50:enemies of the Dark. + +### Easterling histories added in the Theme module + +H:266:50:105:106:50:You are one of many children of +H:267:100:105:106:50:You are the only child of + +H:268:20:106:107:35:an Easterling slave. +H:269:30:106:107:40:an Easterling landlord. +H:270:40:106:107:45:an Easterling squire. +H:271:50:106:107:50:an Easterling warrior. +H:272:60:106:107:55:a Wainrider from Near Harad. +H:273:70:106:107:60:a warlord from Far Harad. +H:274:80:106:107:65:a Corsair of Umbar. +H:275:90:106:107:70:Ulfast, son of Ulfang. +H:276:100:106:107:75:Ulwarth, son of Ulfang. + +H:277:25:107:108:10:You have brown eyes, +H:278:50:107:108:30:You have piercing black eyes, +H:279:100:107:108:60:You have alert yellow eyes, + +H:280:50:108:0:25:chestnut brown hair, and a dark complexion. +H:281:100:108:0:50:jet-black hair, and a dark complexion. + +H:282:40:109:110:60:You have only recently been corrupted, +H:283:60:109:110:70:You've been corrupted for quite a while, +H:284:100:109:110:80:You were one of the first beings to be corrupted, + +H:285:40:110:111:60:and your entire being detests this fact. +H:286:60:110:111:70:but you don't mind it so much anymore. +H:287:100:110:111:80:and you consider that to have been your true birth. + +H:288:40:111:112:60:Your watery green eyes +H:289:60:111:112:70:Your piercing black eyes +H:290:100:111:112:80:Your glowing red eyes + +H:291:40:112:0:60:radiate miserable servility. +H:292:60:112:0:70:radiate contempt. +H:293:100:112:0:80:radiate pure evil. + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# M:N:idx:color:Meta class name +# M:C:class name + +I: + +M:N:0:U:Classes -- The Classes of Middle-earth +M:C:Warrior +M:C:Archer +M:C:Rogue +M:C:Mage +M:C:Priest +M:C:Loremaster +M:C:Pacifist +#M:C:Test +#M:C:Chaos-Warrior + +#M:N:1:B:Spellcasters -- Magic is The One True Way + +#M:N:2:y:Priests -- Hail the powers of the Ainur +#M:C:Mindcrafter + +#M:N:3:G:Beastfriends -- Monsters are fun +#M:C:BeastMaster + +#M:N:4:v:Others -- The way to your independence +#M:C:Harper +#M:C:Merchant + +#M:N:5:o:Tests -- Test is you dare ! +#M:C:Test +#M:C:Blade +#M:C:Black-Knight diff --git a/lib/mods/theme/edit/qrand1.map b/lib/mods/theme/edit/qrand1.map new file mode 100644 index 00000000..f42cbf1c --- /dev/null +++ b/lib/mods/theme/edit/qrand1.map @@ -0,0 +1,32 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xpGF..x +D: xGGF,.D +D: xFFF..x +D: xxxxxxx +D: diff --git a/lib/mods/theme/edit/qrand10.map b/lib/mods/theme/edit/qrand10.map new file mode 100644 index 00000000..ae45b9cb --- /dev/null +++ b/lib/mods/theme/edit/qrand10.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:2056:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xFFFFFx +D: xxxxxx,t.ttxxxx +D: xFFG,t....t,,,xxx +D: xFpG.......t.t.DD +D: xFFG,t....t,,,xxx +D: xxxxxx,t.ttxxxx +D: xFFFFFx +D: xxxxxxx +D: diff --git a/lib/mods/theme/edit/qrand11.map b/lib/mods/theme/edit/qrand11.map new file mode 100644 index 00000000..4af3c266 --- /dev/null +++ b/lib/mods/theme/edit/qrand11.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:L:85:6 + +# Shallow lava +F:l:86:6 + +# Dungeon layout +D: ,llllllll , +D:, llLLLLLllll, +D:llLLLGGGLLLlll, +D:llLLLGpGLLLLlll +D:lllLLGGGLLLllll +D:lllllLLLLlllll, +D:,lllllllllll, +D: , ,llllll, diff --git a/lib/mods/theme/edit/qrand12.map b/lib/mods/theme/edit/qrand12.map new file mode 100644 index 00000000..4621ef0b --- /dev/null +++ b/lib/mods/theme/edit/qrand12.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:187:6 + +# Shallow water +F:w:84:6 + +# Dungeon wayout +D: ,wwwwwwww , +D:,,wwWWWWWwwww, +D:wwWWWGGGWWWwww, +D:wwWWWGpGWWWWwww +D:wwwWWGGGWWWwwww +D:wwwwwWWWWwwwww, +D:,wwwwwwwwwww, +D: , ,wwwwww, diff --git a/lib/mods/theme/edit/qrand14.map b/lib/mods/theme/edit/qrand14.map new file mode 100644 index 00000000..9f339db0 --- /dev/null +++ b/lib/mods/theme/edit/qrand14.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: x,,x x,,x +D: xxDxxxxxxxDxx +D: D,,,GpG,,,D +D: xxDxxxxxxxDxx +D: x,,x x,,x +D: xxxx xxxx +D: diff --git a/lib/mods/theme/edit/qrand5.map b/lib/mods/theme/edit/qrand5.map new file mode 100644 index 00000000..cc5d79ee --- /dev/null +++ b/lib/mods/theme/edit/qrand5.map @@ -0,0 +1,27 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Dungeon layout +D: +D: xxxx.xxxx +D: xx.......xx +D: xxx..,...,..xxx +D: xx.....GGG.....xx +D: x......GpG......x +D: xx..,..GGG..,..xx +D: xxx....,....xxx +D: xx.......xx +D: xxxx.xxxx +D: diff --git a/lib/mods/theme/edit/qrand6.map b/lib/mods/theme/edit/qrand6.map new file mode 100644 index 00000000..3b55e985 --- /dev/null +++ b/lib/mods/theme/edit/qrand6.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: xxxx xxxx +D: xxxxxxxxxxDxx +D: D,,,GpG,,,D +D: xxxxxxxxxxDxx +D: xxxx xxxx +D: xxxx xxxx +D: diff --git a/lib/mods/theme/edit/qrand7.map b/lib/mods/theme/edit/qrand7.map new file mode 100644 index 00000000..a7c0607f --- /dev/null +++ b/lib/mods/theme/edit/qrand7.map @@ -0,0 +1,35 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D:ttttt +D:tGGGt ,x, +D:tGpGt x,x +D:tGGGt ,x, +D:ttttt +D: ,x, +D: diff --git a/lib/mods/theme/edit/r_info.txt b/lib/mods/theme/edit/r_info.txt new file mode 100644 index 00000000..bcc46bd5 --- /dev/null +++ b/lib/mods/theme/edit/r_info.txt @@ -0,0 +1,19013 @@ +# File: r_info.txt +# With new monsters for Zangband 2.2 (or 2.3) +# With new monsters for PernAngband 3.x.x +# With lots of monsters for PernAngband 4.x.x +# With Spirits for ToME 2.1.x +# With many new monsters replacing old ones for Theme (ToME module) + +# This file is used to initialize the "lib/raw/r_info.raw" file, which is +# used to initialize the "monster race" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/r_info.raw" file. + +# PernAngband notes: + +# Currently, "unique" monsters are just "special" monster races, with +# the requirement that only one monster of that race can exist at a time, +# and when it is killed, it can never again be generated. + +# ATTR_CLEAR monsters acquire their attr from the item/floor below them, +# and use "white" for the recall window. See "cave.c" for info. + +# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the +# recall window. See "cave.c" for info. + +# CHAR_CLEAR monsters use special symbols (.) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# floors, until the player "notices" them (perhaps check "awake"). + +# CHAR_MULTI monsters use special symbols (!, ?, =) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# objects, until the player "notices" them (perhaps check "awake"). + +# Note that there are (a few) normal monsters who are "violet" but not +# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR. + +# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated +# as normal monsters that are just a little hard to see. + +# Note that the monster list underwent several changes for Angband 2.7.9, +# including some monster name changes, some symbol redistributions, and +# some color changes. + +# The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the +# spiders (S). The townspeople (t) left the people (p). The "Jabberwock" +# became the "Chaos beetle" (K). The major demons (&) became (U) and the +# minor demons (I) became (u). Multiplying insects (fleas, fruit flies, +# hummerhorns) became (I), visually "matching" the multiplying lice (l). +# The "ant lions" (a) became "ants" (a). The mummified monsters (M) +# joined the zombified monsters (z). The multi-headed hydras (M) left +# the reptiles (R). The snakes (J) left the reptiles (R). + +# Some of the old "red" or "brown" monsters became "pink" if they lower +# strength, while some of the old "fire" monsters became simply "red" +# monsters. The "dragons" and "hounds" and related monsters underwent +# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid, +# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec, +# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc, +# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus, +# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion). + +# In several situations, two or more monsters with identical symbols and +# colors were changed so that maximal information is conveyed by the symbol +# and color. + +# The "people" (p), with more than 50 entries, got a new "color scheme" +# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest, +# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer, +# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High +# Thief, 'U' = High Warrior). Note that most non-unique "people" already +# had these colors, or colors close to these colors. A similar color scheme +# was enforced for the "humanoid" (h) monsters as well, more or less. + +# TY: This is no longer entirely accurate. The monster coloring has been +# changed 'back' to pre-2.7.* coloring in several cases. For example, I +# prefer "black" thief characters. Also color can be (and should) be used to +# convey information, but more importantly it is a visual presentation +# of the creature and should be what the creature "looks" like. + +# Many of the "unique" monsters were changed to "match" the "base" monster +# from which they were derived. Angband 2.8.0 may require every "unique" +# monster to be based on a "normal" monster, and may enforce color matching. +# This may result in the addition of some new monsters, to serve as "base" +# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls, +# Vampire Queens, Giant Werewolves, and others. This may be accompanied by +# a separation of the monster list into a "normal" monster list (r_info) +# with 512 entries, and a "unique" monster list (u_info) with 128 entries, +# which will require reorganization of the list. Some new "player ghost" +# unique monsters will probably be added at the same time. + +# Mushrooms look just like food (and use the "," symbol for both the recall +# window and for normal display), Creeping coins look just like coins (and +# use the "$" symbol for both the recall window and for normal display), and +# Trappers/Lurkers can never be seen (and use the "." symbol for the recall +# window). All other monsters use "alphabetic" symbols, and "alphabetic" +# symbols are used only for monsters. + +# The "0" and "9" symbols are reserved for internal debugging use. + +# The "&" symbol is reserved for future use as a special "terrain feature". + +# The "`" symbol is reserved as an "alternate" open door picture, since +# the "'" symbol looks like the "," symbol in some fonts (esp. IBM). + +# The "x" symbol is free for use as an "attr/char mapping" for annoying +# monsters, such as magic mushrooms, drolems, etc. + +# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by +# very few monsters, and could be reorganized somewhat. + +# There are still too many "p" monsters, perhaps they should be broken up. + +# As always, you can enforce any "visual picture" you want with a "pref file". + + +###### Understanding the entries ###### + +# N: serial number : monster name +# G: symbol : color +# I: speed : hit points : vision : armor class : alertness +# W: depth : rarity : corpse weight : experience for kill +# E: weapons : torso : arms : finger : head : leg +# O: treasure : combat : magic : tool +# B: attack method : attack effect : damage +# F: flag | flag | etc +# S: spell frequency | +# S: spell type | spell type | etc +# D: Description + +# 'N' indicates the beginning of an entry. The serial number must +# increase for each new item. Entry 0 is used for the player. + +# 'G' is for graphics - symbol and color. There are 16 colors, as +# follows: + +# D - Dark Gray w - White s - Gray o - Orange +# r - Red g - Green b - Blue u - Brown +# d - Black W - Light Gray v - Violet y - Yellow +# R - Light Red G - Light Green B - Light Blue U - Light Brown + +# 'I' is for information - speed, health, vision in tens of feet, +# armor class, and alertness. 110 is normal speed. Alertness ranges +# from 0 (ever vigilant for intruders) to 255 (prefers to ignore +# intruders). + +# 'W' is for more information - level, rarity, corpse weight (expressed +# in deci-pounds) [19 deci-pounds seem to get added to these number +# in practice], and experience for killing. + +# 'E' is for equipment slots - weapon slots, torso slots (the "on body" +# and "about body" equipment slots), arm slots (expressed in number +# of pairs), finger slots, head slots, and leg slots (expressed +# in number of pairs). + +# 'O' is for object drop chances - % chance to drop treasure, % chance +# to drop combat items, % chance to drop magic type items (not +# items of good blessing), and % chance to drop tools. The four +# percents added together must be equal to or less than 100. If +# the percent is less than 100, that is the chance for the monster +# to drop junk. + +# 'B' is for blows - method of attack, effect of attack, and damage +# from attack. There may be up to four of these lines; effect and +# damage are optional. + +# 'S' is for spells. The first S: line must be S:1_IN_X with X the +# number of monster turns, on average, before the monster will cast +# one of its spells. X must not be zero. + +# 'F' is for flags. These are fairly self-explanatory. As many F: +# lines may be used as are needed to specify all the flags and flags +# are separated by the '|' symbol. The '|' symbol must also be used +# to end all but the last line. + +# 'D' is for description. As many D: lines may be used as are needed +# to describe the monster. Note that lines may need spaces at their +# ends to prevent words from running together in the monster memory. + + +# Note that monster zero is used for the "player" picture. + +# Version stamp (required) + +V:2.2.0 + +##### The Player ##### + +N:0:Player +G:@:w +E:1:1:1:2:1:1 +O:0:0:0:0 + +##### Town monsters ##### + +N:1:Filthy street urchin +G:t:D +I:110:1d4:4:1:40 +W:0:2:1200:0 +E:1:1:1:2:1:1 +O:1:1:1:1 +B:BEG:* +B:TOUCH:EAT_GOLD +F:MALE | EVIL | WILD_TOWN | WILD_ONLY | +F:RAND_25 | FRIENDS | +F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks squalid and thoroughly revolting. + +N:2:Scrawny cat +G:f:W +I:110:1d2:30:1:255 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d1 +F:RAND_25 | WILD_GRASS | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET +D:A skinny little furball with sharp claws. + +N:3:Sparrow +G:B:W +I:110:1d1:30:1:255 +W:0:3:90:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | +F:MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET | AQUATIC +D:Utterly harmless, except when angry. + +N:4:Chaffinch +G:B:R +I:110:1d1:30:1:255 +W:0:3:80:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | AQUATIC +F:MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET +D:Utterly harmless, except when angry. + +N:5:Wild rabbit +G:r:U +I:110:1d2:30:1:255 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_50 | WILD_ONLY | WILD_GRASS | WILD_WOOD | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET +D:It is not a carnivore, but will defend itself if you stray too +D:close. + +N:6:Woodsman +G:t:g +I:110:3d3:10:1:255 +W:0:1:1000:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +F:MALE | WILD_ONLY | WILD_WOOD | +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | HAS_LITE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET | +D:He has a strong axe with a sharp edge. + +N:7:Scruffy little dog +G:C:s +I:110:1d3:20:1:255 +W:0:3:300:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:ANIMAL | MORTAL | BASEANGBAND | NEUTRAL | NO_TARGET +D:A thin flea-ridden mutt, growling as you get close. + +N:8:Farmer Maggot +G:h:w +I:110:35d10:40:10:3 +W:0:4:730:0 +E:0:1:1:2:1:1 +O:0:100:0:0 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | NO_TARGET +F:NEVER_MOVE +F:OPEN_DOOR | BASH_DOOR | SPECIAL_GENE +F:NEUTRAL | NO_TARGET | NO_DEATH +F:MORTAL | BASEANGBAND | HAS_LITE +D:A broad and thick-set hobbit with a round red face. "There's earth under +D:his old feet, and clay on his fingers; wisdom in his bones, and both his +D:eyes are open." He seems sad about something. + +N:9:Blubbering idiot +G:t:W +I:110:1d2:6:1:255 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | NEUTRAL | NO_TARGET | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He tends to blubber a lot. + +N:10:Boil-covered wretch +G:t:R +I:110:1d2:6:1:255 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | NEUTRAL | NO_TARGET +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Ugly doesn't begin to describe him. + +N:11:Village idiot +G:t:G +I:120:4d4:6:1:255 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | NEUTRAL | NO_TARGET +F:MORTAL | BASEANGBAND | HAS_LITE +D:Drooling and comical, he runs around town with a stupid grin. + +N:12:Pitiful-looking beggar +G:t:U +I:110:1d4:10:1:255 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | NEUTRAL | NO_TARGET +F:MORTAL | BASEANGBAND | HAS_LITE +D:You just can't help feeling sorry for him. + +N:13:Mangy-looking leper +G:t:u +I:110:1d1:10:1:255 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +B:TOUCH:DISEASE +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | NEUTRAL | NO_TARGET +F:MORTAL | BASEANGBAND | HAS_LITE +D:You feel it isn't safe to touch him. + +N:14:Agent of the black market +G:t:b +I:110:2d8:10:8:99 +W:0:1:1200:0 +E:1:1:1:2:1:1 +O:25:50:20:5 +B:HIT:HURT:1d6 +B:TOUCH:EAT_ITEM +B:INSULT:* +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:DROP_60 | WILD_TOWN | +F:WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:He 'finds' new wares for the Black Market. From unwary adventurers. + +N:15:Singing, happy drunk +G:t:y +I:110:2d3:10:1:0 +W:0:1:1100:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | +F:RAND_50 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE | NEUTRAL | NO_TARGET +D:He makes you glad to be sober. + +N:16:Aimless-looking merchant +G:t:o +I:110:3d3:10:1:255 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d3 +F:MALE | RAND_50 | +F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY | +F:MORTAL | BASEANGBAND | HAS_LITE | NEUTRAL | NO_TARGET +D:The typical ponce around town, with purse jingling, and looking for more +D:amulets of adornment to buy. + +N:17:Mean-looking mercenary +G:t:r +I:110:5d8:10:20:250 +W:0:1:1700:0 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d10 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:No job is too low for him. + +N:18:Battle-scarred veteran +G:t:B +I:110:7d8:10:30:250 +W:0:1:1650:0 +E:1:1:1:2:1:1 +O:25:50:25:0 +B:HIT:HURT:2d6 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He doesn't take to strangers kindly. + +N:19:The Squint-eyed Southerner +G:t:s +I:120:8d20:20:15:400 +W:10:4:1700:50 +E:1:1:1:2:1:1 +O:0:50:0:50 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:PUNCH:HURT:3d8 +B:PUNCH:HURT:3d8 +F:UNIQUE | MALE | CAN_SPEAK | BASEANGBAND | HAS_LITE | +F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:ONLY_ITEM | DROP_GOOD | DROP_GREAT | DROP_RANDART | MORTAL +D:He doesn't look like he's from around here, and a gut +D:feeling tells you he's a spy. + +##### Normal monsters ##### + +N:20:Grey mold +G:m:s +I:110:1d2:2:1:0 +W:1:1:20:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d4 +B:SPORE:HURT:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +D:A small strange growth. + +N:21:Large white snake +G:J:w +I:100:3d6:4:30:99 +W:1:1:600:2 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:CRUSH:HURT:1d1 +F:RAND_50 | WILD_TOO | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +N:22:Grey mushroom patch +G:,:s +I:110:1d2:2:1:0 +W:1:1:10:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:23:Newt +G:R:y +I:110:2d6:8:12:30 +W:1:1:10:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d3 +F:WEIRD_MIND | CAN_SWIM | WILD_TOO | DROP_CORPSE | +F:WILD_GRASS | WILD_WASTE | WILD_SHORE | WILD_MOUNTAIN | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND | +D:A small, harmless lizard. + +# New monster added by furiosity for the Theme module +N:24:Ox +G:c:D +I:50:10d10:0:50:255 +W:0:1:4000:0 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:KICK:HURT:10d10 +B:KICK:HURT:10d10 +B:BUTT:HURT:10d10 +B:BUTT:HURT:10d10 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_ONLY | WILD_GRASS +F:FRIEND | FRIENDS | FORCE_SLEEP | STUPID | WEIRD_MIND | +F:SUSCEP_POIS | KILL_BODY | NEUTRAL | NO_TARGET | KILL_ITEM | +D:A strong and powerful animal with sharp-looking horns. Large cattle +D:used to carry and draw burdens, and for milk and meat. It is domestic and +D:utterly harmless, except when angry. + +# New monster added by furiosity for the Theme module +N:25:Kine of Araw +G:c:r +I:80:20d20:0:50:255 +W:0:1:5000:0 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:KICK:HURT:20d20 +B:KICK:HURT:20d20 +B:KICK:HURT:20d20 +B:KICK:HURT:20d20 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_ONLY | WILD_GRASS | +F:FRIEND | FRIENDS | FORCE_SLEEP | WEIRD_MIND | SUSCEP_POIS | GOOD | +F:KILL_BODY | NEUTRAL | NO_TARGET | KILL_ITEM | +D:The oxen that live on the lands around the Sea of Rhun are hardier +D:and wilder than any others in Middle-earth. Legends claim that they +D:are descended from the cattle of the Huntsman of the Valar, Orome +D:himself, and so they are named the Kine of Araw (Araw being the Sindarin +D:form of Orome's name). It is a huge four-legged beast that won't attack +D:unless provoked. + +# New monster added by furiosity for the Theme module +N:26:Sheep +G:c:w +I:70:5d5:0:30:255 +W:0:1:2000:0 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:KICK:HURT:5d5 +B:KICK:HURT:5d5 +B:KICK:HURT:5d5 +B:KICK:HURT:5d5 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_ONLY | WILD_GRASS | +F:FRIEND | FRIENDS | FORCE_SLEEP | WEIRD_MIND | SUSCEP_POIS | NEUTRAL | NO_TARGET | +D:Woolly grazing animals, especially common on the Barrow-downs +D:and in the Vales of Anduin. Utterly harmless unless angered. + +N:27:Giant white mouse +G:r:w +I:110:1d3:8:4:20 +W:1:1:600:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | WILD_TOO | WILD_GRASS | +F:CAN_SWIM | +F:ANIMAL | DROP_CORPSE | +F:MORTAL | BASEANGBAND | +S:MULTIPLY +D:It is about three feet long, with large teeth. + +N:28:Large brown snake +G:J:u +I:100:4d6:4:35:99 +W:1:1:800:3 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:CRUSH:HURT:1d4 +F:RAND_25 | CAN_SWIM | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +# New monster added by furiosity for the Theme module +N:29:Meara +G:c:W +I:130:10d12:0:70:255 +W:0:1:3500:0 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:KICK:HURT:10d12 +B:KICK:HURT:10d12 +B:KICK:HURT:10d12 +B:KICK:HURT:10d12 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_ONLY | +F:WILD_GRASS | FORCE_SLEEP | WEIRD_MIND | NEUTRAL | NO_TARGET | GOOD | +D:The great Mearas are legendary horses bred by the Rohirrim. +D:Swift and sure they are, but only members of the royal +D:family of Rohan are allowed to ride them. This animal will +D:not attack unless angered. + +# New monster added by furiosity for the Theme module +N:30:Horse +G:c:s +I:120:8d10:0:50:255 +W:0:1:3000:0 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:KICK:HURT:8d10 +B:KICK:HURT:8d10 +B:KICK:HURT:8d10 +B:KICK:HURT:8d10 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_ONLY | WILD_GRASS | +F:FORCE_SLEEP | WEIRD_MIND | SUSCEP_POIS | WILD_TOWN | NEUTRAL | NO_TARGET | +D:Beasts of burden and transport used by Elves and Men through the ages. +D:A noble animal, it can be quite a sight as it prances gracefully +D:through the fields. It won't attack you unless provoked. + +N:31:White worm mass +G:w:w +I:100:4d4:7:1:10 +W:1:1:30:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d2 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | +F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:32:Floating eye +G:e:o +I:110:3d6:2:6:10 +W:1:1:500:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:PARALYZE +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND +D:A disembodied eye, floating a few feet above the ground. + +N:33:Rock lizard +G:R:U +I:110:3d4:20:4:15 +W:1:1:100:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_SWIM | WILD_TOO | WILD_MOUNTAIN | +F:DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It is a small lizard with a hardened hide. + +# New monster added by furiosity for the Theme module +N:34:The Boar of Everholt +G:c:R +I:110:15d10:0:3:20 +W:5:1:1600:60 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:BUTT:HURT:3d6 +B:BUTT:HURT:3d6 +B:BUTT:HURT:3d6 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_TOO | +F:WILD_GRASS | FORCE_SLEEP | WEIRD_MIND | WILD_WOOD | UNIQUE | +D:A monstrous beast that inhabited Everholt in the Firien Wood, +D:around the feet of the Halifirien in the White Mountains. It +D:is twice the size of a regular boar, and twice as aggressive. +D:King Folca of Rohan met his end at the tusks of this creature. + +N:35:Jackal +G:C:y +I:110:1d4:10:3:10 +W:1:1:400:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:FRIENDS | +F:WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a yapping snarling wild dog, dangerous when in a pack. + +N:36:Soldier ant +G:a:u +I:110:2d5:10:3:10 +W:1:1:300:3 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | +F:ANIMAL | WILD_TOO | WILD_GRASS | +F:MORTAL | BASEANGBAND +D:A large ant with powerful mandibles. + +N:37:Fruit bat +G:b:o +I:120:1d6:20:3:10 +W:1:1:20:1 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | DROP_CORPSE +F:MORTAL | BASEANGBAND | AI_ANNOY +D:A fast-moving pest. + +N:38:Insect swarm +G:I:u +I:120:1d5:20:4:10 +W:1:1:100:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:STING:HURT:1d1 +F:ANIMAL | WEIRD_MIND | CAN_FLY | RAND_25 | WILD_TOO | WILD_GRASS | +F:WILD_WOOD | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +D:A lone insect may be harmless, but there's a whole swarm of +D:them here! + +# New monster added by furiosity for the Theme module +N:39:Boar +G:c:o +I:110:3d6:0:3:20 +W:3:1:800:5 +E:0:1:0:2:1:2 +O:0:0:0:0 +B:BUTT:HURT:3d3 +B:BUTT:HURT:3d3 +F:BASEANGBAND | ANIMAL | MORTAL | DROP_CORPSE | WILD_TOO | +F:WILD_GRASS | FORCE_SLEEP | WEIRD_MIND | WILD_WOOD | +D:Aggressive tusked beasts common to woodland regions. + +N:40:Shrieker mushroom patch +G:,:R +I:110:1d1:4:1:0 +W:2:1:40:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | +F:STUPID | EMPTY_MIND | +F:IM_POIS | WILD_TOO | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASE |