diff options
author | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
commit | 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch) | |
tree | a0a9cad00e7916b9a97e14831fb362f21871cbef /lib/mods/theme/file/book-10.txt |
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant
/usr/games/tome and /var/games/tome, as we have always done
* This is a major change, and includes theming. Some of the options have
changed. Because of this, the manual page has been removed; there is a
command line help option and in game help until the manual page is
rewritten.
# imported from the archive
Diffstat (limited to 'lib/mods/theme/file/book-10.txt')
-rw-r--r-- | lib/mods/theme/file/book-10.txt | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/lib/mods/theme/file/book-10.txt b/lib/mods/theme/file/book-10.txt new file mode 100644 index 00000000..995c2453 --- /dev/null +++ b/lib/mods/theme/file/book-10.txt @@ -0,0 +1,75 @@ + ------------------------ + | Monstrous Compendium 2 | + | Mostly never-moving | + ------------------------ + + *** Floating eyes (e) *** + +Strange disembodied eyes, floating around the dungeon. Some +of them are comparatively harmless (such as the [[[[[oFloating eyes], +[[[[[RRadiation eyes], [[[[[rBloodshot eyes], and [[[[[vDisenchanter eyes]), +others moderately dangerous (such as the [[[[[DEvil eyes], [[[[[sGauths], +[[[[[gGas spores], and [[[[[BSpectators]), yet others extremely deadly - +these include the [[[[[UBeholders], [[[[[uUndead beholders], [[[[[bEyes of the] +[[[[[bdeep], and the [[[[[yBeholder hive-mothers]. Whatever you do, do +not get too close to them + + + *** Jellies (j) *** + +You will sometimes encounter large quavering piles of flesh +just lying around the dungeon or making their way along the +walls. They all have different defense mechanisms, which with +time an adventurer will learn to recognise by looking at their +colour. Among the less dangerous types are [[[[[wWhite jellies], [[[[[rRed] +[[[[[rjellies], [[[[[bBlue jellies], [[[[[vGrape jellies], [[[[[gGreen jellies], [[[[[WSilver] +[[[[[Wjellies], [[[[[yYellow jellies], [[[[[oSpotted jellies], and [[[[[uRot jellies]. +Considerably more dangerous are the [[[[[DUndead masses] and [[[[[UOchre] +[[[[[Ujellies], as well as [[[[[DBlack puddings]. Among the moving jellies, +watch out for [[[[[gGreen oozes], [[[[[bBlue oozes], [[[[[DBlack oozes], [[[[[GGelatinous] +[[[[[Gcubes], [[[[[RGibbering mouthers], and [[[[[BAcidic cytoplasms]. + + *** Molds (m) *** + +Molds are strange growths on the dungeon floor which have +developed defense mechanisms to deal with anyone who tries +to disturb them. They come in many varieties and prefer +different habitats, and some of them can be quite dangerous +because they have rudimentary mastery of the elements. The +most common varieties of mold are the [[[[[sGrey mold], the [[[[[rRed] +[[[[[rmold], the [[[[[oHairy mold], the [[[[[gGreen mold], the [[[[[uBrown mold], +the [[[[[yYellow mold], the [[[[[wWhite mold], and the [[[[[WSilver mold]. +More rare are [[[[[vDisenchanter molds], [[[[[bShimmering molds], [[[[[RPink] +[[[[[Rmolds], [[[[[GTree molds], and [[[[[BBlue molds]. A very rare and dire +creature is the [[[[[DDeath mold] - unwary adventurers beware! The +[[[[[UAdventurer molds] are friendly towards their fellows, but +not very strong. + + *** Mushroom patches (,) *** + +You'd think it safe to eat them - you'd be wrong. Mushroom +patches are masters of disguise and can cause quite a bit +of damage to unwary adventurers. Fortunately, most of them +are extremely weak and can be destroyed quickly if you can +just get close enough. The commonly found varieties include +the [[[[[sgrey], [[[[[Bclear], [[[[[vpurple], [[[[[ospotted], [[[[[yyellow], [[[[[Rshrieker], [[[[[Ddark], +[[[[[wwhite], [[[[[ubrown], [[[[[Wsilver], and [[[[[Ggreen] mushroom patches. More rare +are [[[[[gshambling mounds], [[[[[Bmagic mushroom patches], [[[[[rblood sprouts], +and [[[[[bmemory mosses]. + + *** Quylthulgs (Q) *** + +Strange pulsing mounds of flesh that looks utterly harmless. +As with any other monster, however, looks are very deceiving +when it comes to the [[[[[yQuylthulgs]. They are expert at asking +for other creatures' help, as weall as conveyance magic. The +only friendly type is the [[[[[wAdventurer quylthulg] - these have +many friends among their own kin. The [[[[[vNexus quylthulg] is +unmatched in conveyance magic; you will have trouble getting +close to it. The other quylthulgs usually prefer to call for +aid, and you can tell what kind of creatures are likely to +come to its call, usually. There are [[[[[DSpider], [[[[[sCanine], [[[[[bAquatic], +[[[[[uRotting], [[[[[gDraconic], [[[[[rDemonic], [[[[[UGreater rotting], [[[[[Ggreater] +[[[[[GDraconic], [[[[[RGreater demonic], and [[[[[BMaster quylthulgs]. + + |