path: root/lib/mods/theme/file
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authorBardur Arantsson <>2012-03-04 15:53:46 +0100
committerBardur Arantsson <>2012-03-29 19:59:21 +0200
commita1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch)
tree3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/file
parent6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff)
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/file')
83 files changed, 5218 insertions, 0 deletions
diff --git a/lib/mods/theme/file/book-0.txt b/lib/mods/theme/file/book-0.txt
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+ Ted Sandyman's Important Compendium of Deep Thought.
+ ------------------------------------------------
+If they ever come up with a swashbuckling School, I think one of the
+courses should be Laughing, Then Jumping Off Something.
+It takes a big man to cry, but it takes a bigger man to laugh at that man.
+The people in the village were real poor, so none of the children had
+any toys. But this one little boy had gotten an old enema bag and
+filled it with rocks, and he would go around and whap the other
+children across the face with it. Man, I think my heart almost
+broke. Later the boy came up and offered to give me the toy. This was
+too much! I reached out my hand, but then he ran away. I chased him
+down and took the enema bag. He cried a little, but that's the way of
+these people.
+Dad always thought laughter was the best medicine, which I guess is
+why several of us died of tuberculosis.
+Maybe in order to understand mankind, we have to look at the word
+itself: "Mankind". Basically, it's made up of two separate words -
+"mank" and "ind". What do these words mean? It's a mystery, and
+that's why so is mankind.
+Ambition is like a frog sitting on a Venus Flytrap. The flytrap can
+bite and bite, but it won't bother the frog because it only has little
+tiny plant teeth. But some other stuff could happen and it could be
+like ambition.
+I'd rather be rich than stupid.
+We tend to scoff at the beliefs of the ancients. But we can't scoff at
+them personally, to their faces, and this is what annoys me.
+Probably the earliest flyswatters were nothing more than some sort of
+striking surface attached to the end of a long stick.
+As the evening sky faded from a salmon color to a sort of flint gray,
+I thought back to the salmon I caught that morning, and how gray he
+was, and how I named him Flint.
+When I was a kid my favorite relative was Uncle Caveman. After school
+we'd all go play in his cave, and every once in a while he would eat
+one of us. It wasn't until later that I found out that Uncle Caveman
+was a bear.
+Why do there have to be rules for everything? It's gotten to the point
+that rules dominate just about every aspect of our lives. In fact, it
+might be said that rules have become the foot-long sticks of mankind.
+If I had a mine shaft, I don't think I would just abandon it. There's
+got to be a better way.
+If I had a nickname, I think I would want it to be "Prince of
+Weasels", because then I could go up and bite people and they would
+turn around and go, "What the-?" And then they would recognize me, and
+go, "Oh, it's you, the Prince of Weasels."
+It's amazing to me that one of the world's most feared diseases would
+be carried by one of the world's smallest animals: the real tiny
+Sometimes life seems like a dream, especially when I look down and see
+that I forgot to put on my pants.
+I bet it was pretty hard to pick up girls if you had the Black Death.
+It's fascinating to think that all around us there's an invisible
+world we can't even see. I'm speaking, of course, of the World of the
+Invisible Scary Skeletons.
+Whenever I hear the sparrow chirping, watch the woodpecker chirp,
+catch a chirping trout, or listen to the sad howl of the chirp rat, I
+think: Oh boy! I'm going insane again.
+He was the kind of man who was not ashamed to show affection. I guess
+that's what I hated about him.
+The next time I have meat and mashed potatoes, I think I'll put a very
+large blob of potatoes on my plate with just a little piece of
+meat. And if someone asks me why I didn't get more meat, I'll just
+say, "Oh, you mean this?" and pull out a big piece of meat from inside
+the blob of potatoes, where I've hidden it. Good magic trick, huh?
diff --git a/lib/mods/theme/file/book-1.txt b/lib/mods/theme/file/book-1.txt
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+ Ted Sandyman's Important Compendium of Deep Thought, Vol. 2
+ -------------------------------------------------------
+It makes me mad when people say I turned and ran like a scared
+rabbit. Maybe it was like an angry rabbit, who was running to go fight
+in another fight, away from the first fight.
+Perhaps, if I am very lucky, the feeble efforts of my lifetime will
+someday be noticed, and maybe, in a small way, they will be acknowledged
+as the greatest works of genius ever created by Man.
+Sometimes I think I'd be better off dead. No, wait, not me, you.
+If you ever catch on fire, try to avoid looking in a mirror, because I
+bet that will really throw you into a panic.
+Children need encouragement. If a kid gets an answer right, tell him
+it was a lucky guess. That way he develops a good, lucky feeling.
+The crows seemed to be calling his name, thought Caw.
+If your friend is already dead, and being eaten by vultures, I think
+it's okay to feed some bits of your friend to one of the vultures, to
+teach him to do some tricks. But only if you're serious about adopting
+the vulture.
+Broken promises don't upset me. I just think, why did they believe me?
+One thing vampire children have to be taught early on is, don't run
+with a wooden stake.
+Consider the daffodil. And while you're doing that, I'll be over here,
+looking through your stuff.
+I think my new thing will be to try to be a real happy guy. I'll just
+walk around being real happy until some jerk says something stupid to
+I hope some animal never bores a hole in my head and lays its eggs in
+my brain, because later you might think you're having a good idea but
+it's just eggs hatching.
+Whenever you read a good book, it's like the author is right there, in
+the room talking to you, which is why I don't like to read good books.
+What is it about a beautiful sunny afternoon, with the birds singing
+and the wind rustling through the leaves, that makes you want to get
+Instead of a trap door, what about a trap window? The guy looks out
+it, and if he leans too far, he falls out. Wait. I guess that's like a
+regular window.
+If I ever get real rich, I hope I'm not real mean to poor people, like
+I am now.
+Most of the time it was probably real bad being stuck down in a
+dungeon. But some days, when there was a bad storm outside, you'd look
+out your little window and think, "Boy, I'm glad I'm not out in that."
+Sometimes you have to be careful when selecting a new name for
+yourself. For instance, let's say you have chosen the nickname "Fly
+Head." Normally you would think that "Fly Head" would mean a person
+who has beautiful swept-back features, as if flying through the
+air. But think again. Couldn't it also mean "having a head like a
+fly"? I'm afraid some people might actually think that.
+I hope that after I die, people will say of me: "That guy sure owed me
+a lot of money."
+The tired and thirsty prospector threw himself down at the edge of the
+watering hole and started to drink. But then he looked around and saw
+skulls and bones everywhere. "Uh-oh," he thought. "This watering hole
+is reserved for skeletons."
+Anytime I see something screech across a room and latch onto someone's
+neck, and the guy screams and tries to get it off, I have to laugh,
+because what is that thing.
+I hope life isn't a big joke, because I don't get it.
diff --git a/lib/mods/theme/file/book-10.txt b/lib/mods/theme/file/book-10.txt
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+ ------------------------
+ | Monstrous Compendium 2 |
+ | Mostly never-moving |
+ ------------------------
+ *** Floating eyes (e) ***
+Strange disembodied eyes, floating around the dungeon. Some
+of them are comparatively harmless (such as the [[[[[oFloating eyes],
+[[[[[RRadiation eyes], [[[[[rBloodshot eyes], and [[[[[vDisenchanter eyes]),
+others moderately dangerous (such as the [[[[[DEvil eyes], [[[[[sGauths],
+[[[[[gGas spores], and [[[[[BSpectators]), yet others extremely deadly -
+these include the [[[[[UBeholders], [[[[[uUndead beholders], [[[[[bEyes of the]
+[[[[[bdeep], and the [[[[[yBeholder hive-mothers]. Whatever you do, do
+not get too close to them
+ *** Jellies (j) ***
+You will sometimes encounter large quavering piles of flesh
+just lying around the dungeon or making their way along the
+walls. They all have different defense mechanisms, which with
+time an adventurer will learn to recognise by looking at their
+colour. Among the less dangerous types are [[[[[wWhite jellies], [[[[[rRed]
+[[[[[rjellies], [[[[[bBlue jellies], [[[[[vGrape jellies], [[[[[gGreen jellies], [[[[[WSilver]
+[[[[[Wjellies], [[[[[yYellow jellies], [[[[[oSpotted jellies], and [[[[[uRot jellies].
+Considerably more dangerous are the [[[[[DUndead masses] and [[[[[UOchre]
+[[[[[Ujellies], as well as [[[[[DBlack puddings]. Among the moving jellies,
+watch out for [[[[[gGreen oozes], [[[[[bBlue oozes], [[[[[DBlack oozes], [[[[[GGelatinous]
+[[[[[Gcubes], [[[[[RGibbering mouthers], and [[[[[BAcidic cytoplasms].
+ *** Molds (m) ***
+Molds are strange growths on the dungeon floor which have
+developed defense mechanisms to deal with anyone who tries
+to disturb them. They come in many varieties and prefer
+different habitats, and some of them can be quite dangerous
+because they have rudimentary mastery of the elements. The
+most common varieties of mold are the [[[[[sGrey mold], the [[[[[rRed]
+[[[[[rmold], the [[[[[oHairy mold], the [[[[[gGreen mold], the [[[[[uBrown mold],
+the [[[[[yYellow mold], the [[[[[wWhite mold], and the [[[[[WSilver mold].
+More rare are [[[[[vDisenchanter molds], [[[[[bShimmering molds], [[[[[RPink]
+[[[[[Rmolds], [[[[[GTree molds], and [[[[[BBlue molds]. A very rare and dire
+creature is the [[[[[DDeath mold] - unwary adventurers beware! The
+[[[[[UAdventurer molds] are friendly towards their fellows, but
+not very strong.
+ *** Mushroom patches (,) ***
+You'd think it safe to eat them - you'd be wrong. Mushroom
+patches are masters of disguise and can cause quite a bit
+of damage to unwary adventurers. Fortunately, most of them
+are extremely weak and can be destroyed quickly if you can
+just get close enough. The commonly found varieties include
+the [[[[[sgrey], [[[[[Bclear], [[[[[vpurple], [[[[[ospotted], [[[[[yyellow], [[[[[Rshrieker], [[[[[Ddark],
+[[[[[wwhite], [[[[[ubrown], [[[[[Wsilver], and [[[[[Ggreen] mushroom patches. More rare
+are [[[[[gshambling mounds], [[[[[Bmagic mushroom patches], [[[[[rblood sprouts],
+and [[[[[bmemory mosses].
+ *** Quylthulgs (Q) ***
+Strange pulsing mounds of flesh that looks utterly harmless.
+As with any other monster, however, looks are very deceiving
+when it comes to the [[[[[yQuylthulgs]. They are expert at asking
+for other creatures' help, as weall as conveyance magic. The
+only friendly type is the [[[[[wAdventurer quylthulg] - these have
+many friends among their own kin. The [[[[[vNexus quylthulg] is
+unmatched in conveyance magic; you will have trouble getting
+close to it. The other quylthulgs usually prefer to call for
+aid, and you can tell what kind of creatures are likely to
+come to its call, usually. There are [[[[[DSpider], [[[[[sCanine], [[[[[bAquatic],
+[[[[[uRotting], [[[[[gDraconic], [[[[[rDemonic], [[[[[UGreater rotting], [[[[[Ggreater]
+[[[[[GDraconic], [[[[[RGreater demonic], and [[[[[BMaster quylthulgs].
diff --git a/lib/mods/theme/file/book-101.txt b/lib/mods/theme/file/book-101.txt
new file mode 100644
index 00000000..e45865a7
--- /dev/null
+++ b/lib/mods/theme/file/book-101.txt
@@ -0,0 +1,4 @@
+nalo means shadow
+ure means sun
+ido means now
+nimir means shine or elf
diff --git a/lib/mods/theme/file/book-102.txt b/lib/mods/theme/file/book-102.txt
new file mode 100644
index 00000000..3b737923
--- /dev/null
+++ b/lib/mods/theme/file/book-102.txt
@@ -0,0 +1,4 @@
+gimli means star
+kadar means city
+izindi means starlight
+lomi means night
diff --git a/lib/mods/theme/file/book-103.txt b/lib/mods/theme/file/book-103.txt
new file mode 100644
index 00000000..0ffeea37
--- /dev/null
+++ b/lib/mods/theme/file/book-103.txt
@@ -0,0 +1,6 @@
+attu means father
+aru means king
+bawiba means wind
+dulgi means black
+balik means ships
+daira means Earth
diff --git a/lib/mods/theme/file/book-104.txt b/lib/mods/theme/file/book-104.txt
new file mode 100644
index 00000000..3b60e8ca
--- /dev/null
+++ b/lib/mods/theme/file/book-104.txt
@@ -0,0 +1,6 @@
+naur means fire
+mellon means friend
+Edain means Dunedain
+pedo means speak
+Pheriain means Halflings
+a minno means and enter
diff --git a/lib/mods/theme/file/book-105.txt b/lib/mods/theme/file/book-105.txt
new file mode 100644
index 00000000..f3667d64
--- /dev/null
+++ b/lib/mods/theme/file/book-105.txt
@@ -0,0 +1,7 @@
+baraz means red
+Baruk means Axes
+dum means halls
+Khazad means Dwarves
+gabil means great
+aimenu means upon you
+gathol means fortress
diff --git a/lib/mods/theme/file/book-106.txt b/lib/mods/theme/file/book-106.txt
new file mode 100644
index 00000000..81c4043c
--- /dev/null
+++ b/lib/mods/theme/file/book-106.txt
@@ -0,0 +1,5 @@
+dori means land
+hrassa means precipice
+Danas means Green-elves
+dunna means black
+garma means wolf
diff --git a/lib/mods/theme/file/book-107.txt b/lib/mods/theme/file/book-107.txt
new file mode 100644
index 00000000..1abc6d8e
--- /dev/null
+++ b/lib/mods/theme/file/book-107.txt
@@ -0,0 +1,6 @@
+nazg means ring
+ghash means fire
+snaga means slave
+burz means black
+ronk means pool
+bubhosh means great
diff --git a/lib/mods/theme/file/book-11.txt b/lib/mods/theme/file/book-11.txt
new file mode 100644
index 00000000..5d211818
--- /dev/null
+++ b/lib/mods/theme/file/book-11.txt
@@ -0,0 +1,51 @@
+ ------------------------
+ | Monstrous Compendium 3 |
+ | Insects |
+ ------------------------
+ *** Ants (a) ***
+Ants are worker six-legged insects, and adventurers will
+encounter many different kinds of these on their travels.
+The [[[[[uSoldier ants] and [[[[[oGiant army ants] are just your
+garden-variety ants, and there are also [[[[[UTermites], which
+breed very quickly, and [[[[[BAquatic ants], which have adapted
+to living underwater. The majority of ants, however, come
+from different families, with rudimentary mastery of the
+elements - they vary from [[[[[wwhite], [[[[[rred], [[[[[sgrey], [[[[[Wsilver],
+[[[[[Dblack], and [[[[[yyellow] to [[[[[bblue], [[[[[Rfire], [[[[[gtree], and
+ *** Flying insects (I) ***
+There are many different kinds of flying insects in Middle-
+earth - some, like [[[[[BButterflies], are harmless, others are
+only slightly dangerous (like [[[[[WMoths], [[[[[uInsect swarms], and
+[[[[[sGiant fleas]). Yet others are serious nuisances due to their
+explosive breeding, among them are [[[[[gNeekerbreekers], [[[[[GGiant]
+[[[[[Gfruit flies], [[[[[DGiant black midges] and [[[[[wGiant white midges].
+Adventurers should be wary of [[[[[yHummerhorns], [[[[[oKiller bees],
+[[[[[rGiant fireflies], and [[[[[UFlies of Mordor].
+ *** Dragonflies (F) ***
+Large insects with dazzling wings, the dragonflies inhabit
+many different areas on Middle-earth. Among them are giant
+[[[[[Baquatic], [[[[[ygold], [[[[[sblack], [[[[[Ubronze], [[[[[Ggreen], [[[[[wwhite], [[[[[oswamp], [[[[[rred],
+[[[[[gforest], [[[[[bblue], [[[[[ubrown], [[[[[Wsilver], [[[[[vviolet], and [[[[[Rpink] ones -
+all with rudimentary command of some of the elements. The
+[[[[[DDeath dragonflies] are worth watching out for.
+ *** Spiders (S) ***
+Ugly eight-legged creatures, the spiders tend to travel in
+packs, and are thus to be reckoned with. The weaker species
+include the [[[[[BPhase spiders], [[[[[DCave spiders], [[[[[WGiant spiders], and
+[[[[[UWood spiders] - these are only dangerous to very inexperienced
+adventurers. The [[[[[RGiant fire ticks], uGiant brown ticks], [[[[[oGiant]
+[[[[[otarantulas], [[[[[wGiant white ticks], [[[[[sGiant grey scorpions], [[[[[rGiant]
+[[[[[rred scorpions], and [[[[[yGiant yellow scorpions] are more dangerous
+than their smaller cousins. The most dangerous of all spiders
+are the aquatic [[[[[gMurk dwellers], the [[[[[rAraneas], the [[[[[bDriders], the
+dreadful [[[[[GMirkwood spiders], and the powerful [[[[[vElder araneas].
diff --git a/lib/mods/theme/file/book-12.txt b/lib/mods/theme/file/book-12.txt
new file mode 100644
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@@ -0,0 +1,68 @@
+ ------------------------
+ | Monstrous Compendium 4 |
+ | Animals |
+ ------------------------
+ *** Cattle (c) ***
+Mostly domesticated four-legged beasts of burden, these
+animals will not bother you unless you bother them first.
+In fact, [[[[[wSheep], [[[[[uCows], [[[[[sHorses], [[[[[WMearas], [[[[[yPonies], [[[[[DOxen],
+[[[[[rKine of Araw], and [[[[[UDeer] will tend to ignore adventurers
+completely. [[[[[oBoars], however, are a different matter. They
+have strong legs and fierce tusks, which they will use
+against anyone who stumbles into their territory.
+ *** Canines (C) ***
+Four-legged animals with shaggy fur. Most of them are not
+very dangerous - in fact, the [[[[[sScruffy little dogs] will
+not do much except growl, and [[[[[yJackals] can be deadly against
+very weak adventurers, but will not hold their own against
+even moderately experienced ones. [[[[[oFoxes], [[[[[uWolves], [[[[[wWhite]
+[[[[[wwolves], and [[[[[BBlink dogs] can be a nuisance, but not overmuch.
+The evil [[[[[gWolf chieftains], [[[[[DWerewolves], [[[[[DWargs], [[[[[RHellhounds],
+and [[[[[rGreater Hellhounds], however, are very dangerous.
+ *** Felines (f) ***
+Lithe, four-legged animals with sleek fur and sharp claws.
+The [[[[[WScrawny cat] lives in the town and tends to walk by
+itself. The [[[[[UWild cats], [[[[[gTree cats], and [[[[[bNight cats] are all
+quite menacing, but only dangerous in packs. The powerful
+[[[[[DPanthers], [[[[[oTigers], [[[[[wSnow tigers], and [[[[[ySabre-tooth tigers]
+are not to be toyed with. The [[[[[uLeopards] and [[[[[RLions] are the
+strongest of all the feline monsters.
+ *** Quadrupeds (q) ***
+Four-legged creatures of varying breeds, these monsters
+are all quite large and fierce - their bulk alone is
+enough to intimidate you. The weakest are the [[[[[yApes], who
+make a lot of noise but aren't very dangerous. The [[[[[WOld]
+[[[[[Wbears] just want everyone to leave them alone. There are
+many other different kinds of bears, among them the
+[[[[[uCave bears], [[[[[rWar bears], [[[[[UGrizzly bears], [[[[[wPolar bears],
+[[[[[bBlue bears], [[[[[RFire bears], [[[[[BAquatic bears], and [[[[[DWerebears].
+The [[[[[sMumakil] are gigantic elephantine forms, stomping all
+over the dungeon and waving their tusks threateningly. The
+[[[[[GNight mares] are fearsome skeletal horses with glowing eyes.
+The [[[[[gCatoblepas] are strange ox-like forms with huge heads but
+thin, weak necks. The [[[[[oRust monsters] are weird, small animals
+that look perpetually hungry.
+ *** Birds (B) ***
+There are many different types of birds on Middle-earth,
+and the [[[[[RChaffinches], [[[[[WSparrows], [[[[[BNightingales], [[[[[UThrushes],
+[[[[[WRavens], [[[[[oGulls], [[[[[rEagles], and [[[[[rGreat eagles] will not harm
+anyone who does not harm them first. The [[[[[wSwans] hold a very
+special place with the Valar, and woe be to anyone who
+knowingly harms a Swan. However, not all birds are harmless.
+The [[[[[RKirinki] can wake up entire towns with their shrill cry,
+The [[[[[sCrows] and [[[[[DCrebain] are ever hungry for carrion, as are
+[[[[[GGorcrows]. The [[[[[uHunting hawks] seek prey without regard for
+friend or foe. The [[[[[DWinged Horrors] are not quite birds, they
+are Great Eagles corrupted by Morgoth to serve his ends.
diff --git a/lib/mods/theme/file/book-13.txt b/lib/mods/theme/file/book-13.txt
new file mode 100644
index 00000000..faa7071b
--- /dev/null
+++ b/lib/mods/theme/file/book-13.txt
@@ -0,0 +1,54 @@
+ ------------------------
+ | Monstrous Compendium 5 |
+ | Fliers and Crawlers |
+ ------------------------
+ *** Bats (b) ***
+Small flying creatures with webbed wings and sharp teeth.
+The [[[[[ofruit bats] are the weakest of them all. Other kinds
+include [[[[[Utan], [[[[[ubrown], [[[[[wsnow], [[[[[sgrey], [[[[[Wsilver], [[[[[yyellow], [[[[[Ggreen],
+[[[[[rred dragon], [[[[[bblue dragon], and [[[[[vdisenchanter bats]. The most
+dangerous of this race the [[[[[BMongbats], [[[[[dVampire bats], [[[[[gBats]
+[[[[[gof Gorgoroth], and [[[[[RDoombats].
+ *** Rodents (R) ***
+Small chittering creatures with quick feet and sharp teeth.
+The [[[[[Uwild rabbits] are utterly harmless unless angered, as
+are [[[[[oSquirrels]. The various giant mice ([[[[[wwhite], [[[[[Bsilver], [[[[[rred],
+[[[[[bblue], and [[[[[yyellow]) and rats ([[[[[Wwhite], [[[[[sgrey], [[[[[Rpink], and [[[[[Gtree])
+are somewhat dangerous, as they tend to run in large packs.
+The [[[[[urock moles], [[[[[Dwererats], and [[[[[gsquirrels of Mirkwood] are
+among the more dangerous rodents.
+ *** Snakes (J) ***
+Fast and stealthy creatures that slither along the floor. The
+[[[[[Ueels] are harmless, except when angered. The large [[[[[bblue], [[[[[Wsilver],
+[[[[[vpurple], [[[[[Rred], [[[[[sgrey], [[[[[yyellow], [[[[[ubrown], and [[[[[wwhite] snakes are
+somewhat dangerous. The [[[[[rRattlesnakes], [[[[[oCopperhead] snakes,
+[[[[[DBlack mambas], and [[[[[gKing cobras] are quite dangerous and fierce.
+The aquatic [[[[[BElectric eels] and [[[[[GLimlugs] (sea serpents) are
+among the most dangerous of their kind.
+ *** Beetles (K) ***
+Very large insects with tough carapaces. Most of them are not
+too dangerous. They come in the following varieties: [[[[[wwhite],
+[[[[[ubrown], [[[[[rred], [[[[[sgray], [[[[[oorange], [[[[[bblue], [[[[[Wsilver], [[[[[Ggreen], [[[[[Utree],
+[[[[[Rfire], [[[[[gstag], [[[[[Baquatic], [[[[[yslicer], [[[[[viridescent], and [[[[[Ddeath watch].
+ *** Reptiles (R) ***
+The majority of reptiles found on Middle-earth are not very
+dangerous - these include the [[[[[ynewts], [[[[[ucave lizards], [[[[[Urock lizards],
+[[[[[bnight lizards], [[[[[Bblue lizards], [[[[[oswamp lizards], [[[[[rgiant pink frogs],
+[[[[[ggiant green frogs], [[[[[wsnow-frogs], and [[[[[Wgiant silver frogs]. The
+[[[[[Rgiant salamanders] and [[[[[Ggiant turtles] should be approached
+with caution, while the [[[[[sbasilisks] and [[[[[Dgreater basilisks] are
+extremely dangerous and should not be toyed with!
diff --git a/lib/mods/theme/file/book-14.txt b/lib/mods/theme/file/book-14.txt
new file mode 100644
index 00000000..eb79aa38
--- /dev/null
+++ b/lib/mods/theme/file/book-14.txt
@@ -0,0 +1,55 @@
+ ------------------------
+ | Monstrous Compendium 6 |
+ | Morgoth's minions |
+ ------------------------
+ *** Orcs (o) ***
+Squat, swarthy creatures rumoured to have been Elves once.
+The [[[[[Usnotlings] and [[[[[osnaga] are the lowest form of Orc, weak
+but dangerous in packs. There are different breeds of Orc,
+depending on their dwelling-place: [[[[[uHill orcs], [[[[[GCave orcs],
+and [[[[[Dblack orcs]. The [[[[[sHalf-orcs] are a cross-breed of Orcs
+and humans. The [[[[[BUruk-hai] are a stronger breed, they can
+bear the light of the sun. The [[[[[wElite] uruks are the most
+dangerous kind of Orc there is.
+ *** Ogres (O) ***
+Monstrous and destructive creatures of legend and folklore.
+The [[[[[wOgrillon] is a cross-breed of an Orc and an Ogre, and
+the [[[[[oHalf-ogre] is a cross between an Ogre and a human. The
+garden-variety [[[[[UOgres] are more common than their [[[[[gForest]-
+dwelling, [[[[[sMountain]-dwelling, and [[[[[uCave]-dwelling cousins.
+The [[[[[DBlack ogres] shy away from the sun, the [[[[[BMerrows] live
+in or near water. There are some [[[[[yRebel ogres] who have
+turned against their plundering fellows and will try to aid
+ *** Giants (P) ***
+Enormous humanoids with powerful muscles, aligned with evil.
+There are [[[[[WStone giants], [[[[[BStorm giants], [[[[[rFire giants], [[[[[wFrost]
+[[[[[wgiants], and [[[[[UHill giants] - while very large and dangerous,
+they pale in comparison to the much stronger [[[[[uCyclops], [[[[[bCloud]
+[[[[[bgiants], and the terrifying [[[[[sRock giants]. The [[[[[yLesser titans]
+and [[[[[oGreater titans] are in a class of their own, their power
+and magical abilities unmatched by any. The [[[[[RRebel giants] are
+those who have broken with the forces of Darkness.
+ *** Trolls (T) ***
+Lumbering evil creatures originated in mockery of the Ents.
+The [[[[[UHalf-trolls] are bizarre crosses between trolls and Men.
+The [[[[[uCave-trolls], [[[[[wSnow-trolls], [[[[[sHill trolls], [[[[[gForest trolls],
+[[[[[BWater trolls], and [[[[[WStone trolls] are dangerous and usually
+move in large groups. Even more dangerous are the [[[[[oAlgroths],
+the [[[[[yOlog-hai], and the [[[[[BScrags]. The [[[[[RWar trolls], [[[[[rEldraks], and
+[[[[[bEttins] can only be described as killing machines.
+ *** Yeeks (y) ***
+Small humanoid figures whose origin lies outside Middle-earth.
+There are [[[[[Bblue], [[[[[ubrown], [[[[[Ddark], [[[[[wwhite], [[[[[sgray], and [[[[[yyellow]
+Yeeks. The [[[[[gmaster yeeks] are somewhat proficient at magic, and
+[[[[[Uadventurer yeeks] will try to help you. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-15.txt b/lib/mods/theme/file/book-15.txt
new file mode 100644
index 00000000..21983f48
--- /dev/null
+++ b/lib/mods/theme/file/book-15.txt
@@ -0,0 +1,68 @@
+ ------------------------
+ | Monstrous Compendium 7 |
+ | Dragons and Worms |
+ ------------------------
+ *** Worms (w) ***
+Large slimy masses of worms crawl all around dungeons.
+There are [[[[[Bclear], [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite], [[[[[yyellow],
+[[[[[Dnether], and [[[[[vdisenchanter] worm masses. Additionally,
+there are [[[[[Ugiant slugs] and [[[[[ugiant leeches] which are more
+dangerous than the worm masses. The [[[[[vpurple worms] and
+[[[[[ysandworms] are even more dangerous, and then there are
+the [[[[[uwereworms], huge wormlike shapes dripping acid.
+ *** Dragon worms (w) ***
+These will eventually grow into dragons, unless killed.
+There are [[[[[Rred], [[[[[Bblue], [[[[[Ggreen], [[[[[Wwhite], [[[[[sblack], [[[[[ygold],
+[[[[[ubronze], and [[[[[vmulti-hued ones].
+ *** Hatchling dragons (d) ***
+The [[[[[opseudo-dragon] is a small relative of the dragon that
+inhabits dark caves. The hatchling dragons are newly-born,
+still soft, with eyes unaccustomed to light and scales
+shimmering with a hint of colour: [[[[[rred], [[[[[bblue], [[[[[ggreen],
+[[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. There are
+also the aquatic [[[[[WHatchling dragon turtles].
+ *** Young dragons (d) ***
+The young dragons sport still-tender scales, coloured more
+brightly than those of the Hatchling dragons: [[[[[rred], [[[[[bblue],
+[[[[[ggreen], [[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued].
+The [[[[[Wyoung dragon turtles] live in or near water.
+ *** Drakes (d) ***
+These dragons are already mature, and their scales are very
+brightly covered, according to the elements each dragon
+draws its power from. There are [[[[[rFire-drakes], [[[[[bBlue drakes],
+[[[[[gGreen drakes], [[[[[wCold-drakes], [[[[[sBlack drakes], [[[[[UBronze drakes],
+[[[[[yGolden drakes], [[[[[vMulti-hued drakes], [[[[[vBalance drakes], [[[[[vLaw]
+[[[[[vdrakes], [[[[[vChaos drakes], [[[[[uCrystal drakes], [[[[[oEthereal drakes],
+[[[[[GShadow drakes], and [[[[[sMature dragon turtles].
+ *** Ancient dragons (D) ***
+These dragons are very old, cunning, and powerful. They are
+considerably larger than the drakes, and they too draw their
+colouring from their elements: [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite],
+[[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. In addition, there
+are the [[[[[GDeath drakes], [[[[[UGreat crystal drakes], [[[[[oAncient ethereal]
+[[[[[odrakes], [[[[[BSky drakes], and [[[[[WAncient dragon turtles].
+ *** Greater dragons (D) ***
+The mightiest and most powerful of dragonkind, these beasts
+are older than time itself. Their very names instill fear into
+your very soul: the [[[[[rGreat Worm of Fire], the [[[[[bGreat Storm Worm],
+the [[[[[gGreat Swamp Worm], the [[[[[wGreat Ice Worm], the [[[[[sGreat Bile Worm],
+the [[[[[UGreat Worm of Perplexity], the [[[[[yGreat Worm of Thunder],
+the [[[[[vGreat Worm of Many Colours], the [[[[[GFastitocalon], the [[[[[vGreat]
+[[[[[vWorm of Balance], the [[[[[RDracolisk], the [[[[[vGreat Worm of Chaos], the
+[[[[[GDracolich], the [[[[[BGreat Worm of Law], and the [[[[[vGreat Wyrm of Power].
diff --git a/lib/mods/theme/file/book-16.txt b/lib/mods/theme/file/book-16.txt
new file mode 100644
index 00000000..e19b7b0b
--- /dev/null
+++ b/lib/mods/theme/file/book-16.txt
@@ -0,0 +1,43 @@
+ -------------------------
+ | Monstrous Compendium 8 |
+ | Depth dwellers, hybrids |
+ -------------------------
+ *** Nagas (n) ***
+Giant snake-like figures with a woman's torso. There are
+[[[[[ggreen], [[[[[Rred], [[[[[Dblack], [[[[[Bwater], [[[[[oswamp], [[[[[ubrown], [[[[[Wsilver],
+[[[[[vnight], [[[[[Gtree], [[[[[sdark], [[[[[bocean], [[[[[yguardian], and [[[[[wspirit nagas].
+The [[[[[Uadventurer nagas] are friendly to their fellows.
+ *** Hydras (M) ***
+Strange reptilian creatures with several heads, guarding
+treasure hoards. There are [[[[[u2-headed], [[[[[o3-headed], [[[[[y4-headed],
+[[[[[g5-headed], [[[[[w6-headed], [[[[[G7-headed], [[[[[s8-headed], [[[[[r9-headed],
+[[[[[b10-headed], [[[[[R11-headed], [[[[[W12-headed], [[[[[v13-headed], [[[[[B14-headed],
+[[[[[U15-headed], as well as [[[[[DKiller hydras].
+ *** Hybrids (H) ***
+These creatures are all crosses between two (or sometimes
+more) different beings. The [[[[[wWhite harpies], [[[[[DBlack harpies],
+and [[[[[oOwlbears] are not very dangerous. The [[[[[UHippogryphs],
+[[[[[uGriffons], [[[[[RGorgimaerae], [[[[[BBehemoths], [[[[[rChimaerae], [[[[[yManticores],
+and [[[[[GSphinxes] are more dangerous and deadly. The [[[[[bGorgons],
+[[[[[WHeadless], [[[[[gSwamp things], and [[[[[vJabberwocks] are the deadliest.
+ *** Depth dwellers (~) ***
+These creatures inhabit the oceans, lakes, and seas of Arda.
+Along with the [[[[[BSand mites], [[[[[BBox jellyfish], [[[[[GBarracudas], and
+[[[[[RPiranhas] there are [[[[[yStargazers], [[[[[gOctopi], [[[[[WGlobefish], [[[[[sPikes],
+[[[[[sSwordfish], and [[[[[sFlounders]. More dangerous are [[[[[rGiant crayfish],
+[[[[[RGiant piranhas], and [[[[[gGiant squid]. Among the larger depth-
+dwellers, there are the [[[[[WHammerhead sharks], [[[[[oTiger sharks],
+[[[[[wWhite sharks], [[[[[oSeahorses], and [[[[[gGiant octopi]. The largest and
+more dangerous creatures include the [[[[[DWhales], [[[[[UElder stargazers],
+[[[[[wGreat white sharks], [[[[[uUndead stargazers], [[[[[GLesser Krakens],
+[[[[[wKiller whales], and [[[[[GGreater Krakens]. The most dangerous ocean
+dweller is the [[[[[vLeviathan].
diff --git a/lib/mods/theme/file/book-17.txt b/lib/mods/theme/file/book-17.txt
new file mode 100644
index 00000000..13aa439f
--- /dev/null
+++ b/lib/mods/theme/file/book-17.txt
@@ -0,0 +1,47 @@
+ ------------------------
+ | Monstrous Compendium 9 |
+ | Undead Creatures |
+ ------------------------
+ *** Mewlips (i) ***
+Mewlips are evil cannibal spirits from the marshlands.
+They come in different varieties: [[[[[wclear], [[[[[sgray], [[[[[oorange],
+[[[[[rbloodshot], [[[[[ggreen], [[[[[bblue], [[[[[ubrown], [[[[[Wstone], [[[[[yyellow], [[[[[Rpink],
+[[[[[Gtree], [[[[[Bair], [[[[[Uplague], and [[[[[Ddeath].
+ *** Golems (g) ***
+Massive animated statues made from different materials.
+There are [[[[[obronze], [[[[[wbone], [[[[[ueog], [[[[[Bmithril], [[[[[siron], [[[[[baquatic],
+[[[[[Wstone], [[[[[Uclay], [[[[[Rflesh], and [[[[[ffire golems], in addition to the
+more cunning [[[[[ycolbrans], [[[[[DPukelmen], [[[[[gdrolems], [[[[[Gcolossus], and
+[[[[[ssilent watchers].
+ *** Skeletons (s) ***
+There are skeletal forms of just about any monster that once
+inhabited Middle-earth. Some such forms, however, have never
+been alive in the first place - they are horrible abominations
+animated by powerful wizards. Among them are the [[[[[wice skeletons],
+[[[[[sflying skulls], [[[[[Dcrypt creeps], [[[[[yhand druj], [[[[[oskull druj], and
+[[[[[reye druj].
+ *** Zombies (z) ***
+Zombie forms of all living creatures may appear in the dungeons.
+However, some zombie-like undead from before the First Age do
+exist: [[[[[Ughouls], [[[[[ygreater mummies], [[[[[Dghoulkings], [[[[[ughasts], and
+[[[[[Rrotting corpses].
+ *** Vampires (V) ***
+There are vampire forms of just about any race - [[[[[Whuman], [[[[[Gelf], [[[[[Dorc],
+[[[[[wyeek], [[[[[oogre], [[[[[utroll], [[[[[Rdwarf], and [[[[[Bgnome]. The [[[[[sOriental vampires]
+come from beyond the land of Rhun. There are [[[[[bVampire lords], [[[[[rElder]
+[[[[[rvampires], and [[[[[gMaster vampires]. The [[[[[UAdventurer vampires] are those
+who have denounced the way of the Dark and attempt to follow a path
+of Light as best they can.
diff --git a/lib/mods/theme/file/book-18.txt b/lib/mods/theme/file/book-18.txt
new file mode 100644
index 00000000..36cbee04
--- /dev/null
+++ b/lib/mods/theme/file/book-18.txt
@@ -0,0 +1,55 @@
+ --------------------------
+ | Monstrous Compendium 10 |
+ | Demons and other Horrors |
+ --------------------------
+ *** Minor Demons (u) ***
+These demons (roeg) are corrupted forms of natural creatures.
+The individual types of demons are as follows: [[[[[bLimrog] (fish),
+[[[[[UCaborrog] (frog), [[[[[DLygrog] (snake), [[[[[oDraugrog] (wolf), [[[[[rHurog] (dog),
+[[[[[sSarnrog] (stone), [[[[[gNarrog] (rat), [[[[[yAewrog] (bird), [[[[[BRawrog] (lion),
+and [[[[[RAdanrog] (human).
+ *** Major Demons (u) ***
+The major demons are of two kinds - the spider demons, spawn of
+Ungoliant, and the Balroeg, corrupted Maiar. The spider demons
+are as follows: [[[[[gUngorrog] (power spider demon), [[[[[WHelcungol] (ice),
+[[[[[rNaurungol] (fire), [[[[[sMornungol] (black), and [[[[[BFaunungol] (cloud).
+There are also the [[[[[BGaurroeg] (water demons), [[[[[oMorgulroeg] (magic
+demons), [[[[[uDagorrog] (war demons), [[[[[ySererrog] (blood demons), and
+the [[[[[UMenelroeg] (sky demons). The Balroeg can be [[[[[RRed], [[[[[DBlack],
+[[[[[wWhite], and [[[[[bBlue] - commanded by [[[[[GBalrog Captains] and [[[[[vGreater]
+ *** Greater Undead (G) ***
+The ghosts are incorporeal beings with awesome magical powers.
+Some of them aren't very impressive, like the [[[[[gGreen glutton]
+[[[[[gghost] and the [[[[[sPoltergeist]. Others are deadlier - [[[[[wGhosts],
+[[[[[BPhantom beasts], [[[[[BDrowned souls], [[[[[BPhantom warriors], the [[[[[DShadows],
+[[[[[DPossessors], [[[[[DShades], and [[[[[USpectres]. The friendly [[[[[WSpirits] will
+try to help adventurers. The [[[[[bBanshee], [[[[[GSpirit troll], [[[[[vPhantom],
+[[[[[uHeadless ghost], and [[[[[uMoaning spirit] are all to be reckoned with.
+In a class of their own are the [[[[[oDreads], [[[[[rDreadlords], and the
+ *** Liches (L) ***
+Yet another kind of powerful undead. Many things can take the form
+of a lich, but the [[[[[oLich], [[[[[GCrypt thing], [[[[[WIron lich], [[[[[rMaster lich],
+[[[[[uMonastic lich], [[[[[UDemilich], [[[[[BArchlich], [[[[[DBlack reaver], and [[[[[sLesser]
+[[[[[sblack reaver] all deserve special mention.
+ *** Wraiths (W) ***
+Wraiths are incorporeal beings frequently found in graveyards and
+at the sites of unavenged murders. There are [[[[[wWhite wraiths], [[[[[sGrey]
+[[[[[swraiths], [[[[[WSilver wraiths], [[[[[GNether wraiths], and [[[[[DBlack wraiths].
+The [[[[[UAdventurer wraiths] will try to help you. Fierce and magical
+are the many wights: [[[[[BBarrow wights], [[[[[gForest wights], [[[[[bGrave wights],
+[[[[[oSwamp wights], and [[[[[rEmperor wights]. The most dangerous among the
+wraith beings are the [[[[[uRevenant], [[[[[DNightwalker], [[[[[DNightcrawler], and
+[[[[[DNightwing]. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-19.txt b/lib/mods/theme/file/book-19.txt
new file mode 100644
index 00000000..a36285f0
--- /dev/null
+++ b/lib/mods/theme/file/book-19.txt
@@ -0,0 +1,47 @@
+ -------------------------
+ | Monstrous Compendium 11 |
+ | Elemental creatures |
+ -------------------------
+ *** Vortices (v) ***
+These strange creatures are like localised tornadoes,
+carrying with them the various elements: [[[[[rfire], [[[[[benergy],
+[[[[[ggas], [[[[[wcold], [[[[[sacid], [[[[[ushards], [[[[[vnexus], [[[[[ymana], [[[[[Uconfusion],
+[[[[[Wslowness], [[[[[vchaos], [[[[[Gnether], [[[[[Rplasma], and [[[[[Btime]. Among
+these, the nastiest by far are the [[[[[vstorms of unmagic],
+as well as [[[[[oshimmering], [[[[[Ddeath], and [[[[[vaether] vortices.
+ *** Spirits (E) ***
+These are the spirits contained in various elements, they
+are weaker than the proper elementals. There are [[[[[rFire]
+[[[[[rspirits], [[[[[bWater spirits], [[[[[uEarth spirits], and [[[[[BAir spirits]
+alongside [[[[[WWill'o the wisps] and [[[[[yInvisible stalkers].
+ *** Elementals (E) ***
+Towering masses of raw elements, twisting and shaking all
+in their wake: [[[[[rfire], [[[[[bwater], [[[[[uearth], [[[[[Bair], [[[[[wice], [[[[[omagma],
+[[[[[Uconfusion], [[[[[Ddark], [[[[[Rsmoke], [[[[[gooze], [[[[[sslowness], [[[[[Gtime], and
+ *** Hulking figures (X, Y) ***
+These are strange hulking shapes that puzzle anyone who
+comes across them. They include the [[[[[sXaren], the [[[[[uXorn],
+[[[[[UUmber hulk], [[[[[DDeath hulk], [[[[[wWhite hulk], [[[[[oOrange hulk], [[[[[rFire]
+[[[[[rhulk], [[[[[gForest hulk], [[[[[bNight hulk], [[[[[WSilver hulk], [[[[[vChaos hulk],
+[[[[[yYellow hulk], [[[[[RRed hulk], [[[[[GGreen hulk], and [[[[[Bblue hulk]. The
+[[[[[sSasquatch] and [[[[[wYeti] resemble humans, but they are still
+quite strange.
+ *** Zephyr Hounds (Z) ***
+They are dog-like figures wreathed in the elements. They
+tend to move in packs, and are among the most vicious of
+all dungeon dwellers. The hounds may be: [[[[[Bclear], [[[[[rfire],
+[[[[[benergy], [[[[[gair], [[[[[wcold], [[[[[sacid], [[[[[vmulti-hued], [[[[[Ddark], [[[[[olight],
+[[[[[uearth], [[[[[Baquatic], [[[[[vnexus], [[[[[rwater], [[[[[Rplasma], [[[[[yvibration],
+[[[[[vchaos], [[[[[Gnether], [[[[[uimpact], [[[[[Winertia], [[[[[Ugravity], [[[[[Gethereal],
+[[[[[Btime], and [[[[[vaether]. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-2.txt b/lib/mods/theme/file/book-2.txt
new file mode 100644
index 00000000..bfadd6ce
--- /dev/null
+++ b/lib/mods/theme/file/book-2.txt
@@ -0,0 +1,90 @@
+ Ted Sandyman's Important Compendium of Deep Thought, Vol. 3
+ -------------------------------------------------------
+I think my new thing will be to try to be a real happy guy. I'll just
+walk around being real happy until some jerk says something stupid to
+When you're going up the stairs and you take a step, kick the other
+leg up high behind you to keep people from following too close.
+I wonder if angels believe in ghosts.
+I don't understand people who say life is a mystery, because what is
+it they want to know?
+I think people tend to forget that trees are living creatures. They're
+sort of like dogs. Huge, quiet, motionless dogs, with bark instead of
+Sometimes I think the world has gone completely mad. And then I think,
+"Aw, who cares?" And then I think, "Hey, what's for supper?"
+If a kid asks where rain comes from, I think a cute thing to tell him
+is "God is crying". And if he asks why God is crying, another cute
+thing to tell him is "Probably because of something you did".
+Contrary to popular belief, the most dangerous animal is not the lion
+or tiger or even the elephant. The most dangerous animal is a shark
+riding on an elephant, just trampling and eating everything they see.
+As I bit into the nectarine, it had a crisp juiciness about it that
+was very pleasurable- until I realized it wasn't a nectarine at all,
+but a HUMAN HEAD!!
+Anytime I see something screech across a room and latch onto someone's
+neck, and the guy screams and tries to get it off, I have to laugh,
+because what _is_ that thing?!
+If you define cowardice as running away at the first sign of danger,
+screaming and tripping and begging for mercy, then yes, Mister Brave
+Man, I guess I am a coward.
+Blow ye winds, like the trumpet blows, but without that noise.
+The face of a child can say it all, especially the mouth part of the face.
+When I heard that trees grow a new "ring" for each year they live, I
+thought, we humans are kind of like that; we grow a new layer of skin
+each year; and after many years we are thick and unwieldy from all our
+skin layers.
+It's too bad that whole families have been torn apart by something as
+simple as wild dogs.
+Even though he was an enemy of mine, I had to admit that what he had
+accomplished was a brilliant piece of strategy. First, he punched me,
+then he kicked me, then he punched me again.
+To me, truth is not some vague, foggy notion. Truth is real. And, at
+the same unreal. Fiction and fact and everything in-between, plus some
+things I can't remember, all rolled into one big "thing". This is
+truth, to me.
+If you're ever stuck in some thick undergrowth, in your underwear,
+don't stop and start thinking of what other words have "under" in
+them, because that's probably the first sign of jungle madness.
+Sometimes the beauty of the world is so overwhelming, I just want to
+throw back my head and gargle. Just gargle and gargle, and I don't
+care who hears me, because I am beautiful.
+We used to laugh at Grandpa when he'd head off to go fishing. But we
+wouldn't be laughing when he'd come back with some whore he picked up
+in town.
+I think in one of my previous lives I was a mighty king, because I
+like people that do what I say.
+A man doesn't automatically get my respect. He has to get down in the
+dirt and beg for it.
+People think it would be fun to be a bird because you could fly. But
+they forget the negative side, which is the preening.
+When I think back on all the blessings I have been given in my life, I
+can't think of a single one, unless you count that rattlesnake that
+granted me all those wishes.
diff --git a/lib/mods/theme/file/book-20.txt b/lib/mods/theme/file/book-20.txt
new file mode 100644
index 00000000..21418fe9
--- /dev/null
+++ b/lib/mods/theme/file/book-20.txt
@@ -0,0 +1,192 @@
+#####R /----------------------------------------\
+#####R < Adventurer's guide to the Middle-earth >
+#####R \----------------------------------------/
+*****/abook-20.txt*1[(a) The main towns and dungeons]
+*****/bbook-20.txt*2[(b) Other towns]
+*****/cbook-20.txt*3[(c) Other strange and frightening places]
+*****/dbook-20.txt*4[(d) Equipment issues]
+*****/ebook-20.txt*5[(e) Macros]
+Middle-earth is vast and mysterious, full of dangers and rewards for
+the brave adventurer.
+New adventurers should know that pressing < and > can switch
+the wilderness view between a normal scale and a larger map. This map
+makes travelling faster, but you cannot enter wilderness dungeons from
+it, and chances of being ambushed are high. The wariest of adventurers
+will choose to take the well-worn roads when such roads are available,
+and grass fields when there are no roads. Beware of Belegaer and the
+Dead Marshes!
+#####G(a) The main towns and dungeons
+You start in a small village named Bree in the western part of Middle-earth.
+Here you will also find the entrance to the Barrow-Downs, a fairly safe and
+simple dungeon.
+When the Barrow-Downs become too easy for you, and Bree too small,
+you might consider going to Lothlorien, the land of Galadriel. [[[[[BNote that]
+[[[[[Byou should take a lot of food with you, for it is a long journey.]
+You'll have to head south-east following the Moria mountain's chain, then
+walk around the forest of Fangorn to head north to finally find your destination.
+Lothlorien is instantly recognisable by its Mallorn trees. The chief city of this
+land and the abode of Galadriel and Celebron is Caras Galadhon. The Forest of
+Mirkwood (another dungeon) can be found to the north-east of Lothlorien.
+If you survive this dangerous dungeon, you should head south, following
+the Anduin river. There, near the dark land of Mordor, you will find the
+great town of Gondor, Minas Anor. From there you may want to pay a visit
+to the land of Mordor, which is east of Minas Anor. You cannot pass through
+the Black Gate of Mordor without a means of climbing mountains, for the
+gate is guarded heavily, night and day. The only ways into Mordor are through
+the dreaded Spider Pass (Cirith Ungol), or the circuitous route through the
+valley of Nurnen and the horrid plains of Gorgoroth.
+After Mordor you should finally travel to Gondolin, the hidden town of the
+Noldor. From this city, you will be able to attack Angband, the
+dungeon of Morgoth, which is north-east of Gondolin. This city is well-
+protected by what remains of the Echoriath, and there is but one route
+into it that does not force you to travel by the sea. To be sure of finding
+Gondolin, travel north along the Blue Mountains, then take the north-eastern
+route from the second northernmost peak.
+#####G(b) Other towns
+To the west of Bree, in the middle of a land called the Shire, there is a
+small village called Hobbiton, inhabited by Halflings. Nested in some low
+hills, it isn't hard to find, and their hospitality is legendary.
+To the east of Bree, there is Rivendell - the hidden valley of the Elves,
+where Elrond lives in the Last Homely House (Imladris). Beyond the Misty
+Mountains, near the entrance to Mirkwood Forest, there is the house of
+When you are in Lothlorien, be sure to pay your respects to the Valar at
+Cerin Amroth, which is immediately to the north of Caras Galadhon.
+Edoras, the capital of Rohan (home of the horse-lords, the Rohirrim) can be
+found to the south of Caras Galadhon. It is a well-protected fortress, second
+only to the fortress of Helm's Deep, which stands watch against Isengard.
+There are two cities near Minas Anor - Pelargir (the great city at the
+mouth of the Anduin River) and Osgiliath, the citadel of Stars. Pelargir is
+to the south-west of Minas Anor, and Osgiliath is to the north-east of
+Gondor's capital. Rumour has it that there is a Ranger outpost somewhere in
+Ithilien, immediately to the north of Osgiliath.
+If you travel north towards the Lonely Mountain, you will come upon
+Esgaroth, the city of Lake-men. Near Esgaroth is the construction site for
+Dale, and if you follow the river, you may find yourself a guest in the
+Halls of Thranduil, King of the Wood-Elves.
+Deep in the heart of the Misty Mountains, in a heavily guarded area that
+cannot be access but through the Mines of Moria, lies Khazad-dum, the
+greatest city ever built by Dwarves.
+#####G(c) Other strange and frightening places
+The Old Forest to the west of Bree (and east of Hobbiton) is what remains
+of the big forests of the First Age, but it has been corrupted. It is said
+that it is guarded by a living tree.
+You may also wish to investigate the Orc Caves east of Bree; they are
+another place suitable for those finished with the Barrow-Downs. They also
+are rumoured to hold great mysteries - these are the same caves where Bilbo
+had once found the One Ring of power.
+Durin's Bane, the Balrog of Moria, guards the Mines of Moria, to the south-east
+of Bree. The Mines are also the only means of access to the Dwarven
+stronghold of Khazad-dum.
+Nearly at the edge of land, there is a magical Maze. Many adventurers
+that ventured there never came back. It is rumoured that a Minotaur is
+lurking down there, guarding an ancient and powerful artifact.
+Bring along digging equipment and some means to recall.
+During the Second Age of the world there was a great island called
+Numenor. The people who dwelt there were wise and powerful, but as time
+passed their last kings fell under the power of Sauron. Under Sauron's
+orders, they tried to attack Valinor, the blessed land, and for this
+Numenor was destroyed, swallowed by the sea. The ruins are still
+accessible, far out to sea to the west of Bree. Any adventurer going
+there should be sure to bring equipment that enables underwater
+breathing, however - without it, you shall perish.
+Many other strange places wait to be explored by the valiant adventurer,
+but their locations are secret. You will have to find them yourself!
+Among them are the Grinding Ice of the Helcaraxe, Forodwaith, the caves
+beneath Isengard, the land of Rhun, and many others.
+#####G(d) Equipment issues
+Beware, adventurer! If you plan to go down into the dungeons, be prepared. Some
+items you will need badly.
+First, think of some light: maybe a lantern is better than the torches.
+Second things to mention are your combat equipment. Sometimes the weapon and
+armor you got from your mentor are not enough for the nasties inside the
+And third and most important, [[[[[Balways carry a shovel or other digger with you],
+because there is much rubble in the dungeons, which you cannot clear with
+your hands.
+#####G(e) Macros
+Spellcasters might find that pressing 4 keys (at least) to cast a spell is a
+lot, they are right. That is why there are macros. You can access the macro
+screen by pressing @. You can find help on the *****macrofaq.txt*0[macros] in the docs.
+Now you either have the hard way or the easy way.
+**The Hard Way**
+What the fellow adventurer should know is how to create a basic spell macro.
+Press @ to enter the macro screen.
+Press 4 to create a new macro.
+Press the key to bind the macro to, usually one uses the F* keys(you can combine
+them with the ctrl, shift, ... keys too)
+Enter the key sequence to be done for the macro.
+Press 2 to save the macro.
+Now a problem that might arise, imagine your macro looks like: mcaa*t
+to cast manathrust spell('m' to use skill, 'c' for cast a spell skill,
+'a' for first book, 'a' for first spell, *t toů target the first monster).
+This macro will break if you gain a new skill so that "Cast a spell" is no more
+the skill 'c', or if you get a new book. There is a way around that.
+When the game asks for a skill or a spell it allows you to press @ to enter
+the skill/spell name directly, so your macro would become:
+m@Cast a spell\r@Manathrust\r*t
+Now this will always work as long as one of your books have the spell in it.
+**The Easy Way**
+This time you will only use the macro recorder. To do that:
+Press $ to start it
+Now each key you press will be recorded, so press all keys you want.
+It is recommended to start your macro by pressing Escape key a few time, so
+if there are messages when you use the macro it will first erase them instead
+of screwing your macro :)
+it is also recommended to take advantage of the @ key when selecting skills or
+objects whenever the possibility is offered to you. It will make sure you
+always use the good object/skill even if it moves in your inventory.
+Once all keys are pressed press $ again to stop it.
+It you are satisfied with your macro now you get to press the key to bind it
+As in the Hard Way you must use the macro screen if you want to permanently
+save your macros.
diff --git a/lib/mods/theme/file/book-200.txt b/lib/mods/theme/file/book-200.txt
new file mode 100644
index 00000000..75577e1a
--- /dev/null
+++ b/lib/mods/theme/file/book-200.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-201.txt b/lib/mods/theme/file/book-201.txt
new file mode 100644
index 00000000..fdcae8aa
--- /dev/null
+++ b/lib/mods/theme/file/book-201.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-202.txt b/lib/mods/theme/file/book-202.txt
new file mode 100644
index 00000000..3c61caee
--- /dev/null
+++ b/lib/mods/theme/file/book-202.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-203.txt b/lib/mods/theme/file/book-203.txt
new file mode 100644
index 00000000..c169a628
--- /dev/null
+++ b/lib/mods/theme/file/book-203.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-204.txt b/lib/mods/theme/file/book-204.txt
new file mode 100644
index 00000000..37b88559
--- /dev/null
+++ b/lib/mods/theme/file/book-204.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-205.txt b/lib/mods/theme/file/book-205.txt
new file mode 100644
index 00000000..fecab40c
--- /dev/null
+++ b/lib/mods/theme/file/book-205.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-206.txt b/lib/mods/theme/file/book-206.txt
new file mode 100644
index 00000000..ed1f1c17
--- /dev/null
+++ b/lib/mods/theme/file/book-206.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-207.txt b/lib/mods/theme/file/book-207.txt
new file mode 100644
index 00000000..0a9fb804
--- /dev/null
+++ b/lib/mods/theme/file/book-207.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-208.txt b/lib/mods/theme/file/book-208.txt
new file mode 100644
index 00000000..1a853553
--- /dev/null
+++ b/lib/mods/theme/file/book-208.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-209.txt b/lib/mods/theme/file/book-209.txt
new file mode 100644
index 00000000..040cf93c
--- /dev/null
+++ b/lib/mods/theme/file/book-209.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-210.txt b/lib/mods/theme/file/book-210.txt
new file mode 100644
index 00000000..7c1f25d5
--- /dev/null
+++ b/lib/mods/theme/file/book-210.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-211.txt b/lib/mods/theme/file/book-211.txt
new file mode 100644
index 00000000..3806768d
--- /dev/null
+++ b/lib/mods/theme/file/book-211.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-212.txt b/lib/mods/theme/file/book-212.txt
new file mode 100644
index 00000000..c2891872
--- /dev/null
+++ b/lib/mods/theme/file/book-212.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-213.txt b/lib/mods/theme/file/book-213.txt
new file mode 100644
index 00000000..0716c26e
--- /dev/null
+++ b/lib/mods/theme/file/book-213.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-214.txt b/lib/mods/theme/file/book-214.txt
new file mode 100644
index 00000000..d99dd3d8
--- /dev/null
+++ b/lib/mods/theme/file/book-214.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-215.txt b/lib/mods/theme/file/book-215.txt
new file mode 100644
index 00000000..fc5b3ed3
--- /dev/null
+++ b/lib/mods/theme/file/book-215.txt
@@ -0,0 +1,5 @@
+0 \ No newline at end of file
diff --git a/lib/mods/theme/file/book-216.txt b/lib/mods/theme/file/book-216.txt
new file mode 100644
index 00000000..4acc56af
--- /dev/null
+++ b/lib/mods/theme/file/book-216.txt
@@ -0,0 +1,5 @@
diff --git a/lib/mods/theme/file/book-22.txt b/lib/mods/theme/file/book-22.txt
new file mode 100644
index 00000000..99dd4e90
--- /dev/null
+++ b/lib/mods/theme/file/book-22.txt
@@ -0,0 +1,56 @@
+ -----------------------
+ | Artifact Lore Vol. IV |
+ | Axes |
+ -----------------------
+The Great Axe of Durin
+ The twin massive axe heads of this ancient demon's dread gleam with
+ mithril inlay, which tell sagas of endurance, invoking the powers of
+ Khazad-dum to protect the wearer and slay all evils found underground.
+The Great Axe of Eonwe
+ The axe of Eonwe, leader of the Hosts of the West before the gates of
+ Thangorodrim, strikes with icy wrath at the undead, disperses hosts of
+ evil at a word, and grants Maia-like powers of body and mind.
+The Broad Axe 'Barukkheled'
+ A royal heirloom of the southern coast, strong in combat against evil
+ creatures of the earth.
+The Bearded Axe of Gimli
+ "Gimli sensed the Dead behind following, but he continued on after
+ Aragorn." The trusty axe of Gimli son of Gloin, one of the Nine
+ Walkers of old.
+The Light War Axe 'Cam-tal-crist'
+ The Petty-dwarves of Bathak forged this blade, and it shares their thirst
+ for blood.
+The Broad Axe 'Orchast'
+ Forged by the dwarves of Khazad-dum in a time of desperation, this axe
+ turned many a battle against the invading orcs.
+The Hatchet of the Night
+ Found on an unmarked grave after a violent storm, this hatchet has a
+ sinister aura of darkness and decay.
+The Slaughter Axe 'Lavandagnir'
+ Used by the orcs in their battle at Dagor Bragollach against the elves,
+ this axe has a bloodthirst for nature.
+The Light War Axe of Helcar
+ Crafted of purest ice and held solid by powerful spells, this icy axe
+ delivers a chill of death to its victims.
+The Slaughter Axe 'Dramborleg'
+ The great axe of Tuor, Thudder-Sharp is its name. The axe that smote both
+ a heavy dint as of a club and cleft as a sword. When it was swung by the
+ hands of Tuor, it sang like the rush of eagle's wings in the air and took
+ death as it fell. Its name alone instills fear in Balrogs and other
+ corruptions of Morgoth.
+The Slaughter Axe 'Garachoth'
+ A ghastly axe with the soul of a demon lord trapped inside, this horrifying
+ creation reverberates with the screams of the damned. As you gaze into its
+ glassy, translucent blade, it seems that endless sulphurous wastelands
+ stretch away from you into the distance, obscured, by sheets of fire.
diff --git a/lib/mods/theme/file/book-23.txt b/lib/mods/theme/file/book-23.txt
new file mode 100644
index 00000000..5d5c22f9
--- /dev/null
+++ b/lib/mods/theme/file/book-23.txt
@@ -0,0 +1,81 @@
+ ----------------------
+ | Artifact Lore Vol. V |
+ | Missile Weapons |
+ ----------------------
+The Long Bow 'Belthronding'
+ The great bow of Beleg, made of black yew and strung with elven hair that
+ faintly shines a pale clear gold.
+The Long Bow of Bard
+ The great yew bow of grim-faced Bard, who shot the mightiest arrow that
+ songs record.
+The Light Crossbow 'Cubragol'
+ A crossbow that grants fiery speed to he who finds it, and from which
+ shoot bolts that blaze with flame unquenchable.
+The Sling of the Thain
+ This sling was crafted by Faramir I, Thain of the Shire, just in case the
+ nasties of his father's stories ever dare to enter the Shire again.
+The Sling of Farmer Maggot
+ This ordinary seeming leather sling has been raised to legendary status
+ amongst generations of hobbit children. Farmer Maggot's ability to notice
+ and strike any mushroom thief anywhere within his patch almost keeps young
+ poachers at bay, but once they get within range they soon flee for less
+ painful pastures, frequently with rounded pebbles stinging their
+ backsides...
+The Heavy Crossbow of Umbar
+ A great brazen arbalest with arms of gleaming steel, shooting quarrels
+ with speed and power for those brave enough to risk betrayal.
+The Short Bow of Amrod
+ This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and
+ Amras, who both hunted with the Green-elves for a time. Like the twins,
+ the bows are similar, for both protect their wielders from the elementsand
+ strength, while the other gives quickness and subtlety.
+The Short Bow of Amras
+ This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and
+ Amras, who both hunted with the Green-elves for a time. Like the twins,
+ the bows are similar, for both protect their wielders from the elementsand
+ subtlety, while the other gives endurance and strength.
+The Light Crossbow of Brand
+ The bow of Brand, last King of Dale. It was given to him as a gift by the
+ King under the Mountain of Erebor, and has access to an especially secret
+ realm of Dwarven lore.
+The Seeker Arrow of Bard
+ Deadliest of arrows, imbued with elemental strength, this shaft is feared
+ especially by the wyrmkin.
+The Seeker Arrow of Gondor
+ An arrow that was created to rid the world of demons.
+The Seeker Bolt of Feanor
+ Made during the war against Morgoth by Feanor, this powerful bolt is the
+ bane of Morgoth's power, and has especial strength against those foes who
+ are already dead.
+The Silver Bolt 'Dailir'
+ The beloved dart of Beleg Cuthalion. It never failed to be found unharmed,
+ until it broke when Beleg fell upon it while he was carrying Turin
+ Turambar away from an Orc-camp, the night Beleg met his end. Turin remade
+ the bolt and kept it to his dying day in memory of his friend.
+The Metal Boomerang of Beor
+ Beor's boomerang makes its wielder as agile as the winds, and as hard to
+ harm.
+The Metal Boomerang 'Glimdrir'
+ A powerful boomerang that makes one agile and fast, with a thirst for evil
+ and undead creatures, but demands its wielder not teleport, for fear of
+ desertion.
+The Long Bow of Legolas
+ The great bow of Legolas, one of the Nine Walkers of old. Handcrafted specially
+ for Thranduil's son in Lothlorien, this bow gives clarity of sight and agility
+ to the wielder.
diff --git a/lib/mods/theme/file/book-24.txt b/lib/mods/theme/file/book-24.txt
new file mode 100644
index 00000000..86d998b7
--- /dev/null
+++ b/lib/mods/theme/file/book-24.txt
@@ -0,0 +1,59 @@
+ -----------------------
+ | Artifact Lore Vol. VI |
+ | Instruments |
+ -----------------------
+The Harp of Thorin
+ This magical instrument once belonged to Thorin Oakenshield, a mighty
+ dwarf warrior of old. The sounds emanating from it once gave a frightened
+ hobbit a glimpse of beauty and helped allay his fears, and to this day the
+ harp preserves its magical powers to encourage when all seems horribly
+ wrong.
+The Harp of Maglor
+ This harp that once belonged to Maglor makes those who use it seem more
+ forceful and convincing. It is also said that those who have used it
+ found themselves walking faster, as if to an unheard beat.
+The Drum of the Sky
+ The drum is decorated with the images of the stars, the clouds, the Sun
+ guided by Arien and the Moon with Tilion. It imparts to the wearer an
+ echo of the beauty of the sky, and protects him from the elements day or
+ night. The beat of the drum marks the passage of time, and will make time
+ pass differently for the wearer.
+The Harp of Daeron
+ A pretty harp that makes those who play it beautiful, wise and fast.
+The Drum of the Druedain
+ The fabled Drum of the Druedain that will protect those who play it from
+ darkness and poison attacks. It also aids in the seeing of warm blooded
+ creatures.
+The Horn of Rohan
+ A horn carved from the bones of the Dragon of Ered-Mithrin, this heirloom
+ of the House of Eorl bestows to its user the gifts of courage and command.
+The Horn of Helm
+ Heedless of cold, fearless of darkness -- besiegers fled at the wind of
+ the solitary coming of King Helm Hammerhand, proclaimed by a single
+ horn-blast in the dead of winter.
+The Horn of Boromir
+ The great horn made of the horns of kine of Araw. It is inlaid with silver
+ and gold signs; when blown, it can be heard for miles over. The horn gives
+ courage and endurance to its wearer, provided that secrecy is not desired.
+ "Loud and clear it sounds in the valleys of the hills... and then let all
+ the foes of Gondor flee!"
+The Harp of Tom Bombadil
+ This small, serviceable wooden harp once belonged to Tom Bombadil - a
+ mysterious figure whose song prevented the Wight-King from attacking Frodo
+ and his companions. Its music still inspires boldness and strengthens the
+ life force of all who play it.
+The Horn 'Valaroma'
+ This heavenly instrument, wrought from gleaming silver, most often appears
+ in the hands of the Valarin huntsman Orome; yet he may lend mortal
+ champions the horn from time to time. Its music inspires courage and
+ clarity of mind in pure-hearted beings, but drives evil ones far away. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-25.txt b/lib/mods/theme/file/book-25.txt
new file mode 100644
index 00000000..a8cfdadf
--- /dev/null
+++ b/lib/mods/theme/file/book-25.txt
@@ -0,0 +1,98 @@
+ ------------------------
+ | Artifact Lore Vol. VII |
+ | Body Armour |
+ ------------------------
+The Leather Scale Mail 'Thalkettoth'
+ A tunic and skirt sewn with thick, overlapping scales of hardened leather
+ whose wearer moves with agility and assurance.
+The Robe of Incanus
+ Gandalf's long, flowing robe. It provides insight and allows the wearer
+ to see things not seen by all.
+The Robe of Great Luck
+ Once created by a powerful wizard this robe to grant him incredible
+ luck... It seems he forgot to wear it.
+The Hard Leather Armour of Himring
+ Contained within this studded cuirass of pliable leather is the memory of
+ unvanquished Himring, defiant fortress surrounded by the legions of
+ Morgoth.
+The Soft Leather Armour 'Hithlomir'
+ Familiar with the secret ways hidden in darkness, this leather cuirass is
+ truly more than it appears.
+The Robe of Belegaer
+ This pearl-trimmed blue robe was created by a Maia loremaster in Ulmo's
+ service. No ocean storm can harm its wearer or anything he carries; the
+ pressure and darkness of deep water cannot hinder him, either.
+The Leather Jerkin of Tom Bombadil
+ This garment was once the property of Tom Bombadil - a strange being
+ rumoured to be older than Arda itself. It may be the explanation for how
+ Tom could always turn up when he was most needed.
+The Filthy Rag of Ghan-buri-Ghan
+ The wrappings of a leader among the wild Men of Druadan forest. It
+ contains a multitude of tiny pockets filled with small darts dripping with
+ venom.
+The Robe of Curunir
+ The white robe of the Istari wizard Curunir, known on Middle-earth as
+ Saruman the White and Saruman of Many Colours. Imbued with cold and
+ lightning used in the creation of the Fire of Orthanc, it grants the
+ wearer some mastery over these elements.
+The Galvorn Plate Mail of Eol
+ A suit of imperishable galvorn, with conquerable strength to endure evil
+ and disruptive magics, that protects the life force of its wearer like
+ nothing else can. Eol the Dark Elf made it in secret for his son, but
+ Maeglin left Nan Elmoth with his mother Aredhel and never got to wear it.
+The Full Plate Armour of Isildur
+ A gleaming steel suit covering the wearer from neck to foot, with runes of
+ warding and stability deeply engraved into its surface.
+The Metal Brigandine Armour of the Rohirrim
+ A stiff suit of armour composed of small metal plates sewn to an inner
+ layer of heavy canvas, and covered with a second layer of cloth. Within it
+ is the spirit of Eorl the Young, matchless in combat.
+The Mithril Chain Mail 'Belegennon'
+ This wondrous suit of fine-linked chain shimmers as though of pure silver.
+ It stands untouched amidst the fury of the elements, and a power of
+ concealment rests within.
+The Mithril Plate Mail of Celeborn
+ A shimmering suit of true-silver, forged long ago by dwarven smiths of
+ legend. It gleams with purest white as you gaze upon it, and mighty are
+ it powers to protect and banish.
+The Chain Mail of Arvedui
+ A hauberk, leggings, and sleeves of interlocking steel rings, well padded
+ with leather. You feel strong and tall as Arvedui, last king of Arnor, as
+ you put it on.
+The Augmented Chain Mail of Caspanion
+ A hauberk, leggings, and sleeves of interlocking steel rings,
+ strategically reinforced at vital locations with a second layer of chain.
+ Magics to enhance body and mind lie within, and no door can hope to resist
+ the wearer.
+The Chain Mail of Peregrin Took
+ This sturdy mail shirt was a gift from the nobility of Gondor to the
+ halfling Peregrin Took. It enables a warrior to fight more capably and
+ cling to life when others would be killed. It also reveals enemies
+ (especially trolls) hiding in the dark, and terrifies anyone who threatens
+ the wearer.
+The Multi-Hued Dragon Scale Mail 'Lothronfaun'
+ A massive suit of heavy dragon scales deeply saturated with many colours.
+ It throbs with angry energies. May-cloud it is called, after the element
+ lightning which courses with it with unusual vigour.
+The Power Dragon Scale Mail 'Loknare'
+ A mighty suit of dragon armour, set with the scales of dragons of both Law
+ and Chaos, and with power over both. Loknare means Dragonblaze. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-26.txt b/lib/mods/theme/file/book-26.txt
new file mode 100644
index 00000000..a042b8b5
--- /dev/null
+++ b/lib/mods/theme/file/book-26.txt
@@ -0,0 +1,56 @@
+ -------------------------
+ | Artifact Lore Vol. VIII |
+ | Cloaks |
+ -------------------------
+The Cloak 'Holcolleth'
+ This elven-grey mantle possesses great powers of tranquility and of
+ concealment, and grants the wearer the knowledge and understanding of the
+ Sindar.
+The Cloak of Thingol
+ A sable-hued cloak, with glowing elven-runes to restore magic showing calm
+ and clear as moonlight on still water.
+The Cloak of Thorongil
+ A cloak of shimmering green and brown that grants sight beyond sight and
+ shakes off holding magics, worn by Aragorn son of Arathorn in his youth as
+ he adventured under the name of Thorongil.
+The Cloak 'Colannon'
+ A crystal-blue cape of fine silk worn by a silent messenger of the forces
+ of Law. Somehow, its wearer is always able to escape trouble.
+The Shadow Cloak of Luthien
+ The opaque midnight folds, inset with a multitude of tiny diamonds, of
+ this cloak swirl around you and you feel a hint, a fragment of the
+ knowledge and power to restore that lay in Luthien, the most beautiful
+ being that ever knew death.
+The Shadow Cloak of Tuor
+ From the ruin of Gondolin did Tuor escape, through secret ways and
+ travail, shielded by his cloak from a multitude of hostile eyes.
+The Elven Cloak of Peregrin Took
+ This simple-looking cloak, dyed in hues that blend into the woodlands, was
+ a gift from the elves of Lothlorien to the halfling Peregrin Took. Its
+ wearer has an uncanny knack for making friends, escaping bonds, moving
+ among enemies completely unseen - and finding food.
+The Cloak 'Menelcol'
+ This deep-blue velvet cloak, embroidered with silvery stars, sheds
+ acelestial light that reveals hidden things and bestows unearthly beauty.
+ It also wards off damage from elements of the skies, and allows the wearer
+ to fly unscathed even through airless space.
+The Cloak of Ghan-buri-Ghan
+ This dark-coloured cloak once belonged to the leader of the Druedain. As
+ you put it on, you feel safer from attempts to waylay you on your travels.
+The Cloak of Valinor
+ A magical cloak that grants the wearer ultimate protection.
+The Elven Cloak of Mellyrn
+ Bearing the same lyrical name as the great trees of Lothlorien and containing
+ in its close-woven folds the speed and skill of the Galadhrim, this grey cloak
+ is ideal for those who travel in forests.
diff --git a/lib/mods/theme/file/book-27.txt b/lib/mods/theme/file/book-27.txt
new file mode 100644
index 00000000..3e958d90
--- /dev/null
+++ b/lib/mods/theme/file/book-27.txt
@@ -0,0 +1,75 @@
+ -----------------------
+ | Artifact Lore Vol. IX |
+ | Shields and Boots |
+ -----------------------
+The Small Mithril Shield of Thorin
+ Invoking the strength and endurance of Thorin, King under the Mountain,
+ this little metal shield is proof against the Element of Earth.
+The Large Leather Shield of Celegorm
+ This shield emblazoned with a multitude of creatures not seen for ages
+ once protected Celegorm, lord of Himlad; around it lies a mystic balance
+ that contains the conflicts of the elements.
+The Large Metal Shield of Anarion
+ The great metal-bound shield of Anarion, son of Elendil, who Sauron found
+ himself powerless to wither or diminish.
+The Small Metal Shield of Gimli
+ A gift from the King of Rohan to Gimli the Dwarf, this shield combines the
+ cunning and stamina of Gimli Elf-friend, Gimli the Lock-bearer.
+The Shield of Deflection of Gil-galad
+ The legendary shield of Gil-Galad, who fought his way to the gates of the
+ Dark Tower, and with whom came light even to Gorgoroth.
+The Large Leather Shield of the Haradrim
+ A great shield from the far lands of the South, whose wielder will go
+ charging into battle heedless of danger, with the strength and endurance
+ of a madman. Nor will he fear poison, for the Southron barbarians handle
+ poisoned darts naturally.
+The Mithril Shield of Earendil
+ A shining shield, once borne by the great mariner Earendil, "scored with
+ runes to keep all wounds and harm from him".
+The Large Metal Shield of Erkenbrand
+ Tall and strong stood Erkenbrand, Lord of the Westfold, as he rode to combat
+ the forces of Isengard. The valour of Helm Hammerhand lived again in him.
+ This shield is painted red according to Rohan custom and it grants magical
+ protection against enemy projectiles, as well as lets the wearer sense
+ approaching enemy hordes.
+The Pair of Soft Leather Boots of Wormtongue
+ The pair of boots used by Grima son of Galmod, also named the Wormtongue - a
+ treacherous but persuasive counsellor, ever ready to betray, sneak, lie,
+ cheat and steal - but never ready to actually fight.
+The Pair of Hard Leather Boots of Feanor
+ This wondrous pair of leather boots once sped Feanor, creator of the
+ Silmarils and the mightiest of the Eldar, along the Grinding Ice and to
+ Middle-earth at last.
+The Pair of Soft Leather Boots 'Dal-i-thalion'
+ A pair of high-laced shoes, strong against the powers of corruption and
+ withering, that grant the wearer extraordinary agility.
+The Pair of Metal Shod Boots of Thror
+ Sturdy footwear of leather and steel as enduring as the long-suffering
+ Dwarven King-in-exile who wore them. Of dwarven make, the wearer of these
+ boots will be completely at home in the mountains.
+The Pair of Hard Leather Boots of Nevrast
+ Footgear made of bear leather and set with opals, which grant the wearer
+ silent, hasted movement.
+The Pair of Metal Shod Boots of Gimli
+ A set of iron-shod boots stamped by Gimli's combat prowess, a peerless
+ ally to those journeying through halls of stone under mountains.
+The Pair of Metal Shod Boots of the Machine
+ A massive pair of adamantite boots studded with gold, the final and greatest
+ product of the petty-dwarven magical forge. Despite the great powers they
+ contain, they are heavy and awkward enough to make quite a racket whenever
+ you move.
diff --git a/lib/mods/theme/file/book-28.txt b/lib/mods/theme/file/book-28.txt
new file mode 100644
index 00000000..b55cf360
--- /dev/null
+++ b/lib/mods/theme/file/book-28.txt
@@ -0,0 +1,102 @@
+ ----------------------
+ | Artifact Lore Vol. X |
+ | Headgear and Gloves |
+ ----------------------
+The Hard Leather Cap of Thranduil
+ The hunting cap of King Thranduil, to whose ears come all the secrets of
+ his forest domain.
+The Metal Cap of Thengel
+ A ridged helmet made of steel, and embossed with scenes of valour in
+ fine-engraved silver. It grants the wearer nobility, clearness of thought
+ and understanding.
+The Steel Helm of Hammerhand
+ A great helm as steady as the heroes of the Westdike. Mighty were the
+ blows of Helm, the Hammerhand!
+The Dragon Helm of Dor-Lomin
+ The legendary dragon helm of Turin Turambar, an object of dread to the
+ servants of Morgoth.
+The Iron Helm 'Holhenneth'
+ A famous helm of forged iron granting extraordinary powers of mind and
+ awareness.
+The Iron Helm of Gorlim
+ A headpiece, gaudy and barbaric, that betrayed a warrior when he most
+ needed succour.
+The Metal Cap of Thorin
+ Mighty was Thorin Oakenshield as he emerged from the Gate of the Lonely
+ Mountain on the day of the Battle of the Five Armies, clad in shining
+ armour, part of which was this helm. He gleamed like gold in the dying
+ fire of the day, red light leapt from his eyes, and his foes were
+ terrified at the mere sight of him.
+The Iron Helm of Knowledge
+ This helm, designed by Petty-Dwarves ages ago to act as the brain of a
+ long lost project, is made of finest glass. Its light banishes all
+ secrets, and makes audible whispers from the deceased.
+The Metal Cap of Celebrimbor
+ This once belonged to Celebrimbor, maker of the Rings of Power. One who
+ knows both fire and acid, from the business of forging and engraving, will
+ fear neitheraware of Sauron before Sauron became aware of him, when Sauron
+ put on the One Ring for the first time.
+The Steel Helm of Gil-galad
+ The shining helm that Gil-galad, legendary Elven-king, wore in battle.
+The Iron Crown of Beruthiel
+ The midnight-hued steel circlet of the sorceress-queen Beruthiel, which
+ grants extraordinary powers of sight and awareness at a terrible physical
+ cost.
+The Golden Crown of Gondor
+ The shining winged circlet brought by Elendil from dying Numenor, emblem
+ of Gondor though an age of the world.
+The Jewel-Encrusted Crown of Numenor
+ A crown of massive gold, set with wondrous jewels of thought and warding,
+ worn by the kings of ancient Numenor. Its wearer may go into battle
+ always knowing what he faces - unless his own folly blinds him to the
+ nature and magnitude of the task.
+The Set of Leather Gloves 'Cambeleg'
+ A hero's handgear that lends great prowess in battle.
+The Set of Leather Gloves 'Cammithrim'
+ These gloves glow so brightly as to light the way for their owner and cast
+ magical bolts with great frequency.
+The Set of Gauntlets 'Paurhach'
+ A fiery set of gauntlets that can even shoot fire from the user's hands.
+The Set of Gauntlets 'Paurnimmen'
+ A set of handgear so icy as to be able to fire frost bolts.
+The Set of Gauntlets 'Pauraegen'
+ A set of handgear with sparks surrounding it, able to fire bolts of
+ electricity.
+The Set of Gauntlets 'Paurnen'
+ A set of handgear so corrosive that it may fire bolts of acid.
+The Set of Gauntlets 'Camlost'
+ A pair of gauntlets that sap combat ability, named after the empty hand of
+ Beren that once clasped a Silmaril.
+The Set of Cesti of Fingolfin
+ The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave
+ Morgoth seven mighty wounds and pain that will last forever.
+The Set of Gauntlets of Eol
+ The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics
+ that he could channel in battle.
+The Set of Cesti 'Skycleaver'
+ The handgear of a legendary dragonslaying hero. The wearer of these wyrmskin
+ gauntlets will be versed in all aerial ways, and will fear no dragon that walks
+ or flies. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-29.txt b/lib/mods/theme/file/book-29.txt
new file mode 100644
index 00000000..750c68cf
--- /dev/null
+++ b/lib/mods/theme/file/book-29.txt
@@ -0,0 +1,75 @@
+ -----------------------
+ | Artifact Lore Vol. XI |
+ | Rumoured Item Sets |
+ -----------------------
+Rumour has it that if an item set is complete, the
+wearer shall gain additional magical powers.
+Gothmog's Armoury
+ The Demonblade of Gothmog
+ The Demonshield of Gothmog
+ The Demonhorn of Gothmog
+The Elven Gifts
+ Phial of Galadriel
+ Sting
+The Dragon Slayer
+ The Long Bow of bard
+ The Black Arrow of Bard
+The Trinity
+ The Dagger of Samwise
+ The Dagger of Meriadoc
+ The Dagger of Peregrin
+Thorin's Gear
+ The Small Metal Shield of Thorin
+ The Harp of Thorin
+ The Metal Cap of Thorin
+Peregrin's Gifts
+ The Chain Mail of Peregrin Took
+ The Elven Cloak of Peregrin Took
+Ghan-buri-Ghan's Garb
+ The Filthy Rag of Ghan-Buri-Ghan
+ The Cloak of Ghan-buri-Ghan
+The Glory of the King
+ The Long Sword 'Anduril'
+ The Black Banner of Gondor
+ The Golden Crown of Gondor
+Saruman's Travel Gear
+ The Mage Staff of Saruman
+ The Robe of Curunir
+ The Palantir of Orthanc
+Elendil's Heirlooms
+ The Ring of Barahir
+ The Star of Elendil
+ The Rod of Annuminas
+Flame of Wrath
+ The Amulet of Carlammas
+ The Morning Star 'Naurgil'
+Shadow Ward
+ The Soft Leather Armour 'Hithlomir'
+ The Set of Leather Gloves 'Cammithrim'
+Eorl's Arms
+ Lance of Eorlingas
+ The Metal Brigandine Armour of the Rohirrim
+Gil-Galad's Battle Gear
+ The Shield of Deflection of Gil-Galad
+ The Spear 'Aiglos'
+ The Steel Helm of Gil-Galad
+Dwarven Heritage
+ Arkenstone of Thrain
+ Mattock of Nain
+ Lochaber Axe of the Dwarves \ No newline at end of file
diff --git a/lib/mods/theme/file/book-30.txt b/lib/mods/theme/file/book-30.txt
new file mode 100644
index 00000000..bfd20631
--- /dev/null
+++ b/lib/mods/theme/file/book-30.txt
@@ -0,0 +1,58 @@
+ ------------------------
+ | Artifact Lore Vol. XII |
+ | Light sources |
+ ------------------------
+The Phial of Galadriel
+ A small crystal phial, with the light of Earendil's Star contained inside.
+ Its light is imperishable, and near it darkness cannot endure.
+The Star of Elendil
+ The shining Star of the West, a famed heirloom of Elendil's house.A white
+ diamond set as a star in a silver fillet to be bound at the forehead.
+The Arkenstone of Thrain
+ A great globe seemingly filled with moonlight, the famed Heart of the
+ Mountain, which splinters the light that falls upon it into a thousand
+ glowing shards.
+The Anchor of Space-Time
+ A powerful stone that provides a strong light for any who wields it. It is
+ rumoured that it may even protect the wearer from the passing of the time.
+The Key of Orthanc
+ The key to the tower of Saruman, which fills your mind with images of
+ knowledge and dreadful understanding. It is not a regular key - it is a
+ perfectly round stone that is meant to fit into a hole. It can be used to
+ light your way in the dungeon as well.
+The Feanorian Lamp of Taniquetil
+ This holy lamp once belonged to a seeress who warned Ar-Pharazon ofthe
+ dire fate Numenor would suffer for daring to break the ban against
+ mortals' entering the Blessed Realms alive. The king had the seeress
+ executed and discarded her possessions--but rumors persist that a source
+ of pure vision, untainted by Sauron's darkness, lies hidden away somewhere
+ on Arda.
+The Palantir of Orthanc
+ A shining white ball of unbreakable crystal, the ancient Palantiri were
+ used by kings of Numenor and later by the Exiles for rapid communication
+ between distant lands. Nothing is hidden from one who gazes into a
+ Palantirobserver, as was Sauron when Saruman tried to spy on him with this
+ particular Palantir.
+The Palantir of Minas Ithil
+ A shining white ball of unbreakable crystal, the ancient Palantiri were
+ used by kings of Numenor and later by the Exiles for rapid communication
+ between distant lands. This Palantir, however, was taken by Sauron long
+ ago, and mastered to his evil uses, to the destruction of all others who
+ would gaze into it.
+The Black Banner of Gondor
+ A large banner of pure black, strangely gleaming with a dark light that is
+ faint and at the same time so bright it attracts attention.
+The Pearl 'Nimphelos'
+ It was a gift from the Falas-Elves to the Naugrim who built Menegroth, the
+ abode of Thingol and Melian. It shines like starlight on the waves of the
+ sea.
diff --git a/lib/mods/theme/file/book-31.txt b/lib/mods/theme/file/book-31.txt
new file mode 100644
index 00000000..15f677e9
--- /dev/null
+++ b/lib/mods/theme/file/book-31.txt
@@ -0,0 +1,63 @@
+ -------------------------
+ | Artifact Lore Vol. XIII |
+ | Amulets and Rings |
+ -------------------------
+The Amulet of Carlammas
+ A fiery circle of bronze, with mighty spells to ward off evil.
+ It is one of two items infused with holy fire.
+The Amulet of Ingwe
+ The ancient heirloom of Ingwe, high lord of the Vanyar, against whom
+ nothing of evil could stand.
+The Necklace 'Nauglamir'
+ A carencet of gold, set with a multitude of shining gems of Valinor.
+ Despite its size, its weight seems as that of gossamer.
+The Blue Stone 'Coimir'
+ Called 'Life-jewel' by the Vanyar of old, this flawless sapphire pendant
+ bears potent runes that preserve body and soul.
+The Elfstone 'Elessar'
+ This green gem glows with inner light. Aragorn son of Arathorn wore it at
+ the Battle of the Pelennor Fields, and he was himself given the name of
+ 'Elessar' by the people of Gondor because of this.
+The Jewel 'Evenstar'
+ A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo
+ Baggins, intended to be worn around his neck on the chain that had once
+ borne the One Ring.
+The Necklace of Girion
+ A necklace of emeralds, green as the grass. It once belonged to Girion,
+ King of Dale, and was given to the Dwarves of the Lonely Mountain as
+ payment for a mithril mail shirt for Girion's son. It seems to have
+ overgrown with a strange moss over the years.
+The Amulet of Faramir
+ A slim neckpiece of True-silver, with quiet spells of Ithilien to aid and
+ protect the wearer.
+The Ring of Barahir
+ A ring shaped into twinned serpents with eyes of emerald meeting beneath a
+ crown of flowers, an ancient treasure of Isildur's house.
+The Ring of Power 'Narya'
+ The Ring of Fire, set with a ruby that glows like flame. Narya is one of
+ the three Rings of Power created by the Elves and hidden by them from
+ Sauron.
+The Ring of Power 'Nenya'
+ The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one
+ of the three Rings of Power created by the Elves and hidden by them from
+ Sauron.
+The Ring of Power 'Vilya'
+ The Ring of Sapphire, with clear blue gems that shine like stars,
+ glittering untouchable despite all that Sauron ever wrought. Vilya is one
+ of the three Rings of Power created by the Elves and hidden by them from
+ Sauron.
+Rumour speaks of other rings of Power, too, as well as of a single ring
+whose name is foul and history treacherous. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-32.txt b/lib/mods/theme/file/book-32.txt
new file mode 100644
index 00000000..d06e2ce2
--- /dev/null
+++ b/lib/mods/theme/file/book-32.txt
@@ -0,0 +1,37 @@
+ ------------------------
+ | Artifact Lore Vol. XIV |
+ | Tools and Trapkits |
+ ------------------------
+The Sceptre of Numenor
+ The chief mark of royalty in Westernesse, it is said to have perishedin
+ the fall of Numenor. It once belonged to Ar-Pharazon the Golden and the
+ evilness of that fallen King still courses through it.
+The Rod of Annuminas
+ The chief mark of royalty in Arnor, possibly the oldest remaining work of
+ Men. It came from Numenor, but it belonged to the Lords of Andunie of whom
+ the first was Valandil son of Silmarien. It was passed down to Elendil and
+ thus survived the downfall of Numenor.
+The Dwarven Pick of Erebor
+ A pick that provides a magical light to see by while tunnelling.
+The Mattock of Nain
+ Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great
+ mattock brought victory to the Dwarves over Azog's Orcs - though Nain
+ himself fell at the last, even with victory already assured.
+The Bolt Trap Set of the Edain
+ A trap that can almost never be detected. Its missiles may be mere
+ pebbles, but fired at an incredibly high velocity to penetrate even the
+ toughest hide or armour.
+The Device Trap Set of the Noegyth Nibin
+ A magical trap, armed with a wand. Unaccountably, its victims keep on
+ coming back for more.
+The Arrow Trap Set of the Naugrim
+ A snare set not for animals, or people, but for demons alone, and
+ enchanted so that whenever the demon sets foot or claw into the (hidden)
+ pentagram, its hide is immediately pierced by many magical crossbow bolts. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-33.txt b/lib/mods/theme/file/book-33.txt
new file mode 100644
index 00000000..4846c707
--- /dev/null
+++ b/lib/mods/theme/file/book-33.txt
@@ -0,0 +1,21 @@
+ ---------------------------------------------------------------
+| ^ |
+| ^^^ |
+| ------------------------> ^^^^^ |
+| ^^^^^^^ |
+| ^^^^^^^^^ |
+| ^^^^^^^^^^^ |
+| ^^^^^^^^^^^^^ |
+| ^^^^^^^^^^^^^^^ |
+| ^^^^^^^^^^^^^^^^ |
+| ~~ |
+| ~~ |
+| ~~ |
+| ~~ |
+| ~~ |
+| ~~ |
+| ~~ |
+| ~~ |
+| |> \ |- \/ ~~ |
+| | /\ | \ ~~ |
+ --------------------------------------------------------------- \ No newline at end of file
diff --git a/lib/mods/theme/file/book-4.txt b/lib/mods/theme/file/book-4.txt
new file mode 100644
index 00000000..29501076
--- /dev/null
+++ b/lib/mods/theme/file/book-4.txt
@@ -0,0 +1,11 @@
+Ash nazg durbatuluk,
+ash nazg gimbatul,
+ash nazg thrakatuluk
+agh burzum-ishi krimpatul.
+One Ring to rule them all,
+One Ring to find them,
+One Ring to bring them all,
+And in the darkness bind them.
diff --git a/lib/mods/theme/file/book-6.txt b/lib/mods/theme/file/book-6.txt
new file mode 100644
index 00000000..83740e08
--- /dev/null
+++ b/lib/mods/theme/file/book-6.txt
@@ -0,0 +1,171 @@
+ ----------------------
+ | Artifact Lore Vol. I |
+ | Edged Weapons |
+ ----------------------
+The Main Gauche of Azaghal
+ The weapon of Azaghal when he wounded Glaurung. It is deadly when
+ fighting dragons and is said to make the breaths of fire completely
+ harmless.
+The Main Gauche of Maedhros
+ A short thrusting blade with a large guard worn by Maedhros the Tall,
+ eldest son of Feanor, and wielded with his left hand after the loss of his
+ right hand in the pits of Thangorodrim.
+The Broken Dagger 'Angrist'
+ The knife Beren Barahir`s son took from Curufin and with which he cut out
+ a Silmaril from the crown of Morgoth, The blade snapped and broke when he
+ tried to gain one more and the splint hit Morgoth at his chin. It was
+ made of Telchar the dwarf from Nogrod and it could cut through stone. Even
+ broken, it retains power.
+The Dagger of Samwise
+ A fiery dagger finely balanced for deadly throws.
+ It is one of the 3 legendary daggers.
+The Dagger of Peregrin
+ A frosty dagger finely balanced for deadly throws.
+ It is one of the 3 legendary daggers.
+The Dagger of Meriadoc
+ A dagger covered in sparks and finely balanced for deadly throws.
+ It is one of the 3 legendary daggers.
+The Dagger of Rilia
+ A large stiletto dagger that glistens with odourless poison, to which the
+ wearer seems oddly immune.
+The Dagger 'Belangil'
+ A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and
+ an edge to wound the wind.
+The Bastard Sword 'Calris'
+ This sword has runes of power incused on its ornate hilt, and a single
+ blood channel that gleams coldly blue as you grasp this mighty weapon of
+ peril.
+The Broad Sword 'Aranruth'
+ The beautiful sword of Thingol with a hilt of gold and silver inlay,
+ glistening icily enough to freeze the hearts of demons. You feel supple
+ and lightfooted as you hold it.
+The Broad Sword 'Glamdring'
+ This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying
+ orcs who dared to come near hidden Gondolin. Inscribed upon the guard in
+ Cirth is the followinggd daedheloth, dam an Glamhoth." - "Turgon King of
+ Gondolin wields, has and holdsthe sword Glamdring, foe of Morgoth's realm,
+ hammer to the Din-horde."
+The Broad Sword 'Orcrist'
+ This coldly gleaming blade is called simply "Biter", by orcs who came to
+ know its power all too well.
+The Two-Handed Sword 'Anglachel'
+ A giant sword once wielded by mighty Turin, and a great dragonbane which
+ bathed in Glaurung's blood. Its blade once shone brightly, it can cleave
+ iron as though it is old wood. Beleg Cuthalion chose this sword from the
+ armoury of Thingol in Doriath. Turin son of Hurin slew his friend Beleg
+ with it by accident, and since then the blade is black and dull.
+The Two-Handed Sword 'Zarcuthra'
+ Dark and deadly runes stand stark against the naked steel of this awesome
+ weapon, and you feel a stunning power of slaying and rending as you slowly
+ approach.
+The Dark Sword 'Mormegil'
+ A foul, twisted sword with blackened spines and knobs, whose very name is
+ a curse upon the lips of Elves and Men.
+The Cutlass 'Gondricam'
+ Famed sea-defender of Lebennin. A short, slightly curved chopping blade
+ with a perfect edge shining cleanly in the sun, an object of hate to the
+ men of Umbar who met it in combat.
+The Executioner's Sword 'Crisdurian'
+ A giant's weapon, with a long blade tall and straight thrusting out from a
+ massive double-pronged hilt. On its blade are written doomspells against
+ both the living and undead.
+The Long Sword 'Ringil'
+ The weapon of Fingolfin, High King of the Noldor; it shines like a column
+ of ice lit by light unquenchable. Morgoth came but unwillingly to meet it
+ of old; his lame foot will remind him of its might should he meet it again.
+The Long Sword 'Anguirel'
+ Forged of black galvorn by the Dark-Elven smith Eol, this blade has the
+ living lightning trapped inside.
+The Long Sword 'Elvagil'
+ The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden
+ and secret places of the earth.
+The Rapier 'Forasgil'
+ A slender, tapered blade whose wielder strikes icy blows with deadly
+ accuracy.
+The Sabre 'Careth Asdriag'
+ An heirloom of the Lords of Rhun far to the east, and a name of dismay to
+ creatures natural and unnatural.
+The Short Sword 'Sting'
+ The perfect size for Bilbo, and stamped forever by the courage he found in
+ Mirkwood, this sturdy little blade grants the wearer combat prowess and
+ survival abilities they did not know they had. The blade is inscribed with
+ Tengwar writing "Sting is my name, I am the spiders' bane."
+The Scimitar 'Haradekket'
+ A damascened scimitar that seems wondrously easy to hold. Famed in song
+ as the "Sickle of Harad", and a deadly foe to the undead.
+The Short Sword 'Gilettar'
+ A stubby blade worn by Beren, whose horn sounded of old in the glades of
+ Brethil.
+The Blade of Chaos 'Daedheloth'
+ This weapon of wrath is named after the realm of Morgoth Bauglir. Cursed
+ with a violent anger, dives hungrily into the flesh of its enemies. It
+ gathers shadows of death into its owner as they inflict wounds that will
+ never heal.
+The Long Sword 'Sereghathol'
+ Blood-Sword it is called, after its thirst for the blood of foes.
+The Long Sword of Angmar
+ Dark flames wreath the naked steel of the Witch-King of Angmar. A mighty
+ curse to all those who wield it apart from its master, the torture of the
+ wraithworld awaits those who dare.
+The Broken Sword 'Narsil'
+ These are the shards of the mighty blade of Isildur, which deprived the
+ dark lord Sauron of The One Ring of Power. Legend has it that the sword
+ that was broken shall be reforged. You can barely make out a Tengwar
+ inscription on the pommel, reading "Narsil essenya, macil meletya;Telchar
+ carneron Navarotesse." - "Narsil is my name, a mighty sword;Telchar made
+ me in Nogrod."
+The Long Sword of Dernhelm
+ Eomer's sister Eowyn once wielded this shining sword when she battled
+ the Witch-King of Angmar, hiding her true identity to join the battle.
+ Others are less likely to notice the wielder immediately. Eowyn's sword
+ also allowed her to move swiftly, sense powerful enemies, inflict terrible
+ wounds, and partly withstand the worst attacks of the Nazgul.
+The Bluesteel Blade 'Ancanaur'
+ "The Jaws of Fire", this is the sword that Feanor forged in secret to do
+ battle against his enemies. The sword which threatened Fingolfin, the
+ sword which in the end did not prevent its owner's untimely death.
+The Broad Sword 'Guthwine'
+ The sword of Eomer, son of Eomund, leader of the Riders of the Mark. As
+ one flashed this sword with Anduril during a battle long ago. Legendary
+ are its powers in the rallying of desperate troops.
+The Long Sword 'Herugrim'
+ The ancient blade of Theoden, King of the Mark. It was taken from the king
+ by Grima the Wormtongue, and hidden from him in a dusty chest. It was once
+ instrumental in restoring the King's wits from evil bewitchment.
+The Bluesteel Blade of Ephel Duath
+ This filthy orc-blade is famed for vile deeds of torture and blood, and its
+ wielder will never cease to fear treachery.
diff --git a/lib/mods/theme/file/book-7.txt b/lib/mods/theme/file/book-7.txt
new file mode 100644
index 00000000..ea7d0df2
--- /dev/null
+++ b/lib/mods/theme/file/book-7.txt
@@ -0,0 +1,83 @@
+ -----------------------
+ | Artifact Lore Vol. II |
+ | Polearms |
+ -----------------------
+The Spear of Melkor
+ The mighty spear used once by Melkor to slay the trees of Valinor.
+The Beaked Axe of Hurin
+ Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane
+ smoked in the black blood of Gothmog's guards.
+The Beaked Axe of Dain Ironfoot
+ The narrow axe head of this weapon, finely balanced by a crow's beak,
+ would pierce even the armour of Smaug, and its wielder becomes aware of
+ the minds of their enemies.
+The Glaive of Pain
+ The massive chopper that crowns this glaive glows blood-red and black;
+ fell spells of annihilation swirl and dance as you swing death's myrmidon
+ down.
+The Halberd 'Osondir'
+ Lordly and tall did Osondir stand against the wrath of giants, and
+ clear-eyed in barrows fell, wielding a halberd glowing ruby red.
+The Pike 'Til-i-arc'
+ Within this long thrusting spear lie the spirits of frost giants and fire
+ demons, who war forever, trapped by magely spells.
+The Spear 'Aiglos'
+ The mighty spear of Gil-galad, famed as "Snow-point" in the songs of
+ Elves, against which all the foul corruptions of Sauron dashed in vain.The
+ spear is inscribed with Tengwar runes, reading "Gil-galad ech vae
+ vaegannen matha, / Aith heleg nin i orch gostatha; / Nin cniel na
+ nguruthos / Hon ess nn istathawell-made spear,/ The Orc will fear my point
+ of ice; / When he sees me, in fear of death / he will know my name.
+The Spear of Caradhras
+ A magical spear, rumoured to have been forged by Orome himself in the
+ coldest reach of the cruel Redhorn.
+The Spear 'Nimloth'
+ A thin spike of thrice-forged steel caps a straight sylvan shaft cut from
+ a legendary tree; spells to break the will of the undead and strike cold
+ fear into the hearts of foes lie on this perfectly balanced spear.
+The Lance of Eorlingas
+ "Forth Eorlingas!". To the field of Cormallen came Eorl the Young to save
+ beleaguered Gondor, and from his lance fled massive trolls and dire wolves.
+ It is one of two items that once belonged to Eorl the Young, valiant hero
+ of the Mark.
+The Battle Axe of Balli Stonehand
+ The twin blades of this weapon were forged in Belegost, and powerful
+ forces to resist and endure lie ready for he who shall wield it once more.
+The Battle Axe 'Lotharang'
+ A superbly crafted double-bladed axe that slays the creatures of earth and
+ allows rapid recovery from their blows.
+The Lochaber Axe of the Dwarves
+ A massive axe with twin razor-sharp heads, so large that it usually
+ requires two hands to wield, intricately engraved in gold with spells to
+ ward off the elements and smite evil.
+The Trident of Osse
+ The awesome weapon is imbued with some of the power of the Vala Ulmo, Lord of
+ Waters. It allows the wearer to laugh in scorn at the dread powers of the
+ undead, and be utterly in command of the element of water.
+The Scythe 'Avavir'
+ With elemental powers whose struggles turn this weapon red and purest
+ white, this shining reaper bears within it a power of going forth and
+ returning.
+The Lochaber Axe of Gothmog
+ The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty spells
+ of evil make it unsafe in any hands but of the original wielder.
+The Lochaber Axe 'Lhugdagnir'
+ Forged by the Dwarves to defend their home of Khazad-dum from dragons,
+ this axe has been lost to time... until now.
diff --git a/lib/mods/theme/file/book-8.txt b/lib/mods/theme/file/book-8.txt
new file mode 100644
index 00000000..bf99a12a
--- /dev/null
+++ b/lib/mods/theme/file/book-8.txt
@@ -0,0 +1,101 @@
+ ------------------------
+ | Artifact Lore Vol. III |
+ | Hafted Weapons |
+ ------------------------
+The Mighty Hammer 'Grond'
+ The mighty Hammer of the Underworld, blackened by doomspells of
+ shattering, whose wielder holds the lives of all Morgoth's servants in his
+ hand.
+The Flail 'Totila'
+ A flail whose head befuddles those who stare as you whirl it around, and
+ becomes a fiery comet as you bring it down.
+The Two-Handed Flail 'Thunderfist'
+ The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, with
+ runes of strength in its handle, and flames and sparks that roar and
+ crackle around its massive head.
+The Morning Star 'Maegnas-in-sereg'
+ You feel strong and firm of foot as you whip the chain-suspended spiked
+ orb around - and bathe it in the blood of your foes.
+The Morning Star 'Naurgil'
+ A famed battle-lord of old, with a ruddy head, coloured as embers are that
+ can yet rise up in wrath.
+The Mace 'Taratol'
+ A great ridged mace that calls around you a nimbus of living lightning;
+ you remain utterly untouched even as fat sparks arc around your fingers
+ and eyebrows.
+The War Hammer of Gamil Zirak
+ Gamil Zirak was a great craftsman, the master of Telchar of Nogrod. This
+ weapon was rescued from Thingol's treasury, and it is rumoured that its
+ wielder need not fear dragons or other fell beings of the Dark.
+The Quarterstaff 'Nar-i-vagil'
+ Named for a fiery star and set with gems of great worth binding mystic
+ virtues of protection and thought.
+The Quarterstaff 'Eriril'
+ The radiant golden staff of an Istari of legend, this wizard's companion
+ grants keen sight and the knowledge of many hidden things.
+The Quarterstaff of Olorin
+ A staff tall and sturdy, with rough-hewn runes that invoke the element of
+ Earth, and which strikes down all creatures who live in the shadow of
+ mountains.
+The Mace of Disruption 'Nguruthos'
+ A weapon so massive it seems beyond the strength of mortals, yet you feel
+ the might of giants within you as you heft it. As you grip the handle of
+ ebony and steel, coronas of fire blaze and mighty spells to preserve magic
+ activate around you. It is named 'Fear of Death' - you wield the Fear of
+ Dragons and the Despair of the Undead.
+The Lucerne Hammer 'Turmil'
+ Wielded by the High Priest of Meneltarma, this great mace gleams coldly as
+ though moonlit, and it can strike as mighty a blow spiritually as
+ physically.
+The Whip of Gothmog
+ With this unbearably bright whip of flame, the Balrog Gothmog has become
+ known for never having lost in combat.
+The Whip 'Lasher'
+ A powerful whip that is deadly against orcs. It poisons your foes and is
+ said to go "snicker snack".
+The Ball-and-Chain of Fundin Bluecloak
+ The weapon of one of the great dwarven priests, with powers to preserve
+ body, soul and enchantments, and the bane of those who seek life beyond
+ death.
+The Lead-Filled Mace 'Dolcrist'
+ This mighty bludgeon brings destruction to all around it, and is the bane
+ of dragons and magic. Skull-cleaver (or head-cleaver) it is called.
+The Quarterstaff of Radagast
+ Rumored to be a gift from Yavanna to Radagast the Brown, this
+ plain-seeming oak staff shields its bearer against the elements and helps
+ him fight off malicious beasts (such as the goblins' Warg-steeds). It
+ also grants exceptional insight into Nature magic, and can even cause
+ trees or healing herbs to spring forth at the bearer's command.
+The Mage Staff of Saruman
+ A white quarterstaff that faintly gleams a pale white, it once belonged to
+ one of the most powerful beings on Middle-Earth, Saruman the White.
+ Saruman fell into shadow, and the staff left him during his travels. As
+ you wield it, you become much more attuned to magic.
+The Quarterstaff of Thranduil
+ The carven oak staff of the King of the Woodland Realm, this weapon is a
+ fighter's best friend in a forest.
+The Mage Staff of Forochel
+ A shaft of pure, invincible crystal cut from the heart of one of the great
+ glaciers ringing the Ice-Bay of Forochel. While you hold it, your mind feels
+ as clear as the winter sky.
diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt
new file mode 100644
index 00000000..878d4b74
--- /dev/null
+++ b/lib/mods/theme/file/book-9.txt
@@ -0,0 +1,99 @@
+ ------------------------
+ | Monstrous Compendium 1 |
+ | Humanoids |
+ ------------------------
+ *** Townsfolk (t) ***
+These are the monsters you will find in the various towns all across
+Middle-earth. Most of them are neutral to the player, though those who
+are not neutral are quite harmless, unless you take them on before you
+are strong enough. The townsfolk include [[[[[oAimless-looking merchants],
+[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers],
+[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen],
+[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers],
+[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries],
+[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans].
+ *** Humans (p) ***
+These are the various humans inhabiting Middle-earth, from all trades
+and professions, of varying degrees of experience. The novices and
+apprentices are just what their titles imply: new to the craft and thus
+easier to deal with than more advanced masters. Depending on the
+player's race, some of these may be neutral or even coaligned. The
+trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers],
+[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests].
+These also include various subraces of humans from different parts of
+Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags],
+[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very
+dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly
+(yet deadly when roused) [[[[[BWavelords].
+ *** Elves and Halflings (h) ***
+The Halflings are a shy race, so there are not that many of them - only
+the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and
+good shots, Halflings. They make excellent burglars.
+The [[[[[BMermaids] are an enigma, some argue that they are simply drowned
+Elven maidens, others say they're half-human, half-fish. Whatever they
+are, they are quite dangerous to the unwary adventurer. Another odd
+race are the [[[[[yMind flayers], whose mind powers are legendary and ability
+to deprive others of their sanity unmatched.
+The majority of Elven monsters an adventurer will encounter in the
+dungeons will be Dark Elves, all good at a particular profession, and
+much better at these professions than their human counterparts. There
+are simple [[[[[DDark elves] who live by their wits and a bit of magic, and
+then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven]
+[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven]
+[[[[[rmages], all commanded by [[[[[DDark elven lords].
+Not all Elves you meet will be hostile and expert at the Dark arts,
+however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers],
+[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages].
+ *** Dwarves (k) ***
+A hardy and stout race, the Dwarves make formidable opponents to any
+adventurer who encounters them. They, too, practice a variety of trades,
+though their spectrum is not as wide-ranging as that of humans or elves.
+The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven]
+[[[[[uwarriors], and [[[[[wDark dwarven smiths].
+The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves
+- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf]
+Some adventurers who know the correct incantation will be able to summon
+[[[[[Udwarven warriors] to their aid.
+ *** Gnomes, leprawns, and their kin (l) ***
+The gnomes are a less-well-known race on Middle-earth; they are related
+to the Petty-dwarves, but they are not nearly as stout as Dwarves. The
+gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords]
+command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages],
+[[[[[wgnome paladins], and [[[[[ognome mystics].
+A race closely related to gnomes are the leprawns - they are even smaller
+than gnomes, and much weaker. However, leprawns breed very quickly and an
+unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious]
+[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance,
+and one is not advised to underestimate the [[[[[Ddeath leprawns].
+There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken
+with the traditions of their races, and might agree to help other adventurers.
+A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] -
+they are quite strong and command powerful magic. These creatures prefer to
+live in swamps and shallow water areas, however, so you will not encounter
+them in the dungeons often.
diff --git a/lib/mods/theme/file/bravado.txt b/lib/mods/theme/file/bravado.txt
new file mode 100644
index 00000000..13dec95a
--- /dev/null
+++ b/lib/mods/theme/file/bravado.txt
@@ -0,0 +1,105 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+cackles evilly.
+cackles diabolically.
+says: 'Surrender, miserable flea!'
+says: 'You shall not pass!'
+says: 'Let's see if you are worthy!'
+laughs devilishly.
+says: 'Flee while you can, gnat!'
+says: 'You are about to die, worm!'
+says: 'Read your prayers!'
+hisses: 'Die!'
+says: 'You don't have a chance!'
+says: 'Fear my wrath, fool!'
+says: 'Feel my fury!'
+stares at you darkly.
+gives you a contemptuous glance.
+says: 'Prepare to meet your destiny!'
+says: 'Perish, mortal!'
+says: 'Your puny efforts make me laugh!'
+says: 'Hell hath no fury like mine!'
+says: 'You should have fled while you had the chance.'
+screams: 'Die by my hand!'
+says: 'Your last wish?'
+says: 'Your death shall be a slow, painful one.'
+says: 'Your head shall be my next trophy.'
+screams: 'You are DOOMED!'
+grins sadistically.
+says: 'This dungeon shall be your TOMB!'
+laughs fiendishly.
+says: 'Your fate is sealed, worm.'
+says: 'Resistance is useless.'
+says: 'Hell shall soon claim your remains.'
+says: 'Thou shalt repent of thy cunning.'
+says: 'Aye, you will make fine eating, when you have hung a bit.'
+says: 'Surrender or die!'
+says: 'Savor thy breath, it be thine last.'
+says: 'Prepare do die!'
+says: 'You shall be bruised and battered to pieces when I'm through!'
+says: 'And ever so my foes shall fall!'
+says: 'Begone now ere my arrows fly!'
+says: 'Hammer and tongs! Knocker and gongs!'
+whispers nasty things.
+says: 'I shall flatten you!'
+says: 'I could spare you, but why?'
+says: 'I'll slaughter you slowly...'
+says: 'Nothing can save you now!'
+eyes your money pouch covetously.
+says: 'I bet I can shoot better than you...'
+says: 'I hope you enjoy pain!'
+says: 'Give me your best blow!'
+spouts torrents of obscenities.
+says: 'A time to die, fool!'
+bellows frighteningly!
+says: 'You will never leave this dungeon alive!'
+says: 'You'll leave this dungeon only in a wooden box!'
+attempts to read a Scroll of Curse Weapon at you!
+snickers: 'Now, I strike a blow for *our* side!'
+says: 'I love the smell of fresh blood.'
+says: 'I shall torture you slowly.'
+chuckles evilly.
+says: 'Victim is your name and you shall fall.'
+says: 'Stepping out? You'll feel our hell on your back!'
+says: 'Now I will waste my hate on you.'
+says: 'I will prepare something particularly uncomfortable for you.'
+says: 'I shall smite thee with extreme prejudice!'
+says: 'Verily, it is too late for thee.'
+says: 'You'll die as you lived, in a flash of the blade.'
+brags: 'My power is beyond compare!'
+says: 'I just want to see your blood, I just want to stand and stare.'
+says: 'I've been looking so long for you; you won't get away from my grasp.'
+says: 'A mere mortal dares challenge my might?'
+says: 'Too bad you are unlucky. But even that would not help you now.'
+sings: 'Swish, smack! Whip crack!'
+says: 'Think of it this way: you are fated to die here. DIE!'
+says: 'There is no escape and that's for sure.'
+says: 'This is the end; I won't take anymore.'
+says: 'Say goodbye to the world you live in.'
+says: 'Your weapon is no match for mine!'
+brags: 'I'm a friend of the Boss's, I am.'
+says: 'I can't help but laugh at your pathetic attempts.'
+lets out a truly awful cry of rage!
+says: 'My innocent victims are slaughtered with wrath and despise!'
+says: 'I have found you, and there is no place to run.'
+laughs at your wild swings.
+says: 'And damn'd be him that first cries: Hold, enough!'
+says: 'I can smell your blood!'
+says: 'Has your folly led to this?'
+wonders aloud how many experience points you're worth.
+says: 'Pride yourself on this, that you were slain by a champion.'
+thunders: 'May Eru have mercy on your soul, for I will have none.'
+screams for your blood!
+sighs: 'They send a poorer grade of adventurers down each year than the last.'
+says: 'Your life-blood will baptise my blade!'
+shouts: 'You are already dead!'
+snickers: 'You and what army could harm me?'
+says: 'You're almost not worth killing... almost!'
+leaps towards you with death in its eye.
+sings: 'Clash, crash! Crush, smash!'
+says: 'Another adventurer? I just got through picking my teeth with the last.'
+says: 'Your two ears will decorate my belt.'
+says: 'Consider yourself warned.'
+says: 'I don't want to hurt you, I only want to kill you.'
+says: 'I am fated never to die by the hand of a mortal. Just give up.'
+screams: 'I'm out to destroy and I will cut you down!'
diff --git a/lib/mods/theme/file/chainswd.txt b/lib/mods/theme/file/chainswd.txt
new file mode 100644
index 00000000..4755391c
--- /dev/null
+++ b/lib/mods/theme/file/chainswd.txt
@@ -0,0 +1,8 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+The Chainsword roars noisily!
+Kill, kill, kill, kill, kill, kill!
+Blood, blood, blood!
diff --git a/lib/mods/theme/file/dam_huge.txt b/lib/mods/theme/file/dam_huge.txt
new file mode 100644
index 00000000..62f2ba60
--- /dev/null
+++ b/lib/mods/theme/file/dam_huge.txt
@@ -0,0 +1,9 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+You nearly decapitate %s!
+You impale %s on your weapon.
+Your weapon almost slices %s in half!
+%^s's head caves in!
+You broke %s's spine!
+Your weapon slices into %s's heart!
+You smashed %s's ribcage!
diff --git a/lib/mods/theme/file/dam_lots.txt b/lib/mods/theme/file/dam_lots.txt
new file mode 100644
index 00000000..1784d67c
--- /dev/null
+++ b/lib/mods/theme/file/dam_lots.txt
@@ -0,0 +1,21 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+You stab %s in the stomach.
+You cut off %s's hand.
+You chop down on %s's shins.
+You gave %s a deep gash.
+You gave %s a gigantic bruise.
+You cut off %s's arm!
+You cut off %s's leg!
+You stab %s in the heart.
+You slash at %s face.
+You throw %s down at the ground.
+You attempt to strangle %s.
+You grab %s's head and twist it.
+You knocked out several of %s's teeth!
+You broke some of %s's ribs!
+%^s spins around dizzily after your blow.
+%^s sputters at your tight, choking hold!
+%^s grunts under the force of your blows.
+%^s screams shrilly in fear.
diff --git a/lib/mods/theme/file/dam_med.txt b/lib/mods/theme/file/dam_med.txt
new file mode 100644
index 00000000..fc1db066
--- /dev/null
+++ b/lib/mods/theme/file/dam_med.txt
@@ -0,0 +1,25 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+You kick %s in the belly!
+You head-butt %s.
+You push %s over.
+You broke %s's finger!
+You broke %s's toe!
+You kick %s in the shins.
+You stab %s in the arm.
+You stab %s in the leg.
+You hit %s over the head.
+You knee %s in the groin!
+You aim a high kick at %s's head.
+You stab %s in the ribs.
+You chop at %s's neck.
+You put a tight choke-hold on %s.
+You attempt to topple %s over.
+You punch %s.
+You attempt to poke %s in the eye!
+You twist %s's leg.
+You twist %s's arm.
+You bend %s's fingers.
+You punch %s in the kidneys!
+You smash %s with your elbow.
+You smash %s with your knee.
diff --git a/lib/mods/theme/file/dam_none.txt b/lib/mods/theme/file/dam_none.txt
new file mode 100644
index 00000000..a6c20248
--- /dev/null
+++ b/lib/mods/theme/file/dam_none.txt
@@ -0,0 +1,24 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+You scratch %s.
+You give %s a nasty bruise.
+You stub %s's toe.
+You jab %s in the ribs.
+You almost poked your eye out while fighting %s!
+You made %s's nose bleed.
+You almost slipped while fighting %s.
+%^s doesn't even flinch!
+You accidentally hurt yourself while fighting %s.
+You slap %s.
+%^s slips and falls.
+%^s laughs at your wild swings.
+You pull at %s's hair.
+You punch %s in the nose.
+You pull at %s's ear.
+%^s growls at you.
+%^s is very, very annoyed!
+You scream an insult at %s.
+%^s makes a nasty face.
+You scowl at %s.
+%^s gnashes his teeth.
+%^s lets out a gurgling laugh.
diff --git a/lib/mods/theme/file/dam_xxx.txt b/lib/mods/theme/file/dam_xxx.txt
new file mode 100644
index 00000000..afceffe1
--- /dev/null
+++ b/lib/mods/theme/file/dam_xxx.txt
@@ -0,0 +1,11 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+%^s disintegrates into a fine mist!
+%^s splatters all over the floor.
+%^s explodes into tiny chunks.
+%^s's bones are crushed at the force of your blow!
+You almost squash %s into a pancake!
+Your weapons neatly slice %s into many little pieces.
+You cleave %s in half.
+%^s's head flies off in a wide trajectory.
+%^s is driven several feet into the ground under your blow!
diff --git a/lib/mods/theme/file/dead.txt b/lib/mods/theme/file/dead.txt
new file mode 100644
index 00000000..f32dae4d
--- /dev/null
+++ b/lib/mods/theme/file/dead.txt
@@ -0,0 +1,24 @@
+ #s_____#w #D,#w-#Wv#s___#w
+ #s_d&#y*#D'"#w #W/#w #D`#w|
+ #D,#W/#s?#D'#w | |#D'#w
+ #s?#D'#w|#D'#w | #D.,#W~#w-#D'""'#w |#D.#w
+ #D,#w| #sT#w --#y+#w-- #D,#W~#D'#w #D.,#W~#s:#w| #D`#W~\#w
+ | #sL#w | #D,#Wv#s_#D.#w #W/#D'#w #D,#W/#D"#w | #sT#D`#W\#D.`#W\#D.#w
+ |#D.#w |#W\#w | #D""'#w #s?#w--#Wv#D,#s?#w |#D'#w #s?#D,#w #W\#D.#w
+ #W\#w #D`#W\#D.#w #sT#w #D`#W~#w-#W\#s_]#w |
+ #D`#W\#D.#w #D"#W^~v#D.#w | #D"#W^#w-#W~v#w
+ #D`#W\#s_#w #sT#D.#w #D"#W^~v#w #D.#s__#D.#w #W/#w
+ #D``#w-#W~#w--| | |#D,#w #D"#s:#w| #D.#s___#D.#w #D.#w|
+ #D`#W\#w #s?#W\#w #W/#w #W/#w #D"#s:&#w #D,#w-#Wv#s_#W/#w
+ #D`#W\#D.#w #D`#W\#w| |#D'#w #D.,#W~#D'#w #D.#W/#D'#w
+ #D`#W~\#D.#w #D`#W^#D'"#w #D,#W~#D'#w
+ #D.#w| #s__#Wv#w-#W~#D''#w
+ #W/#w #W/#D'#w
+ #D,#w| #D.#w|
+ #W/#w #sJ#w
+ |#D'#w |
+---------------------------------------------#W/#w #W/#s:#w-------------------------
+ |#D'#w #D,#w|
+ |#D'#w #D'#w
+ #D`#w
diff --git a/lib/mods/theme/file/death.txt b/lib/mods/theme/file/death.txt
new file mode 100644
index 00000000..f033fa56
--- /dev/null
+++ b/lib/mods/theme/file/death.txt
@@ -0,0 +1,351 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+Tangado a chadad!
+Somehow, I have a bad feeling about this...
+Strangely, all of a sudden I don't feel so good.
+You can see armored women on winged horses coming for you.
+Oh well, you can't always win.
+I'm too young to die!
+I'll be back!
+O, untimely death!
+Slave, thou hast slain me!
+Prepare to fire!
+Who knocked?
+Hello again, poor Yorick.
+Et tu, Brute! Then fall, Caesar!
+O! I die, Horatio...
+I told you to be careful with that sword...
+This guy's a little crazy...
+Ok, ok, I get it.
+Who turned off the light..?
+Join the army, see the world, they said...
+This one's for the YASD hall of fame.
+Shall this fellow live?
+Help, ho!
+What ho! Help!
+What hast thou done?
+I'll be revenged on the whole pack of you!
+You will *pay* for this!
+They say blood will have blood...
+Violence is no solution!
+I must away, ere break of day...
+No time to make a testament?
+I'm melting!
+Did somebody knock?
+I hear the tramp of doom.
+To fly would be folly.
+The wind came down from mountains cold.
+Cut the bridges! To arms! To arms!
+I hate it when that happens.
+One direct hit can ruin your whole day.
+Oh no!
+Not me!
+Oh no, not again.
+Another one bites the dust.
+Help me!
+Farewell, cruel world.
+O! wandering folk, the summons heed!
+I go now to the halls of waiting.
+This is the End, my only friend.
+It's all over.
+This is a bitter adventure, if it must end so.
+Why does everything happen to me?
+I'm going down.
+I leave now all gold and silver, and go where it is of no worth.
+But sad or merry, I must leave it now. Farewell!
+His armour is shivered, his splendour is humbled.
+Roads go ever ever on.
+Yet feet that wandering have gone, turn at last to home afar.
+I should've listened to my mother...
+Presumed dead.
+What was that noise?
+For blood ye shall render blood.
+It's just one of those days...
+I see a bright light...
+The Shadow does not hold sway yet.
+I let you hit me!
+...and in the Darkness bind them.
+I didn't want to live anyway.
+One Ring to rule them all, One Ring to find them...
+Was that as close as I think it was?
+Monsters rejoice: the hero has been defeated.
+It wasn't just a job it was an adventure!
+I didn't like violence anyway!
+I thought you liked me?
+Such senseless violence! I don't understand it.
+Leithio i philinn!
+Somehow I don't feel like killing anymore.
+Help me! I am undone!
+Fire the arrows!
+This fell sergeant, Death, is strict in his arrest...
+The rest is silence.
+Sedho, hodo.
+You've run out of life.
+Thou art slain.
+Finish him!
+Trust me, I know what I'm doing...
+Die, mortal!
+Kill men i' the dark! What be these bloody thieves?
+Ho! Murder! Murder!
+O! I am spoil'd, undone by villains!
+O murderous slave! O villain!
+O, falsely, falsely murder'd!
+A guiltless death I die.
+Trust me.
+Be still, lie still.
+There-is-no life in-the-cold, in-the-dark.
+Look, behind you!!!
+Here - in-the-void only death.
+I have kept no hope for myself.
+I don't believe this!
+I Aear can ven na mar.
+Can't you take a joke?
+Well, I didn't much like this character, anyway...
+Oops, sorry... didn't mean to disturb you.
+I never get to have any fun!
+The Sea calls us home.
+Don't worry. I've got a plan.
+It didn't look so tough.
+Run away!
+Aiya Earendil Elenion Ancalima!
+I don't like this dungeon...
+Maybe this wasn't such a good idea.
+My God will protect me.
+You wouldn't dare!
+Hail Earendil brightest of the Stars!
+Farewell sweet earth and northern sky.
+And I've *never* done you any harm.
+I don't understand. It should be dead by now.
+I'm heir to the crown. They wouldn't dare!
+Mourn not overmuch! Mighty was the fallen.
+When winter comes without a spring that I shall ever see.
+Cover me.
+Watch this.
+O! Rowan dead, upon your head your hair is dry and grey.
+I will not yield.
+...but like a man he died.
+If you cut me down, I will only become more powerful.
+Well, at least I tried...?
+What could possibly have gone wrong?
+You die...
+Out of doubt, out of dark, to the day's rising.
+Surrender? Never!
+I'm sure reinforcements will get here on time. They promised.
+Hope he rekindled, and in hope ended.
+I have a very bad feeling about this.
+Over death, over dread, over doom lifted.
+I feel I could cast 'Speak with Dead' and talk to myself.
+Oh, that's just a light wound.
+Out of loss, out of life, unto long glory.
+I thought you were on MY side...
+Next time, try talking!
+Now for wrath, now for ruin and a red nightfall!
+Death in the morning and at day's ending...
+For into darkness fell his star...
+Where'd everybody go?
+Caveyard! Paveyard!
+What do you mean 'aaargllhhhh'? Hey man, I've paid for this.
+Ay! Ay! Ay!
+Ohe! Ohe! Ohe!
+Et tu, Caesar! Then fall, Brute!
+Even the best laid plans...
+Hey, not too rough!
+The Random Number Generator hates me!
+So when I die, the first thing I will see in heaven is a score list?
+Can't we talk this over?
+Wait! Spare me and I'll make you rich! Money is not a problem!
+I hate you!
+By the kind gods, 'twas most ignobly done!
+Thy nuncle was dead as a lump o' lead.
+A bump o' the boot on the seat.
+I'm the hero of this story! I CAN'T die!
+I thought heroes were supposed to win!
+I stood upon the bridge alone.
+You've fallen and can't get up!
+Dark is the path appointed for thee.
+Sure don't look good...
+Thy heart shall then rest in the forest no more.
+Hey - I've got lawyers.
+Thanks, I needed that.
+The Winter comes, the bare and leafless Day.
+Where now the horse and the rider?
+Who shall gather the smoke of the dead wood burning?
+For our days are ending and our years failing.
+I saw him walk in empty lands, until he passed away.
+All is lost. Monks, monks, monks!
+All my possessions for a moment of time!
+His cloven shield, his broken sword, they to the water brought.
+It is death, my boy: they have deceived me.
+Everyone dances with the Grim Reaper.
+His limbs they laid to rest.
+I will not say the Day is done, nor bid the Stars farewell.
+I am innocent, innocent, innocent!
+Watch where you're pointing with that sword! You nearly...
+The shadow lies upon my tomb...
+My cup runneth over...
+Of course I know what I am doing.
+It looked harmless.
+I have drained my cup to the bitter dregs.
+Si man i yulma nin enquantuva?
+Look! I'm flying!
+I'll be back... as soon as I can.
+Fell deeds awake: fire and slaughter!
+Cold be hand and heart and bone...
+...cold be sleep under stone.
+Never more to wake on stony bed...
+Been nice knowing you.
+But I just got a little prick!
+Till the Sun fails and the Moon is dead.
+Hey guys, where are you?
+Hey look... ARCHERS!
+I can't probably miss...
+I don't care. I have a Scroll of Raise Dead.
+I don't care. I have a Ring of Regeneration.
+I have this dungeon at home, I know where everything is!
+This HAS to be an illusion. I attempt to disbelieve it.
+I thought you could be trusted.
+Never try to sneak in a plate mail.
+I'll never surrender.
+I'll use the Cheat Death option...
+I'm invincible!
+I'm death incarnate! Nothing can harm me!
+Hey, it was only a joke, all right?
+Hey, don't talk to me like that!
+In the black wind the stars shall die...
+Out into the barren lands.
+Where is my spellbook of Hand of Doom?
+Let me handle this.
+No problem. That's easy.
+But I have double resist!
+So what?
+Tell me this is an illusion... please!
+I hate the Random Number Generator.
+Oh. I didn't know it could resist that.
+Trust me.
+What do you mean, how many hit points do I have?
+What do you mean, my GOI expired?
+Yeah, I knew it was dangerous, but I was thinking about the experience points.
+I knew I should have played with stupid monsters on.
+I knew I shouldn't have let monsters learn from their mistakes.
+I'm not afraid of death. I just don't want to be there when it happens.
+I have such sweet thoughts.
+I pray you all pray for me.
+I shall hear in heaven.
+Is not this dying with courage and true greatness?
+I must sleep now.
+OK, turning that option on was a bad idea.
+It is finished.
+That unworthy hand! That unworthy hand!
+I am dying.
+Oh, dear.
+I will not kneel. Strike!
+I have led a happy life.
+Dying, dying.
+I feel the flowers growing over me.
+Now it is come.
+Let me die to the sound of sweet music.
+I will now enter the Halls of Mandos.
+Ungrateful traitors!
+We perish, we disappear, but the march of time goes on forever.
+Youth, I forgive thee.
+Treason! Treason!
+Coward! Why did you not protect me?
+I am absolutely undone.
+It is well. I die hard, but am not afraid to go.
+Do let me die in peace.
+Nothing is real but pain now.
+Violent use brings violent plans.
+Ha, ha, wrong again.
+Bodies fill the fields I see, the slaughter never ends.
+Life planned out before my birth, nothing could I say.
+Blood will follow blood, dying time is here.
+Never happy endings on these dark sets.
+This was supposed to be easy.
+I don't get it.
+But I read the manual!
+I was born for dying.
+The higher you walk, the farther you fall.
+Where's your crown, King Nothing?
+My descendants will avenge me.
+I should have listened to my ancestors.
+I should have read the help files.
+There's a time to live, and a time to die, when it's time to meet the maker.
+One ill turn deserves another.
+Only the good die young, all the evil seem to live forever.
+That's not what the Wand of Death was supposed to do.
+And in my last hour, I'm a slave to the power of death.
+Now I am cold, but a ghost lives in my veins.
+No, this really isn't happening.
+You'll take my life but I'll take yours too.
+We won't live to fight another day.
+As I lay forgotten and alone, without fear I draw my parting groan.
+Somebody please tell me that I'm dreaming!
+Can't it be there's been some sort of error?
+Is it really the end, not some crazy dream?
+Life down there is just a strange illusion.
+Your body tries to leave your soul.
+I'm so tired of living, I might as well end today.
+Life, life! Death, death! How curious it is!
+Flames? Not yet, I think.
+This can't be real.
+Someone call the Shiriff!
+And now the dreams end.
+Awake! Awake! Fear, Fire, Foes! Awake!
+Death greets me warm, now I will just say goodbye.
+What is this? I've been stricken by fate!
+This can't be happening to me!
+I didn't know it was a Scroll of Aggravate Monster!
+You have been dying since the day you were born.
+No point asking who's to blame.
+But for all his power he couldn't foresee his own demise.
+My creator will lay my soul to rest.
+Was that worth dying for?
+Can you say you are proud of what you've done?
+But there are some things which cannot be excused.
+Why is it some of us are here just so that we'll die?
+The shortest straw, pulled for you.
+There's got to be just more to it that this or tell me why do we exist?
+I can't believe that really my time has come.
+'New blood joins this earth...'
+But my Saving Throw is Good!
+I really only like writing poetry.
+What is Time, friend or foe?
+Time waits for none.
+Why didn't I start a Necromancer?
+Flash before my eyes: now it's time to die.
+Gaaaah! This is most frustrating.
+I hate summoners.
+I'm not dead yet. I still have five hit points.
+To sleep, perchance to dream.
+I rolled a 20. How could that be a miss?
+This thing all things devours.
diff --git a/lib/mods/theme/file/elvish.txt b/lib/mods/theme/file/elvish.txt
new file mode 100644
index 00000000..a00b5a22
--- /dev/null
+++ b/lib/mods/theme/file/elvish.txt
@@ -0,0 +1,218 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
diff --git a/lib/mods/theme/file/error.txt b/lib/mods/theme/file/error.txt
new file mode 100644
index 00000000..5829ffbc
--- /dev/null
+++ b/lib/mods/theme/file/error.txt
@@ -0,0 +1,67 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+What game do you think you are playing anyway?
+Aivan sairas kaveri kun tuollaista aikoo puuhata!
+Insufficient data for further analysis.
+Non sequitur. Your facts are uncoordinated.
+Type '?' or '\' for help.
+Invalid command.
+You must be out of your mind!
+You're killing me.
+Are you sure?
+Are you sure you know what you are doing?
+Aww, come on!
+That makes no sense.
+I beg your pardon.
+Degreelessness mode on.
+Degreelessness mode off.
+Syntax error.
+That doesn't compute.
+I don't understand you.
+Sure. Piece of cake.
+You can't do that!
+Come again?
+Sorry, I'm not sure I understand you.
+What's your point?
+Unknown command.
+Command not found.
+An unexpected error has occurred because an error of type 42 occurred.
+Somehow, you think that would never work.
+Welcome to level 42.
+Don't be ridiculous!
+lfae aierty agnxzcg?
+Soyha, azho bouate!
+I don't fully understand you.
+Why would anybody want to do THAT?
+Yes, yes, now tell me about your childhood.
+Something is wrong here.
+There's something wrong with YOU.
+You leap up 9' and perform a miraculous 5xSpiral in the air.
+Aw, shaddap!
+Shut up, smartass!
+I see little point in doing that.
+Oh, really?
+Very funny.
+You've got to be kidding!
+I'm not amused.
+I must have misheard you.
+Nothing happens.
+Where did you learn THAT command?
+When all else fails, read the instructions.
+Why not read the instructions first?
+Cut it out!
+Nothing interesting happens.
+Just how exactly am I supposed to do THAT?
+That's morally wrong and I won't do it.
+I'm not gonna take this abuse.
+No more, if you value your character's life!
+I don't have any options, oh my!
+Disk error. (a)bort, (r)etry, (f)ail?
diff --git a/lib/mods/theme/file/mondeath.txt b/lib/mods/theme/file/mondeath.txt
new file mode 100644
index 00000000..e1dc7967
--- /dev/null
+++ b/lib/mods/theme/file/mondeath.txt
@@ -0,0 +1,334 @@
+****** BUFFER LINE *********************************** DO NOT REMOVE *******
+'I must away, ere break of day...'
+'Somehow, I have a bad feeling about this...'
+'Strangely, all of a sudden I don't feel so good.'
+'I can see armored women on winged horses coming for me.'
+'Oh well, you can't always win.'
+'I'm too young to die!'
+'I'll be back!'
+'O, untimely death!'
+'Slave, thou hast slain me!'
+'I hear the tramp of doom.'
+'Who knocked?'
+'What's a burrahobbit?'
+'Et tu, Brute! Then fall, Caesar!'
+'To fly would be folly.'
+'I told you to be careful with that sword...'
+'The wind came down from mountains cold.'
+'Cut the bridges! To arms! To arms!'
+'O! wandering folk, the summons heed!'
+'Who turned off the light..?'
+'I go now to the halls of waiting.'
+'I leave now all gold and silver, and go where it is of no worth.'
+'Shall this fellow live?'
+'Help, ho!'
+'What ho! Help!'
+'What hast thou done?'
+'I'll be revenged on the whole pack of you!'
+'You will *pay* for this!'
+'They say blood will have blood...'
+'Violence is no solution!'
+'This is a bitter adventure, if it must end so.'
+'No time to make a testament?'
+'I'm melting!'
+'Did somebody knock?'
+'But sad or merry, I must leave it now. Farewell!'
+'His armour is shivered, his splendour is humbled.'
+'Roads go ever ever on.'
+'Yet feet that wandering have gone, turn at last to home afar.'
+'I hate it when that happens.'
+'One direct hit can ruin your whole day.'
+'Oh no!'
+'Not me!'
+'Presumed dead.'
+'Oh no, not again.'
+'Another one bites the dust.'
+'Help me!'
+'Farewell, cruel world.'
+'Blackheart! I have done thy bidding.'
+'For blood ye shall render blood.'
+'This is the End, my only friend.'
+'It's all over.'
+'The Shadow does not hold sway yet.'
+'Why does everything happen to me?'
+'I'm going down.'
+'...and in the Darkness bind them.'
+'One Ring to rule them all, One Ring to find them...'
+'Hail Sauron, Lord of the Ring, Lord of the Earth!'
+'Leithio i philinn!'
+'Fire the arrows!'
+'Sedho, hodo.'
+'Be still, lie still.'
+'What was that noise?'
+'There-is-no life in-the-cold, in-the-dark.'
+'It's just one of those days...'
+'I see a bright light...'
+'Here - in-the-void only death.'
+'I let you hit me!'
+'I have kept no hope for myself.'
+'I didn't want to live anyway.'
+'I Aear can ven na mar.'
+'Was that as close as I think it was?'
+'The monsters rejoice: the hero has been defeated.'
+'It wasn't just a job it was an adventure!'
+'I didn't like violence anyway!'
+'I thought you liked me?'
+'Such senseless violence! I don't understand it.'
+'The Sea calls us home.'
+'Somehow I don't feel like killing anymore.'
+'Help me! I am undone!'
+'Farewell sweet earth and northern sky.'
+'This fell sergeant, Death, is strict in his arrest...'
+'The rest is silence.'
+'Mourn not overmuch! Mighty was the fallen.'
+'Trust me, I know what I'm doing...'
+'Kill men i' the dark! What be these bloody thieves?'
+'Ho! Murder! Murder!'
+'O! I am spoil'd, undone by villains!'
+'O murderous slave! O villain!'
+'O, falsely, falsely murder'd!'
+'A guiltless death I die.'
+'Trust me.'
+'When winter comes without a spring that I shall ever see.'
+'Out of doubt, out of dark, to the day's rising.'
+'Look, behind you!!!'
+'Hope he rekindled, and in hope ended.'
+'Over death, over dread, over doom lifted.'
+'I don't believe this!'
+'Can't you take a joke?'
+'Out of loss, out of life, unto long glory.'
+'Oops, sorry... didn't mean to disturb you.'
+'I never get to have any fun!'
+'Now for wrath, now for ruin and a red nightfall!'
+'Don't worry. I've got a plan.'
+'It didn't look so tough.'
+'Run away!'
+'Death in the morning and at day's ending...'
+'I don't like this dungeon...'
+'Maybe this wasn't such a good idea.'
+'My God will protect me.'
+'You wouldn't dare!'
+'For into darkness fell his star...'
+'Caveyard! Paveyard!'
+'And I've *never* done you any harm.'
+'I don't understand. It should be dead by now.'
+'I'm heir to the crown. They wouldn't dare!'
+'Hey! Where's my stomach? My hands?'
+'Ha! That's the oldest trick in the book.'
+'Cover me.'
+'Watch this.'
+'And damn'd be him that first cries: Hold, enough!'
+'I will not yield.'
+'...but like a man he died.'
+'If you cut me down, I will only become more powerful.'
+'Well, at least I tried...?'
+'What could possibly have gone wrong?'
+'Thy nuncle was dead as a lump o' lead.'
+'Surrender? Never!'
+'I'm sure reinforcements will get here on time. They promised.'
+'A bump o' the boot on the seat.'
+'I have a very bad feeling about this.'
+'I stood upon the bridge alone.'
+'I feel I could cast Speak with Dead and talk to myself.'
+'Oh, that's just a light wound.'
+'Dark is the path appointed for thee.'
+'I thought you were on MY side...'
+'Thy heart shall then rest in the forest no more.'
+'The Winter comes, the bare and leafless Day.'
+'Where now the horse and the rider?'
+'Uhh... oh-oh...'
+'Gee, where'd everybody go?'
+'Who shall gather the smoke of the dead wood burning?'
+'Ay! Ay! Ay!'
+'Ohe! Ohe! Ohe!'
+'Et tu, Caesar! Then fall, Brute!'
+'Even the best laid plans...'
+'For our days are ending and our years failing.'
+'The Random Number Generator hates me!'
+'So when I die, the first thing I will see in heaven is a score list?'
+'Can't we talk this thing over?'
+'Wait! Spare me and I'll make you rich! Money is not a problem!'
+'I hate you!'
+'By the kind gods, 'twas most ignobly done!'
+'I saw him walk in empty lands, until he passed away.'
+'His cloven shield, his broken sword, they to the water brought.'
+'I'm the hero of this story! I CAN'T die!'
+'His limbs they laid to rest.'
+'I've fallen and I can't get up!'
+'I'll be back for my revenge.'
+'Sure don't look good...'
+'I will not say the Day is done, nor bid the Stars farewell.'
+'I'll be back...'
+'The shadow lies upon my tomb...'
+'Thanks, I needed that.'
+'My cup runneth over...'
+'I have drained my cup to the bitter dregs.'
+'Oh, basely done! I had hoped for better of thee!'
+'I am death incarnate! NOTHING can harm me!'
+'Si man i yulma nin enquantuva?'
+'All is lost. Monks, monks, monks!'
+'All my possessions for a moment of time!'
+'Fell deeds awake: fire and slaughter!'
+'Cold be hand and heart and bone...'
+'Everyone dances with the Grim Reaper.'
+'...cold be sleep under stone.'
+'Never more to wake on stony bed...'
+'I am innocent, innocent, innocent!'
+'Watch where you're pointing with that sword! You nearly...'
+'Till the Sun fails and the Moon is dead.'
+'In the black wind the stars shall die...'
+'Of course I know what I am doing.'
+'It looked harmless.'
+'Out into the barren lands.'
+'Where is my spellbook of Hand of Doom?'
+'Look! I'm flying!'
+'But I have double resist!'
+'I'll be back... as soon as I can.'
+'Oh. I didn't know it could resist that'
+'This was supposed to be easy.'
+'I don't get it.'
+'But I read the manual!'
+'Been nice knowing you.'
+'But I just got a little prick!'
+'Hey guys, where are you?'
+'Hey look... ARCHERS!'
+'I can't probably miss...'
+'I don't care. I have a Scroll of Raise Dead.'
+'I don't care. I have a Ring of Regeneration.'
+'I have this dungeon at home, I know where everything is!'
+'This HAS to be an illusion. I attempt to disbelieve it.'
+'I thought you could be trusted.'
+'Never try to sneak in a plate mail.'
+'I'll never surrender.'
+'I'll use the Cheat Death option...'
+'I'm invincible!'
+'Hey, it was only a joke, all right?'
+'Hey, don't talk to me like that!'
+'You have robbed my revenge of sweetness.'
+'I'll see your descendants later!'
+'Let me handle this.'
+'No problem. That's easy.'
+'So what?'
+'Tell me this is an illusion... please!'
+'I hate the Random Number Generator.'
+'Oh, great.'
+'Trust me.'
+'What do you mean, how many hit points do I have?'
+'What do you mean, my GOI expired?'
+'One ill turn deserves another.'
+'But, Sharkey!'
+'But I'm famous!'
+'Awake! Awake! Fear, Fire, Foes! Awake!'
+'Idiots! I am surrounded by incompetent idiots!'
+'I have such sweet thoughts'
+'I pray you all pray for me.'
+'Is not this dying with courage and true greatness?'
+'I must sleep now.'
+'I really only like writing poetry.'
+'That unworthy hand! That unworthy hand!'
+'I am dying.'
+'I like happy things. I'm really calm and peaceful.'
+'I will not kneel. Strike!'
+'I have led a happy life.'
+'Dying, dying.'
+'I feel the flowers growing over me.'
+'Now it is come.'
+'Let me die to the sound of sweet music.'
+'I will now enter the Halls of Mandos.'
+'Ungrateful traitors!'
+'We perish, we disappear, but the march of time goes on forever.'
+'Youth, I forgive thee.'
+'Treason! Treason!'
+'Cowards! Why did you not protect me?'
+'I am absolutely undone.'
+'It is well. I die hard, but am not afraid to go.'
+'Do let me die in peace.'
+'Nothing is real but pain now.'
+'Violent use brings violent plans.'
+'Won't you look at all the pretty flowers?'
+'Bodies fill the fields I see, the slaughter never ends.'
+'Life planned out before my birth, nothing could I say.'
+'Blood will follow blood, dying time is here.'
+'Never happy endings on these dark sets.'
+'Gaaaah! This is most frustrating.'
+'What treachery is this?'
+'Greetings, Death, I'm yours to take away.'
+'I was born for dying.'
+'The higher you walk, the farther you fall.'
+'Down here, we all float.'
+'New blood joins this earth...'
+'You labeled me, I'll label you, so I dub thee unforgiven.'
+'See you in the Void!'
+'There's a time to live, and a time to die, when it's time to meet the maker.'
+'Isn't it strange, as soon as you're born you're dying?'
+'Only the good die young, all the evil seem to live forever.'
+'No, no, no. It's not fair.'
+'And in my last hour, I'm a slave to the power of death.'
+'Now I am cold, but a ghost lives in my veins.'
+'This didn't just happen.'
+'You hit me for HOW MUCH damage?'
+'You'll take my life but I'll take yours too.'
+'We won't live to fight another day.'
+'As I lay forgotten and alone, without fear I draw my parting groan.'
+'Somebody please tell me that I'm dreaming!'
+'Can't it be there's been some sort of error?'
+'You cheated!'
+'Life down there is just a strange illusion.'
+'My life suffocates, planting seeds of hate.'
+'I'm not dead yet. I still have five hit points'
+'My body tries to leave my soul.'
+'I'm so tired of living, I might as well end today.'
+'Life, life! Death, death! How curious it is!'
+'Oh well, it's back to square one in HMa.'
+'Flames? Not yet, I think.'
+'Great. Now I can finish my memoirs.'
+'And now the dreams end.'
+'Sharkey made me do it.'
+'Death greets me warm, now I will just say goodbye.'
+'What is this? I've been stricken by fate!'
+'This can't be happening to me!'
+'Flash before my eyes: now it's time to die.'
+'You have been dying since the day you were born.'
+'No point asking who's to blame.'
+'But for all my power I couldn't foresee my own demise.'
+'My creator will lay my soul to rest.'
+'Was that worth dying for?'
+'Can you say you are proud of what you've done?'
+'But there are some things which cannot be excused.'
+'Why is it some of us are here just so that we'll die?'
+'The shortest straw, pulled for me.'
+'There's got to be just more to it that this or tell me why do we exist?'
+'I can't believe that really my time has come.'
+'This is just gruesome.'
+'When the dream dies, the nightmare begins.'
+'This thing all things devours.'
+'This can't be real.'
+'No, this really isn't happening.'
+'I believe my kingdom will come'
diff --git a/lib/mods/theme/file/monfear.txt b/lib/mods/theme/file/monfear.txt
new file mode 100644
index 00000000..fbff8538
--- /dev/null
+++ b/lib/mods/theme/file/monfear.txt
@@ -0,0 +1,63 @@
+*********** BUFFER LINE ********************** DO NOT REMOVE *****************
+says: 'I am too young to die.'
+says: 'Ok, ok!'
+screams: 'Help, ho!'
+screams: 'What ho! Help!'
+says: 'You will pay for this!'
+says: 'Violence is no solution!'
+says: 'I thought you liked me.'
+says: 'Such senseless violence! I don't understand it!'
+screams: 'Ho! Murder! Murder!'
+says: 'Look, behind you!'
+screams: 'Run away!'
+screams: 'Run to the hills! Run for your lives!'
+says: 'Wait! Spare me and I'll make you rich! Money isn't a problem!'
+says: 'I'll be back...'
+begs for you to spare its life.
+says: 'All my possession for a moment of time!'
+says: 'Hey, it was only a joke, all right?'
+says: 'Stop!'
+grovels at your feet.
+says: 'Money? Sure, take it all back!'
+screams: 'Cowards! Why did you not protect me?'
+sobs: 'I didn't MEAN it...'
+begs: 'Spare me and I'll get you Ringil! Really!'
+whimpers and grovels.
+screams: 'Keep that lunatic away from me!'
+shouts: 'Drop that weapon, now!'
+says: 'Fool! You don't know what you're doing!'
+screams for help!
+begs for mercy.
+screams: 'Help! The maniac's murdering me!'
+sobs: 'All right! I apologise! I really, really do!'
+says: 'Wait! Let's make a deal!'
+says: 'Just can't stop this surmounting terror!'
+says: 'If there is a God, then why has he let me die?'
+cringes and whimpers.
+says: 'No hope, no life, just pain and fear.'
+says: 'I am a fugitive, hunted down like game.'
+says: 'You'll live to regret this blasphemous offence!'
+says: 'All my life's blood is slowly draining away...'
+asks: 'Should we be fighting at all?'
+asks: 'What are we fighting for?'
+asks you: 'Can you say you are proud of what you've done?'
+says: 'Every minute I get weaker...'
+says: 'All my life I've run away...'
+says: 'All that I see, absolute horror!'
+says: 'I have fallen prey to failure.'
+says: 'Just leave me alone!'
+says: 'Please, save me!'
+says: 'You've won a battle, but I'll win the war!'
+says: 'You've won this round, next time it's *my* turn!'
+says: 'Another time, another battlefield, *my* victory.'
+says: 'I've got to keep running.'
+says: 'It's all so futile!'
+says: 'Cowards live to fight another day.'
+says: 'Life it seems will fade away, drifting further every day.'
+says: 'Emptiness is filling me, to the point of agony.'
+says: 'Cannot stand this hell I feel!'
+cries: 'Someone help me, oh please God help me!'
+prays fervently to any Gods that are listening.
+cries: 'Spare me!'
diff --git a/lib/mods/theme/file/monspeak.txt b/lib/mods/theme/file/monspeak.txt
new file mode 100644
index 00000000..221326be
--- /dev/null
+++ b/lib/mods/theme/file/monspeak.txt
@@ -0,0 +1,517 @@
+# This is the file for allowing uniques to speak their "own" lines.
+# Deleting this file will have no real effect on the game. Modifying it may
+# cause STRANGE unique lines to come up if the format's wrong, but shouldn't
+# crash anything. The format goes like so:
+# N:45:whoever this is
+# 3
+# says bravado line 1
+# says bravado line 2
+# says bravado line 3
+# 2
+# says fear line 1
+# says fear line 2
+# The number after the N: is the "monster index number" obtained from
+# r_info.txt. The text field after that number isn't actually used--it's
+# just there to help humans edit the file. The numbers on lines by
+# themselves say the number of "bravado" and "fear" lines. Getting these
+# numbers wrong won't crash anything, but will produce strange lines.
+# Two or more monsters can share lines; just put their N: lines in a
+# contiguous block.
+# To stop a certain monster from having unique lines, put a # in front of
+# its N: line.
+# Have fun with this! --Matt G
+picks his nose.
+pines for his precious.
+searches his pockets.
+eats some slimy creatures.
+mutters: 'My preciouss, where iss my preciouss?'
+shouts: 'No Master Hobbitsisisisis!'
+cries: 'The ring was ours for agesisisisis!'
+says: 'Smeagol sneaking! ME! Shneeeakingsisis!'
+screams: 'Nassty Hobbitsisisisis...'
+says: 'Come on, quickly, follow Smeagol!'
+coughs: 'Gollum! Gollum!'
+says: 'Every way is guarded, silly foolsis!'
+says: 'Nassty Bagginsis, stole my precious.'
+says: 'She will kill them, oh yes she will preciouss.'
+says: 'Does it guess easy? It must have a competition with us, preciouss!'
+hisses: 'What has it got in its pocketses?'
+whimpers: 'We've lost it, we have.'
+says: 'No food, no rest; Smeagol a SNEAK!'
+says: 'What a dainty little dish you will be for her.'
+says: 'Hobbitses always SOOOO polite.'
+screams: 'Stop, Thief!'
+says: 'Makeses him drop his weapon precious.'
+grovels: 'He has only four fingers on the black hand.'
+growls: 'Not nice Hobbits, not sensible!'
+says: 'If you findesis it, give it us back.'
+says, 'Don't hurt us, mastersisis.'
+says, 'Poor Smeagol, poor Smeagol.'
+says, 'No AH! Don't hurtsis us.'
+N:102:Lurtz, Uruk Captain of the White Hand
+N:140:Lagduf, the Snaga
+N:170:Radbug, the Goblin
+N:186:Grishnakh, the Hill Orc
+N:215:Golfimbul, the Hill Orc Chief
+N:260:Ufthak of Cirith Ungol
+N:314:Shagrat, the Orc Captain
+N:315:Gorbag, the Orc Captain
+N:330:Bolg, Son of Azog
+N:350:Ugluk, the Uruk
+N:356:Lugdush, the Uruk
+N:370:Muzgash, the Snaga
+N:373:Azog, King of the Uruk-Hai
+N:399:Mauhur, the Uruk
+fingers his blade and grins evilly.
+says, 'I'll bet your innards would taste real sweet...'
+says, 'I love the smell of fresh blood.'
+wonders aloud how many experience points you're worth.
+sings, 'Clap! Snap! the black crack!'
+sings, 'Grip, grab! Pinch, nab!'
+sings, 'And down down to Goblin-town you go, my lad!'
+sings, 'Clash, crash! Crush, smash!'
+sings, 'Hammer and tongs! Knocker and gongs!'
+sings, 'Pound, pound, far underground!'
+sings, 'Ho, ho! my lad!'
+sings ' Swish, smack! Whip crack!'
+sings 'Batter and beat! Yammer and bleat!'
+sings, 'Work, work! Nor dare to shirk,'
+sings, 'While Goblins quaff, and Goblins laugh,'
+sings, 'Round and round far underground...'
+sings, 'Below, my lad!'
+screams, 'Hey, orcs have rights too!'
+says, 'You're just prejudiced against orc-kind, aren't you?'
+begs, 'Spare me and I'll get you Ringil! Really!'
+says, 'Next time, I'm bringing more Uruks with me!'
+says, 'Don't hate me because I'm ugly!'
+whimpers and grovels.
+N:137:Grima Wormtongue, Agent of Saruman
+says, 'Lathspell I name you, Ill-news; and Ill-news is an ill guest they say.'
+says, 'Forbid his staff!'
+yells, 'You lie!'
+screams, 'Let me go, let me go!'
+says, 'My messages are useless now!'
+hisses, 'You told me to; you made me do it!'
+N:412:Lotho Sackville-Baggins, Betrayer of the Shire
+N:374:Bill Ferny
+N:437:Harry Goatleaf, Gatekeeper of Bree
+whines and snickers.
+whispers nasty things.
+says, 'I'll slaughter you slowly...'
+giggles as he fingers his knife.
+says, 'Now, you shall taste my wrath!'
+begs you to spare his miserable life.
+whines, 'This is not my fault!'
+screams, 'Help! Help!'
+N:138:Robin Hood, the Outlaw
+eyes your money pouch covetously.
+says, 'You look like Nottingham's man to me!'
+says, 'I bet I can shoot better than you...'
+says, 'Give till it hurts!'
+says, 'Do not force me to put an arrow in your skull...'
+begs you to spare his life.
+says, 'But I'm a GOOD guy, really!'
+says, 'Money? Sure, take it all back!'
+N:254:Maedhros the Tall
+N:263:Maglor the Mighty Singer
+N:268:Celegorm the Fair
+N:274:Caranthir the Dark
+N:276:Curufin the Crafty
+N:318:Amrod, Son of Feanor
+N:319:Amras, Son of Feanor
+says, 'I swore an oath which none shall break.'
+says, 'I sword an oath which none should take.'
+says, 'I swore by the name of even Iluvatar.'
+says, 'I called the Everlasting Dark upon me if I kept it not.'
+says, 'I named Manwe my witness.'
+says, 'I named Varda, and hallowed Taniquetil, my witnesses.'
+says, 'I will pursue with vengeance and hatred.'
+says, 'None shall keep or hold a Silmaril from me.'
+says, 'I accept my fate.'
+says, 'This must be payment for the Kinslaying.'
+says, 'The blood of my kin burns my hands.'
+N:169:Brodda, the Easterling
+N:291:Ulfast, Son of Ulfang
+N:413:Ulwarth, Son of Ulfang
+N:392:Sangahyando of Umbar
+N:380:Angamaite of Umbar
+N:573:Lorgan, Chief of the Easterlings
+N:987:Uldor the Accursed
+N:990:Ulfang the Black
+fingers his blade and grins evilly.
+snickers, 'Now, I strike a blow for *our* side!'
+calls your mother nasty names.
+belches and spits.
+scratches his armpits.
+says, 'I love the smell of fresh blood.'
+says, 'Yeeha! Another idiot to slaughter!'
+wonders aloud how many experience points you're worth.
+says, 'My brain's on fire with the feeling to kill!'
+says, 'I shall torture you slowly.'
+says, 'I shall have my way with your women!'
+whimpers, 'No, I will really fight on your side!'
+says, 'Morgoth made me do it.'
+says, 'Please don't kill me!'
+#This next may be unnecessarily evil... :-]
+says, 'Nyah, nyah, betcha can't find me!'
+magically summons mighty undead opponents!
+casts a spell and cackles evilly.
+magically summons special opponents!
+howls, 'I'll be back!'
+whimpers, 'They said this invisibility thing was fool-proof!'
+N:441:Tom Bombadil
+sings, 'Hey dol! merry dol! ring a dong dillo!'
+sings, 'Old Tom Bombadil water-lilies bringing...'
+sings, 'Goldberry, Goldberry, merry yellow berry-o!'
+sings, 'Hey! Come derry dol! Can you hear me singing?'
+says, 'Eat earth! Dig deep! Drink water! Go to sleep!'
+says, 'Bombadil is talking!'
+sings, 'Hey! Come derry dol! Hop along, my hearties!'
+sings, 'Old Tom Bombadil is a merry fellow!'
+#N:467:Beorn, the Shape-Changer
+says, 'They don't look dangerous!'
+laughs a great rolling laugh.
+says, 'O ho, so you've had trouble with THEM, have you?'
+says, 'I don't need your service, thank you.'
+asks, 'Where are they? Killed, eaten, gone home?'
+admonishes, 'I would have given them more than fireworks!'
+N:489:Varda, Lady of the Stars
+N:490:Vaire, the Weaver
+N:492:Irmo of Lorien
+N:497:Este, the Gentle
+N:498:Nienna, the Sorrowful
+N:506:Nessa the Lithe
+N:511:Orome, the Huntsman of the Valar
+N:515:Vana, the Ever-young
+gazes southwards.
+reveals: The Helcaraxe is in the north-west.
+gazes northwards.
+reveals: Don't bring any glassware to the Helcaraxe.
+gazes eastwards.
+reveals: The Wastelands of the North are guarded by the Hunter.
+gazes westwards.
+reveals: The Withered Heath is in the Grey Mountains.
+sings softly.
+reveals: Utumno has not been destroyed completely.
+whispers something.
+reveals: The Blue Wizards are trapped in Utumno.
+weeps quietly.
+reveals: Utumno is in the north-east.
+looks at you sadly.
+reveals: There is an artifact that will let you identify items.
+turns away from you.
+reveals: There is a powerful artifact guarded in Near Harad.
+says, 'Don't you have a quest to complete, child?'
+reveals: The Castle of Dol Amroth is in the south.
+gazes southwards.
+reveals: A strange creature guards the Maze in the south.
+gazes northwards.
+reveals: Cirith Ungol is poisonous.
+gazes eastwards.
+reveals: There is a passage to The Lonely Isle in the southwest.
+gazes westwards.
+reveals: Saruman waits for you beneath Isengard.
+sings softly.
+reveals: To get to Khazad-Dum, you must pass through Moria.
+whispers something.
+reveals: There is a snowy passage through the Misty Mountains.
+weeps quietly.
+reveals: The Witch-Realm of Angmar will poison and disenchant.
+looks at you sadly.
+reveals: There is a great treasure in the Blue Mountains.
+turns away from you.
+reveals: You must bring a Map and a Key to Smaug's lair in Erebor.
+says, 'Don't you have a quest to complete, child?'
+reveals: Beware of the Deep Marshes.
+gazes southwards.
+reveals: Level 95 of Angband is a special level.
+gazes northwards.
+reveals: Level 85 of Angband is a special level.
+gazes eastwards.
+reveals: Level 70 of Angband is a special level.
+gazes westwards.
+reveals: Level 21 of the Orc Caves is a special level.
+sings softly.
+reveals: Level 35 of Moria is a special level.
+whispers something.
+reveals: The last level of Mount Doom never changes.
+weeps quietly.
+reveals: Mirkwood forest will lead you to the Heart of the World.
+looks at you sadly.
+reveals: There is a small water cave in Moria.
+N:493:Bert the Stone Troll
+N:494:Bill the Stone Troll
+N:495:Tom the Stone Troll
+asks, 'What are yer?'
+asks, 'What's a burrahobbit got to do with my pockets?'
+muses, 'You wouldn't make above a mouthful.'
+taunts, 'You're a fat fool!'
+says, 'You're a booby.'
+says, 'That'll teach yer!'
+says, 'I won't take that from you!'
+N:505:Groo the Wanderer
+says: 'A fray! A fray!'
+N:523:N:523:Ingeborg, the Runemistress
+says: 'Hey, I just had a neat idea!'
+says: 'Ringil? Never heard of it where I come from!'
+scribbles busily on a stack of parchment.
+mutters something in an unknown tongue.
+cuddles something warm and fuzzy.
+offers you a hug.
+shrieks: 'Oh my gods, I'm doomed!'
+protests: 'Awww, I just wanted to hug you...'
+protests: 'Hey, it's only a game--please don't hurt me!'
+N:531:Lindal Lossehelin
+N:552:Erianyth, the Sorceress
+N:557:Karrazix the Brave
+N:564:Sir Physt
+N:572:Slappy, Abbess of Pain
+asks, 'Hey, you got a Cloak of Air I can borrow?'
+states matter-of-factly, 'You're not as tough as I am.'
+asks, 'Are you going to DiTL this one?'
+brags, 'My CON is higher than yours.'
+gloats, 'I got Boots of Speed from that stupid princess.'
+screams, 'See you on the forums!'
+screams, 'ToME rules!'
+N:535:Zizzo, Last of the Yeeks
+N:569:Nick LeYeek, Second Last of the Yeeks
+N:595:Orfax, son of Boldor
+N:596:Boldor, King of the Yeeks
+wonders aloud about your sexual orientation.
+spouts torrents of obscenities.
+shouts, 'YEEK! YEEK! YEEK!'
+wonders aloud how many experience points you're worth.
+says, 'I'll teach you to respect yeeks!'
+sobs, 'I didn't MEAN it...'
+whimpers and moans.
+N:660:Eol, the Dark Elf
+says, 'I acknowledge not your law.'
+says, 'I care nothing for your secrets.'
+says, 'I came not to spy on you but to claim my own.'
+screams, 'My son you shall not withhold from me!'
+screams, 'You shall not hold what is mine!'
+'Here you may yet die the same death as I.'
+N:697:Smaug the Golden
+says, 'Well, thief! I smell you and I feel your air. I hear your breath.'
+says, 'Come along! Help yourself, there is plenty and to spare.'
+says, 'You have nice manners for a thief and a liar.'
+wonders: 'Who are you and where do you come from, may I ask?'
+says, 'Lucky numbers don't often come off.'
+says, 'Some nasty scheme of those Lake-men, or I'm a lizard.'
+brags, 'I kill where I wish and none dare resist.'
+brags, 'I laid low the warriors of old whose like is not in the world today.'
+brags, 'Now I am old and strong, strong, strong!'
+brags, 'My armour is like tenfold shields, my teeth are swords, my claws spears.'
+brags, 'The shock of my tail is a thunderbolt, my wings a hurricane!'
+brags, 'I am armoured above and below with iron scales and hard gems.'
+wails, 'No, no, no! Not the Black Arrow!'
+admits defeat.
+N:714:Quickbeam, the Ent
+says, 'I like birds, even when they chatter.'
+shouts, 'Ra-hoom-rah!'
+N:715:Glaurung, Father of the Dragons
+calls you a thankless fosterling.
+taunts, 'Captain foolhardy!'
+calls you The Usurper of Nargothrond!
+says, 'If thou wilt be slain, I will slay thee gladly.'
+lectures, 'They lie who say we do not honour the valour of foes.'
+lets out a bloodcurdling scream.
+N:771:Saruman of Many Colours
+says, 'One ill turn deserves another.'
+brags, 'Whoever strikes me shall be accursed.'
+admonishes, 'Meddle not in policies which you do not understand.'
+says, 'Spare me your pity. I would hate you even more for it.'
+croaks, 'Do not expect me to wish you health and long life.'
+lets out a shrill shriek
+N:850:Carcharoth, the Jaws of Thirst
+N:840:Draugluin, Sire of All Werewolves
+barks and bellows frighteningly!
+says, 'Oh good, another chew toy!'
+says, 'Yummy! I was getting tired of chicken...'
+lets out an earsplitting howl.
+drools all over the dungeon.
+says, 'Bad adventurer! No more living for you!'
+snarls and howls.
+cringes and whimpers.
+N:818:The Mouth of Sauron
+asks, 'Anyone with authority to treat with me? Not thou at least!'
+says, 'This time thou hast stuck out thy nose too far.'
+says, 'Thou shalt see what comes to him who defy Sauron the Great.'
+says, 'Take swift counsel with what little wit is left to you.'
+says, 'And now thou shalt endure the slow torment of years!'
+says, 'Do not bandy words in your insolence with the Mouth of Sauron!'
+screams, 'This CAN'T be happening!'
+shouts, 'Kill me if you want, the Boss will get you!'
+N:804:Vecna, the Emperor Lich
+N:844:Feagwath the Undead Sorceror
+N:856:Gothmog, the High Captain of Balrogs
+N:860:Sauron, the Sorcerer
+brags, 'My power is beyond compare!'
+snorts, 'A mere mortal dares challenge my might?'
+says, 'Not another one! I just finished chewing on the last!'
+wonders aloud how many experience points you're worth.
+says, 'Hell shall claim your remains!'
+yawns at your pathetic efforts to kill him.
+says, 'Minions, slaughter this fool!'
+says, 'Set thine house in order, for thou shalt die...'
+screams, 'This CAN'T be happening!'
+shouts, 'Kill me if you want, the Boss will get you!'
+N:853:Huan, Wolfhound of the Valar
+asks, 'Have you seen Carcharoth? I seek him.'
+N:861:Dark God, the Mighty Coder of Hell
+says 'Hullo'.
+emits a low 'hmmmm'.
+screams 'I came from the Hell for YOU!'.
+laughs out loudly.
+mutters something about bugs.
+asks you about the new version.
+screams 'ToME rules!'.
+N:928:Mathilde, the Science Student
+wishes you luck.
+skips along happily.
+is surrounded by the purple aura of the RNG. Touch at your peril.
+N:934:Fangorn the Treebeard
+says: 'The night stretches out on the Isengard!'
+says: 'Trolls are strong, Ents are STRONGER!'
+says: 'Hoom, hm, ah well.'
+says: 'Saruman will now stop using his axes on the trees...'
+says: 'I will crush all those burarum ... those orcs!'
+says: 'I am totally of the side of nobody since nobody is totally of my side...'
+N:954:The Witch-King of Angmar
+says, 'Do you not know Death when you see it?'
+says, 'Thou fool. No living man may hinder me!'
+screams, 'Help me!'.
+whines, 'I need your help, great hero!'.
+implores you to help her.
+screams 'I didn't REALISE I was STANDING on the stairs, OKAY???'.
+N:1010:The Insane Player
+screams, 'There can be only one!'
+makes a chattering noise with his teeth.
+screams, 'Morgoth is MY quarry! GO AWAY!!!'
+scrapes some slime off the wall and eats it, repeating 'grow mold!'
+whimpers, 'You sure looked harmless.'
+sobs uncontrollably.
+N:1036:Sanctimonious-looking preacher
+screams 'And the streets shall flow with the blood of the non-believers!'
+says: 'Eru is the One. There is no mistaking it, nor arguing with it.'
+says: 'I have never killed, but I have read many obituaries with pleasure.'
+hisses, 'Repent, evil-doer! Ere it is too late.'
+yells, 'And He will execute vengeance in anger and fury upon the heathen!'
+says: 'Okay, I admit it. Religion is basically guilt, with different holidays.'
+whispers, 'Walk with those seeking Truth. Run from those who think they've found it.'
+says, 'The light of Valinor is with me.'
+N:1039:Improv, the mighty MoLD
+screams 'Your code is ugly!'
+mutters something about bugs.
+screams 'ToME rules!'. \ No newline at end of file
diff --git a/lib/mods/theme/file/news.txt b/lib/mods/theme/file/news.txt
new file mode 100644
index 00000000..67691fb4
--- /dev/null
+++ b/lib/mods/theme/file/news.txt
@@ -0,0 +1,23 @@
+#G #W ~ ~~~ ~~~ ( #G
+#G ======/ ===== #W ~~ ) ~~ ) #G === === ===
+#G / // / __ \ #W )~ #r,.#W~ ( (#G // || \\ //
+#G // | | | | #W _#r,-"####`-^ #W ) #G || || || ||==:
+#G || | | | | #W ,#D###########r`W='#D###W`.#W () #G || || || ||
+#G \\_// \ -- / #W ,#D#######################D###W:#r,=. #G || || || \\===
+#G \_/ ===== #W /.#D###W,".#D#####W,".#D###########r"#W##\
+#W ,-. _,-= /"._ ,-. #w ," #W `:' `:#D#####W[JW] ,. #G #R "Theme"
+#W," `," `=._ `" -#w; #G The #W\#D#####W;"' V \#W __,-. ,-=.
+#W / " `-. #w / #GTroubles of #W `" `-.#W__,-""._," "--," >-=-
+#W ,-"`. #w _' #G Middle Earth#w "._ #W` _/
+ _," #w"=.".
+ _," #o #w`._,=-._ _,-.
+ _._ ,"._," #w"-." \,-.
+-" `-" #w`-
+ ToME maintained by darkgod Module by furiosity
+#y One Ring to rule them all,
+#y One Ring to find them,
+#y One Ring to bring them all,
+#y And in the Darkness bind them
+#y In the Land of Mordor, where the Shadows lie.
+#B [J.R.R. Tolkien] \ No newline at end of file
diff --git a/lib/mods/theme/file/news2.txt b/lib/mods/theme/file/news2.txt
new file mode 100644
index 00000000..67691fb4
--- /dev/null
+++ b/lib/mods/theme/file/news2.txt
@@ -0,0 +1,23 @@
+#G #W ~ ~~~ ~~~ ( #G
+#G ======/ ===== #W ~~ ) ~~ ) #G === === ===
+#G / // / __ \ #W )~ #r,.#W~ ( (#G // || \\ //
+#G // | | | | #W _#r,-"####`-^ #W ) #G || || || ||==:
+#G || | | | | #W ,#D###########r`W='#D###W`.#W () #G || || || ||
+#G \\_// \ -- / #W ,#D#######################D###W:#r,=. #G || || || \\===
+#G \_/ ===== #W /.#D###W,".#D#####W,".#D###########r"#W##\
+#W ,-. _,-= /"._ ,-. #w ," #W `:' `:#D#####W[JW] ,. #G #R "Theme"
+#W," `," `=._ `" -#w; #G The #W\#D#####W;"' V \#W __,-. ,-=.
+#W / " `-. #w / #GTroubles of #W `" `-.#W__,-""._," "--," >-=-
+#W ,-"`. #w _' #G Middle Earth#w "._ #W` _/
+ _," #w"=.".
+ _," #o #w`._,=-._ _,-.
+ _._ ,"._," #w"-." \,-.
+-" `-" #w`-
+ ToME maintained by darkgod Module by furiosity
+#y One Ring to rule them all,
+#y One Ring to find them,
+#y One Ring to bring them all,
+#y And in the Darkness bind them
+#y In the Land of Mordor, where the Shadows lie.
+#B [J.R.R. Tolkien] \ No newline at end of file
diff --git a/lib/mods/theme/file/rart_f.txt b/lib/mods/theme/file/rart_f.txt
new file mode 100644
index 00000000..50a55b93
--- /dev/null
+++ b/lib/mods/theme/file/rart_f.txt
@@ -0,0 +1,86 @@
+The Bag of Tricks
+Pandora's Box
+The Deck of Wild Magic
+The Box of Horrors
+The Thirteenth Eye of Sauron
+Saruman's Unfinished Works
+The Gem of Fire
+The Gem of Ice
+The Gem of Venom
+The Gem of Knowledge
+The Gem of Rage
+The Gem of Hate
+The Gem of Wisdom
+The Gem of Ghosts
+The Boulder of Entmoot
+The Voodoo Doll of Ghan-buri-ghan
+The Mirror of Alternate Dimensions
+The Ebon Cube of Darkness
+The Diamond Prism of Light
+The Gem of Chaos
+The Pentagram of Lore
+The Fourteenth Eye of Sauron
+The Space-Time Continuum
+The Shard of Pottery that is Not Junk
+Curunir's Alteration Manual
+Gandalf's Tome of Unconventional Warfare
+The Tome of Collected Strange Magic
+The Pendulum of Immortality
+The Black Candle of Ered Mithrin
+Smeagol's Lost Toy
+The Staff of the Ithryn Luin
+The Tome of Chaos
+The Dagger ``Thanc''
+The Tome of Elven Household Magic
+a Piece of the Mage Staff of Olorin
+a Parchment titled ``Magic for the Layman''
+The Shopping Bag of Gaffer Gamgee
+The Bag of Magic Toys
+The Skull of Ancient Wisdom
+The Box of Wizardry
+The Potion of Winning
+Radagast's Summoning Manual
+The Gem of Time
+The Lost Works of Melian
+The Crystal Ball of Godly Sights
+The Box of Many Wonders
+Carcharoth's Favourite Toy
+The Hat of Radagast
+The Bottomless Bottle
+a Parchment titled ``How to Win the Game''
+The Wand Construction Kit
+The Clay Tablets of Antiquity
+The Blood of Death
+Darkgod's Voodoo Doll of the Player
+The Skeleton of Nob
+The Magical Honey Jar
+a Parchment titled ``Concerning Hobbits''
+a Parchment titled ``On Beren and Luthien''
+The Fifteenth Eye of Sauron
+The Sixteenth Eye of Sauron
+The Seventeenth Eye of Sauron
+The Crystal Ball of The Witch-King of Angmar
+a Parchment titled ``Secrets of the Gnomish Wizards''
+The Medallion of Good Will
+The Immortal Skull of Telepathy
+The Ultimate Slime Mold
+Saruman's Big Book of Brutality
+The Shopping List of Barliman
+a Parchment titled ''There And Back Again''
+The Portable Soldier
+The Torch of Isengard
+One Rune to Rule them All
+a Parchment titled ''Famous Last Words''
+The Fire of Orthanc
+Radagast's Compendium of Strange Behaviour
+The Antique Acorn of Watchfulness
+The Horn of Ages
+Gandalf's Portable Pandemonium
+The Perfect Symbiote
+Curunir's Book of Impossible Occurences
+a Parchment titled ''Of the Kinslaying Wars''
+The Altruistic Assassin
+The Pipe of Buckland
+The True Totem of an Ostrich
+The Collapsible Crutch
diff --git a/lib/mods/theme/file/rart_s.txt b/lib/mods/theme/file/rart_s.txt
new file mode 100644
index 00000000..cc84631f
--- /dev/null
+++ b/lib/mods/theme/file/rart_s.txt
@@ -0,0 +1,87 @@
+a Bag
+a Shiny, Black Box
+a Deck of Cards
+a Rusty, Slimy Box
+an Eyeball
+a Red Tome
+a Red Gem
+a Blue Gem
+a Green Gem
+a White Gem
+an Orange Gem
+a Black Gem
+a Gray Gem
+a Translucent Gem
+a Boulder
+a Voodoo Doll
+a Mirror
+a Black Cube
+a Prism
+a Violet Gem
+a Pentagram
+a Glass Eyeball
+something weird
+a Shard of Pottery
+a Green Tome
+a Black Tome
+a White Tome
+a Pendulum
+a Black Candle
+a Tiny Doll
+a Black Staff
+a Violet Tome
+a Shiny Dagger
+a Gray Tome
+a Broken Stick
+a Parchment
+a Big Bag
+a Small Bag
+a Broken Skull
+a Blue Box
+a Gray Bottle
+an Orange Tome
+a Shiny Gem
+an Ancient Gray Tome
+a Crystal Ball
+a Golden Box
+a Broken Bone
+a Soft Leather Hat
+a Broken Bottle
+an Arcane Parchment
+many Small Wooden Sticks
+some Clay Tablets
+a Smoky Vial
+a Doll
+a Human Skeleton
+a Clay Jar
+an Arcane Parchment
+a Strange Parchment
+a Large Eye
+a Small Eye
+a Decayed Eye
+a Large Crystal Ball
+a Mud-Stained Parchment
+a Medallion
+a Jewel-Encrusted Skull
+a Slimy Mold
+a Battered Book
+a Small Note
+an Old Parchment
+a Small Figurine
+a Torch
+a Rune
+a Singed Parchment
+a Sphere
+a Red Book
+an Acorn
+a Strange Horn
+a Music-Box
+a Blue Mold
+a Torn Book
+a Greasy Parchment
+a Blackened Figurine
+a Pipe
+an Avian Figurine
+a Crutch
diff --git a/lib/mods/theme/file/readme! b/lib/mods/theme/file/readme!
new file mode 100644
index 00000000..90b6bbf2
--- /dev/null
+++ b/lib/mods/theme/file/readme!
@@ -0,0 +1,36 @@
+Most files in this directory are use by the get_rnd_line function for various
+purposes in the game. They can be edited and customised by the user with any
+ascii text editor. If you add / remove lines you should modify the index (the
+first line) accordingly. If you set an invalid index or remove the buffer line
+weird messages and other things can appear, and you can crash the game. Please
+see sample.txt before you try modifying the files.
+The a_*.txt and w_*.txt are used when the game generates a random artifact.
+However, instead of picking a name from the appropriate file, the game may
+form a new name from syllables[].
+The files in this directory:
+A_CURSED TXT Possible names for randomly generated cursed armour artifacts
+A_HIGH TXT Possible names for randomly generated 'powerful' armour artifacts
+A_LOW TXT Possible names for randomly generated 'weak' armour artifacts
+A_MED TXT Possible names for randomly generated 'medium' armour artifacts
+BRAVADO TXT Possible lines for speaking uniques
+CHAINSWD TXT Possible noise for the Chainsword
+CRIME TXT Possible crimes that speaking uniques may have committed
+DEAD TXT The tombstone picture (the death screen)
+DEATH TXT Possible 'last words' when the player dies
+ELVISH TXT Syllables for the names of random artifacts
+ERROR TXT Possible random error messages (instead of "Type ? for help")
+MONDEATH TXT Possible 'last words' for speaking uniques
+MONFEAR TXT Possible lines for scared speaking uniques
+NEWS TXT The game intro screen
+README! You are reading this file right now
+RUMORS TXT Possible rumours (for scrolls or rumour and shopkeepers)
+SAMPLE TXT A sample file for the random line selecting function
+SILLY TXT Silly monster names for hallucination
+SMEAGOL TXT Smeagol lines
+SMEAGOLR TXT Smeagol fleeing
+W_CURSED TXT Possible names for randomly generated cursed weapon artifacts
+W_HIGH TXT Possible names for randomly generated 'powerful' weapon artifacts
+W_LOW TXT Possible names for randomly generated 'weak' weapon artifacts
+W_MED TXT Possible names for randomly generated 'medium' weapon artifacts
diff --git a/lib/mods/theme/file/rumors.txt b/lib/mods/theme/file/rumors.txt
new file mode 100644
index 00000000..2790cafd
--- /dev/null
+++ b/lib/mods/theme/file/rumors.txt
@@ -0,0 +1,201 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+They say that you can't trust rumors.
+You have no more Black Potions of Death.
+Losto Caradhras, sedho, hodo, nuitho i 'ruith!
+Ando Eldarinwa a lasta quettanya, Fenda Casarinwa!
+Andelu i ven.
+Le aphadar aen.
+Nai tiruvantel ar varyuvantel i Valar tielyanna nu vilya.
+Throw a Potion of Blindness at a monster and it cannot cast any spells!
+Gu kibum kelkum-ishi, burzum-ishi.áAkha - gum-ishi ashi gurum.
+Not satisfied with the artifacts you find? Then create your own!
+They say that Sauron has forged an all-powerful Ring.
+A good item will not corrode.
+They say that Nibelungs live in dark caves.
+Some weapons that slay dragons can be very deadly against them...
+Finding the Phial of Galadriel at Level 1 is nothing to be proud of.
+There are Black Market stores hidden deep in the dungeon.
+What a pity, you cannot read it!
+You will encounter a dark, tall stranger...
+A Mithril mail will not rust.
+An Galvorn mail cannot be destroyed by the elements.
+A Rusty Chain Mail cannot rust any further.
+Nedin dagor hen ˙-'erir ortheri. Natha daged dhaer!
+A Eruchin, u-dano i faelas a hyn an uben tanatha le faelas!
+Tangado a chadad!
+A Wand of Death is useless against monsters that are tougher than you.
+A Wand of Death is of little use against foes that are dead already.
+Try taking off your armor before fighting a Gelatinous Cube!
+They say that only one sword can score *CRITICAL* hits.
+This rumor is not true.
+If you can fall like a feather, you need not care about gravity.
+They say that you should rejoice if you find a scroll labeled ""!
+You don't always have to kill everything you meet!
+If you can't beat it, leave it alone!
+An umber hulk can be a confusing sight.
+There *is* a good use for Potions of Detonations, Ruination and Death...
+Watch your step!
+It's a bad idea to throw away a Longsword (4d5).
+It's a bad idea to wield a Longsword (4d5).
+It's useless to bash monsters with bows - but there's one notable exception...
+Actually, Slime Mold Juice is not completely useless.
+Faeg i-varv din na lanc a nu ranc!
+Ever tried inscribing your armor {erodeproof}?
+Using a Morningstar in the evening has no effect.
+Why are you wasting time reading fortunes?
+There is a horrible, ghastly fate awaiting you... at 2700'!
+You can get the Longsword 'Ringil' by doing the following:
+You can protect yourself from Great Wyrms of Power by doing the following:
+Togo hon dad! Dago hon!
+Za dashu snaku Zigur, Durbgu nazgshu, Durbgu dashshu!
+Forth Eorlingas!
+Try inscribing the name of the first monster killed by it in the weapon!
+I Aear can ven na mar.
+Aiya Earendil Elenion Ancalima!
+There's something bad about what you are carrying in your backpack...
+Thieves are more likely to appear if you are carrying a lot of money.
+Brand's sword, Werewindle, probably knows more than just one trick.
+They say that Scrolls of *Curse Weapon* can create powerful cursed artifacts.
+They say that the Chainsword makes monsters mad with its awful noise!
+They say that Ringil shines so brightly that it makes monsters angry.
+Orcs are mortally afraid of weapons that can slay them.
+There is a way to turn a Ring of Speed (-20) into a Ring of Speed (+20).
+There is no way to turn a Ring of Speed (-20) into a Ring of Speed (+20).
+A Elbereth! Gilthoniel!
+Hail Earendil brightest of the Stars!
+You feel the Longsword (t) you are carrying in your backpack is special...
+If you start seeing red monsters, you have probably gained infravision.
+They say that the dungeon is deeper than the Abyss.
+When all else fails, read the instructions.
+No poison is immediately deadly.
+I have seen a Ring of Speed (+50) in the Black Market!
+Telepathy works like a two-way door.
+Elvish waybread might negate the effects of poison.
+Once uncursed, Calris will become a deadly weapon.
+Havo dad and pass the damn Lembas.
+You feel your luck is turning...
+If you thought Death swords were bad, wait until you meet Killer katanas!
+Overeating can be bad for your health if there are others nearby.
+Cave dwellers are accustomed to darkness and rarely enjoy bright light.
+A creature made of stone can be slain by a spell that turns stone to mud.
+It is often a good idea to throw items that you don't want to eat or drink.
+The faster you run the more food you will burn.
+Invisible monsters will often expose themselves if you drop items around you.
+They say that the key to killing tougher monsters is called "hit&run".
+The Sea calls us home.
+Wearing an Amulet of Doom will take you into the Dungeons of Doom.
+You can often wrest one last charge from an empty wand if you try hard enough.
+Wands may recharge themselves if you leave them on the floor long enough.
+There is more than one way to deal with a locked door.
+Afraid of your valuables getting stolen? Carry more junk!
+Their armour is weak at the neck... and beneath the arm.
+If you hear something smash into splinters, you had better watch out.
+They say that you had better leave Greater hell-beasts alone.
+Selling unidentified potions to shopkeepers might be safer than quaffing them.
+Always look out for trapdoors on "special" feeling levels!
+There is a way to max out your stats with Potions of Charisma & Nexus.
+Unique opponents will recover their health faster than other creatures.
+Prepare to fire!
+Show them no mercy, for you shall receive none.
+Iorhael, lasto beth nin, tolo dan nan galad!
+A Potion of Detonations is also known as nitroglycerin.
+They cannot win this fight. They are all going to die!
+There is a trap on this level!
+A weapon of Undead Slaying has all you need to kill a ghost.
+A weapon of Dragon Slaying may give you resistance to a dragon's breath attack.
+There-is-no life in-the-cold, in-the-dark. Here - in-the-void only death.
+All that is shall come to an end - a dark day dawns for the gods.
+The One Ring is powerful, but will eventually destroy its owner.
+May your blood-stained horn fall upon the enemy-heads!
+May the Valar protect you on your path under the sky.
+Wands of Heal Monster are useful! Hint: ball spell, @....moo(o)ooo
+Guaranteed heal self - scenario: o'@, type c4c4c4c4
+If it can't see you, it can't hurt you!
+If it can't see you, you might still be able to hurt it...
+Nadath na i moe cerich.
+No animal is interested in sex if it is mortally scared.
+There is much yet you have to do.
+You are being followed.
+There is a plenty of Longswords around 1000'.
+The Road is very dangerous.
+Sleep Caradhras, be still, lie still, hold your wrath!
+The Shadow does not hold sway yet.
+There are often stairways in graveyards: bad people are carried to hell...
+Only a god of Thunder could ride a lightning bolt!
+The world is changed; I can feel it in the water...
+I can feel it in the earth, I can smell it in the air.
+They say the Valar have returned to walk upon Middle-earth.
+Weapons of Flame will light your way.
+Nauthannen i ned ol reniannen.
+Gandalf was here.
+They say that the gods get angry if you pray too much.
+For any remedy there is a misery.
+Poison will kill you slowly.
+Didn't you forget to pay?
+Death is just life's way of telling you you've been fired.
+They say that nobody can defeat his own ghost.
+A greedy genocide can be a fatal mistake, especially if you are low on hits.
+Ignore the previous rumour.
+There are scrolls that can be read only by mages.
+Some undead opponents will come back if defeated, more powerful than before!
+The answer is 42.
+I thought I had strayed into a dream.
+One level further down somebody is getting killed, right now.
+Gate of Elves listen to my word, Threshold of Dwarves!
+Bashing a creature may sometimes stun it.
+Nin o Chithaeglirálasto beth daer; rimmo nin Bruinenádan in Ulaer!
+One Ring to rule them all, One Ring to find them.
+One Ring to bring them all and in the darkness bind them.
+Three Rings for the Elven-kings under the sky...
+Never carry a Potion of Detonations if there is a fire trap nearby!
+Laugh to scorn the power of man, for none of woman born shall harm thee!
+All hail thee that shalt be king hereafter!
+You are fated to never die by the hand of a mortal being.
+The Hru hits you. The Hru hits you. The Hru hits you. The Hru hits you.
+Appearance is only the frosting, not the cake!
+A feeling of Death flows through your body.
+Violence is no solution.
+Boots of Speed (+50) are no myth!
+You will need to Restore the Constitution if the Anarchists strike.
+Drain you of your sanity: Face the Thing That Should Not Be!
+Since by curse it came to me, accursed be this Ring!
+Each shall itch to possess the Ring, but none in it shall find pleasure!
+I know whatever was; whatever is, whatever shall be.
+You are fated to find something special on Level 99.
+Pudpadnoy Tooboothokoot is possessed by a demon known only as "It".
+They say that the One Ring has a very special curse.
+They say that alcohol is bad for your health.
+What if you DON'T give a name to the artifact you create..?
+They say that ancient battlefields are often haunted.
+Beware of pits that fill the whole level!
+Liar! I have not the gold!
+They say that the true name of wall monsters is 177.
+Never mind the Phial of Galadriel - the Phial of the Gods is better.
+A Ring of Speed? Phooey! Try looking for a Ring of *Speed*!
+Noro lim, Asfaloth, noro lim!
+If you hear heavy steps - watch out!
+A visit to the Zoo is educational: you meet many strange animals.
+What happens if you wear a Ring of Extra Ring Fingers (-2) {cursed}?
+I amar prestar aen, han mathon ne nen han mathon ne chae a han noston ned 'wilith.
+If I cancel tomorrow the undead will thank me today.
+Hellfire will burn your soul...
+You are fated to die on level 1.
+Why doesn't Detect Monsters show invisible monsters? 'Cos you can't see 'em!
+You are fated to find the Long Sword 'Ringil' on level 5.
+There's slime all over the walls.
+You cruelly stab the helpless, sleeping Software bug!
+Tangado haid! Leithio i philinn!
+It looked harmless.
+Spirit, hatch that painted spirit of the lamb sparrow.
+Gone insane from the pain that sure they know: for who the flange sound?
+'Ere, 'oo are you?
+Not to be never, never not to see, so as to dub the thee unforgiven.
+A Morphic Oil of Abomination will turn you into Morgoth himself.
+A Morphic Oil of Abomination will kill you.
+You are fated to win this game.
+The eternal death of eons of the foreigner of the lie can die not absolutely.
+They say that the dark mists of Morgoth can both bestow and remove the curse.
diff --git a/lib/mods/theme/file/sample.txt b/lib/mods/theme/file/sample.txt
new file mode 100644
index 00000000..5ff826f7
--- /dev/null
+++ b/lib/mods/theme/file/sample.txt
@@ -0,0 +1,5 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+line # 1
+line # 2
+line # 3
diff --git a/lib/mods/theme/file/sfail.txt b/lib/mods/theme/file/sfail.txt
new file mode 100644
index 00000000..ca4d9cb5
--- /dev/null
+++ b/lib/mods/theme/file/sfail.txt
@@ -0,0 +1,34 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+rose petals
+dirty straw
+rusty metal cutlery
+small, furry animals
+assorted toy jewelry
+visions of merry, dancing gnomes
+old and dusty accounting records
+moldy crusts of bread
+wet mud
+smelly bilge water
+clean linens
+scrap metal
+rotting wood
+small insects
+perfumed water
+overcooked sausage
+pine needles
+hard leather
+small bones
+crumbling manuscripts
+fresh air
+stale, smelly air
+wood shavings
diff --git a/lib/mods/theme/file/silly.txt b/lib/mods/theme/file/silly.txt
new file mode 100644
index 00000000..c5eca172
--- /dev/null
+++ b/lib/mods/theme/file/silly.txt
@@ -0,0 +1,301 @@
+******************BUFFER LINE -- DO NOT REMOVE!*****************************
+little Morgoth
+Wizard of Yendor
+Osama bin Laden
+Space Invader
+Infested Terran
+Aes Sedai
+little lamb
+IRA Terrorist
+Giant flea
+Killer penguin
+Tractor trailer
+Giant were-penguin
+Dark Templar
+Dragon Reborn
+George Bush
+Saddam Hussein
+Death Orb
+Greater Titan
+Lesser Titan
+Minion of DarkGod, the Mighty Coder of Hell
+Mouth of Sauron
+Dark Avenger
+Evil Computer
+Evil Genius
+Sea Folk Windfinder
+Fire Hydrant
+Multi-hued elephant
+Insurance salesman
+Moldoux, the Defenceless Mold
+Great Wyrm of Power
+Great Wyrm of Balance
+Great Wyrm of Law
+Great Crystal Drake
+Mad Scientist
+Great Wyrm of Chaos
+Great Bile Wyrm
+Great Hell Wyrm
+Great Wyrm of Nothing
+Great Wyrm of Toxic Waste
+Incredible Hulk
+Amazing Spider-Man
+Man in Black
+Matrix agent
+Secret agent
+Harry Potter
+Vacuum cleaner
+Star-Spawn of Cthulhu
+Killer Banana
+Fear Mold
+Undead beholder
+Beholder Hive-mother
+Skywalker cronie
+Jedi knight
+Dark Jedi
+Sith Lord
+Existentialist philosopher
+Jehovah's witness
+Prime Minister
+Cheshire Cat
+Mad Hatter
+March Hare
+Voodoo doll
+Rag doll
+Stone idol
+Phantom of the Opera
+Stone Dog
+Warrior of the Dawn
+Maiden of the Spear forum poster
+Messenger of Eru
+G. I. Joe
+Aiel Wise One
+Alley cat
+Green Goblin
+Iron Fist
+Amulet of Yendor
+King of Arnor
+False prophet
+Rider of Rohan
+Draco Malfoy
+Cheeky bastard
+Ghost of Frodo Baggins
+Red Rose Knight
+Unholy cow
+Demonic Quylthulg
+Draconic Quylthulg
+Rotting Quylthulg
+Greater Demonic Quylthulg
+Lizard King
+Greater Draconic Quylthulg
+Greater Rotting Quylthulg
+Pit Fiend
+Muad' Dib
+Alien queen
+Greater Balrog
+Lesser Balrog
+Evil dead
+Death incarnate
+Greater Kraken
+Death mold
+Software Bug
+Body snatcher
+Ghost of your past
+Biology professor
+Brain that would not die
+Creature from the Black Lagoon
+Loch Ness monster
+Creeping death
+Creeping unknown
+Man of Haleth
+Budweiser frog
+Bride of Frankenstein
+Purple space chicken
+Simpsons character
+UN weapons inspector
+Green giant
+Noldorin mercenary
+Squint-eyed rogue
+Russian mafia
+Hound of the Baskervilles
+Evil wizard
+Karaoke machine
+Pain elemental
+Lesser kraken
+Murk dweller
+Killer tomato
+Chaos beastman
+Random Number Generator
+Hunchback of Notre Dame
+Lovecraftian nightmare
+Shakespeare's imitator
+King Kong
+Protoss probe
+Baba Yaga
+Ethereal dragon
+Floating brain of Hitler
+Marshmallow Man
+High-elven ranger
+Swamp Thing
+Teenage Frankenstein
+Teenage Werewolf
+Cellular automaton
+Logic gate
+Unspeakable horror
+Unknown terror
+Spirit of Roger Wilco
+Long sword 'Ringil'
+Intel(R) Pentium processor
+Long sword 'Mormegil'
+Wizard of Oz
+Tomb raider
+Super Mario
+Hammer of Thor
+Wrath of the gods
+Betrayer of Turin
+Traitor of Gondolin
+Lesser Maia
+Greater Maia
+Model T-1000 Terminator
+Ancient multi-hued dragon
+Hillside strangler
+Texas chainsaw
+Pampers commercial
+White Balrog
+Bus driver
diff --git a/lib/mods/theme/file/smeagol.txt b/lib/mods/theme/file/smeagol.txt
new file mode 100644
index 00000000..22cb7038
--- /dev/null
+++ b/lib/mods/theme/file/smeagol.txt
@@ -0,0 +1,29 @@
+******** BUFFER LINE *******************
+picks his nose.
+pines for his precious.
+searches his pockets.
+eats some slimy creatures.
+mutters: 'My preciouss, where iss my preciouss?'
+shouts: 'No Master Hobbitsisisisis!'
+cries: 'The ring was ours for agesisisisis!'
+says: 'Smeagol sneaking! ME! Shneeeakingsisis!'
+screams: 'Nassty Hobbitsisisisis...'
+says: 'Come on, quickly, follow Smeagol!'
+coughs: 'Gollum! Gollum!'
+says: 'Every way is guarded, silly foolsis!'
+says: 'Nassty Bagginsis, stole my precious.'
+says: 'She will kill them, oh yes she will preciouss.'
+says: 'Does it guess easy? It must have a competition with us, preciouss!'
+hisses: 'What has it got in its pocketses?'
+whimpers: 'We've lost it, we have.'
+says: 'No food, no rest; Smeagol a SNEAK!'
+says: 'What a dainty little dish you will be for her.'
+says: 'Hobbitses always SOOOO polite.'
+screams: 'Stop, Thief!'
+says: 'Makeses him drop his weapon precious.'
+grovels: 'He has only four fingers on the black hand.'
+growls: 'Not nice Hobbits, not sensible!'
+says: 'If you findesis it, give it us back.'
diff --git a/lib/mods/theme/file/smeagolr.txt b/lib/mods/theme/file/smeagolr.txt
new file mode 100644
index 00000000..cc13c96f
--- /dev/null
+++ b/lib/mods/theme/file/smeagolr.txt
@@ -0,0 +1,5 @@
+******** BUFFER LINE **************
+says: 'Don't hurt us, mastersisis.'
+says: 'Poor Smeagol, poor Smeagol.'
+says: 'No AH! Don't hurtsis us.'
diff --git a/lib/mods/theme/file/speakpet.txt b/lib/mods/theme/file/speakpet.txt
new file mode 100644
index 00000000..c6707e45
--- /dev/null
+++ b/lib/mods/theme/file/speakpet.txt
@@ -0,0 +1,53 @@
+******** BUFFER LINE *********************************** DO NOT REMOVE *******
+admonishes: 'You need not be frightened like a rabbit.'
+says: 'Nice boots.'
+says: 'Isn't it dark down here?'
+says: 'I think I saw something move...'
+says: 'I really think I saw something move this time...'
+says: 'Phew, what's that smell?'
+says: 'There's slime all over the walls.'
+wonders: 'What is all this uproar in the forest tonight?'
+says: 'Hullo! You came pretty quick - where were you hiding?'
+says: 'Havo dad, and pass the damn Lembas.'
+says: 'Go on, go on! I will do the stinging!'
+says: 'The Eagles! The Eagles! The Eagles are coming!'
+says: 'If ever you are passing my way, do not wait to knock.'
+wonders aloud: 'Have I read about you in the ToME forums?'
+sings: 'Merry is May-time, and merry our meeting.'
+says: 'Hey, where did you find that thing?'
+muses: 'By the light of the Trees of Valinor, what IS that thing?'
+yells: 'After Morgoth to the ends of the earth!'
+says: 'Oops. I have slime mold on my wisp of vapor.'
+says: 'Show them no mercy, for you shall receive none.'
+says: 'I love troll. Eat once, stay full for a week.'
+says: 'Your sword sure is shiny.'
+says: 'Hey! WATCH IT! You almost hit me.'
+says: 'Their armour is weak at the neck... and beneath the arm.'
+says: 'Keep that demon blade away from me.'
+lectures: 'Gil-galad was an Elven king.'
+lectures: 'Earendil was a mariner that tarried in Arvernien.'
+says: 'The One Ring. That sure is a silly name...'
+says: 'Meddle not in the affairs of Wizards.'
+says: 'If Lokkak asks, I am not here.'
+sings: 'Together we will take the road beneath the bitter rain.'
+admonishes: 'What is with all this Dwarvish racket?'
+says: 'This is one for the Day in the Life archives!'
+recites: 'Seven stars and seven stones, and one white tree.'
+recites: 'All that is gold does not glitter.'
+says: 'Very fancy. Bet you cannot do it again.'
+says: '10AU says I can behead that snaga!'
+recites: 'Not all those who wander are lost.'
+sings: 'With a ping and a pong the fiddle-strings broke!'
+says: 'Were you looking for these?'
+sings: '...the cow jumped over the Moon'
+sings: 'Now let the fun begin! Let us sing together!'
+says: 'Kill, kill, kill. Let us play chess.'
+hums a song peppered with derry-dols and merry-dols.
+says: 'ToME just switched to an HMO.'
+says: 'Do you like my outfit?'
+says: 'Your shoelaces are untied.'
+asks: 'What did you go near them for?'
+says: 'You should post about that on the ToME forums.'
+says: 'A wand of rockets. Yeah, that's the ticket.'
+says: 'Where did everybody go?'
diff --git a/lib/mods/theme/file/timefun.txt b/lib/mods/theme/file/timefun.txt
new file mode 100644
index 00000000..ca3f642f
--- /dev/null
+++ b/lib/mods/theme/file/timefun.txt
@@ -0,0 +1,92 @@
+D:It's the witching hour!
+D:There may be Vampires around!
+D:Only ToME players are up now!
+D:It's really *very* late!
+D:Aren't you sleepy yet?
+D:It doesn't matter what you found!
+D:The sun is up. Time to have fun!
+D:Are you having fun yet?
+D:You feel there is something special about this level.
+D:You see a maze of twisty passages, all alike.
+D:Are you having fun yet?
+D:This fortune is broken!
+D:This fortune is still broken!
+D:Uh oh, now you've done it!
+D:What did you do with the Phial?
+D:You need your chocolate vitamin!
+D:Tornado Warning!
+D:Night is coming. Danger! Danger!
+D:Take a Vampire out for dinner!
+D:Warp Factor Nine. Now!
+D:It's almost the witching hour!
diff --git a/lib/mods/theme/file/timenorm.txt b/lib/mods/theme/file/timenorm.txt
new file mode 100644
index 00000000..611da496
--- /dev/null
+++ b/lib/mods/theme/file/timenorm.txt
@@ -0,0 +1,83 @@
+D:It is midnight.
+D:It is deep night.
+D:It is early morning, but still dark.
+D:It will be day soon.
+D:The sun is rising.
+D:The sun has risen.
+D:Morning has broken.
+D:It is early morning.
+D:It is midmorning.
+D:It is late morning.
+D:It is almost noon.
+D:It is noon.
+D:It is early afternoon.
+D:It is midafternoon.
+D:It is late afternoon.
+D:It will be night soon.
+D:The sun is setting.
+D:The night has begun.
+D:It is early night.
+D:It is late night.
+D:It is almost midnight.