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author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/help/c_mage.txt | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/help/c_mage.txt')
-rw-r--r-- | lib/mods/theme/help/c_mage.txt | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_mage.txt b/lib/mods/theme/help/c_mage.txt new file mode 100644 index 00000000..949d3bcc --- /dev/null +++ b/lib/mods/theme/help/c_mage.txt @@ -0,0 +1,67 @@ +|||||oy +~~~~~01|Mage +~~~~~02|Classes|Mage +#####R=== Mages === + +#####GDescription +A Mage must live by his wits. He cannot hope to simply hack his way +through the dungeon, and so must therefore use his magic to defeat, +deceive, confuse, and escape. A Mage is not really complete without an +assortment of magical devices to use in addition to his spells. He can +master the higher level magical devices easily and has good saving throws. + +There is no reason a Mage cannot become a good fighter, but spells are +his true realm. For more information on magic schools and spell effects see +the *****magic.txt*01[Magic help file]. + +#####GStarting Stat Modifiers +Strength -5 +Intelligence +3 +Wisdom +0 +Dexterity +1 +Constitution -2 +Charisma +1 +Hit Die +d0 +Spell Points +50% +Exp Penalty 30% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.500] + Weaponmastery 0.700 [0.500] +Sneakiness 1.000 [0.900] + Stealth 0.000 [0.400] +Magic 1.000 [0.900] + Magic-Device 1.000 [1.200] + Spell-power 0.000 [0.600] + Sorcery 0.000 [0.200] + Mana 1.000 [0.900] + Geomancy + Fire 0.000 [0.900] + Water 0.000 [0.900] + Air 0.000 [0.900] + Earth 0.000 [0.900] + Meta 0.000 [0.900] + Conveyance 0.000 [0.900] + Divination 0.000 [0.900] + Temporal 0.000 [0.900] + Mind 0.000 [0.900] + Nature 0.000 [0.900] + Necromancy 0.000 [0.700] + Runecraft 0.000 [0.700] + Thaumaturgy 0.000 [0.700] +Spirituality 1.000 [0.550] + Prayer 0.000 [0.500] +Monster-lore 0.000 [0.500] + +*A Mage cannot learn the Geomancy skill, but it is shown in his skill +screen because the elemental schools are sub-skills of it. + +#####GInnate Abilities: +#####BAbility Character level +Perfect casting 1 + +#####GStarting Equipment +A Mage begins the game with: + a Book of Beginner Cantrips + a Dagger |