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author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/help/c_merch.txt | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/help/c_merch.txt')
-rw-r--r-- | lib/mods/theme/help/c_merch.txt | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_merch.txt b/lib/mods/theme/help/c_merch.txt new file mode 100644 index 00000000..31fb60dd --- /dev/null +++ b/lib/mods/theme/help/c_merch.txt @@ -0,0 +1,29 @@ +#####R=== Merchants === + +#####GDescription +A Merchant is neither a warrior nor a spellcaster. They still have some great +advantages, they can use chests to warp items into other items, they can +indentify items, they soon learn to detect all objects in the area, and +at higher level they can see all monsters carrying objects. They will also +get the power to appraise items and to turn them into gold. A merchant will +naturraly get better prices in shops and get access to the merchant guild +services, loan and item request. + +#####GPrimary Stats +Charisma +Intelligence (Ability stat) + +#####GMagic Usage +Merchants can use portable holes to carry more stuff than other classes but +at the cost of an increased weight. To do that they must wear a portable hole +and use it with 'm'. +They also can use their merchants abilities and midas touch in the 'U' menu. + +#####GStarting Equipment +A merchant begins the game with: + A portable hole + A small steel chest containing gold and items + A long sword + A wand of tame monsters + + |