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author | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 19:57:41 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2020-05-22 20:02:19 -0700 |
commit | c3d2579ad8d7eb33059aa8fdbaf5b564411a57f2 (patch) | |
tree | 1570cda0676fdcf4171a69a7fe313c1b89a52b0c /lib/mods/theme/help/c_merch.txt | |
parent | 986b7742bf244b4073ecca0723615f70be8a1ab6 (diff) | |
parent | 4e9b9c402ed95bf9a17fd6d795bc49bb4128a6fa (diff) |
Merge branch 'upstream' into debian-cmake-fixes
Diffstat (limited to 'lib/mods/theme/help/c_merch.txt')
-rw-r--r-- | lib/mods/theme/help/c_merch.txt | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/lib/mods/theme/help/c_merch.txt b/lib/mods/theme/help/c_merch.txt deleted file mode 100644 index 31fb60dd..00000000 --- a/lib/mods/theme/help/c_merch.txt +++ /dev/null @@ -1,29 +0,0 @@ -#####R=== Merchants === - -#####GDescription -A Merchant is neither a warrior nor a spellcaster. They still have some great -advantages, they can use chests to warp items into other items, they can -indentify items, they soon learn to detect all objects in the area, and -at higher level they can see all monsters carrying objects. They will also -get the power to appraise items and to turn them into gold. A merchant will -naturraly get better prices in shops and get access to the merchant guild -services, loan and item request. - -#####GPrimary Stats -Charisma -Intelligence (Ability stat) - -#####GMagic Usage -Merchants can use portable holes to carry more stuff than other classes but -at the cost of an increased weight. To do that they must wear a portable hole -and use it with 'm'. -They also can use their merchants abilities and midas touch in the 'U' menu. - -#####GStarting Equipment -A merchant begins the game with: - A portable hole - A small steel chest containing gold and items - A long sword - A wand of tame monsters - - |