diff options
author | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
commit | 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch) | |
tree | a0a9cad00e7916b9a97e14831fb362f21871cbef /lib/mods/theme/help/c_monk.txt |
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant
/usr/games/tome and /var/games/tome, as we have always done
* This is a major change, and includes theming. Some of the options have
changed. Because of this, the manual page has been removed; there is a
command line help option and in game help until the manual page is
rewritten.
# imported from the archive
Diffstat (limited to 'lib/mods/theme/help/c_monk.txt')
-rw-r--r-- | lib/mods/theme/help/c_monk.txt | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/lib/mods/theme/help/c_monk.txt b/lib/mods/theme/help/c_monk.txt new file mode 100644 index 00000000..87730f18 --- /dev/null +++ b/lib/mods/theme/help/c_monk.txt @@ -0,0 +1,87 @@ +|||||oy +~~~~~01|Monk +~~~~~02|Classes|Monk +#####R=== Monks === + +#####GDescription +The Monk character class is very different from all other classes. +Although they can use weapons and armour just like any other class, +their training in martial arts makes them much more powerful with no +armour nor weapons. + +As the Monk's skill level rises, new and more powerful forms of attack become +available. It is also rumoured that the monastic training makes experienced +monks faster than any other character class! + +A Monk might need to wear some kind of armour to gain the resistances necessary +for survival at higher levels, but if that armour is too heavy, it will +severely disturb his/her martial arts maneuvers. + +If skill points are invested in *****skills.txt*20[Dodging], a Monk's defensive capabilities +(blocking and dodging) will also increase. However, if armour is being worn, +dodging is much less effective. Fortunately, a Monk can increase his/her +ability to fight while still wearing armor by increasing his/her +*****skills.txt*13[Barehanded-combat] skill. + +Monks also have access to the schools of *****m_meta.txt*0[Meta], +*****m_tempo.txt*0[Temporal] and *****m_mind.txt*0[Mind] magic. + +#####GStarting Stat Modifiers +Strength +1 +Intelligence -2 +Wisdom +1 +Dexterity +1 +Constitution +0 +Charisma +1 +Hit Die +d8 +Spell Points +0% +Exp Penalty 40% + +#####GStarting Skills: +#####BSkill Start Level Skill Point Gains +Combat 0.000 [0.900] + Weaponmastery 0.000 [0.300] + Archery 0.000 [0.400] + Barehand-combat 1.000 [0.900] +Sneakiness 1.000 [0.900] + Stealth 1.000 [0.900] + Disarming 1.000 [0.900] + Dodging 0.000 [0.700] +Magic 0.000 [0.600] + Magic-Device 1.000 [1.000] + Meta 0.000 [0.500] + Temporal 0.000 [0.500] + Mind 0.000 [0.500] +Spirituality 1.000 [0.900] + Prayer 0.000 [0.500] + Music 0.000 [0.300] +Monster-lore 1.000 [1.100] + Corpse-preservation 1.000 [0.500] + Possession 0.000 [0.100] + +#####GStarting Equipment +A Monk begins the game with: + a Potion of Healing + a Soft Leather Armour +~~~~~03|Monk|Monk attacks +~~~~~04|Tables|Monk attacks +#####GMonk Attacks +#####BAttack Name Min.lvl Damage Stun Notes +----------------------------------------------------------------------------- +Punch 1 1d4 - +Kick 2 1d6 - +Strike 3 1d7 - +Knee 5 2d3 * Painful to males; likely to stun them +Elbow 7 1d8 - +Butt 9 2d5 - +Ankle Kick 11 3d4 - May slow down the opponent +Uppercut 13 4d4 6 +Double-kick 16 5d4 8 +Cat's Claw 20 5d5 - +Jump Kick 25 5d6 10 +Eagle's Claw 29 6d6 - +Circle Kick 33 6d8 10 +Iron Fist 37 8d8 10 +Flying Kick 41 8d10 12 +Dragon Fist 45 10d10 16 +Crushing Blow 48 10d12 18 |