diff options
author | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2014-05-14 23:54:09 -0700 |
commit | 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch) | |
tree | a0a9cad00e7916b9a97e14831fb362f21871cbef /lib/mods/theme/help/fatespoi.txt |
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant
/usr/games/tome and /var/games/tome, as we have always done
* This is a major change, and includes theming. Some of the options have
changed. Because of this, the manual page has been removed; there is a
command line help option and in game help until the manual page is
rewritten.
# imported from the archive
Diffstat (limited to 'lib/mods/theme/help/fatespoi.txt')
-rw-r--r-- | lib/mods/theme/help/fatespoi.txt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/lib/mods/theme/help/fatespoi.txt b/lib/mods/theme/help/fatespoi.txt new file mode 100644 index 00000000..2815129e --- /dev/null +++ b/lib/mods/theme/help/fatespoi.txt @@ -0,0 +1,28 @@ +|||||oy +~~~~~01|Spoilers|Fates +~~~~~02|Fates (spoiler) +#####R Fate Spoiler +#####R Accurate for PernAngband 5.x.x +#####R by Dustin Ragan + +Numerous spirits inhabit the land of Arda, from the murderous barrow wights to +the enigmatic Tom Bombadil. These spirits usually are bound to a specific +geographic region, but there are exceptions to this rule. Sometimes one of +these spirits will take interest in an adventurer. This can either be very, +very good or very, very bad. These spirits will "rig" reality to ensure that +something happens--or doesn't happen. + +In order to attract the attention of a spirit, the adventurer must be somewhat +experienced, having attained at least the 11th level of experience. Every 10 +game turns, which corresponds to 1 normal speed player turn, there is a +1 in 50,000 chance of gaining a fate. When this fate is chosen, there is a +7/18 chance of being fated to find a specific mundane item on a specific +dungeon level. A more belligerent spirit will, 7/18 of the time, summon a +malicious monster to do battle on a specific dungeon level. There is a 1/9 +chance to be destined to find an artifact on a given level. There is also +a 1/18 chance that you will meet your demise on a given level. Finally, there +is a 1/18 chance of becoming invulnerable to attacks from mortals. + +Whenever a level is being chosen for a fate, it is always chosen within 20 +levels of your current recall depth. Items, monsters, and artifacts are all +generated up to 10 levels out of depth for your current recall depth. |