diff options
author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/help/lua_play.txt | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/help/lua_play.txt')
-rw-r--r-- | lib/mods/theme/help/lua_play.txt | 1225 |
1 files changed, 1225 insertions, 0 deletions
diff --git a/lib/mods/theme/help/lua_play.txt b/lib/mods/theme/help/lua_play.txt new file mode 100644 index 00000000..6ab64ddb --- /dev/null +++ b/lib/mods/theme/help/lua_play.txt @@ -0,0 +1,1225 @@ +|||||oy + +#####R /----------------------------------------\ +#####R < player.pkg functions helper file > +#####R \----------------------------------------/ + +---------------------------------------------------------------------- + +#####RFunction: set_parasite + +#####GDeclaration: bool set_parasite(int v, int r); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->parasite" and "p_ptr->parasite_r_idx" +* notice observable changes +*/ + +#####GDescription: +Set time "v" until parasite with monster index "r" is created. The +player gets the message "You feel something growing in you" if "v" +is > 0. Otherwise the player gets the message "Your body convulse +and spawn <monster name>" if the monster is created (80% chance) or +"The hideous thing growing in you seems to die" if the monster dies. + +#####GParameters: +>v is the time until the parasite gestates (must be between 0 and + 10000). +>r is the monster index of parasite to be created. + +---------------------------------------------------------------------- + +#####RFunction: set_disrupt_shield + +#####GDeclaration: bool set_disrupt_shield(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->disrupt_shield" +* notice observable changes +*/ + +#####GDescription: +Set time "v" until shield of invulnerability expires. The player gets +the message "You feel invulnerable" if "v" is > 0. Otherwise the +player gets the message "You are more vulnerable". + +#####GParameters: +>v is the time until the shield expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_prob_travel + +#####GDeclaration: bool set_prob_travel(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->prob_travel" +* notice observable changes +*/ + +#####GDescription: +Set time "v" until random teleportation expires. The player gets +the message "You feel instable" if "v" is > 0. Otherwise the +player gets the message "You are more stable". + +#####GParameters: +>v is the time until random teleportation expires (must be between 0 + and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_deadly + +#####GDeclaration: bool set_tim_deadly(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_deadly" +*/ + +#####GDescription: +Set time "v" until deadly accuracy expires. The player gets the +message "You feel extremely accurate" if "v" is > 0. Otherwise the +player gets the message "You are suddenly much less accurate". + +#####GParameters: +>v is the time until deadly accuracy expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_res_time + +#####GDeclaration: bool set_tim_res_time(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_res_time" +*/ + +#####GDescription: +Set time "v" until space-time distortions expire. The player gets the +message "You are now protected against the space-time distortions" if +"v" is > 0. Otherwise the player gets the message "You are no longer +protected against the space-time distortions". + +#####GParameters: +>v is the time until space-time distortions expire (must be between + 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_reflect + +#####GDeclaration: bool set_tim_reflect(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_reflect" +*/ + +#####GDescription: +Set time "v" until reflection expire. The player gets the message +"You start reflecting the world around you" if "v" is > 0. Otherwise +the player gets the message "You stop reflecting". + +#####GParameters: +>v is the time until reflection expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_meditation + +#####GDeclaration: bool set_meditation(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->meditation" +*/ + +#####GDescription: +Set time "v" until meditation expire. The player gets the message +"You start meditating on yourself" if "v" is > 0. Otherwise the +player gets the message "You stop your self meditation". + +#####GParameters: +>v is the time until meditation expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_strike + +#####GDeclaration: bool set_strike(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->strike" +*/ + +#####GDescription: +Set time "v" until accurate strikes expire. The player gets the +message "You feel very accurate" if "v" is > 0. Otherwise the player +gets the message "You are no longer very accurate". + +#####GParameters: +>v is the time until accurate strikes expire (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_walk_water + +#####GDeclaration: bool set_walk_water(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->walk_water", notice observable changes +*/ + +#####GDescription: +Set time "v" until walking on water expires. The player gets the +message "You feel strangely insubmersible" if "v" is > 0. Otherwise +the player gets the message "You are no longer insubmersible". + +#####GParameters: +>v is the time until walking on water expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_ffall + +#####GDeclaration: bool set_tim_ffall(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_ffall" +*/ + +#####GDescription: +Set time "v" until feather-fall expires. The player gets the message +"You feel very light" if "v" is > 0. Otherwise the player gets the +message "You are suddenly heavier". + +#####GParameters: +>v is the time until feather-fall expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_fire_aura + +#####GDeclaration: bool set_tim_fire_aura(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_fire_aura" +*/ + +#####GDescription: +Set time "v" until fiery aura expires. The player gets the message +"You are enveloped in flames" if "v" is > 0. Otherwise the player +gets the message "You are no longer enveloped in flames". + +#####GParameters: +>v is the time until fiery aura expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_holy + +#####GDeclaration: bool set_holy(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->holy", notice observable changes +*/ + +#####GDescription: +Set time "v" until holiness expires. The player gets the message +"You feel a holy aura around you" if "v" is > 0. Otherwise the +player gets the message "The holy aura vanishes". + +#####GParameters: +>v is the time until holiness expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_grace + +#####GDeclaration: void set_grace(s32b v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->grace", notice observable changes +*/ + +#####GDescription: +Set grace to value "v". Don't allow grace to fall below -30000 or +rise above 30000. + +#####GParameters: +>v is the value of grace. + +---------------------------------------------------------------------- + +#####RFunction: set_mimic + +#####GDeclaration: bool set_mimic(int v, int p); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_mimic", and "p_ptr->mimic_form", +* notice observable changes +*/ + +#####GDescription: +Set time "v" until morph into monster with monster index "p" expires. +The player gets the message "You feel your body change" if "v" is > 0. +Otherwise the player gets the message "You are no longer transformed". + +#####GParameters: +>v is the time until transformation expires (must be between 0 and + 10000). +>p is the monster index of the monster the player wants to mimic. + +---------------------------------------------------------------------- + +#####RFunction: set_no_breeders + +#####GDeclaration: bool set_no_breeders(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "no_breeds" +*/ + +#####GDescription: +Set time "v" until breeders can breed again. The player gets the +message "You feel an anti-sexual aura" if "v" is > 0. Otherwise the +player gets the message "You no longer feel an anti-sexual aura". +Okay... + +#####GParameters: +>v is the time until breeders can breed again (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_invis + +#####GDeclaration: bool set_invis(int v,int p); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow", +* notice observable changes +*/ + +#####GDescription: +Set time "v" until invisibility expires. The player gets the message +"You feel your body fade away" if "v" is > 0. Otherwise the player +gets the message "You are no longer invisible". + +#####GParameters: +>v is the time until invisibility expires (must be between 0 and + 10000). +>p is the power of timed invisibility. + +---------------------------------------------------------------------- + +#####RFunction: set_lite + +#####GDeclaration: bool set_lite(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_lite", notice observable changes +* +* Note the use of "PU_VIEW", which is needed to +* memorise any terrain features which suddenly become "visible". +* Note that blindness is currently the only thing which can affect +* "player_can_see_bold()". +*/ + +#####GDescription: +Set time "v" until brightness expires. The player gets the message +"You suddenly seem brighter" if "v" is > 0. Otherwise the player +gets the message "You are no longer bright". + +#####GParameters: +>v is the time until brightness expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_blind + +#####GDeclaration: bool set_blind(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->blind", notice observable changes +* +* Note the use of "PU_UN_VIEW", which is needed to memorise any terrain +* features which suddenly become "visible". +* Note that blindness is currently the only thing which can affect +* "player_can_see_bold()". +*/ + +#####GDescription: +Set time "v" until blindness expires. The player gets the message "You +are blind" if "v" is > 0. Otherwise the player gets the message "You +can see again". + +#####GParameters: +>v is the time until blindness expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_confused + +#####GDeclaration: bool set_confused(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->confused", notice observable changes +*/ + +#####GDescription: +Set time "v" until confusion expires. The player gets the message "You +are confused" if "v" is > 0. Otherwise the player gets the message +"You feel less confused now". + +#####GParameters: +>v is the time until confusion expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_poisoned + +#####GDeclaration: bool set_poisoned(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->poisoned", notice observable changes +*/ + +#####GDescription: +Set time "v" until poison expires. The player gets the message "You +are poisoned" if "v" is > 0. Otherwise the player gets the message +"You are no longer poisoned". + +#####GParameters: +>v is the time until poison expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_afraid + +#####GDeclaration: bool set_afraid(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->afraid", notice observable changes +*/ + +#####GDescription: +Set time "v" until fear expires. The player gets the message "You are +terrified" if "v" is > 0. Otherwise the player gets the message "You +feel bolder now". + +#####GParameters: +>v is the time until fear expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_paralyzed + +#####GDeclaration: bool set_paralyzed(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->paralyzed", notice observable changes +*/ + +#####GDescription: +Set time "v" until paralysis expires. The player gets the message "You +are paralyzed" if "v" is > 0. Otherwise the player gets the message +"You can move again". + +#####GParameters: +>v is the time until paralysis expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_image + +#####GDeclaration: bool set_image(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->image", notice observable changes +* +* Note that we must redraw the map when hallucination changes. +*/ + +#####GDescription: +Set time "v" until hallucination expires. The player gets the message +"Oh, wow! Everything looks so cosmic now" if "v" is > 0. Otherwise +the player gets the message "You can see clearly again". + +#####GParameters: +>v is the time until hallucination expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_fast + +#####GDeclaration: bool set_fast(int v, int p); + +#####GFile: xtra2.c + +#####GComment: +(none) + +#####GDescription: +Set time "v" until speed of speed factor "p" expires. The player gets +the message "You feel yourself moving faster" if "v" is > 0. Otherwise +the player gets the message "You feel yourself slow down". + +#####GParameters: +>v is the time until speed expires (must be between 0 and 10000). +>p is the speed factor. + +---------------------------------------------------------------------- + +#####RFunction: set_light_speed + +#####GDeclaration: bool set_light_speed(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->lightspeed", notice observable changes +*/ + +#####GDescription: +Set time "v" until light-speed expires. The player gets the message +"You feel as if time has stopped" if "v" is > 0. Otherwise the player +gets the message "You feel time returning to its normal rate". + +#####GParameters: +>v is the time until light-speed expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_slow + +#####GDeclaration: bool set_slow(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->slow", notice observable changes +*/ + +#####GDescription: +Set time "v" until slowness expires. The player gets the message "You +feel yourself moving slower" if "v" is > 0. Otherwise the player gets +the message "You feel yourself speed up". + +#####GParameters: +>v is the time until slowness expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_shield + +#####GDeclaration: bool set_shield(int v, int p, s16b o, s16b d1, s16b d2); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->shield", notice observable changes +*/ + +#####GDescription: +Set time "v" until stone-shield expires. The player gets the message +"Your skin turns to stone" if "v" is > 0. Otherwise the player gets +the message "Your skin returns to normal". Stone-shield has spell +power "p", spell option "o", and power options "d1" and "d2". + +#####GParameters: +>v is the time until stone-shield expires (must be between 0 and + 10000). +>p is the power of the stone-shield spell. +>o is the option of the stone-shield spell. +>d1 is the power for option 1 of the stone-shield spell. +>d2 is the power for option 2 of the stone-shield spell. + +---------------------------------------------------------------------- + +#####RFunction: set_blessed + +#####GDeclaration: bool set_blessed(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->blessed", notice observable changes +*/ + +#####GDescription: +Set time "v" until blessing expires. The player gets the message "You +feel righteous" if "v" is > 0. Otherwise the player gets the message +"The prayer has expired". + +#####GParameters: +>v is the time until blessing expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_hero + +#####GDeclaration: bool set_hero(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->hero", notice observable changes +*/ + +#####GDescription: +Set time "v" until heroism expires. The player gets the message "You +feel like a hero" if "v" is > 0. Otherwise the player gets the +message "The heroism wears off". + +#####GParameters: +>v is the time until heroism expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_shero + +#####GDeclaration: bool set_shero(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->shero", notice observable changes +*/ + +#####GDescription: +Set time "v" until berserk expires. The player gets the message "You +feel like a killing machine" if "v" is > 0. Otherwise the player gets +the message "You feel less Berserk". + +#####GParameters: +>v is the time until berserk expires (must be between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_protevil + +#####GDeclaration: bool set_protevil(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->protevil", notice observable changes +*/ + +#####GDescription: +Set time "v" until protection from evil expires. The player gets the +message "You feel safe from evil" if "v" is > 0. Otherwise the player +gets the message "You no longer feel safe from evil". + +#####GParameters: +>v is the time until protection from evil expires (must be between 0 + and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_protgood + +#####GDeclaration: bool set_protgood(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->protgood", notice observable changes +*/ + +#####GDescription: +Set time "v" until protection from good expires. The player gets the +message "You feel safe from good" if "v" is > 0. Otherwise the player +gets the message "You no longer feel safe from good". + +#####GParameters: +>v is the time until protection from evil expires (must be between 0 + and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_protundead + +#####GDeclaration: bool set_protundead(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->protundead", notice observable changes +*/ + +#####GDescription: +Set time "v" until protection from undead expires. The player gets the +message "You feel safe from undead" if "v" is > 0. Otherwise the +player gets the message "You no longer feel safe from undead". + +#####GParameters: +>v is the time until protection from undead expires (must be between + 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_invuln + +#####GDeclaration: bool set_invuln(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->invuln", notice observable changes +*/ + +#####GDescription: +Set time "v" until invulnerability expires. The player gets the +message "Invulnerability" if "v" is > 0. Otherwise the player gets +the message "The invulnerability wears off". + +#####GParameters: +>v is the time until invulnerability expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_invis + +#####GDeclaration: bool set_tim_invis(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_invis", notice observable changes +*/ + +#####GDescription: +Set time "v" until see invisible expires. The player gets the message +"Your eyes feel very sensitive" if "v" is > 0. Otherwise the player +gets the message "Your eyes feel less sensitive". + +#####GParameters: +>v is the time until see invisible expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_tim_infra + +#####GDeclaration: bool set_tim_infra(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_infra", notice observable changes +*/ + +#####GDescription: +Set time "v" until infravision expires. The player gets the message +"Your eyes begin to tingle" if "v" is > 0. Otherwise the player gets +the message "Your eyes stop tingling". + +#####GParameters: +>v is the time until infravision expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_mental_barrier + +#####GDeclaration: bool set_mental_barrier(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->tim_mental_barrier", notice observable changes +*/ + +#####GDescription: +Set time "v" until mental barrier expires. The player gets the message +"Your mind grows stronger" if "v" is > 0. Otherwise the player gets +the message "Your mind is no longer especially strong". + +#####GParameters: +>v is the time until mental barrier expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_acid + +#####GDeclaration: bool set_oppose_acid(int v); + +#####GFile: xtra2.c + +#####GComment: + +#####GDescription: +Set time "v" until feather-fall expires. The player gets the message +"You feel very light" if "v" is > 0. Otherwise the player gets the +message "You are suddenly heavier". + +#####GParameters: +>v is the time until feather-fall expires (must be between 0 and + 10000). +>v is the time until feather-fall expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_elec + +#####GDeclaration: bool set_oppose_elec(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_elec", notice observable changes +*/ + +#####GDescription: +Set time "v" until electricity resistance expires. The player gets +the message "You feel resistant to electricity" if "v" is > 0. +Otherwise the player gets the message "You feel less resistant to +electricity". + +#####GParameters: +>v is the time until electricity resistance expires (must be between + 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_fire + +#####GDeclaration: bool set_oppose_fire(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_fire", notice observable changes +*/ + +#####GDescription: +Set time "v" until fire resistance expires. The player gets the +message "You feel resistant to fire" if "v" is > 0. Otherwise the +player gets the message "You feel less resistant to fire". + +#####GParameters: +>v is the time until fire resistance expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_cold + +#####GDeclaration: bool set_oppose_cold(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_cold", notice observable changes +*/ + +#####GDescription: +Set time "v" until cold resistance expires. The player gets the +message "You feel resistant to cold" if "v" is > 0. Otherwise the +player gets the message "You feel less resistant to cold". + +#####GParameters: +>v is the time until cold resistance expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_pois + +#####GDeclaration: bool set_oppose_pois(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_pois", notice observable changes +*/ + +#####GDescription: +Set time "v" until poison resistance expires. The player gets the +message "You feel resistant to poison" if "v" is > 0. Otherwise the +player gets the message "You feel less resistant to poison". + +#####GParameters: +>v is the time until poison resistance expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_ld + +#####GDeclaration: bool set_oppose_ld(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_ld" +*/ + +#####GDescription: +Set time "v" until light and dark resistance expires. The player gets +the message "You feel protected against the light's fluctuation" if +"v" is > 0. Otherwise the player gets the message "You are no longer +protected against the light's fluctuation". + +#####GParameters: +>v is the time until light and dark resistance expires (must be + between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_cc + +#####GDeclaration: bool set_oppose_cc(int v); + +#####GFile: xtra2.c +/* +* Set "p_ptr->oppose_cc" +*/ + +#####GComment: + +#####GDescription: +Set time "v" until chaos resistance expires. The player gets the +message "You feel protected against raw chaos" if "v" is > 0. +Otherwise the player gets the message "You are no longer protected +against chaos". + +#####GParameters: +>v is the time until chaos resistance expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_ss + +#####GDeclaration: bool set_oppose_ss(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_ss" +*/ + +#####GDescription: +Set time "v" until sound and shard resistance expires. The player gets +the message "You feel protected against the ravages of sound and +shards" if "v" is > 0. Otherwise the player gets the message "You are +no longer protected against the ravages of sound and shards". + +#####GParameters: +>v is the time until sound and shard resistance expires (must be + between 0 and 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_oppose_nex + +#####GDeclaration: bool set_oppose_nex(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->oppose_nex" +*/ + +#####GDescription: +Set time "v" until nexus resistance expires. The player gets the +message "You feel protected against the strange forces of nexus" if +"v" is > 0. Otherwise the player gets the message "You are no longer +protected against the strange forces of nexus". + +#####GParameters: +>v is the time until nexus resistance expires (must be between 0 and + 10000). + +---------------------------------------------------------------------- + +#####RFunction: set_stun + +#####GDeclaration: bool set_stun(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->stun", notice observable changes +* +* Note the special code to only notice "range" changes. +*/ + +#####GDescription: +Set stun level "v". If the player race can't be stunned then the level +is forced to 0. A value > 100 means the player is knocked out. A value +>50 is a heavy stun. A value > 0 is a stun. If the stun level has +increased, a message is printed. There is a small chance of stun level +in 1000, or a 1 in 16 chance of a vicious blow which decreases +intelligence and/or wisdom for a while. + +#####GParameters: +>v is the stun level. + +---------------------------------------------------------------------- + +#####RFunction: set_cut + +#####GDeclaration: bool set_cut(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->cut", notice observable changes +* +* Note the special code to only notice "range" changes. +*/ + +#####GDescription: +Set cut level "v". If the player race can't be cut then the time is +forced to 0. A value > 1000 is a mortal wound. A value > 200 is a deep +gash. A value > 100 is a severe cut. A value > 50 is a nasty cut. A +value > 25 is a bad cut. A value > 10 is a light cut. A value > 0 is a +graze. If the cut level has increased, a message is printed. There is +a small chance of stun level in 1000, or a 1 in 16 chance of scarring +which decreases charisma for a while. + +#####GParameters: +>v is the cut level. + +---------------------------------------------------------------------- + +#####RFunction: set_food + +#####GDeclaration: bool set_food(int v); + +#####GFile: xtra2.c + +#####GComment: +/* +* Set "p_ptr->food", notice observable changes +* +* The "p_ptr->food" variable can get as large as 20000, allowing the +* addition of the most "filling" item, Elvish Waybread, which adds +* 7500 food units, without overflowing the 32767 maximum limit. +* +* Perhaps we should disturb the player with various messages, +* especially messages about hunger status changes. XXX XXX XXX +* +* Digestion of food is handled in "dungeon.c", in which, normally, +* the player digests about 20 food units per 100 game turns, more +* when "fast", more when "regenerating", less with "slow digestion", +* but when the player is "gorged", he digests 100 food units per 10 +* game turns, or a full 1000 food units per 100 game turns. +* +* Note that the player's speed is reduced by 10 units while gorged, +* so if the player eats a single food ration (5000 food units) when +* full (15000 food units), he will be gorged for (5000/100)*10 = 500 +* game turns, or 500/(100/5) = 25 player turns (if nothing else is +* affecting the player speed). +*/ + +#####GDescription: +Set hunger level "v". A value < 500 is fainting. A value < 1000 is +weak. A value < 2000 is weak. A value < 10000 is full. A value +< 15000 is bloated. A value < 20000 is gorged. If one of these +levels is crossed a message is printed. + +#####GParameters: +>v is the hunger level (must be between 0 and 20000). + +---------------------------------------------------------------------- + +#####RFunction: check_experience + +#####GDeclaration: void check_experience(void); + +#####GFile: xtra2.c + +#####GComment: +/* +* Advance experience levels and print experience +*/ + +#####GDescription: +Check if player experience level has changed. If a player has achieved +a level for the first time, give reward or corruption (1 chance in 3) +if they apply, and increase skill points. + +---------------------------------------------------------------------- + +#####RFunction: check_experience_obj + +#####GDeclaration: void check_experience_obj(object_type *o_ptr); + +#####GFile: xtra2.c + +#####GComment: +/* +* Advance experience levels and print experience +*/ + +#####GDescription: +Check if object "o_ptr" experience level has changed. If an object has +achieved a level for the first time, apply gains. + +#####GParameters: +>o_ptr is the pointer to the object gaining experience. + +---------------------------------------------------------------------- + +#####RFunction: gain_exp + +#####GDeclaration: void gain_exp(s32b amount); + +#####GFile: xtra2.c + +#####GComment: +/* +* Gain experience (share it to objects if needed) +*/ + +#####GDescription: +Gain "amount" of experience. Count the number of objects which will +gain experience. The objects share equally 2/3 of "amount". Give +corruption if it applies. Gain experience. If experience is less +than maximum, then increase maximum experience by 20% of "amount". +Check for level change and print experience (check_experience). + +#####GParameters: +>amount is the amount of experience to share. + +---------------------------------------------------------------------- + +#####RFunction: lose_exp + +#####GDeclaration: void lose_exp(s32b amount); + +#####GFile: xtra2.c + +#####GComment: +/* +* Lose experience +*/ + +#####GDescription: +Decrease experience by "amount". Experience can not fall below zero. +Check for level change and print experience (check_experience). + +#####GParameters: +>amount is the amount of experience to lose. + +---------------------------------------------------------------------- + + +Back to the *****lua.hlp*0[lua help index] . + + + [[[[[gThis file by Chris Hadgis] + + |