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author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/help/luckspoi.txt | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/help/luckspoi.txt')
-rw-r--r-- | lib/mods/theme/help/luckspoi.txt | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/lib/mods/theme/help/luckspoi.txt b/lib/mods/theme/help/luckspoi.txt new file mode 100644 index 00000000..4b4007c2 --- /dev/null +++ b/lib/mods/theme/help/luckspoi.txt @@ -0,0 +1,129 @@ +|||||oy +~~~~~01|Luck (spoiler) +~~~~~02|Spoilers|Luck +#####RLuck + +"You've got to ask yourself one question: do I feel lucky? Well do ya +punk?" + --Clint Eastwood (Dirty Harry) + +#####G1. Starting luck +Most races start with no luck points. Those that start with luck are listed +below from most luck to least luck. + +Hobbit (+5); +Maia (+4); +Gnome, Dunadan (+2); +Beorning (+1); +Half-Ogre, Dark Elf, Ent (-2); +Orc (-3); +Troll (-4); +Petty Dwarf, Yeek (-5). + +Most subraces start with no luck points. Those that start with luck are listed +below from most luck to least luck. + +Barbarian (+1); +Spectre, Skeleton (-3); +Zombie (-4). + +So, a Hobbit starts with 5 luck points, a Beorning Barbarian starts with 2 luck +points, while a Yeek Zombie starts with -9 luck points. + +#####G2. Descriptions +Drinking a potion of self-knowledge will tell you how lucky or unlucky your +character is. + +DESCRIPTION VALUE +incredibly unlucky less than -27 +extremely unlucky less than -18 +very unlucky less than -9 +unlucky less than 0 +normal luck 0 +lucky more than 0 +very lucky more than 9 +extremely lucky more than 18 +incredibly lucky more than 27 + +Luck < -30 is treated as -30 and luck > 30 is treated as +30. + +#####G3. Items affecting luck +Elven cloaks give a bonus to luck. + +All Morgul items have -10 luck. +Weapons of Telchar give a bonus to luck. +Weapons of the Glamhoth are unlucky. +Lucky amulets give a bonus to luck. +Unlucky amulets are, well, unlucky. + +Artifacts can affect your luck. Beware: not all artifacts give you good luck. +Listed below are the artifacts which affect your luck. + +The Phial of Galadriel (+4) +The Arkenstone of Thrain (+3) +The Ring of Power 'Narya' (+1) +The Ring of Power 'Nenya' (+2) +The Ring of Power 'Vilya' (+3) +The Metal Cap of Thengel (+3) +The Shadow Cloak of Luthien (+2) +The Set of Cesti of Fingolfin (+4) +The Broken Dagger 'Angrist' (+5) +The Long Sword 'Anduril' (+4) +The Long Sword of Dernhelm (+5) +The Long Bow of Bard (+2) +The Mage Staff of Manwe (+12) +The Golden Harp of Thorin (+2) +The Harp of Maglor (+3) +The Drum of the Sky (+2) +The Harp of Daeron (+1) +The Long Sword of Tulkas (+10) +The Robe of Great Luck (+60) +The Heavy Crossbow of Orome (+5) +The Iron Helm of Knowledge (-6) +The Shield of Deflection of Gil-galad (+5) +The Set of Gauntlets of Eol (+3) +The Demonblade of Gothmog (-20) +The Elven Cloak of Peregrin Took (+3) +The Ring 'Fuin' (+15) +The Blue Stone 'Coimir' (+2) +The Elven Cloak of Mellyrn (+4) +The Set of Cesti 'Skycleaver' (+1) +The Robe of Belegaer (+5) +The Harp of Tom Bombadil (+4) +The Horn 'Valaroma' (+4) +The Sceptre of Numenor (-3) +The Rod of Annuminas (+4) +The Lucerne Hammer of the Eruchin (+10) +The Trident of Ulmo (+10) +The Broad Axe of Aule (+10) +The Rapier of Vaire (+10) +The Long Bow of Irmo (+5) +The Sling of Nessa (+5) +The Boomerang of Varda (+5) +The Ring of Power of the Blacklocks (+3) + +#####G4. What does it affect. +It affects your chance to-hit in ranged combat and melee combat. + +It affects your chance of critical hits in ranged combat and melee combat. + +It affects your chance of being missed by a monster attack. This effectively +changes armour class by -13 (incredibly unlucky) to +13 (incredibly lucky). + +It affects the rarity of special objects, artifacts, and ego items. + +It affects the number of wishes on a staff of wishing. + +It affects the base level for applying magic to an item. + +It affects the chance of an item being good or great. + +It affects the chance of creating a special object. + +It prevents the death fate if you are lucky. + +It affects the number of skill points you receive when quaffing the Potion of +Learning. + + + Written for ToME 2.0 by Chris Hadgis |