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authorManoj Srivastava <srivasta@debian.org>2016-01-27 13:11:31 -0800
committerManoj Srivastava <srivasta@debian.org>2016-01-27 13:11:31 -0800
commit02819db3483514d49df7ec3f7e372b5aeb831466 (patch)
tree6a86adac74beac293bc688dafcfa1709a6476901 /lib/mods/theme/help/magic.txt
parent2a61dffe127e22c1aaf955db6f085ac2eefbebba (diff)
parent6f6de67c70fd98815088ce49f046f48f88ea35bd (diff)
Merge branch 'upstream'
Signed-off-by: Manoj Srivastava <srivasta@debian.org> # Conflicts: # src/CMakeLists.txt # src/config.h # src/lua/llimits.h
Diffstat (limited to 'lib/mods/theme/help/magic.txt')
-rw-r--r--lib/mods/theme/help/magic.txt5
1 files changed, 2 insertions, 3 deletions
diff --git a/lib/mods/theme/help/magic.txt b/lib/mods/theme/help/magic.txt
index 93486f0b..14fa6570 100644
--- a/lib/mods/theme/help/magic.txt
+++ b/lib/mods/theme/help/magic.txt
@@ -24,7 +24,7 @@ schools:
Other magical skills, generally being used primarily by characters of a
specific class, are:
*****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****skills.txt*36[Runecraft]
- *****m_thaum.txt*0[Thaumaturgy] *****skills.txt*49[Alchemy] *****m_geoman.txt*0[Geomancy]
+ *****m_thaum.txt*0[Thaumaturgy] *****m_geoman.txt*0[Geomancy]
The *****m_demono.txt*0[Demonology] skill is primarily used by *****c_demono.txt*0[Demonologists] for their special
spells, whereas the *****m_necrom.txt*0[Necromancy] skill is used by *****c_necro.txt*0[Necromancers] for their own set
@@ -32,8 +32,7 @@ of special spells.
The same goes for *****skills.txt*36[Runecraft], which is used by *****c_runecr.txt*0[Runecrafters] to allow use of more
difficult runes or rune-combinations. *****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen
attack spells, and as such each game with it will be different. *****c_geoman.txt*0[Geomancers]
-harness the powers of the elements using *****m_geoman.txt*0[Geomancy]. Lastly we have
-*****skills.txt*49[Alchemy], which is used by *****c_alchem.txt*0[Alchemists].
+harness the powers of the elements using *****m_geoman.txt*0[Geomancy].
In addition to the schools of magic, you can get access to special sets of
spells if you worship a God. There are currently four good Gods,