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authorManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
committerManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
commit4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch)
treea0a9cad00e7916b9a97e14831fb362f21871cbef /lib/mods/theme/help/rm_vamp.txt
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive
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+~~~~~01|Vampire
+~~~~~02|Race Modifiers|Vampire
+#####R=== Vampire ===
+
+#####GDescription
+One of the mightier undead creatures, the vampire is an awe-inspiring
+sight. Yet this mighty creature has a serious weakness: the bright rays of
+sun are its bane, and it will need to flee the surface to the deep
+recesses of the earth until the sun finally sets. Darkness, on the other
+hand, only makes the vampire stronger. Being undead, the vampire has a firm
+hold on its life force, and resists nether attacks. The vampire also
+resists cold and poison based attacks. It is, however, susceptible to its
+perpetual hunger for fresh blood, which can only be satiated by sucking
+the blood from a nearby monster, which is the vampire's special power.
+
+It should be noted that the vampires are so sensitive to daylight that even
+certain artifact light items which are filled with daylight will hurt them
+if they try to wield the items. Fortunately, the vampires do not really
+need these items, since they radiate an aura of 'dark light' of their own.
+Light resistance will, in any case, protect the vampire from the adverse
+effects of sunlight.
+
+#####GStat Modifiers
+Strength +3
+Intelligence +2
+Wisdom -3
+Dexterity -2
+Constitution +1
+Charisma -4
+Hit Dice +1 side
+Spell Points +0%
+Exp penalty +100%