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author | Bardur Arantsson <bardur@scientician.net> | 2012-03-04 15:53:46 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:21 +0200 |
commit | a1ebb9363e31ad449377a5794f1bf93d84e25bc8 (patch) | |
tree | 3722b20555e47d8c20283b75bfc37b9eb7ba767f /lib/mods/theme/help/rm_zomb.txt | |
parent | 6be64d33039bf2ece3f50b3162b2da7f74ce2e4a (diff) |
Import Theme repository into main repository
Diffstat (limited to 'lib/mods/theme/help/rm_zomb.txt')
-rw-r--r-- | lib/mods/theme/help/rm_zomb.txt | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/lib/mods/theme/help/rm_zomb.txt b/lib/mods/theme/help/rm_zomb.txt new file mode 100644 index 00000000..be89162b --- /dev/null +++ b/lib/mods/theme/help/rm_zomb.txt @@ -0,0 +1,39 @@ +~~~~~01|Zombie +~~~~~02|Race Modifiers|Zombie +#####R=== Zombie Race === + +#####GDescription +Much like Skeletons, zombies too are undead horrors: they are resistant to +life-draining attacks, they become resistant to cold-based attacks (actually +earlier than skeletons), resist poison and can see invisible, while being still +vulnerable to cuts (unlike skeletons). They also gain very little nutrition from +the food of mortals. However, zombies are, as the name implies, practically +mindless. + +#####GStat Modifiers +Strength +2 +Intelligence -6 +Wisdom -6 +Dexterity +1 +Constitution +4 +Charisma -5 +Hit Dice +3 sides +Spell Points -30% +Exp Penalty +45% + +#####GRacial Skill Modifiers: +#####BSkill Start Mod Skill Point Gains Mod +Combat + Weaponmastery 0.500 [0.000] +Sneakiness -0.100 [0.000] + Stealth -1.000 [0.000] + Disarming -0.200 [0.000] +Magic + Magic-Device -0.200 [0.000] +Spirituality 0.500 [0.000] + +#####GStarting Equipment +A zombie character begins the game with: + Some scrolls of satisfy hunger + Some torches + |