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authorBardur Arantsson <bardur@scientician.net>2017-02-28 19:44:12 +0100
committerBardur Arantsson <bardur@scientician.net>2017-02-28 19:44:12 +0100
commit5bc01c584066a0cea37021eb6e13bd96d74de7b5 (patch)
tree359f7c0dd68410faf66bb243d2bcf38f397d30cc /lib/mods/theme/help
parent64d0292f358de0212f7d88e379d829c01d2ab9dd (diff)
Remove Runecrafting
Diffstat (limited to 'lib/mods/theme/help')
-rw-r--r--lib/mods/theme/help/birth.txt5
-rw-r--r--lib/mods/theme/help/c_geoman.txt1
-rw-r--r--lib/mods/theme/help/c_mage.txt1
-rw-r--r--lib/mods/theme/help/c_necro.txt1
-rw-r--r--lib/mods/theme/help/c_runecr.txt110
-rw-r--r--lib/mods/theme/help/c_sorcer.txt1
-rw-r--r--lib/mods/theme/help/c_thaum.txt1
-rw-r--r--lib/mods/theme/help/c_warper.txt1
-rw-r--r--lib/mods/theme/help/index.txt6
-rw-r--r--lib/mods/theme/help/magic.txt5
-rw-r--r--lib/mods/theme/help/skills.txt12
-rw-r--r--lib/mods/theme/help/tome_faq.txt7
12 files changed, 7 insertions, 144 deletions
diff --git a/lib/mods/theme/help/birth.txt b/lib/mods/theme/help/birth.txt
index 9e7da8dd..28685c7d 100644
--- a/lib/mods/theme/help/birth.txt
+++ b/lib/mods/theme/help/birth.txt
@@ -260,7 +260,7 @@ or rogue. Spell casting generally requires a more experienced player that is
familiar with survival techniques.
*****c_archer.txt*0[Archer] *****c_mimic.txt*0[Mimic] *****c_rogue.txt*0[Rogue]
- *****c_ascet.txt*0[Ascetic] *****c_mindcr.txt*0[Mindcrafter] *****c_runecr.txt*0[Runecrafter]
+ *****c_ascet.txt*0[Ascetic] *****c_mindcr.txt*0[Mindcrafter]
*****c_assass.txt*0[Assassin] *****c_monk.txt*0[Monk] *****c_sorcer.txt*0[Sorceror]
*****c_axemas.txt*0[Axemaster] *****c_necro.txt*0[Necromancer] *****c_stonewr.txt*0[Stonewright]
*****c_bard.txt*0[Bard] *****c_palad.txt*0[Paladin] *****c_swordm.txt*0[Swordmaster]
@@ -558,7 +558,6 @@ are listed in the following table.
Geomancer -5 +3 0 +1 -2 +1
Mage -5 +3 0 +1 -2 +1
Necromancer -5 +3 0 +1 -2 +1
- Runecrafter -5 +3 0 +1 -2 +1
Sorceror -5 +3 0 +1 -2 +1
Thaumaturgist -5 +3 0 +1 -2 +1
Warper -5 +3 0 +1 -2 +1
@@ -656,4 +655,4 @@ are listed in the following table.
(Lygrog) +5 +5 +5 +10 +5 +50 +0 +0 +30 feet
(Limrog) +2 +2 +2 +2 +2 +30 +0 +0 +20 feet
(Rawrog) +0 +0 +4 -3 +0 +10 +10 +10 +0 feet
- (Adanrog) +1 +1 +1 +1 +1 +20 +15 +10 +20 feet \ No newline at end of file
+ (Adanrog) +1 +1 +1 +1 +1 +20 +15 +10 +20 feet
diff --git a/lib/mods/theme/help/c_geoman.txt b/lib/mods/theme/help/c_geoman.txt
index 47855875..ba8eaa66 100644
--- a/lib/mods/theme/help/c_geoman.txt
+++ b/lib/mods/theme/help/c_geoman.txt
@@ -43,7 +43,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/c_mage.txt b/lib/mods/theme/help/c_mage.txt
index 949d3bcc..9bfd6a3c 100644
--- a/lib/mods/theme/help/c_mage.txt
+++ b/lib/mods/theme/help/c_mage.txt
@@ -48,7 +48,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.900]
Nature 0.000 [0.900]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/c_necro.txt b/lib/mods/theme/help/c_necro.txt
index f3a5ad2c..c4b05e3c 100644
--- a/lib/mods/theme/help/c_necro.txt
+++ b/lib/mods/theme/help/c_necro.txt
@@ -42,7 +42,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.900]
Nature 0.000 [0.500]
Necromancy 1.000 [1.000]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/c_runecr.txt b/lib/mods/theme/help/c_runecr.txt
deleted file mode 100644
index 8388eff9..00000000
--- a/lib/mods/theme/help/c_runecr.txt
+++ /dev/null
@@ -1,110 +0,0 @@
-~~~~~01|Runecrafter
-~~~~~02|Classes|Runecrafter
-#####R=== Runecrafters ===
-
-#####GDescription
-Instead of using spellbooks like the other spellcasters they instead
-use mystic runes. To cast a spell they select a primary rune of the
-elements (fire, cold, etc.) and they also choose a set of secondary runes,
-which shape the effect of the first one. The secondary runes include
-Self, Arrow, Ray, ... and Armageddon. After that they chose the amount
-of mana to use and the spell is cast! But the more secondary runes they
-chose the more mana is used to cast the spell. They also are bad
-fighters, but if they concentrate all their mana in one spell
-(especially with a mage staff of mana) they could kill nearly anything.
-
-#####GStarting Stat Modifiers
-Strength -5
-Intelligence +3
-Wisdom +0
-Dexterity +1
-Constitution -2
-Charisma +1
-Hit Die +d0
-Spell Points +50%
-Exp Penalty 30%
-
-#####GStarting Skills:
-#####BSkill Start Level Skill Point Gains
-Combat 1.000 [0.200]
- Weaponmastery 0.700 [0.400]
-Sneakiness 1.000 [0.900]
- Stealth 0.000 [0.400]
-Magic 2.000 [0.950]
- Magic-Device 1.000 [1.200]
- Spell-power 0.000 [0.600]
- Mana 1.000 [0.600]
- Geomancy
- Fire 0.000 [0.700]
- Water 0.000 [0.700]
- Air 0.000 [0.700]
- Earth 0.000 [0.700]
- Meta 0.000 [0.700]
- Conveyance 0.000 [0.700]
- Divination 0.000 [0.700]
- Temporal 0.000 [0.700]
- Mind 0.000 [0.700]
- Nature 0.000 [0.700]
- Necromancy 0.000 [0.700]
- Runecraft 1.000 [1.000]
- Thaumaturgy 0.000 [0.700]
-Spirituality 1.000 [0.550]
- Prayer 0.000 [0.500]
-Monster-lore 0.000 [0.500]
-
-*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill
-screen because the elemental schools are sub-skills of it.
-
-#####GInnate Abilities:
-#####BAbility Character level
-Perfect casting 1
-
-~~~~~03|Runecrafter|Runecrafter powers
-~~~~~04|Skills|Runecrafting - Runecrafter powers
-#####GRune Magic
-Runecrafters combine runes using the 'm' command. They first select a
-rune that controls magic type, then apply one or more runes to fine-tune
-effects, (pressing ESC when done), and then input the amount of mana
-they wish to expend on the spell.
-
-Runecrafters can cast the spells from their runes in several ways:
-1. On-the-fly by combining runes when they need them.
-2. Memorise rune combinations for quick use when needed (and they don't
- need to be able to see then!), and then later cast from memory.
-3. Carving them into a Runestone, then using the Runestone later (takes
- less mana, but they have to be able to see).
-
-[[[[[BSpell Types:]
-(Some kinds are not listed, and are left for the reader to discover...)
- Knowledge: Identify all objects in affected grids, Self-knowledge
- if Self rune is used.
- Life: Heals monsters in affected grids, heals player if Self rune
- is used.
- Fire, Cold, Lightning, Acid: Casts magics of that element.
- Elements: Irresistible damage.
- Mind: A mind blast that badly effects intelligent monsters.
- Temporary ESP if Self rune is used.
- Gravity: A gravity spell that both does damage and whisks affected
- creatures around.
-
-[[[[[BSpell Effects] (all are listed):
- Self: Effects the caster. This rune can be used with any other;
- if used alone, only the caster's grid is affected.
- Arrow: Spell will include a bolt effect. This allows aiming.
- Ray: Spell will include a beam effect. This allows aiming.
- Increases difficulty slightly.
- Sphere: Spell will end with a circular explosion. Increases
- difficulty a bit. Can be used alone, or with Self, Arrow, or
- Ray.
- Power Surge: Not currently recommended for use. Increases
- difficulty a lot.
- Armageddon: Hurls down meteors of the magical type in the vicinity
- of the caster. Increases difficulty noticeably, but can do a
- great deal of damage.
-
-#####GStarting Equipment
-A Runecrafter begins the game with:
- a Rune [Fire]
- a Rune [Arrow]
- a Dagger
-
diff --git a/lib/mods/theme/help/c_sorcer.txt b/lib/mods/theme/help/c_sorcer.txt
index 8a33184f..c2fbdbb0 100644
--- a/lib/mods/theme/help/c_sorcer.txt
+++ b/lib/mods/theme/help/c_sorcer.txt
@@ -48,7 +48,6 @@ Magic 1.000 [1.000]
Mind 0.000 [1.000]
Nature 0.000 [1.000]
Necromancy 0.000 [1.000]
- Runecraft 0.000 [0.900]
Thaumaturgy 0.000 [0.900]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/c_thaum.txt b/lib/mods/theme/help/c_thaum.txt
index 653e84fa..2680a1c4 100644
--- a/lib/mods/theme/help/c_thaum.txt
+++ b/lib/mods/theme/help/c_thaum.txt
@@ -46,7 +46,6 @@ Magic 3.000 [0.950]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 1.000 [1.000]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/c_warper.txt b/lib/mods/theme/help/c_warper.txt
index 55d16be5..1c461049 100644
--- a/lib/mods/theme/help/c_warper.txt
+++ b/lib/mods/theme/help/c_warper.txt
@@ -41,7 +41,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.700]
Nature 0.000 [0.800]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/mods/theme/help/index.txt b/lib/mods/theme/help/index.txt
index c0d874ef..84bef517 100644
--- a/lib/mods/theme/help/index.txt
+++ b/lib/mods/theme/help/index.txt
@@ -116,7 +116,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****c_pr_varda.txt*02[Priest - Varda]
*****c_ranger.txt*02[Ranger]
*****c_rogue.txt*02[Rogue]
- *****c_runecr.txt*02[Runecrafter]
*****c_sorcer.txt*02[Sorceror]
*****c_sniper.txt*02[Sniper]
*****birth.txt*77[Stat Bonuses]
@@ -447,9 +446,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****c_ranger.txt*01[Ranger]
*****c_rogue.txt*01[Rogue]
*****r_rohank.txt*01[RohanKnight]
- *****c_runecr.txt*01[Runecrafter]
- *****c_runecr.txt*03[Runecrafter powers]
- *****tome_faq.txt*11[Runes]
~~~~~83
*****/Sindex.txt*83[S]
*****command.txt*125[Saving and Exiting]
@@ -516,8 +512,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****skills.txt*45[Possession]
*****c_posses.txt*04[Possession - Possessor powers ]
*****skills.txt*39[Prayer]
- *****skills.txt*36[Runecraft]
- *****c_runecr.txt*04[Runecrafting - Runecrafter powers]
*****skills.txt*56[Screen]
*****skills.txt*09[Sling-mastery]
*****skills.txt*14[Sneakiness]
diff --git a/lib/mods/theme/help/magic.txt b/lib/mods/theme/help/magic.txt
index 14fa6570..1811be84 100644
--- a/lib/mods/theme/help/magic.txt
+++ b/lib/mods/theme/help/magic.txt
@@ -23,14 +23,13 @@ schools:
Other magical skills, generally being used primarily by characters of a
specific class, are:
- *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****skills.txt*36[Runecraft]
+ *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy]
*****m_thaum.txt*0[Thaumaturgy] *****m_geoman.txt*0[Geomancy]
The *****m_demono.txt*0[Demonology] skill is primarily used by *****c_demono.txt*0[Demonologists] for their special
spells, whereas the *****m_necrom.txt*0[Necromancy] skill is used by *****c_necro.txt*0[Necromancers] for their own set
of special spells.
-The same goes for *****skills.txt*36[Runecraft], which is used by *****c_runecr.txt*0[Runecrafters] to allow use of more
-difficult runes or rune-combinations. *****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen
+*****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen
attack spells, and as such each game with it will be different. *****c_geoman.txt*0[Geomancers]
harness the powers of the elements using *****m_geoman.txt*0[Geomancy].
diff --git a/lib/mods/theme/help/skills.txt b/lib/mods/theme/help/skills.txt
index 32e9df04..6d6638d6 100644
--- a/lib/mods/theme/help/skills.txt
+++ b/lib/mods/theme/help/skills.txt
@@ -63,8 +63,7 @@ gets the free points). For example, a skill point put into Weaponmastery
raises Combat by 0.5 skill points. This is actually multiplied by the skill
modifier that your character has in the Combat skill. For example, a
Swordmaster investing a skill point into Weaponmastery would have his Combat
-skill raised by 0.5 * [0.900] while a Runecrafter would have his Combat
-skill raised by 0.5 * [0.200].
+skill raised by 0.5 * [0.900].
As well as this, skills are grouped together in similar types. Looking under
the Combat skill, there are subtypes of Weaponmastery, Archery and Antimagic.
@@ -117,7 +116,7 @@ The skills are:
*****skills.txt*21[Magic] *****skills.txt*54[Magic-device] *****skills.txt*24[Mana] *****skills.txt*29[Meta]
*****skills.txt*47[Mimicry] *****skills.txt*33[Mind] *****skills.txt*41[Mindcraft] *****skills.txt*42[Monster-lore]
*****skills.txt*59[Music] *****skills.txt*34[Nature] *****skills.txt*35[Necromancy] *****skills.txt*07[Polearm-mastery]
- *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*36[Runecraft] *****skills.txt*09[Sling-mastery]
+ *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*09[Sling-mastery]
*****skills.txt*22[Spell-power] *****skills.txt*38[Spirituality] *****skills.txt*23[Sorcery] *****skills.txt*19[Stealing]
*****skills.txt*15[Stealth] *****skills.txt*53[Stunning-blows] *****skills.txt*43[Summoning] *****skills.txt*03[Sword-mastery]
*****skills.txt*46[Symbiosis] *****skills.txt*32[Temporal] *****skills.txt*37[Thaumaturgy] *****skills.txt*48[Udun]
@@ -305,7 +304,7 @@ ability.
Sub-skills include: Magic-device, Spell-power, Sorcery, Mana, Fire, Water, Air,
Earth, Meta, Conveyance, Divination, Temporal, Mind, Nature, Udun, Demonology,
-Necromancy, Runecraft, and Thaumaturgy.
+Necromancy, and Thaumaturgy.
~~~~~54|Skills|Magic-device
[[[[[BMagic-device]
This skill is a sub-skill of the Magic skill. It eases the use of magical
@@ -446,11 +445,6 @@ point on your Necromancy skill adds 0.04 bonus skill points to your Magic skill.
Investing in the Necromancy skill? You might be interested in the
*****ability.txt*08[Touch of Death] and *****ability.txt*12[Undead Form] abilities.
-~~~~~36|Skills|Runecraft
-[[[[[BRunecraft]
-This skill is a sub-skill of the Magic skill. This is the base skill of the
-Runecrafter class. Spending 1 skill point on your Runecraft skill adds 0.12
-bonus skill points to your Magic skill.
~~~~~37|Skills|Thaumaturgy
[[[[[BThaumaturgy]
This skill is a sub-skill of the Magic skill. Each level of *****m_thaum.txt*0[thaumaturgy] gives
diff --git a/lib/mods/theme/help/tome_faq.txt b/lib/mods/theme/help/tome_faq.txt
index 55f6375b..d321a28a 100644
--- a/lib/mods/theme/help/tome_faq.txt
+++ b/lib/mods/theme/help/tome_faq.txt
@@ -101,13 +101,6 @@ activation can be something very nasty....
To activate it, use the normal Activation command, but when prompted for which
item to activate change to the backpack instead of wielded equipment.
-~~~~~11|Runes
-#####G------------------------------------------------------------------------------
-#####GQ: I keep coming across "runes". What are they?
-
-Runes are used to cast and store spells of varying types. *****c_runecr.txt*0[Runecrafters] are the
-class who are most proficient at using these. You can only use them if you
-have access to the *****skills.txt*36[Runecrafting] skill.
~~~~~12|Homes
#####G------------------------------------------------------------------------------
#####GQ: Where can I store all my equipment? Theere's not enough room in my