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authorBardur Arantsson <bardur@scientician.net>2012-06-11 19:50:10 +0200
committerBardur Arantsson <bardur@scientician.net>2012-06-19 18:36:19 +0200
commitcd328f56d295a6e8c17cd12110368a489cf82b58 (patch)
treef455f23bd2226e80d35ed7bd8b4f1008681dcc5d /lib/mods/theme/scpt/monsters.lua
parent7833f2577399f212be5c107611f291be1b47ce8f (diff)
Lua: Move activation of Theme's Maia "aggravation" to C
Diffstat (limited to 'lib/mods/theme/scpt/monsters.lua')
-rw-r--r--lib/mods/theme/scpt/monsters.lua15
1 files changed, 0 insertions, 15 deletions
diff --git a/lib/mods/theme/scpt/monsters.lua b/lib/mods/theme/scpt/monsters.lua
deleted file mode 100644
index 0f4c8cda..00000000
--- a/lib/mods/theme/scpt/monsters.lua
+++ /dev/null
@@ -1,15 +0,0 @@
--- This file holds various things that govern monster behaviour with respect to the player
-
-add_hooks{
-[HOOK_GAME_START] = function()
-
- if ((get_race_name() == "Maia") and
- (player_has_corruption(CORRUPT_BALROG_AURA) ~= TRUE) and
- (player_has_corruption(CORRUPT_BALROG_WINGS) ~= TRUE) and
- (player_has_corruption(CORRUPT_BALROG_STRENGTH) ~= TRUE) and
- (player_has_corruption(CORRUPT_BALROG_FORM) ~= TRUE)) then
- -- "Proper" Maiar aggravate evil beings
- timer_aggravate_evil_enable()
- end
-end,
-}