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authorManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
committerManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
commit4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch)
treea0a9cad00e7916b9a97e14831fb362f21871cbef /lib/mods/theme/theme.txt
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive
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+Chronological list of changes made in Theme module.
+
+Detailed list: http://www.zionmainframe.ca/tome/theme/changes.html
+Known bugs: http://www.zionmainframe.ca/tome/theme/bugs.html
+Credits: http://www.zionmainframe.ca/tome/theme/credits.html
+
+Theme 0.0.1 AKA "The Beginning"
+
+ - 20 new terrain features
+ - removed Alchemy [the class, the skill, and the Artifact Creation ability]
+ - removed DeathMolds [replaced with Dragons from Annals of Ea]
+ - Morgoth's corrupted races may no longer play as Lost Souls
+ - changed the intro screen and wording
+ - removed access to the Lost Hobbit quest (NEVER_GENE to both Proudfoots)
+
+Theme 0.0.2 AKA "Object Mayhem"
+
+ - removed all items relating to alchemy and portable hole
+ - changed many descriptions and item names
+ - fountainized more potions
+ - Greater Ration of Health and the Potion of Learning are no longer artifacts, but more rare.
+ - rings and amulets are all indestructible now
+ - amulets of Devotion are blessed
+ - Adamantite rods are now Tilkal rods and more rare
+ - Espadons must be wielded two-handed
+ - the Bardiche replaces the Basillard
+ - Adamantite armour is now Galvorn
+ - Paper Armour makes wearer sensitive to fire; Fur cloaks grant cold resistance.
+ - Rhino Hide Armour became Mumak Hide Armour
+ - Golden Ring Mail replaces Stone and Hide Armour
+ - adjusted leather jacket, renamed to leather jerkin
+
+Theme 0.0.3 AKA "Wordsmith"
+
+ - new rumours
+ - revamped list of silly monster names
+ - junkarts got a total facelift
+ - monster speech made more thematic all across the board
+ - more thematic last words (both monsters and player)
+
+Theme 0.0.4 AKA "Monstervore"
+(veteran *banders beware: many, many changes to monsters. Read the detailed list, the starting parchment, or take extra time to look around. 'Monstervore' is about right for the version name, in fact.)
+
+ - more neutral monsters all across the board
+ - Zangband and CthAngband monsters are gone, joke monsters greatly revamped.
+ - Angels, icky things, centipedes, and kobolds are gone.
+ - many colour changes to reduce confusion, different monsters should be easier to, uh, differentiate
+ - gnomes, leprechauns, and lizard men are now using the 'l' symbol instead of 'h'
+ - dwarves use the 'k' symbol instead of 'h'
+ - wainriders, black numenoreans, and oathbreakers are in, knights of all kinds are out.
+ - none of the 'cold' variety dragons have flight
+ - mature non-aquatic dragons have been renamed to drakes
+ - great wyrms are now great worms
+ - baby dragons are hatchling dragons
+ - Smaug no longer erroneously described as an 'uruloki' - uruloki can't fly.
+ - Nazgul are all represented by the letter N now (too many dark gray Ws as it is)
+ - renamed some uniques to be more in-theme
+ - Huan and Shadowfax are now neutral
+ - brought back aquatic elven warriors (friend), aquatic elven mages (friend), Headless, and mermaids from Z.
+ - completely new set of demons (major and minor) all in-theme, replacing the old D&D demons.
+ - the White Balrog renamed and re-described to avoid confusion due to the above.
+ - minotaurs, maulotaurs, and hippocampi are gone. The unique Maze guardian stays.
+
+Theme 0.0.5 AKA "Artifactual"
+
+ - removed joke artifacts, many ammo artifacts, the phial of undeath, and toris mejistos
+ - changed many artifact names
+ - broadened some descriptions
+ - Gurthang renamed to Angalachel (detailed explanation in changelog.txt)
+ - The sword formerly known as Vorpal Blade is sentient
+ - Sting is a short sword, not small sword
+ - Anduril now resists being shattered by Morgul beings.
+ - Angrist is a broken dagger and gives a luck bonus.
+ - Theoden King had a sword, not an axe. That axe is now of Dain Ironfoot.
+
+Theme 0.0.6 AKA "Brave New World"
+
+ - wilderness map corrected a lot to fit the Middle-Earth map, dungeon locations have changed considerably.
+ - some places on the map have names now, so you can wander through Rivendell, the Brown Lands, Udun, etc.
+ - three words: the Dead Marshes. Avoid 'em.
+ - some dungeons renamed; many new terrain features.
+ - in general, the wilderness is a lot more dangerous to travel (thanks to BlackSmurf for the inspiration).
+ - Angband levels 101-127 separated out into Utumno.
+ - 7 new dungeons, all with a final guardian and guaranteed artifact or randart.
+ - random towns in Cirith Ungol, Blue Mountains, Dol Amroth, Near Harad.
+ - Gondolin map tweaked a bit to suit new location.
+ - Lothlorien has been renamed to Caras Galadhon.
+
+Theme 0.0.7 AKA "The Forge"
+
+ - 16 new item types, some from T-Plus, some as suggested in the forum, others my own - mostly for 'game flavour' [no pun intended :-)]
+ - 37 new ego-types, many from T-Plus and Annals of Ea
+ - 35 new artifacts, many from T-Plus, some from Annals of Ea, some implemented based on forum suggestions
+ - 6 new item sets, one of my own, one from T-Plus, others as suggested in the forum
+ - over 200 new monsters:
+ - centipedes replaced by 9 types of cattle and one unique (Boar of Everholt)
+ - icky things replaced by mewlips (undead things of hobbit-lore), 14 types
+ - 59 new uniques (8 are unkillable, wilderness-only Valar, 8 are joke monsters)
+
+Theme 0.0.8 AKA "Gone to Town"
+
+ - numerous bug fixes, refer to changelog.txt for details
+ - 4 new artifacts, 4 new sets, 3 new ego types, some item and monster tweaks
+ - 14 new terrain features for town use
+ - 12 new towns, of these 7 are not visible on the wilderness map (all have parchments)
+ - Caras Galadhon map redone completely, Gondolin map tweaked to suit new location
+ - 'Rest for the night' option available for free in player home and some thematic locations
+ - 8 new store types
+ - rewritten store owner list
+
+Theme 0.0.9 AKA "Out, Out, Damned Spot!"
+
+ - a bugfix release on the heels of ToME 2.2.7; see changelog.txt for details
+ - Player can now push past neutral monsters, thanks to a lua script written by BauMog
+ - Bjorn (a joke unique based on a DiTLer) replaces Varda
+ - Player can get free dinner at some thematic locations where player race is liked
+ - Increased quality of rods at the magic rod market
+ - The Valar have an equal number of non-spoiler lines now.
+ - Renumbered the planned releases (see below)
+ - From now on bugfix releases will always come separately.
+
+Theme 0.1.0 AKA "A Farewell to Kobolds"
+
+ - several bugfixes, see changelog.txt for details
+ - only in-theme races can now be Lost Souls: Eldar and Maiar. I put half-elves among them too, as there's conflicting information on whether half-elves made it to the Halls of Mandos or not.
+ - thematised Maiar, Ents, Hobbits, Dwarves, and Wood Elves.
+ - 4 new races: Druedain (replace Kobolds), Easterlings, Roeg (minor demons), Eagles (replace Thunderlords)
+ - 6 dragon subraces
+ - 10 demon subraces
+ - Beefed up Rangers and removed ability to worship anyone but Melkor from Demonologists and Necromancers.
+ - 7 new subclasses
+
+Theme 0.1.1 AKA "Sleeping Awake"
+
+ - several bugfixes, see changelog.txt for details
+ - some tweaks to the Clairvoyants, Ascetics, and Mercenaries
+ - a new joke monster, and more monspeak.txt lines
+ - 3 new ego types
+ - some preliminary changes to lua scripts, mostly stuff from the ToME Script library and T-Plus
+
+Theme 0.1.2 AKA "Friends and Neighbours"
+
+ - a player/monster race alignment scheme based on the T-Plus code for Angel alignments
+
+Theme 0.1.3 AKA "Odds and Ends"
+
+ - tweaks to various info files
+ - added 6 Dwarven Rings of Power
+
+Theme 0.1.4 AKA "Milk and Bones"
+
+ - two lua scriptlets for players who like Ammo creation but don't like scumming for junk
+ - two lua scriptlets for some thematic fun
+
+Theme 0.5.0 AKA "Eternity of Stars"
+
+ - removed weapons belonging to the Valar from a_info (changed names)
+ - renamed existing Eternity items
+ - added 8 new Ultimate items for the Void-divers
+
+Theme 1.0.0 AKA "Shiny and New"
+
+ - Four new Valar: Varda, Aule, Ulmo, Mandos. All with their own magic schools, priest classes, and quest temples.
+ - Fully documented all the changes so far for the ingame help.
+ - Some monster and item tweaks.
+ - Numerous tweaks to the new races and classes.
+ - The Pacifists are now a class alongside warriors, mages, and priests - there are two subclasses.
+
+Theme 1.0.1. AKA "Khazad aimenu!"
+
+ - Fixed some God-related issues
+ - Some miscellaneous cosmetic fixes
+ - Updated automatiser file to work regardless of object flavour display
+ - 4 new axe types from T-Plus
+ - New ego magestaff
+
+Theme 1.0.2. AKA "Order of the Swan"
+
+ - Fixed the Elemental Mastery ego-type
+ - God quest fixes
+ - 3 new ego types, 2 new artifacts, and 1 new item set
+ - Fog on the Barrow-Downs is back, toned down.
+ - New monster: Knight of the Swan (white 'p')
+ - Mithril armour adapted from T-Plus
+
+Theme 1.0.3 AKA "Old and New"
+
+ - New special level in Erebor
+ - New amulet ego-type
+ - Axed the Rustproof and of Valour ego-types
+ - Tweaked Ranger class further
+ - (2.3.0 CVS) Axed several out-of-theme artifacts to make room for new ones from ToME3
+ - (2.3.0 CVS) War-mage class (T-Plus) is useless with the new Mage class, removed
+
+Theme 1.0.4 AKA "Jocos Et Dii Amant"
+
+ - Ulmo now dislikes the player using fire magic and Orc players (Thanks to LogrusMage)
+ - Fixed the monster flag problem which caused lua errors in Ulmo's temple dungeon
+ - Commented out Nienna and Orome in r_info
+
+Theme 1.0.5 AKA "As You Like It"
+
+ - New tiles for terrain and objects
+ - Pref file for 16x16 tileset uses ASCII characters for the *missing* monsters
+ - Pref file for 8x8 tileset uses ASCII characters for *all* monsters.
+
+Theme 1.0.6 AKA "Flame of Udun"
+
+ - Fixed a bug that prevented Ulmo from working properly
+ - Re-added the Maia restrictions for corruptions
+ - Added some new corruptions (from MM's script)
+
+Theme 1.0.7 AKA "All Shall Wait"
+
+ - Monster tiles and pref files done
+ - Renamed *thanc daggers
+ - Renamed Halls of Mandos and lifted the elves-only restrictions.
+ - Thror's map is now actually a map
+ - More corruptions from MM's script
+ - Added NO_TARGET to monsters that start out neutral
+
+Theme 1.0.8 AKA "To The Keep!"
+
+ - Several small bugfixes
+ - Some documentation updates
+ - Fixed Aule's spells to prevent insane pval increases
+ - (2.3.0 CVS) Several documentation tweaks
+ - (2.3.0 CVS) misc.lua was not called from init.lua
+
+Theme 1.0.9 AKA "Through the Darkness"
+
+ - Several small bugfixes
+ - Several documentation and in-game parchment updates
+ - Pippin's dagger (former *thanc) is now part of another set, too
+ - Graphics package updated, plus .gif files as in 2.3.0
+ - (2.3.0 CVS) Removed museums from all towns but three
+
+Theme 1.1.0 AKA "Forever There"
+
+ - Minor piety-gain tweaks to Ulmo and Melkor
+ - Took away 'normal' magic schools from Thaumaturgists
+ - Mages got .400 in Disarming
+ - Trolls got a bonus to hafted-mastery
+
+Theme 1.1.1 AKA "I Amar Prestar Aen"
+
+ - New special level by Burb Lulls
+ - Some item, monster, artifact, class, and ego tweaks
+ - Fireproofing quest is now for a rune, not potion
+ - Tweaked the Tears of Luthien spell
+
+Theme 1.1.2 AKA "Serpensortia"
+
+ - minor bugfixes/tweaks: items, races, classes
+ - (2.3.0 CVS) fixed the new jewelry crashing bug
+ - (2.3.0 CVS) removed several types of old rings and amulets
+
+Theme 1.1.3 AKA "Phoenix Song"
+
+ - Updated all files from the 2.3.0 (CVS) version to 2.3.1
+ - Removed Peregrin's dagger from the Peregrin's Gear set.
+ - Aule followers should be able to sacrifice self-made items now.
+ - The coordinates for Melkor's god quests have been fixed.
+ - Added more text to the Erebor map and key to make sure player keeps them.
+
+Theme 1.1.4 AKA "Release the River"
+
+ - Updated all files from the 2.3.1 version to 2.3.3
+ - Fixed bugs with maps, sets, jumpgates and quests.
+ - Updated a number of help files on gods and magic.
+ - Retired two ego types and reworked some others.
+ - Retired the Polymorph corruption.
+ - Replaced Carlammas with a new artifact and added a new ring ego type.
+
+Theme 1.1.5 AKA "Angles and Corners"
+
+ - Some feature flag tweaks.
+ - Orc Cave now leads out on the other side of the Misty Mountains.
+ - Two new special levels to accomodate Erebor quest items; new special final level in Isengard.
+ - Eagles' nest in Khazad-dum.
+
+Theme 1.1.6 AKA "Curses to This Mirage"
+
+ - Some monster flag tweaks.
+ - Neutral monsters forced into wilderness.
+ - Fixed player-related bugs with stat gain and starting equipment.
+
+Theme 1.1.7 AKA "Poor Madeleine"
+
+ - Some item tweaks.
+ - Removed several miscellaneous food items.
+ - 5 new item types.
+
+Theme 1.1.8 AKA "Little White Candle"
+
+ - Numerous ego item tweaks.
+ - Renamed several ego types to be more in-theme.
+ - Removed Rings of the Elements to avoid redundancy.
+ - 3 new ego types.
+
+Theme 1.1.9 AKA "Kit Bag Full of Marbles"
+
+ - Several randart tweaks.
+ - FF now offers three additional skills.
+ - Non-elves can no longer be LostSouls.
+ - Flight at birth now means mountain climbing at clvl50
+
+Theme 1.2.0 AKA "Twining Light"
+
+ - Several artifact tweaks.
+ - Removed the dwarven rings of power.
+ - 3 new artifacts.
+ - 1 new item set. \ No newline at end of file