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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:57 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:57 +0100
commit505f310399c9d113874250b697692112ca48411c (patch)
tree092cb3c608eae8cb9c7c02e62a743b9905261957 /lib/mods/theme
parentde64b319f76c7cd4b7b2ef1e8cd4a58fc269c99f (diff)
Remove effectively unused variables
Diffstat (limited to 'lib/mods/theme')
-rw-r--r--lib/mods/theme/help/command.txt7
-rw-r--r--lib/mods/theme/help/macrofaq.txt4
-rw-r--r--lib/mods/theme/help/option.txt6
-rw-r--r--lib/mods/theme/user/all.prf15
4 files changed, 1 insertions, 31 deletions
diff --git a/lib/mods/theme/help/command.txt b/lib/mods/theme/help/command.txt
index 6d457697..ee58a77e 100644
--- a/lib/mods/theme/help/command.txt
+++ b/lib/mods/theme/help/command.txt
@@ -498,12 +498,7 @@ for a quantity will convert any "letters" into the maximal legal value.
each corresponding to a different location on the body, and each of
which may contain only a single object at a time, and each of which
may only contain objects of the proper "type".
- If the option "show_labels" is set, the slots are labelled as follows:
- Wielding (weapon), Shooting (missile launcher or instruments),
- On finger (ring), Around neck (amulet), Light source (light source),
- On body (armor), About body (cloak), On arm (shield), On head (helmet),
- On hands (gloves), On feet (boots), Carrying (symbiote), Quiver (ammo),
- Using (tool). You must be using an object to receive any of its special
+ You must be using an object to receive any of its special
powers.
~~~~~7
[[[[[GDrop an item (d)]
diff --git a/lib/mods/theme/help/macrofaq.txt b/lib/mods/theme/help/macrofaq.txt
index c7f623a2..035f674b 100644
--- a/lib/mods/theme/help/macrofaq.txt
+++ b/lib/mods/theme/help/macrofaq.txt
@@ -975,10 +975,6 @@ These are accessible through the (=) Set options command.
*****option.txt*2[(hilite_player)] -- causes the player's symbol to be drawn with the
"cursor" on it. It will be drawn with the same color as the character.
-*****option.txt*3[(player_symbols)] -- for graphics mode only, and only works when option
-(use_graphics) is also on. This apparently varies the player graphic
-and its color based on class, race, and sex.
-
#####G----------------------------------------------------------------------
#####G4.18 Recharging a rod using a Recharge Item spell
#####G----------------------------------------------------------------------
diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt
index e98e5c31..eebc8c9f 100644
--- a/lib/mods/theme/help/option.txt
+++ b/lib/mods/theme/help/option.txt
@@ -285,12 +285,6 @@ off at will during the course of the game.
Allow monsters to make paths to the player when they are nearby. This
option is extremely slow, but can produce viciously smart monsters.
~~~~~3
-#####GUse special symbols for the player char [player_symbols]
- If this option has been compiled in, it allows you to display your
- character using race / class / sex dependent colours and graphical
- symbols. Note that the support for this option may not have been
- compiled in on all platforms.
-
#####GMonsters learn from their mistakes [smart_learn]
Allow monsters to learn what spell attacks you are resistant to,
and to use this information to choose the best attacks.
diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf
index 5d036e39..778c4ce4 100644
--- a/lib/mods/theme/user/all.prf
+++ b/lib/mods/theme/user/all.prf
@@ -23,18 +23,6 @@ Y:prompt_pickup_heavy
# Option 'Repeat obvious commands'
Y:always_repeat
-# Option 'Show labels in object listings'
-Y:show_labels
-
-# Option 'Show weights in object listings'
-Y:show_weights
-
-# Option 'Show choices in certain sub-windows'
-Y:show_choices
-
-# Option 'Show details in certain sub-windows'
-Y:show_details
-
# Option 'Audible bell (on errors, etc)'
X:ring_bell
@@ -131,9 +119,6 @@ Y:dungeon_stair
# Option 'Monsters chase current location (v.slow)'
X:flow_by_sound
-# Option 'Use special symbols for the player char'
-X:player_symbols
-
# Option 'Monsters learn from their mistakes'
X:smart_learn