|author||Bardur Arantsson <firstname.lastname@example.org>||2015-02-23 09:11:56 +0100|
|committer||Bardur Arantsson <email@example.com>||2015-02-23 09:11:56 +0100|
Remove no-op view_reduce_view option
Diffstat (limited to 'lib/mods/theme')
2 files changed, 1 insertions, 7 deletions
diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt
index bcff68c3..7ff99da6 100644
@@ -140,7 +140,7 @@ off at will during the course of the game.
monster becomes viewable for the first time, and also whenever any
viewable monster becomes no longer viewable. This option ignores
the existence of telepathy for the purpose of determining whether
- a monster is viewable. See also the "view_reduce_view" option.
+ a monster is viewable.
#####GDisturb whenever map panel changes [disturb_panel]
This option causes you to be disturbed (stop running) when the screen
@@ -333,9 +333,6 @@ off at will during the course of the game.
but is extremely annoying. Certain older versions of Angband used
this behavior always, so "purists" should turn it on.
-#####GReduce view-radius in town [view_reduce_view]
- No longer in use.
#####GAvoid checking for user abort [avoid_abort]
Avoid checking to see if the user has pressed a key during resting
or running or repeated commands. This not only makes the game much
diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf
index a528d4ea..6447c1b9 100644
@@ -152,9 +152,6 @@ Y:empty_levels
# Option 'Reduce lite-radius when running'
-# Option 'Reduce view-radius in town'
# Option 'Avoid checking for user abort'