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authorManoj Srivastava <srivasta@debian.org>2020-05-27 16:31:00 -0700
committerManoj Srivastava <srivasta@debian.org>2020-05-27 16:31:00 -0700
commitd7533e931cfb49a68dc8e6e3f524d49e364cef83 (patch)
tree06d31523b9647d3de8ce8888f6e83d24f046aa82 /lib/mods/theme
parent4e9b9c402ed95bf9a17fd6d795bc49bb4128a6fa (diff)
New upstream version 2.41-ah~0.git.20200131
Diffstat (limited to 'lib/mods/theme')
-rw-r--r--lib/mods/theme/CMakeLists.txt1
-rw-r--r--lib/mods/theme/dngn/dun1.142
-rw-r--r--lib/mods/theme/dngn/dun1.222
-rw-r--r--lib/mods/theme/dngn/dun10.03
-rw-r--r--lib/mods/theme/dngn/dun11.202
-rw-r--r--lib/mods/theme/dngn/dun11.222
-rw-r--r--lib/mods/theme/dngn/dun17.155
-rw-r--r--lib/mods/theme/dngn/dun18.02
-rw-r--r--lib/mods/theme/dngn/dun18.12
-rw-r--r--lib/mods/theme/dngn/dun19.115
-rw-r--r--lib/mods/theme/dngn/dun2.312
-rw-r--r--lib/mods/theme/dngn/dun20.15
-rw-r--r--lib/mods/theme/dngn/dun22.102
-rw-r--r--lib/mods/theme/dngn/dun22.205
-rw-r--r--lib/mods/theme/dngn/dun22.55
-rw-r--r--lib/mods/theme/dngn/dun24.03
-rw-r--r--lib/mods/theme/dngn/dun29.156
-rw-r--r--lib/mods/theme/dngn/dun3.185
-rw-r--r--lib/mods/theme/dngn/dun3.285
-rw-r--r--lib/mods/theme/dngn/dun3.35
-rw-r--r--lib/mods/theme/dngn/dun36.55
-rw-r--r--lib/mods/theme/dngn/dun39.09
-rw-r--r--lib/mods/theme/dngn/dun4.92
-rw-r--r--lib/mods/theme/dngn/dun40.09
-rw-r--r--lib/mods/theme/dngn/dun5.03
-rw-r--r--lib/mods/theme/dngn/dun5.1414
-rw-r--r--lib/mods/theme/dngn/dun6.03
-rw-r--r--lib/mods/theme/edit/a_info.txt33
-rw-r--r--lib/mods/theme/edit/ba_info.txt18
-rw-r--r--lib/mods/theme/edit/d_info.txt126
-rw-r--r--lib/mods/theme/edit/k_info.txt182
-rw-r--r--lib/mods/theme/edit/p_info.txt3
-rw-r--r--lib/mods/theme/edit/ra_info.txt17
-rw-r--r--lib/mods/theme/edit/set_info.txt6
-rw-r--r--lib/mods/theme/edit/st_info.txt68
-rw-r--r--lib/mods/theme/edit/t_bree.txt9
-rw-r--r--lib/mods/theme/edit/t_d_bree.txt9
-rw-r--r--lib/mods/theme/file/book-10.txt75
-rw-r--r--lib/mods/theme/file/book-11.txt51
-rw-r--r--lib/mods/theme/file/book-12.txt68
-rw-r--r--lib/mods/theme/file/book-13.txt54
-rw-r--r--lib/mods/theme/file/book-14.txt55
-rw-r--r--lib/mods/theme/file/book-15.txt68
-rw-r--r--lib/mods/theme/file/book-16.txt43
-rw-r--r--lib/mods/theme/file/book-17.txt47
-rw-r--r--lib/mods/theme/file/book-18.txt55
-rw-r--r--lib/mods/theme/file/book-19.txt47
-rw-r--r--lib/mods/theme/file/book-9.txt99
-rw-r--r--lib/mods/theme/help/debug.txt15
-rw-r--r--lib/mods/theme/help/g_eru.txt8
-rw-r--r--lib/mods/theme/help/m_divin.txt13
-rw-r--r--lib/mods/theme/help/macrofaq.txt14
-rw-r--r--lib/mods/theme/help/wishing.txt7
-rw-r--r--lib/mods/theme/pref/xtra-xxx.prf137
54 files changed, 165 insertions, 1276 deletions
diff --git a/lib/mods/theme/CMakeLists.txt b/lib/mods/theme/CMakeLists.txt
index f1160786..eb729375 100644
--- a/lib/mods/theme/CMakeLists.txt
+++ b/lib/mods/theme/CMakeLists.txt
@@ -1,7 +1,6 @@
INSTALL(DIRECTORY
apex
data
- dngn
edit
file
help
diff --git a/lib/mods/theme/dngn/dun1.14 b/lib/mods/theme/dngn/dun1.14
deleted file mode 100644
index 6421e80b..00000000
--- a/lib/mods/theme/dngn/dun1.14
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to the Heart of the Earth
-B:10
diff --git a/lib/mods/theme/dngn/dun1.22 b/lib/mods/theme/dngn/dun1.22
deleted file mode 100644
index cbf78046..00000000
--- a/lib/mods/theme/dngn/dun1.22
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to a trail left by a purposeful dwarf
-B:40 \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun10.0 b/lib/mods/theme/dngn/dun10.0
deleted file mode 100644
index b89ce05e..00000000
--- a/lib/mods/theme/dngn/dun10.0
+++ /dev/null
@@ -1,3 +0,0 @@
-# Father branch is Mirkwood(1), on level 14
-A:1
-L:14
diff --git a/lib/mods/theme/dngn/dun11.20 b/lib/mods/theme/dngn/dun11.20
deleted file mode 100644
index 9cc611d3..00000000
--- a/lib/mods/theme/dngn/dun11.20
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to the Nether Realm
-B:6
diff --git a/lib/mods/theme/dngn/dun11.22 b/lib/mods/theme/dngn/dun11.22
deleted file mode 100644
index 149e2c33..00000000
--- a/lib/mods/theme/dngn/dun11.22
+++ /dev/null
@@ -1,2 +0,0 @@
-#I'm downright evil
-F:NO_GENO |
diff --git a/lib/mods/theme/dngn/dun17.15 b/lib/mods/theme/dngn/dun17.15
deleted file mode 100644
index d08bf5e7..00000000
--- a/lib/mods/theme/dngn/dun17.15
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Machine
-U:s_factory.map
-D:The clatter of strange machinery surrounds you.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun18.0 b/lib/mods/theme/dngn/dun18.0
deleted file mode 100644
index da1b6c27..00000000
--- a/lib/mods/theme/dngn/dun18.0
+++ /dev/null
@@ -1,2 +0,0 @@
-# The level is SAVED in the playername.mz? file
-#S:mz0
diff --git a/lib/mods/theme/dngn/dun18.1 b/lib/mods/theme/dngn/dun18.1
deleted file mode 100644
index 70f27718..00000000
--- a/lib/mods/theme/dngn/dun18.1
+++ /dev/null
@@ -1,2 +0,0 @@
-# The level is SAVED in the playername.mz? file
-#S:mz1
diff --git a/lib/mods/theme/dngn/dun19.11 b/lib/mods/theme/dngn/dun19.11
deleted file mode 100644
index 7fba690d..00000000
--- a/lib/mods/theme/dngn/dun19.11
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Deathwatch
-U:s_death.map
-D:This level looks filled with evilness.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun2.31 b/lib/mods/theme/dngn/dun2.31
deleted file mode 100644
index dd8669a5..00000000
--- a/lib/mods/theme/dngn/dun2.31
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to the Mount Doom
-B:5
diff --git a/lib/mods/theme/dngn/dun20.1 b/lib/mods/theme/dngn/dun20.1
deleted file mode 100644
index 61bc6a65..00000000
--- a/lib/mods/theme/dngn/dun20.1
+++ /dev/null
@@ -1,5 +0,0 @@
-U:s_smaug.map
-N:Lower Halls
-D:You can just make out a malevolent red glow at the end of the corridor.
-F:DESC
-F:NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR | ASK_LEAVE \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun22.10 b/lib/mods/theme/dngn/dun22.10
deleted file mode 100644
index e7eb116e..00000000
--- a/lib/mods/theme/dngn/dun22.10
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to the Small Water Cave
-B:24
diff --git a/lib/mods/theme/dngn/dun22.20 b/lib/mods/theme/dngn/dun22.20
deleted file mode 100644
index a04a2788..00000000
--- a/lib/mods/theme/dngn/dun22.20
+++ /dev/null
@@ -1,5 +0,0 @@
-N:The Bridge
-U:s_bridge.map
-D:You hear the beating of drums in the Deep.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun22.5 b/lib/mods/theme/dngn/dun22.5
deleted file mode 100644
index 11d8e51f..00000000
--- a/lib/mods/theme/dngn/dun22.5
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Orc Town
-U:s_orc.map
-D:You hear orc warcries.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun24.0 b/lib/mods/theme/dngn/dun24.0
deleted file mode 100644
index bbb93f85..00000000
--- a/lib/mods/theme/dngn/dun24.0
+++ /dev/null
@@ -1,3 +0,0 @@
-# Father branch is the Moria(22), on level 10
-A:22
-L:10
diff --git a/lib/mods/theme/dngn/dun29.15 b/lib/mods/theme/dngn/dun29.15
deleted file mode 100644
index 4df873b5..00000000
--- a/lib/mods/theme/dngn/dun29.15
+++ /dev/null
@@ -1,6 +0,0 @@
-N:Galleon
-U:s_ship.map
-D:A ship of antique design lies jammed in the ice here.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
-
diff --git a/lib/mods/theme/dngn/dun3.18 b/lib/mods/theme/dngn/dun3.18
deleted file mode 100644
index 84c0a74a..00000000
--- a/lib/mods/theme/dngn/dun3.18
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Dim Gates
-U:s_gates.map
-D:Visions of death fill your mind.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun3.28 b/lib/mods/theme/dngn/dun3.28
deleted file mode 100644
index 0acd4193..00000000
--- a/lib/mods/theme/dngn/dun3.28
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Nameless
-U:s_name.map
-D:You sense a powerful artifact here.
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun3.3 b/lib/mods/theme/dngn/dun3.3
deleted file mode 100644
index 710ef5f8..00000000
--- a/lib/mods/theme/dngn/dun3.3
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Crypt
-U:s_crypt.map
-D:Looks like a forgotten crypt...
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT
diff --git a/lib/mods/theme/dngn/dun36.5 b/lib/mods/theme/dngn/dun36.5
deleted file mode 100644
index 9fddd4dd..00000000
--- a/lib/mods/theme/dngn/dun36.5
+++ /dev/null
@@ -1,5 +0,0 @@
-N:Orthanc
-U:s_orthanc.map
-D:#BAnd here you shall stay, foolish adventurer, and die quickly. For I am Saruman the Wise, Saruman the Ring-maker, Saruman of Many Colours!#w
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun39.0 b/lib/mods/theme/dngn/dun39.0
deleted file mode 100644
index 57fa485e..00000000
--- a/lib/mods/theme/dngn/dun39.0
+++ /dev/null
@@ -1,9 +0,0 @@
-# Father branch is Barrow-Downs(4), on level 10
-A:4
-L:9
-
-N:Bilbo's trail
-U:s_bilbo.map
-D:#yYou hear someone shout, "I am in a frightful hurry, but Gandalf told me to leave this map for you! Find it, then seek Thorin in Mirkwood!"#w
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun4.9 b/lib/mods/theme/dngn/dun4.9
deleted file mode 100644
index e09273d6..00000000
--- a/lib/mods/theme/dngn/dun4.9
+++ /dev/null
@@ -1,2 +0,0 @@
-# On this level there is a stairway leading to a trail left by a fleeing hobbit
-B:39 \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun40.0 b/lib/mods/theme/dngn/dun40.0
deleted file mode 100644
index 0cd769c4..00000000
--- a/lib/mods/theme/dngn/dun40.0
+++ /dev/null
@@ -1,9 +0,0 @@
-# Father branch is Mirkwood(1), on level 33
-A:1
-L:22
-
-N:Thorin's trail
-U:s_thorin.map
-D:#yYou hear someone shout, "My mad kinsmen have taken the key to the Lonely Mountain! Get the key, then find that fool hobbit and my map! If you haven't already."#w
-F:DESC | NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:ASK_LEAVE | NO_TELEPORT \ No newline at end of file
diff --git a/lib/mods/theme/dngn/dun5.0 b/lib/mods/theme/dngn/dun5.0
deleted file mode 100644
index 48a7bea6..00000000
--- a/lib/mods/theme/dngn/dun5.0
+++ /dev/null
@@ -1,3 +0,0 @@
-# Father branch is the Mordor, on level 32
-A:2
-L:31
diff --git a/lib/mods/theme/dngn/dun5.14 b/lib/mods/theme/dngn/dun5.14
deleted file mode 100644
index 3d7a3080..00000000
--- a/lib/mods/theme/dngn/dun5.14
+++ /dev/null
@@ -1,14 +0,0 @@
-# The level is SAVED in the playername.mdm file
-S:mdm
-
-# Use the map in s_doom.map file
-U:s_doom.map
-
-# Use Mt Doom as level name
-N:Mt Doom
-
-D:You finally reach the top of Mount Doom, here must lie the Great Fire.
-F:DESC
-F:NO_GENO | NO_NEW_MONSTER | SPECIAL | NO_STAIR
-F:NO_TELEPORT
-
diff --git a/lib/mods/theme/dngn/dun6.0 b/lib/mods/theme/dngn/dun6.0
deleted file mode 100644
index c750ea67..00000000
--- a/lib/mods/theme/dngn/dun6.0
+++ /dev/null
@@ -1,3 +0,0 @@
-# Father branch is Void(11), on level 20
-A:11
-L:20
diff --git a/lib/mods/theme/edit/a_info.txt b/lib/mods/theme/edit/a_info.txt
index 5d2e4bdf..b416a069 100644
--- a/lib/mods/theme/edit/a_info.txt
+++ b/lib/mods/theme/edit/a_info.txt
@@ -58,7 +58,6 @@ F:LITE3
F:SEE_INVIS
F:SPEED
a:MAP_LIGHT
-Z:detect curses
D:The shining Star of the West, a famed heirloom of Elendil's house.
D:A white diamond set as a star in a silver fillet to be bound at the
D:forehead.
@@ -412,17 +411,13 @@ N:15:of Orthanc
I:39:106:0
W:15:12:15:20000
P:0:1d1:0:0:0
-F:ACTIVATE
-F:EASY_USE
F:INSTA_ART
F:LITE1
F:SPECIAL_GENE
-a:STONE_LORE
-D:The key to the tower of Saruman, which fills your mind
-D:with images of knowledge and dreadful understanding. It
-D:is not a regular key - it is a perfectly round stone
-D:that is meant to fit into a hole. It can be used to
-D:light your way in the dungeon as well.
+D:The key to the tower of Saruman. It is not a regular
+D:key - it is a perfectly round stone that is meant
+D:to fit into a hole. It can be used to light your
+D:way in the dungeon as well.
# The Multi-Hued Dragon Scale Mail 'Lothronfaun'
@@ -2808,7 +2803,7 @@ F:SLAY_EVIL
F:SPELL_CONTAIN
F:WIELD_CAST
F:WIS
-a:ID_PLAIN
+a:DETECT_ALL
D:The radiant golden staff of an Istari of legend, this wizard's companion
D:grants keen sight and the knowledge of many hidden things.
@@ -3690,23 +3685,6 @@ D:Crafted of purest ice and held solid by powerful spells, this icy axe
D:delivers a chill of death to its victims.
-# The Iron Helm of Knowledge
-
-N:160:of Knowledge
-I:32:5:-6
-W:20:5:75:100000
-P:6:1d3:0:0:20
-F:ACTIVATE
-F:AUTO_ID
-F:HIDE_TYPE
-F:LITE1
-F:LUCK
-F:SPECIAL_GENE
-a:KNOWLEDGE
-D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a
-D:long lost project, is made of finest glass. Its light banishes all secrets,
-D:and makes audible whispers from the deceased.
-
# The Broken Sword 'Narsil'
N:164:'Narsil'
@@ -4553,7 +4531,6 @@ F:SEE_INVIS
F:WATER_BREATH
F:WIS
a:PALANTIR
-Z:detect curses
D:This holy lamp once belonged to a seeress who warned Ar-Pharazon of
D:the dire fate Numenor would suffer for daring to break the ban against
D:mortals' entering the Blessed Realms alive. The king had the seeress
diff --git a/lib/mods/theme/edit/ba_info.txt b/lib/mods/theme/edit/ba_info.txt
index c8c7f9c5..2e853040 100644
--- a/lib/mods/theme/edit/ba_info.txt
+++ b/lib/mods/theme/edit/ba_info.txt
@@ -69,10 +69,6 @@ N:13:Game rules
C:0:0:0
I:13:0:r
-N:14:Research item
-C:1400:1300:1200
-I:1:0:a
-
N:15:Town history
C:0:0:0
I:2:0:h
@@ -109,10 +105,6 @@ N:26:Recharge item
C:350:300:75
I:25:0:r
-N:27:Identify possessions
-C:900:800:100
-I:26:0:i
-
N:28:Healing prayer
C:600:400:0
I:28:0:h
@@ -162,16 +154,6 @@ N:43:View fate
C:500:500:500
I:42:0:v
-#for The Mirror
-N:44:Research item
-C:1500:1500:1500
-I:1:0:a
-
-#for Star-Dome
-N:46:Identify possessions
-C:1200:1000:250
-I:26:0:i
-
#for Star-Dome
N:47:Recharge item
C:1200:1000:150
diff --git a/lib/mods/theme/edit/d_info.txt b/lib/mods/theme/edit/d_info.txt
index 0f8680af..5266090a 100644
--- a/lib/mods/theme/edit/d_info.txt
+++ b/lib/mods/theme/edit/d_info.txt
@@ -56,6 +56,8 @@ F:NO_DESTROY
F:NO_DOORS
F:PRINCIPAL
R:100:0
+@:14:B:10
+@:22:B:40
N:2:Barad-Dur
D:BDr:a door to the tower of Barad-Dur.
@@ -72,6 +74,7 @@ F:NO_RECALL
F:NO_STREAMERS
F:PRINCIPAL
R:100:0
+@:31:B:5
N:3:Angband
D:Ang:an entrance to the Pits of Angband.
@@ -87,6 +90,33 @@ F:NO_EASY_MOVE
F:NO_RECALL
F:PRINCIPAL
R:100:0
+@:3:N:Crypt
+@:3:U:s_crypt.map
+@:3:D:Looks like a forgotten crypt...
+@:3:F:NO_GENO
+@:3:F:NO_NEW_MONSTER
+@:3:F:SPECIAL
+@:3:F:NO_STAIR
+@:3:F:ASK_LEAVE
+@:3:F:NO_TELEPORT
+@:18:N:Dim Gates
+@:18:U:s_gates.map
+@:18:D:Visions of death fill your mind.
+@:18:F:NO_GENO
+@:18:F:NO_NEW_MONSTER
+@:18:F:SPECIAL
+@:18:F:NO_STAIR
+@:18:F:ASK_LEAVE
+@:18:F:NO_TELEPORT
+@:28:N:Nameless
+@:28:U:s_name.map
+@:28:D:You sense a powerful artifact here.
+@:28:F:NO_GENO
+@:28:F:NO_NEW_MONSTER
+@:28:F:SPECIAL
+@:28:F:NO_STAIR
+@:28:F:ASK_LEAVE
+@:28:F:NO_TELEPORT
N:4:Barrow-Downs
D:BDw:a way to the Barrow-Downs.
@@ -103,6 +133,7 @@ F:PRINCIPAL
R:25:1
M:UNDEAD
R:75:0
+@:9:B:39
# The Additional dungeons
@@ -123,6 +154,15 @@ F:NO_RECALL
F:NO_STREAMERS
R:100:1
M:IM_FIRE
+@:14:N:Mt Doom
+@:14:S:mdm
+@:14:U:s_doom.map
+@:14:D:You finally reach the top of Mount Doom, here must lie the Great Fire.
+@:14:F:NO_GENO
+@:14:F:NO_NEW_MONSTER
+@:14:F:SPECIAL
+@:14:F:NO_STAIR
+@:14:F:NO_TELEPORT
# Nether Realm
# Levels 666-696 (!!!)
@@ -274,6 +314,8 @@ M:DRAGON
M:NONLIVING
M:SPIRIT
M:UNDEAD
+@:20:B:6
+@:22:F:NO_GENO
# TEST dungeon
N:12:Test
@@ -312,7 +354,7 @@ M:UNDEAD
# The Illusory Castle
# levels 35-52
-# Guarded by The Glass Golem guarding The Helm of Knowledge
+# Guarded by The Glass Golem
N:17:Illusory Castle
D:Ill:an entrance to the Illusory Castle.
W:35:52:10:24:100
@@ -321,7 +363,6 @@ A:56:50:189:50:56:0:57:58
O:50:10:20:20
E:6d2:6:CONFUSION
F:FILL_METHOD_1
-F:FINAL_ARTIFACT_160
F:FINAL_GUARDIAN_1033
F:NO_STREAMERS
F:RANDOM_TOWNS
@@ -344,6 +385,15 @@ S:BR_CONF
S:CONF
S:FORGET
S:MULTIPLY
+@:15:N:Machine
+@:15:U:s_factory.map
+@:15:D:The clatter of strange machinery surrounds you.
+@:15:F:NO_GENO
+@:15:F:NO_NEW_MONSTER
+@:15:F:SPECIAL
+@:15:F:NO_STAIR
+@:15:F:ASK_LEAVE
+@:15:F:NO_TELEPORT
# The Maze
# Levels 25-37
@@ -386,6 +436,15 @@ R:50:3
M:ORC
M:R_CHAR_O
M:R_CHAR_o
+@:11:N:Deathwatch
+@:11:U:s_death.map
+@:11:D:This level looks filled with evilness.
+@:11:F:NO_GENO
+@:11:F:NO_NEW_MONSTER
+@:11:F:SPECIAL
+@:11:F:NO_STAIR
+@:11:F:ASK_LEAVE
+@:11:F:NO_TELEPORT
# Erebor
# levels 60-72
@@ -412,6 +471,14 @@ M:R_CHAR_D
R:30:1
M:DRAGON
M:R_CHAR_d
+@:1:N:Lower Halls
+@:1:U:s_smaug.map
+@:1:D:You can just make out a malevolent red glow at the end of the corridor.
+@:1:F:NO_GENO
+@:1:F:NO_NEW_MONSTER
+@:1:F:SPECIAL
+@:1:F:NO_STAIR
+@:1:F:ASK_LEAVE
# The Old Forest
# levels 13-25
@@ -463,6 +530,25 @@ M:TROLL
R:20:3
M:DEMON
R:10:0
+@:5:N:Orc Town
+@:5:U:s_orc.map
+@:5:D:You hear orc warcries.
+@:5:F:NO_GENO
+@:5:F:NO_NEW_MONSTER
+@:5:F:SPECIAL
+@:5:F:NO_STAIR
+@:5:F:ASK_LEAVE
+@:5:F:NO_TELEPORT
+@:10:B:24
+@:20:N:The Bridge
+@:20:U:s_bridge.map
+@:20:D:You hear the beating of drums in the Deep.
+@:20:F:NO_GENO
+@:20:F:NO_NEW_MONSTER
+@:20:F:SPECIAL
+@:20:F:NO_STAIR
+@:20:F:ASK_LEAVE
+@:20:F:NO_TELEPORT
# The tower of Dol Guldur
# Levels 57-70
@@ -609,6 +695,15 @@ F:NO_STREAMERS
F:WATER_RIVER
R:100:1
M:IM_COLD
+@:15:N:Galleon
+@:15:U:s_ship.map
+@:15:D:A ship of antique design lies jammed in the ice here.
+@:15:F:NO_GENO
+@:15:F:NO_NEW_MONSTER
+@:15:F:SPECIAL
+@:15:F:NO_STAIR
+@:15:F:ASK_LEAVE
+@:15:F:NO_TELEPORT
# The Lost Temple of "..player.pgod.."
# Generated in god quest.
@@ -797,6 +892,15 @@ R:50:3
M:ORC
M:R_CHAR_O
M:R_CHAR_o
+@:5:N:Orthanc
+@:5:U:s_orthanc.map
+@:5:D:#BAnd here you shall stay, foolish adventurer, and die quickly. For I am Saruman the Wise, Saruman the Ring-maker, Saruman of Many Colours!#w
+@:5:F:NO_GENO
+@:5:F:NO_NEW_MONSTER
+@:5:F:SPECIAL
+@:5:F:NO_STAIR
+@:5:F:ASK_LEAVE
+@:5:F:NO_TELEPORT
# Tol Eressea - of course you never actually set foot on Tol Eressea ;)
# levels 40-45
@@ -857,6 +961,15 @@ F:FLAT
R:25:1
M:UNDEAD
R:75:0
+@:0:N:Bilbo's trail
+@:0:U:s_bilbo.map
+@:0:D:#yYou hear someone shout, "I am in a frightful hurry, but Gandalf told me to leave this map for you! Find it, then seek Thorin in Mirkwood!"#w
+@:0:F:NO_GENO
+@:0:F:NO_NEW_MONSTER
+@:0:F:SPECIAL
+@:0:F:NO_STAIR
+@:0:F:ASK_LEAVE
+@:0:F:NO_TELEPORT
# Thorin's trail in Mirkwood
# just one special level that later becomes a different one, sans princess.
@@ -871,6 +984,15 @@ F:FLAT
F:NO_DESTROY
F:NO_DOORS
R:100:0
+@:0:N:Thorin's trail
+@:0:U:s_thorin.map
+@:0:D:#yYou hear someone shout, "My mad kinsmen have taken the key to the Lonely Mountain! Get the key, then find that fool hobbit and my map! If you haven't already."#w
+@:0:F:NO_GENO
+@:0:F:NO_NEW_MONSTER
+@:0:F:SPECIAL
+@:0:F:NO_STAIR
+@:0:F:ASK_LEAVE
+@:0:F:NO_TELEPORT
# N:<index>:<name>
# D:<3 letter short name>:<long name>
diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt
index 6cfe4dee..302759f2 100644
--- a/lib/mods/theme/edit/k_info.txt
+++ b/lib/mods/theme/edit/k_info.txt
@@ -1771,22 +1771,6 @@ A:15/1
D:This scroll will try to enchant a piece of armour in your possession, making it more effective
D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however.
-N:176:Identify
-G:?:d
-I:70:12:0
-W:1:0:5:50
-A:1/1:5/1:10/1:30/1
-D:If you read this scroll, the identity of an item you specify will be laid open to you.
-
-N:177:*Identify*
-G:?:d
-I:70:13:0
-W:30:0:5:1000
-A:30/1:50/2:80/1:100/1
-D:This scroll will allow you to gain insight into an object's special properties.
-D:Only the highly magical objects, like rare rings and amulets or very unusual weapons
-D:and armour possess abilities which warrant the use of this magic.
-
N:178:Rumour
G:?:d
I:70:51:0
@@ -2895,13 +2879,6 @@ W:30:0:50:100
A:30/1
P:0:1d2:0:0:0
-N:313:Identify
-G:_:d
-I:55:14:-1:SPELL=Identify
-W:10:0:50:100
-A:10/1
-P:0:1d2:0:0:0
-
N:314:Sense Hidden
G:_:d
I:55:15:-1:SPELL=Sense Hidden
@@ -3067,65 +3044,6 @@ D:A thick book with solid leather binding. It looks entirely
D:unremarkable, but as you hold it, you feel strangely able
D:to learn the inner workings of things and creatures.
-##### Chests #####
-
-N:338:& Small wooden chest~
-G:~:s
-I:7:1:0
-W:5:0:250:20
-A:5/1
-P:0:2d3:0:0:0
-D:A small wooden box, locked and possibly trapped.
-
-N:339:& Large wooden chest~
-G:~:s
-I:7:5:0
-W:15:0:500:60
-A:15/1
-P:0:2d5:0:0:0
-D:A large wooden box, locked and possibly trapped
-
-N:340:& Small iron chest~
-G:~:s
-I:7:2:0
-W:25:0:300:100
-A:25/1
-P:0:2d4:0:0:0
-D:A small rectangular container made of wood and reinforced with iron corners and latches.
-D:It is locked and possibly trapped.
-
-N:341:& Large iron chest~
-G:~:s
-I:7:6:0
-W:35:0:1000:150
-A:35/1
-P:0:2d6:0:0:0
-D:A large container made of wood, with a heavy iron lock, and probably a trap.
-
-N:342:& Small steel chest~
-G:~:s
-I:7:3:0
-W:45:0:500:200
-A:45/1
-P:0:2d4:0:0:0
-D:A small wooden box with strong steel locks and reinforcements. It's likely to be trapped.
-
-N:343:& Large steel chest~
-G:~:s
-I:7:7:0
-W:55:0:1000:250
-A:55/1
-P:0:2d6:0:0:0
-D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it
-D:might be trapped.
-
-N:344:& Ruined chest~
-G:~:s
-I:7:0:0
-W:0:0:250:0
-A:75/1
-D:A broken, empty chest.
-
##### Various Stuff #####
N:345:& Iron Spike~
@@ -3417,18 +3335,6 @@ F:IGNORE_ELEC
F:IGNORE_FIRE
D:This rod grants you knowledge of your surroundings.
-N:372:Perception
-G:-:d
-I:66:2:20
-W:50:0:15:13000
-A:50/8:100/8
-P:0:1d1:0:0:0
-F:IGNORE_ACID
-F:IGNORE_COLD
-F:IGNORE_ELEC
-F:IGNORE_FIRE
-D:This rod makes you insightful, laying open the identity of your possessions.
-
N:373:Curing
G:-:d
I:66:8:35
@@ -5167,94 +5073,6 @@ A:40/3
D:This parchment contains information about unique
D:artifacts that are rumoured to exist upon Arda.
-N:594:Monstrous Compendium 1
-G:?:o
-I:8:9:0
-W:10:0:5:100
-A:10/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:595:Monstrous Compendium 2
-G:?:o
-I:8:10:0
-W:11:0:5:200
-A:11/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:596:Monstrous Compendium 3
-G:?:o
-I:8:11:0
-W:12:0:5:300
-A:12/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:597:Monstrous Compendium 4
-G:?:o
-I:8:12:0
-W:13:0:5:400
-A:13/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:598:Monstrous Compendium 5
-G:?:o
-I:8:13:0
-W:14:0:5:500
-A:14/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:599:Monstrous Compendium 6
-G:?:o
-I:8:14:0
-W:15:0:5:600
-A:15/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:600:Monstrous Compendium 7
-G:?:o
-I:8:15:0
-W:16:0:5:700
-A:16/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:601:Monstrous Compendium 8
-G:?:o
-I:8:16:0
-W:17:0:5:800
-A:17/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:602:Monstrous Compendium 9
-G:?:o
-I:8:17:0
-W:18:0:5:900
-A:18/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:603:Monstrous Compendium 10
-G:?:o
-I:8:18:0
-W:19:0:5:1000
-A:19/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
-N:604:Monstrous Compendium 11
-G:?:o
-I:8:19:0
-W:20:0:5:1200
-A:20/2
-D:This parchment contains a small part of the collected
-D:lore concerning monsters inhabiting Arda.
-
#### Here come the shape-shifting potions. ####
N:605:& Morphic Oil~ of #
diff --git a/lib/mods/theme/edit/p_info.txt b/lib/mods/theme/edit/p_info.txt
index f8a3e25e..a78258d2 100644
--- a/lib/mods/theme/edit/p_info.txt
+++ b/lib/mods/theme/edit/p_info.txt
@@ -607,7 +607,7 @@ C:a:O:36:6:1d1
C:a:k:+0:-100:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-300:Archery
-C:a:k:-1000:-700:Barehand-combat
+C:a:k:+0:-100:Barehand-combat
C:a:k:+0:-200:Spirituality
C:a:k:+1000:+300:Possession
C:a:k:+0:+200:Corpse-preservation
@@ -806,7 +806,6 @@ C:D:1:Pope
C:S:-1:-3:3:-1:0:2:0:0
C:B:4:35:3
C:P:2:20
-C:Z:detect curses
C:G:GOD_FRIEND
C:E:0:0:0:0:0:0
C:k:+1000:+900:Magic
diff --git a/lib/mods/theme/edit/ra_info.txt b/lib/mods/theme/edit/ra_info.txt
index 5add55b4..99a675f0 100644
--- a/lib/mods/theme/edit/ra_info.txt
+++ b/lib/mods/theme/edit/ra_info.txt
@@ -1903,20 +1903,13 @@ C:0:0:0:0
Z:magic map
N:511
-X:30:1
-T:39:0:255
-W:20:1:24
-C:0:0:0:0
-Z:detect curses
-
-N:512
X:25:1
T:39:0:255
W:20:1:17
C:0:0:0:0
Z:dazzle
-N:513
+N:512
X:40:1
T:39:0:255
W:20:1:50
@@ -1924,7 +1917,7 @@ C:0:0:0:0
Z:detect doors and traps
# Magestaves can get % to life - Theme
-N:514
+N:513
X:10:1
T:6:0:255
W:10:1:45
@@ -1932,7 +1925,7 @@ C:-40:-40:0:3
F:LIFE
# Magestaves, armour, lights and jewelry can get ability to store a spell - Theme
-N:515
+N:514
X:10:1
T:6:0:255
T:30:0:255
@@ -1953,7 +1946,7 @@ F:SPELL_CONTAIN
F:WIELD_CAST
# High-level soft and hard armour and DSM can get nether immunity - Theme, adapted from FuryMod
-N:516
+N:515
X:50:1
T:36:11:255
T:37:15:255
@@ -1963,7 +1956,7 @@ C:0:0:0:0
F:IM_NETHER
# Light weapons (no broken ones) can gain sentience - Theme, adapted from FuryMod
-N:517
+N:516
X:20:1
T:21:1:3
T:22:2:4
diff --git a/lib/mods/theme/edit/set_info.txt b/lib/mods/theme/edit/set_info.txt
index 182618d4..a0c696e9 100644
--- a/lib/mods/theme/edit/set_info.txt
+++ b/lib/mods/theme/edit/set_info.txt
@@ -82,7 +82,6 @@ F:IM_FIRE
F:SH_ELEC
# The demonhorn of Gothmog
P:183:3:0
-F:AUTO_ID
F:ESP_EVIL
F:ESP_GOOD
@@ -174,7 +173,6 @@ F:RES_POIS
F:RES_SOUND
# The Palantir of Orthanc
P:202:3:0
-F:AUTO_ID
# Heirlooms of the House of Elendil - set suggested by Massimiliano Marangio in the forums
@@ -254,8 +252,6 @@ F:RES_NETHER
F:SLAY_DEMON
# The Mithril Helm of Gil-Galad
P:26:3:0
-#Why *shouldn't* warrior-types get a chance for AUTO_ID without penalties to luck before they kill Morgy?
-F:AUTO_ID
# Dwarven Heritage
# http://wiki.t-o-m-e.net/IdeaArchive_2fNew_20Item_20Set_3a_20Heritage_20of_20Khazad
@@ -293,8 +289,6 @@ F:SPEED
F:SUST_DEX
# The Quarterstaff of Thranduil
P:74:3:0
-# What can I say. I love archers. :P
-F:AUTO_ID
# Gimli's Gear (Gimli's shield, boots and axe)
diff --git a/lib/mods/theme/edit/st_info.txt b/lib/mods/theme/edit/st_info.txt
index 88303fff..17da3e7c 100644
--- a/lib/mods/theme/edit/st_info.txt
+++ b/lib/mods/theme/edit/st_info.txt
@@ -151,10 +151,6 @@ N:4:Alchemy shop
I:100:Enchant Weapon To-Hit
I:100:Enchant Weapon To-Dam
I:100:Enchant Armour
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
I:100:Light
I:100:Phase Door
I:100:Phase Door
@@ -180,13 +176,6 @@ I:100:Restore Dexterity
#I:100:Restore Constitution
T:100:71:46
I:100:Restore Charisma
-I:100:Identify
-I:100:*Identify*
-I:100:*Identify*
-I:100:*Identify*
-I:100:*Identify*
-I:100:*Identify*
-I:100:*Identify*
I:100:Light
#I:100:Restore Strength
T:100:71:42
@@ -214,7 +203,6 @@ I:100:Protection
I:100:Charisma
I:100:Slow Digestion
T:100:40:7
-I:100:Searching
I:100:Cure Light Wounds
# Rods
I:25:& Wooden Rod~ of#
@@ -313,11 +301,6 @@ F:RANDOM
W:2
N:13:Library
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
# starting parchment
T:40:8:20
# Khuzdul
@@ -334,7 +317,7 @@ T:15:8:107
T:10:8:103
# Advanced Sindarin
T:5:8:104
-A:2:3:14:15:16:27
+A:2:3:0:15:16:0
O:86:87:88:89
G:+:U
W:2
@@ -353,28 +336,6 @@ G:+:s
W:0
N:16:Beastmaster Shanty
-# Monstrous Compendium 1
-T:100:8:9
-# Monstrous Compendium 2
-T:100:8:10
-# Monstrous Compendium 3
-T:95:8:11
-# Monstrous Compendium 4
-T:90:8:12
-# Monstrous Compendium 5
-T:85:8:13
-# Monstrous Compendium 6
-T:80:8:14
-# Monstrous Compendium 7
-T:75:8:15
-# Monstrous Compendium 8
-T:70:8:16
-# Monstrous Compendium 9
-T:65:8:17
-# Monstrous Compendium 10
-T:60:8:18
-# Monstrous Compendium 11
-T:55:8:19
A:0:2:21:22:3:0
O:94:95:96:97
G:+:g
@@ -387,7 +348,7 @@ G:+:s
W:0
N:18:Tower of Magery
-A:0:0:26:27:0:0
+A:0:0:26:0:0:0
O:102:103:104:105
G:+:b
W:0
@@ -425,7 +386,7 @@ G:+:U
W:0
N:23:The Mirror
-A:0:0:44:15:16:43
+A:0:0:15:16:43:0
O:51:51:51:51
G:+:U
W:0
@@ -437,7 +398,7 @@ G:+:U
W:0
N:25:Wizards Spire
-A:60:0:26:27:0:0
+A:60:0:26:0:0:0
O:54:54:54:54
G:+:U
W:0
@@ -463,7 +424,6 @@ G:+:U
W:0
N:28:Library
-I:100:Identify
# starting parchment
T:40:8:20
# Khuzdul
@@ -480,7 +440,7 @@ T:15:8:107
T:10:8:103
# Advanced Sindarin
T:5:8:104
-A:0:0:14:15:16:2
+A:0:0:0:15:16:2
O:58:58:58:58
G:+:U
W:12
@@ -523,7 +483,7 @@ G:+:U
W:0
N:33:Star-Dome
-A:0:0:46:47:0:0
+A:0:0:0:47:0:0
O:63:63:63:63
G:+:U
W:0
@@ -677,7 +637,7 @@ T:100:122:256
T:100:123:256
T:100:124:256
T:100:125:256
-A:27:0:1:2:3:4
+A:0:0:1:2:3:4
O:150:151:152:153
G:9:y
F:DEPEND_LEVEL
@@ -702,7 +662,7 @@ T:100:122:256
T:100:123:256
T:100:124:256
T:100:125:256
-A:27:0:1:2:3:4
+A:0:0:1:2:3:4
O:150:151:152:153
G:9:v
F:DEEP_LEVEL
@@ -850,12 +810,6 @@ W:24
## Library quest in Minas Anor
N:60:Library
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
-I:100:Identify
# starting parchment
T:40:8:20
# Khuzdul
@@ -872,7 +826,7 @@ T:15:8:107
T:10:8:103
# Advanced Sindarin
T:5:8:104
-A:61:0:14:15:16:2
+A:61:0:0:15:16:2
O:210:210:210:210
G:+:U
W:12
@@ -914,8 +868,8 @@ W:24
# Music store
N:64:Music Store
-I:20:& Horn~
-I:20:& Drum~
+I:20:& Horn~
+I:20:& Drum~
I:20:& Harp~
A:0:0:1:2:3:4
O:194:195:196:197
diff --git a/lib/mods/theme/edit/t_bree.txt b/lib/mods/theme/edit/t_bree.txt
index c6b50340..6be8671a 100644
--- a/lib/mods/theme/edit/t_bree.txt
+++ b/lib/mods/theme/edit/t_bree.txt
@@ -126,12 +126,7 @@ D:# ^^^^^^^^^^^^^^ .
D:######################################################################################################################################################################################################
-############### Starting positions ###############
+############### Starting position ###############
-# Standard starting position for normal races
-?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ]
+?:[EQU $LEAVING_QUEST 0]
P:33:131
-
-# Standard starting position for vampires (at the dungeon entrance)
-?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ]
-P:31:150
diff --git a/lib/mods/theme/edit/t_d_bree.txt b/lib/mods/theme/edit/t_d_bree.txt
index 92fde41f..f9212b49 100644
--- a/lib/mods/theme/edit/t_d_bree.txt
+++ b/lib/mods/theme/edit/t_d_bree.txt
@@ -80,12 +80,7 @@ D:# ^^^^^^^^^^^^^^ HDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDD
D:######################################################################################################################################################################################################
-############### Starting positions ###############
+############### Starting position ###############
-# Standard starting position for normal races
-?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ]
+?:[EQU $LEAVING_QUEST 0]
P:33:131
-
-# Standard starting position for vampires (at the dungeon entrance)
-?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ]
-P:31:150
diff --git a/lib/mods/theme/file/book-10.txt b/lib/mods/theme/file/book-10.txt
deleted file mode 100644
index 995c2453..00000000
--- a/lib/mods/theme/file/book-10.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- ------------------------
- | Monstrous Compendium 2 |
- | Mostly never-moving |
- ------------------------
-
- *** Floating eyes (e) ***
-
-Strange disembodied eyes, floating around the dungeon. Some
-of them are comparatively harmless (such as the [[[[[oFloating eyes],
-[[[[[RRadiation eyes], [[[[[rBloodshot eyes], and [[[[[vDisenchanter eyes]),
-others moderately dangerous (such as the [[[[[DEvil eyes], [[[[[sGauths],
-[[[[[gGas spores], and [[[[[BSpectators]), yet others extremely deadly -
-these include the [[[[[UBeholders], [[[[[uUndead beholders], [[[[[bEyes of the]
-[[[[[bdeep], and the [[[[[yBeholder hive-mothers]. Whatever you do, do
-not get too close to them
-
-
- *** Jellies (j) ***
-
-You will sometimes encounter large quavering piles of flesh
-just lying around the dungeon or making their way along the
-walls. They all have different defense mechanisms, which with
-time an adventurer will learn to recognise by looking at their
-colour. Among the less dangerous types are [[[[[wWhite jellies], [[[[[rRed]
-[[[[[rjellies], [[[[[bBlue jellies], [[[[[vGrape jellies], [[[[[gGreen jellies], [[[[[WSilver]
-[[[[[Wjellies], [[[[[yYellow jellies], [[[[[oSpotted jellies], and [[[[[uRot jellies].
-Considerably more dangerous are the [[[[[DUndead masses] and [[[[[UOchre]
-[[[[[Ujellies], as well as [[[[[DBlack puddings]. Among the moving jellies,
-watch out for [[[[[gGreen oozes], [[[[[bBlue oozes], [[[[[DBlack oozes], [[[[[GGelatinous]
-[[[[[Gcubes], [[[[[RGibbering mouthers], and [[[[[BAcidic cytoplasms].
-
- *** Molds (m) ***
-
-Molds are strange growths on the dungeon floor which have
-developed defense mechanisms to deal with anyone who tries
-to disturb them. They come in many varieties and prefer
-different habitats, and some of them can be quite dangerous
-because they have rudimentary mastery of the elements. The
-most common varieties of mold are the [[[[[sGrey mold], the [[[[[rRed]
-[[[[[rmold], the [[[[[oHairy mold], the [[[[[gGreen mold], the [[[[[uBrown mold],
-the [[[[[yYellow mold], the [[[[[wWhite mold], and the [[[[[WSilver mold].
-More rare are [[[[[vDisenchanter molds], [[[[[bShimmering molds], [[[[[RPink]
-[[[[[Rmolds], [[[[[GTree molds], and [[[[[BBlue molds]. A very rare and dire
-creature is the [[[[[DDeath mold] - unwary adventurers beware! The
-[[[[[UAdventurer molds] are friendly towards their fellows, but
-not very strong.
-
- *** Mushroom patches (,) ***
-
-You'd think it safe to eat them - you'd be wrong. Mushroom
-patches are masters of disguise and can cause quite a bit
-of damage to unwary adventurers. Fortunately, most of them
-are extremely weak and can be destroyed quickly if you can
-just get close enough. The commonly found varieties include
-the [[[[[sgrey], [[[[[Bclear], [[[[[vpurple], [[[[[ospotted], [[[[[yyellow], [[[[[Rshrieker], [[[[[Ddark],
-[[[[[wwhite], [[[[[ubrown], [[[[[Wsilver], and [[[[[Ggreen] mushroom patches. More rare
-are [[[[[gshambling mounds], [[[[[Bmagic mushroom patches], [[[[[rblood sprouts],
-and [[[[[bmemory mosses].
-
- *** Quylthulgs (Q) ***
-
-Strange pulsing mounds of flesh that looks utterly harmless.
-As with any other monster, however, looks are very deceiving
-when it comes to the [[[[[yQuylthulgs]. They are expert at asking
-for other creatures' help, as weall as conveyance magic. The
-only friendly type is the [[[[[wAdventurer quylthulg] - these have
-many friends among their own kin. The [[[[[vNexus quylthulg] is
-unmatched in conveyance magic; you will have trouble getting
-close to it. The other quylthulgs usually prefer to call for
-aid, and you can tell what kind of creatures are likely to
-come to its call, usually. There are [[[[[DSpider], [[[[[sCanine], [[[[[bAquatic],
-[[[[[uRotting], [[[[[gDraconic], [[[[[rDemonic], [[[[[UGreater rotting], [[[[[Ggreater]
-[[[[[GDraconic], [[[[[RGreater demonic], and [[[[[BMaster quylthulgs].
-
-
diff --git a/lib/mods/theme/file/book-11.txt b/lib/mods/theme/file/book-11.txt
deleted file mode 100644
index 5d211818..00000000
--- a/lib/mods/theme/file/book-11.txt
+++ /dev/null
@@ -1,51 +0,0 @@
- ------------------------
- | Monstrous Compendium 3 |
- | Insects |
- ------------------------
-
- *** Ants (a) ***
-
-Ants are worker six-legged insects, and adventurers will
-encounter many different kinds of these on their travels.
-The [[[[[uSoldier ants] and [[[[[oGiant army ants] are just your
-garden-variety ants, and there are also [[[[[UTermites], which
-breed very quickly, and [[[[[BAquatic ants], which have adapted
-to living underwater. The majority of ants, however, come
-from different families, with rudimentary mastery of the
-elements - they vary from [[[[[wwhite], [[[[[rred], [[[[[sgrey], [[[[[Wsilver],
-[[[[[Dblack], and [[[[[yyellow] to [[[[[bblue], [[[[[Rfire], [[[[[gtree], and
-[[[[[Ggreen].
-
- *** Flying insects (I) ***
-
-There are many different kinds of flying insects in Middle-
-earth - some, like [[[[[BButterflies], are harmless, others are
-only slightly dangerous (like [[[[[WMoths], [[[[[uInsect swarms], and
-[[[[[sGiant fleas]). Yet others are serious nuisances due to their
-explosive breeding, among them are [[[[[gNeekerbreekers], [[[[[GGiant]
-[[[[[Gfruit flies], [[[[[DGiant black midges] and [[[[[wGiant white midges].
-Adventurers should be wary of [[[[[yHummerhorns], [[[[[oKiller bees],
-[[[[[rGiant fireflies], and [[[[[UFlies of Mordor].
-
- *** Dragonflies (F) ***
-
-Large insects with dazzling wings, the dragonflies inhabit
-many different areas on Middle-earth. Among them are giant
-[[[[[Baquatic], [[[[[ygold], [[[[[sblack], [[[[[Ubronze], [[[[[Ggreen], [[[[[wwhite], [[[[[oswamp], [[[[[rred],
-[[[[[gforest], [[[[[bblue], [[[[[ubrown], [[[[[Wsilver], [[[[[vviolet], and [[[[[Rpink] ones -
-all with rudimentary command of some of the elements. The
-[[[[[DDeath dragonflies] are worth watching out for.
-
- *** Spiders (S) ***
-
-Ugly eight-legged creatures, the spiders tend to travel in
-packs, and are thus to be reckoned with. The weaker species
-include the [[[[[BPhase spiders], [[[[[DCave spiders], [[[[[WGiant spiders], and
-[[[[[UWood spiders] - these are only dangerous to very inexperienced
-adventurers. The [[[[[RGiant fire ticks], uGiant brown ticks], [[[[[oGiant]
-[[[[[otarantulas], [[[[[wGiant white ticks], [[[[[sGiant grey scorpions], [[[[[rGiant]
-[[[[[rred scorpions], and [[[[[yGiant yellow scorpions] are more dangerous
-than their smaller cousins. The most dangerous of all spiders
-are the aquatic [[[[[gMurk dwellers], the [[[[[rAraneas], the [[[[[bDriders], the
-dreadful [[[[[GMirkwood spiders], and the powerful [[[[[vElder araneas].
-
diff --git a/lib/mods/theme/file/book-12.txt b/lib/mods/theme/file/book-12.txt
deleted file mode 100644
index 07b5267d..00000000
--- a/lib/mods/theme/file/book-12.txt
+++ /dev/null
@@ -1,68 +0,0 @@
- ------------------------
- | Monstrous Compendium 4 |
- | Animals |
- ------------------------
-
-
- *** Cattle (c) ***
-
-Mostly domesticated four-legged beasts of burden, these
-animals will not bother you unless you bother them first.
-In fact, [[[[[wSheep], [[[[[uCows], [[[[[sHorses], [[[[[WMearas], [[[[[yPonies], [[[[[DOxen],
-[[[[[rKine of Araw], and [[[[[UDeer] will tend to ignore adventurers
-completely. [[[[[oBoars], however, are a different matter. They
-have strong legs and fierce tusks, which they will use
-against anyone who stumbles into their territory.
-
- *** Canines (C) ***
-
-Four-legged animals with shaggy fur. Most of them are not
-very dangerous - in fact, the [[[[[sScruffy little dogs] will
-not do much except growl, and [[[[[yJackals] can be deadly against
-very weak adventurers, but will not hold their own against
-even moderately experienced ones. [[[[[oFoxes], [[[[[uWolves], [[[[[wWhite]
-[[[[[wwolves], and [[[[[BBlink dogs] can be a nuisance, but not overmuch.
-The evil [[[[[gWolf chieftains], [[[[[DWerewolves], [[[[[DWargs], [[[[[RHellhounds],
-and [[[[[rGreater Hellhounds], however, are very dangerous.
-
- *** Felines (f) ***
-
-Lithe, four-legged animals with sleek fur and sharp claws.
-The [[[[[WScrawny cat] lives in the town and tends to walk by
-itself. The [[[[[UWild cats], [[[[[gTree cats], and [[[[[bNight cats] are all
-quite menacing, but only dangerous in packs. The powerful
-[[[[[DPanthers], [[[[[oTigers], [[[[[wSnow tigers], and [[[[[ySabre-tooth tigers]
-are not to be toyed with. The [[[[[uLeopards] and [[[[[RLions] are the
-strongest of all the feline monsters.
-
- *** Quadrupeds (q) ***
-
-Four-legged creatures of varying breeds, these monsters
-are all quite large and fierce - their bulk alone is
-enough to intimidate you. The weakest are the [[[[[yApes], who
-make a lot of noise but aren't very dangerous. The [[[[[WOld]
-[[[[[Wbears] just want everyone to leave them alone. There are
-many other different kinds of bears, among them the
-[[[[[uCave bears], [[[[[rWar bears], [[[[[UGrizzly bears], [[[[[wPolar bears],
-[[[[[bBlue bears], [[[[[RFire bears], [[[[[BAquatic bears], and [[[[[DWerebears].
-The [[[[[sMumakil] are gigantic elephantine forms, stomping all
-over the dungeon and waving their tusks threateningly. The
-[[[[[GNight mares] are fearsome skeletal horses with glowing eyes.
-The [[[[[gCatoblepas] are strange ox-like forms with huge heads but
-thin, weak necks. The [[[[[oRust monsters] are weird, small animals
-that look perpetually hungry.
-
- *** Birds (B) ***
-
-There are many different types of birds on Middle-earth,
-and the [[[[[RChaffinches], [[[[[WSparrows], [[[[[BNightingales], [[[[[UThrushes],
-[[[[[WRavens], [[[[[oGulls], [[[[[rEagles], and [[[[[rGreat eagles] will not harm
-anyone who does not harm them first. The [[[[[wSwans] hold a very
-special place with the Valar, and woe be to anyone who
-knowingly harms a Swan. However, not all birds are harmless.
-The [[[[[RKirinki] can wake up entire towns with their shrill cry,
-The [[[[[sCrows] and [[[[[DCrebain] are ever hungry for carrion, as are
-[[[[[GGorcrows]. The [[[[[uHunting hawks] seek prey without regard for
-friend or foe. The [[[[[DWinged Horrors] are not quite birds, they
-are Great Eagles corrupted by Morgoth to serve his ends.
-
diff --git a/lib/mods/theme/file/book-13.txt b/lib/mods/theme/file/book-13.txt
deleted file mode 100644
index faa7071b..00000000
--- a/lib/mods/theme/file/book-13.txt
+++ /dev/null
@@ -1,54 +0,0 @@
- ------------------------
- | Monstrous Compendium 5 |
- | Fliers and Crawlers |
- ------------------------
-
-
- *** Bats (b) ***
-
-Small flying creatures with webbed wings and sharp teeth.
-The [[[[[ofruit bats] are the weakest of them all. Other kinds
-include [[[[[Utan], [[[[[ubrown], [[[[[wsnow], [[[[[sgrey], [[[[[Wsilver], [[[[[yyellow], [[[[[Ggreen],
-[[[[[rred dragon], [[[[[bblue dragon], and [[[[[vdisenchanter bats]. The most
-dangerous of this race the [[[[[BMongbats], [[[[[dVampire bats], [[[[[gBats]
-[[[[[gof Gorgoroth], and [[[[[RDoombats].
-
- *** Rodents (R) ***
-
-Small chittering creatures with quick feet and sharp teeth.
-The [[[[[Uwild rabbits] are utterly harmless unless angered, as
-are [[[[[oSquirrels]. The various giant mice ([[[[[wwhite], [[[[[Bsilver], [[[[[rred],
-[[[[[bblue], and [[[[[yyellow]) and rats ([[[[[Wwhite], [[[[[sgrey], [[[[[Rpink], and [[[[[Gtree])
-are somewhat dangerous, as they tend to run in large packs.
-The [[[[[urock moles], [[[[[Dwererats], and [[[[[gsquirrels of Mirkwood] are
-among the more dangerous rodents.
-
-
- *** Snakes (J) ***
-
-Fast and stealthy creatures that slither along the floor. The
-[[[[[Ueels] are harmless, except when angered. The large [[[[[bblue], [[[[[Wsilver],
-[[[[[vpurple], [[[[[Rred], [[[[[sgrey], [[[[[yyellow], [[[[[ubrown], and [[[[[wwhite] snakes are
-somewhat dangerous. The [[[[[rRattlesnakes], [[[[[oCopperhead] snakes,
-[[[[[DBlack mambas], and [[[[[gKing cobras] are quite dangerous and fierce.
-The aquatic [[[[[BElectric eels] and [[[[[GLimlugs] (sea serpents) are
-among the most dangerous of their kind.
-
- *** Beetles (K) ***
-
-Very large insects with tough carapaces. Most of them are not
-too dangerous. They come in the following varieties: [[[[[wwhite],
-[[[[[ubrown], [[[[[rred], [[[[[sgray], [[[[[oorange], [[[[[bblue], [[[[[Wsilver], [[[[[Ggreen], [[[[[Utree],
-[[[[[Rfire], [[[[[gstag], [[[[[Baquatic], [[[[[yslicer], [[[[[viridescent], and [[[[[Ddeath watch].
-
-
- *** Reptiles (R) ***
-
-The majority of reptiles found on Middle-earth are not very
-dangerous - these include the [[[[[ynewts], [[[[[ucave lizards], [[[[[Urock lizards],
-[[[[[bnight lizards], [[[[[Bblue lizards], [[[[[oswamp lizards], [[[[[rgiant pink frogs],
-[[[[[ggiant green frogs], [[[[[wsnow-frogs], and [[[[[Wgiant silver frogs]. The
-[[[[[Rgiant salamanders] and [[[[[Ggiant turtles] should be approached
-with caution, while the [[[[[sbasilisks] and [[[[[Dgreater basilisks] are
-extremely dangerous and should not be toyed with!
-
diff --git a/lib/mods/theme/file/book-14.txt b/lib/mods/theme/file/book-14.txt
deleted file mode 100644
index eb79aa38..00000000
--- a/lib/mods/theme/file/book-14.txt
+++ /dev/null
@@ -1,55 +0,0 @@
- ------------------------
- | Monstrous Compendium 6 |
- | Morgoth's minions |
- ------------------------
-
- *** Orcs (o) ***
-
-Squat, swarthy creatures rumoured to have been Elves once.
-The [[[[[Usnotlings] and [[[[[osnaga] are the lowest form of Orc, weak
-but dangerous in packs. There are different breeds of Orc,
-depending on their dwelling-place: [[[[[uHill orcs], [[[[[GCave orcs],
-and [[[[[Dblack orcs]. The [[[[[sHalf-orcs] are a cross-breed of Orcs
-and humans. The [[[[[BUruk-hai] are a stronger breed, they can
-bear the light of the sun. The [[[[[wElite] uruks are the most
-dangerous kind of Orc there is.
-
- *** Ogres (O) ***
-
-Monstrous and destructive creatures of legend and folklore.
-The [[[[[wOgrillon] is a cross-breed of an Orc and an Ogre, and
-the [[[[[oHalf-ogre] is a cross between an Ogre and a human. The
-garden-variety [[[[[UOgres] are more common than their [[[[[gForest]-
-dwelling, [[[[[sMountain]-dwelling, and [[[[[uCave]-dwelling cousins.
-The [[[[[DBlack ogres] shy away from the sun, the [[[[[BMerrows] live
-in or near water. There are some [[[[[yRebel ogres] who have
-turned against their plundering fellows and will try to aid
-adventurers.
-
- *** Giants (P) ***
-
-Enormous humanoids with powerful muscles, aligned with evil.
-There are [[[[[WStone giants], [[[[[BStorm giants], [[[[[rFire giants], [[[[[wFrost]
-[[[[[wgiants], and [[[[[UHill giants] - while very large and dangerous,
-they pale in comparison to the much stronger [[[[[uCyclops], [[[[[bCloud]
-[[[[[bgiants], and the terrifying [[[[[sRock giants]. The [[[[[yLesser titans]
-and [[[[[oGreater titans] are in a class of their own, their power
-and magical abilities unmatched by any. The [[[[[RRebel giants] are
-those who have broken with the forces of Darkness.
-
- *** Trolls (T) ***
-
-Lumbering evil creatures originated in mockery of the Ents.
-The [[[[[UHalf-trolls] are bizarre crosses between trolls and Men.
-The [[[[[uCave-trolls], [[[[[wSnow-trolls], [[[[[sHill trolls], [[[[[gForest trolls],
-[[[[[BWater trolls], and [[[[[WStone trolls] are dangerous and usually
-move in large groups. Even more dangerous are the [[[[[oAlgroths],
-the [[[[[yOlog-hai], and the [[[[[BScrags]. The [[[[[RWar trolls], [[[[[rEldraks], and
-[[[[[bEttins] can only be described as killing machines.
-
- *** Yeeks (y) ***
-
-Small humanoid figures whose origin lies outside Middle-earth.
-There are [[[[[Bblue], [[[[[ubrown], [[[[[Ddark], [[[[[wwhite], [[[[[sgray], and [[[[[yyellow]
-Yeeks. The [[[[[gmaster yeeks] are somewhat proficient at magic, and
-[[[[[Uadventurer yeeks] will try to help you. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-15.txt b/lib/mods/theme/file/book-15.txt
deleted file mode 100644
index 21983f48..00000000
--- a/lib/mods/theme/file/book-15.txt
+++ /dev/null
@@ -1,68 +0,0 @@
- ------------------------
- | Monstrous Compendium 7 |
- | Dragons and Worms |
- ------------------------
-
- *** Worms (w) ***
-
-Large slimy masses of worms crawl all around dungeons.
-There are [[[[[Bclear], [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite], [[[[[yyellow],
-[[[[[Dnether], and [[[[[vdisenchanter] worm masses. Additionally,
-there are [[[[[Ugiant slugs] and [[[[[ugiant leeches] which are more
-dangerous than the worm masses. The [[[[[vpurple worms] and
-[[[[[ysandworms] are even more dangerous, and then there are
-the [[[[[uwereworms], huge wormlike shapes dripping acid.
-
- *** Dragon worms (w) ***
-
-These will eventually grow into dragons, unless killed.
-There are [[[[[Rred], [[[[[Bblue], [[[[[Ggreen], [[[[[Wwhite], [[[[[sblack], [[[[[ygold],
-[[[[[ubronze], and [[[[[vmulti-hued ones].
-
- *** Hatchling dragons (d) ***
-
-The [[[[[opseudo-dragon] is a small relative of the dragon that
-inhabits dark caves. The hatchling dragons are newly-born,
-still soft, with eyes unaccustomed to light and scales
-shimmering with a hint of colour: [[[[[rred], [[[[[bblue], [[[[[ggreen],
-[[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. There are
-also the aquatic [[[[[WHatchling dragon turtles].
-
-
- *** Young dragons (d) ***
-
-The young dragons sport still-tender scales, coloured more
-brightly than those of the Hatchling dragons: [[[[[rred], [[[[[bblue],
-[[[[[ggreen], [[[[[wwhite], [[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued].
-The [[[[[Wyoung dragon turtles] live in or near water.
-
- *** Drakes (d) ***
-
-These dragons are already mature, and their scales are very
-brightly covered, according to the elements each dragon
-draws its power from. There are [[[[[rFire-drakes], [[[[[bBlue drakes],
-[[[[[gGreen drakes], [[[[[wCold-drakes], [[[[[sBlack drakes], [[[[[UBronze drakes],
-[[[[[yGolden drakes], [[[[[vMulti-hued drakes], [[[[[vBalance drakes], [[[[[vLaw]
-[[[[[vdrakes], [[[[[vChaos drakes], [[[[[uCrystal drakes], [[[[[oEthereal drakes],
-[[[[[GShadow drakes], and [[[[[sMature dragon turtles].
-
-
- *** Ancient dragons (D) ***
-
-These dragons are very old, cunning, and powerful. They are
-considerably larger than the drakes, and they too draw their
-colouring from their elements: [[[[[rred], [[[[[bblue], [[[[[ggreen], [[[[[wwhite],
-[[[[[sblack], [[[[[Ubronze], [[[[[ygold], and [[[[[vmulti-hued]. In addition, there
-are the [[[[[GDeath drakes], [[[[[UGreat crystal drakes], [[[[[oAncient ethereal]
-[[[[[odrakes], [[[[[BSky drakes], and [[[[[WAncient dragon turtles].
-
- *** Greater dragons (D) ***
-
-The mightiest and most powerful of dragonkind, these beasts
-are older than time itself. Their very names instill fear into
-your very soul: the [[[[[rGreat Worm of Fire], the [[[[[bGreat Storm Worm],
-the [[[[[gGreat Swamp Worm], the [[[[[wGreat Ice Worm], the [[[[[sGreat Bile Worm],
-the [[[[[UGreat Worm of Perplexity], the [[[[[yGreat Worm of Thunder],
-the [[[[[vGreat Worm of Many Colours], the [[[[[GFastitocalon], the [[[[[vGreat]
-[[[[[vWorm of Balance], the [[[[[RDracolisk], the [[[[[vGreat Worm of Chaos], the
-[[[[[GDracolich], the [[[[[BGreat Worm of Law], and the [[[[[vGreat Wyrm of Power].
diff --git a/lib/mods/theme/file/book-16.txt b/lib/mods/theme/file/book-16.txt
deleted file mode 100644
index e19b7b0b..00000000
--- a/lib/mods/theme/file/book-16.txt
+++ /dev/null
@@ -1,43 +0,0 @@
- -------------------------
- | Monstrous Compendium 8 |
- | Depth dwellers, hybrids |
- -------------------------
-
- *** Nagas (n) ***
-
-Giant snake-like figures with a woman's torso. There are
-[[[[[ggreen], [[[[[Rred], [[[[[Dblack], [[[[[Bwater], [[[[[oswamp], [[[[[ubrown], [[[[[Wsilver],
-[[[[[vnight], [[[[[Gtree], [[[[[sdark], [[[[[bocean], [[[[[yguardian], and [[[[[wspirit nagas].
-The [[[[[Uadventurer nagas] are friendly to their fellows.
-
- *** Hydras (M) ***
-
-Strange reptilian creatures with several heads, guarding
-treasure hoards. There are [[[[[u2-headed], [[[[[o3-headed], [[[[[y4-headed],
-[[[[[g5-headed], [[[[[w6-headed], [[[[[G7-headed], [[[[[s8-headed], [[[[[r9-headed],
-[[[[[b10-headed], [[[[[R11-headed], [[[[[W12-headed], [[[[[v13-headed], [[[[[B14-headed],
-[[[[[U15-headed], as well as [[[[[DKiller hydras].
-
- *** Hybrids (H) ***
-
-These creatures are all crosses between two (or sometimes
-more) different beings. The [[[[[wWhite harpies], [[[[[DBlack harpies],
-and [[[[[oOwlbears] are not very dangerous. The [[[[[UHippogryphs],
-[[[[[uGriffons], [[[[[RGorgimaerae], [[[[[BBehemoths], [[[[[rChimaerae], [[[[[yManticores],
-and [[[[[GSphinxes] are more dangerous and deadly. The [[[[[bGorgons],
-[[[[[WHeadless], [[[[[gSwamp things], and [[[[[vJabberwocks] are the deadliest.
-
- *** Depth dwellers (~) ***
-
-These creatures inhabit the oceans, lakes, and seas of Arda.
-Along with the [[[[[BSand mites], [[[[[BBox jellyfish], [[[[[GBarracudas], and
-[[[[[RPiranhas] there are [[[[[yStargazers], [[[[[gOctopi], [[[[[WGlobefish], [[[[[sPikes],
-[[[[[sSwordfish], and [[[[[sFlounders]. More dangerous are [[[[[rGiant crayfish],
-[[[[[RGiant piranhas], and [[[[[gGiant squid]. Among the larger depth-
-dwellers, there are the [[[[[WHammerhead sharks], [[[[[oTiger sharks],
-[[[[[wWhite sharks], [[[[[oSeahorses], and [[[[[gGiant octopi]. The largest and
-more dangerous creatures include the [[[[[DWhales], [[[[[UElder stargazers],
-[[[[[wGreat white sharks], [[[[[uUndead stargazers], [[[[[GLesser Krakens],
-[[[[[wKiller whales], and [[[[[GGreater Krakens]. The most dangerous ocean
-dweller is the [[[[[vLeviathan].
-
diff --git a/lib/mods/theme/file/book-17.txt b/lib/mods/theme/file/book-17.txt
deleted file mode 100644
index 13aa439f..00000000
--- a/lib/mods/theme/file/book-17.txt
+++ /dev/null
@@ -1,47 +0,0 @@
- ------------------------
- | Monstrous Compendium 9 |
- | Undead Creatures |
- ------------------------
-
- *** Mewlips (i) ***
-
-Mewlips are evil cannibal spirits from the marshlands.
-They come in different varieties: [[[[[wclear], [[[[[sgray], [[[[[oorange],
-[[[[[rbloodshot], [[[[[ggreen], [[[[[bblue], [[[[[ubrown], [[[[[Wstone], [[[[[yyellow], [[[[[Rpink],
-[[[[[Gtree], [[[[[Bair], [[[[[Uplague], and [[[[[Ddeath].
-
-
- *** Golems (g) ***
-
-Massive animated statues made from different materials.
-There are [[[[[obronze], [[[[[wbone], [[[[[ueog], [[[[[Bmithril], [[[[[siron], [[[[[baquatic],
-[[[[[Wstone], [[[[[Uclay], [[[[[Rflesh], and [[[[[ffire golems], in addition to the
-more cunning [[[[[ycolbrans], [[[[[DPukelmen], [[[[[gdrolems], [[[[[Gcolossus], and
-[[[[[ssilent watchers].
-
- *** Skeletons (s) ***
-
-There are skeletal forms of just about any monster that once
-inhabited Middle-earth. Some such forms, however, have never
-been alive in the first place - they are horrible abominations
-animated by powerful wizards. Among them are the [[[[[wice skeletons],
-[[[[[sflying skulls], [[[[[Dcrypt creeps], [[[[[yhand druj], [[[[[oskull druj], and
-[[[[[reye druj].
-
- *** Zombies (z) ***
-
-Zombie forms of all living creatures may appear in the dungeons.
-However, some zombie-like undead from before the First Age do
-exist: [[[[[Ughouls], [[[[[ygreater mummies], [[[[[Dghoulkings], [[[[[ughasts], and
-[[[[[Rrotting corpses].
-
- *** Vampires (V) ***
-
-There are vampire forms of just about any race - [[[[[Whuman], [[[[[Gelf], [[[[[Dorc],
-[[[[[wyeek], [[[[[oogre], [[[[[utroll], [[[[[Rdwarf], and [[[[[Bgnome]. The [[[[[sOriental vampires]
-come from beyond the land of Rhun. There are [[[[[bVampire lords], [[[[[rElder]
-[[[[[rvampires], and [[[[[gMaster vampires]. The [[[[[UAdventurer vampires] are those
-who have denounced the way of the Dark and attempt to follow a path
-of Light as best they can.
-
-
diff --git a/lib/mods/theme/file/book-18.txt b/lib/mods/theme/file/book-18.txt
deleted file mode 100644
index 36cbee04..00000000
--- a/lib/mods/theme/file/book-18.txt
+++ /dev/null
@@ -1,55 +0,0 @@
- --------------------------
- | Monstrous Compendium 10 |
- | Demons and other Horrors |
- --------------------------
-
- *** Minor Demons (u) ***
-
-These demons (roeg) are corrupted forms of natural creatures.
-The individual types of demons are as follows: [[[[[bLimrog] (fish),
-[[[[[UCaborrog] (frog), [[[[[DLygrog] (snake), [[[[[oDraugrog] (wolf), [[[[[rHurog] (dog),
-[[[[[sSarnrog] (stone), [[[[[gNarrog] (rat), [[[[[yAewrog] (bird), [[[[[BRawrog] (lion),
-and [[[[[RAdanrog] (human).
-
- *** Major Demons (u) ***
-
-The major demons are of two kinds - the spider demons, spawn of
-Ungoliant, and the Balroeg, corrupted Maiar. The spider demons
-are as follows: [[[[[gUngorrog] (power spider demon), [[[[[WHelcungol] (ice),
-[[[[[rNaurungol] (fire), [[[[[sMornungol] (black), and [[[[[BFaunungol] (cloud).
-There are also the [[[[[BGaurroeg] (water demons), [[[[[oMorgulroeg] (magic
-demons), [[[[[uDagorrog] (war demons), [[[[[ySererrog] (blood demons), and
-the [[[[[UMenelroeg] (sky demons). The Balroeg can be [[[[[RRed], [[[[[DBlack],
-[[[[[wWhite], and [[[[[bBlue] - commanded by [[[[[GBalrog Captains] and [[[[[vGreater]
-[[[[[vBalroeg].
-
- *** Greater Undead (G) ***
-
-The ghosts are incorporeal beings with awesome magical powers.
-Some of them aren't very impressive, like the [[[[[gGreen glutton]
-[[[[[gghost] and the [[[[[sPoltergeist]. Others are deadlier - [[[[[wGhosts],
-[[[[[BPhantom beasts], [[[[[BDrowned souls], [[[[[BPhantom warriors], the [[[[[DShadows],
-[[[[[DPossessors], [[[[[DShades], and [[[[[USpectres]. The friendly [[[[[WSpirits] will
-try to help adventurers. The [[[[[bBanshee], [[[[[GSpirit troll], [[[[[vPhantom],
-[[[[[uHeadless ghost], and [[[[[uMoaning spirit] are all to be reckoned with.
-In a class of their own are the [[[[[oDreads], [[[[[rDreadlords], and the
-[[[[[yDreadmasters].
-
- *** Liches (L) ***
-
-Yet another kind of powerful undead. Many things can take the form
-of a lich, but the [[[[[oLich], [[[[[GCrypt thing], [[[[[WIron lich], [[[[[rMaster lich],
-[[[[[uMonastic lich], [[[[[UDemilich], [[[[[BArchlich], [[[[[DBlack reaver], and [[[[[sLesser]
-[[[[[sblack reaver] all deserve special mention.
-
-
- *** Wraiths (W) ***
-
-Wraiths are incorporeal beings frequently found in graveyards and
-at the sites of unavenged murders. There are [[[[[wWhite wraiths], [[[[[sGrey]
-[[[[[swraiths], [[[[[WSilver wraiths], [[[[[GNether wraiths], and [[[[[DBlack wraiths].
-The [[[[[UAdventurer wraiths] will try to help you. Fierce and magical
-are the many wights: [[[[[BBarrow wights], [[[[[gForest wights], [[[[[bGrave wights],
-[[[[[oSwamp wights], and [[[[[rEmperor wights]. The most dangerous among the
-wraith beings are the [[[[[uRevenant], [[[[[DNightwalker], [[[[[DNightcrawler], and
-[[[[[DNightwing]. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-19.txt b/lib/mods/theme/file/book-19.txt
deleted file mode 100644
index a36285f0..00000000
--- a/lib/mods/theme/file/book-19.txt
+++ /dev/null
@@ -1,47 +0,0 @@
- -------------------------
- | Monstrous Compendium 11 |
- | Elemental creatures |
- -------------------------
-
- *** Vortices (v) ***
-
-These strange creatures are like localised tornadoes,
-carrying with them the various elements: [[[[[rfire], [[[[[benergy],
-[[[[[ggas], [[[[[wcold], [[[[[sacid], [[[[[ushards], [[[[[vnexus], [[[[[ymana], [[[[[Uconfusion],
-[[[[[Wslowness], [[[[[vchaos], [[[[[Gnether], [[[[[Rplasma], and [[[[[Btime]. Among
-these, the nastiest by far are the [[[[[vstorms of unmagic],
-as well as [[[[[oshimmering], [[[[[Ddeath], and [[[[[vaether] vortices.
-
- *** Spirits (E) ***
-
-These are the spirits contained in various elements, they
-are weaker than the proper elementals. There are [[[[[rFire]
-[[[[[rspirits], [[[[[bWater spirits], [[[[[uEarth spirits], and [[[[[BAir spirits]
-alongside [[[[[WWill'o the wisps] and [[[[[yInvisible stalkers].
-
- *** Elementals (E) ***
-
-Towering masses of raw elements, twisting and shaking all
-in their wake: [[[[[rfire], [[[[[bwater], [[[[[uearth], [[[[[Bair], [[[[[wice], [[[[[omagma],
-[[[[[Uconfusion], [[[[[Ddark], [[[[[Rsmoke], [[[[[gooze], [[[[[sslowness], [[[[[Gtime], and
-[[[[[vchaos].
-
- *** Hulking figures (X, Y) ***
-
-These are strange hulking shapes that puzzle anyone who
-comes across them. They include the [[[[[sXaren], the [[[[[uXorn],
-[[[[[UUmber hulk], [[[[[DDeath hulk], [[[[[wWhite hulk], [[[[[oOrange hulk], [[[[[rFire]
-[[[[[rhulk], [[[[[gForest hulk], [[[[[bNight hulk], [[[[[WSilver hulk], [[[[[vChaos hulk],
-[[[[[yYellow hulk], [[[[[RRed hulk], [[[[[GGreen hulk], and [[[[[Bblue hulk]. The
-[[[[[sSasquatch] and [[[[[wYeti] resemble humans, but they are still
-quite strange.
-
- *** Zephyr Hounds (Z) ***
-
-They are dog-like figures wreathed in the elements. They
-tend to move in packs, and are among the most vicious of
-all dungeon dwellers. The hounds may be: [[[[[Bclear], [[[[[rfire],
-[[[[[benergy], [[[[[gair], [[[[[wcold], [[[[[sacid], [[[[[vmulti-hued], [[[[[Ddark], [[[[[olight],
-[[[[[uearth], [[[[[Baquatic], [[[[[vnexus], [[[[[rwater], [[[[[Rplasma], [[[[[yvibration],
-[[[[[vchaos], [[[[[Gnether], [[[[[uimpact], [[[[[Winertia], [[[[[Ugravity], [[[[[Gethereal],
-[[[[[Btime], and [[[[[vaether]. \ No newline at end of file
diff --git a/lib/mods/theme/file/book-9.txt b/lib/mods/theme/file/book-9.txt
deleted file mode 100644
index 878d4b74..00000000
--- a/lib/mods/theme/file/book-9.txt
+++ /dev/null
@@ -1,99 +0,0 @@
- ------------------------
- | Monstrous Compendium 1 |
- | Humanoids |
- ------------------------
-
- *** Townsfolk (t) ***
-
-These are the monsters you will find in the various towns all across
-Middle-earth. Most of them are neutral to the player, though those who
-are not neutral are quite harmless, unless you take them on before you
-are strong enough. The townsfolk include [[[[[oAimless-looking merchants],
-[[[[[UPitiful-looking beggars], [[[[[ySinging, happy drunks], [[[[[uMangy-looking lepers],
-[[[[[GVillage idiots], [[[[[WBlubbering idiots], [[[[[RBoil-covered wretches], [[[[[gWoodsmen],
-[[[[[wSanctimonious-looking preachers], [[[[[vWeary-looking travellers],
-[[[[[DFilthy street urchins], [[[[[rMean-looking mercenaries],
-[[[[[bAgents of the black market], and [[[[[BBattle-scarred veterans].
-
- *** Humans (p) ***
-
-These are the various humans inhabiting Middle-earth, from all trades
-and professions, of varying degrees of experience. The novices and
-apprentices are just what their titles imply: new to the craft and thus
-easier to deal with than more advanced masters. Depending on the
-player's race, some of these may be neutral or even coaligned. The
-trades include [[[[[brogues], [[[[[uwarriors], [[[[[rmages], [[[[[omystics], [[[[[Rsorcerers], [[[[[Wrangers],
-[[[[[Gdruids], [[[[[wpaladins], [[[[[ymindcrafters], and [[[[[gpriests].
-
-These also include various subraces of humans from different parts of
-Middle-earth, including the moderately dangerous [[[[[Ueasterlings], [[[[[rVariags],
-[[[[[UCorsairs of Umbar], [[[[[uHaradrim], [[[[[sWainriders], and [[[[[gDunlendings], the very
-dangerous [[[[[DBlack Numenoreans] and [[[[[DOathbreakers], as well as the friendly
-(yet deadly when roused) [[[[[BWavelords].
-
-
- *** Elves and Halflings (h) ***
-
-The Halflings are a shy race, so there are not that many of them - only
-the [[[[[sScruffy-looking hobbits] and [[[[[UHalfling slingers]. Very stealthy and
-good shots, Halflings. They make excellent burglars.
-
-The [[[[[BMermaids] are an enigma, some argue that they are simply drowned
-Elven maidens, others say they're half-human, half-fish. Whatever they
-are, they are quite dangerous to the unwary adventurer. Another odd
-race are the [[[[[yMind flayers], whose mind powers are legendary and ability
-to deprive others of their sanity unmatched.
-
-The majority of Elven monsters an adventurer will encounter in the
-dungeons will be Dark Elves, all good at a particular profession, and
-much better at these professions than their human counterparts. There
-are simple [[[[[DDark elves] who live by their wits and a bit of magic, and
-then there are [[[[[vDark elven warlocks], [[[[[RDark elven sorcerers], [[[[[GDark elven]
-[[[[[Gdruids], [[[[[gDark elven priests], [[[[[uDark elven warriors], and [[[[[rDark elven]
-[[[[[rmages], all commanded by [[[[[DDark elven lords].
-
-Not all Elves you meet will be hostile and expert at the Dark arts,
-however, among them the [[[[[bAquatic elven warriors], [[[[[WElven archers],
-[[[[[wHigh-elven rangers], and [[[[[oAquatic elven mages].
-
- *** Dwarves (k) ***
-
-A hardy and stout race, the Dwarves make formidable opponents to any
-adventurer who encounters them. They, too, practice a variety of trades,
-though their spectrum is not as wide-ranging as that of humans or elves.
-The [[[[[DDark dwarven lords] rule over the [[[[[gDark dwarven priests], [[[[[uDark dwarven]
-[[[[[uwarriors], and [[[[[wDark dwarven smiths].
-
-The Dwarves do not trust magic, but a subrace of them - the Petty-dwarves
-- do practice it, you will see both plain [[[[[sPetty-dwarves] and [[[[[RPetty-dwarf]
-[[[[[Rmages].
-
-Some adventurers who know the correct incantation will be able to summon
-[[[[[Udwarven warriors] to their aid.
-
- *** Gnomes, leprawns, and their kin (l) ***
-
-The gnomes are a less-well-known race on Middle-earth; they are related
-to the Petty-dwarves, but they are not nearly as stout as Dwarves. The
-gnomes are quite cunning and smart, but not very strong. Their [[[[[sgnome lords]
-command the [[[[[ugnome warriors], [[[[[bgnome rogues], [[[[[rgnome priests], [[[[[Rgnome mages],
-[[[[[wgnome paladins], and [[[[[ognome mystics].
-
-A race closely related to gnomes are the leprawns - they are even smaller
-than gnomes, and much weaker. However, leprawns breed very quickly and an
-unwary adventurer might be overrun if he is not careful! The [[[[[vmalicious]
-[[[[[vleprawns] are a nuisance, the [[[[[Wwizard leprawns] are a dangerous nuisance,
-and one is not advised to underestimate the [[[[[Ddeath leprawns].
-
-There also exist [[[[[Gcheerful leprawns] and [[[[[Uadventurer gnomes], who have broken
-with the traditions of their races, and might agree to help other adventurers.
-
-A strange race from the depths are the [[[[[glizard men] with their [[[[[rlizard kings] -
-they are quite strong and command powerful magic. These creatures prefer to
-live in swamps and shallow water areas, however, so you will not encounter
-them in the dungeons often.
-
-
-
-
-
diff --git a/lib/mods/theme/help/debug.txt b/lib/mods/theme/help/debug.txt
index 8aea13ee..afe71920 100644
--- a/lib/mods/theme/help/debug.txt
+++ b/lib/mods/theme/help/debug.txt
@@ -17,13 +17,13 @@ will not be scored if you use debug commands.
*****debug.txt*5[c Create object] *****debug.txt*6[C Create artifact]
*****debug.txt*7[d Detect all] *****debug.txt*8[D Teleport to the wilderness]
*****debug.txt*9[e Edit character attributes] *****debug.txt*10[E Change grid's mana]
- *****debug.txt*11[f *IDENTIFY*] *****debug.txt*12[F Features]
+ f (unused) *****debug.txt*12[F Features]
*****debug.txt*13[g Create good item] G (unused)
*****debug.txt*15[h Change life rating] *****debug.txt*16[H Hostile monster creation]
- *****debug.txt*17[i Identify] I (unused)
+ i (unused) I (unused)
*****debug.txt*19[j Jump to other level] J (unused)
*****debug.txt*21[k Check attributes] K (unused)
- *****debug.txt*23[l Learn about objects] L (unused)
+ l (unused) L (unused)
*****debug.txt*25[m Magic Mapping] *****debug.txt*26[M Gain corruption]
*****debug.txt*27[n Summon named monster] *****debug.txt*28[N Summon _friendly_ named monster]
*****debug.txt*29[o Edit object attributes] O (unused)
@@ -118,9 +118,6 @@ maximal legal value.
Alter how much mana a grid has.
Use the "Command count", aka 0, to specify the amount of mana
that you want.
-~~~~~11
-[[[[[G*IDENTIFY* (f)]
- Like a Scroll of *Identify*.
~~~~~12
[[[[[GFeatures (F)]
Use the "Command count", aka 0, to specify a number from
@@ -135,9 +132,6 @@ maximal legal value.
~~~~~16
[[[[[GHostile monster creation (H)]
Summons a Pack of Creatures of the same kind.
-~~~~~17
-[[[[[GIdentify (i)]
- Like a Scroll of Identify.
~~~~~19
[[[[[GJump to other level (j)]
Jump to other dungeon level. This does not work in the
@@ -145,9 +139,6 @@ maximal legal value.
~~~~~21
[[[[[GCheck attributes (k)]
Displays your characters attributes.
-~~~~~23
-[[[[[GLearn about objects (l)]
- Make you know about all objects. Not sure how this works.
~~~~~25
[[[[[GMagic Mapping (m)]
Like a Scroll of Magic mapping.
diff --git a/lib/mods/theme/help/g_eru.txt b/lib/mods/theme/help/g_eru.txt
index 113875b3..f7e0406f 100644
--- a/lib/mods/theme/help/g_eru.txt
+++ b/lib/mods/theme/help/g_eru.txt
@@ -34,7 +34,7 @@ in asking for his help without offending him!
There is a special book called the "Holy Tome of Eru Iluvatar" which
contains instructions for the procedure for each of the prayers Eru will
-grant. There are four prayers all told, which are:
+grant. There are three prayers all told, which are:
1. [[[[[BSee the Music] (Level 1)
Allows you to 'see' the Great Music from which the world originates,
allowing you to see unseen things, and can be cast while blind.
@@ -46,11 +46,7 @@ grant. There are four prayers all told, which are:
allowing you to understand the meaning of things.
At spell level 14 it allows you to identify all your pack.
At spell level 30 it allows you to identify all items on the level.
-3. [[[[[BKnow the Music] (Level 30)
- Allows you to understand the Great Music from which the world originates,
- allowing you to know the full abilities of things.
- At spell level 10 it allows you to *identify* all your pack.
-4. [[[[[BLay of Protection] (Level 35)
+3. [[[[[BLay of Protection] (Level 35)
Creates a circle of safety around you.
Each of these spells can be increased in level both by improving your Prayer
diff --git a/lib/mods/theme/help/m_divin.txt b/lib/mods/theme/help/m_divin.txt
index e03bd334..ee7eec62 100644
--- a/lib/mods/theme/help/m_divin.txt
+++ b/lib/mods/theme/help/m_divin.txt
@@ -22,17 +22,8 @@ There are six spells available for the divination school. These Spells are:
2. [[[[[sSense Hidden] (school level 5)
Detects the traps in a certain radius around you.
At spell level 15 it allows you to sense invisible monsters for a while.
-3. [[[[[sIdentify] (school level 8)
- Asks for an object and identifies it.
- At spell level 17 it identifies all objects in the inventory.
- At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor.
-4. [[[[[sReveal Ways] (school level 9)
+3. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
-5. [[[[[sVision] (school level 15)
+4. [[[[[sVision] (school level 15)
Detects the layout of the surrounding area.
At spell level 25 it maps and lights the whole level.
-6. [[[[[sGreater Identify] (school level 35)
- Asks for an object and fully identifies it, providing the full list of
- powers (as with a scroll of *Identify*).
- Cast at yourself, it will reveal your powers (Self Knowledge).
diff --git a/lib/mods/theme/help/macrofaq.txt b/lib/mods/theme/help/macrofaq.txt
index d285194c..624f35f9 100644
--- a/lib/mods/theme/help/macrofaq.txt
+++ b/lib/mods/theme/help/macrofaq.txt
@@ -1788,13 +1788,7 @@ AND - logical AND
IOR - inclusive OR
EQU - (string) equals
NOT - logical negation
-LEQ - (string) less than or equal to
-GEQ - (string) greater than or equal to
[,] - group expressions
-$CLASS - current class
-$GRAF - 3-letter graphics abbr in "graf-***.prf" (old, new)
-$PLAYER - current player name
-$RACE - current race
$SYS - 3-letter system abbr in "pref-***.prf" (ami, mac, win,...)
0 - false
@@ -1805,10 +1799,10 @@ encountered until the next conditional pref line are skipped.
This isn't an actual command. It only works in pref files.
-The variables $CLASS, $GRAF, $PLAYER, $RACE, $PLAYER, $SYS and the
-string values they take on are case sensitive. The values also can't
-contain spaces. These constraints on the values hold when they are
-used in a pref file, but might not when used as pref filenames.
+The variable $SYS and the string value it may take on are case
+sensitive. The values also can't contain spaces. These constraints on
+the values hold when they are used in a pref file, but might not when
+used as pref filenames.
This can be "turned back on" using the pref line "?:1", which is
generally the last line in a file which contains conditional macros,
diff --git a/lib/mods/theme/help/wishing.txt b/lib/mods/theme/help/wishing.txt
index d16f5ae9..29fcab24 100644
--- a/lib/mods/theme/help/wishing.txt
+++ b/lib/mods/theme/help/wishing.txt
@@ -10,11 +10,12 @@ Due to the powerful nature of wishes, there are some rules that govern
what is able to be wished for. These rules are as follows:
1. You cannot wish for a wish, or any other item which would grant more
wishes.
-2. A wish will always generate *one* object. So, never put a number, "a"
+2. A wish will always generate *one* object. The name must be typed EXACTLY
+ as it would appear as an item (case insensitive). So, never put a number, "a"
or "an" in front of the object you are wishing for.
3. It is not possible to wish for the magical +'s to the object (i.e. you
- cannot wish for "gloves of slaying (+10,+10)", but you can wish for
- "gloves of slaying").
+ cannot wish for "set of leather gloves of slaying (+10,+10)", but you can wish for
+ "set of leather gloves of slaying").
4. You cannot wish for artifacts, but you *can* wish for excellent (ego)
items.
5. You can wish for monsters and ego monsters (e.g. "cave orc", "rogue cave
diff --git a/lib/mods/theme/pref/xtra-xxx.prf b/lib/mods/theme/pref/xtra-xxx.prf
deleted file mode 100644
index 0c6186de..00000000
--- a/lib/mods/theme/pref/xtra-xxx.prf
+++ /dev/null
@@ -1,137 +0,0 @@
-# File: xtra-xxx.prf
-
-#
-# This file defines special attr/char mappings for use in "graphics" mode
-#
-# See "lib/help/command.txt" and "src/files.c" for more information.
-#
-
-
-##### Remap the player icon #####
-
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Human] ]
-R:0:0x8C/0x80
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Half-Elf] ]
-R:0:0x8C/0x81
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Elf] ]
-R:0:0x8C/0x82
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Hobbit] ]
-R:0:0x8C/0x83
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Gnome] ]
-R:0:0x8C/0x84
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Dwarf] ]
-R:0:0x8C/0x85
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Half-Orc] ]
-R:0:0x8C/0x86
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Half-Troll] ]
-R:0:0x8C/0x87
-?:[AND [EQU $CLASS Warrior] [EQU $RACE Dunadan] ]
-R:0:0x8C/0x88
-?:[AND [EQU $CLASS Warrior] [EQU $RACE High-Elf] ]
-R:0:0x8C/0x89
-
-?:[AND [EQU $CLASS Mage] [EQU $RACE Human] ]
-R:0:0x8C/0x8A
-?:[AND [EQU $CLASS Mage] [EQU $RACE Half-Elf] ]
-R:0:0x8C/0x8B
-?:[AND [EQU $CLASS Mage] [EQU $RACE Elf] ]
-R:0:0x8C/0x8C
-?:[AND [EQU $CLASS Mage] [EQU $RACE Hobbit] ]
-R:0:0x8C/0x8D
-?:[AND [EQU $CLASS Mage] [EQU $RACE Gnome] ]
-R:0:0x8C/0x8E
-?:[AND [EQU $CLASS Mage] [EQU $RACE Dwarf] ]
-R:0:0x8C/0x8F
-?:[AND [EQU $CLASS Mage] [EQU $RACE Half-Orc] ]
-R:0:0x8C/0x90
-?:[AND [EQU $CLASS Mage] [EQU $RACE Half-Troll] ]
-R:0:0x8C/0x91
-?:[AND [EQU $CLASS Mage] [EQU $RACE Dunadan] ]
-R:0:0x8C/0x92
-?:[AND [EQU $CLASS Mage] [EQU $RACE High-Elf] ]
-R:0:0x8C/0x93
-
-?:[AND [EQU $CLASS Priest] [EQU $RACE Human] ]
-R:0:0x8C/0x94
-?:[AND [EQU $CLASS Priest] [EQU $RACE Half-Elf] ]
-R:0:0x8C/0x95
-?:[AND [EQU $CLASS Priest] [EQU $RACE Elf] ]
-R:0:0x8C/0x96
-?:[AND [EQU $CLASS Priest] [EQU $RACE Hobbit] ]
-R:0:0x8C/0x97
-?:[AND [EQU $CLASS Priest] [EQU $RACE Gnome] ]
-R:0:0x8C/0x98
-?:[AND [EQU $CLASS Priest] [EQU $RACE Dwarf] ]
-R:0:0x8C/0x99
-?:[AND [EQU $CLASS Priest] [EQU $RACE Half-Orc] ]
-R:0:0x8C/0x9A
-?:[AND [EQU $CLASS Priest] [EQU $RACE Half-Troll] ]
-R:0:0x8C/0x9B
-?:[AND [EQU $CLASS Priest] [EQU $RACE Dunadan] ]
-R:0:0x8C/0x9C
-?:[AND [EQU $CLASS Priest] [EQU $RACE High-Elf] ]
-R:0:0x8C/0x9D
-
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Human] ]
-R:0:0x8C/0x9E
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Half-Elf] ]
-R:0:0x8C/0x9F
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Elf] ]
-R:0:0x8D/0x80
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Hobbit] ]
-R:0:0x8D/0x81
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Gnome] ]
-R:0:0x8D/0x82
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Dwarf] ]
-R:0:0x8D/0x83
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Half-Orc] ]
-R:0:0x8D/0x84
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Half-Troll] ]
-R:0:0x8D/0x85
-?:[AND [EQU $CLASS Rogue] [EQU $RACE Dunadan] ]
-R:0:0x8D/0x86
-?:[AND [EQU $CLASS Rogue] [EQU $RACE High-Elf] ]
-R:0:0x8D/0x87
-
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Human] ]
-R:0:0x8D/0x88
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Half-Elf] ]
-R:0:0x8D/0x89
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Elf] ]
-R:0:0x8D/0x8A
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Hobbit] ]
-R:0:0x8D/0x8B
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Gnome] ]
-R:0:0x8D/0x8C
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Dwarf] ]
-R:0:0x8D/0x8D
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Half-Orc] ]
-R:0:0x8D/0x8E
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Half-Troll] ]
-R:0:0x8D/0x8F
-?:[AND [EQU $CLASS Ranger] [EQU $RACE Dunadan] ]
-R:0:0x8D/0x90
-?:[AND [EQU $CLASS Ranger] [EQU $RACE High-Elf] ]
-R:0:0x8D/0x91
-
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Human] ]
-R:0:0x8D/0x92
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Half-Elf] ]
-R:0:0x8D/0x93
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Elf] ]
-R:0:0x8D/0x94
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Hobbit] ]
-R:0:0x8D/0x95
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Gnome] ]
-R:0:0x8D/0x96
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Dwarf] ]
-R:0:0x8D/0x97
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Half-Orc] ]
-R:0:0x8D/0x98
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Half-Troll] ]
-R:0:0x8D/0x99
-?:[AND [EQU $CLASS Paladin] [EQU $RACE Dunadan] ]
-R:0:0x8D/0x9A
-?:[AND [EQU $CLASS Paladin] [EQU $RACE High-Elf] ]
-R:0:0x8D/0x9B
-