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authorBardur Arantsson <bardur@scientician.net>2012-04-02 22:10:00 +0200
committerBardur Arantsson <bardur@scientician.net>2012-04-07 15:28:25 +0200
commit3215bb6521aca21af4d48f0598e1322ef8d8773c (patch)
treea7d53e5689b35f04c7ae0bdea67a6b289b508f09 /lib/mods
parent65a41a0ef06a606927a6b2866e0172f0d5c98e11 (diff)
Lua: Move Bounty Hunter quest to C
Diffstat (limited to 'lib/mods')
-rw-r--r--lib/mods/theme/scpt/bounty.lua90
-rw-r--r--lib/mods/theme/scpt/init.lua1
2 files changed, 0 insertions, 91 deletions
diff --git a/lib/mods/theme/scpt/bounty.lua b/lib/mods/theme/scpt/bounty.lua
deleted file mode 100644
index 94c15598..00000000
--- a/lib/mods/theme/scpt/bounty.lua
+++ /dev/null
@@ -1,90 +0,0 @@
--- The bounty quest! bring back corpses to increase your monster lore skill
-
-add_quest
-{
- ["global"] = "BOUNTY_QUEST",
- ["name"] = "Bounty quest",
- ["desc"] = function()
- if quest(BOUNTY_QUEST).status == QUEST_STATUS_TAKEN then
- print_hook("#####yBounty quest!\n")
- print_hook("You must bring back "..monster_race_desc(bounty_quest_monster, 0).." corpse to the beastmaster.\n")
- print_hook("\n")
- end
- end,
- ["level"] = -1,
- ["data"] = {
- ["bounty_quest_monster"] = 0,
- },
- ["hooks"] = {
- -- Start the game without the quest, need to request it
- [HOOK_BIRTH_OBJECTS] = function()
- quest(BOUNTY_QUEST).status = QUEST_STATUS_UNTAKEN
- end,
- },
-}
-
-add_building_action
-{
- -- Index is used in ba_info.txt to set the actions
- ["index"] = 54,
- ["action"] = function()
- if quest(BOUNTY_QUEST).status == QUEST_STATUS_UNTAKEN then
- quest(BOUNTY_QUEST).status = QUEST_STATUS_TAKEN
- bounty_quest_monster = get_new_bounty_monster(3 + ((player.lev * 3) / 2))
-
- msg_print("You must bring me back "..monster_race_desc(bounty_quest_monster, 0).." corpse.")
- else
- msg_print("You still must bring me back "..monster_race_desc(bounty_quest_monster, 0).." corpse.")
- end
- end
-}
-
-add_building_action
-{
- -- Index is used in ba_info.txt to set the actions
- ["index"] = 55,
- ["action"] = function()
- if quest(BOUNTY_QUEST).status == QUEST_STATUS_TAKEN then
- local ret, item
-
- -- Ask for an item
- ret, item = get_item("What corpse to return?",
- "You have no corpse to return.",
- bor(USE_INVEN),
- function (obj)
- if (obj.tval == TV_CORPSE) and (obj.pval2 == bounty_quest_monster) then
- return TRUE
- end
- return FALSE
- end
- )
-
- -- Ok we got the corpse!
- if ret == TRUE then
- -- Take the corpse from the inventory
- inven_item_increase(item, -1)
- inven_item_optimize(item)
-
- msg_print("Ah well done adventurer!")
- msg_print("As a reward I will teach you a bit of monster lore.")
-
- if skill(SKILL_LORE).mod == 0 then
- skill(SKILL_LORE).mod = 900
- skill(SKILL_LORE).dev = TRUE
- end
- skill(SKILL_LORE).value = skill(SKILL_LORE).value + skill(SKILL_LORE).mod
- if skill(SKILL_PRESERVATION).mod == 0 then
- skill(SKILL_PRESERVATION).value = 800
- skill(SKILL_PRESERVATION).mod = 800
- skill(SKILL_PRESERVATION).dev = TRUE
- msg_print("I see you don't know the corpse preservation skill, I shall teach you it too.")
- end
-
- quest(BOUNTY_QUEST).status = QUEST_STATUS_UNTAKEN
- bounty_quest_monster = 0
- end
- else
- msg_print("You do not have any bounty quest yet.")
- end
- end
-}
diff --git a/lib/mods/theme/scpt/init.lua b/lib/mods/theme/scpt/init.lua
index 958d8f7d..19649da7 100644
--- a/lib/mods/theme/scpt/init.lua
+++ b/lib/mods/theme/scpt/init.lua
@@ -31,7 +31,6 @@ tome_dofile("gods_new.lua")
tome_dofile("spells.lua")
-- Add some quests
-tome_dofile("bounty.lua")
tome_dofile("god.lua")
tome_dofile("fireprof.lua")
tome_dofile("library.lua")