path: root/lib/mods
diff options
authorBardur Arantsson <>2015-02-23 09:11:56 +0100
committerBardur Arantsson <>2015-02-23 09:11:56 +0100
commit96df8c0a3e61d38507f26d74105a14541cc9d61c (patch)
treea507919e520de203cd27cb95153371b13c636087 /lib/mods
parent2a436fc5c02456c8dd4f22d3c13fe17177c49c0b (diff)
Remove exp_need option; behave as if always set
Diffstat (limited to 'lib/mods')
2 files changed, 0 insertions, 8 deletions
diff --git a/lib/mods/theme/help/option.txt b/lib/mods/theme/help/option.txt
index 8b2e77f3..7841bf89 100644
--- a/lib/mods/theme/help/option.txt
+++ b/lib/mods/theme/help/option.txt
@@ -467,11 +467,6 @@ Features which are unique to ToME are collected in this menu.
for new players. More experienced players may wish to switch this option
-#####GShow the experience needed for the next level [exp_need]
- Setting this option alters the display of experience on the left of
- the main screen to the experience needed to reach the next character level,
- instead of the character's current total experience.
#####GUse the old(Z) coloring scheme(reload the game) [old_colors]
Setting this option toggles the ASCII game colour display from the
standard Angband monster colours to the Zangband-based monster colours.
diff --git a/lib/mods/theme/user/all.prf b/lib/mods/theme/user/all.prf
index ee5e95dd..b21abb03 100644
--- a/lib/mods/theme/user/all.prf
+++ b/lib/mods/theme/user/all.prf
@@ -215,9 +215,6 @@ X:center_player
# Option 'Ingame contextual help'
-# Option 'Show the experience needed for next level'
# Option 'Use the old(Z) coloring scheme(reload the game)'