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authorBardur Arantsson <bardur@scientician.net>2012-04-12 07:39:30 +0200
committerBardur Arantsson <bardur@scientician.net>2012-04-12 07:57:26 +0200
commit9de9180942450aea8ded755c94510cf6d2542a5a (patch)
tree71a4d86d8f3c204e1c3b9ec34d598c8754f3e644 /lib
parentd97af20d1ac71ba79e6bcfd46b1753dc6737d266 (diff)
Lua: Move "Conveyance" spell functions to C
Diffstat (limited to 'lib')
-rw-r--r--lib/mods/theme/scpt/s_convey.lua108
-rw-r--r--lib/scpt/s_convey.lua108
2 files changed, 24 insertions, 192 deletions
diff --git a/lib/mods/theme/scpt/s_convey.lua b/lib/mods/theme/scpt/s_convey.lua
index 1105a850..265218fa 100644
--- a/lib/mods/theme/scpt/s_convey.lua
+++ b/lib/mods/theme/scpt/s_convey.lua
@@ -9,21 +9,8 @@ BLINK = add_spell
["mana_max"] = 3,
["fail"] = 10,
["inertia"] = { 1, 5 },
- ["spell"] = function()
- if get_level(BLINK, 50) >= 30 then
- local oy, ox = player.py, player.px
-
- teleport_player(10 + get_level(BLINK, 8))
- create_between_gate(0, oy, ox)
- return TRUE
- else
- teleport_player(10 + get_level(BLINK, 8))
- return TRUE
- end
- end,
- ["info"] = function()
- return "distance "..(10 + get_level(BLINK, 8))
- end,
+ ["spell"] = function() return convey_blink() end,
+ ["info"] = function() return convey_blink_info() end,
["desc"] = {
"Teleports you on a small scale range",
"At level 30 it creates void jumpgates",
@@ -48,15 +35,8 @@ DISARM = add_spell
["max_level"] = { 10, 50 },
},
},
- ["spell"] = function()
- local obvious
- obvious = destroy_doors_touch()
- if get_level(DISARM, 50) >= 10 then obvious = is_obvious(destroy_traps_touch(), obvious) end
- return obvious
- end,
- ["info"] = function()
- return ""
- end,
+ ["spell"] = function() return convey_disarm() end,
+ ["info"] = function() return convey_disarm_info() end,
["desc"] = {
"Destroys doors and disarms traps",
"At level 10 it unlocks doors and disarms traps",
@@ -82,14 +62,8 @@ TELEPORT = add_spell
},
},
["inertia"] = { 1, 10 },
- ["spell"] = function()
- player.energy = player.energy - (25 - get_level(TELEPORT, 50))
- teleport_player(100 + get_level(TELEPORT, 100))
- return TRUE
- end,
- ["info"] = function()
- return "distance "..(100 + get_level(TELEPORT, 100))
- end,
+ ["spell"] = function() return convey_teleport() end,
+ ["info"] = function() return convey_teleport_info() end,
["desc"] = {
"Teleports you around the level. The casting time decreases with level",
}
@@ -113,24 +87,8 @@ TELEAWAY = add_spell
["max_level"] = { 20, 50 },
},
},
- ["spell"] = function()
- local ret, dir
-
- if get_level(TELEAWAY, 50) >= 20 then
- return project_los(GF_AWAY_ALL, 100)
- elseif get_level(TELEAWAY, 50) >= 10 then
- ret, dir = get_aim_dir()
- if ret == FALSE then return end
- return fire_ball(GF_AWAY_ALL, dir, 100, 3 + get_level(TELEAWAY, 4))
- else
- ret, dir = get_aim_dir()
- if ret == FALSE then return end
- return teleport_monster(dir)
- end
- end,
- ["info"] = function()
- return ""
- end,
+ ["spell"] = function() return convey_teleport_away() end,
+ ["info"] = function() return convey_teleport_away_info() end,
["desc"] = {
"Teleports a line of monsters away",
"At level 10 it turns into a ball",
@@ -146,46 +104,8 @@ RECALL = add_spell
["mana"] = 25,
["mana_max"] = 25,
["fail"] = 60,
- ["spell"] = function()
- local ret, x, y, c_ptr
- ret, x, y = tgt_pt()
- if ret == FALSE then return end
- c_ptr = cave(y, x)
- if (y == player.py) and (x == player.px) then
- local d = 21 - get_level(RECALL, 15)
- if d < 0 then
- d = 0
- end
- local f = 15 - get_level(RECALL, 10)
- if f < 1 then
- f = 1
- end
- recall_player(d, f)
- return TRUE
- elseif c_ptr.m_idx > 0 then
- swap_position(y, x)
- return TRUE
- elseif c_ptr.o_idx > 0 then
- set_target(y, x)
- if get_level(RECALL, 50) >= 15 then
- fetch(5, 10 + get_level(RECALL, 150), FALSE)
- else
- fetch(5, 10 + get_level(RECALL, 150), TRUE)
- end
- return TRUE
- end
- end,
- ["info"] = function()
- local d = 21 - get_level(RECALL, 15)
- if d < 0 then
- d = 0
- end
- local f = 15 - get_level(RECALL, 10)
- if f < 1 then
- f = 1
- end
- return "dur "..f.."+d"..d.." weight "..(1 + get_level(RECALL, 15)).."lb"
- end,
+ ["spell"] = function() return convey_recall() end,
+ ["info"] = function() return convey_recall_info() end,
["desc"] = {
"Cast on yourself it will recall you to the surface/dungeon.",
"Cast at a monster you will swap positions with the monster.",
@@ -212,12 +132,8 @@ PROBABILITY_TRAVEL = add_spell
},
},
["inertia"] = { 6, 40 },
- ["spell"] = function()
- return set_prob_travel(randint(20) + get_level(PROBABILITY_TRAVEL, 60))
- end,
- ["info"] = function()
- return "dur "..get_level(PROBABILITY_TRAVEL, 60).."+d20"
- end,
+ ["spell"] = function() return convey_probability_travel() end,
+ ["info"] = function() return convey_probability_travel_info() end,
["desc"] = {
"Renders you immaterial, when you hit a wall you travel through it and",
"instantly appear on the other side of it. You can also float up and down",
diff --git a/lib/scpt/s_convey.lua b/lib/scpt/s_convey.lua
index e7856c43..d81af28b 100644
--- a/lib/scpt/s_convey.lua
+++ b/lib/scpt/s_convey.lua
@@ -9,21 +9,8 @@ BLINK = add_spell
["mana_max"] = 3,
["fail"] = 10,
["inertia"] = { 1, 5 },
- ["spell"] = function()
- if get_level(BLINK, 50) >= 30 then
- local oy, ox = player.py, player.px
-
- teleport_player(10 + get_level(BLINK, 8))
- create_between_gate(0, oy, ox)
- return TRUE
- else
- teleport_player(10 + get_level(BLINK, 8))
- return TRUE
- end
- end,
- ["info"] = function()
- return "distance "..(10 + get_level(BLINK, 8))
- end,
+ ["spell"] = function() return convey_blink() end,
+ ["info"] = function() return convey_blink_info() end,
["desc"] = {
"Teleports you on a small scale range",
"At level 30 it creates void jumpgates",
@@ -48,15 +35,8 @@ DISARM = add_spell
["max_level"] = { 10, 50 },
},
},
- ["spell"] = function()
- local obvious
- obvious = destroy_doors_touch()
- if get_level(DISARM, 50) >= 10 then obvious = is_obvious(destroy_traps_touch(), obvious) end
- return obvious
- end,
- ["info"] = function()
- return ""
- end,
+ ["spell"] = function() return convey_disarm() end,
+ ["info"] = function() return convey_disarm_info() end,
["desc"] = {
"Destroys doors and traps",
"At level 10 it destroys doors and traps, then reveals and unlocks any secret",
@@ -83,14 +63,8 @@ TELEPORT = add_spell
},
},
["inertia"] = { 1, 10 },
- ["spell"] = function()
- player.energy = player.energy - (25 - get_level(TELEPORT, 50))
- teleport_player(100 + get_level(TELEPORT, 100))
- return TRUE
- end,
- ["info"] = function()
- return "distance "..(100 + get_level(TELEPORT, 100))
- end,
+ ["spell"] = function() return convey_teleport() end,
+ ["info"] = function() return convey_teleport_info() end,
["desc"] = {
"Teleports you around the level. The casting time decreases with level",
}
@@ -114,24 +88,8 @@ TELEAWAY = add_spell
["max_level"] = { 20, 50 },
},
},
- ["spell"] = function()
- local ret, dir
-
- if get_level(TELEAWAY, 50) >= 20 then
- return project_los(GF_AWAY_ALL, 100)
- elseif get_level(TELEAWAY, 50) >= 10 then
- ret, dir = get_aim_dir()
- if ret == FALSE then return end
- return fire_ball(GF_AWAY_ALL, dir, 100, 3 + get_level(TELEAWAY, 4))
- else
- ret, dir = get_aim_dir()
- if ret == FALSE then return end
- return teleport_monster(dir)
- end
- end,
- ["info"] = function()
- return ""
- end,
+ ["spell"] = function() return convey_teleport_away() end,
+ ["info"] = function() return convey_teleport_away_info() end,
["desc"] = {
"Teleports a line of monsters away",
"At level 10 it turns into a ball",
@@ -147,46 +105,8 @@ RECALL = add_spell
["mana"] = 25,
["mana_max"] = 25,
["fail"] = 60,
- ["spell"] = function()
- local ret, x, y, c_ptr
- ret, x, y = tgt_pt()
- if ret == FALSE then return end
- c_ptr = cave(y, x)
- if (y == player.py) and (x == player.px) then
- local d = 21 - get_level(RECALL, 15)
- if d < 0 then
- d = 0
- end
- local f = 15 - get_level(RECALL, 10)
- if f < 1 then
- f = 1
- end
- recall_player(d, f)
- return TRUE
- elseif c_ptr.m_idx > 0 then
- swap_position(y, x)
- return TRUE
- elseif c_ptr.o_idx > 0 then
- set_target(y, x)
- if get_level(RECALL, 50) >= 15 then
- fetch(5, 10 + get_level(RECALL, 150), FALSE)
- else
- fetch(5, 10 + get_level(RECALL, 150), TRUE)
- end
- return TRUE
- end
- end,
- ["info"] = function()
- local d = 21 - get_level(RECALL, 15)
- if d < 0 then
- d = 0
- end
- local f = 15 - get_level(RECALL, 10)
- if f < 1 then
- f = 1
- end
- return "dur "..f.."+d"..d.." weight "..(1 + get_level(RECALL, 15)).."lb"
- end,
+ ["spell"] = function() return convey_recall() end,
+ ["info"] = function() return convey_recall_info() end,
["desc"] = {
"Cast on yourself it will recall you to the surface/dungeon.",
"Cast at a monster you will swap positions with the monster.",
@@ -213,12 +133,8 @@ PROBABILITY_TRAVEL = add_spell
},
},
["inertia"] = { 6, 40 },
- ["spell"] = function()
- return set_prob_travel(randint(20) + get_level(PROBABILITY_TRAVEL, 60))
- end,
- ["info"] = function()
- return "dur "..get_level(PROBABILITY_TRAVEL, 60).."+d20"
- end,
+ ["spell"] = function() return convey_probability_travel() end,
+ ["info"] = function() return convey_probability_travel_info() end,
["desc"] = {
"Renders you immaterial, when you hit a wall you travel through it and",
"instantly appear on the other side of it. You can also float up and down",