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authorBardur Arantsson <bardur@scientician.net>2016-06-22 10:42:25 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-22 10:50:54 +0200
commitc7544e07ecec46084970e708176a12d94ecf7bd0 (patch)
tree29b70d6a4bea9c23150baf8c9c5d3d839854dc59 /lib
parente3cd14d9d6d0e90bae7864025e5b2865c045ef96 (diff)
Remove unused "rate" field from store_type
Diffstat (limited to 'lib')
-rw-r--r--lib/edit/s_info.txt58
-rw-r--r--lib/mods/theme/edit/s_info.txt58
2 files changed, 0 insertions, 116 deletions
diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt
index 1e1d7a07..87251694 100644
--- a/lib/edit/s_info.txt
+++ b/lib/edit/s_info.txt
@@ -14,7 +14,6 @@
# N:idx:name
# D:desc
# A:action mkey:action desc
-# I:rate
# E:exclusive skill:exclusive skill
# O:skill:opposing skill%percent
@@ -27,107 +26,90 @@
N:56:Magic-Device
D:Eases the use of magical devices, such as wands, staves and rods
D:It also helps pseudo-id of magic objects
-I:1000
F:RANDOM_GAIN
N:54:Spell-learning
D:You should not see that ! that is a BUG!
#A:18:Learn a spell from a realm
-I:1000
F:HIDDEN
N:41:Sorcery
D:Ability to use all the magic schools as if their skill was sorcery
D:But the price to channel that much magic is your health
A:17:Cast a spell
-I:1000
N:1:Conveyance
D:Ability to learn and use spells from the Conveyance school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:RANDOM_GAIN
N:2:Mana
D:Ability to learn and use spells from the Mana school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:3:Fire
D:Ability to learn and use spells from the Fire school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:4:Air
D:Ability to learn and use spells from the Air school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:5:Water
D:Ability to learn and use spells from the Water school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:6:Nature
D:Ability to learn and use spells from the Nature school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:7:Earth
D:Ability to learn and use spells from the Earth school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:10:Divination
D:Ability to learn and use spells from the Divination school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:RANDOM_GAIN
N:11:Temporal
D:Ability to learn and use spells from the Temporal school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:14:Meta
D:Ability to learn and use spells from the Meta school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:51:Mind
D:Ability to learn and use spells from the Mind school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:55:Udun
D:Ability to learn and use spells from the Udun school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:HIDDEN
N:13:Demonology
D:Ability to use incantations from the Demonblades
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:31:Necromancy
D:Ability to harness the powers of the dead
D:Spells use the intelligence stat
A:7:Use Necromancy
-I:1000
F:RANDOM_GAIN
G:60
@@ -135,31 +117,26 @@ N:34:Runecraft
D:Ability to combine magic runes to create your own spells
D:Runespells use the dexterity stat
A:9:Use Runespells
-I:1000
N:43:Thaumaturgy
D:Ability to gain and cast innate spells
D:Spells use the intelligence stat
A:8:Cast a thaumaturgy spell
-I:1000
F:RANDOM_GAIN
N:15:Magic
D:General ability to do magic, also affects mana reserves and
D:magic device ability. Helps pseudo-id of magic objects
A:19:Copy a spell
-I:1000
F:RANDOM_GAIN
N:45:Spell-power
D:Ability to increase the power of spells
-I:1000
N:59:Geomancy
D:Ability to understand the raw elemental forces of nature and use
D:them to your advantage. Most spells need Fire/Water/Earth/Air skills
A:101:Use Geomancy
-I:1000
# All magic skills affect magic skill
f:Magic-Device:Magic%7
@@ -193,82 +170,65 @@ f:Thaumaturgy:Magic%6
N:16:Combat
D:General ability to fight and to pseudo-id armour and weapons
D:It also allows the use of heavier armour without penalties
-I:1000
F:RANDOM_GAIN
N:17:Weaponmastery
D:General ability to use melee weapons
-I:1000
F:RANDOM_GAIN
N:18:Sword-mastery
D:Ability to use swords
-I:1000
N:19:Axe-mastery
D:Ability to use axes
-I:1000
N:20:Polearm-mastery
D:Ability to use polearms
-I:1000
N:21:Hafted-mastery
D:Ability to use hafted weapons
-I:1000
N:22:Backstab
D:Ability to backstab fleeing and sleeping monsters to increase damage
-I:1000
N:23:Archery
D:General ability to use ranged weapons
-I:1000
F:RANDOM_GAIN
N:24:Sling-mastery
D:Ability to use slings
A:23:Fire piercing shots
-I:1000
N:25:Bow-mastery
D:Ability to use bows
A:23:Fire piercing shots
-I:1000
N:26:Crossbow-mastery
D:Ability to use crossbows
A:23:Fire piercing shots
-I:1000
N:27:Boomerang-mastery
D:Ability to use boomerangs
-I:1000
N:58:Boulder-throwing
D:Ability to make and throw boulders
A:21:Tear down a wall to create boulders
-I:1000
N:42:Barehand-combat
D:Ability to fight barehanded
-I:1000
F:RANDOM_GAIN
G:70
N:47:Bearform-combat
D:Ability to fight in bear form
-I:1000
F:AUTO_HIDE
F:HIDDEN
N:52:Critical-hits
D:Ability to deal critical hits with swords < 5lb
-I:1000
N:57:Stunning-blows
D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb
-I:1000
# List of combat friendly skills
@@ -315,26 +275,22 @@ f:Boulder-throwing:Combat%40
N:28:Spirituality
D:General ability to use spiritual skills and also influence your Saving Throw
-I:1000
F:RANDOM_GAIN
N:53:Prayer
D:Ability to learn and use spells from the gods' schools
D:Spells use the wisdom stat and cost piety instead of mana
A:17:Cast a spell
-I:1000
N:12:Druidistic
D:Ability to learn and use prayers from the Druidistic realm
D:Nature powers use the wisdom stat
A:1:Cast a druidistic spell
-I:1000
N:29:Mindcraft
D:Ability to focus the powers of the mind
D:Mindpowers use the wisdom stat
A:2:Use Mindcraft
-I:1000
F:RANDOM_GAIN
G:50
@@ -342,7 +298,6 @@ N:9:Music
D:Ability to learn and sing songs
D:Songs use the charisma stat
A:17:Cast a spell
-I:1000
f:Prayer:Spirituality%10
f:Druidistic:Spirituality%10
@@ -359,12 +314,10 @@ f:Music:Magic%10
N:30:Misc
D:Not a real skill, it is only used to regroup some skills
-I:0
N:33:Antimagic
D:Ability to generate an antimagic field
A:3:Use antimagic
-I:1000
F:RANDOM_GAIN
G:80
@@ -398,28 +351,23 @@ E:Thaumaturgy:Antimagic
N:35:Sneakiness
D:General ability at the sneakiness skills.
D:It also affects the searching abilities
-I:0
F:RANDOM_GAIN
N:36:Stealth
D:Ability to move unnoticed, silently
-I:0
F:RANDOM_GAIN
N:37:Disarming
D:Ability to disarm the various traps
-I:0
F:RANDOM_GAIN
N:40:Stealing
D:Ability to steal objects
A:15:Steal object
-I:0
N:46:Dodging
D:Ability to dodge blows and bolts
A:16:Check dodge chance
-I:0
f:Stealth:Sneakiness%15
f:Disarming:Sneakiness%10
@@ -433,38 +381,32 @@ f:Dodging:Sneakiness%10
N:48:Monster-lore
D:General ability at the monster related skills, ability to gain experience
D:from friendly kills. It also affects the number of companions you can have
-I:0
A:22:Turn pet into companion
F:RANDOM_GAIN
N:44:Summoning
D:Ability to create totems from monsters and use them to summon monsters
A:13:Manipulate totems
-I:1000
F:RANDOM_GAIN
G:60
N:49:Corpse-preservation
D:Ability not to destroy the monsters' corpses when killing them
-I:0
N:50:Possession
D:Ability to incarnate into monsters
A:11:Use the possession skill
-I:0
N:8:Symbiosis
D:Ability to enter in symbiosis with monsters unable to move by themselves
D:Spells use the intelligence stat
A:20:Use symbiotic powers
-I:1000
F:RANDOM_GAIN
G:70
N:32:Mimicry
D:Ability to use cloaks of mimicry to change form
A:6:Use Mimicry
-I:1000
F:RANDOM_GAIN
G:80
diff --git a/lib/mods/theme/edit/s_info.txt b/lib/mods/theme/edit/s_info.txt
index b3d8e485..2d42bf4a 100644
--- a/lib/mods/theme/edit/s_info.txt
+++ b/lib/mods/theme/edit/s_info.txt
@@ -14,7 +14,6 @@
# N:idx:name
# D:desc
# A:action mkey:action desc
-# I:rate
# E:exclusive skill:exclusive skill
# O:skill:opposing skill%percent
@@ -27,108 +26,91 @@
N:56:Magic-Device
D:Eases the use of magical devices, such as wands, staves and rods
D:It also helps pseudo-id of magic objects
-I:1000
F:RANDOM_GAIN
N:54:Spell-learning
D:You should not see that ! that is a BUG!
#A:18:Learn a spell from a realm
-I:1000
F:HIDDEN
N:41:Sorcery
D:Ability to use all the magic schools as if their skill was sorcery
D:But the price to channel that much magic is your health
A:17:Cast a spell
-I:1000
N:1:Conveyance
D:Ability to learn and use spells from the Conveyance school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:RANDOM_GAIN
N:2:Mana
D:Ability to learn and use spells from the Mana school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:3:Fire
D:Ability to learn and use spells from the Fire school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:4:Air
D:Ability to learn and use spells from the Air school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:5:Water
D:Ability to learn and use spells from the Water school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:6:Nature
D:Ability to learn and use spells from the Nature school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:RANDOM_GAIN
N:7:Earth
D:Ability to learn and use spells from the Earth school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:10:Divination
D:Ability to learn and use spells from the Divination school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:RANDOM_GAIN
N:11:Temporal
D:Ability to learn and use spells from the Temporal school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:14:Meta
D:Ability to learn and use spells from the Meta school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:51:Mind
D:Ability to learn and use spells from the Mind school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:55:Udun
D:Ability to learn and use spells from the Udun school
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
F:HIDDEN
N:13:Demonology
D:Ability to use incantations from the Demonblades
D:Spells use the intelligence stat
A:17:Cast a spell
-I:1000
N:31:Necromancy
D:Ability to harness the powers of the dead
D:Spells use the intelligence stat
A:7:Use Necromancy
-I:1000
F:RANDOM_GAIN
G:60
@@ -136,31 +118,26 @@ N:34:Runecraft
D:Ability to combine magic runes to create your own spells
D:Runespells use the dexterity stat
A:9:Use Runespells
-I:1000
N:43:Thaumaturgy
D:Ability to gain and cast innate spells
D:Spells use the intelligence stat
A:8:Cast a thaumaturgy spell
-I:1000
F:RANDOM_GAIN
N:15:Magic
D:General ability to do magic, also affects mana reserves and
D:magic device ability. Helps pseudo-id of magic objects
A:19:Copy a spell
-I:1000
F:RANDOM_GAIN
N:45:Spell-power
D:Ability to increase the power of spells
-I:1000
N:59:Geomancy
D:Ability to understand the raw elemental forces of nature and use
D:them to your advantage. Most spells need Fire/Water/Earth/Air skills
A:101:Use Geomancy
-I:1000
# All magic skills affect magic skill
f:Magic-Device:Magic%7
@@ -194,83 +171,66 @@ f:Thaumaturgy:Magic%6
N:16:Combat
D:General ability to fight and to pseudo-id armour and weapons
D:It also allows the use of heavier armour without penalties
-I:1000
F:RANDOM_GAIN
N:17:Weaponmastery
D:General ability to use melee weapons
-I:1000
F:RANDOM_GAIN
N:18:Sword-mastery
D:Ability to use swords
-I:1000
N:19:Axe-mastery
D:Ability to use axes
-I:1000
N:20:Polearm-mastery
D:Ability to use polearms
-I:1000
N:21:Hafted-mastery
D:Ability to use hafted weapons
-I:1000
N:22:Backstab
D:Ability to backstab fleeing and sleeping monsters to increase damage
-I:1000
N:23:Archery
D:General ability to use ranged weapons
-I:1000
F:RANDOM_GAIN
N:24:Sling-mastery
D:Ability to use slings
A:23:Fire piercing shots
-I:1000
N:25:Bow-mastery
D:Ability to use bows
A:23:Fire piercing shots
-I:1000
N:26:Crossbow-mastery
D:Ability to use crossbows
A:23:Fire piercing shots
-I:1000
N:27:Boomerang-mastery
D:Ability to use boomerangs
-I:1000
N:58:Boulder-throwing
D:Ability to make and throw boulders
A:21:Tear down a wall to create boulders
-I:1000
F:RANDOM_GAIN
N:42:Barehand-combat
D:Ability to fight barehanded
-I:1000
F:RANDOM_GAIN
G:70
N:47:Bearform-combat
D:Ability to fight in bear form
-I:1000
F:AUTO_HIDE
F:HIDDEN
N:52:Critical-hits
D:Ability to deal critical hits with swords < 5lb
-I:1000
N:57:Stunning-blows
D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb
-I:1000
# List of combat friendly skills
@@ -317,26 +277,22 @@ f:Boulder-throwing:Combat%40
N:28:Spirituality
D:General ability to use spiritual skills and also influence your Saving Throw
-I:1000
F:RANDOM_GAIN
N:53:Prayer
D:Ability to learn and use spells from the gods' schools
D:Spells use the wisdom stat and cost piety instead of mana
A:17:Cast a spell
-I:1000
N:12:Druidistic
D:Ability to learn and use prayers from the Druidistic realm
D:Nature powers use the wisdom stat
A:1:Cast a druidistic spell
-I:1000
N:29:Mindcraft
D:Ability to focus the powers of the mind
D:Mindpowers use the wisdom stat
A:2:Use Mindcraft
-I:1000
F:RANDOM_GAIN
G:50
@@ -344,7 +300,6 @@ N:9:Music
D:Ability to learn and sing songs
D:Songs use the charisma stat
A:17:Cast a spell
-I:1000
f:Prayer:Spirituality%10
f:Druidistic:Spirituality%10
@@ -361,12 +316,10 @@ f:Music:Magic%10
N:30:Misc
D:Not a real skill, it is only used to regroup some skills
-I:0
N:33:Antimagic
D:Ability to generate an antimagic field
A:3:Use antimagic
-I:1000
F:RANDOM_GAIN
G:80
@@ -400,28 +353,23 @@ E:Thaumaturgy:Antimagic
N:35:Sneakiness
D:General ability at the sneakiness skills.
D:It also affects the searching abilities
-I:0
F:RANDOM_GAIN
N:36:Stealth
D:Ability to move unnoticed, silently
-I:0
F:RANDOM_GAIN
N:37:Disarming
D:Ability to disarm the various traps
-I:0
F:RANDOM_GAIN
N:40:Stealing
D:Ability to steal objects
A:15:Steal object
-I:0
N:46:Dodging
D:Ability to dodge blows and bolts
A:16:Check dodge chance
-I:0
f:Stealth:Sneakiness%15
f:Disarming:Sneakiness%10
@@ -435,38 +383,32 @@ f:Dodging:Sneakiness%10
N:48:Monster-lore
D:General ability at the monster related skills, ability to gain experience
D:from friendly kills. It also affects the number of companions you can have
-I:0
A:22:Turn pet into companion
F:RANDOM_GAIN
N:44:Summoning
D:Ability to create totems from monsters and use them to summon monsters
A:13:Manipulate totems
-I:1000
F:RANDOM_GAIN
G:60
N:49:Corpse-preservation
D:Ability not to destroy the monsters' corpses when killing them
-I:0
N:50:Possession
D:Ability to incarnate into monsters
A:11:Use the possession skill
-I:0
N:8:Symbiosis
D:Ability to enter in symbiosis with monsters unable to move by themselves
D:Spells use the intelligence stat
A:20:Use symbiotic powers
-I:1000
F:RANDOM_GAIN
G:70
N:32:Mimicry
D:Ability to use cloaks of mimicry to change form
A:6:Use Mimicry
-I:1000
F:RANDOM_GAIN
G:80