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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /lib
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'lib')
-rw-r--r--lib/edit/a_info.txt2
-rw-r--r--lib/edit/ba_info.txt4
-rw-r--r--lib/edit/k_info.txt8
-rw-r--r--lib/edit/st_info.txt3
-rw-r--r--lib/help/defines.txt1
-rw-r--r--lib/help/m_divin.txt2
-rw-r--r--lib/help/m_music.txt3
-rw-r--r--lib/mods/theme/edit/a_info.txt2
-rw-r--r--lib/mods/theme/edit/ba_info.txt6
-rw-r--r--lib/mods/theme/edit/k_info.txt13
-rw-r--r--lib/mods/theme/edit/st_info.txt3
-rw-r--r--lib/mods/theme/help/defines.txt1
-rw-r--r--lib/mods/theme/help/m_divin.txt2
-rw-r--r--lib/mods/theme/help/m_music.txt3
14 files changed, 7 insertions, 46 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt
index 645af426..4f52a413 100644
--- a/lib/edit/a_info.txt
+++ b/lib/edit/a_info.txt
@@ -1067,7 +1067,6 @@ N:43:of Numenor
I:33:12:3
W:60:30:40:50000
P:0:1d1:0:0:18
-F:ACTIVATE
F:CHR
F:DEX
F:DRAIN_MANA
@@ -1084,7 +1083,6 @@ F:RES_SOUND
F:SEARCH
F:SEE_INVIS
F:SPEED
-a:NUMENOR
D:A crown of massive gold, set with wondrous jewels of thought and warding,
D:worn by the kings of ancient Numenor. Its wearer may go into battle
D:always knowing what he faces - unless his own folly blinds him to the
diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt
index e5c49759..20e7bb77 100644
--- a/lib/edit/ba_info.txt
+++ b/lib/edit/ba_info.txt
@@ -85,10 +85,6 @@ N:17:Look at busts of Kings
C:0:0:0
I:5:0:l
-N:18:Research monster
-C:1600:1500:1400
-I:20:0:r
-
N:21:Get quest monster
C:0:0:0
I:54:0:q
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt
index 8683b4bd..7bc01b5e 100644
--- a/lib/edit/k_info.txt
+++ b/lib/edit/k_info.txt
@@ -3338,14 +3338,6 @@ A:5/1:10/1:20/1
P:0:1d1:0:0:0
D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares.
-N:353:Probing
-G:-:d
-I:66:7:50
-W:40:0:15:4000
-A:40/4
-P:0:1d1:0:0:0
-D:A rod of knowledge which will tell you about nearby creatures' health.
-
N:354:Recall
G:-:d
I:66:3:80
diff --git a/lib/edit/st_info.txt b/lib/edit/st_info.txt
index 83b29b44..f2e6f281 100644
--- a/lib/edit/st_info.txt
+++ b/lib/edit/st_info.txt
@@ -224,7 +224,6 @@ I:100:Lightning Resistance
I:100:Searching
I:100:Cure Light Wounds
# Rods
-I:100:Probing
I:25:& Wooden Rod~ of#
# Book
T:100:111:50
@@ -337,7 +336,7 @@ G:+:s
W:0
N:16:Beastmaster Shanty
-A:18:0:21:22:0:0
+A:0:0:21:22:0:0
O:19:19:19:19
G:+:g
W:0
diff --git a/lib/help/defines.txt b/lib/help/defines.txt
index 147e61a1..5093d994 100644
--- a/lib/help/defines.txt
+++ b/lib/help/defines.txt
@@ -396,7 +396,6 @@ TV_BOOK 111 /* spell books */
SV_ROD_ILLUMINATION 4
SV_ROD_MAPPING 5
SV_ROD_DETECTION 6
- SV_ROD_PROBING 7
SV_ROD_CURING 8
SV_ROD_HEALING 9
SV_ROD_RESTORATION 10
diff --git a/lib/help/m_divin.txt b/lib/help/m_divin.txt
index 9d3455fc..e6490df8 100644
--- a/lib/help/m_divin.txt
+++ b/lib/help/m_divin.txt
@@ -25,7 +25,7 @@ There are six spells available for the divination school. These Spells are:
Asks for an object and identifies it.
At spell level 17 it identifies all objects in the inventory.
At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor, as well as probing monsters in that radius.
+ radius on the floor.
4. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
5. [[[[[sVision] (school level 15)
diff --git a/lib/help/m_music.txt b/lib/help/m_music.txt
index 0f84f08f..40116252 100644
--- a/lib/help/m_music.txt
+++ b/lib/help/m_music.txt
@@ -61,8 +61,7 @@ of instrument contains a different family of musical songs:
Consumes mana each turn.
5. [[[[[vClairaudience(IV)] (School level 25)
Allows you to sense monster minds as long as you sing.
- At level 10 it identifies all objects in a radius on the floor,
- as well as probing monsters in that radius.
+ At level 10 it identifies all objects in a radius on the floor.
Consumes mana each turn.
#####GHorns
diff --git a/lib/mods/theme/edit/a_info.txt b/lib/mods/theme/edit/a_info.txt
index f1e19dbf..b822ab60 100644
--- a/lib/mods/theme/edit/a_info.txt
+++ b/lib/mods/theme/edit/a_info.txt
@@ -1067,7 +1067,6 @@ N:43:of Numenor
I:33:12:3
W:60:30:40:50000
P:0:1d1:0:0:18
-F:ACTIVATE
F:CHR
F:DEX
F:DRAIN_MANA
@@ -1084,7 +1083,6 @@ F:RES_SOUND
F:SEARCH
F:SEE_INVIS
F:SPEED
-a:NUMENOR
D:A crown of massive gold, set with wondrous jewels of thought and warding,
D:worn by the kings of ancient Numenor. Its wearer may go into battle
D:always knowing what he faces - unless his own folly blinds him to the
diff --git a/lib/mods/theme/edit/ba_info.txt b/lib/mods/theme/edit/ba_info.txt
index b0270989..c8c7f9c5 100644
--- a/lib/mods/theme/edit/ba_info.txt
+++ b/lib/mods/theme/edit/ba_info.txt
@@ -85,10 +85,6 @@ N:17:Look at busts of Kings
C:0:0:0
I:5:0:l
-N:18:Research monster
-C:1600:1500:1400
-I:20:0:r
-
N:21:Get quest monster
C:0:0:0
I:54:0:q
@@ -257,4 +253,4 @@ I:18:2:f
# Ask Bard for directions to Erebor
N:66:Ask about Erebor
C:0:0:0
-I:66:0:a \ No newline at end of file
+I:66:0:a
diff --git a/lib/mods/theme/edit/k_info.txt b/lib/mods/theme/edit/k_info.txt
index 055f9e5e..a4c5d2db 100644
--- a/lib/mods/theme/edit/k_info.txt
+++ b/lib/mods/theme/edit/k_info.txt
@@ -3277,19 +3277,6 @@ F:IGNORE_ELEC
F:IGNORE_FIRE
D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares.
-N:353:Probing
-G:-:d
-I:66:7:50
-W:40:0:15:4000
-A:40/4
-P:0:1d1:0:0:0
-F:IGNORE_ACID
-F:IGNORE_COLD
-F:IGNORE_ELEC
-F:IGNORE_FIRE
-D:A rod of knowledge which will tell you about nearby creatures' health.
-D:If they are sleeping, the intrusion will wake them.
-
N:354:Recall
G:-:d
I:66:3:80
diff --git a/lib/mods/theme/edit/st_info.txt b/lib/mods/theme/edit/st_info.txt
index 512258ca..d00e3415 100644
--- a/lib/mods/theme/edit/st_info.txt
+++ b/lib/mods/theme/edit/st_info.txt
@@ -218,7 +218,6 @@ T:100:40:7
I:100:Searching
I:100:Cure Light Wounds
# Rods
-I:100:Probing
I:25:& Wooden Rod~ of#
# Book
T:100:111:50
@@ -377,7 +376,7 @@ T:65:8:17
T:60:8:18
# Monstrous Compendium 11
T:55:8:19
-A:18:2:21:22:3:0
+A:0:2:21:22:3:0
O:94:95:96:97
G:+:g
W:24
diff --git a/lib/mods/theme/help/defines.txt b/lib/mods/theme/help/defines.txt
index 147e61a1..5093d994 100644
--- a/lib/mods/theme/help/defines.txt
+++ b/lib/mods/theme/help/defines.txt
@@ -396,7 +396,6 @@ TV_BOOK 111 /* spell books */
SV_ROD_ILLUMINATION 4
SV_ROD_MAPPING 5
SV_ROD_DETECTION 6
- SV_ROD_PROBING 7
SV_ROD_CURING 8
SV_ROD_HEALING 9
SV_ROD_RESTORATION 10
diff --git a/lib/mods/theme/help/m_divin.txt b/lib/mods/theme/help/m_divin.txt
index df92c11b..e03bd334 100644
--- a/lib/mods/theme/help/m_divin.txt
+++ b/lib/mods/theme/help/m_divin.txt
@@ -26,7 +26,7 @@ There are six spells available for the divination school. These Spells are:
Asks for an object and identifies it.
At spell level 17 it identifies all objects in the inventory.
At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor, as well as probing monsters in that radius.
+ radius on the floor.
4. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
5. [[[[[sVision] (school level 15)
diff --git a/lib/mods/theme/help/m_music.txt b/lib/mods/theme/help/m_music.txt
index 0f84f08f..40116252 100644
--- a/lib/mods/theme/help/m_music.txt
+++ b/lib/mods/theme/help/m_music.txt
@@ -61,8 +61,7 @@ of instrument contains a different family of musical songs:
Consumes mana each turn.
5. [[[[[vClairaudience(IV)] (School level 25)
Allows you to sense monster minds as long as you sing.
- At level 10 it identifies all objects in a radius on the floor,
- as well as probing monsters in that radius.
+ At level 10 it identifies all objects in a radius on the floor.
Consumes mana each turn.
#####GHorns