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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
commitcc857c940cfe1bfe8d78674dbce53e5b71acaf41 (patch)
treed1e62b5c66b9bd3d0f8cf1873b8dd858060816c5 /src/ability_type.hpp
parent5a3f511fd036dd73152786e83f32c32f274f2398 (diff)
Move ability_type::acquired to p_ptr struct
This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
Diffstat (limited to 'src/ability_type.hpp')
-rw-r--r--src/ability_type.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/ability_type.hpp b/src/ability_type.hpp
index ea8a921d..3a2a51ee 100644
--- a/src/ability_type.hpp
+++ b/src/ability_type.hpp
@@ -16,8 +16,6 @@ struct ability_type
s16b cost; /* Skill points cost */
- bool_ acquired; /* Do the player actualylg ot it ? */
-
/* Prereqs */
s16b skills[10]; /* List of prereq skills(10 max) */
s16b skill_levels[10]; /* List of prereq skills(10 max) */