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authorBardur Arantsson <bardur@scientician.net>2017-06-13 18:24:42 +0200
committerBardur Arantsson <bardur@scientician.net>2017-06-13 18:24:42 +0200
commit1eb13ec5a357c43c5366c276dce87fba6f713fc6 (patch)
tree889f1c7f7a6a73627566e44777002be8daa29d7b /src/alloc_entry.hpp
parentff8894cc6bec9eeae81b222ec8116e3bb8793174 (diff)
Move alloc_* tables to Game struct
We also change the arrays to std::vector<>
Diffstat (limited to 'src/alloc_entry.hpp')
-rw-r--r--src/alloc_entry.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/alloc_entry.hpp b/src/alloc_entry.hpp
index 41ec3b66..5e0e547f 100644
--- a/src/alloc_entry.hpp
+++ b/src/alloc_entry.hpp
@@ -11,10 +11,10 @@
*/
struct alloc_entry
{
- s16b index; /* The actual index */
+ s16b index = -1; /* The actual index */
- byte level; /* Base dungeon level */
- byte prob1; /* Probability, pass 1 */
- byte prob2; /* Probability, pass 2 */
- byte prob3; /* Probability, pass 3 */
+ byte level = 0; /* Base dungeon level */
+ byte prob1 = 0; /* Probability, pass 1 */
+ byte prob2 = 0; /* Probability, pass 2 */
+ byte prob3 = 0; /* Probability, pass 3 */
};