summaryrefslogtreecommitdiff
path: root/src/birth.c
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2012-06-26 09:14:06 +0200
committerBardur Arantsson <bardur@scientician.net>2012-06-26 09:17:57 +0200
commit30ba18d4fd9901f7d7fdbde83b41de5e0ef7e8c1 (patch)
tree8087c872864a2344deb1c1f44df673693db88bdc /src/birth.c
parentae6bee5100bb9ec4e7a3d5fa8538ca3eae38dc58 (diff)
messages: Remove message__type; it's not really used.
Diffstat (limited to 'src/birth.c')
-rw-r--r--src/birth.c28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/birth.c b/src/birth.c
index 851e1877..d8c4ef3f 100644
--- a/src/birth.c
+++ b/src/birth.c
@@ -1427,7 +1427,10 @@ static void gen_random_quests(int n)
/* Arg could not find anything ??? */
if (!tries)
{
- if (wizard) message_add(MESSAGE_MSG, format("Could not find quest monster on lvl %d", rl), TERM_RED);
+ if (wizard)
+ {
+ message_add(format("Could not find quest monster on lvl %d", rl), TERM_RED);
+ }
q_ptr->type = 0;
}
else
@@ -1439,9 +1442,11 @@ static void gen_random_quests(int n)
q_ptr->done = FALSE;
- if (wizard) message_add(MESSAGE_MSG,
- format("Quest for %d on lvl %d",
- q_ptr->r_idx, rl), TERM_RED);
+ if (wizard)
+ {
+ message_add(format("Quest for %d on lvl %d",
+ q_ptr->r_idx, rl), TERM_RED);
+ }
}
lvl += step;
@@ -3508,11 +3513,11 @@ void player_birth(void)
}
/* Note player birth in the message recall */
- message_add(MESSAGE_MSG, " ", TERM_L_BLUE);
- message_add(MESSAGE_MSG, " ", TERM_L_BLUE);
- message_add(MESSAGE_MSG, "====================", TERM_L_BLUE);
- message_add(MESSAGE_MSG, " ", TERM_L_BLUE);
- message_add(MESSAGE_MSG, " ", TERM_L_BLUE);
+ message_add(" ", TERM_L_BLUE);
+ message_add(" ", TERM_L_BLUE);
+ message_add("====================", TERM_L_BLUE);
+ message_add(" ", TERM_L_BLUE);
+ message_add(" ", TERM_L_BLUE);
/* Hack -- outfit the player */
player_outfit();
@@ -3557,7 +3562,10 @@ void player_birth(void)
}
d_ptr->t_level[num] = lev;
- if (wizard) message_add(MESSAGE_MSG, format("Random dungeon town: d_idx:%d, lev:%d", i, lev), TERM_WHITE);
+ if (wizard)
+ {
+ message_add(format("Random dungeon town: d_idx:%d, lev:%d", i, lev), TERM_WHITE);
+ }
/* Create the town */
init_town(d_ptr->t_idx[num], d_ptr->t_level[num]);