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authorBardur Arantsson <bardur@scientician.net>2012-04-02 22:10:00 +0200
committerBardur Arantsson <bardur@scientician.net>2012-04-07 15:28:25 +0200
commit65a41a0ef06a606927a6b2866e0172f0d5c98e11 (patch)
tree75b5b16755ffedad5013bad349dcd552ca37b812 /src/birth.c
parenta5a4f737005258097fb46a7c746ac202575fd03e (diff)
Lua: Move "outfit player" code to C.
Diffstat (limited to 'src/birth.c')
-rw-r--r--src/birth.c169
1 files changed, 156 insertions, 13 deletions
diff --git a/src/birth.c b/src/birth.c
index cbe87512..263877fe 100644
--- a/src/birth.c
+++ b/src/birth.c
@@ -1083,6 +1083,35 @@ void outfit_obj(int tv, int sv, int pval, int dd, int ds)
/*
+ * Give the player an object.
+ */
+static void player_outfit_object(int qty, int tval, int sval)
+{
+ object_type forge;
+ object_type *q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(tval, sval));
+ q_ptr->number = qty;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ (void)inven_carry(q_ptr, FALSE);
+}
+
+
+/*
+ * Give player a spell book.
+ */
+static void player_outfit_spellbook(cptr spell_name)
+{
+ object_type forge;
+ object_type *q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_BOOK, 255));
+ q_ptr->pval = find_spell(spell_name);
+ q_ptr->ident |= IDENT_MENTAL | IDENT_KNOWN;
+ inven_carry(q_ptr, FALSE);
+}
+
+
+/*
* Init players with some belongings
*
* Having an item makes the player "aware" of its purpose.
@@ -1090,33 +1119,147 @@ void outfit_obj(int tv, int sv, int pval, int dd, int ds)
static void player_outfit(void)
{
int i;
+ cptr class_name = spp_ptr->title + c_name;
+ cptr subrace_name = rmp_ptr->title + rmp_name;
/*
* Get an adventurer guide describing a bit of the
* wilderness.
*/
{
- object_type forge;
- object_type *q_ptr = &forge;
/* Hack -- Give the player an adventurer guide */
- object_prep(q_ptr, lookup_kind(TV_PARCHMENT, 20));
- q_ptr->number = 1;
- object_aware(q_ptr);
- object_known(q_ptr);
- (void)inven_carry(q_ptr, FALSE);
+ player_outfit_object(1, TV_PARCHMENT, 20);
}
- process_hooks(HOOK_BIRTH_OBJECTS, "()");
+ /*
+ * Provide spell books
+ */
+ if (game_module_idx == MODULE_TOME)
+ {
+ if (streq(class_name, "Ranger"))
+ {
+ player_outfit_spellbook("Phase Door");
+ }
+ }
+ if (streq(class_name, "Geomancer"))
+ {
+ player_outfit_spellbook("Geyser");
+ }
+ if (streq(class_name, "Priest(Eru)"))
+ {
+ player_outfit_spellbook("See the Music");
+ }
+ if (streq(class_name, "Priest(Manwe)"))
+ {
+ player_outfit_spellbook("Manwe's Blessing");
+ }
+ if (streq(class_name, "Druid"))
+ {
+ player_outfit_spellbook("Charm Animal");
+ }
+ if (streq(class_name, "Dark-Priest"))
+ {
+ player_outfit_spellbook("Curse");
+ }
+ if (streq(class_name, "Paladin"))
+ {
+ player_outfit_spellbook("Divine Aim");
+ }
+ if (game_module_idx == MODULE_THEME)
+ {
+ /* Priests */
+ if (streq(class_name, "Stonewright"))
+ {
+ player_outfit_spellbook("Firebrand");
+ }
+ if (streq(class_name, "Priest(Varda)"))
+ {
+ player_outfit_spellbook("Light of Valinor");
+ }
+ if (streq(class_name, "Priest(Ulmo)"))
+ {
+ player_outfit_spellbook("Song of Belegaer");
+ }
+ if (streq(class_name, "Priest(Mandos)"))
+ {
+ player_outfit_spellbook("Tears of Luthien");
+ }
+
+ /* Dragons */
+ if (streq(subrace_name, "Red"))
+ {
+ player_outfit_spellbook("Globe of Light");
+ }
+ if (streq(subrace_name, "Black"))
+ {
+ player_outfit_spellbook("Geyser");
+ }
+ if (streq(subrace_name, "Green"))
+ {
+ player_outfit_spellbook("Noxious Cloud");
+ }
+ if (streq(subrace_name, "Blue"))
+ {
+ player_outfit_spellbook("Stone Skin");
+ }
+ if (streq(subrace_name, "White"))
+ {
+ player_outfit_spellbook("Sense Monsters");
+ }
+ if (streq(subrace_name, "Ethereal"))
+ {
+ player_outfit_spellbook("Recharge");
+ }
+
+ /* Demons */
+ if (streq(subrace_name, "(Aewrog)"))
+ {
+ player_outfit_spellbook("Charm");
+ }
+ if (streq(subrace_name, "(Narrog)"))
+ {
+ player_outfit_spellbook("Phase Door");
+ }
+
+ /* Peace-mages */
+ if (streq(class_name, "Peace-mage"))
+ {
+ player_outfit_spellbook("Phase Door");
+ }
+ /* Wainriders */
+ if (streq(class_name, "Wainrider"))
+ {
+ player_outfit_spellbook("Curse");
+ }
+ }
+
+ if (streq(class_name, "Mimic"))
{
object_type forge;
object_type *q_ptr = &forge;
+
+ object_prep(q_ptr, lookup_kind(TV_CLOAK, SV_MIMIC_CLOAK));
+ q_ptr->pval2 = resolve_mimic_name("Mouse");
+ q_ptr->ident |= IDENT_MENTAL | IDENT_KNOWN;
+ inven_carry(q_ptr, FALSE);
+ }
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ /* Give everyone a scroll of WoR. */
+ player_outfit_object(1, TV_SCROLL, SV_SCROLL_WORD_OF_RECALL);
+
+ /* Identify everything in pack. */
+ identify_pack_fully();
+ }
+
+ process_hooks(HOOK_BIRTH_OBJECTS, "()");
+
+ {
/* Hack -- Give the player some food */
- object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
- q_ptr->number = (byte)rand_range(3, 7);
- object_aware(q_ptr);
- object_known(q_ptr);
- (void)inven_carry(q_ptr, FALSE);
+ int qty = (byte)rand_range(3, 7);
+ player_outfit_object(qty, TV_FOOD, SV_FOOD_RATION);
}
{