diff options
author | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
commit | 6a35e3de332df186eab39c3b67506882409a3ca2 (patch) | |
tree | aebb7942caac015502984141cabef2f8d8b91e7f /src/birth.cc | |
parent | 536adca4d3937216e4c7191366ae2bd43a961f87 (diff) |
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/birth.cc')
-rw-r--r-- | src/birth.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/birth.cc b/src/birth.cc index c94fbf4d..36f319d6 100644 --- a/src/birth.cc +++ b/src/birth.cc @@ -174,7 +174,7 @@ void print_desc(cptr txt) /* * Save the current data for later */ -static void save_prev_data(void) +static void save_prev_data() { auto &previous_char = game->previous_char; @@ -318,7 +318,7 @@ static int adjust_stat(int value, int amount, int auto_roll) * * For efficiency, we include a chunk of "calc_bonuses()". */ -static void get_stats(void) +static void get_stats() { int i, j; @@ -434,7 +434,7 @@ void roll_player_hp() /* * Roll for some info that the auto-roller ignores */ -static void get_extra(void) +static void get_extra() { /* Level one */ p_ptr->max_plv = p_ptr->lev = 1; @@ -463,7 +463,7 @@ static void get_extra(void) /* * Fill the random_artifacts array with relevant info. */ -static errr init_randart(void) +static errr init_randart() { int i; @@ -502,7 +502,7 @@ static errr init_randart(void) /* * Get the player's starting money */ -static void get_money(void) +static void get_money() { /* Starting gold */ int gold = randint(100) + 300; @@ -531,7 +531,7 @@ static void get_money(void) * * See 'display_player()' for basic method. */ -static void birth_put_stats(void) +static void birth_put_stats() { int i, p; @@ -568,7 +568,7 @@ static void birth_put_stats(void) /* * Clear all the global "character" data */ -static void player_wipe(void) +static void player_wipe() { auto const &d_info = game->edit_data.d_info; auto &r_info = game->edit_data.r_info; @@ -770,7 +770,7 @@ static void outfit_obj(object_proto const *proto) object_aware(q_ptr); object_known(q_ptr); - (void)inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, FALSE); } @@ -794,7 +794,7 @@ static void player_outfit_object(int qty, int tval, int sval) q_ptr->number = qty; object_aware(q_ptr); object_known(q_ptr); - (void)inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, FALSE); } @@ -817,7 +817,7 @@ static void player_outfit_spellbook(cptr spell_name) * * Having an item makes the player "aware" of its purpose. */ -static void player_outfit(void) +static void player_outfit() { // Shorthand names for convenience cptr class_name = spp_ptr->title; @@ -980,7 +980,7 @@ static void player_outfit(void) q_ptr->timeout = rand_range(3, 7) * 500; object_aware(q_ptr); object_known(q_ptr); - (void)inven_carry(q_ptr, FALSE); + inven_carry(q_ptr, FALSE); } /* Outfit the player with starting items */ @@ -2099,7 +2099,7 @@ static const int birth_stat_costs[(18-10) + 1] = * * Taken from V 2.9.0 */ -static bool_ player_birth_aux_point(void) +static bool_ player_birth_aux_point() { int i; @@ -2682,7 +2682,7 @@ static void init_town(int t_idx) * Note that we may be called with "junk" leftover in the various * fields, so we must be sure to clear them first. */ -void player_birth(void) +void player_birth() { auto const &st_info = game->edit_data.st_info; auto &d_info = game->edit_data.d_info; |