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authorBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
committerBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
commita40a0d1aeddb4742e486f601cbcc7e9ddcc06e2d (patch)
treeda5e8653050f47fc68f14d0062c11273774688e5 /src/birth.cc
parentc2ff640e5540fd4c55dd054ae87dd510a11155e9 (diff)
Move player_{name,base} to Game
Diffstat (limited to 'src/birth.cc')
-rw-r--r--src/birth.cc134
1 files changed, 55 insertions, 79 deletions
diff --git a/src/birth.cc b/src/birth.cc
index 75d533ab..3b8c9fda 100644
--- a/src/birth.cc
+++ b/src/birth.cc
@@ -103,73 +103,48 @@ static s32b auto_round;
*/
static s32b last_round;
-/* Human */
-static const char *human_syllable1[] =
-{
- "Ab", "Ac", "Ad", "Af", "Agr", "Ast", "As", "Al", "Adw", "Adr", "Ar",
- "B", "Br", "C", "Cr", "Ch", "Cad", "D", "Dr", "Dw", "Ed", "Eth", "Et",
- "Er", "El", "Eow", "F", "Fr", "G", "Gr", "Gw", "Gal", "Gl", "H", "Ha",
- "Ib", "Jer", "K", "Ka", "Ked", "L", "Loth", "Lar", "Leg", "M", "Mir",
- "N", "Nyd", "Ol", "Oc", "On", "P", "Pr", "R", "Rh", "S", "Sev", "T",
- "Tr", "Th", "V", "Y", "Z", "W", "Wic",
-};
-
-static const char *human_syllable2[] =
-{
- "a", "ae", "au", "ao", "are", "ale", "ali", "ay", "ardo", "e", "ei",
- "ea", "eri", "era", "ela", "eli", "enda", "erra", "i", "ia", "ie",
- "ire", "ira", "ila", "ili", "ira", "igo", "o", "oa", "oi", "oe",
- "ore", "u", "y",
-};
-
-static const char *human_syllable3[] =
-{
- "a", "and", "b", "bwyn", "baen", "bard", "c", "ctred", "cred", "ch",
- "can", "d", "dan", "don", "der", "dric", "dfrid", "dus", "f", "g",
- "gord", "gan", "l", "li", "lgrin", "lin", "lith", "lath", "loth",
- "ld", "ldric", "ldan", "m", "mas", "mos", "mar", "mond", "n",
- "nydd", "nidd", "nnon", "nwan", "nyth", "nad", "nn", "nnor", "nd",
- "p", "r", "ron", "rd", "s", "sh", "seth", "sean", "t", "th", "tha",
- "tlan", "trem", "tram", "v", "vudd", "w", "wan", "win", "wyn", "wyr",
- "wyr", "wyth",
-};
-
/*
* Random Name Generator
* based on a Javascript by Michael Hensley
* "http://geocities.com/timessquare/castle/6274/"
*/
-static void create_random_name(int race, char *name)
+static std::string create_random_name()
{
- const char *syl1, *syl2, *syl3;
-
- int idx;
-
-
- /* Paranoia */
- if (!name) return;
-
- /* Select the monster type */
- switch (race)
- {
- /* Create the monster name */
-
- /* Use human ones */
- default:
- {
- idx = rand_int(sizeof(human_syllable1) / sizeof(char *));
- syl1 = human_syllable1[idx];
- idx = rand_int(sizeof(human_syllable2) / sizeof(char *));
- syl2 = human_syllable2[idx];
- idx = rand_int(sizeof(human_syllable3) / sizeof(char *));
- syl3 = human_syllable3[idx];
-
- break;
- }
- }
-
- /* Concatenate selected syllables */
- strnfmt(name, 32, "%s%s%s", syl1, syl2, syl3);
+ static const std::vector<std::string> human_syllable1
+ {
+ "Ab", "Ac", "Ad", "Af", "Agr", "Ast", "As", "Al", "Adw", "Adr", "Ar",
+ "B", "Br", "C", "Cr", "Ch", "Cad", "D", "Dr", "Dw", "Ed", "Eth", "Et",
+ "Er", "El", "Eow", "F", "Fr", "G", "Gr", "Gw", "Gal", "Gl", "H", "Ha",
+ "Ib", "Jer", "K", "Ka", "Ked", "L", "Loth", "Lar", "Leg", "M", "Mir",
+ "N", "Nyd", "Ol", "Oc", "On", "P", "Pr", "R", "Rh", "S", "Sev", "T",
+ "Tr", "Th", "V", "Y", "Z", "W", "Wic",
+ };
+
+ static const std::vector<std::string> human_syllable2
+ {
+ "a", "ae", "au", "ao", "are", "ale", "ali", "ay", "ardo", "e", "ei",
+ "ea", "eri", "era", "ela", "eli", "enda", "erra", "i", "ia", "ie",
+ "ire", "ira", "ila", "ili", "ira", "igo", "o", "oa", "oi", "oe",
+ "ore", "u", "y",
+ };
+
+ static const std::vector<std::string> human_syllable3
+ {
+ "a", "and", "b", "bwyn", "baen", "bard", "c", "ctred", "cred", "ch",
+ "can", "d", "dan", "don", "der", "dric", "dfrid", "dus", "f", "g",
+ "gord", "gan", "l", "li", "lgrin", "lin", "lith", "lath", "loth",
+ "ld", "ldric", "ldan", "m", "mas", "mos", "mar", "mond", "n",
+ "nydd", "nidd", "nnon", "nwan", "nyth", "nad", "nn", "nnor", "nd",
+ "p", "r", "ron", "rd", "s", "sh", "seth", "sean", "t", "th", "tha",
+ "tlan", "trem", "tram", "v", "vudd", "w", "wan", "win", "wyn", "wyr",
+ "wyr", "wyth",
+ };
+
+ auto const &syl1 = *uniform_element(human_syllable1);
+ auto const &syl2 = *uniform_element(human_syllable2);
+ auto const &syl3 = *uniform_element(human_syllable3);
+
+ return syl1 + syl2 + syl3;
}
@@ -1488,7 +1463,7 @@ static bool_ player_birth_aux_ask()
/* Title everything */
put_str("Name :", NAME_ROW, 1);
- c_put_str(TERM_L_BLUE, player_name, NAME_ROW, 9);
+ c_put_str(TERM_L_BLUE, game->player_name.c_str(), NAME_ROW, 9);
put_str("Race :", RACE_ROW, 1);
@@ -1631,10 +1606,13 @@ static bool_ player_birth_aux_ask()
c_put_str(TERM_L_BLUE, rp_ptr->title.c_str(), RACE_ROW, 9);
/* Get a random name */
- if (!do_quick_start) create_random_name(p_ptr->prace, player_name);
+ if (!do_quick_start)
+ {
+ game->player_name = create_random_name();
+ }
/* Display */
- c_put_str(TERM_L_BLUE, player_name, NAME_ROW, 9);
+ c_put_str(TERM_L_BLUE, game->player_name.c_str(), NAME_ROW, 9);
/* Clean up */
clear_from(12);
@@ -2539,7 +2517,7 @@ static bool_ player_birth_aux_auto()
Term_clear();
put_str("Name :", 2, 1);
- c_put_str(TERM_L_BLUE, player_name, 2, 9);
+ c_put_str(TERM_L_BLUE, game->player_name.c_str(), 2, 9);
put_str("Race :", 3, 1);
auto const player_race_name = get_player_race_name(p_ptr->prace, p_ptr->pracem);
@@ -3195,7 +3173,7 @@ int load_savefile_names()
FILE *fff;
char buf[1024];
char tmp[50];
- char player_base_save[32];
+ std::string player_base_save;
int max = 0, fd;
@@ -3211,7 +3189,7 @@ int load_savefile_names()
/* Save the current 'player_base' */
- strncpy(player_base_save, player_base, 32);
+ player_base_save = game->player_base;
/*
@@ -3270,7 +3248,7 @@ int load_savefile_names()
strcpy(savefile_desc[max], buf + i);
/* Build platform-dependent savefile name */
- strncpy(player_base, savefile_names[max], 32);
+ game->player_base = savefile_names[max];
process_player_name(TRUE);
/* Try to open the savefile */
@@ -3287,7 +3265,7 @@ int load_savefile_names()
my_fclose(fff);
/* Restore the values of 'player_base' and 'savefile' */
- strncpy(player_base, player_base_save, 32);
+ game->player_base = player_base_save;
process_player_name(TRUE);
return (max);
@@ -3321,14 +3299,14 @@ void save_savefile_names()
*/
auto const player_race_name = get_player_race_name(p_ptr->prace, p_ptr->pracem);
fprintf(fff, "%s@%c%s@%s, the %s %s is %s\n", game_module,
- (death) ? '0' : '1', player_base, player_name,
+ (death) ? '0' : '1', game->player_base.c_str(), game->player_name.c_str(),
player_race_name.c_str(),
spp_ptr->title,
(!death) ? "alive" : "dead");
for (i = 0; i < max; i++)
{
- if (!strcmp(savefile_names[i], player_base)) continue;
+ if (!strcmp(savefile_names[i], game->player_base.c_str())) continue;
fprintf(fff, "%s@%c%s@%s\n", savefile_module[i],
(savefile_alive[i]) ? '1' : '0', savefile_names[i], savefile_desc[i]);
}
@@ -3459,22 +3437,20 @@ savefile_try_again:
}
else if (((k == 0x7F) || (k == '\010')) && (sel >= 2))
{
- char player_base_save[32];
-
if (!get_check(format("Really delete '%s'?", savefile_names[savefile_idx[sel - 2]]))) continue;
/* Save current 'player_base' */
- strncpy(player_base_save, player_base, 32);
+ std::string player_base_save = game->player_base;
/* Build platform-dependent save file name */
- strncpy(player_base, savefile_names[savefile_idx[sel - 2]], 32);
+ game->player_base = savefile_names[savefile_idx[sel - 2]];
process_player_name(TRUE);
/* Remove the savefile */
fd_kill(savefile);
/* Restore 'player_base' and 'savefile' */
- strncpy(player_base, player_base_save, 32);
+ game->player_base = player_base_save;
process_player_name(TRUE);
/* Reload, gods I hate using goto .. */
@@ -3489,7 +3465,7 @@ savefile_try_again:
prt("Enter the name of the savefile that will hold this character: ", 23, 0);
/* Ask the user for a string */
- if (!askfor_aux(player_base, 15)) continue;
+ if (!askfor_aux(&game->player_base, 15)) continue;
/* Process the player name */
process_player_name(TRUE);
@@ -3502,7 +3478,7 @@ savefile_try_again:
prt("Enter the name of a savefile: ", 23, 0);
/* Ask the user for a string */
- if (!askfor_aux(player_base, 15)) continue;
+ if (!askfor_aux(&game->player_base, 15)) continue;
/* Process the player name */
process_player_name(TRUE);
@@ -3518,7 +3494,7 @@ savefile_try_again:
if ((x < 2) || (x >= max)) continue;
- strnfmt(player_base, 32, "%s", savefile_names[savefile_idx[x - 2]]);
+ game->player_base = savefile_names[savefile_idx[x - 2]];
/* Process the player name */
process_player_name(TRUE);