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authorBardur Arantsson <bardur@scientician.net>2011-02-20 19:54:40 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-20 20:56:41 +0100
commit5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch)
tree4ab5267304509feed1bbcf4ad265cd8597c64fce /src/cave.c
parent420428c53fe83064331ac2e06297c8a93abc93cf (diff)
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/cave.c')
-rw-r--r--src/cave.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/cave.c b/src/cave.c
index 74e40fe0..52e3bdc7 100644
--- a/src/cave.c
+++ b/src/cave.c
@@ -42,7 +42,7 @@ int distance(int y1, int x1, int y2, int x2)
* Returns TRUE if a grid is considered to be a wall for the purpose
* of magic mapping / clairvoyance
*/
-static bool is_wall(cave_type *c_ptr)
+static bool_ is_wall(cave_type *c_ptr)
{
byte feat;
@@ -106,7 +106,7 @@ static bool is_wall(cave_type *c_ptr)
*
* Use the "update_view()" function to determine player line-of-sight.
*/
-bool los(int y1, int x1, int y2, int x2)
+bool_ los(int y1, int x1, int y2, int x2)
{
/* Delta */
int dx, dy;
@@ -333,7 +333,7 @@ bool los(int y1, int x1, int y2, int x2)
/*
* Returns true if the player's grid is dark
*/
-bool no_lite(void)
+bool_ no_lite(void)
{
return (!player_can_see_bold(p_ptr->py, p_ptr->px));
}
@@ -345,7 +345,7 @@ bool no_lite(void)
*
* Used by destruction spells, and for placing stairs, etc.
*/
-bool cave_valid_bold(int y, int x)
+bool_ cave_valid_bold(int y, int x)
{
cave_type *c_ptr = &cave[y][x];
@@ -508,7 +508,7 @@ static void image_random(byte *ap, char *cp)
#else
-static bool feat_supports_lighting(byte feat)
+static bool_ feat_supports_lighting(byte feat)
{
if (f_info[feat].flags1 & FF1_SUPPORT_LIGHT) return TRUE;
else return FALSE;
@@ -615,7 +615,7 @@ static byte multi_hued_attr(monster_race *r_ptr)
/* Check breaths */
for (i = 0; i < 32; i++)
{
- bool stored = FALSE;
+ bool_ stored = FALSE;
/* Don't have that breath */
if (!(r_ptr->flags4 & (1L << i))) continue;
@@ -902,7 +902,7 @@ void map_info(int y, int x, byte *ap, char *cp)
* col col+1 col+2
* row base darker brighter
*/
- bool graf_new = ((graphics_mode == GRAPHICS_ISO) ||
+ bool_ graf_new = ((graphics_mode == GRAPHICS_ISO) ||
(graphics_mode == GRAPHICS_NEW));
/*
@@ -911,7 +911,7 @@ void map_info(int y, int x, byte *ap, char *cp)
* go for better graphics support... Anyway this means a port allows
* changing attr independently from its char -- pelpel
*/
- bool attr_mutable = (!use_graphics ||
+ bool_ attr_mutable = (!use_graphics ||
(graphics_mode == GRAPHICS_IBM));
@@ -1591,7 +1591,7 @@ void map_info_default(int y, int x, byte *ap, char *cp)
byte c;
- bool use_graphics_hack = use_graphics;
+ bool_ use_graphics_hack = use_graphics;
byte graphics_mode_hack = graphics_mode;
@@ -2544,8 +2544,8 @@ void display_map(int *cy, int *cx)
byte **mp;
- bool old_view_special_lite;
- bool old_view_granite_lite;
+ bool_ old_view_special_lite;
+ bool_ old_view_granite_lite;
int hgt, wid, yrat, xrat, yfactor, xfactor;
@@ -3362,7 +3362,7 @@ struct vinfo_hack
*
* We use "u" to point to an array of long integers.
*/
-static bool ang_sort_comp_hook_longs(vptr u, vptr v, int a, int b)
+static bool_ ang_sort_comp_hook_longs(vptr u, vptr v, int a, int b)
{
long *x = (long*)(u);
@@ -4197,7 +4197,7 @@ void update_mon_lite(void)
cave_type *c_ptr;
u16b info;
- bool invis;
+ bool_ invis;
s16b fast_lite_n = lite_n;
s16b fast_temp_n;
@@ -4959,7 +4959,7 @@ void mmove2(int *y, int *x, int y1, int x1, int y2, int x2)
*
* This is slightly (but significantly) different from "los(y1,x1,y2,x2)".
*/
-bool projectable(int y1, int x1, int y2, int x2)
+bool_ projectable(int y1, int x1, int y2, int x2)
{
int dist, y, x;