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authorBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-22 07:42:43 +0200
commit3941b7834f0a038ed544e6ee96b9920d43db4c32 (patch)
tree4c0cb0d2a37105eb40b88608c9c9e18fc0d1dd5b /src/cmd1.cc
parent3966bfb2f6836d13c1a93bfab1e9fa61ec4fff35 (diff)
Rework PR{1,2}_* flags to flag_set<>
Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
Diffstat (limited to 'src/cmd1.cc')
-rw-r--r--src/cmd1.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cmd1.cc b/src/cmd1.cc
index 55b1954e..ab3f29d9 100644
--- a/src/cmd1.cc
+++ b/src/cmd1.cc
@@ -33,6 +33,7 @@
#include "object1.hpp"
#include "object2.hpp"
#include "options.hpp"
+#include "player_race_flag.hpp"
#include "player_type.hpp"
#include "quark.hpp"
#include "skills.hpp"
@@ -2560,7 +2561,7 @@ bool_ player_can_enter(byte feature)
/* Player can not walk through "walls" unless in Shadow Form */
- if (p_ptr->wraith_form || (race_flags1_p(PR1_SEMI_WRAITH)))
+ if (p_ptr->wraith_form || (race_flags_p(PR_SEMI_WRAITH)))
pass_wall = TRUE;
else
pass_wall = FALSE;