diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-09-17 09:58:14 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2016-09-17 09:58:14 +0200 |
commit | ceb4551cfb0e3fd1bdf8bdb868e6758634486ecb (patch) | |
tree | 9b2d3d49b2bdeb15a9c4a07ec0a9e22f8ca4f92a /src/cmd1.cc | |
parent | ef68a0c23ddb50de58ddb55f1f893095b78d7c4c (diff) |
Remove effectively dead sound() code
Diffstat (limited to 'src/cmd1.cc')
-rw-r--r-- | src/cmd1.cc | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/cmd1.cc b/src/cmd1.cc index ab3f29d9..71096f7f 100644 --- a/src/cmd1.cc +++ b/src/cmd1.cc @@ -1795,7 +1795,6 @@ static void py_attack_hand(int *k, monster_type *m_ptr, s32b *special) { if (!desc) msg_format("You hit %s in the groin with your knee!", m_name); - sound(SOUND_PAIN); special_effect = MA_KNEE; } else if (!desc) msg_format(ma_ptr->desc, m_name); @@ -2142,9 +2141,6 @@ void py_attack(int y, int x, int max_blow) /* Test for hit */ if (test_hit_norm(chance, m_ptr->ac, m_ptr->ml)) { - /* Sound */ - sound(SOUND_HIT); - /* Hack -- bare hands do one damage */ k = 1; @@ -2511,9 +2507,6 @@ void py_attack(int y, int x, int max_blow) /* Player misses */ else { - /* Sound */ - sound(SOUND_MISS); - backstab = FALSE; /* Clumsy! */ /* Message */ @@ -2535,9 +2528,6 @@ void py_attack(int y, int x, int max_blow) /* Hack -- delay fear messages */ if (fear && m_ptr->ml) { - /* Sound */ - sound(SOUND_FLEE); - /* Message */ msg_format("%^s flees in terror!", m_name); } @@ -2701,9 +2691,6 @@ static bool_ easy_open_door(int y, int x) /* Update some things */ p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_MON_LITE); - /* Sound */ - sound(SOUND_OPENDOOR); - /* Experience */ gain_exp(1); } @@ -2730,9 +2717,6 @@ static bool_ easy_open_door(int y, int x) /* Update some things */ p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_MON_LITE); - - /* Sound */ - sound(SOUND_OPENDOOR); } /* Result */ @@ -3086,9 +3070,6 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) energy_use = 0; } } - - /* Sound */ - sound(SOUND_HITWALL); } /* |