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authorBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
committerBardur Arantsson <bardur@scientician.net>2017-05-02 19:20:57 +0200
commit6a35e3de332df186eab39c3b67506882409a3ca2 (patch)
treeaebb7942caac015502984141cabef2f8d8b91e7f /src/cmd2.cc
parent536adca4d3937216e4c7191366ae2bd43a961f87 (diff)
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/cmd2.cc')
-rw-r--r--src/cmd2.cc36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/cmd2.cc b/src/cmd2.cc
index 11e70583..e3d7cafe 100644
--- a/src/cmd2.cc
+++ b/src/cmd2.cc
@@ -60,7 +60,7 @@
using std::this_thread::sleep_for;
using std::chrono::milliseconds;
-void do_cmd_immovable_special(void);
+void do_cmd_immovable_special();
/*
* Try to bash an altar
@@ -162,7 +162,7 @@ static bool ask_leave()
/*
* Go up one level
*/
-void do_cmd_go_up(void)
+void do_cmd_go_up()
{
auto const &d_info = game->edit_data.d_info;
@@ -314,7 +314,7 @@ void do_cmd_go_up(void)
/*
* Returns TRUE if we are in the Between...
*/
-static bool_ between_effect(void)
+static bool_ between_effect()
{
byte bx, by;
@@ -358,7 +358,7 @@ static bool_ between_effect(void)
/*
* Go down one level
*/
-void do_cmd_go_down(void)
+void do_cmd_go_down()
{
auto const &d_info = game->edit_data.d_info;
@@ -1005,7 +1005,7 @@ static bool_ do_cmd_open_aux(int y, int x, int dir)
*
* Unlocking a locked door/chest is worth one experience point.
*/
-void do_cmd_open(void)
+void do_cmd_open()
{
auto const &r_info = game->edit_data.r_info;
@@ -1180,7 +1180,7 @@ static bool_ do_cmd_close_aux(int y, int x, int dir)
/*
* Close an open door.
*/
-void do_cmd_close(void)
+void do_cmd_close()
{
int y, x, dir;
@@ -1631,7 +1631,7 @@ static bool_ do_cmd_tunnel_aux(int y, int x, int dir)
* Digging is very difficult without a "digger" weapon, but can be
* accomplished by strong players using heavy weapons.
*/
-void do_cmd_tunnel(void)
+void do_cmd_tunnel()
{
int y, x, dir;
@@ -1791,7 +1791,7 @@ static bool_ do_cmd_bash_aux(int y, int x, int dir)
msg_print("You are off-balance.");
/* Hack -- Lose balance ala paralysis */
- (void)set_paralyzed(2 + rand_int(2));
+ set_paralyzed(2 + rand_int(2));
}
/* Result */
@@ -1813,7 +1813,7 @@ static bool_ do_cmd_bash_aux(int y, int x, int dir)
*
* Creatures can also open or bash doors, see elsewhere.
*/
-void do_cmd_bash(void)
+void do_cmd_bash()
{
auto const &r_info = game->edit_data.r_info;
@@ -1912,7 +1912,7 @@ void do_cmd_bash(void)
* This command must always take a turn, to prevent free detection
* of invisible monsters.
*/
-void do_cmd_alter(void)
+void do_cmd_alter()
{
auto const &f_info = game->edit_data.f_info;
@@ -2024,7 +2024,7 @@ static bool_ get_spike(int *ip)
*
* This command may NOT be repeated
*/
-void do_cmd_spike(void)
+void do_cmd_spike()
{
int y, x, dir, item;
@@ -2372,7 +2372,7 @@ void do_cmd_run_run()
/*
* Start running.
*/
-void do_cmd_run(void)
+void do_cmd_run()
{
if (p_ptr->immovable)
{
@@ -2430,7 +2430,7 @@ void do_cmd_stay(int pickup)
/*
* Resting allows a player to safely restore his hp -RAK-
*/
-void do_cmd_rest(void)
+void do_cmd_rest()
{
auto const &f_info = game->edit_data.f_info;
@@ -2659,7 +2659,7 @@ int get_shooter_mult(object_type *o_ptr)
*
* Note that Bows of "Extra Shots" give an extra shot.
*/
-void do_cmd_fire(void)
+void do_cmd_fire()
{
int dir, item;
@@ -3090,7 +3090,7 @@ void do_cmd_fire(void)
* to hit bonus of the weapon to have an effect? Should it ever cause
* the item to be destroyed? Should it do any damage at all?
*/
-void do_cmd_throw(void)
+void do_cmd_throw()
{
auto const &k_info = game->edit_data.k_info;
@@ -3466,7 +3466,7 @@ void do_cmd_throw(void)
* to hit bonus of the weapon to have an effect? Should it ever cause
* the item to be destroyed? Should it do any damage at all?
*/
-void do_cmd_boomerang(void)
+void do_cmd_boomerang()
{
auto const &k_info = game->edit_data.k_info;
@@ -3841,7 +3841,7 @@ static bool_ tport_vertically(bool_ how)
* Do a special ``movement'' action. Meant to be used for ``immovable''
* characters.
*/
-void do_cmd_immovable_special(void)
+void do_cmd_immovable_special()
{
int i, ii, ij, dir;
@@ -4071,7 +4071,7 @@ static void do_cmd_sacrifice_aule()
* Handle sacrifices.
* Grace is increased by value of sacrifice.
*/
-void do_cmd_sacrifice(void)
+void do_cmd_sacrifice()
{
auto const &r_info = game->edit_data.r_info;