diff options
author | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2017-05-02 19:20:57 +0200 |
commit | 6a35e3de332df186eab39c3b67506882409a3ca2 (patch) | |
tree | aebb7942caac015502984141cabef2f8d8b91e7f /src/cmd4.cc | |
parent | 536adca4d3937216e4c7191366ae2bd43a961f87 (diff) |
Remove redundant (void) parameters and return value casts
Diffstat (limited to 'src/cmd4.cc')
-rw-r--r-- | src/cmd4.cc | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/cmd4.cc b/src/cmd4.cc index 59554dc4..3216e339 100644 --- a/src/cmd4.cc +++ b/src/cmd4.cc @@ -60,7 +60,7 @@ * selecting various things, such as graphics mode, so it must call * the "TERM_XTRA_REACT" hook before redrawing the windows. */ -void do_cmd_redraw(void) +void do_cmd_redraw() { int j; @@ -131,7 +131,7 @@ void do_cmd_redraw(void) /* * Hack -- change name */ -void do_cmd_change_name(void) +void do_cmd_change_name() { char c; @@ -205,11 +205,11 @@ void do_cmd_change_name(void) /* Change tactic */ if (c == 't') { - (void)do_cmd_change_tactic( -1); + do_cmd_change_tactic( -1); } else if (c == 'T') { - (void)do_cmd_change_tactic(1); + do_cmd_change_tactic(1); } /* Change movement */ @@ -253,7 +253,7 @@ void do_cmd_change_name(void) /* * Recall the most recent message */ -void do_cmd_message_one(void) +void do_cmd_message_one() { auto message = message_at(0); @@ -282,7 +282,7 @@ void do_cmd_message_one(void) * * Now taking advantages of big-screen. -pav- */ -void do_cmd_messages(void) +void do_cmd_messages() { int i, j, k, n; u32b q; @@ -815,7 +815,7 @@ void do_cmd_options_aux(int page, cptr info, bool_ read_only) /* * Modify the "window" options */ -static void do_cmd_options_win(void) +static void do_cmd_options_win() { int i, j, d; @@ -1129,7 +1129,7 @@ static void do_cmd_pref_file_hack(int row) * The user must use the "Ctrl-R" command to "adapt" to changes * in any options which control "visual" aspects of the game. */ -void do_cmd_options(void) +void do_cmd_options() { int k; @@ -1405,7 +1405,7 @@ void do_cmd_options(void) * * XXX XXX XXX Allow absolute file names? */ -void do_cmd_pref(void) +void do_cmd_pref() { char buf[80]; @@ -1417,7 +1417,7 @@ void do_cmd_pref(void) if (!get_string("Pref: ", buf, 80)) return; /* Process that pref command */ - (void)process_pref_file_aux(buf); + process_pref_file_aux(buf); } @@ -1646,7 +1646,7 @@ static errr keymap_dump(cptr fname) * * Could use some helpful instructions on this page. XXX XXX XXX */ -void do_cmd_macros(void) +void do_cmd_macros() { /* Keymap mode */ int mode = get_keymap_mode(); @@ -2017,7 +2017,7 @@ void do_cmd_macros(void) /* * Interact with "visuals" */ -void do_cmd_visuals(void) +void do_cmd_visuals() { auto &r_info = game->edit_data.r_info; auto &f_info = game->edit_data.f_info; @@ -2085,7 +2085,7 @@ void do_cmd_visuals(void) if (!askfor_aux(tmp, 70)) continue; /* Process the given filename */ - (void)process_pref_file(tmp); + process_pref_file(tmp); } /* Dump monster attr/chars */ @@ -2453,7 +2453,7 @@ void do_cmd_visuals(void) /* * Interact with "colors" */ -void do_cmd_colors(void) +void do_cmd_colors() { int i; @@ -2510,7 +2510,7 @@ void do_cmd_colors(void) if (!askfor_aux(tmp, 70)) continue; /* Process the given filename */ - (void)process_pref_file(tmp); + process_pref_file(tmp); /* Mega-Hack -- react to changes */ Term_xtra(TERM_XTRA_REACT, 0); @@ -2675,7 +2675,7 @@ void do_cmd_colors(void) * Take notes. There are two ways this can happen, either in the message * recall or a file. */ -void do_cmd_note(void) +void do_cmd_note() { char buf[80]; @@ -2696,7 +2696,7 @@ void do_cmd_note(void) /* * Mention the current version */ -void do_cmd_version(void) +void do_cmd_version() { /* Silly message */ msg_format("You are playing %s made by %s (%s).", @@ -2730,7 +2730,7 @@ static cptr do_cmd_feeling_text[11] = * Note that "feeling" is set to zero unless some time has passed. * Note that this is done when the level is GENERATED, not entered. */ -void do_cmd_feeling(void) +void do_cmd_feeling() { auto const &d_info = game->edit_data.d_info; @@ -2802,7 +2802,7 @@ static char hack[17] = "dwsorgbuDWvyRGBU"; /* * Hack -- load a screen dump from a file */ -void do_cmd_load_screen(void) +void do_cmd_load_screen() { int i, y, x; @@ -2890,7 +2890,7 @@ void do_cmd_load_screen(void) for (x = 0; x < len; x++) { /* Get the attr/char */ - (void)(Term_what(x, y, &a, &c)); + (Term_what(x, y, &a, &c)); /* Look up the attr */ for (i = 0; i < 16; i++) @@ -2926,7 +2926,7 @@ void do_cmd_load_screen(void) /* * Hack -- save a screen dump to a file */ -void do_cmd_save_screen(void) +void do_cmd_save_screen() { int y, x; int wid, hgt; @@ -2966,7 +2966,7 @@ void do_cmd_save_screen(void) for (x = 0; x < wid; x++) { /* Get the attr/char */ - (void)(Term_what(x, y, &a, &c)); + (Term_what(x, y, &a, &c)); /* Dump it */ buf[x] = c; @@ -2990,7 +2990,7 @@ void do_cmd_save_screen(void) for (x = 0; x < wid; x++) { /* Get the attr/char */ - (void)(Term_what(x, y, &a, &c)); + (Term_what(x, y, &a, &c)); /* Dump it */ buf[x] = hack[a & 0x0F]; @@ -3027,7 +3027,7 @@ void do_cmd_save_screen(void) /* * Check the status of "artifacts" */ -void do_cmd_knowledge_artifacts(void) +void do_cmd_knowledge_artifacts() { auto const &k_info = game->edit_data.k_info; auto const &a_info = game->edit_data.a_info; @@ -3257,7 +3257,7 @@ static int monster_get_race_level(int r_idx) /* * Display known uniques */ -static void do_cmd_knowledge_uniques(void) +static void do_cmd_knowledge_uniques() { auto const &r_info = game->edit_data.r_info; @@ -3409,7 +3409,7 @@ static void plural_aux(char *name) /* * Display current pets */ -static void do_cmd_knowledge_pets(void) +static void do_cmd_knowledge_pets() { int t_friends = 0; int t_levels = 0; @@ -3470,7 +3470,7 @@ static void do_cmd_knowledge_pets(void) /* * Total kill count */ -static void do_cmd_knowledge_kill_count(void) +static void do_cmd_knowledge_kill_count() { auto const &r_info = game->edit_data.r_info; @@ -3572,7 +3572,7 @@ static void do_cmd_knowledge_kill_count(void) /* * Display known objects */ -static void do_cmd_knowledge_objects(void) +static void do_cmd_knowledge_objects() { auto const &k_info = game->edit_data.k_info; @@ -3614,7 +3614,7 @@ static void do_cmd_knowledge_objects(void) /* * List recall depths */ -static void do_cmd_knowledge_dungeons(void) +static void do_cmd_knowledge_dungeons() { auto const &d_info = game->edit_data.d_info; @@ -3642,7 +3642,7 @@ static void do_cmd_knowledge_dungeons(void) /* * List known towns */ -void do_cmd_knowledge_towns(void) +void do_cmd_knowledge_towns() { auto const &d_info = game->edit_data.d_info; @@ -3680,7 +3680,7 @@ void do_cmd_knowledge_towns(void) /* * List corruptions */ -static void do_cmd_knowledge_corruptions(void) +static void do_cmd_knowledge_corruptions() { show_string(dump_corruptions(true, false).c_str(), "Corruptions"); } @@ -3689,7 +3689,7 @@ static void do_cmd_knowledge_corruptions(void) /* * Print quest status of all active quests */ -static void do_cmd_knowledge_quests(void) +static void do_cmd_knowledge_quests() { /* Figure out display order of quests */ int order[MAX_Q_IDX]; @@ -3746,7 +3746,7 @@ static void do_cmd_knowledge_quests(void) /* * Print fate status */ -static void do_cmd_knowledge_fates(void) +static void do_cmd_knowledge_fates() { show_string(dump_fates().c_str(), "Fate status"); } @@ -3755,7 +3755,7 @@ static void do_cmd_knowledge_fates(void) /* * Print the note file */ -void do_cmd_knowledge_notes(void) +void do_cmd_knowledge_notes() { /* Spawn */ show_notes_file(); @@ -3768,7 +3768,7 @@ void do_cmd_knowledge_notes(void) /* * Interact with "knowledge" */ -void do_cmd_knowledge(void) +void do_cmd_knowledge() { int i; @@ -3926,7 +3926,7 @@ void do_cmd_knowledge(void) * Check on the status of an active quest -KMW- * TODO: Spill out status when not a simple kill # monster. */ -void do_cmd_checkquest(void) +void do_cmd_checkquest() { /* Enter "icky" mode */ character_icky = TRUE; |