diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
commit | 59b5314b6b7880cfda73f34aed03a700fd523017 (patch) | |
tree | 4b5255289c8216f2d7dcfac2824045e5c0acdc45 /src/cmd5.cc | |
parent | fa5083020d4cc4d6d7471b461c430d40ed36c02e (diff) |
Rework RF{4,5,6}_* monster spell flags to flag_set<>
Diffstat (limited to 'src/cmd5.cc')
-rw-r--r-- | src/cmd5.cc | 361 |
1 files changed, 129 insertions, 232 deletions
diff --git a/src/cmd5.cc b/src/cmd5.cc index a3a70b01..2c9798de 100644 --- a/src/cmd5.cc +++ b/src/cmd5.cc @@ -16,6 +16,7 @@ #include "lua_bind.hpp" #include "monster2.hpp" #include "monster_race.hpp" +#include "monster_spell_flag.hpp" #include "object1.hpp" #include "object2.hpp" #include "object_type.hpp" @@ -616,44 +617,43 @@ cptr symbiote_name(bool_ capitalize) return buf; } + /* - * Extract powers + * Find monster power */ -std::vector<int> extract_monster_powers(monster_race const *r_ptr, bool great) +monster_power const *lookup_monster_power(std::size_t idx) { - std::vector<int> powers; - powers.reserve(MONSTER_POWERS_MAX); - - /* List the monster powers -- RF4_* */ - for (std::size_t i = 0; i < 32; i++) + for (auto const &p: monster_powers) { - if (r_ptr->flags4 & BIT(i)) + if (p.monster_spell_index == idx) { - if (monster_powers[i].great && (!great)) continue; - if (!monster_powers[i].power) continue; - powers.push_back(i); + return &p; } } + return nullptr; +} - /* List the monster powers -- RF5_* */ - for (std::size_t i = 0; i < 32; i++) - { - if (r_ptr->flags5 & BIT(i)) - { - if (monster_powers[i + 32].great && (!great)) continue; - if (!monster_powers[i + 32].power) continue; - powers.push_back(i + 32); - } - } - /* List the monster powers -- RF6_* */ - for (std::size_t i = 0; i < 32; i++) +/* + * Extract powers + */ +std::vector<monster_power const *> extract_monster_powers(monster_race const *r_ptr, bool great) +{ + std::vector<monster_power const *> powers; + powers.reserve(MONSTER_POWERS_MAX); + + for (std::size_t i = 0; i < monster_spell_flag_set::nbits; i++) { - if (r_ptr->flags6 & BIT(i)) + if (r_ptr->spells.bit(i)) { - if (monster_powers[i + 64].great && (!great)) continue; - if (!monster_powers[i + 64].power) continue; - powers.push_back(i + 64); + if (auto power = lookup_monster_power(i)) + { + if (power->great && (!great)) + { + continue; + } + powers.push_back(power); + } } } @@ -677,7 +677,7 @@ static int calc_monster_spell_mana(monster_power const *mp_ptr) static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool great, bool symbiosis) { /* Extract available monster powers */ - std::vector<int> powers = extract_monster_powers(r_ptr, great); + auto powers = extract_monster_powers(r_ptr, great); int const num = powers.size(); // Avoid signed/unsigned warnings if (!num) @@ -701,7 +701,7 @@ static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool Term_save(); /* Get a spell from the user */ - int power = -1; // Selected power + monster_power const *power = nullptr; bool_ flag = FALSE; // Nothing chosen yet while (!flag) { @@ -716,7 +716,7 @@ static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool while (ctr < num) { - monster_power *mp_ptr = &monster_powers[powers[ctr]]; + monster_power const *mp_ptr = powers[ctr]; label = (ctr < 26) ? I2A(ctr) : I2D(ctr - 26); @@ -799,12 +799,13 @@ static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool continue; } - /* Save the spell index */ + /* Save the spell */ power = powers[i]; /* Make sure it's actually possible for the player to cast */ - if (!symbiosis) { - if (p_ptr->csp < calc_monster_spell_mana(&monster_powers[power])) + if (!symbiosis) + { + if (p_ptr->csp < calc_monster_spell_mana(power)) { bell(); continue; @@ -817,7 +818,7 @@ static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool char tmp_val[160]; /* Prompt */ - strnfmt(tmp_val, 78, "Use %s? ", monster_powers[power].name); + strnfmt(tmp_val, 78, "Use %s? ", power->name); /* Belay that order */ if (!get_check(tmp_val)) continue; @@ -832,22 +833,22 @@ static std::tuple<int, int> choose_monster_power(monster_race const *r_ptr, bool character_icky = FALSE; /* Abort if needed */ - if (!flag) + if (!flag || (power == nullptr)) { return std::make_tuple(-1, num); } - return std::make_tuple(power, num); + return std::make_tuple(power->monster_spell_index, num); } /* * Apply the effect of a monster power */ -static void apply_monster_power(monster_race const *r_ptr, int power) +static void apply_monster_power(monster_race const *r_ptr, std::size_t monster_spell_idx) { - assert(power >= 0); - assert(power < MONSTER_POWERS_MAX); + assert(monster_spell_idx >= 0); + assert(monster_spell_idx < monster_spell_flag_set::nbits); /* Shorthand */ int const x = p_ptr->px; @@ -861,36 +862,30 @@ static void apply_monster_power(monster_race const *r_ptr, int power) : 1 + (p_ptr->lev / 20); /* Analyse power */ - switch (power) + switch (monster_spell_idx) { - /**** RF4 (bit position) ****/ - - /* SHRIEK */ - case 0: + case SF_SHRIEK_IDX: { aggravate_monsters( -1); break; } - /* MULTIPLY */ - case 1: + case SF_MULTIPLY_IDX: { do_cmd_wiz_named_friendly(p_ptr->body_monster, FALSE); break; } - /* S_ANIMAL */ - case 2: + case SF_S_ANIMAL_IDX: { summon_specific_friendly(y, x, rlev, SUMMON_ANIMAL, TRUE); break; } - /* ROCKET */ - case 3: + case SF_ROCKET_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -900,8 +895,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* ARROW_1 */ - case 4: + case SF_ARROW_1_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -911,8 +905,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* ARROW_2 */ - case 5: + case SF_ARROW_2_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -922,8 +915,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* ARROW_3 */ - case 6: + case SF_ARROW_3_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -933,8 +925,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* ARROW_4 */ - case 7: + case SF_ARROW_4_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -944,8 +935,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_ACID */ - case 8: + case SF_BR_ACID_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -955,8 +945,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_ELEC */ - case 9: + case SF_BR_ELEC_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -966,8 +955,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_FIRE */ - case 10: + case SF_BR_FIRE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -977,8 +965,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_COLD */ - case 11: + case SF_BR_COLD_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -988,8 +975,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_POIS */ - case 12: + case SF_BR_POIS_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -999,8 +985,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_NETH */ - case 13: + case SF_BR_NETH_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1010,8 +995,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_LITE */ - case 14: + case SF_BR_LITE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1021,8 +1005,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_DARK */ - case 15: + case SF_BR_DARK_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1032,8 +1015,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_CONF */ - case 16: + case SF_BR_CONF_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1043,8 +1025,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_SOUN */ - case 17: + case SF_BR_SOUN_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1054,8 +1035,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_CHAO */ - case 18: + case SF_BR_CHAO_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1065,8 +1045,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_DISE */ - case 19: + case SF_BR_DISE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1076,8 +1055,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_NEXU */ - case 20: + case SF_BR_NEXU_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1087,8 +1065,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_TIME */ - case 21: + case SF_BR_TIME_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1098,8 +1075,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_INER */ - case 22: + case SF_BR_INER_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1109,8 +1085,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_GRAV */ - case 23: + case SF_BR_GRAV_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1120,8 +1095,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_SHAR */ - case 24: + case SF_BR_SHAR_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1131,8 +1105,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_PLAS */ - case 25: + case SF_BR_PLAS_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1142,8 +1115,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_WALL */ - case 26: + case SF_BR_WALL_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1153,8 +1125,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_MANA */ - case 27: + case SF_BR_MANA_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1164,8 +1135,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_NUKE */ - case 28: + case SF_BA_NUKE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1175,8 +1145,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_NUKE */ - case 29: + case SF_BR_NUKE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1186,8 +1155,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_CHAO */ - case 30: + case SF_BA_CHAO_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1197,8 +1165,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BR_DISI */ - case 31: + case SF_BR_DISI_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1208,11 +1175,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - - /**** RF5 (bit position + 32) ****/ - - /* BA_ACID */ - case 32: + case SF_BA_ACID_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1222,8 +1185,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_ELEC */ - case 33: + case SF_BA_ELEC_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1233,8 +1195,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_FIRE */ - case 34: + case SF_BA_FIRE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1244,8 +1205,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_COLD */ - case 35: + case SF_BA_COLD_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1255,8 +1215,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_POIS */ - case 36: + case SF_BA_POIS_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1266,8 +1225,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_NETH */ - case 37: + case SF_BA_NETH_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1277,8 +1235,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_WATE */ - case 38: + case SF_BA_WATE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1288,8 +1245,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_MANA */ - case 39: + case SF_BA_MANA_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1299,8 +1255,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BA_DARK */ - case 40: + case SF_BA_DARK_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1310,14 +1265,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* 41 DRAIN_MANA -- Not available */ - - /* 42 MIND_BLAST -- Not available */ - - /* 43 BRAIN_SMASH -- Not available */ - - /* CAUSE_1 */ - case 44: + case SF_CAUSE_1_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1327,8 +1275,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* CAUSE_2 */ - case 45: + case SF_CAUSE_2_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1338,8 +1285,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* CAUSE_3 */ - case 46: + case SF_CAUSE_3_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1349,8 +1295,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* CAUSE_4 */ - case 47: + case SF_CAUSE_4_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1360,8 +1305,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_ACID */ - case 48: + case SF_BO_ACID_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1371,8 +1315,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_ELEC */ - case 49: + case SF_BO_ELEC_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1382,8 +1325,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_FIRE */ - case 50: + case SF_BO_FIRE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1393,8 +1335,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_COLD */ - case 51: + case SF_BO_COLD_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1404,8 +1345,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_POIS */ - case 52: + case SF_BO_POIS_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1415,8 +1355,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_NETH */ - case 53: + case SF_BO_NETH_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1426,8 +1365,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_WATE */ - case 54: + case SF_BO_WATE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1437,8 +1375,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_MANA */ - case 55: + case SF_BO_MANA_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1448,8 +1385,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_PLAS */ - case 56: + case SF_BO_PLAS_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1459,8 +1395,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BO_ICEE */ - case 57: + case SF_BO_ICEE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1470,8 +1405,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* MISSILE */ - case 58: + case SF_MISSILE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1481,8 +1415,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* SCARE */ - case 59: + case SF_SCARE_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1492,8 +1425,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BLIND */ - case 60: + case SF_BLIND_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1503,8 +1435,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* CONF */ - case 61: + case SF_CONF_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1514,8 +1445,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* SLOW */ - case 62: + case SF_SLOW_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1525,8 +1455,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* HOLD */ - case 63: + case SF_HOLD_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1536,11 +1465,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - - /**** RF6 (bit position + 64) ****/ - - /* HASTE */ - case 64: + case SF_HASTE_IDX: { if (!p_ptr->fast) { @@ -1554,8 +1479,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* HAND_DOOM */ - case 65: + case SF_HAND_DOOM_IDX: { int dir; if (!get_aim_dir(&dir)) break; @@ -1565,16 +1489,14 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* HEAL */ - case 66: + case SF_HEAL_IDX: { hp_player(damroll(8, 5)); break; } - /* S_ANIMALS */ - case 67: + case SF_S_ANIMALS_IDX: { for (int k = 0; k < 4; k++) { @@ -1584,8 +1506,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* BLINK */ - case 68: + case SF_BLINK_IDX: { if (dungeon_flags & DF_NO_TELEPORT) { @@ -1598,8 +1519,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* TPORT */ - case 69: + case SF_TPORT_IDX: { if (dungeon_flags & DF_NO_TELEPORT) { @@ -1612,8 +1532,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* TELE_TO */ - case 70: + case SF_TELE_TO_IDX: { int ii, ij; @@ -1642,8 +1561,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* TELE_AWAY */ - case 71: + case SF_TELE_AWAY_IDX: { if (dungeon_flags & DF_NO_TELEPORT) { @@ -1659,8 +1577,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* TELE_LEVEL */ - case 72: + case SF_TELE_LEVEL_IDX: { if (dungeon_flags & DF_NO_TELEPORT) { @@ -1673,8 +1590,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* DARKNESS */ - case 73: + case SF_DARKNESS_IDX: { (void)project( -1, 3, p_ptr->py, p_ptr->px, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL); @@ -1685,16 +1601,14 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* TRAPS */ - case 74: + case SF_TRAPS_IDX: { trap_creation(); break; } - /* S_THUNDERLORD */ - case 79: + case SF_S_THUNDERLORD_IDX: { for (int k = 0; k < 1; k++) { @@ -1704,8 +1618,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_KIN -- Summon Kin, because we code bugs :) */ - case 80: + case SF_S_KIN_IDX: { /* Big hack */ summon_kin_type = r_ptr->d_char; @@ -1718,8 +1631,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_HI_DEMON */ - case 81: + case SF_S_HI_DEMON_IDX: { for (int k = 0; k < 1; k++) { @@ -1729,8 +1641,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_MONSTER */ - case 82: + case SF_S_MONSTER_IDX: { for (int k = 0; k < 1; k++) { @@ -1740,8 +1651,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_MONSTERS */ - case 83: + case SF_S_MONSTERS_IDX: { for (int k = 0; k < 6; k++) { @@ -1751,8 +1661,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_ANT */ - case 84: + case SF_S_ANT_IDX: { for (int k = 0; k < 6; k++) { @@ -1762,8 +1671,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_SPIDER */ - case 85: + case SF_S_SPIDER_IDX: { for (int k = 0; k < 6; k++) { @@ -1773,8 +1681,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_HOUND */ - case 86: + case SF_S_HOUND_IDX: { for (int k = 0; k < 6; k++) { @@ -1784,8 +1691,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_HYDRA */ - case 87: + case SF_S_HYDRA_IDX: { for (int k = 0; k < 6; k++) { @@ -1795,8 +1701,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_ANGEL */ - case 88: + case SF_S_ANGEL_IDX: { for (int k = 0; k < 1; k++) { @@ -1806,8 +1711,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_DEMON */ - case 89: + case SF_S_DEMON_IDX: { for (int k = 0; k < 1; k++) { @@ -1817,8 +1721,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_UNDEAD */ - case 90: + case SF_S_UNDEAD_IDX: { for (int k = 0; k < 1; k++) { @@ -1828,8 +1731,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_DRAGON */ - case 91: + case SF_S_DRAGON_IDX: { for (int k = 0; k < 1; k++) { @@ -1839,8 +1741,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_HI_UNDEAD */ - case 92: + case SF_S_HI_UNDEAD_IDX: { for (int k = 0; k < 8; k++) { @@ -1850,8 +1751,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_HI_DRAGON */ - case 93: + case SF_S_HI_DRAGON_IDX: { for (int k = 0; k < 8; k++) { @@ -1861,8 +1761,7 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - /* S_WRAITH */ - case 94: + case SF_S_WRAITH_IDX: { for (int k = 0; k < 8; k++) { @@ -1871,8 +1770,6 @@ static void apply_monster_power(monster_race const *r_ptr, int power) break; } - - /* 95 S_UNIQUE -- Not available */ } } |