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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commitfa5083020d4cc4d6d7471b461c430d40ed36c02e (patch)
tree958f40459bdfbf0fa84ea71e5254033db79e91de /src/cmd5.cc
parente17e742edb3809d45ce1edc716d71b3bb93056d6 (diff)
Remove ANIM_DEAD monster spell
It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
Diffstat (limited to 'src/cmd5.cc')
-rw-r--r--src/cmd5.cc17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/cmd5.cc b/src/cmd5.cc
index 6dccbc8c..a3a70b01 100644
--- a/src/cmd5.cc
+++ b/src/cmd5.cc
@@ -1693,23 +1693,6 @@ static void apply_monster_power(monster_race const *r_ptr, int power)
break;
}
- /* 75 FORGET -- Not available */
-
- /* ANIM_DEAD -- Use the same code as the nether spell */
- case 76:
- {
- int dir;
- if (!get_aim_dir(&dir)) break;
-
- fire_ball(GF_RAISE, dir, 1, 0);
-
- break;
- }
-
- /* 77 S_BUG -- Not available, well we do that anyway ;) */
-
- /* 78 S_RNG -- Not available, who dares? */
-
/* S_THUNDERLORD */
case 79:
{