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authorBardur Arantsson <bardur@scientician.net>2011-02-19 17:09:03 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-19 19:32:06 +0100
commit946d101429a49b656ee37ad00a927787e2d463fd (patch)
tree99623edd7ad64502efbdefcc2ad1eaf693a062b2 /src/cmd6.c
parent6a077f767bab67c5847e6ccf98513151462879a4 (diff)
Remove dead (#if 0) code.
Diffstat (limited to 'src/cmd6.c')
-rw-r--r--src/cmd6.c12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/cmd6.c b/src/cmd6.c
index 5511f6db..72c57f77 100644
--- a/src/cmd6.c
+++ b/src/cmd6.c
@@ -2381,9 +2381,6 @@ static bool quaff_potion(int tval, int sval, int pval, int pval2)
case SV_POTION_NEW_LIFE:
{
do_cmd_rerate();
-#if 0 /* DGDGDGDG -- No, losing corruption should be near impossible, maybe a quest to do it once but thats it */
- lose_all_corruptions();
-#endif
ident = TRUE;
break;
@@ -6370,11 +6367,7 @@ const char *activation_aux(object_type * o_ptr, bool doit, int item)
case ACT_TERROR:
{
if (!doit) return "terror every 3 * (level+10) turns";
-#if 0
- for (i = 0; i < 8; i++) fear_monster(ddd[i], (p_ptr->lev) + 10);
-#else
-turn_monsters(40 + p_ptr->lev);
-#endif
+ turn_monsters(40 + p_ptr->lev);
o_ptr->timeout = 3 * (p_ptr->lev + 10);
@@ -7418,10 +7411,7 @@ turn_monsters(40 + p_ptr->lev);
case ACT_CURE_MUT:
{
-#if 0 // DGDGDGD
-#else
msg_print("Ahah, you wish.");
-#endif
/* Timeout is set before return */
break;