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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:14 +0200
commit8bbf783ead4517465445272f9144cf06bdac9be7 (patch)
tree9fa9cc4de0c53df33c557d66a9efbc6781f6fb94 /src/cmd6.cc
parent013e27d39ee8ee513208d2855c7e3f6252f0c0bf (diff)
Refactor object_type 'artifact name' field to std::string
We don't really need quarks for this since we're not nearly as memory-constrained these days.
Diffstat (limited to 'src/cmd6.cc')
-rw-r--r--src/cmd6.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cmd6.cc b/src/cmd6.cc
index 4bcade91..393261bf 100644
--- a/src/cmd6.cc
+++ b/src/cmd6.cc
@@ -5077,7 +5077,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
spell = a_info[o_ptr->name1].activate;
/* Random Artifacts */
- if (!spell && o_ptr->art_name)
+ if (!spell && (!o_ptr->artifact_name.empty()))
spell = o_ptr->xtra2;
/* Ego Items */