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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
commitd63789e481ea6cc451934ca868f7de1aec6abc38 (patch)
tree3d01cc44331d8a119d1f9c333a37622dee71ecc8 /src/defines.h
parente479a53de8b12bc754b966bb486bb1cbc78f5ed0 (diff)
Change "activation spells" to use the old style
This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
Diffstat (limited to 'src/defines.h')
-rw-r--r--src/defines.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/defines.h b/src/defines.h
index 175ef9cb..81ae7833 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -1293,9 +1293,14 @@
#define ACT_BR_BALANCE 194
#define ACT_BR_LIGHT 195
#define ACT_BR_POWER 196
-#define ACT_GROW_MOLD 197
-#define ACT_MUSIC 200
-/* 170 -> unused */
+#define ACT_GROW_MOLD 197
+#define ACT_MUSIC 200
+#define ACT_ETERNAL_FLAME 201
+#define ACT_MAGGOT 202
+#define ACT_LEBOHAUM 203
+#define ACT_DURANDIL 204
+#define ACT_RADAGAST 205 /* Theme */
+#define ACT_VALAROMA 206 /* Theme */
/*** Object "tval" and "sval" codes ***/