diff options
author | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 19:54:40 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2011-02-20 20:56:41 +0100 |
commit | 5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch) | |
tree | 4ab5267304509feed1bbcf4ad265cd8597c64fce /src/dungeon.c | |
parent | 420428c53fe83064331ac2e06297c8a93abc93cf (diff) |
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/dungeon.c')
-rw-r--r-- | src/dungeon.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/dungeon.c b/src/dungeon.c index 716bc8ac..2c394102 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -28,7 +28,7 @@ extern lua_State* L; */ /* #define SAVE_HACK */ #ifdef SAVE_HACK -bool save_hack = TRUE; +bool_ save_hack = TRUE; #endif @@ -226,7 +226,7 @@ byte value_check_aux2_magic(object_type *o_ptr) /* * Can a player be resurrected? */ -static bool granted_resurrection(void) +static bool_ granted_resurrection(void) { PRAY_GOD(GOD_ERU) { @@ -309,7 +309,7 @@ void sense_inventory(void) { int i, combat_lev, magic_lev; - bool heavy_combat, heavy_magic; + bool_ heavy_combat, heavy_magic; byte feel; @@ -495,7 +495,7 @@ static void pattern_teleport(void) /* * Returns TRUE if we are on the Straight Road... */ -static bool pattern_effect(void) +static bool_ pattern_effect(void) { if ((cave[p_ptr->py][p_ptr->px].feat < FEAT_PATTERN_START) || (cave[p_ptr->py][p_ptr->px].feat > FEAT_PATTERN_XTRA2)) return (FALSE); @@ -800,7 +800,7 @@ static void regen_monsters(void) * * Should belong to object1.c, renamed to object_decays() -- pelpel */ -bool decays(object_type *o_ptr) +bool_ decays(object_type *o_ptr) { u32b f1, f2, f3, f4, f5, esp; @@ -1029,7 +1029,7 @@ void apply_effect(int y, int x) /* XXX XXX XXX */ -bool is_recall = FALSE; +bool_ is_recall = FALSE; /* @@ -1045,7 +1045,7 @@ static void process_world(void) int x, y, i, j; int regen_amount; - bool cave_no_regen = FALSE; + bool_ cave_no_regen = FALSE; int upkeep_factor = 0; dungeon_info_type *d_ptr = &d_info[dungeon_type]; @@ -1147,7 +1147,7 @@ static void process_world(void) /* Hack -- Daybreak/Nighfall in town */ if ((turn % ((10L * DAY) / 2)) == 0) { - bool dawn; + bool_ dawn; /* Check for dawn */ dawn = ((turn % (10L * DAY)) == 0); @@ -1796,7 +1796,7 @@ static void process_world(void) /* Dead player */ if (p_ptr->chp < 0) { - bool old_quick = quick_messages; + bool_ old_quick = quick_messages; /* Sound */ sound(SOUND_DEATH); @@ -2547,7 +2547,7 @@ static void process_world(void) { u32b f1, f2, f3, f4, f5; - bool be_silent = FALSE; + bool_ be_silent = FALSE; /* check all equipment for the Black Breath flag. */ for (i = INVEN_WIELD; i < INVEN_TOTAL; i++) @@ -3177,7 +3177,7 @@ static void process_world(void) /* * Verify use of "wizard" mode */ -static bool enter_wizard_mode(void) +static bool_ enter_wizard_mode(void) { /* Ask first time, but not while loading a dead char with the -w option */ if (!noscore && !(p_ptr->chp < 0)) @@ -3205,7 +3205,7 @@ static bool enter_wizard_mode(void) /* * Verify use of "debug" commands */ -static bool enter_debug_mode(void) +static bool_ enter_debug_mode(void) { /* Ask first time */ if (!noscore && !wizard) @@ -4381,7 +4381,7 @@ void process_player(void) /* Complete resting */ else if (resting == -2) { - bool stop = TRUE; + bool_ stop = TRUE; object_type *o_ptr; monster_race *r_ptr; @@ -5209,11 +5209,11 @@ static void load_all_pref_files(void) * savefile, we will commit suicide, if necessary, to allow the * player to start a new game. */ -void play_game(bool new_game) +void play_game(bool_ new_game) { int i, tmp_dun; - bool cheat_death = FALSE; + bool_ cheat_death = FALSE; hack_corruption = FALSE; |