summaryrefslogtreecommitdiff
path: root/src/dungeon.c
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2011-02-22 00:29:52 +0100
committerBardur Arantsson <bardur@scientician.net>2012-03-29 19:53:56 +0200
commitc06c5c1d05164048707ef8235e971597beaffbdf (patch)
treeecd90d906d81c6d9734e44bcb296acd3f1689d80 /src/dungeon.c
parent87a9bd8e9bf30685a16c54dd5c4fe50cfc7890cc (diff)
Remove SAVE_HACK compile-time flag.
Diffstat (limited to 'src/dungeon.c')
-rw-r--r--src/dungeon.c31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/dungeon.c b/src/dungeon.c
index 2c394102..6a016e55 100644
--- a/src/dungeon.c
+++ b/src/dungeon.c
@@ -20,17 +20,6 @@ extern lua_State* L;
#define AUTO_CURSE_CHANCE 15
#define CHAINSWORD_NOISE 100
-/*
- * I created this when a bug misplaced my character and the game wasn't able
- * to load it again.. very frustrating.
- * So this hack will generate a new level without calling dungeon(), and
- * then the normal behavior will apply.
- */
-/* #define SAVE_HACK */
-#ifdef SAVE_HACK
-bool_ save_hack = TRUE;
-#endif
-
/*
* Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
@@ -5488,29 +5477,9 @@ void play_game(bool_ new_game)
/* Update monster list window */
p_ptr->window |= (PW_M_LIST);
-#ifdef SAVE_HACK
-
- /* Process the level */
- if (!save_hack)
- {
- dungeon();
- }
- else
- {
- generate_cave();
- }
-
- save_hack = FALSE;
-
- p_ptr->leaving = TRUE;
-
-#else
-
/* Process the level */
dungeon();
-#endif
-
/* Save the current level if in a persistent level */
tmp_dun = dun_level;
dun_level = old_dun_level;