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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
commit05cdb1a997cba7748f0089cffa0a5885ca0b2c43 (patch)
treee3b0b3bb636e1e099eafe784eaeffdb147348b81 /src/dungeon.cc
parent5eec61dd05577623c1d5b9eed3a22d1352dcd990 (diff)
Move wilderness structure into Game
Diffstat (limited to 'src/dungeon.cc')
-rw-r--r--src/dungeon.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/dungeon.cc b/src/dungeon.cc
index c6ec2889..92f5862e 100644
--- a/src/dungeon.cc
+++ b/src/dungeon.cc
@@ -26,6 +26,7 @@
#include "feature_type.hpp"
#include "files.h"
#include "files.hpp"
+#include "game.hpp"
#include "generate.hpp"
#include "gen_evol.hpp"
#include "gods.hpp"
@@ -3524,7 +3525,7 @@ static void process_command(void)
/* Special cases */
else
{
- auto const &wilderness = *wilderness_ptr;
+ auto const &wilderness = game->wilderness;
auto const &tile = wilderness(p_ptr->px, p_ptr->py);
if ((wf_info[tile.feat].entrance >= 1000) || (tile.entrance > 1000))
{
@@ -4297,7 +4298,7 @@ static void process_player(void)
/* Hack -- mark current wilderness location as known */
if (!p_ptr->wild_mode && dun_level == 0)
{
- auto &wilderness = *wilderness_ptr;
+ auto &wilderness = game->wilderness;
wilderness(p_ptr->wilderness_x, p_ptr->wilderness_y).known = TRUE;
}