diff options
author | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:12:01 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:12:01 +0100 |
commit | f6c92e5a7b0e0612864b45cebbff138dc8d0e108 (patch) | |
tree | c89ffc42556f0905d0def5371fc486b980a9909b /src/externs.h | |
parent | 901657b0c61ab16cceaef875d3ecd0b9f2bbbc5b (diff) |
Remove huge amount of dead code from spells2.cc
Diffstat (limited to 'src/externs.h')
-rw-r--r-- | src/externs.h | 44 |
1 files changed, 2 insertions, 42 deletions
diff --git a/src/externs.h b/src/externs.h index fdacb429..e49b79d3 100644 --- a/src/externs.h +++ b/src/externs.h @@ -752,7 +752,6 @@ extern cptr item_activation(object_type *o_ptr,byte num); extern void combine_pack(void); extern void reorder_pack(void); extern void random_artifact_resistance (object_type * o_ptr); -extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); extern s16b floor_carry(int y, int x, object_type *j_ptr); extern void pack_decay(int item); extern void floor_decay(int item); @@ -762,7 +761,6 @@ extern void object_gain_level(object_type *o_ptr); extern s32b flag_cost(object_type * o_ptr, int plusses); /* spells2.c */ -extern bool_ remove_curse_object(object_type *o_ptr, bool_ all); extern void curse_artifact(object_type * o_ptr); extern void grow_things(s16b type, int rad); extern void grow_grass(int rad); @@ -786,17 +784,11 @@ extern bool_ detect_traps(int rad); extern bool_ detect_doors(int rad); extern bool_ detect_stairs(int rad); extern bool_ detect_treasure(int rad); -extern bool_ hack_no_detect_message; extern bool_ detect_objects_gold(int rad); extern bool_ detect_objects_normal(int rad); -extern bool_ detect_objects_magic(int rad); extern bool_ detect_monsters_normal(int rad); extern bool_ detect_monsters_invis(int rad); -extern bool_ detect_monsters_evil(int rad); -extern bool_ detect_monsters_good(int rad); extern bool_ detect_monsters_xxx(u32b match_flag, int rad); -extern bool_ detect_monsters_string(cptr chars, int rad); -extern bool_ detect_monsters_nonliving(int rad); extern bool_ detect_all(int rad); extern void stair_creation(void); extern bool_ wall_stone(int y, int x); @@ -806,10 +798,6 @@ extern bool_ ident_spell(void); extern bool_ ident_all(void); extern bool_ identify_fully(void); extern bool_ recharge(int num); -extern bool_ speed_monsters(void); -extern bool_ slow_monsters(void); -extern bool_ sleep_monsters(void); -extern bool_ conf_monsters(void); extern void aggravate_monsters(int who); extern bool_ genocide_aux(bool_ player_cast, char typ); extern bool_ genocide(bool_ player_cast); @@ -822,69 +810,46 @@ extern bool_ dispel_evil(int dam); extern bool_ dispel_good(int dam); extern bool_ dispel_undead(int dam); extern bool_ dispel_monsters(int dam); -extern bool_ dispel_living(int dam); -extern bool_ dispel_demons(int dam); -extern bool_ turn_undead(void); -extern void wipe(int y1, int x1, int r); -extern void destroy_area(int y1, int x1, int r, bool_ full, bool_ bypass); +extern void destroy_area(int y1, int x1, int r); extern void earthquake(int cy, int cx, int r); extern void lite_room(int y1, int x1); extern void unlite_room(int y1, int x1); extern bool_ lite_area(int dam, int rad); extern bool_ unlite_area(int dam, int rad); -extern bool_ fire_ball_beam(int typ, int dir, int dam, int rad); extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time); extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff); extern bool_ fire_wall(int typ, int dir, int dam, int time); extern bool_ fire_ball(int typ, int dir, int dam, int rad); extern bool_ fire_bolt(int typ, int dir, int dam); extern bool_ fire_beam(int typ, int dir, int dam); -extern bool_ fire_druid_ball(int typ, int dir, int dam, int rad); -extern bool_ fire_druid_bolt(int typ, int dir, int dam); -extern bool_ fire_druid_beam(int typ, int dir, int dam); extern void call_chaos(void); extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam); extern bool_ lite_line(int dir); extern bool_ drain_life(int dir, int dam); -extern bool_ death_ray(int dir, int plev); extern bool_ wall_to_mud(int dir); -extern bool_ destroy_door(int dir); extern bool_ disarm_trap(int dir); extern bool_ wizard_lock(int dir); -extern bool_ heal_monster(int dir); -extern bool_ speed_monster(int dir); extern bool_ slow_monster(int dir); extern bool_ sleep_monster(int dir); extern bool_ confuse_monster(int dir, int plev); -extern bool_ stun_monster(int dir, int plev); extern bool_ fear_monster(int dir, int plev); -extern bool_ scare_monsters(void); extern bool_ poly_monster(int dir); -extern bool_ clone_monster(int dir); extern bool_ teleport_monster(int dir); -extern bool_ door_creation(void); extern bool_ trap_creation(void); -extern bool_ glyph_creation(void); extern bool_ destroy_doors_touch(void); extern bool_ destroy_traps_touch(void); extern bool_ sleep_monsters_touch(void); extern bool_ alchemy(void); extern void activate_ty_curse(void); extern void activate_dg_curse(void); -extern void activate_hi_summon(void); extern void summon_cyber(void); -extern void bless_weapon(void); extern bool_ confuse_monsters(int dam); extern bool_ charm_monsters(int dam); extern bool_ charm_animals(int dam); -extern bool_ charm_demons(int dam); extern bool_ stun_monsters(int dam); extern bool_ banish_monsters(int dist); extern bool_ turn_monsters(int dam); -extern bool_ turn_evil(int dam); -extern bool_ deathray_monsters(void); extern bool_ charm_monster(int dir, int plev); -extern bool_ star_charm_monster(int dir, int plev); extern bool_ control_one_undead(int dir, int plev); extern bool_ charm_animal(int dir, int plev); extern bool_ mindblast_monsters(int dam); @@ -893,22 +858,17 @@ extern void report_magics(void); extern void teleport_swap(int dir); extern void swap_position(int lty, int ltx); extern bool_ item_tester_hook_recharge(object_type *o_ptr); -extern bool_ fire_explosion(int y, int x, int typ, int rad, int dam); -extern bool_ fire_godly_wrath(int y, int x, int typ, int dir, int dam); -extern bool_ invoke(int dam, int typ); extern bool_ project_hack(int typ, int dam); extern void project_meteor(int radius, int typ, int dam, u32b flg); extern bool_ item_tester_hook_artifactable(object_type *o_ptr); extern bool_ passwall(int dir, bool_ safe); extern bool_ project_hook(int typ, int dir, int dam, int flg); -extern void random_misc (object_type * o_ptr, bool_ is_scroll); -extern void random_plus(object_type * o_ptr, bool_ is_scroll); extern bool_ reset_recall(bool_ no_trepas_max_depth); -extern void remove_dg_curse(void); extern void geomancy_random_wall(int y, int x); extern void geomancy_random_floor(int y, int x, bool_ kill_wall); extern void geomancy_dig(int oy, int ox, int dir, int length); extern void channel_the_elements(int y, int x, int level); +extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific); /* spells4.c */ |