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authorBardur Arantsson <bardur@scientician.net>2011-02-20 19:54:40 +0100
committerBardur Arantsson <bardur@scientician.net>2011-02-20 20:56:41 +0100
commit5fbe06613a8a9e5d8731a832ddff0e9bdce112bb (patch)
tree4ab5267304509feed1bbcf4ad265cd8597c64fce /src/files.c
parent420428c53fe83064331ac2e06297c8a93abc93cf (diff)
Remove redefinition of "bool" for C++ friendliness.
Diffstat (limited to 'src/files.c')
-rw-r--r--src/files.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/files.c b/src/files.c
index 7323b426..1c4e816f 100644
--- a/src/files.c
+++ b/src/files.c
@@ -13,7 +13,7 @@
#include "angband.h"
-static bool setuid_grabbed = TRUE;
+static bool_ setuid_grabbed = TRUE;
/*
@@ -1005,7 +1005,7 @@ errr process_pref_file(cptr name)
errr err = 0;
- bool bypass = FALSE;
+ bool_ bypass = FALSE;
/* Build the filename -- Allow users to override system pref files */
path_build(buf, 1024, ANGBAND_DIR_USER, name);
@@ -1961,7 +1961,7 @@ static void display_player_ben_one(int mode)
int d[INVEN_TOTAL - INVEN_WIELD + 1];
- bool got;
+ bool_ got;
byte a;
@@ -2081,7 +2081,7 @@ static void display_player_ben_one(int mode)
for (n = 0; n < INVEN_TOTAL - INVEN_WIELD + 1; n++)
{
/* Change colour every two columns */
- bool is_green = (dispx & 0x02);
+ bool_ is_green = (dispx & 0x02);
a = (is_green ? TERM_GREEN : TERM_SLATE);
c = '.';
@@ -2424,7 +2424,7 @@ cptr describe_player_location()
*
* Figure out if a row on the grid is empty
*/
-static bool file_character_print_grid_check_row(const char *buf)
+static bool_ file_character_print_grid_check_row(const char *buf)
{
if (strstr(buf + 12, "+")) return TRUE;
if (strstr(buf + 12, "*")) return TRUE;
@@ -2445,7 +2445,7 @@ static bool file_character_print_grid_check_row(const char *buf)
*
* Prints the big ugly grid
*/
-static void file_character_print_grid(FILE *fff, bool show_gaps, bool show_legend)
+static void file_character_print_grid(FILE *fff, bool_ show_gaps, bool_ show_legend)
{
static cptr blank_line = " ";
static char buf[1024];
@@ -2487,7 +2487,7 @@ static void file_character_print_grid(FILE *fff, bool show_gaps, bool show_legen
*
* Outputs one item (for Inventory, Equipment, Home, and Mathom-house)
*/
-void file_character_print_item(FILE *fff, char label, object_type *obj, bool full)
+void file_character_print_item(FILE *fff, char label, object_type *obj, bool_ full)
{
static char o_name[80];
static cptr paren = ")";
@@ -2506,7 +2506,7 @@ void file_character_print_item(FILE *fff, char label, object_type *obj, bool ful
*
* Prints out one "store" (for Home and Mathom-house)
*/
-void file_character_print_store(FILE *fff, wilderness_type_info *place, int store, bool full)
+void file_character_print_store(FILE *fff, wilderness_type_info *place, int store, bool_ full)
{
int i;
town_type *town = &town_info[place->entrance];
@@ -2537,7 +2537,7 @@ void file_character_print_store(FILE *fff, wilderness_type_info *place, int stor
*
* Beware of the ugly pointer gymnastics.
*/
-bool file_character_check_stores(store_type ***store_list, int *store_list_count, wilderness_type_info *place, int store)
+bool_ file_character_check_stores(store_type ***store_list, int *store_list_count, wilderness_type_info *place, int store)
{
town_type *town = &town_info[place->entrance];
store_type *st_ptr = &town->store[store];
@@ -2577,7 +2577,7 @@ bool file_character_check_stores(store_type ***store_list, int *store_list_count
* XXX XXX XXX Allow the "full" flag to dump additional info,
* and trigger its usage from various places in the code.
*/
-errr file_character(cptr name, bool full)
+errr file_character(cptr name, bool_ full)
{
int i, j, x, y;
byte a;
@@ -2766,7 +2766,7 @@ errr file_character(cptr name, bool full)
if (r_ptr->flags1 & (RF1_UNIQUE))
{
- bool dead = (r_ptr->max_num == 0);
+ bool_ dead = (r_ptr->max_num == 0);
if (dead)
{
Total++;
@@ -2973,7 +2973,7 @@ struct hyperlink
typedef struct hyperlink hyperlink_type;
-bool show_file(cptr name, cptr what, int line, int mode)
+bool_ show_file(cptr name, cptr what, int line, int mode)
{
int i, k, x;
@@ -2992,7 +2992,7 @@ bool show_file(cptr name, cptr what, int line, int mode)
byte color = TERM_WHITE;
/* This screen has sub-screens */
- bool menu = FALSE;
+ bool_ menu = FALSE;
/* Current help file */
FILE *fff = NULL;
@@ -3596,7 +3596,7 @@ bool show_file(cptr name, cptr what, int line, int mode)
return (TRUE);
}
-bool txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool force, bool recur)
+bool_ txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool_ force, bool_ recur)
{
int i, x;
@@ -3737,7 +3737,7 @@ bool txt_to_html(cptr head, cptr foot, cptr base, cptr ext, bool force, bool rec
/* Display the file */
while (TRUE)
{
- bool do_color = FALSE;
+ bool_ do_color = FALSE;
/* Skip a line */
if (my_fgets(fff, h_ptr->rbuf, 1024)) break;
@@ -4136,7 +4136,7 @@ static int get_key(char c)
*/
typedef char chg_type[500][100];
-bool chg_to_txt(cptr base, cptr newname)
+bool_ chg_to_txt(cptr base, cptr newname)
{
int i, j, key = 0;
@@ -4279,7 +4279,7 @@ void process_player_base()
path_build(savefile, 1024, ANGBAND_DIR_SAVE, temp);
}
-void process_player_name(bool sf)
+void process_player_name(bool_ sf)
{
int i, k = 0;
char tmp[50];
@@ -4468,7 +4468,7 @@ void do_cmd_suicide(void)
* when the game is loaded again
* Alternatively forget_view() and update_view() can be used
*/
-void remove_cave_view(bool remove)
+void remove_cave_view(bool_ remove)
{
int i;
cave_type *c_ptr;
@@ -4636,7 +4636,7 @@ long total_points(void)
if (r_ptr->flags1 & (RF1_UNIQUE))
{
- bool dead = (r_ptr->max_num == 0);
+ bool_ dead = (r_ptr->max_num == 0);
if (dead)
{
@@ -4688,7 +4688,7 @@ static void center_string(char *buf, cptr str)
/*
* Redefinable "print_tombstone" action
*/
-bool (*tombstone_aux)(void) = NULL;
+bool_ (*tombstone_aux)(void) = NULL;
/*
@@ -4696,7 +4696,7 @@ bool (*tombstone_aux)(void) = NULL;
*/
static void print_tomb(void)
{
- bool done = FALSE;
+ bool_ done = FALSE;
/* Do we use a special tombstone ? */
if (tombstone_aux)
@@ -5096,7 +5096,7 @@ static int highscore_where(high_score *score)
static int highscore_add(high_score *score)
{
int i, slot;
- bool done = FALSE;
+ bool_ done = FALSE;
high_score the_score, tmpscore;