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author | Bardur Arantsson <bardur@scientician.net> | 2017-06-13 18:24:42 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2017-06-13 18:24:42 +0200 |
commit | 1eb13ec5a357c43c5366c276dce87fba6f713fc6 (patch) | |
tree | 889f1c7f7a6a73627566e44777002be8daa29d7b /src/game.hpp | |
parent | ff8894cc6bec9eeae81b222ec8116e3bb8793174 (diff) |
Move alloc_* tables to Game struct
We also change the arrays to std::vector<>
Diffstat (limited to 'src/game.hpp')
-rw-r--r-- | src/game.hpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game.hpp b/src/game.hpp index 37da1cc0..6aaa5d47 100644 --- a/src/game.hpp +++ b/src/game.hpp @@ -2,6 +2,7 @@ #include "game_fwd.hpp" +#include "alloc.hpp" #include "birther.hpp" #include "game_edit_data.hpp" #include "grid.hpp" @@ -50,6 +51,11 @@ struct Game { std::vector<random_artifact> random_artifacts; /** + * Allocations + */ + Alloc alloc; + + /** * Player's un-adjusted HP at every level. * Stored to avoid shenanigans with draininging levels * and restoring them back, &c. |