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authorBardur Arantsson <bardur@scientician.net>2016-10-05 18:45:09 +0200
committerBardur Arantsson <bardur@scientician.net>2016-10-05 18:49:38 +0200
commitcbafbc638c2e1d5bb40ee6bc419007062e9615e4 (patch)
tree0a4644c9c935a2a54d8b52613c67a09fc2fbf4be /src/game_edit_data.hpp
parent551339813797a9b274ccf5f3f0c4f0d0b44cbf64 (diff)
Remove traps
Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
Diffstat (limited to 'src/game_edit_data.hpp')
-rw-r--r--src/game_edit_data.hpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game_edit_data.hpp b/src/game_edit_data.hpp
index cd0a0b6b..cc3af2dc 100644
--- a/src/game_edit_data.hpp
+++ b/src/game_edit_data.hpp
@@ -19,7 +19,6 @@
#include "skill_descriptor.hpp"
#include "store_action_type.hpp"
#include "store_info_type.hpp"
-#include "trap_type.hpp"
#include "vault_type.hpp"
#include "wilderness_type_info.hpp"
@@ -142,9 +141,4 @@ struct GameEditData {
*/
std::vector<ability_type> ab_info;
- /**
- * Traps
- */
- std::vector<trap_type> t_info;
-
};