diff options
author | Bardur Arantsson <bardur@scientician.net> | 2012-02-18 13:51:36 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 20:41:31 +0200 |
commit | b63cc899aeedd7c6704b30738998591f327afbef (patch) | |
tree | 834185388b192fe2fbeae3abe713fb51e5c160bc /src/generate.c | |
parent | f5bd542881c50c9295fdb5a541ef7d6e36173815 (diff) |
Refactor: Remove unused/dead variables.
Diffstat (limited to 'src/generate.c')
-rw-r--r-- | src/generate.c | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/generate.c b/src/generate.c index 69588dc8..3c0fd9fd 100644 --- a/src/generate.c +++ b/src/generate.c @@ -7284,8 +7284,8 @@ static void init_feat_info(void) int i; int cur_depth, max_depth; int p1, p2; - int floor_lim1, floor_lim2, floor_lim3; - int fill_lim1, fill_lim2, fill_lim3; + int floor_lim1, floor_lim2; + int fill_lim1, fill_lim2; /* Retrieve dungeon depth info (base 1, to avoid zero divide errors) */ @@ -7307,8 +7307,6 @@ static void init_feat_info(void) p2 = d_ptr->floor_percent2[1]; floor_lim2 = floor_lim1 + p1 + (p2 - p1) * cur_depth / max_depth; - floor_lim3 = 100; - /* Setup probability info -- Fillers */ p1 = d_ptr->fill_percent1[0]; p2 = d_ptr->fill_percent1[1]; @@ -7318,8 +7316,6 @@ static void init_feat_info(void) p2 = d_ptr->fill_percent2[1]; fill_lim2 = fill_lim1 + p1 + (p2 - p1) * cur_depth / max_depth; - fill_lim3 = 100; - /* Fill the arrays of floors and walls in the good proportions */ for (i = 0; i < 100; i++) @@ -7567,7 +7563,6 @@ static bool_ cave_gen(void) int max_vault_ok = 2; bool_ empty_level = FALSE; - s16b town_level = 0; level_generator_type *generator; @@ -7589,13 +7584,6 @@ static bool_ cave_gen(void) cur_hgt /= 2; } - /* Is it a town level ? */ - for (i = 0; i < TOWN_DUNGEON; i++) - { - if (d_ptr->t_level[i] == dun_level) town_level = d_ptr->t_idx[i]; - } - - /* Fill the arrays of floors and walls in the good proportions */ init_feat_info(); |