diff options
author | Bardur Arantsson <bardur@scientician.net> | 2010-07-31 08:58:42 +0200 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2010-07-31 12:37:21 +0200 |
commit | ba042a437d32a329b56058dbb4a91e36b898bd4a (patch) | |
tree | 4fbe397737fd8d823bcfc51927dc8e148d32890e /src/generate.c | |
parent | 3583ae42502f763b1d21933019d5323684a1135a (diff) |
Remove obsolete and pointless options.
Affected options:
- flow_by_smell (didn't do anything)
- use_color
- compress_savefile
- flavored_attacks (was disabled via #if 0)
- permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
Diffstat (limited to 'src/generate.c')
-rw-r--r-- | src/generate.c | 42 |
1 files changed, 1 insertions, 41 deletions
diff --git a/src/generate.c b/src/generate.c index c12fd14e..ca9f58b0 100644 --- a/src/generate.c +++ b/src/generate.c @@ -2959,8 +2959,6 @@ static void build_type5(int by0, int bx0) x1 = xval - 11; x2 = xval + 11; - if (seed_dungeon) Rand_quick = FALSE; - /* Place the floor area */ for (y = y1; y <= y2; y++) { @@ -3134,8 +3132,6 @@ static void build_type5(int by0, int bx0) (void)place_monster_aux(y, x, r_idx, FALSE, FALSE, MSTATUS_ENEMY); } } - - if (seed_dungeon) Rand_quick = TRUE; } @@ -3200,8 +3196,6 @@ static void build_type6(int by0, int bx0) x1 = xval - 11; x2 = xval + 11; - if (seed_dungeon) Rand_quick = FALSE; - /* Place the floor area */ for (y = y1 - 1; y <= y2 + 1; y++) { @@ -3530,11 +3524,6 @@ static void build_type6(int by0, int bx0) /* Center monster */ place_monster_aux(yval, xval, what[7], FALSE, FALSE, MSTATUS_ENEMY); - - if (seed_dungeon) - { - Rand_quick = TRUE; - } } /* @@ -3548,12 +3537,6 @@ static void build_vault(int yval, int xval, int ymax, int xmax, cptr data) cave_type *c_ptr; - /* Vaults are different even in persistent dungeons. */ - if (seed_dungeon) - { - Rand_quick = FALSE; - } - /* Clean the between gates arrays */ for (i = 0; i < 8; i++) { @@ -3808,11 +3791,6 @@ static void build_vault(int yval, int xval, int ymax, int xmax, cptr data) } } } - - if (seed_dungeon) - { - Rand_quick = TRUE; - } } /* @@ -7727,9 +7705,6 @@ static bool cave_gen(void) process_hooks(HOOK_GEN_LEVEL, "(d)", is_quest(dun_level)); - /* Monsters and objects change even in persistent dungeons. */ - if (seed_dungeon) Rand_quick = FALSE; - /* Basic "amount" */ k = (dun_level / 3); if (k > 10) k = 10; @@ -8488,7 +8463,6 @@ void generate_cave(void) bool loaded = FALSE; char buf[80]; s16b town_level = 0; - s32b old_seed_dungeon = seed_dungeon; /* The dungeon is not ready */ character_dungeon = FALSE; @@ -8517,17 +8491,10 @@ void generate_cave(void) wipe_m_list(); /* Seed the RNG if appropriate */ - if (seed_dungeon) - { - Rand_quick = TRUE; - Rand_value = seed_dungeon + dun_level; - } - if (town_level) { Rand_quick = TRUE; - seed_dungeon = town_info[town_level].seed; - Rand_value = seed_dungeon; + Rand_value = town_info[town_level].seed; } process_hooks(HOOK_GEN_LEVEL_BEGIN, ""); @@ -8972,13 +8939,6 @@ void generate_cave(void) /* Remember when this level was "created" */ old_turn = turn; - if (seed_dungeon) - { - Rand_quick = FALSE; - - seed_dungeon = old_seed_dungeon; - } - /* Provide astral chars with the full map */ if (p_ptr->astral && dun_level) { |